I think fun mechanics should be promoted. I like where Harstem falls on this. He likes the change, but the numbers need tweaking so Protoss don't actually die to random BS unfairly.
And it's ridiculous that it's always Protoss that get the mechanics flip all the time, like they didn't have to constantly change and re-invent the early game with every change. And then terrans all have the same starting builds since forever.
@@Leonhart_93 This is the main crux of the issue. Even if they manage to find a nice balance for the new ability, how long will it take protoss to refigure out the new early game? And like you said, Terran is essentially unchanged since the release of WoL. Must be nice, eh?
@@thefalsehero Not to mention that MMM has pretty much never incurred nerfs and has always worked just fine no matter what. Very easy to be good at a build that you could practice for 10y+
However terrans cannot do the same pushes, when they have to fear a storm drop and they can anticipate triple the force fields or a fully charged oracle when they attack. I think it is an interesting idea, as it needs skill to get your advantage, so it might raise the skill sealing and it will probably weaken the average plat toss player. Both those things are good for both toss-pros and non-toss-casuals... which is one of the goals of the patch.
@@Floxxoror I very much doubt that it's the goal of the patch... For example, do you really think that the casuals can defend a push with some 100 energy rather than the shield overcharge? No way anyone thought that is the case. It was never the objective.
I think the biggest tournament should require every pro players to play random or every race. And that should be a requirement to be in balance team/council. There is too much conflict of interests the way things are currently. We shouldn't expect pro-players to be unbiased if they play mainly in one race and there is money on the way.
One possibility would be to keep battery overcharge and the new overcharge spell but maybe make the energy cost of overcharging a battery a bit higher so that energy really becomes a limited resource. Wanna overcharge your oracle to be more agressive? okay, but this means you are more vulnarable to an attack in the next minute etc.. I think keeping both might actually lead to interesting decision making and more diverese playstyles
I would say, and I am saying this as an outsider I have not played SC2 in a few years, but here would be my purposal. Keep battery overcharge removed. Now, before you sentence me to the Protoss firing squad, fold battery overcharge into the new energy overcharge ability. Energy transfer to units is instant, but energy transfer to shield battery occurs over time, for 10 seconds, keep the shield recharge buff at 50%, but the shield battery consumes energy along with the Nexus when recharging shields with these battery/energy charge. (when not, it gains 100 energy over 10 seconds.) It stops them from being able to hold off an army 5 seconds after being built. It means you have to chose between chrono or battery overcharge, but also limiting the shield battery during extended sieges (IE just taking tanks or brood lord hits). It keeps toss alive early game, a bonus during late game, but it doesn't become an endless battery well.
My first impression of energy overcharge was that it should be 25 energy to restore 25 energy, no cooldown and cast within range 8 of any nexus. But i am looking forward to see what can be done with it in its current state.
the free energy doesn't feel like it does something, sure just emp 2x or focus fire with a tank, but who knows I think it shouldn't just be 1 unit or at least heals protoss stuff like imagine full 200 energy oracle, then dies to a hidden widowmine, whomp whomp I guess
I like the idea that energy overcharge can just make all spellcasters stronger. Like think about doing a storm rush, u can right away get 2 storms instead of zero which is pretty sweet. So like energy overcharge barely helps on the defense but I think it can help a ton on just making prtotoss offense stronger.
the problem imho is getting on the offensive. I don't understand why the terrans who have the best units for cost/efficiency can shut themselves up like a hedgehog with impunity, while the protoss who are very vulnerable in the early game can't do the same without greatly slowing down the production of units
@@Trattato68 totally agree. I think simply keeping this spell and adding back overcharge would be totally appropriate. Maybe even have them on the same cooldown if they want to make it more balanced.
I'm fine with stronger offense but Protoss still has problems with early game defense, which I'm skeptical you can survive better with Sentries instead of Shields
@bananian guys maybe it turns out this patch is actually just to make everyone freak out at how the nerfed toss into the ground and then after the PTR, they'll just remove the toss nerfs from the patch and leave everything else and toss will actually be playable again! We can hope!
