Destiny 2: Hunter Solar Builds - Become Grenade w/ Young Ahamkara's Spine

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  • เผยแพร่เมื่อ 1 มิ.ย. 2024
  • Hunters have many exotics at their disposal when it comes to their subclass. While none of them really push Hunters into the heavens, their wide selection and consistency means that almost any selection is viable.
    Introduction - 0:00
    Exotics - 1:50
    The Build - 6:08
    Aspects and Fragments - 6:53
    Stats and Mods - 12:12
    Why I Like It? - 13:57
    DIM Loadout (subject to change) - dim.gg/t4sbsti/Young-Ahamkara
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ความคิดเห็น • 712

  • @Timeforspas12
    @Timeforspas12 2 ปีที่แล้ว +20

    Finally someone of "importance" said what every hunter main has been saying for years. Hunters exotics lack the "hmmph" Warlocks and Titans have. They're niche to a point where options for solar 3.0 are so scarce that you end up thinking "damage boosting exotics" all the time.
    No wonder people keep complaining about Nighthawk and Star eater scales being top exotics. All they do is increase super damage. Because everything else is too specific and doesn't contribute to anything in the endgame.

    • @yol_n
      @yol_n ปีที่แล้ว +1

      The thing is that before star eater scales hunters had nothing. And star eaters is all bungie could come up with, lol. Really weird too, considering hunter is the most played class.

  • @nobodyknows6973
    @nobodyknows6973 2 ปีที่แล้ว +349

    The key component you are missing in higher level content is having solar arms with impact induction. That makes it so that the knives just need to hit, not kill, in order to get your grenade back

    • @Giimmiiee
      @Giimmiiee 2 ปีที่แล้ว +52

      In my case, hitting (not killing) with fan of knives already fully recharges the tripmine. So what you end up actually needing is a fast gambler's dodge. That is why void gauntlet with bolstering detonation and focusing strike is good with YAS

    • @wyldstar
      @wyldstar 2 ปีที่แล้ว

      Yeah! That mod makes all the difference. I pretty much always have my grenade available.

    • @petervalvo1186
      @petervalvo1186 2 ปีที่แล้ว +2

      Ngl if you didn't say this I never would have thought about using it, absolutely going to throw that on when I get off work

    • @Daps741
      @Daps741 2 ปีที่แล้ว +3

      I like to use stasis for grenade kickstart and a solar well build using ordinance, bountiful, and grenade mods. Right now I'm going back and forth with solar weapon boost and healing. In PVP I just double up on grenade kickstart.

    • @fabianramsay7937
      @fabianramsay7937 2 ปีที่แล้ว +5

      the spine regens your grenade on hit already though i thought?

  • @mykelterrell2522
    @mykelterrell2522 2 ปีที่แล้ว +286

    as a seasoned hunter main this is the conclusion I also came to. base kit is really solid and fun but there is no crazy build to take things to the next level. Ive been primarily working with assassins cowel, healing nades, and gpg with the fragment that extends radiant and restoration for high end content. i use solar wells for font of might and healing combined with a golden tricorn solar weapon. it all works really well together as a well oiled machine for survivability and slaying out with a solar weapon.

    • @clxckb4it340
      @clxckb4it340 2 ปีที่แล้ว +1

      yeah thats what i thought, probably cant take the subclass to higher level content unless its boss dps with bb star eaters

    • @Ahnock
      @Ahnock 2 ปีที่แล้ว +2

      same here, been rocking assassins cowl on stasis for the longest time and this is basically the same thing just with burns instead of slowing. probably still going to run stasis just because the add control is nuts but solar is definitely in a great spot right now

    • @samvakarian
      @samvakarian 2 ปีที่แล้ว

      Assassins cowl has been my fave exotic to rock w new solar so far.

    • @harpuia1379
      @harpuia1379 2 ปีที่แล้ว +1

      Ditto, Cowl allows near invincibility near trash adds, and Ahamkara Tripmines builds make you not even need guns.

    • @CptnXplosion
      @CptnXplosion 2 ปีที่แล้ว

      Try this build by plunderthatbooty. I dont think it will be around next season but in the video he tanks a barrier champ 23 light levels under
      th-cam.com/video/DyV8tkuyLMM/w-d-xo.html
      He also made a newer build that literally turns his knives into nukes in the master dungeon using Calibans hand

  • @themawofacamar
    @themawofacamar 2 ปีที่แล้ว +433

    I’m disappointed with how far behind Nighthawk has fallen from the rest of the single target damage abilities. Power creep has really taken its toll on Golden Gun in general i think, there’s just not much reason to use it over Blade Barrage, especially now that BB got its buff paired with Star Eater’s. Very sad to see as a lifelong GG main

    • @TANKBURRR
      @TANKBURRR 2 ปีที่แล้ว +57

      Literally one shot super and does the least damage, so frustrating

    • @sebastianturner2458
      @sebastianturner2458 2 ปีที่แล้ว +19

      6 shot goldie is kinda weirdly good at ad clear now with ignitions though. Only noticed cause I didn't bother to take off my pvp build to run lost sectors, but with the duration buff from the aspect and ignitions from the fragment it can take out a _lot_ of ads if you pace your shots.
      Nighthawk really needs some love though. Ever since cuirass came out it's been hurting, but now with blade barrage being almost as good without an exotic at all, it's just awful.

    • @TaylorLames
      @TaylorLames 2 ปีที่แล้ว +4

      Nighthawk will still be my favorite. But yeahhhh

    • @archmagetyler
      @archmagetyler 2 ปีที่แล้ว +10

      @@sebastianturner2458 I kinda wish that it became sort of a twin gg exotic. It triples your outlaw damage but you only get two bullets enabling a risk reward outlaw style for a rapid fire golden gun and for celestial make a head shot trigger a MASSIVE explosion, I’m talking fucking shatter level AOE explosion with the same damage as your Precision damage.

    • @jhvibes3471
      @jhvibes3471 2 ปีที่แล้ว +3

      how do you even have fun playing the same exact build for years

  • @MasterRoyalTea
    @MasterRoyalTea 2 ปีที่แล้ว +85

    The new hunter dodge also procs Ahamkaras when the AOE touches enemies. Ignitions also count. Golden Gun shots also count.
    For max fun you can throw a trip, throw a knife, throw a trip, throw gpg, throw a trip, dodge, throw a trip, pop 6 shot golden, throw trips and gpg's between shots.
    I have no clue what the max dps of this combo is but honest to god its so fun to pull off.

    • @Amirifiz
      @Amirifiz ปีที่แล้ว

      With enough stacks of that solar grenade mod that gives energy on grenade use, you can throw a tripmine at a boss and it will fully restore the energy.
      So you can throw like 4 or 5 mines before you have to throw a knife, and reset the loop. If you get GPG then that's extra damage in addition to GPG glitching out and giving you a second one.

