If y'all wanna learn the ways of teamwork and cooperation in a more direct way, join my platoon on discord. I pulled these three helldivers from there, so if y'all want to play with others willin to cooperate, enlist today! Link is in the description of the video. Probably should have mentioned it in the video, but lesson learned.
I agree One of the most important changes i saw between level 10 and the rest.... is that the scuad of randoms is much more collaborative and stick together each with their own combined arms... making us a multy arm force of shock... even without talking. Yhet i have to say it The only ones complaining are unflexible losers that are too afraid to try to work as a team or break the ice with talking. I literally don't mind most of the Nerfs unless they are game breaking... because it forces me to adapt, trie new things which nit only showed me i became much more beter than befeore.. to the point I only die like 3 times more or less up to diving and extracting... but also turned me into an automaton destroyer in level 9...(still perfecting level 10) Be better playing. Yet always, of course, we as a community should ask for more quality in the devs.
Hello Kai, I got a comment from someone claiming to be you on reddit (wasn't sure if it was actually you which is why I make that distinction), I wanted to respond to it here under the video so you know I watched it, this the same comment Ieft on reddit as well. I am writing this comment before I've finished the full video, however I think the points I'm going to make will still make sense without the full context of the video. First off, I like your videos and this video has been great so far. It's very good information for new players and even some veteran players too, if they are not familiar with working with their team before this patch. Helldivers is a team game at the end of the day, and I understand that aspect. That all being said, here is my argument: The tips and strategies you share in your videos are great, but let's be honest-most players aren't going to stumble upon that knowledge on their own. The game is full of inconsistencies, like unpredictable enemy behavior, ragdolling, weird hitboxes, and chargers with wild turn radiuses. Plus, some mechanics just strip away player control-like one-hit kills from certain enemies, constant flinching, and back-to-back fights. Even if you’ve got a good team, all it takes is one moment of chaos, and everyone’s wiped out, losing their support weapons right when the horde starts pouring in. Your primary weapons feel useless, and even if you reach your support weapon, there’s no time for a slow reload just to take down one charger. Even top-tier players can’t always keep up with that kind of unpredictability. In your video, you show how teamwork can make a difference, but in a real game with random players (which is what most solo queuers deal with), people aren’t on comms like that. Players shouldn’t be punished for not using a mic. Sure, we can try to spot enemies and coordinate, but being FORCED into that one specific playstyle feels really restrictive and kind of kills the fun. Even if the game isn't designed for solo play, the goal is still to clear the map quickly and capture planets. It’s crazy to think that an individual player can’t have any meaningful impact on their own. The mechanics don’t exactly push you to play as a tight-knit military unit. In your video, if you weren’t there leading with constant communication, getting feedback from your team, and carrying the team I doubt they’d have finished a single objective. If a skilled player can’t win a level 9 mission solo without getting lucky, that’s a sign that the game leans too much on luck. Dying constantly because of mechanics you can’t counter isn’t a skill issue-it’s a design issue. Even good players can’t show off their understanding of enemy weaknesses or mechanics because they’re forced into a specific playstyle. Instead of limiting playstyles, the game should focus on making things fun with more interesting mechanics that will allow you to deal with the onslaught, rather than making solo plays completely unviable. For example, what if stratagems had combo effects-like a gas strike becoming flammable when you or a teammate hits it with a flamethrower? Not saying they need to add that exact thing, but it would be cool if teamwork had more dynamic options rather than just one viable playstyle. When the game is this limited in progression, having more variety is what keeps players coming back for more.
It would be great if you could gather up some Old Geezers and run them through Helldive. I'm 74 and I usually play at lower levels, but would love to spread a little democracy love on those nasty enemies. I want to add that the teamwork on this mission was probably the best I've seen. Good job to all.
This 47 year old Helldiver salutes your dedication to the spread of democracy. I usually play level 7 or 8 and am always looking for strong team players.
Hey man, just wanted to thank you given the absolute vitriolic and downright seething commentary that's prevalent in the subreddit, and many content creators on YT right now. Your focus on showing just how much works, and on being a positive community member even when things go wrong, have been awesome. I've enjoyed each and every one of your uploads. Looking forward to your future vids!
Positivity is cool and all, but developers don't seem to really respond to positive criticisms, especially when said developers have an "us versus them" mentality :)
@@Ashen_Night116 Devs don't really respond to unfounded negativity and death threats either. When the discourse reaches the level of "AH only nerfs", even though they've buffed stuff significantly in every part of the loadout, often into the S-tier picks (blitzer, dominator, IB, tenderizer, adjudicator, rocket sentry, all sentry durability buff, MG, HMG, HMG emplacement, senator damage and speed-loading, Stalwart, AMR, OPS, Orbital Gatling, Orbital Gas, Orbital Airburst, Walking Barrage, etc), just to have the community outright ignore those efforts? Doesn't feel good.