Thanks for the amazing content as always, Pig! It is nice to see the new patch in action. I still absolutely hate this patch... Still so unfair to Protoss. Guess we'll have to see what happens
@@OldSpaghettifactory89Given the fact the notes say "friendly" I suspect it can, but I forget if it said units, or something else that implies buildings.
Pig videos have sort of therapeutic effect on me, I was fuming about new patch, now I am excited. I still hope there will be some adjustments made but I can see what they are going for now more.
Are the bug reports for the PTR also public? Can anyone report a bug? If so it'll be great if you could share the location of these. I just noticed the auto gathering of hatcheries isn't working. It sets the army rally and not the gathering rally.
I have seen quite a few games of pro players in the PTR with the new "energy recharge" ability, and from a game design perspective, it looks awesome.But, without battery overcharge, I dont know it top level protoss can survive eraly game in PvT without opening blink every game... And, as a low level player myself, clearly, the "energy recharge" ability is too skill-demanding, and I will die 80% PvT without battery overcharge...
It needs to be tweaked so instead of a sometimes cool ability, it has a real effect on win rates. If it could be used on the Nexus and had a lower cool down, or was taken off global cool down, it would have a real effect to the economy and Protoss win rate, as it stands its looking like it will force 1 base vs 1 base in PvP and make expanding and high economy plays much harder, lowering win rates. The few pro players I talked to like the ability but all of them feel its currently a large nerf, the ability needs to be buffed, the upside is because of the massive community reaction and backlash against the Terran council, there should be a good amount of pressure to get changes to it made. The biggest problem most pros have with this patch is in early game, PvZ because oracle now dies to 8 hots from a spore, and PvT because without overcharge cyclone and early pushes from Terran are going to force Protoss to react very hard crippling their own economy, its just to easy for a Zerg or Terran to expand compared to a Protoss and this ability change makes that worse. What the council badly needs to lower hate against it, is for a Protoss player to win the next couple major tournaments, results are what matters. Results are what the council is being judged by, and what effect the health of the game. Population needs to go up, viewership needs to go up, above all the game needs to lose its reputation for being unfair. If Astrea were to win or get to a finals of major tournaments it would be a massive boost for the perception of Starcraft 2 inside its community and the reputation of the balance council. The balance council should be trying to make that happen. Right across the gaming community the perception is that Starcraft 2 is its a deeply unfair game and has been for along time causing its death spiral. True or not the results are irrefutable and support the perception. Blizzard patches used to swing win rates back and forward so that pro players from all factions could earn some decent money and fans of every faction would see their favourite players win. The currently balance team is just a bunch of children screaming at each other.
Yeah and the rest of the ladder needs to suffer protoss cheese because “they haven’t won a tournament” when they literally dominate the ladder. Game should never have been designed around pros.
@@shaunkiyabu2707 agreed. Remember before the first shield batteries nerfs? How they could just set up outside anyone's base proxy void ray to tempests and win? These "people" will never ever be happy until it's impossible to lose.
"Right across the gaming community the perception is that Starcraft 2 is its a deeply unfair game and has been for along time causing its death spiral" Yes, agreed! Good thing someone is fixing it. And no, overturning the proposed changes and making Protoss even easier to turtle 3 base into carriers, like the loudest-screaming Protoss want, will not fix that whatsoever. Maybe this patch needs some tweaking, but making everything (INCLUDING Terran units) less range is a good start to countering "turtle to late-game" play that has ruined the game in a lot of ways. I'm sure Terran and Zerg have plenty of the same turtle players, but Protoss are screeching the loudest so I'll address them. The kind of absolute clownery Protoss gets away with on ladder is absurd. I've seen literal sub-50 APM cavemen proxy 1 or 2-base into high Diamond without having to learn build orders or use hotkeys or even the most rudimentary RTS skills. No one, playing any race, should be able to get past Gold playing like that. Yes, all RTS should be "deeply unfair" to people who are either too stupid or too lazy to get good. Most Protoss try as hard as I do to win, but they attract lots of the cancerous turtling troglodytes that I have described. And when I beat that same kind of player, they more often than not curse at me, for foiling their easy low IQ """strategy""" like a cannon rush or proxy robo. That's the kind of person who I imagine is complaining loudest now, and I do not have any sympathy. If you're one of those players then screw off, leave, the game is better off without you.
