HUGE Weapon Balance Update Incoming for Helldivers 2!

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  • เผยแพร่เมื่อ 30 พ.ค. 2024
  • Helldivers 2 weapon balance update coming soon. A new patch is live, but it only adddress crashes and stability issues, along with some other bug fixes. Discussions are taking place internally at Arrowhead with the CEO leading on weapon balance changes, focusing more on fun over pure pvp spreadheet balacning? Mech updates are coming and loads more to cover, let's get stuck into it! #helldivers2news #helldivers2update #helldivers2
    0:00 new patch update
    1:21 weapon balancing major updates
    1:54 warbond cadence and quality
    3:22 mech buffs coming soon, and new varients?
    4:09 test server coming soon?
    4:58 devs are still playing catchup
    5:48 more player polls
    6:11 devs overwhelmed and udner massive pressure
    8:09 weapon balance needs variety
    9:00 how psn account linking affected the devs
    10:08 psn country lock update?
    10:35 12 million copies sold
    11:52 CEO on sales figures
    SOURCES
    store.steampowered.com/news/a...
    / 1790300010401104124
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ความคิดเห็น • 759

  • @lehran2516
    @lehran2516 17 วันที่ผ่านมา +221

    Putting polls in the game in the form of a voting machine would be funny.

    • @brokenwing51
      @brokenwing51 17 วันที่ผ่านมา +2

      The problem is canonically voting is done by ai suited to the individual person. They don't choose the ai assigned to them votes for them

    • @Telashar
      @Telashar 17 วันที่ผ่านมา +14

      @@brokenwing51 Then R&D polls on their weapon development, "Hello Helldiver! How do you like our new invention!" kind of thing, it would fit, and make realistic sense.

    • @NathanTruby
      @NathanTruby 17 วันที่ผ่านมา

      ​@@brokenwing51is that applied to all votes that occur or major ones like for the world leader?

    • @brokenwing51
      @brokenwing51 17 วันที่ผ่านมา

      @NathanTruby it's all votes. You can tell by the both the ladies in the ship you can talk to how they discuss the new voting system and how they couldn't imagine having to actually vote by hand

    • @echothegecko2875
      @echothegecko2875 17 วันที่ผ่านมา +3

      ​@@brokenwing51
      "Hah! Imagine. Everyone would just become political experts overnight."

  • @RockSolidDave
    @RockSolidDave 17 วันที่ผ่านมา +69

    Pilestedt is fucking carrying his team and pr right now what a gigachad

    • @Max_Ohm
      @Max_Ohm 17 วันที่ผ่านมา +3

      Literally his job.

    • @Jumbuck1151
      @Jumbuck1151 17 วันที่ผ่านมา +5

      Balance devs should feel embarrassed and ashamed. Johan is a saint for not firing them.

    • @anonnymus3652
      @anonnymus3652 17 วันที่ผ่านมา +5

      @@Max_Ohm pr is supposed to be the community manager's job but they're shit so he has to do it himself

    • @Max_Ohm
      @Max_Ohm 17 วันที่ผ่านมา

      @@anonnymus3652 at the end of the day, if nobody else can do it he has to. That's why he gets paid the big bucks :)

    • @SepticFuddy
      @SepticFuddy 17 วันที่ผ่านมา +3

      @@Max_Ohm Yeah but all the time he wastes doing someone else's job is time he's not spending on more meaningful work

  • @GoldenGo_OSe
    @GoldenGo_OSe 17 วันที่ผ่านมา +481

    The devs need to remember that this is a PVE game. They have been buffing/nerfing stuff more than CoD has done in 24 months which makes absolutely no sense.
    Update from below after people lost it:
    I stand by what I wrote. Adjusting the difficulty of a game like Helldivers 2 can be done in mutiple ways that are far less controversial than adjusting the weapons. For example by changing the stats of the enemies (damage/speed/health) or the frequency/count they spawn etc. It would be way easier to fine-tune it that way, especially on a mission by mission level and it even opens up for A/B-testing. Changing the weapons all the time makes no sense what so ever, unless there are some things that are broken. Look for example at breaches/bot drops. You could easily tweak the count/type/cooldown, you name it. There are so many parameters in this game that could be tweaked instead of just making erratic changes to the weapons.

    • @Ririmo382
      @Ririmo382 17 วันที่ผ่านมา +21

      Sorry but the eruptor killing chargers was wrong. The shrapnel removal coulda been improved but yeah the balancing was necessary

    • @hmpang4996
      @hmpang4996 17 วันที่ผ่านมา +22

      This argument is so stupid because there are PvE games that are made to be challenging - like GTFO for instance

    • @dylanhal
      @dylanhal 17 วันที่ผ่านมา +7

      Because they expected 20k players max. Then they got half a mil concurrent with over 10 million copies sold.
      They had to immediately rethink the whole balance of the game, including planet liberation, spawn rates etc to account for the sheer amount of players.
      The game needs to be fun yet challenging and I imagine they had to start rethinking their whole approach when player count went through the roof.

    • @ifoundmemallet3394
      @ifoundmemallet3394 17 วันที่ผ่านมา +63

      @@dylanhal Except they nerf what was already shit into more shit and then nerfing whatever worked or was fun to the ground. Their “balancing” is just them hating the player base and nerfing whatever is popular at the moment. It’s all frustration and no fun/reward

    • @taglagable
      @taglagable 17 วันที่ผ่านมา +12

      The only things they’ve really done to need weapons has been reduced magazines for practically infinite ammo rifles and balanced the rail gun. It was op af. Same with the quasar. It made other weapons obsolete. It still does even with an increased cooldown.
      The one rifle Eruptor mess was an attempted fix. Womp womp.
      Other than, there hasn’t been anything meaningful nerf wise.
      The rail gun nerf was actually positive because the player base had to grow and learn not to rely on the rail gun crutch.
      They’ve made a couple of missteps, but the nerfs were not bad and there have been loads of buffs.
      It’s disheartening to see the communities poor reactions to many things.

  • @ten-xlegacy4033
    @ten-xlegacy4033 17 วันที่ผ่านมา +169

    I have high hopes for this game. Pilstedt knows what's up. He's not just reversing changes for the sake of it, he's having talks and figuring out what led them to make those mistakes in the first place. That shows a commitment to understanding, rather than simply reacting, and says a lot about how things are gonna be going from now on

    • @AnInsaneOstrich
      @AnInsaneOstrich 17 วันที่ผ่านมา +9

      seems like he's addressing the root of the problem instead of just slapping a band-aid on it and calling it fixed, here's hoping that's actually what's happening internally.

    • @josephburchanowski4636
      @josephburchanowski4636 17 วันที่ผ่านมา +3

      Ok, but some of those 'mistakes' weren't mistakes. Some are, such as the Eruptor change not being ideal. The crossbow change could have been better without the splash nerf (since this change compounded ire of the other nerfs). They were also pretty far off on their starting point of some weapons, as some needed 50% DPS buffs.
      Like the railgun deserved the giant nerf bat. It perhaps should've gotten buffed maybe a patch sooner, and also needs another small buff. But that is just nitpicks.

    • @ten-xlegacy4033
      @ten-xlegacy4033 17 วันที่ผ่านมา +2

      @@josephburchanowski4636 They were mistakes because they led the game in the wrong direction. They're realizing now that they were, and they're discussing what led them to make those mistakes in the first place. I see this as an even better outcome than if they simply took feedback and implemented whatever people said to do. They're taking time to analyze and think it through, so that they can do better going forward. It's a good sign, and will potentially do more good than just changing a few things right now ever could

    • @ten-xlegacy4033
      @ten-xlegacy4033 17 วันที่ผ่านมา +1

      @@AnInsaneOstrich Yeah, I'm betting that it's gonna be a lot better and more organized going forward. I'm looking forward to enjoying the game fully again. Me and my partner are barely making it through level 5 missions as a duo. Don't have any room to goof around cause one death causes an endless reinforcement loop. I'm looking forward to the fun being less difficult to find again

    • @josephburchanowski4636
      @josephburchanowski4636 17 วันที่ผ่านมา

      @@ten-xlegacy4033 What was leading the game in the wrong direction? Railgun nerf didn't lead the game down a wrong path. Quasar nerf didn't lead the game down a wrong path. Breaker only lost 3 rounds in the magazine and got more recoil, and it was nerf during a time when the meta was beyond toxic.
      Only thing I see as the wrong direction is that they have done too many nerfs in short succession and have thus got the community expecting everything to get nerfed. Albeit two of those weren't meant to be nerfs. Eruptor wasn't meant as a nerf but a low effort fix of the shrapnel problem; but they messed that up horribly. And the crossbow wasn't meant as a nerf, but a sidegrade, but they should have avoided the splash damage decrease so people didn't add it to the nerf list.
      Negativity bias is an extremely strong effect and the devs didn't account for it. They can add as many buffs as they like, but those merely become the new baseline; meanwhile every nerf creates an uproar.
      The biggest mistakes the devs made recently wasn't in weapon balance, but in the patrol spawn rate being increased for single and duo play. Didn't increase weapon variety. And wasn't necessary, as solo and duos already had enough patrols to deal with.

