I find Winter Huntsman still relevant. His tactical skill inflict a decent amount of DMG. Does great on a light tank because of the immobilization, he's universal so goes well in artillery early in game and his statues are available in the conquest store + battle star. Cheers.
U are right I just think if I had other options for a light such as lady justice or golden eagle it would replace him. But he does have a nice tactical skill
As a follower of both your excellent channels, I wonder if one of you could solve a puzzle for me? My main unit is a L with Rapier/Lady Liberty. Should I be training exclusively with damage buffs, or are firepower ones relevant to a Light tank? Thanks for your great content guys!
@@paul_h Lady Liberté is artillery officer. Are you confused with another officer maybe? L tank does well with a offense/defense pairing. If you go full offense, be mindful of the low HP of this unit. 1v1 you may struggle as you will lose HP faster. In my recent testing, I found out that Rapier with Thorn countess does well. Take care.
Sorry forgot to ask would you be able to follow up on this vid, with another vid on how you use the absolute must have defence / base officers in your set up, what units you use them on, what position (captain or aid) and what officers you sacrifice when in base defence mode. This would be really great to see and understand how to correctly set up the absolute must have officers. Thanks again FUBAR and great to see back posting buddy.
Great video!! Im F2P and run 3 arty and 2 tanks. I have Percy, Cahmpion, Argent and Stinger fist awakened. Should i start on Eye of providence, Thorn or Uncle next? I do mostly base to base and defense with a little field. Thanks
First eye of Providence then Thorn then Uncle. Do u can kill bases faster. Then Thorn so u can have a base shield then uncle for the sweet DMG reductions on base
Great vid FUBAR, quick question. My main unit is a maxed out Vanguard Heli but I have sleepless nights wondering what the best pairing is lol. I swap and change between fully awakened Rapier, Golden Eagle, Whiz and Valkyrie, what pairing would you suggest and who would be in the lead, please buddy.
@@---FUBAR--- Thanks FUBAR, can you explain a bit further why Valkyrie over Rapier. To me Rapier seems more potent than Valkyrie (even on a Heli without the light tank buff)?
It depends. Flame is better when you are fighting against other units while they are in their safezone. When you have one unit in your range, his tactical skill can hit one tile further which is very satisfying. Fist is better in base defence. His tactical skills can hit random enemies within range. When it hits strong artilleries with his skills it really feels good. Also his skill is a little bit stronger too.
@@karfkars this is very true and why I said fist because the minor additional base DMG resist as my preference. Flame is also excellent either is worth the investment
I find Winter Huntsman still relevant. His tactical skill inflict a decent amount of DMG. Does great on a light tank because of the immobilization, he's universal so goes well in artillery early in game and his statues are available in the conquest store + battle star. Cheers.
U are right I just think if I had other options for a light such as lady justice or golden eagle it would replace him. But he does have a nice tactical skill
As a follower of both your excellent channels, I wonder if one of you could solve a puzzle for me? My main unit is a L with Rapier/Lady Liberty. Should I be training exclusively with damage buffs, or are firepower ones relevant to a Light tank? Thanks for your great content guys!
@@paul_h Lady Liberté is artillery officer. Are you confused with another officer maybe? L tank does well with a offense/defense pairing. If you go full offense, be mindful of the low HP of this unit. 1v1 you may struggle as you will lose HP faster. In my recent testing, I found out that Rapier with Thorn countess does well. Take care.
My bad, I meant Lady Justice, not Liberty. I often get them mixed up.
Rapier/Justice
Are you Fubar from ETE Alliance server 56m
No I am not. At the time of this video I was in s42. Now I am in s33 with H4F
THE BEST FIELD COMBO PAIN AND STEEL PHOENIX. I had to emphasize how nasty a high DMG/Vampire build is. Hard disagree with Pain.
That's ok your entitled to your opinion. All opinions are welcome I just don't like the DMG resist trade off
@@---FUBAR--- Fair enough
Sorry forgot to ask would you be able to follow up on this vid, with another vid on how you use the absolute must have defence / base officers in your set up, what units you use them on, what position (captain or aid) and what officers you sacrifice when in base defence mode. This would be really great to see and understand how to correctly set up the absolute must have officers. Thanks again FUBAR and great to see back posting buddy.
100% I got you buddy! Just give me a bit to record and edit it! Also thank you for the support it means a lot.
Ur video request is complete and up buddy! Enjoy!
Great video!! Im F2P and run 3 arty and 2 tanks. I have Percy, Cahmpion, Argent and Stinger fist awakened. Should i start on Eye of providence, Thorn or Uncle next? I do mostly base to base and defense with a little field. Thanks
First eye of Providence then Thorn then Uncle. Do u can kill bases faster. Then Thorn so u can have a base shield then uncle for the sweet DMG reductions on base
Great vid FUBAR, quick question. My main unit is a maxed out Vanguard Heli but I have sleepless nights wondering what the best pairing is lol.
I swap and change between fully awakened Rapier, Golden Eagle, Whiz and Valkyrie, what pairing would you suggest and who would be in the lead, please buddy.
Valkyrie and Golden eagle with Valkyrie as lead. Now if u send ur heli into rallies I recommend actually uncle with Valkyrie or golden eagle
@@---FUBAR--- Thanks FUBAR, can you explain a bit further why Valkyrie over Rapier. To me Rapier seems more potent than Valkyrie (even on a Heli without the light tank buff)?
who is better flame or fist?
In my opinion fist is but I recommend both of them together
It depends.
Flame is better when you are fighting against other units while they are in their safezone. When you have one unit in your range, his tactical skill can hit one tile further which is very satisfying.
Fist is better in base defence. His tactical skills can hit random enemies within range. When it hits strong artilleries with his skills it really feels good. Also his skill is a little bit stronger too.
@@karfkars this is very true and why I said fist because the minor additional base DMG resist as my preference. Flame is also excellent either is worth the investment