@@shaunkiyabu2707 If the Protoss ground army were to be improved enough to win straight up fights there would be room to nerf cannons, also Protoss is the race most likely to die to any form of cheese.
@@snealbliYeah, there's a significant difference between general pop and pros in Protoss strength. I doubt it'll ever be resolved. Same with the state of the game. Fighting a slow decline on a 15 year old game is kind of silly
agreed i think the energy transfer is just better gamedesign than battery overcharge, the liberator changes need to get reverted though glad to see some gameplay footage rather than the constant complaining everywhere
You get 1050 shields from a battery overcharge vs 300 from energy overcharge. Energy overcharge also doesn't increase the shield restoration rate at all, so it's pretty drastic. That 1050 is assuming there's always a unit missing shields for 14 full seconds, though
Im one of the negativew poeple lol. And I totally agree - im not negative towards that ability, the ability is potentially very interesting, as you said, im upset imho Protoss got screwed in that patch, starting with overcahrge removal, when it seemed to me everybody knew Protoss needed a buff...
Astrea would've won most of the games vs Clem had he focused more on economy and turtling through spamming stasis wards, revelation, and later storms, like he did in yesterday's game. I hope turtling to deathball do not become the new playstyle.
Energy Recharge restores 100 energy, and costs 50 energy. Hmm... Can I put a Nexus next to another Nexus, and have them constantly restore each other for *INFINITE ENERGY?*
this is the best change in some time by far i think, very fun and creative idea, not sure how the impact of overcharge going away will be but this should stay for sure :3
The old cyclone was more niche and not as annoying for Protoss and Zerg to deal with in the earlygame. The new cyclone still hasn't made staple mech play that much more viable (what it was aimed for) - but it has especially made oracle and stargate openers harder to pull off, especially if you want to secure a fast 3rd and play phoenix zealot it's incredibly hard to defend that 3rd nexus from the new cyclone/marine/medivac pressures. So I'd like us to revert the cyclone changes to the older tech lab cyclone. A more expensive unit that you can't produce 2 at a time, it has more range and more power but takes way more investment and isn't massable. A lot of pros agree with me so I'm hoping we can change that to lessen the impact in TvP earlygame on losing battery overcharge. There's a bunch of other changes like putting disruptors back to 3 supply and taking away the immortal nerf that I think I mention briefly in this video
@@yang-yangsleraningjournal8774 suddenly it's because Clem is good, not Terran OP? They played for their normal races too, Astrea won, so between them with race switching on the new patch: Terran 0 - Protoss 2.
@@geuros What are you talking about? Do you even know Clem is actually rating 1000 higher than Astrea? It is likely Clem is a better ''Protoss'' player than Astrea since he has a 6486 MMR on ladder as a Protoss.
This sounds like promotion of the new patch, not introduction. "People are shouting angrily" I don't like how you put it, I'm happy people are still enthusiastic about the game, and bias at this level is not helping. Unsubscribed.
I think Pig is just trying to do some damage control and limit the controversy, the issue is not just that another 10-15% of players will leave because of this patch but anyone looking to start playing an SC2 will also be put off by it.
@@alistairbolden6340 bro no one likes how turtle-y the game has become. Any step to rectify that is a step in the right direction, for current players and new arrivals.
Now Zergs just need to steal a probe, make a nexus or three and you've got unlimited viper/infestor energy
ahhhh jeez man. sucks to be protoss.
TBH we already had unlimited energy on vipers cause we can just eat our buildings.
can protoss give zerg energy in team game i wonder, that would be funny
good luck with that
@@verdibyrdYes, it said friendly units in the patch notes.
I think fun mechanics should be promoted. I like where Harstem falls on this. He likes the change, but the numbers need tweaking so Protoss don't actually die to random BS unfairly.
And it's ridiculous that it's always Protoss that get the mechanics flip all the time, like they didn't have to constantly change and re-invent the early game with every change. And then terrans all have the same starting builds since forever.
@@Leonhart_93 This is the main crux of the issue. Even if they manage to find a nice balance for the new ability, how long will it take protoss to refigure out the new early game?
And like you said, Terran is essentially unchanged since the release of WoL. Must be nice, eh?
