How I optimized Portal to run on the Nintendo 64

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
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    Here I talk about how I optimized the game, the challenges with rumble pak, and translations
    Video edited by Joseph Lambert
    Latest Portal 64 ROM Download
    github.com/lam...

ความคิดเห็น • 1.1K

  • @hangry3102
    @hangry3102 10 หลายเดือนก่อน +2050

    I like that you're not just making Portal on the Nintendo 64, you're actually trying to make it a good, polished game. That's commitment and you have my full respect.

    • @LutraLovegood
      @LutraLovegood 10 หลายเดือนก่อน +19

      It's already a good game, and optimizing for old consoles is an important point of any retro port.

    • @hangry3102
      @hangry3102 10 หลายเดือนก่อน +53

      @@LutraLovegood Yeah, my point is that where a lot of people might've stopped early on just to make a proof of concept, he's putting the time and effort into making the game as good and fully realized as possible.

    • @Mainyehc
      @Mainyehc 10 หลายเดือนก่อน +15

      @@hangry3102it is, in fact, so good, that it almost doesn’t look like a demake.

    • @LutraLovegood
      @LutraLovegood 10 หลายเดือนก่อน +3

      @@hangry3102 Ah, true. I see what you mean now.

    • @unrealengine1enhanced
      @unrealengine1enhanced 6 หลายเดือนก่อน

      yes sir!
      this guy is a god of n64, like i wanna be for ue1.

  • @apolloforabetterfuture4814
    @apolloforabetterfuture4814 10 หลายเดือนก่อน +2892

    It would be so awesome if this got an official steam release supported by valve someday. This is such a cool project

    • @TFSned
      @TFSned 10 หลายเดือนก่อน +147

      Even though it would never happen, I'd love to see this brought to Switch through NSO as well.

    • @MasterThief117
      @MasterThief117 10 หลายเดือนก่อน

      Valve would probably be on board with this, but Nintendo would probably try suing everyone involved in the project, including all of us who watched these videos. Fuck Nintendo!

    • @4zy1
      @4zy1 10 หลายเดือนก่อน +5

      It would be so cool.

    • @konpet4248
      @konpet4248 10 หลายเดือนก่อน +140

      how would that happen? Emulator? Why would you run the game through an emulator? The point of this is to run on the n64, and that (to my knowledge) would be kinda hard to do through steam, no?
      (Btw I'm not saying this isn't a cool project, in fact it's an awesome project. Optimization can almost be considered a lost art form at this point. Seeing these kinds of projects is really refreshing to see. Also I'm a homebrew fan)

    • @georgejpg
      @georgejpg 10 หลายเดือนก่อน

      @@konpet4248 yeah, it would need to be emulated. it wouldn't make any sense to put it on steam lol

  • @Imgema
    @Imgema 10 หลายเดือนก่อน +1066

    The latest version has some nice improvements not shown in this video. The portals are now more rounded and less angular than before. And the Portal Gun looks much nicer.

    • @dacueba-games
      @dacueba-games 10 หลายเดือนก่อน +12

      That's awesome.

    • @Perfektionist
      @Perfektionist 10 หลายเดือนก่อน +7

      I wanted to suggest to him that he increases the portal edge count. If your statement is true it would be awesome!

    • @zach.0
      @zach.0 10 หลายเดือนก่อน +16

      That's great. I always thought that they looked a little too simple for what N64 games really look like.

    • @nutzeeer
      @nutzeeer 10 หลายเดือนก่อน +4

      cant the portal gun be replaced with a 2D gif?

    • @Banzeken
      @Banzeken 10 หลายเดือนก่อน +14

      @@nutzeeerNo offence, but where is the fun in that? Besides, turning the gun into an animated texture will eat into the already limited texture cache.

  • @eduardog3000
    @eduardog3000 10 หลายเดือนก่อน +41

    9:27 RIP to the hours it will take to find the cause of that little bug.

    • @WeiserMaster3
      @WeiserMaster3 10 หลายเดือนก่อน

      what happened? I'm confused 😂

    • @JohnPCosta-nc1el
      @JohnPCosta-nc1el 9 หลายเดือนก่อน +2

      Visual glitch on the emancipation grill

  • @terablast
    @terablast 10 หลายเดือนก่อน +204

    The timing of GLADOS is incredible at 5:50 😂
    "I did it with a naïve approach" followed by "No one will blame you for that"

    • @Festivus_Miracle
      @Festivus_Miracle 10 หลายเดือนก่อน +8

      She says "giving up", not "that"

  • @SystemDryfter
    @SystemDryfter 10 หลายเดือนก่อน +276

    You are doing some awesome work here my good sir. Seeing an old system like an N64 playing ANY game from that era is just nutty to watch. Can't wait to watch more updates!

    • @3ofSpades
      @3ofSpades 10 หลายเดือนก่อน +6

      I’m not gonna lie to you. The cake is a lie.

