Thanks for playing and reviewing my map.Did ya try version 3 Final? Should have music from exultia and have the tryant. I know i still need lots of practice with id studio and encounter manager.I didnt think ya would need the upgrades and stuff.I like making maps that are different from what other people are making.
@CoryMillard I have not tried the final version yet. It's great to see new people coming into the modding space though. I know id studio's probably really complicated, so I appreciate you trying to learn its systems and create new stuff for the community. I do think there are other ways of setting your content apart from the rest, however. Player limitations can be really interesting, but a lot of these mechanics are integral to the doom eternal experience, and a lot of players won't enjoy losing them. That being said, I hope you keep learning and creating. The future of this game lies with the map makers.
Open up steam and go to the game's properties (right click the game in your library and it should open a menu) then in the General tab, there should be something that says launch options. Type this code into there and then launch the game. I got this from another creator, @nxmxlxss1118 , so I don't really understand how this works, but I use this as well as max fov in game. +fps_max 180 +com_skipIntroVideo 1 +sync_JeffsFOVHottness 0 +sync_autoFOV 0 +hands_offsetx 0.08 +hands_offsety 0 +hands_offsetz -0.05 +hands_fovscale 1.05 +g_fov 130
Ah man why do people keep releasing unfinished stuff playing without having all the upgrades sucks. This map feels like its made for players who haven't the game for more than a day in their life. I know the modder is learning but that's really no excuse to just release whatever. Asking for feedback isn't a sin so just have other people test your shit and hear their opinions as well. I liked the landscape and the design, anything custom in regards to that is very much appreciated but the praise stops there still the map can be made a much much better experience simply by just filling it up with demons and have the player fully upgraded and please for the love of God include spawn animations as well, there's a very logical reason that mechanic was placed in the game.
Agreed. I'm not sure what exactly goes into making these maps but releasing them without giving the player full upgrades is certainly a mistake. I enjoy making videos on anything doom eternal, so I'm still going to play it and take on the challenge, but many players will not want to put up with that (and rightfully so). It's just going to turn people off to the map and isn't fun. I'll accept some player restrictions like with Praetor Ward (which I still think took too much), but at least that was done intentionally. I get the impression that the lack of upgrades and mods here was not a conscious gameplay decision and just seems like a rookie mistake.
Spooky ghost gun at 1:33 👻
Cool little thing
You have one week left to live
@@bysior2822 A hell knights gonna crawl out of my tv 😂
Thanks for playing and reviewing my map.Did ya try version 3 Final? Should have music from exultia and have the tryant. I know i still need lots of practice with id studio and encounter manager.I didnt think ya would need the upgrades and stuff.I like making maps that are different from what other people are making.
@CoryMillard I have not tried the final version yet. It's great to see new people coming into the modding space though. I know id studio's probably really complicated, so I appreciate you trying to learn its systems and create new stuff for the community. I do think there are other ways of setting your content apart from the rest, however. Player limitations can be really interesting, but a lot of these mechanics are integral to the doom eternal experience, and a lot of players won't enjoy losing them. That being said, I hope you keep learning and creating. The future of this game lies with the map makers.
@@raguel4416 My new map I'm making I will have everything available. Something about dev loadout. I'll ask eternal mod discord to make sure how.
wats ur weapon fov settings
Open up steam and go to the game's properties (right click the game in your library and it should open a menu) then in the General tab, there should be something that says launch options. Type this code into there and then launch the game. I got this from another creator, @nxmxlxss1118 , so I don't really understand how this works, but I use this as well as max fov in game.
+fps_max 180 +com_skipIntroVideo 1 +sync_JeffsFOVHottness 0 +sync_autoFOV 0 +hands_offsetx 0.08 +hands_offsety 0 +hands_offsetz -0.05 +hands_fovscale 1.05 +g_fov 130
Ah man why do people keep releasing unfinished stuff playing without having all the upgrades sucks. This map feels like its made for players who haven't the game for more than a day in their life. I know the modder is learning but that's really no excuse to just release whatever. Asking for feedback isn't a sin so just have other people test your shit and hear their opinions as well. I liked the landscape and the design, anything custom in regards to that is very much appreciated but the praise stops there still the map can be made a much much better experience simply by just filling it up with demons and have the player fully upgraded and please for the love of God include spawn animations as well, there's a very logical reason that mechanic was placed in the game.
Agreed. I'm not sure what exactly goes into making these maps but releasing them without giving the player full upgrades is certainly a mistake. I enjoy making videos on anything doom eternal, so I'm still going to play it and take on the challenge, but many players will not want to put up with that (and rightfully so). It's just going to turn people off to the map and isn't fun. I'll accept some player restrictions like with Praetor Ward (which I still think took too much), but at least that was done intentionally. I get the impression that the lack of upgrades and mods here was not a conscious gameplay decision and just seems like a rookie mistake.