@@thefalsehero Not to mention that MMM has pretty much never incurred nerfs and has always worked just fine no matter what. Very easy to be good at a build that you could practice for 10y+
However terrans cannot do the same pushes, when they have to fear a storm drop and they can anticipate triple the force fields or a fully charged oracle when they attack. I think it is an interesting idea, as it needs skill to get your advantage, so it might raise the skill sealing and it will probably weaken the average plat toss player. Both those things are good for both toss-pros and non-toss-casuals... which is one of the goals of the patch.
@@Floxxoror I very much doubt that it's the goal of the patch...
For example, do you really think that the casuals can defend a push with some 100 energy rather than the shield overcharge? No way anyone thought that is the case. It was never the objective.
I think the biggest tournament should require every pro players to play random or every race. And that should be a requirement to be in balance team/council. There is too much conflict of interests the way things are currently. We shouldn't expect pro-players to be unbiased if they play mainly in one race and there is money on the way.
One possibility would be to keep battery overcharge and the new overcharge spell but maybe make the energy cost of overcharging a battery a bit higher so that energy really becomes a limited resource. Wanna overcharge your oracle to be more agressive? okay, but this means you are more vulnarable to an attack in the next minute etc.. I think keeping both might actually lead to interesting decision making and more diverese playstyles
Agreed. That sounds like a great idea!
I would say, and I am saying this as an outsider I have not played SC2 in a few years, but here would be my purposal.
Keep battery overcharge removed.
Now, before you sentence me to the Protoss firing squad, fold battery overcharge into the new energy overcharge ability. Energy transfer to units is instant, but energy transfer to shield battery occurs over time, for 10 seconds, keep the shield recharge buff at 50%, but the shield battery consumes energy along with the Nexus when recharging shields with these battery/energy charge. (when not, it gains 100 energy over 10 seconds.)
It stops them from being able to hold off an army 5 seconds after being built. It means you have to chose between chrono or battery overcharge, but also limiting the shield battery during extended sieges (IE just taking tanks or brood lord hits). It keeps toss alive early game, a bonus during late game, but it doesn't become an endless battery well.
Cant wait to see Florencio make some proxy Nexus builds in his opponents base just to keep pumping energy into oracles or HTs
It's only once every minute. Don't fall for PiG and balance council scam.
@@markpayton3895 Recall also has a lengthy cooldown and people still made proxy nexus cheeses with it.
Dont know what "scam" you're referring to
@@Darkrender Read what you said. Keep 'pumping' energy.
My first impression of energy overcharge was that it should be 25 energy to restore 25 energy, no cooldown and cast within range 8 of any nexus. But i am looking forward to see what can be done with it in its current state.
I love the new ability. I really hope we see this variety of fun used in future pro matches.
5:07 lol the use of energy recharge on a phoenix is just hilarious to me.
My name is Daytuh, not Dahtuh.
"Whats the difference?"
One is my name. One is not.
Agreed: In fact, if you insist on saying "Dahtuh", then I insist you change the spelling of your word to "Datta".
Ah! How’s Captain Pick Curd doing?
Pig, tell me, how come ghosts are two supply and disruptors are 4?
Ghosts are Terran units and disruptors aren't.
Ask Blizzard
It's pretty obvious. Council is made up of Terran mains
it is frustrating to play against disruptors /s
@@Voy2378 And against ghost is pure joy?
the free energy doesn't feel like it does something, sure just emp 2x or focus fire with a tank, but who knows I think it shouldn't just be 1 unit or at least heals protoss stuff
like imagine full 200 energy oracle, then dies to a hidden widowmine, whomp whomp I guess
Honestly looks shit compared to overcharge. All that "skill expression" and the marauders still kill 8 probes.
Funny thing is, the pronunciation "Day-ta" was actually made popular by a Brit, by the name of Patrick Stewart.
I like the idea that energy overcharge can just make all spellcasters stronger. Like think about doing a storm rush, u can right away get 2 storms instead of zero which is pretty sweet. So like energy overcharge barely helps on the defense but I think it can help a ton on just making prtotoss offense stronger.
the problem imho is getting on the offensive.