  • @MrTmb64
    @MrTmb64 2 ปีที่แล้ว +78

    Datto : "Become Knife"
    Also Datto : "Become Grenade"
    Well what is it ?

    • @Wynorrific
      @Wynorrific 2 ปีที่แล้ว +5

      Yes

    • @msp720
      @msp720 ปีที่แล้ว +1

      Knife Become Grenade

  • @GeremyG
    @GeremyG 2 ปีที่แล้ว +70

    I’ve been a Spine main in PvP for years and I’m both happy that people are finally discovering their power but also concerned they may be adjusted now.

    • @MotoJP99
      @MotoJP99 2 ปีที่แล้ว

      Same, been a Spine main since forsaken dropped, and always fear it when I see it in pvp. Hopefully it wont get adjusted too much if at all. Its just more tripmines, taking into acount sunbracers and whatever the titan fusion nade one is, it has its equivalents

    • @mitzi3262
      @mitzi3262 2 ปีที่แล้ว +1

      I've been getting one banged by tripmines and uhhh Idk man they kinda crazy

    • @MotoJP99
      @MotoJP99 2 ปีที่แล้ว +2

      @@mitzi3262 They do 160 damage + scorch damage now.
      Thats 160 throughout the entire cone, though a lot of players immediately explode it with a proxy knife which I think does 110 maximum, so thats likely how you're getting killed instantly

    • @Unstressing
      @Unstressing 2 ปีที่แล้ว

      they already got adjusted

    • @nashionalcookie
      @nashionalcookie 2 ปีที่แล้ว

      i feel this so much

  • @adambeck427
    @adambeck427 2 ปีที่แล้ว +106

    Athrys's Embrace has been my go to since it was released in BL. So much so I literally changed my bungie name to include it, its that fun and that powerful. One two punch + ignition proc with monte carlo with x5 markov chain with radiant buff. precision kills giving you your class ability back for classy restoration this season as well as healing grenade for additional survivability if needed, or heck use any grenade to proc scorch. that and you get free unstop for end game viability. super underrated, not to mention stupid good in pvp with the right amount of practice.

    • @matthewroman5520
      @matthewroman5520 2 ปีที่แล้ว +12

      Absolutely insane, S++ tier in PVP. Killing overshielded titans while in front of their barricade, saying NO to all supers, and now you get the knife back on bodyshot kills? Everyone should try these out in PVP. Insane.

    • @BirdMoose
      @BirdMoose 2 ปีที่แล้ว

      @@matthewroman5520 Being rushed by a roaming super? If you got your 3 headshots up it 1 shots most supers ez. Love these bad boys.

    • @hullabaloo9072
      @hullabaloo9072 2 ปีที่แล้ว +1

      Yeah I do something similar but I like using trinity ghoul since it counts each arrow as a crit.

    • @wood5596
      @wood5596 2 ปีที่แล้ว

      I think theyre amazing in PVP but pretty ok in PVE. Not really gamechanging compared to things like starfire or lorely

    • @BirdMoose
      @BirdMoose 2 ปีที่แล้ว +4

      @@wood5596 They're not gamechanging, but they are pretty good. They do massive damage with the perk up, so in high level content you can hit a burst of 3 crits, throw the knife, dodge, and do it again. That is enough to kill most champions without wasting heavy ammo.
      They are more of a PvP exotic for sure though.

  • @turtlepowerftw3524
    @turtlepowerftw3524 2 ปีที่แล้ว +9

    I loved this guide. It seems like every guide is BROKEN this BROKEN that. Then when I run it it’s good but not insane. This was a completely honest non clickbait guide that said everything it needed

    • @GamesProject
      @GamesProject 2 ปีที่แล้ว

      I completely agree with you. It's so tiring to see builds videos going clickbait super hard, promising crazy stuff and only testing it on an LS boss and a weakass LS where everything die in one hit. It made me untrusting any videos like that, even if they're good. And after making an Ehroar build with his now infamous "rpm isn't round per minutes", it makes me impossible to take a build video seriously.

  • @corytrojanowski5250
    @corytrojanowski5250 ปีที่แล้ว

    what an awesome and fun rig to run. tried couple other builds with spine exotic but this one is my favorite. great work

  • @kadenmaguglin392
    @kadenmaguglin392 2 ปีที่แล้ว +48

    I’ve been using solar warmind mods with this build, it’s pretty fun. I like sniping the warmind cells whenever they pop up it’s like a little mini game

  • @justingarza1995
    @justingarza1995 2 ปีที่แล้ว

    So far I'm loving this build I've been tweaking it to fit my playstyle the perfect gun for this build is hands down Monte Carlo it just mixes so well with everything and keeps it flowing smoothly

  • @wyldstar
    @wyldstar 2 ปีที่แล้ว

    This is the build I've been using!!! Thanks for making me feel smart Datto haha

  • @axelfure
    @axelfure 2 ปีที่แล้ว +8

    As a Hunter main since D1 my favorite exotics have always been the passive ones like Celestial, Bones, and Stompies. I do like Athris because I love the weighted knife but I’m looking more for the consistent fast gameplay the passives provide. That’s why I don’t use GPG; the reload speed buff is way to good to give up. It is kinda sad though that we don’t really have many options to have in depth builds.

  • @bearman2265
    @bearman2265 2 ปีที่แล้ว

    Loving these build videos!!!

  • @Silencers
    @Silencers 2 ปีที่แล้ว +1

    The feedback loop is built around GPG and applying lots and lots scorch. Incandescent guns, scorch fragments (ashes, eruption, char) are key to a lot of good solar hunter builds.

  • @Emil-Roma
    @Emil-Roma 2 ปีที่แล้ว +11

    I'm in love with Caliban's Hand... when it works.
    It's bizarre how it sometimes won't get an ignition, or how sometimes the knife explosion WILL result in an ignition if it kills (I swear to God I'm not crazy, it has happened).
    If it was more consistent, I can see it outright replacing the need to run Gunpowder Gamble because you're getting an easy ignition without build up or cooldown, as well as 2 extra fragments.

    • @arkura1812
      @arkura1812 2 ปีที่แล้ว

      Bungie apprantly "fixed" it by changing the text to say it ignites on direct KILL.
      So its pretty much useless now.
      PS: iu havnt seen the text change yet but it was on some patch notes

    • @lickilicky5288
      @lickilicky5288 2 ปีที่แล้ว +1

      @@arkura1812 yeah, i was hyped for it until they decided to keep it bugged and be lazy about, another seasonal hunter exotic in the trash

    • @keithvaughan7427
      @keithvaughan7427 2 ปีที่แล้ว

      Use an incandescent weapon with it

    • @arkura1812
      @arkura1812 2 ปีที่แล้ว

      @@keithvaughan7427 an incandescent weapon doesnt work for what i wanted to do. Sure i could scorch with an incandescent but i wanted to ignite whenever i want agaisndt bosses too. this only works with skyburners, grenades, prometheus, and bombardiers as far as im aware. as each of em enable me to recharge my dodge, and scorch. giving me weighted knifes.
      with calibans hand itself theres was a subtype of build i wanted to do which needed a scorch source and ignite source on one tool aka proximity knife. which doesnt work.

