16:05 Какой же эпик... По сравнению с оригинальной миссией это просто тотальный топ. Уже несколько раз пересмотрел эту сцену. Автор продолжай в том же духе!
16:04 was friggin' awesome! Can't wait to see it in action. Also, I personally don't mind a text-to-speech if it takes the load off of your shoulders. Keep up the good work!
Red Alert 3' charm has always been the vibrant colors and the silliness. Now, it's cold and depressing, which is more accurate to the given story because one day you are losing to the Apple pie, the next day, some funny looking people form the East just invaded your country yelling it's their destiny. Also, I really like how each of the battles are reworked, especially the Palace one, makes more sense to me. With all the detailed visuals and physics, I'm really invested in the direction Remix Mod is going. (I do hope that surprises like the Palace Cannons were kept hidden, to catch the players by surprise but it's just my opinion😁)
well looks like is gonna be one of hell battles awaits and palace part very good also palace building turn into boss battle imagine on defeat rework emperor oni will be death of us 😈💀
Awesome scenery and balance work! However, about Dreadnaughts. I don't agree that you should change all of them into grinders. The map's water zone before palace was designed to use them for attacking the palace. Also, even the intro before start of the mission is mentioning them. Leave at least one of them at the players disposal. Or at least leave them as a buildings on the map, as civil ships were before.
The mod is made at a high level, BUT the author, alas, does not know what balance is. Years go by, but the infantry in this mod remains trash. There are still skills that can destroy an enemy's entire base in 1 click. And I still don’t understand WHY in a game with cartoon graphics there should be an emphasis on realism in the size of the models? I can hardly see the infantry because of its size, but the ships are on half the map, 12/10
Thank you for the great work you do!!! Nowadays there are very few decent strategies, so when you can play the old ones, and even in an improved form, it’s great :)))🎉 There are only three questions about the game: 1) Will a section with difficulty 4 be too difficult, since there are a huge number of powerful enemy units there? 2) Will the AI rebuild buildings (the usual ones built by the command center)? 3) Will important neutral objects such as an oil mine and a repair depot be restored after destruction?
Я давно заметил что оборонительные сооружение в вашем моде какие то слабые на фоне оригинального RA3... В смысле урона по юнитам еле еле ощущается по сравнению с ванильной RA3. Да тот же "скат" в вашем видео спокойно выдерживает урон "основы орудия защитник" когда сам скат легко бронированный и не выдерживает столько урона, а в вашем моде спокойно танчит турели. И слабость защитных сооружений касается вопще всех фракций в данном моде. Не пора ли пересмотреть атакующие и защитные параметры всех оборонительных сооружений?
So this is just the soviet campaign , Just the Empire campaign like in the Original game there is a shogun executioner , but I don't think he will be replaced by a playable B.O.S.S
16:04 very good scene, I'm very hyped for the new campaign. greetings from Argentina
Very Good, I love how the empire palace feels like a real Palace , the navy fighting area really shows the supremacy of the empire
16:05 Какой же эпик... По сравнению с оригинальной миссией это просто тотальный топ. Уже несколько раз пересмотрел эту сцену. Автор продолжай в том же духе!
16:04 was friggin' awesome! Can't wait to see it in action.
Also, I personally don't mind a text-to-speech if it takes the load off of your shoulders. Keep up the good work!
That ending segment of the mission is *significantly* better designed, fantastic job!
so we could expect improvements in main campaigns ? excellent
Cant wait till the whole Campaign is remastered by you 😍
This is great mod,fantastic!
This is a massive update just for a mission, amazing job to their team!
Red Alert 3' charm has always been the vibrant colors and the silliness. Now, it's cold and depressing, which is more accurate to the given story because one day you are losing to the Apple pie, the next day, some funny looking people form the East just invaded your country yelling it's their destiny. Also, I really like how each of the battles are reworked, especially the Palace one, makes more sense to me. With all the detailed visuals and physics, I'm really invested in the direction Remix Mod is going. (I do hope that surprises like the Palace Cannons were kept hidden, to catch the players by surprise but it's just my opinion😁)
16:04 кат-сцена со штурмом имперской военной администрации в во Владивостоке
INCREDIBLE! WHAT AN AMAZING MODELER YOU ARE!
well looks like is gonna be one of hell battles awaits and palace part very good also palace building turn into boss battle imagine on defeat rework emperor oni will be death of us 😈💀
I look forward to Future Tech campaign :P
Bless you for your amazing work. Can't wait for release.
19:43 Two ideas Boss, mission Montain Fuji Base: shogun executiner and new Big mech Oni red for the emperor Ioshiro.
Awesome scenery and balance work!
However, about Dreadnaughts. I don't agree that you should change all of them into grinders. The map's water zone before palace was designed to use them for attacking the palace.
Also, even the intro before start of the mission is mentioning them. Leave at least one of them at the players disposal.
Or at least leave them as a buildings on the map, as civil ships were before.
Ура.
The mod is made at a high level, BUT the author, alas, does not know what balance is. Years go by, but the infantry in this mod remains trash. There are still skills that can destroy an enemy's entire base in 1 click. And I still don’t understand WHY in a game with cartoon graphics there should be an emphasis on realism in the size of the models? I can hardly see the infantry because of its size, but the ships are on half the map, 12/10
Good update unfortunately my laptop is already broken
Little problem and idk if it's just me, but at the first soviet mission, the bullfrog are just invisible and can't be used
I have the same issue
It will be fix in next version, don't worry
@@therangerhelix7126don't worry it already fixed in next version. Just don't mention it
👍👍👍👍👍
Здорово
Просто охуено.
1:27.. Polar bears?
Yep! In Remix mod there are polar bears in snow maps)
Hope they update the campaign for all factions
looks fucking amazing keep up the great work
Thank you for the great work you do!!! Nowadays there are very few decent strategies, so when you can play the old ones, and even in an improved form, it’s great :)))🎉
There are only three questions about the game:
1) Will a section with difficulty 4 be too difficult, since there are a huge number of powerful enemy units there?
2) Will the AI rebuild buildings (the usual ones built by the command center)?
3) Will important neutral objects such as an oil mine and a repair depot be restored after destruction?
So Remix is RA3 Remastered
and Corona is RA3 Version 2.0
Nice work
Я давно заметил что оборонительные сооружение в вашем моде какие то слабые на фоне оригинального RA3... В смысле урона по юнитам еле еле ощущается по сравнению с ванильной RA3. Да тот же "скат" в вашем видео спокойно выдерживает урон "основы орудия защитник" когда сам скат легко бронированный и не выдерживает столько урона, а в вашем моде спокойно танчит турели. И слабость защитных сооружений касается вопще всех фракций в данном моде. Не пора ли пересмотреть атакующие и защитные параметры всех оборонительных сооружений?
So this is just the soviet campaign , Just the Empire campaign like in the Original game there is a shogun executioner , but I don't think he will be replaced by a playable B.O.S.S
6:10 your voice audio got quieter, I could barely hear you over the background music...
Sry but i think quieter voice at least will better than last video right? U don't want to hear that horrible micro again 😢