    • @hangry3102
      @hangry3102 10 หลายเดือนก่อน +10

      In my eyes this is also just a testament to how truly basic Valve games are, especially for being "modern revolutionary titles." They are at their cores, very simple games with simple mechanics that are fitting for a Nintendo 64 game. If you destroy Portal's graphics, sound design and animations, you could easily pass it off as a retro game. What made Valve games a revolutionary standard going forward was pretty much everything besides the core gameplay. FPS mechanics, puzzles, and platforming have all been done well enough before. It was the creative level design/traversal, the immersive "no cut-scenes" narrative that enhances the players personal involvement, and the physics/AI that made the game feel more alive, and of course the graphics. Strip those away and you'd basically have a Nintendo 64 game. And Portal is perfect for that, being one of the most basic Valve games there is. I'm most impressed with how he worked out the portals themselves, that probably would've been a nightmare to program for any og Nintendo 64 game developer at the time.

    • @SystemDryfter
      @SystemDryfter 10 หลายเดือนก่อน

      @@hangry3102 Couldn't agree more to your whole comment.
      Having played Half-Life: Alyx, it shows even more.

    • @Twiddle_things
      @Twiddle_things 10 หลายเดือนก่อน +1

      ​@@hangry3102 the story as well. I fucking love HL2 man that game is a writer's wet dream

  • @Vitoreo
    @Vitoreo 10 หลายเดือนก่อน +196

    If I remember correctly Portal 1 would have rumble events at certain points where the lights flicker, elevators other scripted events. If you play porta 1 with a controller you could match those events in the 64 version!!

  • @facundopignanelli
    @facundopignanelli 10 หลายเดือนก่อน +67

    RE: The spanish dub, that is how it sounds in the game. What's 'weird' about it is that the original spanis release of portal had a TTS voice that everyone hated so Valve hired some spanish voice actress to re-record the lines.

    • @BlondLeso
      @BlondLeso 10 หลายเดือนก่อน +9

      Huh!!! interesante, sabia que el doblaje español de portal 1 sonaba extraño, pero no tenia idea de que la version con text to speech era oficial, recuerdo haber descargado el juego pirata alguna vez y venia con las voces españolas tts, y creí que era... no sé, una traducción no oficial jajaja

    • @facundopignanelli
      @facundopignanelli 10 หลายเดือนก่อน +5

      @@BlondLeso si, el primer doblaje oficial fue con Loquendo. Después lo cambiaron.

    • @reu193
      @reu193 10 หลายเดือนก่อน +2

      @@BlondLeso Yo también xD, siempre pensé que era una versión pirata modificada por algún motivo, no tenía ni idea de que originalmente fuera loquendo

  • @xernerac
    @xernerac 10 หลายเดือนก่อน +419

    I feel like the portal 1 test chambers would lend themselves reeeeeally well to binary space partitioning. If it works, that would be an almost unbeatable culling method

    • @SuperSmashDolls
      @SuperSmashDolls 10 หลายเดือนก่อน +85

      Good idea. Source Engine is entirely BSP-based, actually!

    • @TinyDeskEngineer
      @TinyDeskEngineer 10 หลายเดือนก่อน +60

      Especially considering Source maps literally already use BSP.

    • @xernerac
      @xernerac 10 หลายเดือนก่อน +27

      @@TinyDeskEngineer Newer source games kinda ditched it, but I really think it would do wonders on the original portal. I mean, most maps in portal are geometrically simpler than quake maps.

    • @xernerac
      @xernerac 10 หลายเดือนก่อน +13

      @@SuperSmashDolls In source, the BSP part was only really used much in the older games. Newer games sometimes ditched it entirely. But considering most portal maps are geometrically simpler than quake maps, culling would be supercharged by BSP

    • @TinyDeskEngineer
      @TinyDeskEngineer 10 หลายเดือนก่อน +42

      @@xernerac Unless you're referring to Source 2, there is literally not a single Source game that does not use BSP. Some newer games like CS:GO usually use significantly more static props over solid brushes in maps than older games, but those newer games still use BSP.

  • @lfarrocodev
    @lfarrocodev 10 หลายเดือนก่อน +124

    In the regular "retail" version of Portal some subtitles for GladOS are not present (that seems to happen it a voiceline happens too shortly after another one). In your version that doesn't happen, so I guess that you are some steps ahead of Valve!

    • @stevethepocket
      @stevethepocket 10 หลายเดือนก่อน +16

      I wonder if he'll fix the part where GLaDOS says "You will be baked, and then there will be cake" but the caption says "You will be baked [static] ...cake". For that matter, we never did settle which was a mistake, the caption or the voice clip not being edited to include the static.