@@thepromman IB was nerfed, tenderizer is only light AP, adjudicator is the only actual good AR because it has medium pen, sentries are useless in D10, stalwart/MG/HMG/HMG Emplacement is useless above D7, Senator only got a speed loader, orbital gas is a massive meme because it only kills trash when trash isn't the issue, gatling has SOME application, AMR is best against bots because they have actual weakpoints, walking barrage absolutely needed the buff to be useful, airburst is trash against anything with armour. Like come on dude, even I can see that they're barely done anything of value to balance, outside of like 6 things in the 7 months that they've balanced, with at least 90% of the patches effectively RUINING multiple weapons. I was optimistic in the beginning about AHS's efforts, but now? No, I'm not glazing and gargling their balls like some people here will.
My theory is that the devs want more teamwork in higher difficulty, so they nerf weapons. Then the community complains, because those are the players that don’t play as a team, which is definitely the majority of players.
I’m so grateful that there is at least one TH-cam channel that doesn’t whine and complain because they don’t understand what this game is about. All of these people saying balancing and nerfs aren’t necessary for pve are going to ruin the game if the devs listen to them. It is a team game. You are supposed to feel powerless by abandoning your team. The weapons ARE powerful enough when they compliment each other. We are fighting an entire army with 4 people. The odds are supposed to be against us. The fun isn’t killing everyone and being powerful, that gets seriously boring. The fun comes from pulling off the impossible as a team, and teamplay causing creativity that makes every drop feel unique. I’m glad the devs nerf things that enable people to feel confident enough to abandon their team. It’s seriously annoying to see everyone scratch their head and wonder why balance is necessary. It’s because the only thing that keeps people playing is the challenge. I’m also tired of everyone wanting super helldive to be easier by buffing weapons. There is difficulty numbers for a reason. If 10 is too tough, don’t play it. People looking for a challenge don’t want the hardest difficulty to be the standard one.
While I agree with your endgoal, I do not think nerfing weapons is the way to achieve it. Some people are able to do solo super helldive, they can still do it with nerfed weapons and it's just annoying right now. There is not a lot of incentive to stick together although I love it. Sometime you can just beat the odds by dropping smokes and getting out. Only the bunker door opens with more than one person. But there's a lot of stuff you can do alone and nerfing weapons did not change it. I want to play with my team but there have to be another way.
@@NewYear7878 I do agree with both ideas. Teamwork is incredibly important. There are harder difficulties planned, so the players soloing the hardest can keep it up. There will be something eventually that they cannot solo without specific circumstances. People need to quit complaining that the game is ending just cuz the weapon they used got nerfed. HOWEVER, I do agree that nerfing probably isn't the answer to their problems. From what they've said, it seems that nerfing wasn't even their intentions with the changes they made. If this is true, their complaints are just white noise that shouldn't matter. Arrowhead simply needs a few more testers to check changes before release. They definitely need to make sure that EVERY weapon feels different and has different functions for the sake of this game. Instead of nerfing the stronger weapons, they should consider that maybe a lot of people just have the same playstyle. They could instead try to make variations of that weapon that all help those players who use that same playstyle to run with slightly different weapons. Make it difficult for the players to effectively tell which weapon is the best with side-grades, that way they cannot choose a meta. They can simply choose their preferred build for the situation they are faced with. GG everybody wins.
I just enlisted last week. So far I have met some very honorable divers. I suffered a brain injury resulting in severely damaging my short term memory. Calling in stratagems is extra difficult for me. I would say that 90% of every mission I’m in results in fellow Helldivers teaching me, carrying me through missions and letting me test out new weapons. I couldn’t be happier. The comraderie is probably the best I’ve ever experienced
If your keyboard has the option you can always look at setting up macros (I don't think that damages any ToS for the game ) so all you would need to do is press a certain key to do the pattern required - that way if you get a few strategems you fall in love with you can rely on them, rather than getting frustrated with the DDR. Also welcome to the Corps!! Proud to dive with you, for Freedom - FOR DEMOCRACY
@@kaisarfaust5625 believe it or not I actually play on a laptop but that is a really good idea, I wonder if there are macro options where I could set it up to press “ctrl+shift+1,2,3” etc?