    • @Emil-Roma
      @Emil-Roma 2 ปีที่แล้ว

      @@arkura1812 I think you’re right. So far, the best build (not optimized at all though) with Caliban’s is probably skyburner’s oath. I’m still debating the grenade, but incendiary and thermite have been my favorites so far.
      An alternative I’ve been using is skyburner’s with Athrys’ to get scorches and then a big ignite, but it takes a little too much setup.

  • @richizzle39
    @richizzle39 2 ปีที่แล้ว

    I’ve been using YAS since solar 3.0 came out. I’ve been ranting and raving about it to my clan Nantes since then and I have not seen anyone use it. I bet one or two of them start using it now that you’ve posted a video on it. Love the build. Very similar to what I’m doing. It’s so much fun to throw 3-4 trip mines in 10 -15 seconds.
    Void YAS and stasis class item pushes the limits of how many you can throw consecutively through gambler dodge and knife trick.

  • @Heyitzjames1776
    @Heyitzjames1776 ปีที่แล้ว

    This is what I’ve been looking for a “ throw all you can” build. Just put on. Gunna be super fun

  • @johnarchibald6
    @johnarchibald6 2 ปีที่แล้ว +36

    Assassin's cowl is my favorite exotic for solar 3.0 for general gameplay. Being able to chain invisibility over and over by getting your charged melee back by getting a kill while radiant is so nice to get out of trouble and instantly get a chunk of health. This works in NFs as well getting finishers off on champs and majors gives health instantly and 10 seconds of invisibility on top of everything else in the solar kit feels great. I use explosive well maker, bountiful wells, font of might, elemental armaments, and elemental time dilation with Classy restoration as well. Witherhoard, your grenade, and explosive knife all give wells from explosive well maker and I use rockets as well with Mini tool being my primary of choice.

    • @razor5694
      @razor5694 2 ปีที่แล้ว

      Huh? How can you get a charged melee back after getting a kill whilst being radiant? I thought invis only procced on powered melee kills...

    • @garrus4267
      @garrus4267 2 ปีที่แล้ว

      I’ve been using wormhusk crown for a similar survivability based build, but if I can get a decent roll on an assassin’s cowl I might look at swapping it out for that

    • @wazsan
      @wazsan 2 ปีที่แล้ว +1

      @@razor5694 you get your melee back from knock ‘‘em down and torches fragment. Basically every kill from your charge melee will give you it back instantly thus procing the exotic.

    • @corgiman101
      @corgiman101 2 ปีที่แล้ว +1

      does elemental time dilation work on its own tho

    • @razor5694
      @razor5694 2 ปีที่แล้ว +1

      @@wazsan I know that, it's just when op said getting a kill whilst radiant got me confused a little because being radiant has nothing to do with the exotic

  • @TheCyanDragon
    @TheCyanDragon 2 ปีที่แล้ว +1

    Something else to add:
    For any build where you're waiting on cooldowns (such as an ignite-focused YAS/Tripmine build), throw on Bountiful Wells, and whatever stacking of Explosive Wellmaker and Elemental Armaments you find makes the most wells. (I run 2 and 2, making three wells each proc)
    This practically solves any cooldown problems, and throwing in the Radiant dodge (it scorches targets) makes it even easier, as it *also* counts as ability damage for your grenades.
    I've been rocking this with three sniper rifles for giggles all season and having a blast.

  • @VandersBrews
    @VandersBrews 2 ปีที่แล้ว +1

    I’ve been really enjoying a build where I get infinite ignitions + classy restoration anywhere. The core of it is ember is singeing, weighted knife, gamblers dodge, sky burners oath and ophidia spathe. Just scorch the enemy with skyburners hip fire (which quickly regens your dodge) then hit them with a weighted knife to cause an ignition. Scorch -> ignite -> scorch -> ignite -> dodge loops forever as long as ember of singeing isn’t being buggy. Now my personal seasonings in terms of mods are global reach, burning cells, wrath of Rasputin, melee wellmaker, well of life. A little extra regen is nice, and we deal so much explosion damage we get so many warmind cells, and they solar scorch. From the artifact I prefer classy restoration and solar fulmination. My other class options of choice are knock ‘em down, on your mark, ember of torches, solace, eruption, empyrean. These refund a throwing knife on any throwing knife kill (yes, to the body works fine) and work with the mods to extend your classy restoration indefinitely as well as giving you massive ignitions. Side benefit this season of having a scout rifle for unstoppable scout. This build has converted me from a 2% playtime on hunter to hunter main this season!

  • @mitzi3262
    @mitzi3262 2 ปีที่แล้ว +25

    Classy restoration is the thing keeping solar hunters alive in high-level content right now, I would recommend people use assassins' cowl when this season is over you get invis and healing on melee kill

    • @wethemachine6342
      @wethemachine6342 2 ปีที่แล้ว +2

      Just run the healing nade and you'll be set if u build it right

    • @mitzi3262
      @mitzi3262 2 ปีที่แล้ว +1

      @@wethemachine6342 I guess that's up to you if you want invis and healing or just healing with no nade

    • @mitzi3262
      @mitzi3262 2 ปีที่แล้ว

      A really great buff would be restoration instead of the burst

    • @BrainWasherAttendent
      @BrainWasherAttendent 2 ปีที่แล้ว +1

      Ok?

    • @tony1990
      @tony1990 2 ปีที่แล้ว +4

      Assassin's cowl is just playing void with extra steps

  • @cryptical2548
    @cryptical2548 2 ปีที่แล้ว

    Caliban's hand has become my go to pve exotic honestly. Love the scorch and ignite effects it gives, as well as it's nice to know if I miss, or if it doesn't explode straight away it'll recharge a bit of my energy so having decent strength stat becomes even better.

  • @grimmSOL
    @grimmSOL ปีที่แล้ว

    Datto's whole intro, about equip and go, is exactly how I think when coming up with a build.

  • @romeojblock6928
    @romeojblock6928 2 ปีที่แล้ว

    exotic weapon to help the build Datto is showing, Monte Carlo when you miss that knife you kinda want monte there to help you out!

  • @TheShadow5500
    @TheShadow5500 2 ปีที่แล้ว

    I've just been using Galanor on my Hunter and having a blast with it.