    • @calmarfps
      @calmarfps 10 หลายเดือนก่อน

      It was a bug in "1.0" fixed later on by Volvo ;p

    • @lfarrocodev
      @lfarrocodev 10 หลายเดือนก่อน

      @@calmarfps it seems that the bug came back in the "companion" edition (switch) : (

  • @SirGoonsquire
    @SirGoonsquire 8 หลายเดือนก่อน +7

    Welp

  • @Imgema
    @Imgema 10 หลายเดือนก่อน +51

    This update made the game file 3x bigger. It's already bigger than your average 32MB game like Zelda or Perfect Dark. I assume that;s because of the translated audio files?
    If the game gets bigger it will probably surpass the biggest N64 games at 64MBs. Not sure if all emulators or everdrive style carts will handle this. Maybe split the translated patches?

  • @Zeru64_
    @Zeru64_ 10 หลายเดือนก่อน +20

    10:20 Fantastic! You remained resolute and resourceful in an armosphere of extreme pesimism.

    • @protocetid
      @protocetid 10 หลายเดือนก่อน +1

      This has got to be the best way to describe making Portal for the N64.

  • @myztklk3v
    @myztklk3v 10 หลายเดือนก่อน +23

    im more impressed that you passed the puzzle by manually booping the box through the hole instead of just shooting a portal through there.

  • @ILostMyOreos
    @ILostMyOreos 10 หลายเดือนก่อน +4

    >turns on compiler optimizations
    >Refuses to elaborate further
    >portals out

  • @noellewastaken
    @noellewastaken 10 หลายเดือนก่อน +20

    As a Spanish speaker, I regret to inform you that unfortunately that is Glados' spanish voice. All Valve games that have a Spanish dub were recorded in Spain, which has a very different accent to the Spanish spoken in United States, Mexico, and most of Latin America. (We also hate it here in Mexico, in fact there is a fan-made mod in the works for a proper Latin American dub)

    • @dniwetamp
      @dniwetamp 10 หลายเดือนก่อน +1

      Can confirm that it's the exact same situation for her russian voice

    • @C.I...
      @C.I... 10 หลายเดือนก่อน

      Maybe it was for the Spanish people in the country the language comes from? Just a thought.

  • @soviut303
    @soviut303 10 หลายเดือนก่อน +212

    It would be fun to add an "N64 mode" where you reduce the draw distance and turn on depth fog. Make it feel like you're playing Portal on the Turok engine.

    • @mageenderman
      @mageenderman 10 หลายเดือนก่อน +56

      Wdym "N64 Mode" ..It's running on an N64

    • @memeboy8207
      @memeboy8207 10 หลายเดือนก่อน +5

      As in classic n64 fog

    • @soviut303
      @soviut303 10 หลายเดือนก่อน +17

      @MariaFlores-KAII ...I know. Did you read the rest of my post? I'm saying that this game looks decidedly unlike an N64 game because it has a long draw distance and no depth fog. So making a mode that simulates it would be fun(ny).

    • @soviut303
      @soviut303 10 หลายเดือนก่อน +5

      @@mageenderman read the words directly after "n64 mode" which explains what I mean!

    • @Imgema
      @Imgema 10 หลายเดือนก่อน +30

      @@memeboy8207 There is no "classic N64 fog". Most good N64 games didn't even have fog, it was only the popularity of the Turok games that created this meme. And similar games on other consoles at the time also had fog/pop-up so it wasn't even a N64 exclusive thing. In fact, N64 games on average had better draw distances than games on PS1 and especially the Saturn.

  • @tymekin5106
    @tymekin5106 10 หลายเดือนก่อน +10

    This could be the first N64 game that can be played in Polish :>

  • @KhaoMortadios
    @KhaoMortadios 10 หลายเดือนก่อน +79

    Tiny thing to consider in language selection: Including a separate Spanish translation for Latin America is _awesome_ . But simply calling it "Latam" feels kind of confusing when Brazil is also a part of Latam. They speak Portuguese.

    • @tyjuarez
      @tyjuarez 10 หลายเดือนก่อน +11

      the standardized abbreviations for Latam Spanish and Castellano tend to be spa-419 and spa-ES, which is also kinda confusing.

    • @JorgetePanete
      @JorgetePanete 10 หลายเดือนก่อน +2

      Awesome indeed, I'm tired of most things conflating Spanishes

    • @bbrr12
      @bbrr12 10 หลายเดือนก่อน +1

      Andddd? He could just add Portuguese and called it that, there's also a few countries that don't speak spanish nor Portuguese but since you don't care about them you just make it a: "Brazil it's left out"

    • @KhaoMortadios
      @KhaoMortadios 10 หลายเดือนก่อน +2

      ​@@bbrr12 This is not twitter and I don't hate waffles.

  • @RedLuigiE
    @RedLuigiE 10 หลายเดือนก่อน +4

    I hate the AI voice but it was worth sitting through for the creativity of the writing. Great job lol

  • @Alexander-ix2jp
    @Alexander-ix2jp 10 หลายเดือนก่อน +21

    I like how ppl are making games for retro consoles. I have been wishing for this to happen for the last decade now, and here we are. I'd literally purchase newly developed retro games for these old(er) consoles, because I grew up with these machines and like to share the nostalgia with my kids nowadays. Thx!

