Rigify animations with Mixamo

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 147

  • @taesa16
    @taesa16 10 วันที่ผ่านมา +1

    I wish I had known about this tutorial years ago. This tutorial is saving my life right now.

    • @BallsAndNinjas
      @BallsAndNinjas  10 วันที่ผ่านมา

      Glad to help, I trust your project is coming up great!

  • @cgdtb
    @cgdtb ปีที่แล้ว +1

    Thanks for your contribution to the community. It is priceless.

  • @holowatts
    @holowatts 3 ปีที่แล้ว +2

    SAVED ME YEARS MY GUY THANK YOU!!!!

  • @alejandrohuerga7736
    @alejandrohuerga7736 3 ปีที่แล้ว +1

    Damn! your Blender knowledge is over 9000!

  • @ccordero
    @ccordero 3 ปีที่แล้ว +3

    This is AMAZING thanks a lot for creating this. Looking forward for the next update and video

  • @faqizogli
    @faqizogli 2 ปีที่แล้ว

    this is just amazing, thank you for your excellent job, please keep working on this addon, this is really huge thing, thanks again

  • @aumhren3480
    @aumhren3480 ปีที่แล้ว

    fingers ik tip alone is worth a ton, just what i needed. though i need to figure out how to enable finger ik rotation, out of the box only transport works. thx for sharing, have fun, aum, s love nia

  • @nao990314
    @nao990314 7 หลายเดือนก่อน

    When binding other imported animations, the existing animations are overwritten.
    Since it's the old UI, I don't know where to set it.

  • @close2animation
    @close2animation 3 ปีที่แล้ว

    awesome addon! makes retargeting from IPI way easier.

  • @3dwithshubham
    @3dwithshubham 3 ปีที่แล้ว

    Great tutorials man special last tips are great 🤩👍

  • @iGambitoi
    @iGambitoi 2 ปีที่แล้ว

    You are the GOAT!

  • @aumhren3480
    @aumhren3480 ปีที่แล้ว

    thx for sharing, love the addon, huricane kick rules, lol. have fun, aum, s love nia

  • @merJ2
    @merJ2 3 ปีที่แล้ว +1

    Good stuff dude !!

  • @PLAYER_PRO
    @PLAYER_PRO ปีที่แล้ว

    Production ❤

  • @Monkok3D
    @Monkok3D 3 ปีที่แล้ว +2

    I join other commenters, this is incredibly amazing, thanks to Todor ToshiCG for pointing me to this video.
    Could you probably expand this to work with character creator 3 armature?

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +1

      Hi, thank you! I should ask for a sample to the devs, it should be possible

  • @imateria9088
    @imateria9088 2 ปีที่แล้ว

    fantastic work, thank you very much!

  • @jameshy4359
    @jameshy4359 3 ปีที่แล้ว +1

    Help!! What can we do without that"
    constrain to active armature" menu in the Expy-Kit0.2 ! :(

    • @jameshy4359
      @jameshy4359 3 ปีที่แล้ว

      Thank you and I hope you can teach me

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +1

      Hi! Please use "Bind to Active Armature" under "Binding", see next video for more info about the update

    • @jameshy4359
      @jameshy4359 3 ปีที่แล้ว

      @@BallsAndNinjas When is your next video coming out? I'm looking forward to it.

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +1

      @@jameshy4359 Hi, the video about v0.2 changes is online
      th-cam.com/video/EVHn_zgxtHY/w-d-xo.html
      I don't know about the next one, all I can say is.. it's not ready yet! :|

  • @coltonwastaken5644
    @coltonwastaken5644 3 ปีที่แล้ว

    This is amazing thank you!!! :D

  • @stalkerkk
    @stalkerkk 3 ปีที่แล้ว

    How to export rigged animation to unreal, there is no option put back maximo skelton unlike rigify addon, I am not able to export to unreal.