  • @starwarsnerd95
    @starwarsnerd95 17 วันที่ผ่านมา +158

    Slower but higher quality releases is the way to go, balance/bug fix patches every 2-4 weeks and content patches every 4-6 weeks would be better if they are more sustainable for the developers

    • @bigsadge747
      @bigsadge747 17 วันที่ผ่านมา +4

      well i would argue that 2-4 weeks is better than the latter. We can see this in overwatch 2, which is renonwned for how bad playing tanks and certain heroes are, due to patches coming in so slow. Patches that come in 2-4 weeks would make it so that players wldnt have to wait too long for patches, while allowing the players to adjust and make proper critiques on it

    • @starwarsnerd95
      @starwarsnerd95 17 วันที่ผ่านมา +5

      @@bigsadge747 personally I am more concerned about them being manageable for the developers, arrowhead are still a small team they have been hiring but onboarding could take months. Would rather have slower releases than the developers burn out.

    • @bigsadge747
      @bigsadge747 17 วันที่ผ่านมา

      @@starwarsnerd95 yeah, i dont mind slow realeases for right now when the dev team still handling so much rn. Would love if they did faster patches once things started being less hectic

    • @liljeman
      @liljeman 17 วันที่ผ่านมา

      Higher quaility might mean more expensive warbonds aswell. makes sense to me that warbonds would cost 2k super credits if they are released with double the time in between. Or that you find half the amount of SC in mission. Same outcome in terms of economy balance.

    • @davidtrueblood1863
      @davidtrueblood1863 17 วันที่ผ่านมา +1

      Why the hell would you think anything beyond a week for patches is a good idea? Thank god you aren’t running this game

  • @KVD22
    @KVD22 17 วันที่ผ่านมา +118

    If you look under the "Known Issues" section for this latest patch, they've practically announced they're going to buff the Tenderizer as it is doing "too little damage" and is not in the state they are intending.

    • @yourtexthere1323
      @yourtexthere1323 17 วันที่ผ่านมา +1

      Playing the nerfed weapons is as feel good as scratching the itch from a bile titans acidic asscrack.

    • @dylanhal
      @dylanhal 17 วันที่ผ่านมา +21

      ​@@SmoggyFroggy Oh do shut up.

    • @SmoggyFroggy
      @SmoggyFroggy 17 วันที่ผ่านมา +11

      @@dylanhal Why don't you practice what you preach pal? Kick rocks.

    • @therealjome
      @therealjome 17 วันที่ผ่านมา

      I wonder if damage values are harder to change than just putting a different number.

    • @mikey22a
      @mikey22a 17 วันที่ผ่านมา +3

      and some people were defending the guns stats....

  • @albinorhino278
    @albinorhino278 17 วันที่ผ่านมา +95

    A little mech workshop on the ship would be awesome. Let players attach different weapons to each arm like double flamethrowers if they wanna burn some bugs or double auto cannon to shred bots, could even have ballistic shield arms to give teammates mobile cover. As long as Joel can keep the enemies in a nice spot so that an major changes/buffs don't trivialize the pve the possibilities are endless.

    • @thesovietduck2121
      @thesovietduck2121 17 วันที่ผ่านมา +2

      Holy that is a brilliant idea, suggest it to the devs if you can

    • @justicejuiced262
      @justicejuiced262 17 วันที่ผ่านมา

      Yea arm gadgets would be soooo cooool

    • @Dallows65
      @Dallows65 17 วันที่ผ่านมา +3

      Mechlab? WHERE’S MY HIGHLNDER?!!

    • @Pocket_Crab
      @Pocket_Crab 17 วันที่ผ่านมา +1

      Funny enough there is a section on the ship labeled for mechs. If you stand on the lift and turn around there on the right side are two additional sections of the ship one is labeled mechs and the other is labeled vehicles. So those might open in the future it’s just when the devs want to open it is the problem.

    • @Itzbeenrevoked
      @Itzbeenrevoked 17 วันที่ผ่านมา

      Honestly that's a pipe dream considering that they can't even get the game to run consistently without crashes.

  • @danielcope7492
    @danielcope7492 17 วันที่ผ่านมา +31

    I want my beloved eruptor back ;-;
    Current eruptor is just the dominator but worse in literally everyway possible

    • @momma_baltie
      @momma_baltie 17 วันที่ผ่านมา

      And i was grinding for the Eruptor too...

    • @Jumbuck1151
      @Jumbuck1151 17 วันที่ผ่านมา +8

      And it wasn't even OP. The handling and rate of fire were abysmal, not to mention you could blow yourself up if you weren't careful. Every shot needed to count. There was nothing wrong with this, it was a high risk, high reward dynamic.

    • @andresmar2000
      @andresmar2000 17 วันที่ผ่านมา +1

      @@Jumbuck1151LITERALLY how I feel rn, I’m very sad since it was an interesting fun weapon to play around, used to rock it with LMG or stalwart and it was the most fun I had in HD2, now it’s literally useless takes like 3 shots to kill a devastator 😐

    • @arieson7715
      @arieson7715 17 วันที่ผ่านมา

      @@Jumbuck1151 You guys complained about it. Then they accidentally nerfed it with a bug and now the community is tits up.

    • @vorzeo
      @vorzeo 16 วันที่ผ่านมา

      ​@arieson7715 it was not a bug

  • @jacktheripper7935
    @jacktheripper7935 17 วันที่ผ่านมา +48

    Please, make ARs great and bring back Slugger and Eruptor's glory

    • @PradoTraceAZ
      @PradoTraceAZ 17 วันที่ผ่านมา +1

      Slugger just needs sagger back.

    • @Steir12
      @Steir12 17 วันที่ผ่านมา

      @@PradoTraceAZ Yeah its kinda pointless now when we have JAR dominator which has both stagger and full auto mode. They need to revert all the changes they made with slugger including ability to break containers and fences.

    • @ethancurry1804
      @ethancurry1804 17 วันที่ผ่านมา +3

      Slugger needs a damage buff as well. Slugs do more damage than buckshot. Tradeoff is needing to be more accurate. Give it 300 damage and stagger back with damage falloff after 50 meters

    • @Max_Ohm
      @Max_Ohm 17 วันที่ผ่านมา +1

      I spent time practicing with the eruptor and got so good with it. Feels bad man

    • @josephburchanowski4636
      @josephburchanowski4636 17 วันที่ผ่านมา

      @@ethancurry1804 There is no reason it should be doing more damage than the dominator that shoots explosive rocket propelled shells. It could use its stagger back, and perhaps more reserve ammunition. It has better handling than the dominator, and has a unique reload mechanic; it should instead instead be played more to its strengths rather than pingponging positions with the dominator for best med pen stagger.

  • @johnnybgoode8104
    @johnnybgoode8104 17 วันที่ผ่านมา +27

    If the CEO has to have multiple meetings with Devs over "balance" in a PVE game, it might be time to let someone go and find a replacement. It's getting silly

  • @ChuckTownRC51
    @ChuckTownRC51 17 วันที่ผ่านมา +88

    Nothing they have done balance-wise has made the game more fun.

    • @OKMBVideos
      @OKMBVideos 17 วันที่ผ่านมา +21

      Biggest problem with the game.
      Every single weapon in the game that has come from a Warbond is either borderline useless or is fun... Then gets nerfed into paste. What's the point in buying any of these Warbonds if the weapons just turn crap or already are crap? Both Deomcractic Detonation and the newest Bond aren't worth buying now.

    • @Geniy_B_Kvadrate_XD_ua
      @Geniy_B_Kvadrate_XD_ua 17 วันที่ผ่านมา +6

      Flamethrower, breaker incendiary

    • @deathbird1202
      @deathbird1202 17 วันที่ผ่านมา +10

      I disagree. The buff to flamethrower? The stagger added to arc thrower?

    • @gangsterguardsman4576
      @gangsterguardsman4576 17 วันที่ผ่านมา +8

      Remember when they let rocket launchers one-shot chargers? Yea lets revert that it wasn’t fun… goofy

    • @larryblankenship8202
      @larryblankenship8202 17 วันที่ผ่านมา +1

      ​@@gangsterguardsman4576they still one-shot chargers lmao

  • @xifel72
    @xifel72 17 วันที่ผ่านมา +81

    Why can't balances be lore driven?
    "Due to faulty refinement of E-710, the ignition of Breaker Incendiary currently are making less damage than anticipated"
    "Breakthrough in coil production have enabled more effective Scorchers to be fielded"

    • @sanghan6012
      @sanghan6012 17 วันที่ผ่านมา +5

      Yeah, they should do that. They did that back when The Breaker got magazine nerfed.

    • @thomasp506
      @thomasp506 17 วันที่ผ่านมา +4

      Two Jesters basically do that in News From the Front, justifying the changes of each patch in-universe

    • @johnnybgoode8104
      @johnnybgoode8104 17 วันที่ผ่านมา +2

      ​@thomasp506 That's a soild idea. Until AH does something stupid since they have ridiculous weapon devs and then it'll seem like doubling down when they try to justify it in game. People will only go for so much before it's like "OK this is BS "

    • @piloctor15
      @piloctor15 17 วันที่ผ่านมา

      I’m always down for stuff like this but it seems like it’s a lot to keep up with but I feel like it’s prime opportunity for devs to make it immersive

    • @Itzbeenrevoked
      @Itzbeenrevoked 17 วันที่ผ่านมา +2

      They can't even get the balancing right with months to think about and play test each weapon... how tf would they get a weekly balancing patch to work smoothly?