  • @CheesyX2
    @CheesyX2 10 หลายเดือนก่อน +61

    What you and Kaze do with the N64 is nothing other then amazing. You two should make a collab project and show off whats really possible on the N64. Just insane, i really can't express how impressed i am by your work.

    • @LavaCreeperPeople
      @LavaCreeperPeople 10 หลายเดือนก่อน

      Did the N64 really have lots of untapped potential?

    • @xGMV
      @xGMV 10 หลายเดือนก่อน +6

      Yes, a lot. It was very powerful, held back by early 3D days and of course the cartridge storage space. I can't wait to see what unfolds from these projects.@@LavaCreeperPeople

    • @LanceThumping
      @LanceThumping 10 หลายเดือนก่อน +5

      @@LavaCreeperPeople Based on what Kaze has done and shown it appears that at least early titles left a lot on the table. The graphics and performance improvements he's made to Mario 64 are insane.

    • @LavaCreeperPeople
      @LavaCreeperPeople 10 หลายเดือนก่อน

      @@LanceThumping EPIC

    • @54356776
      @54356776 10 หลายเดือนก่อน +4

      ​@@xGMV
      Memory was a huge drawback also as far as I remember right? Even with the expansion it was still very megre.

  • @AnityEx
    @AnityEx 10 หลายเดือนก่อน +4

    Spanish speaker here, iirc that's just the dubs problem, that is the original one, that is why I played it in English most of the time

  • @Turabbo
    @Turabbo 10 หลายเดือนก่อน +22

    Congrats on the sponsor! Listening to other people refactor their own code is nice and cathartic lol

  • @dyscotopia
    @dyscotopia 10 หลายเดือนก่อน +49

    As an electronic musician I know how noticeable a 10ms delay can be so I salute your efforts on minimizing it

  • @davidmacdonald9159
    @davidmacdonald9159 10 หลายเดือนก่อน +48

    So incredible that you did all the translations. I know it's not the most impressive part of this, but it means a lot to so many people. That being said, I have been following this project the whole way and am so excited to see how fast it's running. Keep up the amazing work!

    • @LutraLovegood
      @LutraLovegood 10 หลายเดือนก่อน +4

      It actually is the most impressive part. Not every retro port comes with extra languages and QoL.

    • @unleashy6164
      @unleashy6164 10 หลายเดือนก่อน +4

      he didn't write all the translations, the game just pulls them from valve's portal VPK files

  • @moosetwin9023
    @moosetwin9023 10 หลายเดือนก่อน +18

    that AI intro was uncanny in a bad way

    • @4zy1
      @4zy1 10 หลายเดือนก่อน +3

      cry about it

  • @FishRepair
    @FishRepair 9 หลายเดือนก่อน

    I love that my view on gaming can be expanded and informed at any given time on YT

  • @andresbravo2003
    @andresbravo2003 10 หลายเดือนก่อน +80

    If Valve will ever see it and acquired it, this is canon. Optimized for N64 can be great for improving frame rates.

    • @LutraLovegood
      @LutraLovegood 10 หลายเดือนก่อน +11

      It's great for running on the N64, but PC Portal was already lightweight.

  • @AFourEyedGeek
    @AFourEyedGeek 10 หลายเดือนก่อน +4

    Do you think about how aomething like this would have been accepted if released back in the day? Say 1999? Obviously technically impressive, but the type of game (puzzle) on the N64, with that humour?

  • @abramhansen
    @abramhansen 10 หลายเดือนก่อน +21

    Still the coolest coding project on TH-cam

  • @GermanMR
    @GermanMR 10 หลายเดือนก่อน +4

    The Spanish dub is ok, she just sounds weird in portal 1

  • @SuperCityscan
    @SuperCityscan 10 หลายเดือนก่อน +5

    I bet people will try to mod Half-Life or Half-Life 2 on N64 with this

  • @buddeman27
    @buddeman27 10 หลายเดือนก่อน +13

    I've always loved this whole thing since it was created, cuz when i was in high school, i used my N64 Controller one day to beat Portal... good times
    looking forward to playing this

  • @Sulphur_67
    @Sulphur_67 10 หลายเดือนก่อน +3

    you used ai for the cave jhonson introduction?

  • @RicardoRamosRetrocomputacao
    @RicardoRamosRetrocomputacao 10 หลายเดือนก่อน +7

    Hey man, I've been following your videos for a while, I'm Brazilian and I can translate anything from English to Brazilian Portuguese. I checked on github but found only "extra" menu files.

  • @FlamJongUn
    @FlamJongUn 10 หลายเดือนก่อน +2

    I see that the translation in my language is way off (google translated?). How can I help?
    Edit, I saw I have to go on github. May I do this over the weekend?