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Hi, which kind of rig do you have in Unreal? In this video I have exported a rigify character using the "Rigify Game Friendly" option. If you have used a Mixamo or Unreal skeleton in your game, you might import that rig in the engine, bind to the animated rig, bake the animations and export them to Unreal Engine

  • @coltonwastaken5644
    @coltonwastaken5644 3 ปีที่แล้ว

    What is the updated "constrain to active armature", I can't get it to work, I've tried everything in the addon, I've got version 0.2.1

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +1

      Hi, that function has been moved to Binding->Bind to Active. Sorry for the inconvenience, some shift was required while in the process of adding features

    • @coltonwastaken5644
      @coltonwastaken5644 3 ปีที่แล้ว

      @@BallsAndNinjas that's great thank you, it's an amazing addon :D

  • @evilkoolade
    @evilkoolade 2 ปีที่แล้ว

    the only thing i can get to work is renaming i can't even get a miximo rig to follow a mixamo rig without exploding on bind i have re followed step by step multiple times its not working

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว +1

      Hi, if you find a way to send me a .blend with the rigs I will check it, you can join the discord server for that.
      P.S: please try using "No Matching" transform when binding between same rigs

    • @evilkoolade
      @evilkoolade 2 ปีที่แล้ว

      @@BallsAndNinjas I'll see if i can do that

    • @evilkoolade
      @evilkoolade 2 ปีที่แล้ว

      @@BallsAndNinjas I think I figured it out the control rig is required

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว +1

      @@evilkoolade great, let me know how it works!

  • @scrumartist
    @scrumartist 2 ปีที่แล้ว

    on the most recent version of expy addon
    what's the option to choose since there is no plain 'Rigify' option
    its just:
    Rigify_Metarig
    Rigify_Deform
    Rigify_Controls
    any help would be appreciated.

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว

      Hi, Rigify Controls is the one to use with the new system. With version 0.5 Expy Kit is based on custom mappings and presets
      th-cam.com/video/auTkEEK6Dmo/w-d-xo.html
      Every control mapping can specify a deform mapping, so the Controls rig usually contains the other one
      Cheers!

    • @scrumartist
      @scrumartist 2 ปีที่แล้ว

      @@BallsAndNinjas that is very cool, my mistake for checking an older video, this is actually pretty powerful now since you can map it easily to presets and custom configs!
      good job!

  • @MarcV_IndieGameDev
    @MarcV_IndieGameDev 2 ปีที่แล้ว

    What the best version of blender to use this add-on on ? Does not appear to work with version 3.1.2.

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว

      Hi, 3.1.2 would be the better version. Where is it failing? Perhaps I have left something out

    • @MarcV_IndieGameDev
      @MarcV_IndieGameDev 2 ปีที่แล้ว

      @@BallsAndNinjas Installed fine, following the tutorial. No context menu appears when right clicking. I followed clearly few times and nothing is showing. So it could be something on my end (most likely doing something wrong) I did find an alternative add-on using Rokoko match animation.

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว +1

      @@MarcV_IndieGameDev hi, if blender is set to use right click select, the context menu is invoked with the W key. If blender does display a context menu but my entries are missing, you should be able to find some errors in the console window. Cheers!

    • @MarcV_IndieGameDev
      @MarcV_IndieGameDev 2 ปีที่แล้ว

      @@BallsAndNinjas I temporally disabled my blender folder in AppData to make fresh blender, and only installed this add-on, and it's working fine. So, it's 100% my end! millions of add-ons installed, there will be a conflict with one of them. Cheers for the feedback!

  • @NikoBelic4
    @NikoBelic4 3 ปีที่แล้ว

    Hey there, i was wondering what the current updated version for "Rigify IK Controls" would be, in the latest version of your add-on?

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Hi, now "Rigify Controls" does both IK and FK

  • @TheNaevio
    @TheNaevio 3 ปีที่แล้ว

    Hi, got this addon installed, where I find the pose menu if I'm still using blender 2.7x keymap/interface? right click doesn't do anything in older interface but if use new blender interface it appear. but I can't work with blender new interface

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +1

      Hi! If you have set right click selection, the W key should make the context menu appear. I haven't tested 2.7x, please let me know if it works: I would be surprised!

    • @TheNaevio
      @TheNaevio 3 ปีที่แล้ว

      @@BallsAndNinjas ah right! that's solved my problem thank you! I'm using 2.93 but with old keymap since I can't drop speed and learn new interface. thanks again the tools really helped

  • @poochyboi
    @poochyboi 2 ปีที่แล้ว

    are we able to send you a blend file of my character from daz3d that im trying to do this method...it keeps telling me skeleton cant be mapped. i was wondering if you knew a work around for it...