  • @hayes4762
    @hayes4762 2 ปีที่แล้ว

    I'm loving this exotic this season, I also love Ophidia Spathe because it doesn't just give you a second melee charge, it grants you 2 melees PER charge, so I don't feel bad spamming knife trick. Especially fun in a strike with brawler active.

  • @biggusdickus5302
    @biggusdickus5302 2 ปีที่แล้ว

    bombardiers with the right mods and aspects gives you constant ignition on a target

  • @kennyrodgers4326
    @kennyrodgers4326 2 ปีที่แล้ว

    My build has pretty much been this on my hunter but using the exotic skyburners oath for the hipfire scorch. Being able to have the scorch up at all times with the gun helps to get the dodge back much faster and if you abilities fall just short of getting the ignite the gun can get those last few stacks you need.

  • @TWillBeer
    @TWillBeer 2 ปีที่แล้ว

    Young Ahamkara’s was my go to pvp exotic because no one expects those extended trip mines. I just happened to have it on when 3.0 went live and couldn’t for the life of me figure out why I was able to throw that many trip mines. I’ve refined the build since and settled pretty close to the first setup in the video.

  • @sjfortson
    @sjfortson 2 ปีที่แล้ว +4

    Bombardiers + Heavy Knife for Radiance/Ignition builds, Assassin's Cowl if I want to use Solar Fulmination or just heal more.

  • @olemonlimeo
    @olemonlimeo 2 ปีที่แล้ว

    My hunter build is based around Bombardiers. The bomb + knife trick is a guaranteed ignition on big guys, and while you get that ignition it refills your didge in like 6 seconds or less. That plus the set up for infinite throwing knives, classy restoration, and calus mini tool with graverobber/incandescent/to excess means you are constantly scorching and have knife trick and dodge readily available for reliable ignition on big boys.

  • @Draktharm
    @Draktharm ปีที่แล้ว

    High Mobility+ Bombardiers is one of my favorite builds as of late. It's just so fun to run in and dodge out of a group of enemies, get that Restoration x2 and scorch several enemies in a decent radius. Then it's a simple matter of cleaning them up. It works well against bosses too, I noticed in some nightfalls (Just don't GM with it as it requires you to get close to a group of enemies and you'd just get 1shot)

  • @readysalted7856
    @readysalted7856 2 ปีที่แล้ว +1

    Cheers for the video Datto, I always enjoy your guides with how articulate the videos can be. In terms of formatting feedback, I think its important for newer players to have the explanation in case they aren't familiar with the staples of build crafting, charged with light has been in the game for years as an example but newer players may not know, even veteran players could have forgotten too. Looking forward to the next one :)

  • @petexn7573
    @petexn7573 2 ปีที่แล้ว

    What’s great is I’ve been using spines for multiple seasons with a demo/AJ primary and exotic heavy with nearly the same exact loop one can build into now in solar 3.0; it’s just even better now and an incandescent primary can be better than my previous bxr. I run explosive wellmaker, bountiful wells, font of might, for the energy bump to my abilities and primary damage bump on top of radiance and adrenaline junkie (or whatever stacks at this point). Impact induction on the gloves so each hit from fan of knives goes back into tripmine. Whatever I can do to make dodge come back quicker which refreshes restoration and radiant which I can boost to both be 15+ seconds continuously. If my explosions don’t kill a target outright that is what scorch and ignite are for, to wear it down and do the high chunk on the back end. I use on your mark for a pocket dragon shadow and make all my weapons go XGames mode and for the extra build potential, which is better IMO than GPG.
    When it comes to Caliban, you can build into extreme AOE range on the ignites and the damage is so high on ignites that even in high end content I can picture weakening a yellow bar, hitting the knife headshot and watching large yellow damage numbers just rip through a room. I want to try it myself in lost sectors but it has potential to be useful and fun, if not meta. Ignite damage is for sure the key to most of these being master/GM/contest mode ready, the room level damage output seems very large.

  • @ammonbergevin5302
    @ammonbergevin5302 2 ปีที่แล้ว

    something I like about calibans hand is how much ignite it does, with the fragment that adds additional scorch you can trigger ignite with 2 knives, which isn't the most amazing thing but it helps get that AOE against bosses surrounded by mobs, which themselves (if you have ignite spreads scorch) can ignite, dealing more damage to the boss

  • @itsraventm
    @itsraventm ปีที่แล้ว

    ironically ive been using this build since 3.0 came out and im only just seeing this video. it is unbelievably fun, and using skyburners oath is the cherry on top because every kill with it counts towards GG

  • @xcribeotix3328
    @xcribeotix3328 2 ปีที่แล้ว +5

    Something to note is that Young Ahamkara's doesn't need to kill for you to get grenade energy. It just needs dmg. Pair it with Monte Carlo and you have a fun build where you basically throw everything but the kitchen sink

    • @mommy2471
      @mommy2471 10 หลายเดือนก่อน

      And it's the reason why Starfire was so good. Because proc on damage will do better for the general case far better than on kill will.

  • @manqobashongwe1301
    @manqobashongwe1301 2 ปีที่แล้ว

    Been waiting for this since the Titan one.

  • @swaggywalrus8235
    @swaggywalrus8235 2 ปีที่แล้ว

    As someone who is using the ahamkara's spine a lot lately a couple of small things that can help knowing. Ignitions and GPG count as "ability damage" and will give tripmine energy. If you run ember of ashes a tripmine hit and the knife that scorches you get a guaranteed ignition, this gives the grenade back nearly every time.

  • @BugTypeTrainer
    @BugTypeTrainer 2 ปีที่แล้ว

    Yeah ive been using a variation of that build for 2ish weeks. Lots of fun

  • @reibenkuro4921
    @reibenkuro4921 2 ปีที่แล้ว

    Something I haven't gotten around to trying yet but want to try is using the new "lightweight" knife, not the heavy one, not the explosive one. I can't remember exactly which fragments I used, but I recall the idea of the build was to become radiant when hitting a target with knife (and killing to recharge it instantly), the kill scorches nearby targets, and the knife can then be thrown onto a scorched target to make them ignite, and this can chain together to clear big areas or groups.

  • @115zombies935
    @115zombies935 2 ปีที่แล้ว

    Ophidia Spathe with Knife Trick and a One Two Punch Shotgun is pretty nice, as you can throw both sets of knife trick with a single activation of 1-2-Punch, then dodge and shoot then throw another two sets of knives if the thing you attacked still isn’t dead; if it did die you’ll get both knives back so no need to dodge. 6 knives is also enough to ignite, so you’ll also get bonus damage and it’ll clear any enemies nearby as a bonus, and the ignite kills will give your your knives back as well. It’s great for burst damage and ad clear thanks to the spread on the 3 knives.

  • @awakenedclaymore8097
    @awakenedclaymore8097 2 ปีที่แล้ว

    NADES!!!! Great vid Datto!!