  • @axa993
    @axa993 10 หลายเดือนก่อน +12

    I will never get over how insanely good this looks and runs.

  • @james8989
    @james8989 10 หลายเดือนก่อน

    broooooooooooooooo i never thought of using cave johnson's voice with stuff like this. i loved the intro :)

  • @vaakdemandante8772
    @vaakdemandante8772 10 หลายเดือนก่อน +8

    Comedic AND engineering value of this project is off the charts :D

  • @BSEUNHIR
    @BSEUNHIR 10 หลายเดือนก่อน +16

    All I know about N64 optimization is that you likely want to optimize for size, because the memory is so incredibly slow and handling anything entirely in cache is a massive win. Talk to Kaze for sure, unless you have already :)

    • @avasam06
      @avasam06 10 หลายเดือนก่อน +12

      Rambus must go vroom vroom

  • @dogbone10
    @dogbone10 10 หลายเดือนก่อน +14

    Not a fan of the AI, would've much preferred a cave Johnson impression even if it was cheesy or bad. Maybe I just hate AI

    • @jaze3870
      @jaze3870 5 หลายเดือนก่อน +1

      Get ready for the future then cause you’re gonna hate it lol

  • @coreblaster6809
    @coreblaster6809 10 หลายเดือนก่อน +8

    This is wild, most projects like this end way sooner and don't make it nearly this far, good job man

  • @RoseTheVideomancer
    @RoseTheVideomancer 10 หลายเดือนก่อน +4

    This is super rad but the actors for a lot of valve games have asked people not to use AI replication of their voices.

  • @feplays007
    @feplays007 10 หลายเดือนก่อน +6

    Fantástico e fascinante! É uma sobrevida para o N64 e também uma forma de preservação do console, porque projetos assim exploram além dos limites do que era possível fazer na época da geração do console.

  • @darkfalzx
    @darkfalzx 10 หลายเดือนก่อน +2

    Hey, maybe you should reach out to, like Limited Run Games? It's a crapshoot, for sure, but there is a possibility Valve'd be open to allowing this to exist as an official release!

  • @ReachEvilCity
    @ReachEvilCity 10 หลายเดือนก่อน +4

    I have literally never seen someone solve that test chamber that way

    • @protocetid
      @protocetid 10 หลายเดือนก่อน +1

      twist: He genuinely couldn’t beat that test chamber in the original, and he subtly changed the geometry in his version so that he solve it that way.

  • @dannhan3104
    @dannhan3104 8 หลายเดือนก่อน +2

    Dang, it's sad that it got shot down

  • @Chriva
    @Chriva 10 หลายเดือนก่อน +3

    "That's a new bug" :D

  • @paulbunting4260
    @paulbunting4260 10 หลายเดือนก่อน +2

    So why not contact the developer and let them decide if a .z64 version should be commercially available?
    Most users of n64 flashcarts won't want to go through this complicated process in creating a compatible rom file.
    Despite this, many thanks for your contribution in creating this.
    Many Thanks!

  • @8-bitcentral31
    @8-bitcentral31 10 หลายเดือนก่อน +9

    Amazing! Awsome to see the project coming along.

  • @IAhmadGT
    @IAhmadGT 10 หลายเดือนก่อน +2

    Woah how did you get the the aperture science music?
    Also can't wait for portal 2 64

  • @segaboy9894
    @segaboy9894 10 หลายเดือนก่อน +4

    Your next project should be porting the already decompiled Ocarina of Time to the Sega Saturn.
    This.... THIS... would be legendary.

    • @protocetid
      @protocetid 10 หลายเดือนก่อน +1

      Could the Saturn handle it? I saw someone recreate SM64’s castle grounds in the 3D platformer they created for the system and it didn’t look as good as it does on the N64. SM64 is probably the more realistic port.

    • @segaboy9894
      @segaboy9894 10 หลายเดือนก่อน

      @@protocetid If Tomb Raider works on 32x, I think it's possible.

    • @protocetid
      @protocetid 10 หลายเดือนก่อน

      @@segaboy9894 The way the developer of CubeCat spoke about the trials and tribulations of getting the SM64 map working makes me believe OoT is too tall an order for Saturn. I’m not a developer by any means, I’d like to see an expert weigh in on the matter.

    • @protocetid
      @protocetid 10 หลายเดือนก่อน

      @@segaboy9894 th-cam.com/video/kgdcbncPouY/w-d-xo.htmlsi=1Px_Ru23h6_Y5jIF

    • @segaboy9894
      @segaboy9894 10 หลายเดือนก่อน +1

      @protocetid Well, I'm looking at Portal for N64 right now so... But, I'm with you - I'd like to hear from an expert.

  • @account0199
    @account0199 10 หลายเดือนก่อน +2

    Jesus man, his name is HACKGRID, like... Hagrid, but a hacker not hackergrid

  • @starfox300
    @starfox300 10 หลายเดือนก่อน +3

    It's crazy to think some madman could have theoretically created Portal 25 years ago

    • @TheEthanEdge
      @TheEthanEdge 10 หลายเดือนก่อน

      I was thinking that but i doubt it.