    • @poochyboi
      @poochyboi 2 ปีที่แล้ว

      update: i got it to work!! let me know if you want the answer but you CAN do this with genesis 8 DAZ3D chars using this technique.

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว +1

      @@poochyboi oh yes, pretty please share! There are many people asking me about Daz, but I don't know it very well

    • @poochyboi
      @poochyboi 2 ปีที่แล้ว

      @@BallsAndNinjas i'll try to make a video tutorial and link it here if possible.

  • @TonyMoonwalker-wt4os
    @TonyMoonwalker-wt4os 7 หลายเดือนก่อน

    hi, i succeeded in importing to mixamo, but all the next steps are NO CAN DO, please help me

    • @TonyMoonwalker-wt4os
      @TonyMoonwalker-wt4os 7 หลายเดือนก่อน

      so when i download fbxm view by 3d viewer default by window, character dont move at all in animation 1 or 2, but in 3 yes it does, but when import to Blender 4.1, there are no keyframes for bones but the one on the first frame, which is like rest mode, not moving anything at all, i tried Conada but the result is a mess, please help me

    • @BallsAndNinjas
      @BallsAndNinjas  7 หลายเดือนก่อน

      Hi, I cannot really see what the issue is from here. Any chance you can send the .blend file over? I'll try and see what I can do. You can join the discord
      discord.com/invite/HcRyVvfFBD

  • @TherealBrandon
    @TherealBrandon 3 ปีที่แล้ว +1

    Amazing ! I've been looking for something like this for a decade ! is the addon working with blender 3.0 ?

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +2

      Hi, yes the addon works with blender 3.0. I have noticed that the options of Extract Metarig are no longer interactive because of changes in the API. Too bad, but it's a minor inconvenience

    • @TherealBrandon
      @TherealBrandon 3 ปีที่แล้ว

      @@BallsAndNinjas Thank you so much !

  • @kleber1983
    @kleber1983 3 ปีที่แล้ว

    This is great. thank you so much!

  • @ac7thed3mon
    @ac7thed3mon 3 ปีที่แล้ว

    there is no "Rigify IK Controls" option when constraining... just "rigify" and it does not work when doing rigify -> mixamo... otherwise this is perfect.. only like two bones of my model sync in the animation.. how do i get the rigify IK controls option?? please help..

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Hi, this sounds like an old version of the script: "Rigify" will only work if there are no constraints on the deformation bones. Please make sure you have the latest version

    • @ac7thed3mon
      @ac7thed3mon 3 ปีที่แล้ว

      @@BallsAndNinjas thank you so much for answering.. well the last version seems to be 0.1 .. i have that one... still nothing :( could you maybe upload it anywhere and send a link in a dm or something?

    • @ac7thed3mon
      @ac7thed3mon 3 ปีที่แล้ว

      @@BallsAndNinjas nevermind, i just removed all constraints as you said. thank you so much.

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      @@ac7thed3mon Glad you sorted it. I haven't bumped up the version yet, I should check the operators.py inside your folder and see if it contains all the skeleton types. There are still bugs, but that types don't show up is new. I will be on the look for similar issues

  • @lamii83
    @lamii83 3 ปีที่แล้ว

    Rigify IK Controls, Rigify FK ​​Controls cannot be found. I went to the link above and tried to re-download and install the latest version over and over again, but the result was the same. I still can't find the IK and FK controls items. Blender is version 2.93 and the latest version with addon 0.1, I don't know why it doesn't work.

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Hi, I have unified those: Rigify Ctrls will handle both. More about that in my next video

  • @videopro__
    @videopro__ 2 ปีที่แล้ว

    Hey when ever I try to bind the rigify armature to the mixamo armature it's has some really weird mesh stuff

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว +1

      Hi, if you have downloaded the "without skin" .fbx, please try different settings for the "Match Transform" parameter. Otherwise I will need more information

    • @videopro__
      @videopro__ 2 ปีที่แล้ว

      @@BallsAndNinjas can i reach you through discord

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว

      @@videopro__ Sure! Follow the link and join the tribe
      discord.gg/HcRyVvfFBD
      I will reply tomorrow though: it's late here

  • @sqtrtoot
    @sqtrtoot ปีที่แล้ว

    Great addon, but when will it work with Blender 4.0?