  • @Quintinius31
    @Quintinius31 17 วันที่ผ่านมา +159

    Alexus probably crying in the corner right now

    • @default_liver1641
      @default_liver1641 17 วันที่ผ่านมา +32

      just wondering what it will take to fire a dev like him who has done a bad job overall. and has a bad track record. i think hello neighbor 2 let him go after he killed that game

    • @LoneStarkhrisTX
      @LoneStarkhrisTX 17 วันที่ผ่านมา +19

      @@default_liver1641 Alexus comes across as someone who doesn't enjoy games but only numbers.

    • @PradoTraceAZ
      @PradoTraceAZ 17 วันที่ผ่านมา +6

      Alexus can code but can't actually play well. Jealous of gamers skill.

    • @sdas-cs4jl
      @sdas-cs4jl 17 วันที่ผ่านมา +11

      ​@@PradoTraceAZcode? They are on the v2 engine it's all sliders he is not coding shit

    • @null_reference
      @null_reference 17 วันที่ผ่านมา +2

      Good

  • @maddlarkin
    @maddlarkin 17 วันที่ผ่านมา +43

    My issue is the term's 'discussion' and 'push internally', the Games lost 20%+ of it's player count a month since they upped the spawn rate and went on a mass nerfing spree, that's not a debating issue, that's a 'I'm the boss, roll this shit back before you kill the golden goose end of discussion' and frankly if necessary replacing the balance team if they dont listen. The game is less fun, not just the weapons nerf's, enemies patrols are more numerous, spawn on top of the player and home on them, this needs immeidate action, not discussions.

    • @justinmedeiros7600
      @justinmedeiros7600 17 วันที่ผ่านมา +3

      I agree the nerfs have been annoying and detrimental to the game, but personally I think player count is low bc of burn out and not rage at balance. Plus the mission types being a bit repetitive, it’s just the natural course of a live service game, and there will be a natural player base that stays because they love the game, while most move onto the next big thing. This game will have its solid player base soon, the trendhoppers will slowly leave over the year, it’s not a sign of a “dying” game, just how live service games are

    • @maddlarkin
      @maddlarkin 17 วันที่ผ่านมา +6

      @justinmedeiros7600 agreed to an extent, but I think there are further points at play which is why this is having a larger impact on player count than would be expected, 1) what is generally overlooked is the impact these changes have on new players, there is a fair learning curve in this game and the increased spawn rates (not to mention the 6th sense the AI patrols have in homing in on the player) will not want to make a new player learn, rather after an hour of getting curb stomped by over 100 bugs at extract on an easy mission they will just quit, seriously go play a lower difficulty mission, saying this as a pretty skilled level 60 I have no idea how a new player soloing on a level 2 mission while they learn the game would have a chance with just the basic starter load out and those new players are essential for prolonging the life of the game.
      2) there is definitely burnout happening with regard to spawn rates and AI changes, the guys I play with are all talking about it, not so much in teams, although it has been noted there is little difference between levels 7 & 9 due to the spawn rates, but when playing solo to relax anything above a level 3 is unviable, it can be done, but it's not fun. I've noted a change in myself, I'm getting angry at the game. That didn't happen before, and it's because the changes they made aren't fun or frankly fair, I don't mind challange but when 30 bots repeatedly spawn ontop of you out of thin air and patrols home on the player it causes frustration and that will kill a game faster than any controversy (serious stealth is a non-starter at the moment, use the 30% less detectable armour and it makes zero )

    • @gaze1ngm0rph1c4
      @gaze1ngm0rph1c4 17 วันที่ผ่านมา +6

      I think for me it’s a mix. I got burned out because of the nerfs. I used to be able to consistently make medals in higher difficulty, with some fun challenge as I did so. But now playing the game feels like running through tar only to get punched in the face and dragged back to the start with how the difficulty of patrols and spawns has shot up
      The first half of a mission will be fine and tame and then suddenly there’s four bile titans and 3 charges supporting an ungodly army of hunters coming in from every cardinal direction
      Spawn mechanics being limited to close to your death just throwing me into the horde only to be killed the moment I step out of the hellpod.
      So I’d say my burnout was caused by the bad balancing issues. What was fun became unfair work.

    • @Bloodbain88
      @Bloodbain88 17 วันที่ผ่านมา +5

      ​@maddlarkin I've noticed myself getting frustrated at the game too. My brother and I duo this game. Before the patch we were always having a blast, even if it got real hairy. We finally started doing 7+ difficulty a little before the patch. The patrols are insane, and we even adjusted our playstyle to NOT clear all the bases. We noticed the map gets too hot if it's cleared. Which sucks because we love clearing the entire map.
      Its frustrating when we close on a base from 2 different directions and end up fighting 2 patrols each, then a third, then a fourth waltzes in while we are finally clearing the base itself.
      If they just dialed back the frequency of patrols a little...

    • @arieson7715
      @arieson7715 17 วันที่ผ่านมา

      Lower the difficulty or get good man. I'm so glad the fad playerbase is dying out cause two guns got nerfed. So much less dogshit players like you in the game.

  • @barbos1507
    @barbos1507 17 วันที่ผ่านมา +40

    I've managed to play with pre nerfed eruptor for just 1 week, a crossbow for 3 missions. Now I regret purchasing previous warbond, because all weapons got heavily nerfed.

    • @watergaming7543
      @watergaming7543 17 วันที่ผ่านมา +4

      Eruptor was so much fun while it was good, but I'm glad they've yet to nerf my beloved defender SMG

    • @sadghfajdslhgsadklgk
      @sadghfajdslhgsadklgk 17 วันที่ผ่านมา

      yeah, tho the adjudicator is genuinely good now

    • @convergence1point
      @convergence1point 17 วันที่ผ่านมา +5

      @sadghfajdslhgsadklgk
      Its not “good” but its probably the only genuinely useable AR on higher difficulties.

    • @beanos2287
      @beanos2287 17 วันที่ผ่านมา +2

      ​@sadghfajdslhgsadklgk it really isn't. The damage is alright, but the fire rate isn't great, and the recoil is to significant to full auto at long range, making your dps pretty awful unless they're close up.

    • @redleg1376
      @redleg1376 17 วันที่ผ่านมา

      I hadn't unlocked the crossbow by the time it was nerfed. For this reason I chose not to immediately buy the new war bond. I want to wait 2-3 weeks and see how they change them before spending real money on them.

  • @CharChar2121
    @CharChar2121 17 วันที่ผ่านมา +26

    I don't want balance. I want fun. I couldn't care less if someone else is using an OP weapon as king as the weapon I like is still really good.

    • @Steir12
      @Steir12 17 วันที่ผ่านมา +3

      How you would like to be kicked for not using meta weapon? Because that was very common on diff9 during pre nerf railgun era.

    • @buttruedamagebro9505
      @buttruedamagebro9505 17 วันที่ผ่านมา

      ​@@Steir12Never happened to me, could be cuz im lvl 150 so people dont care about what i run

    • @dr.calibrations7984
      @dr.calibrations7984 17 วันที่ผ่านมา +7

      ​@Steir12
      I don't know what part of the multiverse you're from, but in this universe, that guy got flamed for being an idiot. Also meta-cringe reddit brains will exist, and kick you, regardless of the quality of the weapons you use. In fact, if all the weapons are weaker than they are now, the probability increases as the meta weapons would be "the ones that actually work" if all weapons are viable it'll take longer for reddit brains to ruin the fun

    • @schwarz8614
      @schwarz8614 15 วันที่ผ่านมา

      The "balance" is neither balancing nor enhancing fun.

    • @schwarz8614
      @schwarz8614 15 วันที่ผ่านมา

      @@Steir12 thats an issue with the players, also wasn't common at all stop making stuff up.

  • @scott7082
    @scott7082 17 วันที่ผ่านมา +28

    TLDR: Game is currently not fun. Devs are discussing lack of said fun and the game may be fun in the future. No promises.

    • @Steir12
      @Steir12 17 วันที่ผ่านมา +4

      Honestly i think people who played for 500+ hours (!) are just burnt out. They think it's not fun because devs messed up something but in reality game just doesn't feel fresh to them anymore and they're tired. Too bad they are the ones that shape community consensus.

    • @scott7082
      @scott7082 17 วันที่ผ่านมา +4

      @@Steir12 ​ Just speaking for myself here. I hit 250 hours and I was playing for over a week daily with all upgrades, warbonds complete, samples/medals/req. capped just for the fun of it right up until the April 29th nerf patch. 3 of my 4 load out items got hit and it became more of a grind than fun. Add in the Sony nonsense as the cherry on top. I am currently account suspended for TOS violations after closing my PSN account this past Saturday just as an extra FU from Sony.

    • @DarkRavenhaft
      @DarkRavenhaft 17 วันที่ผ่านมา +3

      @@Steir12 I was at 400+hrs before the "balance" patch hit. I still tried to play a couple solos a night during my lunchbreak but the increased spawn rate + all my favorite weapons being broken or shite + I hate SMG/AR/Shotgun gameplay means I "burnt out". I wasn't having fun. I'm still not having fun.

    • @----.__
      @----.__ 16 วันที่ผ่านมา +1

      @@DarkRavenhaft 513hrs. Still want to play the game but am sick of how unplayable it is now. People talk of "burn out" when in fact it's the objective fact the game has had all the fun nerfed out of it. Even the CEO acknowledges "as soon as someone finds something fun, we remove the fun".
      It's not burn out, it's refusing to play a game that has changed so much that the fun no longer exists - or is so infrequent it doesn't warrant playing.