    • @starfox300
      @starfox300 10 หลายเดือนก่อน

      @@TheEthanEdge why? The technology was there

  • @qwertymonsta
    @qwertymonsta 10 หลายเดือนก่อน +4

    Your work is impressive, good job.
    I also love the dobsonian in the back!

  • @GraniteFaun
    @GraniteFaun 10 หลายเดือนก่อน +3

    Dude people are doing things i would just dreamt of 10-20 years ago

  • @OllarProductions
    @OllarProductions 10 หลายเดือนก่อน +2

    Are you going to add the Glados and escape sequence battle or just the normal test chambers?

  • @james.lambert
    @james.lambert  10 หลายเดือนก่อน +9

    Play World of Warships here: wo.ws/47grrw6
    Thank you World of Warships for sponsoring this video.
    During registration use the code HSF2023 to get for free: 200 doubloons, 1 million credits, 7 Days of Premium Account time, HSF commander Misaki Akeno, and HSF commander Irizaki Mei.
    Applicable to new users only.

  • @DiThi
    @DiThi 10 หลายเดือนก่อน +1

    The first spanish dubbing was THAT bad. They did it correctly for Portal 2 and I'm not sure if they re-did Portal 1 or if I've imagined it.

  • @__Obscure__
    @__Obscure__ 10 หลายเดือนก่อน +6

    The easy way to complete Chamber 9: Get yourself and the cube up on the platform in front of the orange portal. Shoot the blue portal through the hole above the material emancipation grill. Pick up the cube and walk through the orange portal.

    • @Muskelhias
      @Muskelhias 10 หลายเดือนก่อน +4

      i hope James was joking :D

    • @ZedDevStuff
      @ZedDevStuff 10 หลายเดือนก่อน

      Funny how another guy who played it did the same thing

    • @__Obscure__
      @__Obscure__ 10 หลายเดือนก่อน +2

      @@Muskelhias I hope he was too, but he seemed rather serious in his confusion.

    • @Zeru64_
      @Zeru64_ 10 หลายเดือนก่อน +2

      I really think it was a joke in the test being "impossible" according to the GLaDOS dialog.

  • @maxchrome_
    @maxchrome_ 8 หลายเดือนก่อน +2

    Rest in Peace

  • @heyitsvikingz
    @heyitsvikingz 10 หลายเดือนก่อน +7

    I actually quite liked the Spanish GLaDOS not sounding quite right, like it's a different AI entirely

    • @MrCantStopTheRobot
      @MrCantStopTheRobot 10 หลายเดือนก่อน +3

      Of course it's different. It's not an AI anymore...
      It's an IA.

  • @tedbasher3000
    @tedbasher3000 9 หลายเดือนก่อน

    as a greek im happy that greek was added as a language, i didnt even notice it when first watching the video!

  • @benjaminaburns
    @benjaminaburns 10 หลายเดือนก่อน +3

    What do you use to profile the game? Is that on hardware? I'm involved in the N64 decomp scene and would love more technical details about that kind of thing.

    • @mikafoxx2717
      @mikafoxx2717 9 หลายเดือนก่อน

      You basically just run timers on your different subroutines. Print them to screen or whatever.

  • @TheRealVitz
    @TheRealVitz 10 หลายเดือนก่อน +2

    First video I've seen on this project and thus far I can only conclude that you are a wizard.

  • @GamePath
    @GamePath 10 หลายเดือนก่อน +3

    I'm so glad I stumbled upon your project, and it looks like now your channel is growing! That's awesome!

  • @Thelegorn
    @Thelegorn 10 หลายเดือนก่อน

    Spanish voice sounds like WOPR computer voice in WarGames film (1983). It's great!!!

  • @CharlesVanNoland
    @CharlesVanNoland 10 หลายเดือนก่อน +4

    IME, at least coding in C on x86/x64 for 30 years, the most common cause of bugs when you disable debugging options (and enable compiler optimizations) is a lack of variable initialization. Usually I'll initially write perfectly fine code, but later I'll come back to some code and add a few things and re-use existing variables that didn't need to be initialized for what they were originally used for, but then I'll insert code before that which re-uses the vars and for some reason, some how, make the assumption that the variable is initialized to zero. This code works fine in debug builds, but causes issues on release builds because those uninitialized vars have random values in them leftover from previous functions manipulating their variables on the stack, and it's always super tricky to track down without debugging enabled.

  • @LandonEmma
    @LandonEmma 10 หลายเดือนก่อน +1

    I’ve been watching this since the project started! Amazing

  • @shampwho2271
    @shampwho2271 10 หลายเดือนก่อน +9

    Cave Johnson intro absolutely killed me. So blown away by the whole project. Great job.