2:12 "uhh which one are you?" Is so relatable. I don't play with people with mics all that often other than friends but the last time I did one of them would say something and I'd have no idea who I was responding to
Thank you for having me along! It was a fun experience to have. Even though 2 of us were primarily bot fighters, we had good team cohesion to see it through.
Important note for supply packers: you get the supplies AND the backpack refill when you pick up a resupply brick. So whenever that resupply is off CD, top off your buddies from your pack and then take that whole thing for yourself. That way you double dip your supplies and your supply drop can basically travel with you.
The only way to double dip is when someone (including you) who isn't full on ammo/supplies hits the supply box while wearing the backpack with empty slots. If your ammo is full, hitting the supply boxes just replaces the backpack boxes you gave to your team, and they might as well just grab the supply box from the drop. For maximum teamwork-fueled efficiency, if you hand off the resupply backpack to each person who then gets a single resupply box, everyone gets a full resupply from the calldown and the backpack ends up full. If you can't coordinate that, the next best thing is when resupply is called in and your backpack is full, resupply one teammate and then hit the box to refill yourself and replace the box you used. Or, if you've used more than two stims or grenades, resupply yourself once before hitting the calldown, allowing you to replace the box you used and getting twice as many stims/grenades back.
Dude, I would love to dive with a team player like you, my favorite thing in this game is coordinating with people and wrecking shop because we make each other stronger. This is the kind of fun this game can be, and it's exactly why I never get tired of this game, no matter how much negativity surrounds it.
I dove once with Kai as a rando, then found his DIscord. There's about 8 or 9 guys I dive with on a regular basis, all times of day. You can usually find SOMEone on Discord ready to run.
@@iantarasevitsch3325 This is true. I only just recently joined the discord, but there is a lot of cooperation there. It's EXACTLY the kind of community that we want the Helldivers of Super Earth to be. All enemies of democracy beware... We'll overcome anybody who threatens our way of life!
I'm tired of all the ragebaiting, yeah it sucks that flamethrower got gutted but they completely ignore all the buffs every patch. I'm way more disappointed in the new enemy designs that came from the update.
Personally I think most of the enemy designs were great. The Rocket Tank is devastating and gives the Automatons their own enemy version of artillery, but it’s slower than molasses and big, thus vulnerable to anti-tank weaponry. The armored chicken walkers are more beefed up and don’t have the same vulnerability as the AT-RT clones, but their rockets can be shot to destroy them, thus giving them an interesting vulnerability (unless you just use the Railgun). The Spore Charger adds a level of fright to the bugs because they kill visibility. The only enemy whose current design I don’t like is the Impalers. Their tentacles are too fast when they swing, so there’s no counterplay against them if you’re caught by several of their tentacles other than hoping a teammate finds and kills the main body in time. Slowing down the tentacles so they can be dodged would be a good fix for them. I also came up with an idea that the Impaler’s tentacles act instead as a jail system, making it so that when they appear they only swing at you if you try to run from them too far or there’s no other bugs nearby, thus the Impalers would act more as a support unit than an offensive long range attacker.
@@JC-eo2qe This is really clever. I like your style of thinking. AH needs to see this. Imagine if you just had to hold still when the tentacles appeared... But you had a limited amount of time before the swarm overwhelms you... If you try to move, the tentacle swipes at you, ragdolling you and dealing a small-ish amount of damage. If you are prone, you can dodge the swipe, but then the tentacles will do the stab attack which will potentially kill you. It would take a LOT of effort for them to program the proper behavior parameters, but it would be SO much more interesting than the constant unavoidable rag-dolling that currently happens. I'd prefer less range too. They need to add another flying bug for harder difficulties. Something that spits like the little green ones. That would be dope too! More weapon variety AND more bug variety! That would make the game SO MUCH FUN!
I'm just 4minutes in but didn't want to forget.. Thank you @CommissarKai for this video. I've had to temporarily phase myself out of the game to avoid all the current negativity. More content like this is just what the community needs if you ask me. More teamplay and problem solving as a group
If you're in the discord, I'll play with you when I'm not at work. I'll say something in the looking for group chat to let you know who I am. I don't want to say it in the comments section. The internet has many enemies of democracy!