I don't understand why the terrans who have the best units for cost/efficiency can shut themselves up like a hedgehog with impunity, while the protoss who are very vulnerable in the early game can't do the same without greatly slowing down the production of units
@@Trattato68 totally agree. I think simply keeping this spell and adding back overcharge would be totally appropriate. Maybe even have them on the same cooldown if they want to make it more balanced.
I'm fine with stronger offense but Protoss still has problems with early game defense, which I'm skeptical you can survive better with Sentries instead of Shields
I was thinking this would just be used offensively lol. HT get their kadarim amulet back!
@bananian guys maybe it turns out this patch is actually just to make everyone freak out at how the nerfed toss into the ground and then after the PTR, they'll just remove the toss nerfs from the patch and leave everything else and toss will actually be playable again! We can hope!
Love your work Pig. Thanks for all the fun times you have given me
Thanks for the amazing content as always, Pig! It is nice to see the new patch in action. I still absolutely hate this patch... Still so unfair to Protoss. Guess we'll have to see what happens
I believe the Thors single target range has been reduced as well by mistake as the patch does only mention the splash mode
I wonder if this works on allied spellcasters in team games??
In stream pig wanted to find out if it can be used on allied cc's for free double mule😂
I dont know if anyone tested it yet
@@OldSpaghettifactory89Given the fact the notes say "friendly" I suspect it can, but I forget if it said units, or something else that implies buildings.
Pig videos have sort of therapeutic effect on me, I was fuming about new patch, now I am excited. I still hope there will be some adjustments made but I can see what they are going for now more.
Oh that's why Hydras have a dash : to escape stasis traps !
How are the new maps ?
Are the bug reports for the PTR also public? Can anyone report a bug? If so it'll be great if you could share the location of these. I just noticed the auto gathering of hatcheries isn't working. It sets the army rally and not the gathering rally.
In team games, can Protoss give Terrain or Zerg allies energy with the change? @PiG
I have seen quite a few games of pro players in the PTR with the new "energy recharge" ability, and from a game design perspective, it looks awesome.But, without battery overcharge, I dont know it top level protoss can survive eraly game in PvT without opening blink every game...
And, as a low level player myself, clearly, the "energy recharge" ability is too skill-demanding, and I will die 80% PvT without battery overcharge...
The marauders were being one shotted because they were already stimmed down quite a bit.
What time does everything start
yes
About 26 billion years ago (according to recent research)
It needs to be tweaked so instead of a sometimes cool ability, it has a real effect on win rates. If it could be used on the Nexus and had a lower cool down, or was taken off global cool down, it would have a real effect to the economy and Protoss win rate, as it stands its looking like it will force 1 base vs 1 base in PvP and make expanding and high economy plays much harder, lowering win rates.
The few pro players I talked to like the ability but all of them feel its currently a large nerf, the ability needs to be buffed, the upside is because of the massive community reaction and backlash against the Terran council, there should be a good amount of pressure to get changes to it made.
The biggest problem most pros have with this patch is in early game, PvZ because oracle now dies to 8 hots from a spore, and PvT because without overcharge cyclone and early pushes from Terran are going to force Protoss to react very hard crippling their own economy, its just to easy for a Zerg or Terran to expand compared to a Protoss and this ability change makes that worse.
What the council badly needs to lower hate against it, is for a Protoss player to win the next couple major tournaments, results are what matters. Results are what the council is being judged by, and what effect the health of the game. Population needs to go up, viewership needs to go up, above all the game needs to lose its reputation for being unfair.
If Astrea were to win or get to a finals of major tournaments it would be a massive boost for the perception of Starcraft 2 inside its community and the reputation of the balance council. The balance council should be trying to make that happen.
Right across the gaming community the perception is that Starcraft 2 is its a deeply unfair game and has been for along time causing its death spiral. True or not the results are irrefutable and support the perception. Blizzard patches used to swing win rates back and forward so that pro players from all factions could earn some decent money and fans of every faction would see their favourite players win. The currently balance team is just a bunch of children screaming at each other.
Yeah and the rest of the ladder needs to suffer protoss cheese because “they haven’t won a tournament” when they literally dominate the ladder. Game should never have been designed around pros.
@@shaunkiyabu2707 agreed. Remember before the first shield batteries nerfs? How they could just set up outside anyone's base proxy void ray to tempests and win?