  • @Crystallums
    @Crystallums 10 หลายเดือนก่อน

    Without a doubt you have done a great job that will surely make many people very happy, including myself since there are still many of us who still play with our consoles, so I congratulate you for it. You have an enormously amazing talent! Thank you very much and greetings wherever you are. 🙏🌟💯

  • @Spo8
    @Spo8 10 หลายเดือนก่อน +4

    As always, thanks for the cool development updates. And don't give up, I know some day you'll figure out those puzzles!

  • @maxito9984
    @maxito9984 10 หลายเดือนก่อน +1

    10:40 that's normal, i have beaten the game multiple times in spanish and it has always sounded like that

  • @RMDetho
    @RMDetho 10 หลายเดือนก่อน +3

    The bounding volume check, while in 3d, sounds a lot like the Doom's BSP tree in a nutshell. Very cool approach!

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 10 หลายเดือนก่อน

      So like Quake ? I think that Valve built upon Quake.

    • @RMDetho
      @RMDetho 10 หลายเดือนก่อน

      @ArneChristianRosenfeldt quake came from Doom.
      Doom used BSP tree hierarchy to determine what needs to be rendered on the screen, which sector is visible etc, same as James' approach here.
      I can't say much for quake's rendering as I have less experience/knowledge with quake compared to doom

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 10 หลายเดือนก่อน

      @@RMDetho It is called B Space P. Doom actually uses B Areas P tree. Quake uses the BSP as described in the academic article John Carmack got it from. I would have been so cool if OpenGL had supported hierarchical z buffer from the start to check if a node is visible.

    • @RMDetho
      @RMDetho 10 หลายเดือนก่อน +1

      @@ArneChristianRosenfeldt binary space partitioning, I'm aware, I use the similar approach for some of my development

    • @EnderKittynet
      @EnderKittynet 10 หลายเดือนก่อน

      the original portal uses bsp

  • @Michelle4PTG
    @Michelle4PTG 10 หลายเดือนก่อน +1

    This is very impressive, Keep up the awesome work. 😺😺❤️❤️

  • @lukapogo
    @lukapogo 10 หลายเดือนก่อน +7

    the work you've put into this is absurd

  • @mekoway
    @mekoway 10 หลายเดือนก่อน +2

    You look like security guard from fnaf movie

  • @masky9219
    @masky9219 10 หลายเดือนก่อน +3

    AI voice in intro...

  • @skeleton_craftGaming
    @skeleton_craftGaming 10 หลายเดือนก่อน +1

    No, what you described is a linker, not a compiler, a compiler just converts your C code into machine code, or in the case of LLVM bite code... (I mean I may be just being a little bit pedantic here, but it is important to remember that even though both clang and LLVM both the automatically invoke their respective linkers unless instructed not to)

    • @skeleton_craftGaming
      @skeleton_craftGaming 10 หลายเดือนก่อน

      Can I kind of rush about how cool LLVM is? It is essentially a language agnostic compiler/linker because instead of compiling down to machine code and linking that machine code, it compiles down to a byte code that it's linker can understand and then the linker creates a binary out of that... Where is normally what happens is the compiler compiles directly to x86 machine code. That makes it So all you have to do to write a binary generator that has all of the same optimizations LLVM for any language is write a compiler that compiles it into that byte code... And if you want to write a linker that links to a odd architecture [say the 6502] All you have to do is write a linker that links from that byte code into that architecture... [This is a very very bad explanation of how LLVM works]

  • @MBCollector672
    @MBCollector672 10 หลายเดือนก่อน +7

    Not gonna lie, having what sounds like an AI Cave Johnson voice at the beginning of the video made me very uncomfortable. This game is awesome, but with this video I'm struggling to get over the AI stuff at the beginning, to be honest.

    • @djmips
      @djmips 10 หลายเดือนก่อน

      Yeah that was neat but also gave pause for thought.

    • @noble00006
      @noble00006 10 หลายเดือนก่อน +1

      Mate if that made you uncomfortable for the entire video life is going to get very very disagreeable for you in the next few years.

  • @whamer100
    @whamer100 10 หลายเดือนก่อน +1

    i haven't checked in on this project in a while, and... WHAT THE HECK IT JUST LOOKS LIKE PORTAL NOW WTF

  • @GeekBastion
    @GeekBastion 10 หลายเดือนก่อน +3

    It's crazy that you were able to make this, N64 is one of the hardest consoles to develop for and to emulate as well

  • @BHSilver
    @BHSilver 10 หลายเดือนก่อน +1

    OK... So, at the start of 2:45 ish, to about 5:47 I LEGIT thought you were being all fancy with what you were wearing, a nice suit n' tie.. I just noticed its not. lol. Nice jacket and shirt, I totally thought it was a Suit. lol.

  • @Redmage913
    @Redmage913 10 หลายเดือนก่อน +4

    Nice! This sounds related to the Mario Minecraft mod; I saw SwankyBox’s videos on that mod, involve breaking a massive block to create more blocks that make more blocks, creating a freeze if too many boxes exist.