    • @BallsAndNinjas
      @BallsAndNinjas  ปีที่แล้ว

      Hi, I have fixed it for 4.0, will publish it soon! :)

  • @delko000
    @delko000 ปีที่แล้ว

    epic content

  • @ms.aproject4210
    @ms.aproject4210 3 ปีที่แล้ว

    hi, I like your tutorial!
    May I know if it's possible if I add more extra animations (if I accidentally left out some when importing or try to add new ones) from mixamo to rigify. Or do I need to redo the steps all over just to add couples of these animation?

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว +1

      Hi, thanks! If the rigify armature is still bound to the mixamo one, you can import more animation and they will be available. If you have already cleared the constraints, then you will have to redo all the steps. Next version will remember the rig types, I'm fixing a few bugs and I would like to release it in the upcoming weeks

    • @ms.aproject4210
      @ms.aproject4210 2 ปีที่แล้ว

      ​@@BallsAndNinjas Does it mean I can add it before I proceed to baking the action right?
      I'm doing an animation for my finals and struggling to understand with technical issues so thank you for this 😊

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว

      @@ms.aproject4210 yes that's correct: my bake operator will bake all the animations that fit that rig. Or at least it should, let me know!

    • @ms.aproject4210
      @ms.aproject4210 2 ปีที่แล้ว

      @@BallsAndNinjas hi again sir. I encounter some problems I hope you can help me. So I rig my model using rigify add-on, and convert rigify game friendly, n export as fbx. But when I import it to mixamo, it says "unable to map your existing skeleton". How can I fix it?

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว

      @@ms.aproject4210 Hi, did you use "Convert Bone Names", from Rigify to Mixamo before the export? Did you make sure to export only the Armature and the geo? Does the model have many shaders?
      You can try to import your .fbx in blender and see if it contain more Armatures/Chains. You can also try to export only the Armature: if it loads in Mixamo, than it was something in the geometry or shaders

  • @benediktmeyer
    @benediktmeyer ปีที่แล้ว

    great video, but expy kit does not show up, i reinstalled it, renamed it, but still not working :(

    • @BallsAndNinjas
      @BallsAndNinjas  ปีที่แล้ว +1

      Hi, if the addon is enabled the menu should show up when in pose mode. If blender is configured with right-click select then the W key displays the context menu. If none of that helps, can you find any error message in the system console?

    • @benediktmeyer
      @benediktmeyer ปีที่แล้ว

      @@BallsAndNinjas thank you! i could not find it because i did not press "W". the binding does not work for me, what i am doing wrong?

    • @BallsAndNinjas
      @BallsAndNinjas  ปีที่แล้ว

      @@benediktmeyer Hi, I need to check the scene to know for sure. You can join discord and send me the .blend file if you wish

  • @satg3d15
    @satg3d15 3 ปีที่แล้ว

    how to rename the fbx import from UE? (Mixamo works well)

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Hi, you mean using the "Rename from fbx.." operator? I have just noticed that it doesn't always work and will check it better, but it's not like it doesn't work at all. Just to be sure: did you fill the "Starts with" option in the import settings?

  • @JingleChilds
    @JingleChilds 3 ปีที่แล้ว

    Nice vedio and this vedio will help me alot and thanks for this

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Glad you liked it, share your work if you wish, and stick around for more tips!

  • @Panundrum
    @Panundrum 3 ปีที่แล้ว

    in the constrain to active Armature. Source "Rigify IK controls" and "Match Target Transform" do not exist in the dialog. Neither does the Mismatching threshold option. Using blender 2.93 and 0.1 release of your addon. EDIT: I went to your github and Clicked Code --> Download on the top right and that seemed to be all your latest changes to the script. Since releases only had 0.1

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +2

      Hi, they are going to be in the next version. You can download the development version pushing the Code button, or a .zip from here
      drive.google.com/file/d/18A4iQBW2CThGrOwi_AImX1mkE-TgL4eM

  • @YouInVR
    @YouInVR 3 ปีที่แล้ว

    Great video. Super informative.