When supporting a spear user, it's a good idea to stun the charger when its facing him head on. Spear has really high probability of one shotting chargers when the spear is in line with its head and there's enough distance from the charger (20:19 would have been a good stun since the charger lines itself to both the recoiless and spear user's direction) It's also a good idea to pre-emptively stun the charger when it's still far from the spear user so it remains in the one shot kill zone as long as possible. All the spear user has to do is to position to be in line with the charger's head (19:21 a stun at the charger in the left might fix him long enough for the spear to reload and fire within the kill zone, chain stunning would buy more time). Generally it's a good idea to chain-stun chargers even at medium distances so they do not have the chance to get in and wreck havoc on your lines. That's why the +2 nade armor is really good with Kai's role since you'd be getting dibs on the resupply most of the time due to the doubling resupply pack trick. You could spam stun grenades like crazy and control the chargers. It's also a good idea to lure bile titans to face the spear user if you have aggro since spear can also one shot bile titans when it hits the face. Helping to ensure these one shot kills are important since it makes the spear more efficient and less ammo hungry. Also tips for spear users, if you want to consistently one shot chargers on your own, run the stun grenade yourself. Stun chargers when they are facing towards you with you, position yourself to the proper kill distance and angle, and fire. Too short of a distance would make the rocket hit the back of the charger, and even completely miss if you're too close. The wrong angle would make the rocket not hit the head. Both has to be right for the spear to hit the head. You can also use the lay-away trick to gain a bit extra distance when firing at your target as insurance. The moment you lock in to your target, dive backwards; once your back hits the ground, you fire. You can also dive towards left or right to align yourself to the kill angle when laying-away. Spear is really fun to use when you learn to consistently one shot chargers and even bile titans (though a lot harder and less consistent). It's all about positioning and timing.
Good tips for the spear, thank you! I'm not the most experienced at fighting chargers with the spear as I'm primarily a bot fighter. I was indeed carrying stun grenades but again my lack of experience with bugs was definitely holding me back some.
Actually not a probability, but where u hit the charger. A direct headshot to a charger will always result in a 1 shot, and you can often guarantee this by walking backward after a charger charged (or stunade) to get that headshot distance. This is suppose to work the same on bile however because of the bug that bile sometimes don’t take damage to the head bug, the one shot on bile is actual probability.
my first time watching your channel. I love how you show quick tips on the side of the screen! really helpful for new and old helldivers. its also great to see incredible teamwork and how well you play in teams.
When you get hooked up with a good squad and crush it, there’s nothing like it. Feels good when everyone is working well together. Good coms on this mission. Enjoyed watching the video.
Great teamwork! I’m fully maxed out in the game, and the most rewarding play style is definitely teamwork. When I get to resupply a spear player’s ammo with my backpack. Taking down a titan chasing a guy with no more stratagems left. Being a loader for a recoilless. Seeing a teammate get launched to space. It’s nice to be needed and great to be appreciated.
Yeah. Most of the time when I meet a level 150 player they die quickly and immediately leave. If they stay, they start yelling at everyone for not doing a good job in chat.
See the thing is, those inexperienced players are communicating and listening to the better player. Something that is very rare. I would gladly play with any player, even if they're absolute poop, if they communicate and let me know what they're doing 😂. I'll gladly take a "bro I'm sorry I gotta toss this airstrike on your location we're being overwhelmed" and getting cooked by said airstrike vs suddenly red orb next to me and I explode with no reasoning.
Yeah. That is very common in gaming, no matter the game. It's so sickening to see people acting hostile towards children IRL or new players in-game instead of TEACHING THEM HOW TO BE BETTER! That's the goal right there.
@@FrozenByFire3 That is a good point. If they listen, they are good to go. You teach, they learn, maybe they can end up teaching you something as well. They don't listen? Well... Then it's just a matter of time before you're putting a stratagem beacon right on top of their Chaos-diver behinds.
Hahaha, I am also the Stalker hunter for my team, as soon a Stalker pops up and I have the chance to, I stop to analyze the map and find their nest, I mark it on the map and we go hunting. I have a 100% accuracy in finding their nests now
I really love being able to hear yalls comms during this mission, but your voice over in the last video was great to hear what your thought process was, like a couch doing post game analysis
huh....I remember your voice from an OP I did weeks back. Was positively surprised by someone actually talking for once that understood the game and made quality callouts. Maybe we will meet again on some random Super Helldive, friend! Spill oil and remember Creek.
Awesome video. This is what the game was made to for. Question, did you give the noobs any amor recommendations. I know I always wear light armor but I don't know what the best recommendation for shepherding a new player is.
@PYROninja64 I didn't give them any specific recommendations that I can recall, but I highly recommend you either go with super light armor for maximum mobility or go with extra grenade light armor. Grenades are just super strong against the nids
Glorious video. Loved it to bits. It's fun to see how the beginning is well organized and you feel invincible, and then once you get dispersed because of difficult setbacks it really devolves into chaos... leading to you trying to reorganize the group. Very well done. I wonder, was it a first try? The team looked like they were working very well together! "You can't nerf teamwork" is a killer liner and well worth the thumbnail!