  • @SylpheedW
    @SylpheedW 10 หลายเดือนก่อน +1

    Have you seen the code optimizations that Kaze Emanuar did for Mario64 for speeding up the Sine, Cosine and a few other functions?
    Maybe you could "lend" some of those as well 😄

  • @-austinfelts
    @-austinfelts 10 หลายเดือนก่อน +10

    Still watching but that intro is just amazing! Keep up the seriously amazing work. You and everyone working to bring this together deserve a big round of applause

    • @Wtdtd
      @Wtdtd 10 หลายเดือนก่อน +1

      to me the intro is a turn off.

    • @-austinfelts
      @-austinfelts 10 หลายเดือนก่อน +1

      at first I thought it was just audio pulled from the game but then realized it was custom. Is it just "too much" for you? Curious why you dislike it@@Wtdtd

    • @Wtdtd
      @Wtdtd 10 หลายเดือนก่อน +1

      @@-austinfelts It lands in the uncanny valley for me.

  • @shock9616
    @shock9616 10 หลายเดือนก่อน +2

    10:10 I have never seen Chamber 09 solved that way before lol 😅

  • @CoalBones
    @CoalBones 10 หลายเดือนก่อน +7

    perfectly good skit ruined by ai voices 💀

  • @Raspredval1337
    @Raspredval1337 10 หลายเดือนก่อน +2

    you can try UB sanitizers to pinpoint potential release bugs

  • @GadgetUK164
    @GadgetUK164 10 หลายเดือนก่อน +3

    Totally incredible =D Brilliant intro too!

  • @gamerxt333
    @gamerxt333 10 หลายเดือนก่อน +2

    Shouldnt the gun shake when going thru the grid before the elevator ? Or is that simply with the sequel...
    Also I wonder if the gun could be slightly more detailed ? Unless not really.

  • @maximpikalev9538
    @maximpikalev9538 10 หลายเดือนก่อน +13

    FYI voice actors typically don't appreciate having their voice synthesized with AI and you could get in considerable trouble

    • @skylure7124
      @skylure7124 10 หลายเดือนก่อน +5

      I agree, I thought at first that it may've been a cool audio mashup, but was pretty disappointed to see that James had used an AI fake

    • @MBCollector672
      @MBCollector672 10 หลายเดือนก่อน +5

      Glad to hear I'm not the only one who felt very weird about this lol

    • @AllahDoesNotExist
      @AllahDoesNotExist 10 หลายเดือนก่อน +1

      Can't trademark a timbre.

    • @maximpikalev9538
      @maximpikalev9538 10 หลายเดือนก่อน +3

      @@AllahDoesNotExist you seem to be confusing "trademark" for "copyright" first of all, and second - even though as of right now there are no legal reprecussions to using AI replicas of people's voices, this is very likely to change in the future. aside from the law both individuals and companies can act on their own accord and bring consequences to your actions, such as putting you on a blacklist. I don't think valve or the voice actor will appreciate this usage of AI if they became aware of it and it's even less likely they will promote the product associated with this (such as making it a semi-official steam release, as suggested by another commenter)

    • @AllahDoesNotExist
      @AllahDoesNotExist 10 หลายเดือนก่อน +2

      @@maximpikalev9538 First of all, Allah does not exist.
      Therefor copyright laws are unjust.

  • @samuel7998
    @samuel7998 10 หลายเดือนก่อน +2

    The Glados voice in spanish is accurate with the actual game. For some reason Valve made spanish glados sound a lot more robotic. But it does sound the same as in the game.

    • @jamesrdorn
      @jamesrdorn 10 หลายเดือนก่อน

      I didn't expect the voice, so I laughed my tail off for several minutes when I heard it. Hola!

  • @cmd.ada.
    @cmd.ada. 10 หลายเดือนก่อน +5

    hell yeah that intro was great

  • @bananachild1936
    @bananachild1936 9 หลายเดือนก่อน +1

    Who did the J.K Simmons impression for the intro of this video? Because it actually really sounds like him doing the voice. I'm hoping it's not AI synthesized audio.

  • @gusgarrison9211
    @gusgarrison9211 10 หลายเดือนก่อน +1

    As much as I love this project, I really don't appreciate the use of AI-generated JK Simmons. I hope you don't refrain from using it in future videos.

  • @VioletGiraffe
    @VioletGiraffe 10 หลายเดือนก่อน +1

    Optimization doesn't *create* bugs, it only exposes bugs that are already there but hidden.

  • @SergiusOnesimus
    @SergiusOnesimus 10 หลายเดือนก่อน +1

    Oh, you should've definitely tried the Russian voiseover. The thing is so bad it is just brilliant.
    (We only got an actual good voiceover made by fans like last year)

  • @ANGELEMN
    @ANGELEMN 10 หลายเดือนก่อน +2

    El audio en español s perfecto 0_o