  • @adriel6933
    @adriel6933 3 ปีที่แล้ว

    It's great video! Really helpful to me.
    But i have 1 problem when followed the tutorial, i can't find the "constraint to active armature" button when i right click in pose mode. I did select the rigify bone and the mixamo bone. Please help me 🙏 and i use latest blender 3.0

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Hi, I'm glad you liked it, thanks! The menu has changed a bit, please look for the "Binding" menu under the "Expy Kit" label, then pick "Bind to Active Armature". There is another video that covers the changes
      th-cam.com/video/EVHn_zgxtHY/w-d-xo.html

  • @videopro__
    @videopro__ 3 ปีที่แล้ว

    Does this work with only blender 2.9 cus there seems to be a problem with it in 2.8

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      played a little bit now, it seems to work despite the initial warning. Let me know if anything goes wrong

  • @catmakesmusic182
    @catmakesmusic182 2 ปีที่แล้ว +1

    is addon free? great video! subbed.

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว +2

      Hi, thanks and welcome on board! This add-on is coffee-ware, you can download it from github. Link to the last version
      github.com/pKrime/Expy-Kit/releases/download/v0.2.2-alpha/Expy-Kit_v0.2.2-a.zip
      People who feel like contributing to the cause can buy me a coffee to keep my brain in activity!
      Cheers!

    • @catmakesmusic182
      @catmakesmusic182 2 ปีที่แล้ว

      @@BallsAndNinjas thank you!

    • @fenderstratttt
      @fenderstratttt 2 ปีที่แล้ว

      @@BallsAndNinjas what does coffee-ware mean?

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว +1

      @@fenderstratttt it's when an add-on is given away for free, but the author accepts donations on buy-me-a-coffee
      not sure this definition exists :)

    • @fenderstratttt
      @fenderstratttt 2 ปีที่แล้ว

      @@BallsAndNinjas thank you i got it!

  • @poochyboi
    @poochyboi 3 ปีที่แล้ว

    is it possible to transfer maximo animations to rigify in blender? i want to be able to use mixamo animations for my blender character that uses rigify rig. also, if it is possible, i would like to save those animations in blender to be used in all my blender characters with the rigify rig. is this all possible?

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Hi, following this video and the others in the series you should be able to convert your rigify character and upload it to mixamo. From there, you can import the downloaded animations in blender, bind the rigify controls to them and bake them to have your rigify animations. Using the same animations on all your characters is a bit different: if your characters don't have the same proportions and rest pose, you will be better off repeating the procedure for each of them

    • @poochyboi
      @poochyboi 3 ปีที่แล้ว

      @@BallsAndNinjas uhh...why do i have up convert rigify char and upload to maximo when i have to import the animations into blender and bind rigify controls to them anyways?

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      @Dick Piano this way we let mixamo handle the retargeting, and we end up with animations that are already proportioned for our characters. Also, we can use mixamo options like "arm space" and mirror

    • @poochyboi
      @poochyboi 3 ปีที่แล้ว

      @@BallsAndNinjas oh that's very complicated. Thanks for the reply but I don't think it will a viable step for me because I simply want to test my new rigged character in blender with some ready made animations.

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      No worries @@poochyboi ! I plan to internalize retargeting in the future, come visiting every while

  • @TherealBrandon
    @TherealBrandon 3 ปีที่แล้ว

    could you by any chance do a video to explain how to import the character and animations in UE4 ?

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +1

      Hi, by all means I want to make UE4 videos. January's been wild and I'll release a new version of Expy Kit on February. I'll work on UE videos that can be hopefully published in March

    • @TherealBrandon
      @TherealBrandon 3 ปีที่แล้ว

      @@BallsAndNinjas ok great news I'm looking forward to it ! love your videos man !

  • @valn3d
    @valn3d 2 ปีที่แล้ว

    Hi man, amazing video, i have a question, once i binded the character and the remove contrainst i cannot move my rig anymore, do you know why this is happening?

    • @BallsAndNinjas
      @BallsAndNinjas  2 ปีที่แล้ว

      Hi, are the controls stuck, or moving the controls won't have any effect? In the first case, some constraint might still be there. In the second, all constraints have been removed.
      If you want, you can delete the mesh and send me the armature

  • @tarkalciol1968
    @tarkalciol1968 3 ปีที่แล้ว

    does this work only with the default human meta rig?