  •  2 ปีที่แล้ว +20

    That's what I love about the Solar 3.0 Hunter, there's no "right answer", you can pretty much do anything you think is fun. Solar Warlocks on the other hand, are one nerf away from being the best to being trash again.

    • @echo3xo
      @echo3xo 2 ปีที่แล้ว +3

      i do love that playstyle flexbility as a hunter main, and whilst warlocks are alright, you can only really play in a handful of similar ways to be viable, yk? i feel for em :(

    • @skinder124
      @skinder124 2 ปีที่แล้ว

      Nailed it

    • @bluejay7058
      @bluejay7058 2 ปีที่แล้ว

      @@echo3xo This is the reason I switched to hunter. I couldn't really switch my build at all.

    • @lukatosic09
      @lukatosic09 2 ปีที่แล้ว +5

      Not really, Starfire fusions, sunbracer solars, and winter's guile melees are all viable

    • @yuri_d11
      @yuri_d11 2 ปีที่แล้ว

      But like datto said. Warlocks have a higher ceiling than Hunters with the right builds

  • @mun123keet
    @mun123keet 2 ปีที่แล้ว +2

    I'm using Assassin's Cowl for general play and Arthrys' for endgame.
    Assassin's Cowl + Knock Em Down + the fragment that grants radiant on powered melee hits, allows you to constantly chain melees, health and invis just by getting a powered melee kill. Very easy to build and effective.
    Arthrys' is very strong this season, especially considering the lack of short range weapons for Unstoppable, and using an Anti-Barrier Pulse or Overload AR/SMG can easily proc its perk, and Weighted Knife not only stuns Unstoppable, the damage increases significantly.

  • @cynicismkills
    @cynicismkills 2 ปีที่แล้ว

    I found using Dead Messenger on Solar damage mode helped a lot to keep scorches and GPG rolling. With a launcher ammo scavenger I never really ran out of ammo unless I was going really hard in the paint and not weaving grenade/melee enough. Feeling like I'm just chain-gunning grenades and knives in between Lost Messenger pops is hilariously fun.

  • @grimloc211
    @grimloc211 2 ปีที่แล้ว

    I jumped on spine as soon as season came out infinite nades baby!

  • @Yofu
    @Yofu 2 ปีที่แล้ว

    I've been rocking Young Ahamkara with a well build to do Shaxx proud.

  • @mauri9998
    @mauri9998 2 ปีที่แล้ว

    I run prometheus lens with athyrs embrace, the scorch from prometheus makes it so that you can get your dodge really fast which you can use to get the knife back. Heavy knife also immediately procs ignite on any scorched target which happens all the time because prometheus. Add in a one two punch and you have a knife that deals half the damage of a celestial nighthawk shot.

  • @krunchyapples
    @krunchyapples ปีที่แล้ว

    Have been having a ton of fun with ahamkara's spine. Gunpowder gamble counts as a grenade so it works with all grenade synergies. For fragments, singeing and torches are obviously required, but i run with char as my third so gunpowder gamble will scorch things and i go with weighted knife so i can chain ignitions on anything that survives. Rly good for clearing crowds with one biggie in the middle

  • @victoriamcclure321
    @victoriamcclure321 2 ปีที่แล้ว +11

    I heavily recommend a BXR with this build! Blunt Execution Rounds are great for weaving into your knife throwing, and can be used to soften your majors to finish them off with knifes.

    • @joshuavidrine889
      @joshuavidrine889 2 ปีที่แล้ว +2

      Good tip! Think I'll swap my favorite BXR off my titan and give it to my hunter for this.

  • @Katya_frv
    @Katya_frv 2 ปีที่แล้ว

    I made a bombardiers build a couple days before the season started in preparation for solar 3.0, hoping there'd be some new aspect or fragment that let me do something wild. While there isn't anything on the level of fusion nade/starfire for warlocks or bonk hammer for titans, it still turned out to be a good idea because there's enough things in solar 3.0 for hunter that loosely come together around scorching things and providing restoration in multiple ways. However, as your video and many other comments here pointed out, it's still not gonna be a build you can actively play around, it's just a nice "get out of danger card" to use when surrounded. The other benefit of using it this way is that you don't have to stress about getting that knife crit every time or landing a grenade on target, it's kind of a reactionary build.
    I run this with knife trick, healing grenade and torches, searing and solace for fragments. Aspects are just GPG and knock em down for more knives on blade barrage. This way, all of my abilities get a good amount of uptime from a combination of fragments, stats and other mods such as classy restoration and well of life for more healing uptime and elemental time dilation to increase the duration on well of life, explosive wellmaker for solar wells (bombardiers kills can also generate well with explosive wellmaker, pair this with a GL and I have enough wells to keep me going)
    I do switch to star-eaters during dps encounters in dungeons/raids to maximize on bb damage but in between those areas the above build works just fine. In GM content however, I don't believe this will be of much help as being surrounded in GMs is probably the worst thing to happen if you're not invis and no amount of healing would be enough to save you so that's where this falls apart. Overall, my build lets me use almost every archetype of gun i want/need to use while giving me enough things in terms of abilities to buff my overall ad clear potential/survivability

  • @CasperAJ
    @CasperAJ 2 ปีที่แล้ว

    This is the setup I run with now, I use the exploding knife, it's pretty quick, I try to aim upper torso, but it can also work by throwing it into a crowd to stun them after it explodes.
    Gunpowder and trip are so nasty, after using them both, you get a third from the trip mine damage.
    This build is super fun, but it can also be extremely deadly in the right hands.

  • @garrus4267
    @garrus4267 2 ปีที่แล้ว

    As a hunter main I’ve basically kept my standard set-up of wormhusk crown for survivability with high resilience and recovery, gpg and knock ‘em down with aspects specced for chaining knife tricks with gpg scorch/ignite getting grenade and melee energy back if I miss with solar wells

  • @ItsInigma
    @ItsInigma 2 ปีที่แล้ว

    If you play the base build perfectly the grenade-melee loop *is* infinite. You can also pair it with a Grave Robber Incandescent Mini Tool, utilising Melee Wellmaker and Font of Might. Elemental Ordnance helps too

  • @Ryutix
    @Ryutix 2 ปีที่แล้ว +3

    Im sticking with shards this season just because I like the way they look. Also in the light blade strike it feels good to throw out 5+ barrages in the boss room

    • @grimmSOL
      @grimmSOL ปีที่แล้ว

      Could do that anyway with all the orbs around the room.

  • @mcgrute7806
    @mcgrute7806 2 ปีที่แล้ว +3

    max mobility+max resilience+classy restoration= the most immortal i’ve ever felt playing destiny.
    I solo flawlessd duality on my first try

    • @trustypatches669
      @trustypatches669 2 ปีที่แล้ว

      Yeah it's pretty nuts. Until Caiatl steps on some propane tanks that is.