  • @volt070
    @volt070 17 วันที่ผ่านมา +7

    Yeah. I just uninstalled the game after 15 min of endless battle on main objective. And it is not first time. Freaking spawnfest out of nowhere straight in to your face. Game become too frustrating to play right now. I need to take a mental break. I have maxed out everything, i've keep played because i enjoyed the game but now its just a nerf fest with broken spawn system.

  • @jackball344
    @jackball344 17 วันที่ผ่านมา +9

    I wish the mechs wouldn't have a limit on it. The orbital laser makes sense because there really is no drawback besides long cooldown. The mechs have hp and can get destroyed like the sentries. If the mech runs out of ammo, it becomes useless. The bots have unlimited rockets flying at you and can easily blow up a mech. The mech's rockets accuracy is off. Your mech can get blown up before it gets delivered from the pelican. The mech can blow itself up with its rockets. There so many drawbacks for using mechs and there is a gd limit.

    • @Steir12
      @Steir12 17 วันที่ผ่านมา

      Every stratagem in fact has limited uses, it has cooldown and you can't call it after time limit so virtually you can only use it couple of times before destroyer leaves with all the stratagems. Autocannon has whooping 10 min cooldown so you can only use it 3 times per mission its just seeing this limit stated in stratagem description makes you anxious.

    • @marygrace4245
      @marygrace4245 16 วันที่ผ่านมา +1

      Mech is worthless do not even use it after one try.

    • @MaXiMoS54
      @MaXiMoS54 16 วันที่ผ่านมา +1

      It should just be stronger and a 1 time call in

    • @schwarz8614
      @schwarz8614 15 วันที่ผ่านมา

      Mech would still be bad even with unlimited uses.

  • @Elfaia
    @Elfaia 17 วันที่ผ่านมา +25

    6:26 This is what infuriates me to no end with this game. They want you to be super accurate yet the recoil, flinch, sway and handling all work against you and on top of that, they want to rain enemies down on you. Couple that with the constant weapon nerfs that makes dealing with them a chore and it gets very unfun very fast.

    • @TvTToasted
      @TvTToasted 17 วันที่ผ่านมา +5

      Just crouch or lay down for ultra accuracy, that’s why there’s a dive

    • @rupertbear4447
      @rupertbear4447 17 วันที่ผ่านมา +3

      @@TvTToasted Let me know how that goes when your being swarmed by hunters and there are 2 stalkers aswell oh and the random charger that stealth attacks and don't get me started on the bile Spewer nuking you from 40 feet away because reason's. Being accurate when your under pressure and panicking is a little difficult.

    • @asraarradon4115
      @asraarradon4115 17 วันที่ผ่านมา +2

      I'm rarely a get good andy, but I'm almost 40 years old and got those old man reflexes and I have no trouble aiming in this game. So if I can do it, anyone can.

    • @8-7-styx94
      @8-7-styx94 17 วันที่ผ่านมา +2

      @@rupertbear4447 Don't trigger so many patrols then? Fight what you've got and try your damn best not to bring in everything else. Most randos just keep running around, stand your ground and fight!
      Remember you've got a bag of tricks a mile wide to use; grenades, smokes, stuns, flames of all sorts, lightning bolts, turrets and cannon shells raining down from the sky with absolute impunity.
      Every single diver is a one man army. Too many little bugs? Bring some wide area attacks to swat them, team not listening? Walk. The. Hell. Away. Big bugs? They can EAT this and smoke off.
      TLDR? Don't trigger a mess when you can be smarter about how you engage. Big swarms are a result of bad trigger discipline or bad target priorities. Chargers, and Bile titans are not the most dangerous shit out there, those little scavenger bastards are, cause they keep calling more in.

    • @rupertbear4447
      @rupertbear4447 17 วันที่ผ่านมา +2

      @@8-7-styx94 who said anything about triggering patrols? I know how to play this game got over 300 hrs now. He was talking about accuracy and the sway of the weapons and i said it could be difficult when your under pressure

  • @jitterbug726
    @jitterbug726 17 วันที่ผ่านมา +24

    I’ve been a staunch supporter of the game but I’ve reached burnout point now. Starting to feel like COD when new weaps come out intentionally overturned and then turned down after people have bought warbond.

    • @josephburchanowski4636
      @josephburchanowski4636 17 วันที่ผ่านมา +2

      Funny enough that we see a lot of people complaining about the current warbond for the complete opposite reason. Comes out overtuned, people complain, comes out undertuned people complain more.

    • @marygrace4245
      @marygrace4245 16 วันที่ผ่านมา +1

      Yep, so disappointed the new weapons do not come close to what the trailer pushed, the old weapons are ass, and they buff the dang things. Holy Cow the patrols coming at you like zombies, but worse and then the weapons can not keep up with the patrols. ignorance is bliss when you are a man who ruined another game and walked away from his job when he did. I am in shock that Arrowhead hired a guy for balancing when he gutted another game check your employees much before hiring losers.

    • @schwarz8614
      @schwarz8614 15 วันที่ผ่านมา

      @@josephburchanowski4636 literally nobody complains when something comes out overtuned.

    • @josephburchanowski4636
      @josephburchanowski4636 15 วันที่ผ่านมา

      @@schwarz8614 Have you heard of the term, "pay to win"? It is a criticism I don't think is correct is to apply to this game since it is so easy to farm super credits; yet it is a criticism I have seen people levy with some of the previous warbonds (even though there was only like 1-2 good things in them each time).
      A more apt criticism is that when an weapon comes out overtuned; it becomes obvious that it will receive some nerf. Everyone saw the quasar nerf coming from a mile a way.

  • @j2d4oi
    @j2d4oi 17 วันที่ผ่านมา +6

    This is great communication from Twinbeard. Simply acknowledging and informing can go so far even without any immediate action.

  • @devinedictatorshipgaming
    @devinedictatorshipgaming 17 วันที่ผ่านมา +12

    I'm done till the balance patch. Discussing balance has been a week long discussion. Throwing us a bone this patch was not expecting that much.

    • @ReynoldGreenlefe177
      @ReynoldGreenlefe177 16 วันที่ผ่านมา +1

      Did you not watch the rest of the video? The dev team is absolutely burnt out. They expects to have 10k peak players and they are the fastest selling playstation game of all time. They are literally struggling on multiple fronts. And all you can do is sit and moan.
      Just crack on anyway, have some dignity instead of whining. They'll get to it as they are doing and have been doing.

    • @thenooticer7392
      @thenooticer7392 16 วันที่ผ่านมา +2

      @@ReynoldGreenlefe177the team is burned out from ruining the game? 🤣

    • @ReynoldGreenlefe177
      @ReynoldGreenlefe177 16 วันที่ผ่านมา

      @@thenooticer7392 you're weak minded and just suck at the game.
      Burnt out from being an indie dev that expected to have 10k peak players. Is now the fastest selling playstation game of all time.....
      They've had emergency buy new servers, hire new staff, try and keep up with the content schedules, patching and now Sony nuking the player base.
      Do you think the Spartans at the hot gates moaned the Persians had lighter spears?
      What happened to men?

    • @schwarz8614
      @schwarz8614 15 วันที่ผ่านมา

      @@ReynoldGreenlefe177 the only one who is whining is you. The guy said he was done, but here you are complaining that he doesn't want to play anymore.

  • @AdrianRodriguez-zs1lo
    @AdrianRodriguez-zs1lo 17 วันที่ผ่านมา +3

    I hope the game's stability gets better with this patch. Nothing is more frustrating than being 30 minutes into a hard fought mission with a decent chunk of samples and then you disconnect right before the mission ends

    • @8-7-styx94
      @8-7-styx94 17 วันที่ผ่านมา

      Eternal load screens I encounter all the time. I could probably play an extra 3-4 missions a day at 40 minutes each just by cutting those down.

  • @vectorlord8486
    @vectorlord8486 17 วันที่ผ่านมา +39

    GIVE ME BACK MY SLUGGER PLS I BEG YOUUUUUUU 😢

    • @AdhvaithSane
      @AdhvaithSane 17 วันที่ผ่านมา

      HoweVer. This Valorous Visitation of a bygone Vexation stands Vivified, and has Vowed to Vanquish these Venial & Virulent Vermin Vanguarding Vice and Vouch safing the Violently Vicious & Voracious Violation of Volition ⚔️

    • @nootsgaming5517
      @nootsgaming5517 17 วันที่ผ่านมา +2

      The slugger in a good place and its nerf that was needed because people where using it as a sniper

    • @proxywolf2006
      @proxywolf2006 17 วันที่ผ่านมา +15

      ​​​@@nootsgaming5517no it wasn't because the nerf had nothing to do with it being a sniper dude. If it was then they would've nerfed the range which they literally didn't do. They nerfed the damage, destruction capability and the stagger. Now the first 2 nerfs i can consider but nerfing its stagger which was it's sole ability was not justified and had nothing to do with it "being a sniper" it's nerf made no sense to the reason

    • @somethingmissing7108
      @somethingmissing7108 17 วันที่ผ่านมา +10

      @@nootsgaming5517 That's the stupidest reason I've ever heard for nerfing a shotgun, "It's too good of a sniper so instead of buffing the 2 underperforming snipers, we'll just nerf the only good thing, what a great idea!"