This was the second game in the operation. The first one we did, we still cleared it, but we all died waiting for extract. I wanted to include parts of it to tell the story, but I just ran out of time. I'll get it next time!
My favourite thing other than a complete run on lv6 or 7 with an incredible squad that are basically republic commandoes is to find lower level players on level 3-6 missions and assist them. But these days it can take almost an hour for me to actually join a mission and if I do, I get disconnected halfway through
Hey Commisar, I've always wondered how a team would operate with a exosuit user at its center. Think you could make a video out of that idea? Update: I joined the Discord :D
I was a tank commander back in the first Helldivers game. I would GLADLY pitch in for a video about this. The strategy would be completely different. Back then, I would APC, then drive backwards behind the team to protect them from the MASSIVE horde of enemies that were following us. Even when the main cannon ran out of ammo, I'd still be driving it around just due to the armor value and distraction effect. Not sure if that would work with these lousy mechs suits, but I'm willing to try anything for the sake of SUPER EARTH! Even if it's untested...
Keep fighting hard, my friends. Don’t lose sight of what we came for. Not to show off our skill, not to kill enemies like a video game. We enlisted in this war to fight for democracy!
When I play with my brothers, I usually go with the supply backpack and the quasar, however, with the news of the heavy machine gun getting a buff I might give it a go. Also, I made the mistake of saying “who needs cookies?”
The HMG is easily one of the strongest support weapons in the game right now. It can take out tanks, hulks, chargers, factory striders, gunships, Bile Titans, impaler, Alpha Brood Commanders, and hive guards. Definitely run it with the supply pack for maximum Liberty dispensation.
This is the kind of content that needs to flood my feed. I appreciate you. The voice of the people having positive experiences with HD2 in the community is being drowned out by all these pessimistic, internet-softened, cry babies.
It's great to watch people like you and spike, just tired of everybody covering the "drama*.(Not saying it's not warranted but I just wanna play the game at this point).
I'd also like to point out that this is why it's good if ALL players should keep their ears on for communication, not just their discords. ALSO, if you don't want to use a mic, know that communication wheel. It works surprisingly well as well as marking targets and locations via the map and live by sight. the game is still fun, but sure enough some of it feels LESS fun. I can beat Super Helldive with other good fellows fairly regularly. Just the changes in HOW they made it harder makes it feel a bit not a satisfaction, very artificial.
I agree One of the most important changes i saw between level 10 and the rest.... is that the scuad of randoms is much more collaborative and stick together each with their own combined arms... making us a multy arm force of shock... even without talking. Yhet i have to say it The only ones complaining are unflexible losers that are too afraid to try to work as a team or break the ice with talking. I literally don't mind most of the Nerfs unless they are game breaking... because it forces me to adapt, trie new things which nit only showed me i became much more beter than befeore.. to the point I only die like 3 times more or less up to diving and extracting... but also turned me into an automaton destroyer in level 9...(still perfecting level 10) Be better playing. Yet always, of course, we as a community should ask for more quality in the devs.
This video explains a lot about how unnecessary nerfs are.. teamwork and skill would solve so many problems... NGL. Good work Kai in showing the reality.
So youre saying, i gotta bring you on some super helldive bots eh? I need people that communicate on my team since its hella fun to be a coordinated team.
Could you do a commisar loadout Let me explain One of the steeled veteran amors because its has a robot arm Peace keeper pistol because commisars uses a pistol thats similar to the peace keeper or throwing knive because they use blades aswell Really anny rifle for primery but i really want to see the adjudicator Support weapon recoiles rifle because they use something similar (they are the Tiny bots) You can use anny other stratagems ( of the 3 remaining slots) and any booster Could you please do this i wish you much luck and success 😀😃😄😁
Love it! Been trying to apply more of your tactics within our group, Helldive’s have never been so fun. Out of curiosity, do you prefer the heavy machine gun over regular mg on bugs? I was under the impression it didn’t have any armor break points compared to the regular mg.
That’s true, but the higher durable damage makes it slap against commanders (both brood and alpha), and it decimates spewers as well. Makes it a great flex pick against some common problem enemies.
I love this. Honestly loving the hmg. Just wish it would have 100 indrum or 1 extra drum. Other than that i think its almost a perfect bug gun. Autocannon for bots. Hmg bugs
I know that feel. Sometimes, all you can do is be their support; nudge them with marks, supplies, reinforces; and just leave if it's obvious they can't teamwork or blame you for everything. Most players matter. Some of them eventually catch on that you're covering their gaps, giving them good flanks, and picking better times and places to fight. It's something we have to teach each other, and a big reason why I still love this game.