    • @mcgrute7806
      @mcgrute7806 2 ปีที่แล้ว

      @@trustypatches669 yea the “hardest” part is getting shot up into the air the whole time.

  • @Areszvt
    @Areszvt 2 ปีที่แล้ว

    Your music sounds like Dragon Age: Origins title screen music, I love it.

  • @zacharyraker8703
    @zacharyraker8703 ปีที่แล้ว

    I've been running Caliban's Hand with Embers of Char, Empyrean, Eruption, Torches and Ashes. Along with using Solar Fulmination for bigger and more damaging explosions. It may not be End Game viable but it's extremely fun when you get that headshot proximity knife kill and everything around it explodes.

  • @KaeptnBolle
    @KaeptnBolle 2 ปีที่แล้ว

    Lucky pants is basically a second heavy weapon.
    Stareater can bring your super cooldown to like ~20-30s depending on the situation and build.
    You can be endlessly invis with the helmet.
    You can let everything explode with a lot of builds, like the new gloves, the ahamkara gaunlets or just Skyburners Oath+weighted knife.
    The healing by the artifact mod is even safer compared to Warlock and titans, because the dodge itself lets you „dodge“ bullets, while the other classes get hit in the meantime.
    As hunter you can easily play the northern moon event to 6 witches completely solo, with different builds. The consistency is just insane.

  • @christhiantrevisan8084
    @christhiantrevisan8084 2 ปีที่แล้ว

    Athrys may be good to use when you are the div of the team, while you build the bubble it will almost instantly get you maxed on the exotic perk, will debuff the target and make it way easier to hit the crit(if the enemy is a overload its even better) and this damage is almost the same as one shot of 3 shot goldie
    It may have some problems with binds if you try to melee while shooting(for some reason if you try to do this when having charged and uncharged to the same bind it will do the uncharged)but overal it's a decent option for damage when running div
    Oh and I just wanted to share that I'm using almost this same exact build from the video since day one and I'm so happy to see that this is one of the best builds for hunter that even our great god datto made a video about it

  • @wxyzabcd
    @wxyzabcd ปีที่แล้ว

    This was good. Please do Void 3.0 builds next.

  • @takG6
    @takG6 2 ปีที่แล้ว

    In most general content I use bombardiers because it allows my dodge to deal damage. Helps with looping the skills and keeps the damage going.
    For solo legend lost sectors, assassins cowl is definitely the play. Been using that and it makes lost sectors like Extraction, which to me is a pain with most builds, much much easier.
    But I agree that neither of these builds make my hunter feel great. I don’t have a strong strike build and can’t think of one that would work without classy restoration

  • @xackk9198
    @xackk9198 ปีที่แล้ว

    Pair Weighted Knife with Incandescent/Scorch from the Tripmine grenade, and it will auto ignite a scorched target on hit, and if you're Radiant, you get your knife right back, and if you miss and use Gambler's Dodge to get it back, a crit with the Weighted Knife gives you back dodge immediately. I was pairing this build with Bombadiers, but it's SO much more effective with YAS since trip nades Scorch very well, and your knife with then give you back your dodge, and grenade, and also ignite scorched targets. It's a REALLY powerful build. You can use Weighted Knife as a poor man's Caliban's Hand and then run another exotic of your choice.

  • @Reldan
    @Reldan 2 ปีที่แล้ว

    Datto, have you considered a build combining Athrys's with Skyburner's? Weighted knife ignites targets with any scorch stacks, and a single hipfire shot from Skyburner's adds just a few scorch stacks, but that's all that's needed to trigger the ignition proc. Since this often leads directly into getting the knife and your dodge back, you can go wild with ignitions. Unlike with Caliban, the ignition happens regardless of whether the knife gets the kill, which already puts it way above in usefulness. This demolishes minors, while Athrys makes the weighted knife also a tool for dealing significant damage to majors. Skyburner's in ADS being a scout is solid at getting the crits needed to proc Athrys.
    While I certainly think Young Ahamkara is the stronger build, this can still be a fun and effective way to play a Solar hunter.

  • @BigJackHorner1
    @BigJackHorner1 2 ปีที่แล้ว +1

    Shaw Han's exotic finally being useful

  • @sebastianturner2458
    @sebastianturner2458 2 ปีที่แล้ว

    Of the exotics I've actively used:
    Assassin's Cowl on a melee-focused (knife trick is best here, for the scorch -> dodge energy and good control over ignitions) build, preferably one that also uses empyrean to keep radiant and restoration active (classy restoration is best, next season healing nades are a bit weaker but should still work) has been very nice in solo duality, would probably be a bit weaker in things with fewer ads but still decent - Hands On, Impact Induction, and Melee Wellmaker are all excellent. You're basically immune to any ads you can kill with a knife trick - add on a blinding gl and you can use that to bring a whole lot of tougher enemies down to knife kill health while keeping them from hurting you.
    Young Ahamkara's Spine is my favorite pvp hunter exotic, and it works very nicely in pve now too. New dodge technically does damage and applies scorch - which gives tripmine energy. Explosive Wellmaker, Ashes to Assets, and Bolstering Detonation are nice, and Gunpowder Gamble essentially gives you an extra ability on a ~20 second cooldown. Plus, if you throw gamble and then a tripmine immediately after, the delay before the gamble explosion means it can still charge your next tripmine. I ran blade barrage, but 6 shot golden gun would probably be very fun - it recharges your tripmine too, so you can:
    Gamble -> Tripmine -> Tripmine -> Knife -> Tripmine -> Dodge -> Tripmine -> (Super -> Tripmine)x6 (and you probably have dodge/melee back, so you can keep going, all focused on a single target.)
    10 consecutive tripmines - probably not optimal dps, but pretty damn near optimal fun.
    Shards of Galanor is just fun - stick it on a Hands On melee build and get a super every 15ish ads you kill. Not amazingly powerful, exactly, but gunslinger's default kit is good enough to hold it up and let it perform. Not something I'd ever take into endgame content, but pretty fun in patrols/strikes/non-solo non-master dungeons.
    My takes on the ones I haven't built for:
    Celestial Nighthawk... My poor baby. It's been forgotten by Bungie, and it's really only good for nuking champions - if you're not getting a kill with every super, you're not making good use of it.
    Star Eater Scales - I still hate the masterwork orb change and now this exotic makes me mad every time I see it. Amazing damage, but it's not really doing much for you outside of your super, which won't really be any more common than without it if you're going for 8x charge - certainly not compared to Galanor. I dunno, it's not really a build, just pure burst dps.
    Sixth Coyote - Personally, I think it's kinda overrated compared to Ophidia Spathe for knife builds, and I'm not exactly sure what else you'd use it for here. It's really better as a more reliable Radiant Dance Machines - 6 back to back gjallarhorn rockets is a sight to behold. Solar doesn't have a lot of reasons to dodge besides getting knives back, and I'd rather get 2 knives from 1 dodge than 2 knives from 2 dodges most of the time, especially since it doesn't actually lower your dodge cooldown.
    Ophidia Spathe - It's knives. That's all. Honestly, if you play well you don't usually need more knives, and even if you mess up you still probably don't need more knives. Is it bad? No. But I'd basically never use it over Assassin's Cowl unless the enemies are absurdly nonthreatening or I'm whiffing an ungodly amount of knives.
    Caliban's Hand - Haven't gotten it, and I'm not in a rush to. Seems like a worse version of YAS for setting lots of traps (I've got to make sure this knife _doesn't_ hit anyone for several seconds so I can get my next knife... ehhhh,) a worse version of gunpowder gamble for causing ignitions (sure, it can theoretically cause more, but how many ignitions do you really need? I'd rather have one ignition on demand than lots but only on ads,) and a sidegrade to knife trick for causing scorch. The old text had a use case - free ignitions on melee hit? Hell yeah! - but ignitions on knife kill is much less tempting, and it apparently also partially breaks your knife refund while radiant. Meh.
    Bombardiers - No. It's a gimmick, and not one that actually gets you anywhere better than anything else. Could be fun, but I'm not interested.
    Dragon's Shadow - Huh? it really doesn't synergize with solar at all. Hell, it's kinda redundant with On the Mark - handling boost and reload boost on dodge. Seems like overkill.
    Athrys's Embrace - Meh. Kinda overlaps in function with gunpowder gamble as a non-super damage burst, and doesn't give any way to chain more abilities. Could be good, just seems like more work than it's really worth - plus, if you want the knife back you're using it on weaker enemies, which makes the damage boost less useful. You could use a boosted knife on a major, then dodge to go back to chaining knives on ads, but at that point why are you using knives on ads at all? Sure, I guess you could gunpowder gamble _and_ boosted knife a major or champion, but at that point just run Galanor and super them instead.