    • @proxywolf2006
      @proxywolf2006 17 วันที่ผ่านมา +9

      @@somethingmissing7108 and don't slug rounds actually have pretty far ranges even for shotguns, do while even if not a sniper shouldn't it still have a fair distance?

  • @Khrxn
    @Khrxn 17 วันที่ผ่านมา +5

    if only we had an area with 4 screens and a larger one to display questions somewhere on the ship

  • @SplitFinn
    @SplitFinn 17 วันที่ผ่านมา +11

    35k players online earlier when we had 150k on a few days back.
    Does not look good.

    • @SmoggyFroggy
      @SmoggyFroggy 17 วันที่ผ่านมา +7

      Game will be dead in 6 months the way the devs are operating. I'm not even upset about it the way they have shot themselves in the foot so many times.

    • @anonymousinternational1516
      @anonymousinternational1516 17 วันที่ผ่านมา +6

      Please also understand that a lot players got tired of playing it day after day for weeks. A lot players might play something else as a break. And then all drama with PSN linking and balance issue also doesn't help. But I have already noticed players drop before all current the issues we're discussed. And I also took break for 2 weeks and played other games.

    • @JimmyStiffFingers
      @JimmyStiffFingers 17 วันที่ผ่านมา

      I'm playing Deep Rock Galactic ATM. Been playing HD2 for months. Needed something else.

    • @divisiona3974
      @divisiona3974 17 วันที่ผ่านมา +3

      They just have to fix the worst bugs and then release a new super awesome weapon, new map or something; and they will be back in business.

    • @skylynx8326
      @skylynx8326 17 วันที่ผ่านมา +1

      Yeah the devs been through a lot of stress after PSN and there trying to stand up and get on track, the reason why the game skyrocketed because of videos, TikTok, and the memes, but after awhile the hype died down. And after the fallout show people definitely switched over to there games. The players were going to drop anyways because that’s every live service games. Goes the same with FN, apex, overwatch, among us, etc. But even then, still enjoy the quality of the game compared to other live service games

  • @DeathTheKid10
    @DeathTheKid10 17 วันที่ผ่านมา +3

    Still waiting for them to make the Quasar cooldown actually work with hot and cold planets like it should.
    I'm pretty sure no-one is actually playing this game at their studio, because they've never even mentioned it.
    They need to employ just a couple of people who actually play the game at a high level so they can find and fix bugs, like the terminals failing/ not working - Because they don't generate reports, the terminal fails and everyone leaves once they realise they've wasted 20-30 minutes.

  • @miked5834
    @miked5834 17 วันที่ผ่านมา +11

    They can rush out the nerfs with no rhyme or reason but when it comes to making the game more fun to play they take their sweet ass time.

    • @GD-lw9yv
      @GD-lw9yv 17 วันที่ผ่านมา +2

      Let's just hope that AH walks the balance team back to making the game fun like it was before. Normal enemy spawns, and all good weapons

  • @Historyrevenge777
    @Historyrevenge777 17 วันที่ผ่านมา +9

    First game after patch crashes........😂😂😂

  • @Flutter8utter
    @Flutter8utter 17 วันที่ผ่านมา +7

    Game is honestly miserable to play right now

  • @Moopdrrhea
    @Moopdrrhea 17 วันที่ผ่านมา +3

    I was really excited for some buffs this morning but nothing… They’ve been talking about buffs for almost 4 weeks when are they gonna actually do it

    • @blitzhunts3433
      @blitzhunts3433 17 วันที่ผ่านมา +1

      Ceo had to talk to balancing team first and remind them damage isn't the only factor

  • @tor-keeby4401
    @tor-keeby4401 17 วันที่ผ่านมา +17

    Never would've thought I would be as early as this to watching democratic information

  • @Itzbeenrevoked
    @Itzbeenrevoked 17 วันที่ผ่านมา +3

    They need to put it back to day one power and shut tf up about "balancing"

  • @09RHYS
    @09RHYS 17 วันที่ผ่านมา +6

    I really hope they can get it right, this game has absolutely incredible potential! Spawns of patrols in particular (even at 4 players) is a huge one as well as weapon balancing.

  • @MakivPoli5592
    @MakivPoli5592 17 วันที่ผ่านมา +3

    Is very ironic that now the "meta" of primary weapon (againts bots) is the DR counter sniper which almost never change since the game released 😅

    • @KillFrenzy96
      @KillFrenzy96 17 วันที่ผ่านมา +2

      Is it though? I find that the Scorcher, Punisher Plasma, and Dominator are the most widely used weapons against bots.

    • @TresTrefusis
      @TresTrefusis 17 วันที่ผ่านมา

      @@KillFrenzy96 If you're accurate with your shots the DR CS is king at the moment due to one shotting devastators to the head. Take the redeemer and switch to semi to handle the smaller infantry and strategems for the heavies.

    • @Steir12
      @Steir12 17 วันที่ผ่านมา

      My brother in christ it was near useles until latest patch when it was buffed to onetap devastators in the head. It was literally "dilegence but worse".

    • @Steir12
      @Steir12 17 วันที่ผ่านมา

      @@KillFrenzy96 Countersniper is great when everything goes smoothly you can kill multiple devastators in a blink of an eye. When things get a bit hectic you will wish u had dominator.

  • @chrissketches4357
    @chrissketches4357 17 วันที่ผ่านมา +7

    It’s does make sense to balance weapons in a way that will make players mix and match and not just stick with meta loadouts, but in a way that makes those weapons un-usable is completely absurd. There has to be “balance” in a sense were the tweaking is not to much buts just right, and finding that medium ground is a bit of work.
    Props for them listening to the community and actually considering so major changes

    • @julwzr.6781
      @julwzr.6781 17 วันที่ผ่านมา

      Wish they would stop trying to “balance” every gun I would rather they made every gun viable and fun to use and instead drastically reduced the amount of reinforcements at higher difficulty. People already at those difficulties are so good at the game, reducing reinforcements will make the game more about survival and working together that it won’t matter if the gun is overpowered. One wrong strategic mistake should set your team back, not the gun you’re using.

    • @TresTrefusis
      @TresTrefusis 17 วันที่ผ่านมา +1

      The problem is they see a large part of the player base using a specific weapon or two or three and nerf them trying to bring up the usage of the others, but the reason that meta appeared in the first place was that the others were so bad as to not be effective. They're balancing the wrong end.

    • @marygrace4245
      @marygrace4245 16 วันที่ผ่านมา

      Why can a person not stick with what they like, what they feel comfortable with this is not a PVP game it is a PVE game so wtf?

  • @jontaro5200
    @jontaro5200 17 วันที่ผ่านมา +18

    Funny, the devs use to make fun of the community for complaining about weapon nerfs, now that player count is dropping, they're finally listening (I'm aware of the 180 countries with no access that's affecting player count too). Hopefully it's not too late to save the game

    • @MakivPoli5592
      @MakivPoli5592 17 วันที่ผ่านมา

      Is not death *yet* but his golden moment pass away and hope they dont screw it up more

    • @rcgroundzero
      @rcgroundzero 17 วันที่ผ่านมา +1

      yea i want to change it up but everything in the game sucks

    • @yukioacumora4430
      @yukioacumora4430 17 วันที่ผ่านมา +1

      "Player numbers dropping"
      >Game still averages +100,000k, something most games cant even hold onto for more thsn a week
      If I had a dollar for every time I've seen the "playground is dropping game is dying" grift I'd have quite a pretty penny at this point lol

    • @jontaro5200
      @jontaro5200 17 วันที่ผ่านมา +5

      @@yukioacumora4430 still doesn't change the fact that player count is dropping, regardless of its still impressive player count.

    • @schwarz8614
      @schwarz8614 15 วันที่ผ่านมา +1

      The country restriction is (for now) only for the people who wanted to BUY the game. The ones who already bought it can still play it.

  • @justyouraveragem4a136
    @justyouraveragem4a136 17 วันที่ผ่านมา +2

    00:31 this is why I don’t run impact grenades on bots

  • @redleg1376
    @redleg1376 17 วันที่ผ่านมา +2

    I want to be able to set presets at the screen where you choose stratagems. Like 3 or 4 presets where I can set my primary/secondary weapon and armor; and maybe even set stratagems to be pre-loaded in the select screen. I hate hitting R to drop into a random game only to find I have a bug loadout and I'm fighting bots, or vice versa. I'd also like to be able to click 1 button and load a set of stratagems I frequently use together.

  • @crazyr746
    @crazyr746 17 วันที่ผ่านมา

    Keeping the videos coming. I enjoy listening to the. On my commute to work.

  • @foundcrab4742
    @foundcrab4742 17 วันที่ผ่านมา +2

    IMO balance patches from now on in Helldivers 2 should focus on buffs, remember, this is a PVE game not a PVP game

  • @Ridicholas
    @Ridicholas 17 วันที่ผ่านมา +1

    I just want the more of the warbond weapons to be more viable, and the strategems to be geared for handling the more armored enemies to a better degree. They don’t want us to use the same strategy, but if they nerf everything we’re ONLY going to use what works. I still love the game, but that needs to change fr, so I’m glad they’re at least meeting about it.