With a communication like that, the game is really different and a lot more enjoyable. I run in great teamates my last diff 9. One of the guys keep reloading me and my spear. It was awesome (tho way more messy than your game ^^ I'm still laking against the bug)
Videos like this are why I truly believe people are overreacting about the nerfs. They act like the entire arsenal has been made obsolete but there's a wealth of options. And they're too focused on "meta" and their "primary" weapon to realize that a good _loadout,_ great teamwork, and spacial awareness are the things that can win you any difficulty.
I mean, it's not even that. People want to "slay out" with every weapon when that's not how they should be viewing things. In HD2, you should be looking at every weapon as a tool. Carefully considering what its strengths are, what it's weak to, and how well it covers/is covered by your teammates' loadouts. I do honestly believe this gameplay is a prime example of what AH actually tried to balance around. It's why I hold those who whine about everything needing a buff in such contempt because I just know they're doing their own thing every mission instead of working with their team.
@@horrorfan117 People want weapons to be USEFUL, something you clearly can't comprehend. Why do we have 4 useless assault rifles? 4 light armour pen assault rifles that might as well not exist anymore due to the insane amount of armour spam that occurs? The only function the SMGs serves is to be used to with the ballistic shield, they don't do enough damage, the Pummeler HAD the benefit of really good stagger, but then they removed that. The Crossbow and Dominator are the only weapons that are actually good in the DEDICATED explosive category, the removal of shrapnel from the Eruptor made it worse on ammo economy in every aspect. The energy weapons don't even see much use anymore outside of the Punisher and Blitzer because the others are just take too long to do anything. The DCS is literally the only DMR worth mentioning, considering they had to buff it what? Four times? So that it was actually usable? If the game needs to be balanced around teamwork, then don't make the one way it actually works the most jankiest piece of shit on the face of the planet. As well, players already exemplify teamwork in the game, by simple virtue of covering fire, you will see it CONSTANTLY if you actually pay attention. On top of that teams more often then not split into two to cover more of the map and get more objectives done quicker, and reconvene at the final main objective, on top of doing the whole no diver left behind. People like you are the problem, not the solo players, they're playing solo minding their own business.
All I ever wanted to be was a good Death Captain. Bringing Democracy's fury to the enemy and it's fraternity to my squad mates. But the tree of Liberty and the Fuel Tank of Freedom aren't slaked by a light sweat. They need blood and by the super gallon. I need to be able to dive solo, but I've hit a wall. I can be an to a good team of randos 6,7,8 with no comms. But my fellow Captain and I drop with comms for a DBD duo and we get squished consistently on 6. Before you leave the bug front to bring the righteous code of deactivation to the abominable bots, can you show us the way to double team the bugs properly? How to pin em and stick em. How to stuff em from both ends at once. Commissar, show us the way.
At least one of you should go for light armor. With the high mobility, you can bring a shotgun or a weapon that can quickly take out the hunters and leapers. The lightly armored fella should kite the bugs, draw their attention and get them to chase. Shoot down the ones that can outrun them. The other player can pick any armor they like, but they focus on pushing in on the nests and laying down covering fire for the guy who's kiting. Whoever is better at aiming and shooting with precision should take this role. Your loadout will be important too. Runner should bring mines and a turret or two. The gunner should bring ordinance, such as an autocannon or grenade launcher for quickly wiping out the nests before too many bugs overwhelm you. Heavy ordinance stratagems for quickly taking out chargers or impalers that spawn on you. Should be doable with a bit of practice.
AH, I have a message for you. Do not nerf everything in the game. But don’t buff everything in the game, at least not immediately. Let things slowly gain relevance, because we either need to clear these traitors people who think war should be easy or rehabilitate them. So wait them out, and just change direction. We have shown that the true fans will stay throughout the Hell of which we dive in.
@@kaidenelliott4408 have you ever see their website? Read the paragraph for helldivers2 there its similar to helldivers1 but well hd2 is just a remake of hd so the vision doesnt change much
Do you want to know something? I was playing an extreme difficulty bot mission and forgot to switch my primary from the cookout. I was prepared to mostly use my railgun, because I had a supply pack, but the cookout shredded and it is my main primary for both sides now.
this is a great video, but these aren't really noobs they were people with experience, seeking teamplay, picked from a discord or something because they are all WILLING to listen to this dude and competent enough to actually follow through, somebody just beginning, a noob, could be told all day and will mess it up ex. "ya'll two clear the nest we'll hold the breach" somebody on their first mission or 2 will prob mess this up not to mention they wont be kitted with all these weapons that are actually effective this isn't the same as finding actual noobs (1-10 matches in so they'll have at least some stuff) and one experienced guy and trying to do this.... having stuff like the cook out and flashes prove they've played a good amount as well not to mention stratagems
That’s really us noobs in there causing that. He even points out at least one breach we could have just dodged, but he wanted to showcase how to contain the breach.