  • @subzero4190295
    @subzero4190295 2 ปีที่แล้ว

    Assassins Cowl is by far my favorite out of this list. It makes hunters very survivable especially in endgame content *and* its futureproofed

  • @hiddenmaster6062
    @hiddenmaster6062 ปีที่แล้ว

    I pick the fragment that increases target acquisition over solace. You'd be amazed how much easier everything is to hit with it than without it. ...And I also have the fragment that makes enemies ignite when killed by your super over singeing and char. My dodge comes back every 12 to 14 seconds and hunters are THE WORST at scorching anything, so it's a good thing you require little to no scorching to excel as a solar hunter. Char isn't useful unless you can benefit from scorching them. GPG works with solar weapons too, in addition to well mods pigeonholing you into use the same type as your subclass, so it's no problem if you don't scorch to start with.

  • @Dragqnfire
    @Dragqnfire ปีที่แล้ว

    I started running the mod for radiant headshots to proc ignites w/Assassin's cowl. Precision knife damage works with that mod, so I can just be obnoxious and get in close, take out the weakest target while weakening or killing the rest of the nearby group. Good for solo content, just remember ignition does damage you as well; though assassin's cowl will mostly save you from yourself here.

  • @lagspresso
    @lagspresso 2 ปีที่แล้ว

    I use a YAS build with impact induction. Guaranteed grenade back after hitting both grenade and melee. I run explosive, grenade, and melee wells. I also run double wells and healing wells. A double kill with grenade will grant 4 wells as a result. Add in a GL, rocket, or even Xenophage (trust me, it can add clear here and there), and you're producing enough wells to the point where you can feel comfortable running marksman dodge.

  • @underscore_5450
    @underscore_5450 2 ปีที่แล้ว

    Athrys's is basically the knife version of Ashen Wake in pvp. Getting the knife back with a body shot is a total game changer. I've been having so much fun taking out enemies with 1 hit knives and finishing off enemies from around corners.

  • @entropy11
    @entropy11 2 ปีที่แล้ว

    I'm one of the few who mains ahamkara spine so this is hype for me.

  • @jakia6947
    @jakia6947 2 ปีที่แล้ว +8

    I've ran an assassin's cowl build, Athrys's Embrace build, caliban's, and a star eater build. All are fun but each one I feel like is missing something. I really wish GPG had another fragment slot. Anyways I like the Athrys's Embrace and star eater builds the most. Either big throwing knife damage or super damage

    • @melj.40
      @melj.40 2 ปีที่แล้ว

      Everything Hunter Solar feels 'soft' in comparison to the Titan's and Warlock's (which is why we all came and looked at this video only to be told there's no hunter solar build)

  • @HGWeegee
    @HGWeegee 2 ปีที่แล้ว

    I’m running a very weapon focused radiance/healing build with Knock Em Down and On Your Mark, 100 resilience, star eaters for team play and assassins cowl for defensive play, using weighted knife to get radiant dodge back to keep a 25% buff at all times on the weapon and maximum healing

  • @jimross4095
    @jimross4095 2 ปีที่แล้ว

    I’ve been using athrys’s and Monte Carlo for a while now. Fun build and the knife is strong Monte gets it back pretty much immediately without the solar 3.0 stuff

  • @JustALaw
    @JustALaw ปีที่แล้ว

    If you use Ray's of Precision artifact mod on your cloak
    you can Ignite almost none stop. I like to Pair Solar Fulmination as well...oh & of course Sunshot for the extra crispy head shots! Thank you for your content it is quite Crispy as well!😊

  • @allenparnell6170
    @allenparnell6170 2 ปีที่แล้ว

    Solar Hunter has been the one I feel you can play on and just play. You can use everything and it feels good. It's not just ability spam you can use your weapons and it feels pretty even across the board. Of course GPG and KED make up the wow factor with getting that power boost just for playing like normal. I've been using it to farm nightfall and it's great. But I've also been playing into Star Eaters and one hitting the boss. Easy 10min runs.

