sweden goat

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 5

  • @abibackground
    @abibackground 11 หลายเดือนก่อน +1

    How?

    • @ubuntu_fan
      @ubuntu_fan  11 หลายเดือนก่อน +1

      baked a position map from substance with 3d noise. and used it to modulate the alpha cutoff + emission colour

    • @abibackground
      @abibackground 11 หลายเดือนก่อน

      @@ubuntu_fan Brilliant. 3d noise in substance and alpha cutoff part is not quite comprehensive but are you planning to make a tutorial video??

    • @abibackground
      @abibackground 11 หลายเดือนก่อน +1

      ​@@ubuntu_fanI subbed btw😊

    • @ubuntu_fan
      @ubuntu_fan  11 หลายเดือนก่อน +1

      @@abibackground thanks i subscribed to you too, your artwork is very nice.
      the workflow i used in this is specific for a game engine so it wouldn't be too useful to show. but if you search for 'Procedural Dissolving Effect (Blender Tutorial)' by Ducky 3D, there it has a very similar concept. the only difference with what i did was using some extra maps to control which parts burn first.