These "people" will never ever be happy until it's impossible to lose.
"Right across the gaming community the perception is that Starcraft 2 is its a deeply unfair game and has been for along time causing its death spiral"
Yes, agreed! Good thing someone is fixing it. And no, overturning the proposed changes and making Protoss even easier to turtle 3 base into carriers, like the loudest-screaming Protoss want, will not fix that whatsoever. Maybe this patch needs some tweaking, but making everything (INCLUDING Terran units) less range is a good start to countering "turtle to late-game" play that has ruined the game in a lot of ways. I'm sure Terran and Zerg have plenty of the same turtle players, but Protoss are screeching the loudest so I'll address them.
The kind of absolute clownery Protoss gets away with on ladder is absurd. I've seen literal sub-50 APM cavemen proxy 1 or 2-base into high Diamond without having to learn build orders or use hotkeys or even the most rudimentary RTS skills. No one, playing any race, should be able to get past Gold playing like that. Yes, all RTS should be "deeply unfair" to people who are either too stupid or too lazy to get good. Most Protoss try as hard as I do to win, but they attract lots of the cancerous turtling troglodytes that I have described.
And when I beat that same kind of player, they more often than not curse at me, for foiling their easy low IQ """strategy""" like a cannon rush or proxy robo. That's the kind of person who I imagine is complaining loudest now, and I do not have any sympathy. If you're one of those players then screw off, leave, the game is better off without you.
@@shaunkiyabu2707 If the Protoss ground army were to be improved enough to win straight up fights there would be room to nerf cannons, also Protoss is the race most likely to die to any form of cheese.
@@snealbliYeah, there's a significant difference between general pop and pros in Protoss strength. I doubt it'll ever be resolved. Same with the state of the game. Fighting a slow decline on a 15 year old game is kind of silly
I noticed the Sensor Tower radius didn't show up on the mini map. Bug or feature?
currently they've made it team coloured rather than white and it's super hard to see, not a fan of the minimap change myself
@@PiGstarcraft My face is 6 inches from the mini map on my 27 in monitor and I still don't see it. Am I tripping or is it just not there?
How do i access the new patch? I played yestrrday but it was the old one
I think that it's only on some specific servers for testing new patchs ?
agreed i think the energy transfer is just better gamedesign than battery overcharge, the liberator changes need to get reverted though
glad to see some gameplay footage rather than the constant complaining everywhere
has anyone done the math on energy overcharge compared to battery overcharge? how much shield do you get from either ability?
You get 1050 shields from a battery overcharge vs 300 from energy overcharge. Energy overcharge also doesn't increase the shield restoration rate at all, so it's pretty drastic.
That 1050 is assuming there's always a unit missing shields for 14 full seconds, though
@@toast_recon Thanks a lot! So its quite a difference, especially due to missing increased rate.
I think early stargate oracle may actually supplant adepts for defense.
I personally open sg oracle or sg or vs terran
Can you instant storm with it? Warp in templar and charge him and storm?
If im not mistaken you get 2 storms from it.
Yes
Yes but not in the early game
You get one storm and a half. Not two
@@viceroy___ HTs start off with 50 energy, Overcharge adds 100. 75 energy per Storm, 150 energy gets you 2
Maybe reinstate overcharge but it doesn't charge faster just infinite energy for a few seconds. Keep the energy thing that's sick
I really wanna see games where pros are playing theur main races.
th-cam.com/video/Az3i4hzWsAE/w-d-xo.htmlsi=lvkFkfX6eT7FR1Q8 - more to come, currently hounding all pros for any replays I can get my hands on
@@PiGstarcraft youre awesome man, i hope you didnt take that as me complaining, im excited.
Im one of the negativew poeple lol. And I totally agree - im not negative towards that ability, the ability is potentially very interesting, as you said, im upset imho Protoss got screwed in that patch, starting with overcahrge removal, when it seemed to me everybody knew Protoss needed a buff...
I wish Clem would main Protoss for real.
Astrea would've won most of the games vs Clem had he focused more on economy and turtling through spamming stasis wards, revelation, and later storms, like he did in yesterday's game. I hope turtling to deathball do not become the new playstyle.