Lvl 10 versus the bugs isn’t that bad. Lvl 10 versus the Bots is insane at times. Especially if you agro a detector, take those out first. And do objectives first.
Guys why is this team game not designed around solo play!!!!1!1!!The devs should make it that solo players just instantly win matches by shooting their pistol once.
I wanted to have more challenge, but I wanted to just surpass it easily while the trash noobs suffer, despite me quiting the second I die. Jokes aside, it is hilarious to see a level 97 run straight into the main automaton army and expect to win.
@@kaidenelliott4408 As always, one of the Helldiver's most effective tools is their feet: when the going gets tough, run away and come back later. I know I'm guilty of it as well but the number of lives you can lose ploughing headfirst into the automaton meat grinder regardless of experience is honestly embarrassing.
I am not super sure. I didnt want to micro manage my team, but if I had to guess, maybe its an easier target for them to hit. Could also be that if you are close enough and moving/diving forward as you fire, it'll strip the leg armor in 1 shot instead of two.
Hi, that’s me! Mostly I was going for legs here for two reasons. One, because I got the hang of the “walk forward at close range” trick to strip armor on the leg in one shot. Two, because a number of times the chargers were going after other players, and they were side-on to me or at an angle. With the way their leg armor juts forward it made it a safer target in some cases. Plus, I knew Kai would be on top of following up with some HMG fire to finish the job 😅
Sometimes you have to pause for a second to let the reload go through. If the supply block doesn't remove itself, then the resupply did not go through. It's unfortunate, but that's how it works.
“Can’t nerf teamwork,” oh they’ll find a way. When they can somehow nerf a weapon purposefully, accidentally, and visually - fucking visually, (I have no idea how they managed that) - I wouldn’t put it past them to see teamwork as too powerful.
How to tell if someone is a redditor - 1.) They don’t care about any other mechanics/gameplay loop/problems, and instead cry about the bandaid solution of buffs as if it would fix everything.
Ngl, the average helldiver players is rather bad. Most players just drop and go alone doing objectives without following the team, 0 teamplay. I mostly play helldives (lvl9) and now super helldives, once I got a team of random that was sticking together and Super helldives is super easy when you have a team that stick together and know what stratagems to bring for the job.
Teamwork can’t be nerfed, skill can’t be nerfed, it can only be buffed. If you think complaining and whining will make you a better player and blaming weapons instead of your lack of skill, then you are not a true gamer.
23:10 "I don't think I've seen that many enemies at once" how do I manage to get swarmed by more enemies than that at level 6? I swear I'm a bug magnet
I was more referring to the taking on the outpost as a whole, so basically the 11 minutes of uninterrupted combat it took to put that nest down for good. That said, you might still be a bug magnet. Leave the snacks on the ship, maybe you won't get as many of em.
@@CommissarKai Yes. Putting less food in the suits and more ammo will allow the Helldivers to spread democracy EVEN FASTER! Contact the ration's officers. We need those snacks to come in BIGGER BOXES!
If y'all wanna learn the ways of teamwork and cooperation in a more direct way, join my platoon on discord. I pulled these three helldivers from there, so if y'all want to play with others willin to cooperate, enlist today! Link is in the description of the video.
Probably should have mentioned it in the video, but lesson learned.
Enlisted this morning, thanks
I agree
One of the most important changes i saw between level 10 and the rest.... is that the scuad of randoms is much more collaborative and stick together each with their own combined arms... making us a multy arm force of shock... even without talking.
Yhet i have to say it
The only ones complaining are unflexible losers that are too afraid to try to work as a team or break the ice with talking.
I literally don't mind most of the Nerfs unless they are game breaking... because it forces me to adapt, trie new things which nit only showed me i became much more beter than befeore.. to the point I only die like 3 times more or less up to diving and extracting... but also turned me into an automaton destroyer in level 9...(still perfecting level 10)
Be better playing.
Yet always, of course, we as a community should ask for more quality in the devs.
I am not a fan of all this new fangled technology. But I got back on Discord to enlist.