  • @Crakincracka
    @Crakincracka 2 ปีที่แล้ว

    honestly having more fun with the 5 fragments + Calibans over the GPG YAS combo, it did take time to get the proper flow of the Caliban's build down properly... but being able to solo the Leviathan public event/seasonal even with restoration always up and proxy knife blowing up entire moshpits on mobs so very much enjoyable (might be a little bias since i got a grave robber + Incondecent calus mini tool so never having to reload is a nice bonus)

  • @MachHommyFan18
    @MachHommyFan18 2 ปีที่แล้ว

    DADDY DATTO WITH A HUNTER VIDEO? LETS GOOOO 😩🙏

  • @Ghost88o9
    @Ghost88o9 2 ปีที่แล้ว

    Love the content! I totally ageee with ya. The solar hunter is lacking this season at this point to play solar hunter is a handicap 🤔

  • @Reldan
    @Reldan 2 ปีที่แล้ว +1

    I love that Young Ahamkara Spine is finally getting its due. It was one of my favorites and I had several builds with it, but it was always held back because middle tree solar was lacking overall. I've been so happy with the Solar 3.0 changes mostly because what had been a sort of meme build I'd use for fun is now top tier.
    There's a couple hidden intrinsics with Young Ahamkara. It grants Fastball and you also become immune to your own tripmine explosions. One problem with GPG is that it will kill you. Something I use a lot with this build is throwing tripmines directly downwards to kill everything around me, and if GPG comes up right before the throw that becomes suicide. I greatly prefer Knock 'em Down for the extra fragment and the lack of suicide.

    • @LBeastInc
      @LBeastInc 2 ปีที่แล้ว +1

      I have been using YAS for about 5 seasons in PVP and PVE with a proxomity knife. My clanmates call it "The Spanish Inquisition" build, since no one expects the grenades. Glad to see more people are recognizing this exotic.

  • @Yog-Speggoth
    @Yog-Speggoth 2 ปีที่แล้ว

    Agreed, there's no stand-out exotic, so I just go for Shards or Scales depending on whether I'm doing endgame PvE or not.

  • @hi14774100
    @hi14774100 2 ปีที่แล้ว

    Caliban’s hand with Monte Carlo and the right mods has made this warlock main switch over this season

  • @lagspresso
    @lagspresso 2 ปีที่แล้ว

    I've been using since trip mines got their sticking function back. It is god tier at what it does.

  • @luigiborza8431
    @luigiborza8431 2 ปีที่แล้ว

    After playing around with a lot of hunter exotics during my solo flawless runs in duality, assassins cowl was the one that got it for me, very good exotic even if it is not that exciting

  • @davisthompson9793
    @davisthompson9793 2 ปีที่แล้ว +14

    I managed to put together a build where as long as I kill a enemy the two knives I have with ophida I can throw knives infinitely, it also allows me to effectively use any knife I want with little consequence

  • @JoshuaGuzz
    @JoshuaGuzz ปีที่แล้ว

    I've really been digging Caliban's Hand, the build i threw together for it is pretty fun. Explosive Knife turns into an ATOM BOMB! xD

  • @XDD50Hz
    @XDD50Hz 2 ปีที่แล้ว +1

    athry's embrace can work pretty well with the seasonal mod which ignites on solar precision final blow while radiant, weighted knife aint that hard to land in pve content anyways, even if it doesn't kill, if the target is scorched you can still trigger the ignition via the weighted knife anyways, but you do need some ways to scorch targets, trip mine is good but usually it'll straight up kill all low tier mobs unless it's match game and you throw it to a non solar shield
    a big weak point in solar hunter is that it lacks survivability, you'll need perks like unrelenting or assassin's cowl/wormhusk to heal and usually when you get too close to your ignition you'll hurt yourself or straight up die from said ignition, when classy restoration goes away (and it will), solar hunter's survivability just immediately falls flat. solar hunter can be very lethal in all occasions, but it's a glass cannon

  • @ElessarShorkVT
    @ElessarShorkVT 2 ปีที่แล้ว

    I've been running around with with shards with knock em down and on your mark with lament and a one two punch shotty with knife trick and have been loving it. I have yet to get a good strident whistle with incandescent for big explosions

  • @darkspire6710
    @darkspire6710 2 ปีที่แล้ว

    Ignite counts as ability damage for the purpose of ahamkara's spine, so you can infinite off of single targets with correct rotations.

  • @Mad-Slick
    @Mad-Slick 2 ปีที่แล้ว

    I like Sixth Coyote with Classy Restoration and Tommy's Matchbook. Crazy damage.

  • @wesleyrollins6262
    @wesleyrollins6262 2 ปีที่แล้ว

    If u are good with the weighted knife athrys's embrace is a no brainer. The ability to instantly dish out the damage of a golden gun shot at basically any moment for minimal cost and the added benefit of radiance on kills with it is very valuable.

  • @SkyrimRules599
    @SkyrimRules599 2 ปีที่แล้ว

    So Young Ahamkara's Spine has been my Solar Hunter Exotic for almost all of Destiny 2(outside of like Nighthawk when needed) and honestly I haven't used GPG like, ever. I personally just value the extra fragments slots too much and I'm throwing so many trip mines I just don't see myself needing GPG. Also, I know it probably isn't optimal, but I like using 6 shot Goldy and the super ignite fragment so I have a great add clear. Additionally, you can get your trip mine back on like 2 shots from the 6 shot if you need some pocket single target dmg.

  • @Sestze
    @Sestze 2 ปีที่แล้ว

    I tried an old CoolGuy build that used Athrys' Embrace and Divinity. Divinity scales up to 30s on Athrys instantly, and the weighted knife can hit the bubble.
    Two downsides:
    1) At mid-long range the bubble will disappear before the weighted throwing knife gets there.
    2) In team content, people see div bubble as "shoot here", so you'll often not get your knife kills.
    Any missed weighted throwing knife requires a dodge to reset and start over, or a lengthy wait for that cooldown to show up again. Fun but not exactly the most amazing thing I've ever used.

  • @JM-nothing-more
    @JM-nothing-more 2 ปีที่แล้ว

    having used YAS with mid tree sicne Forsaken came out, a note:
    YAS is not flat regeneration - every single ability hit gives you 1/3rd of your grenade, no matter its cooldown
    also, Ignite explosions count for this!

  • @dmanking11
    @dmanking11 2 ปีที่แล้ว

    one thing i see alot of hunters missing with these combos is weighted knife, if hitting a burning target it triggers an ignition and tripmine causes burn and yes the ignition DOES count towards ability damage, ANS with the radiant combination even if the knife doesnt trigger the regen on kill the following explosion USUALLY does, and if you get the headshot with the knife you get your full evade back

  • @BirdMoose
    @BirdMoose 2 ปีที่แล้ว +4

    Athry's is my favorite pvp exotic by far, for those who have stayed away from it try it with a fast firing weapon like pulses or smgs. It's super fun.

    • @endub6551
      @endub6551 2 ปีที่แล้ว

      Its my favorite pvp exotic too, but my unfortunately my favorite weapons by far are hand cannons which don't get the most out of it.

    • @BreezyBag
      @BreezyBag 2 ปีที่แล้ว

      @@endub6551 same, that's why I use crimson

    • @minhnguyen-fs2iv
      @minhnguyen-fs2iv 2 ปีที่แล้ว +2

      it caught people off guard alot
      everytime i have the buff on , i find the weirdest angle to throw and 60% it will hit and kill someone , without even headshot