Lol, we have to have a terran off race, because.... where are the protoss players?
Yes please revert cyclone. They kinda sucked but at least fun to use with that crazy range and scan
Energy overcharge needs a little lower cooldown and like an aoe energy boost like if they build a fleet beacon for like some research cost.
Energy Recharge restores 100 energy, and costs 50 energy.
Hmm...
Can I put a Nexus next to another Nexus, and have them constantly restore each other for *INFINITE ENERGY?*
global cooldown
Can nexuses recharger each other?
Can only be used on other spellcasting units or structures in range.
I assume they can if they're close enough to each other, but the cooldown on the ability makes it a very questionable choice.
@@fluffyfang4213they can't at all. Does not target Nexus.
@@viceroy___ Awwww. But thanks for the clarification!
Bring back nexus/pylon laser cannon ability!
I refuse to relearn the early game again and agan. Going back to broodwar if they dont add the battery back. No hope for starcraft 3.
Yeah it's bullshit
this is the best change in some time by far i think, very fun and creative idea, not sure how the impact of overcharge going away will be but this should stay for sure :3
Wait it has a 1min cd?? Yeah right
DAYTUH!
13:00 "Im pushing to revert the Cyclone"
Why? Terran has enough tools.
He means to help protoss I think, based on what he was saying, it's a strong early aggression tool rn
The old cyclone was more niche and not as annoying for Protoss and Zerg to deal with in the earlygame. The new cyclone still hasn't made staple mech play that much more viable (what it was aimed for) - but it has especially made oracle and stargate openers harder to pull off, especially if you want to secure a fast 3rd and play phoenix zealot it's incredibly hard to defend that 3rd nexus from the new cyclone/marine/medivac pressures.
So I'd like us to revert the cyclone changes to the older tech lab cyclone. A more expensive unit that you can't produce 2 at a time, it has more range and more power but takes way more investment and isn't massable. A lot of pros agree with me so I'm hoping we can change that to lessen the impact in TvP earlygame on losing battery overcharge. There's a bunch of other changes like putting disruptors back to 3 supply and taking away the immortal nerf that I think I mention briefly in this video
The old Cyclone would *take away* tools, not add them. What are you on about?
@@hia5235 he's saying you can help improve protoss by nerfing terran or buffing toss
Not gonna lie, I lost a lot of respect for Clem after knowing his possible role in balance clown fiesta council.
Fun until you lose cause toss trash
See, when a pro Terran fires balls, they land. When a pro Protoss splits Terran bio, he dies.
Do you know Clem is a better player than Astrea? Also, the radius is not the same as before.
@@yang-yangsleraningjournal8774 suddenly it's because Clem is good, not Terran OP? They played for their normal races too, Astrea won, so between them with race switching on the new patch: Terran 0 - Protoss 2.
@@geuros What are you talking about? Do you even know Clem is actually rating 1000 higher than Astrea? It is likely Clem is a better ''Protoss'' player than Astrea since he has a 6486 MMR on ladder as a Protoss.
@@yang-yangsleraningjournal8774but wins and uses terran on tournaments. Right
@@orangepearlf40 Yes, he played as Terran in most tournaments. But his Protoss is also at pro-level.
FIRST!
Damn, this looks like a clown fiesta already. And we are here for it :D
This sounds like promotion of the new patch, not introduction. "People are shouting angrily" I don't like how you put it, I'm happy people are still enthusiastic about the game, and bias at this level is not helping. Unsubscribed.
You're clueless.
I spend half of this video talking about things that aren't well balanced/need to be changed in this patch...
Sounds like coping.
I think Pig is just trying to do some damage control and limit the controversy, the issue is not just that another 10-15% of players will leave because of this patch but anyone looking to start playing an SC2 will also be put off by it.
@@alistairbolden6340 bro no one likes how turtle-y the game has become. Any step to rectify that is a step in the right direction, for current players and new arrivals.
@@snealbli I like the big fights in late game
@@hia5235 Then you'll cherish them even more for being rarer and therefore more special 😊
@@snealbli If they're trying to prevent turtle style, why did they buff the Terran turtle mechanics in the same patch they nerfed Protoss' turtling?
It is OP.