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Hi, the mixamo part requires a human character. At present, only Rigify Human, Unreal Mannequin and Mixamo are known to the addon. The Game Friendly and Bake utilities work with other Rigify rigs as well, like quadruped and bird

  • @uzoigweblessing5627
    @uzoigweblessing5627 3 ปีที่แล้ว

    Nice work, almost everything worked out but after the constraint the riggfy dose not follow the mixamo animation please help

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +1

      Hi, please make sure that you chose either Rigify IK or FK controls as source rig, not just Rigify (that's the deformation bones). Also, the operator will leave out controls that are already constrained. You can delete all meshes and send me the .blend file with just the armatures if you wish

    • @uzoigweblessing5627
      @uzoigweblessing5627 3 ปีที่แล้ว

      Okay thanks

  • @uhuhhuuhu
    @uhuhhuuhu 3 ปีที่แล้ว

    Thx! How to apply root, would you do a tutorial about it?

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +1

      Hi, Root Motion part 1 will be in the next video, probably next week

    • @uhuhhuuhu
      @uhuhhuuhu 3 ปีที่แล้ว

      @@BallsAndNinjas ❤

  • @arielshpitzer
    @arielshpitzer 3 ปีที่แล้ว

    it flipps the hands 180 degrees now my model does the same stuff as the animation but with his hands behind his back... wtfffffffffffffffffffffff

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Hi, have you tried the "Match Bone Transform" option? If you find a way to send me a .blend file I'll take a look: no need for the full model, just the two armatures

    • @arielshpitzer
      @arielshpitzer 3 ปีที่แล้ว

      @@BallsAndNinjas i spend like the past 4 days trying to understand how to convert rigify back and forth from mixamo. Watched more than 20 tutorials.
      The interface on 3.0 is different.

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      @@arielshpitzer oh yes, the addon is still alpha so it changes often. Please, refer to my later videos for a more recent overview
      th-cam.com/video/EVHn_zgxtHY/w-d-xo.html
      I know, this adds to the stack of tutorials, but I'm sure all you've learned is going to pay very soon

  • @clobertube
    @clobertube ปีที่แล้ว

    can you do a tutorial on metahumans

    • @BallsAndNinjas
      @BallsAndNinjas  ปีที่แล้ว

      I can look into it, what would you like to see?

  • @rugged980
    @rugged980 3 ปีที่แล้ว

    This is great! I am subscribing right away. Please can this work with MakeHuman MHX rig? Can you give a tutorial on this if it works? Thanks

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +1

      Hi, thanks! I'll work on extended rigs during the Christmas holidays, at the moment it's not possible to add rig types without changing the code

    • @rugged980
      @rugged980 3 ปีที่แล้ว

      @@BallsAndNinjas I will wait for it.

    • @rugged980
      @rugged980 3 ปีที่แล้ว

      @@BallsAndNinjas I am using blender 3.0 with your latest addon, but after converting mixamo rig to rigify, when I follow the the transfer motion from mixamo to rigify it is not working. What could be the course?

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      @@rugged980 If nothing happens at all it can be:
      - Choosing "Rigify" rather than "Rigify Controls"
      - Existing Constraints on Controls
      - Wrong selection order, right order is select static, select animated, execute bind.
      Does any of that help?

    • @rugged980
      @rugged980 3 ปีที่แล้ว

      @@BallsAndNinjas Installing the EXPY Kit addon, does it require any other approach than the normal blender addon installation? I continue to get weird result even in different versions of blender including the recent blender 3.0.

  • @Justpostitlikethat
    @Justpostitlikethat 3 ปีที่แล้ว

    Awesome. can you add mixamo to daz ? would be great

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว +2

      Hi, I'll download a daz character and see how it works, it should be feasible

  • @runningcoyote9972
    @runningcoyote9972 3 ปีที่แล้ว

    FIRST COMMENT !!!!!!!!!!!!
    YOU PUNK!!!!!!!!!!!

    • @BallsAndNinjas
      @BallsAndNinjas  3 ปีที่แล้ว

      Not sure how it shows to the public, but it looks like someone beat you to it today. Anyway, this is the First Claimed Comment on the channel: approved!

  • @user-cw3nb8rc9e
    @user-cw3nb8rc9e 2 ปีที่แล้ว +1

    Please be a man and stop whispering. Good content, but show some balls and speak to us the way we can hear you! :)