@@abibackground thanks i subscribed to you too, your artwork is very nice. the workflow i used in this is specific for a game engine so it wouldn't be too useful to show. but if you search for 'Procedural Dissolving Effect (Blender Tutorial)' by Ducky 3D, there it has a very similar concept. the only difference with what i did was using some extra maps to control which parts burn first.
How?
baked a position map from substance with 3d noise. and used it to modulate the alpha cutoff + emission colour
@@ubuntu_fan Brilliant. 3d noise in substance and alpha cutoff part is not quite comprehensive but are you planning to make a tutorial video??
@@ubuntu_fanI subbed btw😊
@@abibackground thanks i subscribed to you too, your artwork is very nice.
the workflow i used in this is specific for a game engine so it wouldn't be too useful to show. but if you search for 'Procedural Dissolving Effect (Blender Tutorial)' by Ducky 3D, there it has a very similar concept. the only difference with what i did was using some extra maps to control which parts burn first.