  • @shippy1001
    @shippy1001 17 วันที่ผ่านมา +1

    IMO they need to buff things sure, but also need to evaluate some functionalities/interactions, I`m going to give a few examples.
    -Have it so the ammo backpack can refill turret strategems.
    -Have it so you can call in ammo box for the Mech, so it can be repaired and re-armed.
    -Adjust the CD on strategems, some of the CD makes zero sense, why the 380mm has the same CD as the 120mm?
    -Add variations instead of punishments for planets traits, like, the AA that makes you lose 1 strategem? Yes but also you get (-50% CD on turret stratems, has an example). Or you can`t use Eagle Strikes, but all other strategems are dropped faster and the barrages have double the ammo. Strategems takes longer to deploy but now you can carry 5 instead of 4.
    -Make it so the Heavy Machine Gun can pierce Bots armor, any bot armor, except the Factory Strider, also it should pen chargers and Bile Titans.
    Improve existing stragems, like Eagle Rocket, make it so it attacks twice instead of just once, this can be an upgrade that uses samples.

  • @vialtaos
    @vialtaos 17 วันที่ผ่านมา +1

    The balances issue is weird because most of this things were sort out in Helldivers 1, most of the weapons felt good and powerful, mechs were amazing and you had a small window to exit the vehicle before it exploded etc.

  • @cixtos
    @cixtos 17 วันที่ผ่านมา +2

    I’m fine doing okay damage but then give me a massive magazine to unload or give me a small magazine with limited reserves but let it rip n tear with the main issue being my trigger discipline. IMO I should feel powerful until my hubris does me in

  • @steeljawX
    @steeljawX 16 วันที่ผ่านมา

    @Stylosa, I don't think new mechs are coming anytime soon mainly because of how they're implemented currently. Let me explain it like this, how many turrets can you bring to a mission and how many can you deploy at once? With that answer in mind, imagine having 3-4 exo-suit stratagems on deck and you basically run through all 8 of them through out the mission. You run one either dry or until it nearly blows up (or does) and then you call in another, rinse and repeat. With enough smarts (not really skill just more self restraint and know how of when to progress and when to hold back) someone could realistically just be playing MechWarrior: HellDivers 2 edition. Not that there's anything wrong with it, but then the exo-suits would need rebalancing to make them not so OP so that such a tactic (having 4 exo-suits deployed on the mission ALL the time for the entire mission) isn't broken, which either results in the exo-suits not being worth the stratagem slot for how fast they die OR enemies end up getting buffed to the point you will need an exo-suit to take on a scavenger and not burn through all of your ammo.
    Don't get me wrong on that either. It would be so much fun and chaos to have like the flame suit, AC suit, and then like an artillery big-ol' cannon suit, but that's a lot of changing the game from Helldivers to Titanfall. Some kind of new "vehicle/exo-suit" designated stratagem slot will need to be created to limit how many we can take. Otherwise, we're going to just have a "Mech Meta" that will get nerfed to the ground. I can't take credit for this POV as I read an article pointing this out and I think it's pretty valid. I mean you can run an all eagle build, an all turret build, and an all orbital build. There'd be nothing stopping you from doing an all mech build if they added more without any kind of restraints.

  • @EmpEcropEco
    @EmpEcropEco 17 วันที่ผ่านมา +104

    3 minutes in and u said nothing of substance outside the screenshot of the CM

    • @LudlowSRK
      @LudlowSRK 17 วันที่ผ่านมา +26

      He’s just like every other “content” creator. They just review, give the same information that every other one does, but nothing special.

    • @thomads3890
      @thomads3890 17 วันที่ผ่านมา +13

      bloated overlength zero information videos. I keep clicking "do not recommend videos from this channel" but somehow there is always one more channel producing this nonsense content. "content"

    • @IlSentenza
      @IlSentenza 17 วันที่ผ่านมา +3

      Many such cases

    • @justanotheropossumchannel5304
      @justanotheropossumchannel5304 17 วันที่ผ่านมา +6

      True but not nearly as bad as cloud plays. That dude seemed to spam my feed.

    • @YTAGE47
      @YTAGE47 17 วันที่ผ่านมา

      Give this man a dislike all he do is click bait like bro there's plenty of games to make news about stop bating us into these fake news

  • @M4ysFu
    @M4ysFu 17 วันที่ผ่านมา

    Does this game cap at 144fps or is that just the max fps you could cap it at in the settings? (Pc) I run uncapped, but just wondering. I was thinking of checking the game files when I get off work.

  • @elliotnemeth
    @elliotnemeth 17 วันที่ผ่านมา

    On the test server: one thing I’ve seen on other platforms is opening a beta for a limited amount of time when there’s a big update ready to go so that the crew isn’t totally overrun by having to maintain two servers at once. Idk if this is something for AH to look into since they seem to like the trickle method of adding content to the game but still putting it out there

  • @shaca0
    @shaca0 17 วันที่ผ่านมา +1

    @Stylosa problem with the test server is that lots of ppl are going to be plauing there because they want the new toy first and that would be even less ppl playing in the major order...

  • @MadNitr0
    @MadNitr0 17 วันที่ผ่านมา +3

    The best part of this particular set of patch notes is in the known issues and you didn't even bother to talk about that yet

  • @lostboytattoo
    @lostboytattoo 17 วันที่ผ่านมา +1

    Every weapon should feel unique, useful , powerful, and fun .

  • @SamuelC1
    @SamuelC1 17 วันที่ผ่านมา +6

    wdym mech superstrong vs. terminid.. it took averages joe upward of 7 rocket to kill bile titan lmao. absolute disgrace for a 2 limit cd

    • @alurfest5441
      @alurfest5441 17 วันที่ผ่านมา

      "you should've aimed for the head"

    • @Steir12
      @Steir12 17 วันที่ผ่านมา

      If you can kill multiple bile titans with single stratagem it is strong as fuck.

    • @larryblankenship8202
      @larryblankenship8202 16 วันที่ผ่านมา

      @@Steir12 you can call in 18 EATs in the same time as 1 mech. It's not that strong

  • @NotJiml72
    @NotJiml72 17 วันที่ผ่านมา +3

    Huge weapon changes in the title.....but not in this patch....nice clickbate...

  • @rooksr
    @rooksr 17 วันที่ผ่านมา +2

    Bring in cape only when the 180 are restored?

  • @chaosXP3RT
    @chaosXP3RT 17 วันที่ผ่านมา +1

    I've stopped playing HD2 because of the unbalance. There seems to be constant patches, but nothing good. How long should I wait to start playing again?

  • @SteveMartinable
    @SteveMartinable 17 วันที่ผ่านมา +1

    I respect them as a company releasing a game they didn’t think would be so massive and are actively trying to fix and update it as much as possible. Then with the Sony thing that surely set them back. I love how active the devs are with the community and the other was around too. This game deserves GOY for all they do. I can see this game getting better and better over the years

  • @andrewcaballero660
    @andrewcaballero660 17 วันที่ผ่านมา

    At the very least, all ARs need a dmg buff of 5-10 and a magazine capacity increase of 15-30 rounds based upon the role it should be fulfilling. The main reason for just these two stats increases is that your trigger time vs what you effectively kill is currently awful, (it's why the Sickle feels good despite obvious trouble with healthier targets). For example...
    The Tenderizer: +5 dmg, +30 rounds... It's role is to clear up small targets with its light armor pen. You'll still dump a considerable amount of ammo into a brood commander but you'll kill it within a full mag. It's a waste of ammo but you can do it and not feel hopeless.
    The Adjudicator: +10 dmg, +15 rounds... It's role is the heavier targets in the group, so you should be able to put them down quickly and not feel like you are mag dumping to kill just 1 or 2. You can killing the smaller bugs but like above, it would be a waste of ammo.
    ARs also just lack variety or characteristics that set them apart and create reasons to pick one over there other, imo you either take the Sickle or the Adjudicator as there is no reason to pick any of the other ARs. The Shotguns on the other hand have a lot more varied characteristics that separates them. There is a reason and scenario why you would pick 1 particular shotgun over the other but each have legitimate use as they each perform their role well. To prove this look at the Arc Blitzer, the Slugger(FFS bring the stagger back), and Plasma Punisher, each have a dmg of 250 but each fill a role well and are effective against certain enemies. Slugger is a great general use for both bugs and bots with Med armor pen, the blitzer is fantastic against the close encounters with ammo eating bugs, and the plasma punisher is extremely effective at killing and staggering all bots except the Hulk. Adding some characteristics to the ARs would also allow you to fiddle around more with dmg and magazine capacity, like a 100dmg AR with 60 mag capacity but it has a 5-round burst, great for mediums and up but crap for fodder. It's ok to specialize so long as it fulfills it's role well and feels distinct.

  • @lperez3000
    @lperez3000 17 วันที่ผ่านมา +2

    I hope they don't slow down the warbond releases. I need something to spend my medals and super credits since I'm max on everything except super credits. Slowly I'm buying everything from the super store too.

    • @DarkFay
      @DarkFay 17 วันที่ผ่านมา

      No.. we don’t need a warbond. Every dam month. We need the game to be fixed first. And then. Add war bonds

  • @mrmarkov9107
    @mrmarkov9107 17 วันที่ผ่านมา +1

    I wouldnt be suprised if they nerf the breaker incendiary.

  • @harrycee656
    @harrycee656 17 วันที่ผ่านมา +1

    New missions, new maps / seasons to the planets

  • @OPgamingstyle
    @OPgamingstyle 16 วันที่ผ่านมา

    Having an in-game voting booth for polls would be awesome considering we just got a victory pose that is literally "passing out ballots"

  • @mindsablaze221
    @mindsablaze221 17 วันที่ผ่านมา +1

    All I want is for the flamethrower to stun enemies so you can actually use it as a frontline weapon

    • @FractalPrism.
      @FractalPrism. 17 วันที่ผ่านมา

      i'd like it to have just enough knockback to push the enemy away so you're not forced to use the shield backpack
      it needs either more ammo per reload or more total reloads before you run out

  • @ZzVinniezZ
    @ZzVinniezZ 17 วันที่ผ่านมา +3

    i know the AH is a small team but they need to tone down warbond release so they dont get overwhelmed with all the weapons that they need to balance...im worry that they will give us 100 weapons and only 10 that is viable and they have to trouble themselves to balance out the rest 90 weapons on top of everything else that need fixings
    i think DRG is the only live service game that we don't find too much problem while playing as they take time to branch out their stuffs instead of "keep pumping out useless guns we called contents"

    • @8-7-styx94
      @8-7-styx94 17 วันที่ผ่านมา

      It's a monetary issue, teams requite a lot of funding to operate. After years in development you need to recoup your losses. Don't forget the production studio SONY in this case, is also getting a major (like 40% or more) cut of the sales. So while the devs are trying to balance everything out, they also need to feed their families like the rest of us. DLC is essentially the best way to do that and keep people interested at the same time.

  • @dr1f7k1n6nf55r
    @dr1f7k1n6nf55r 17 วันที่ผ่านมา

    @stylosa When was the last time You have seen someone with a railgun? I feel like at least 2 weeks...

  • @cesarsalad5527
    @cesarsalad5527 16 วันที่ผ่านมา

    I figured out a tech with the r-36 eruptor where if you dive and shoot close to the ground it can give you extra space with no damage, but if you aim closer to your feet you get completely ragdolled and take damage, but it is countered with a stim before hand. Spread the word as no one listened to me.

  • @01talima
    @01talima 17 วันที่ผ่านมา +1

    if you look at Arrowheads past library (did you play magicka?) weak pointless primary guns are kind of the point. its to funnel you into risking the barely controlled chaos of big attacks or starts int his game. they seem to be shifting to what the cod bros want

  • @Omni0404
    @Omni0404 17 วันที่ผ่านมา +1

    We're all rooting for Arrowhead to catch lightning in a bottle.

  • @julwzr.6781
    @julwzr.6781 17 วันที่ผ่านมา +6

    Arrowhead should just adjust the number of reinforcements available for higher difficulties and stop focusing on ruining every bit of fun in the game.

  • @foxmcqwerty608
    @foxmcqwerty608 17 วันที่ผ่านมา

    fun fact with impact grenades and automaton fabricators. rather than chucking one in the vent, if the doors is open to let bots out you can chuck it into the corner of the door and it'll act like you threw it in the vent. easier fabricator eliminations.

  • @GG4GJake
    @GG4GJake 17 วันที่ผ่านมา +1

    These guys change the balance more than I change my underwear.

  • @Rhynri
    @Rhynri 17 วันที่ผ่านมา

    Considering how often they mention ballots, you'd figure they'd have "voting" (filling out preferences) in game.

  • @atropa4111
    @atropa4111 16 วันที่ผ่านมา

    That was really bold putting in the clip where you missed 4 grenades into the vent in a row hahaha.

  • @cbanks5289
    @cbanks5289 17 วันที่ผ่านมา

    I love how honest and transparent twinbeard has been because sometimes people get so focussed on what they want that they dont stop to think about everything going on many times updates are already in the pipeline weeks before they drop some fixes even months look at the spear theyve already said is fixed on their end but theyre still working on releasing that fix in a future update that right there tells u thats many things have been in the works a lot longer than we realize and they will need a little time to fix the balance issue and update every week is very impressive as far as work load goes and i personally cant wait to see what this game does later down the line with a bigger staff bigger budget and a community that speaks their mind and is listened to. This game in 6 months is going to be crazy i guarantee it.

  • @breadtomato
    @breadtomato 17 วันที่ผ่านมา

    I check for stylosa every morning, even if I read the discord helldiver updates. Appreciate your content a ton!

  • @martinramirez9647
    @martinramirez9647 17 วันที่ผ่านมา +3

    That's the problem, we don't need balance now, we need buffs, everything feels weak and slow as fuck, balance will mean the only things that are somewhat useful to be nerf, and what nobody even likes is gonna get a little buff, I fear for this game's life.

    • @josephburchanowski4636
      @josephburchanowski4636 17 วันที่ผ่านมา

      Incendiary breaker got a 30% damage increase before. Jar dominator has stagger and 37.5% more damage than at release. Flamethrower got a 50% dps buff. Laser cannon got increased armor pen thus can take out hulk eyes. Plasma Punisher got a velocity increase. Arc blitzer got 50% faster fire rate.
      Like it isn't like they don't give out significant buffs. It is just that buffs become the new base line and forgotten, while nerfs are always more noted due to negativity bias. Since the community is particularly agitated at the moment, they should cool down on the nerfs for a while.

    • @martinramirez9647
      @martinramirez9647 17 วันที่ผ่านมา

      @@josephburchanowski4636 I agree there have been buffs, but don't seem significant enough, let me explain how I see it.
      The incendiary breaker, it's a shotgun that sets enemies on fire, the shotgun part should tear enemies apart, while the incendiary part should be setting enemies on fire from the inside, this should be a god gun, minor enemies shredded to pieces, larger enemies catch on fire while pieces of them fly off, and, while I know this is a good gun now, I feel it should be better, the bile spewers take a lot, and it feels like way to much damage for an enemy that's being shot at point blank with an incendiary shotgun, same goes with other bigger enemies, it feels like they should be dying quicker that they actually do, besides they are on fire, they should be running aimlessly instead of right towards me, it doesn't stop them at all. While you may think buffing it wouldn't be a good idea, I'd say it would be great, because fire supposedly kills organic enemies, and the automatons would suffer very little against it, they can't catch on fire and the shredding part would be less effective, so something else should be used, my idea? Electric guns, those should absolutely destroy them, frying their circuits and rendering them useless, but everything takes a lot of damage, there's no point in having different types of weapons such as energy, electric or fire, because they all do the same to all enemies, there's no distinction between them.
      That's what I want from a balance perspective, regular ammo is good overall, not too good, not too bad, your go to if you don't know what you are facing I'd say, electric for the automatons, and fire against the living, make some types of enemies specially weaker against a type of ammo, and others specially hard against the other, and put them all together in a match, make me think, strategize, all the game has is heavy armor, and that's it.
      Bring some depth to the game.

    • @skylynx8326
      @skylynx8326 17 วันที่ผ่านมา +1

      @@josephburchanowski4636 right, when it comes to balancing it’s tough because of power creep and if every weapon is “OP” the enemies will be too weak and everything will be completed in shorter time, then eventually people will realized how boring it is with no challenge and it becomes like another zombie hoard game(which kind of is).

    • @josephburchanowski4636
      @josephburchanowski4636 17 วันที่ผ่านมา

      @@martinramirez9647 Arguably the best primary weapon against bugs in the game, S tier in chaff clear, is apparently only considered a good gun now and it needs to be better?
      Spewers are supposed to be one of the heavier medium enemies. Why should the best anti chaff gun in the game be also one of the best at dealing with bugs bigger than a car?
      Man, I don't think I'll ever understand some people's balance suggestions. If you want spewers to be a lot weaker, just say you want spewers to be a lot weaker. If you think all bugs need their HP greatly decrease, just say that. It gets your position across a lot faster than claiming all the buffs weren't significant.
      "and put them all together in a match, make me think, strategize, all the game has is heavy armor, and that's it."
      Just sounds like you don't experiment much. I play differently when I use the Arc Blitzer than the Jar Dominator, and differently with the Incendiary Breaker. I play differently when I have a supply backpack on compared to when I have a laser drone. I play differently when I use the Recoilless rifle compared to when I use the Quasar. I play differently when I use the flamethrower vs the arc thrower.

    • @martinramirez9647
      @martinramirez9647 17 วันที่ผ่านมา

      @@josephburchanowski4636 I don't understand why people is so complacent over everything, let me say it as clear as I can, THE GAME IS GOOD, IT ALSO CAN BE A LOT BETTER!

  • @tgillies101
    @tgillies101 15 วันที่ผ่านมา

    Quad barrell shotgun pistol (secondary). Single loads x4 punisher rounds. Great panic backup secondary.

  • @Rovaneon
    @Rovaneon 17 วันที่ผ่านมา +2

    Did anyone else miss everything he said at the beginning because of the hilariously distracting gameplay?
    Uses all impact grenades, misses the fabricator vents with all of them.
    Gets a bot drop on his head, and is forced to bail out. Throws an eagle as a parting gift (middle finger).
    Tries to take on a hulk with laser cannon. Hulk doesnt notice as the guy is dolphin diving like its going out of style because we all know that Liber-Tea is extremely flammable when exposed to a hulks flame thrower. Him jumping in the water was totally diliberate and you know it.
    He survives that circus only to be confronted by a heavy devastator, whose shield doesn't care how cool your laser cannon looks and who received next-gen aiming code from his cyborg ancestors.
    I'm not trolling this guy, because we've all been there, and that's what makes it funny.

  • @Cantatio411
    @Cantatio411 17 วันที่ผ่านมา

    You don't need to add a test server, if you want to add new guns to the game, sprinkle them in as lootables throughout the mission, do it for like six plus. Randomly give players additional stratagems see what they do with them. Whenever this occurs, record the match.

  • @greenninja4656
    @greenninja4656 17 วันที่ผ่านมา

    I would love to have kinda unique Hud, most importantly health bar would be awesome, regarding the rocket launcher it needs atleast fuse time and in my opinion damage, you have 14 which is so little amount of rockets compare to the 1000 bullets in the minigun which does have Medium pen

  • @robvogl7178
    @robvogl7178 16 วันที่ผ่านมา

    Appreciate you

  • @lukemehalick370
    @lukemehalick370 17 วันที่ผ่านมา

    I just want a laser pointer for air strikes, & maybe a decoy. Its difficult to move forward sometimes when every tank, every turret and every gun is pointing at you. Not even asking for more bombs this year santa. Just a way to drop aggro or point enemies attention in a different direction. They respond to supply drops. Seems a decoy drop would be super easy, especially for SE scientists.
    Oh, and can we get a passive for extra magazines? Maybe 2/1 primary/secondary

    • @8-7-styx94
      @8-7-styx94 17 วันที่ผ่านมา

      try smokes, they'll lose sight of you and you can go around.

  • @Sgt40K
    @Sgt40K 17 วันที่ผ่านมา

    Put a polling machine next to the "arcade" in the ship.

  • @tgillies101
    @tgillies101 15 วันที่ผ่านมา

    Also would love a single load, bolt action, FAT muzzle brake support sniper rifle that has HEAVY rated penetration - super slow, but super punchy.

  • @ReedSolutions
    @ReedSolutions 16 วันที่ผ่านมา

    Just need to wait for Spear fix

  • @timbarnes28
    @timbarnes28 17 วันที่ผ่านมา +1

    as a PVE game. they don't need to tweak the health of the enemies i feel they have good health... BUT the damage of the weapons aren't high enough.. standard AR should be around 120 DMR 200 sub machine gun 70-90 shotguns 250-500.... but whats wrong here is the ABILITY to kill bots... I'm not asking for instant kills, I'm asking for armor breaks in the heavy's, hulks and devastators specially. IDC about spawn rates as much as "can I deal with how the battlefield has changed" in the way of not having to throw my 2 min - 4 min cool-down stratagem to deal with ONE bot/bug patrol that is on a constant collision course with wherever my team is... as I've said from the start, the issue is Gun's, the problem is OUR GUN!!!! IDC how they sound but are they efficient at killing the enemies in the game. with such open maps there are multiple ways of dealing with objectives and it feels as if they have completely removed "stealth" game play. example: looking at gun ships. you CANNOT hide from those and we have WASTED stratagems like SMOKE that doesn't work... at this point rambling on about this i feel as tho the entire game needs rework.

    • @8-7-styx94
      @8-7-styx94 17 วันที่ผ่านมา

      Just an FYI you can take a hulk's legs off, you can also remove his arms and he's ALOT weaker that way. Like at least 60% weaker with one less leg. Tanks can be tracked to make them into turrets. Most devastators can lose all their weapons/arms as well. It's not exactly armor 'Breaking', but it is part destruction at least, which feels just as nice.
      For actual armor breaking, I think only the charger's legs and bile titan's back have this effect. But it is so nice when it happens.
      You can leg bugs too, which does help on some specimens but not as much as on bots.

    • @timbarnes28
      @timbarnes28 16 วันที่ผ่านมา

      @@8-7-styx94 yes. Sure. But what do you use to do that??????? A fucking AC lol that’s what I was trying to say. They say they don’t like meta but the game in its state literally throws you to the feet of meta. You have to take the AC to be efficient. I’m not disagreeing with you. But my point has been made. I know bugs are a bit more balanced but bots wooo. Not at all.

  • @Kelpy_076
    @Kelpy_076 17 วันที่ผ่านมา +2

    The Test server map should be on Mars in my opinion

  • @DrMugg88
    @DrMugg88 17 วันที่ผ่านมา

    I love your videos they are awesome!

  • @kapislap
    @kapislap 17 วันที่ผ่านมา +5

    I dont wanna get to excited because the buffs they have done dont feel like anything so hopefully they take it serious and dont just change tiny bits just to shut us up

    • @GalvanizeOO7
      @GalvanizeOO7 17 วันที่ผ่านมา +4

      But don't you know that they akshually buffed more weapons then they nerfed til now? Yeah ok, the buffs were all like putting an extra 5hp on a 150hp car, while the nerfs were literal engine kill switches, but there's been more buffs mkay

    • @SmoggyFroggy
      @SmoggyFroggy 17 วันที่ผ่านมา +5

      That is the typical way Helldiver devs operate, they nerf things out of usability then make insignificant "buffs" to make it seem as though things are even with buffs and nerfs, when in reality the game just gets NERF NERF NERFED EVERY SINGLE PATCH.

    • @kapislap
      @kapislap 17 วันที่ผ่านมา +4

      @GalvanizeOO7 yea i feel like all damage for guns should start at 120 and go up from there and im talkin smgs. otherwise i dont notice a difference especially taking away schrapnel on the eruptor feels like that thing went from 760 to 400 ......

  • @K3flyn
    @K3flyn 17 วันที่ผ่านมา

    AH CEO is likely holding out for Sony situation to settle more before issuing the cape out.

  • @RaptorJesus.
    @RaptorJesus. 17 วันที่ผ่านมา +2

    we should only very rarely have nerfs, nerfs AREN'T FUN.
    what we need are buffs for every underused weapon.

    • @8-7-styx94
      @8-7-styx94 17 วันที่ผ่านมา

      Most have gotten them but they're kind of subtle. Laser rifles, cannons, and dagger pistols all got buffed, arc thrower was buffed and then un-buffed? Nobody is on the same page so it's sort of hard to get straight what actually needs fine tuning.

  • @mikek7402
    @mikek7402 17 วันที่ผ่านมา +3

    It didn't take them weeks to remove the fun from every weapon, this delay on making weapons fun to use again is just going to lose them more players in order to satisfy the lead balance dev's pride at being a know-it-all that is never wrong. His attitude ruined one game in the past and its well on the way for Helldivers as well.

  • @schadenfreudex3350
    @schadenfreudex3350 17 วันที่ผ่านมา +4

    Who cares if something is OP in some 4 person co-op PvE game where "progress" outside of player specific ship upgrades are shared among the entire playerbase. FFS, you don't even need to log on and contribute, yet when you do log on you'll get the same rewards as some guy who played 18 hours and killed 30 thousands odd bots, who also gets the same as everyone else. Who cares if 13 year old Jimmy wants to rock "Meta" gear and post moronic 30 second clips on TH-cam/Reddit/X to try and earn fake internet points to show how cool he is on the morning schoolbus. I just want to be able to play the game and have *fun*. I know, totally alien concept. There are so many weapons in this game myself and many others would love to use more, but you honestly can't and expect to play at the higher levels required for the 'end-game' ship upgrades.
    I mean Arrowhead even hide from the players many of the weapon statistics that most would consider crucial in favor of "light armor pen" and some meaningless no frame of reference numbers. The list of guns that went from useable to 'why is this even a choice now' just in the few months since release is staggering. From a gun that wouldn't even destroy bug eggs, to a crossbow explosion that was "slightly" reduced to the point it might as well not even explode, to a rifle that in its non-nerfed state still required skillful shot placement and wasn't a braindead "point and click" yet was removed of its only gimmick, left with half its magazine and almost no ammo, and a reload long enough you can make a pot of coffee, to a railgun that was nerfed, then basically buffed very nearly back to its original state, and the list goes on. Add in publisher stupidity, networking bugs causing just trying to get a group together becoming a chore, and top it off with utterly destroying solo/duo play. As a cherry on top add in just plain old burnout of fighting the same enemies on the same maps doing the same missions and every time some fun gets discoverd, it quickly gets removed. I'd love to be able to just willy-nilly decide I want to try some single mouse-click head removal play and use a DMR, or maybe tonight I feel like using that AR that is so satisfying to use, or maybe try that weird gimmicky new Warbond weapon and know that no matter what I chose, it's going to at bare minimum be viable to play on anything aside from the tutorial. The reality is you can't.

  • @rxcloutier4779
    @rxcloutier4779 17 วันที่ผ่านมา

    I think medium armor penetration is kind of required to fight bots and bugs which limits primary weapons some (unfortunate), but I think tuning down clearly op stuff like the quasar is healthy.

  • @Ben-yt5dw
    @Ben-yt5dw 17 วันที่ผ่านมา

    Hopefully we start to see more games being launched multi platform moving forward.

  • @crsed
    @crsed 17 วันที่ผ่านมา

    I'll believe it when I see it, and moreover more importantly see them NOT UNDO IT LATER ON.

  • @jordanbroomfield9365
    @jordanbroomfield9365 15 วันที่ผ่านมา

    As long as your making vids I’ll be watching them ❤

  • @trojon2889
    @trojon2889 17 วันที่ผ่านมา

    they added accout linking first.... most farking important thing first... right?

  • @Doomguy11733
    @Doomguy11733 17 วันที่ผ่านมา +2

    If our mech runs out of Rockets so should the Hulks! How do they get infinite rockets and our democratic robot doesn’t?

    • @Max_Ohm
      @Max_Ohm 17 วันที่ผ่านมา

      Home base? More supplies? Idk