“Commissar Kai- WANTS YOU to defend democracy
Hello Kai,
I got a comment from someone claiming to be you on reddit (wasn't sure if it was actually you which is why I make that distinction), I wanted to respond to it here under the video so you know I watched it, this the same comment Ieft on reddit as well. I am writing this comment before I've finished the full video, however I think the points I'm going to make will still make sense without the full context of the video.
First off, I like your videos and this video has been great so far. It's very good information for new players and even some veteran players too, if they are not familiar with working with their team before this patch. Helldivers is a team game at the end of the day, and I understand that aspect.
That all being said, here is my argument:
The tips and strategies you share in your videos are great, but let's be honest-most players aren't going to stumble upon that knowledge on their own. The game is full of inconsistencies, like unpredictable enemy behavior, ragdolling, weird hitboxes, and chargers with wild turn radiuses. Plus, some mechanics just strip away player control-like one-hit kills from certain enemies, constant flinching, and back-to-back fights. Even if you’ve got a good team, all it takes is one moment of chaos, and everyone’s wiped out, losing their support weapons right when the horde starts pouring in. Your primary weapons feel useless, and even if you reach your support weapon, there’s no time for a slow reload just to take down one charger. Even top-tier players can’t always keep up with that kind of unpredictability.
In your video, you show how teamwork can make a difference, but in a real game with random players (which is what most solo queuers deal with), people aren’t on comms like that. Players shouldn’t be punished for not using a mic. Sure, we can try to spot enemies and coordinate, but being FORCED into that one specific playstyle feels really restrictive and kind of kills the fun.
Even if the game isn't designed for solo play, the goal is still to clear the map quickly and capture planets. It’s crazy to think that an individual player can’t have any meaningful impact on their own. The mechanics don’t exactly push you to play as a tight-knit military unit. In your video, if you weren’t there leading with constant communication, getting feedback from your team, and carrying the team I doubt they’d have finished a single objective.
If a skilled player can’t win a level 9 mission solo without getting lucky, that’s a sign that the game leans too much on luck. Dying constantly because of mechanics you can’t counter isn’t a skill issue-it’s a design issue. Even good players can’t show off their understanding of enemy weaknesses or mechanics because they’re forced into a specific playstyle.
Instead of limiting playstyles, the game should focus on making things fun with more interesting mechanics that will allow you to deal with the onslaught, rather than making solo plays completely unviable. For example, what if stratagems had combo effects-like a gas strike becoming flammable when you or a teammate hits it with a flamethrower? Not saying they need to add that exact thing, but it would be cool if teamwork had more dynamic options rather than just one viable playstyle. When the game is this limited in progression, having more variety is what keeps players coming back for more.
It would be great if you could gather up some Old Geezers and run them through Helldive. I'm 74 and I usually play at lower levels, but would love to spread a little democracy love on those nasty enemies. I want to add that the teamwork on this mission was probably the best I've seen. Good job to all.
I would love to watch a video like that!
43 here, daddiver I would love to run with the Commisar.
I think you should get some players moms and teach them how to play 😂
@@NathitTheGamer 🤣
This 47 year old Helldiver salutes your dedication to the spread of democracy. I usually play level 7 or 8 and am always looking for strong team players.
"Officer of Optimism" I appreciate the great attitude all the time. Democracy Protects, Sir!
Hey man, just wanted to thank you given the absolute vitriolic and downright seething commentary that's prevalent in the subreddit, and many content creators on YT right now.
Your focus on showing just how much works, and on being a positive community member even when things go wrong, have been awesome. I've enjoyed each and every one of your uploads.
Looking forward to your future vids!
Least favorite part of the gaming "community" is the whiners, such a relief to hear positivity
Agree 100%
Positivity is cool and all, but developers don't seem to really respond to positive criticisms, especially when said developers have an "us versus them" mentality :)
@@Ashen_Night116 Devs don't really respond to unfounded negativity and death threats either.
When the discourse reaches the level of "AH only nerfs", even though they've buffed stuff significantly in every part of the loadout, often into the S-tier picks (blitzer, dominator, IB, tenderizer, adjudicator, rocket sentry, all sentry durability buff, MG, HMG, HMG emplacement, senator damage and speed-loading, Stalwart, AMR, OPS, Orbital Gatling, Orbital Gas, Orbital Airburst, Walking Barrage, etc), just to have the community outright ignore those efforts?
Doesn't feel good.
@@thepromman IB was nerfed, tenderizer is only light AP, adjudicator is the only actual good AR because it has medium pen, sentries are useless in D10, stalwart/MG/HMG/HMG Emplacement is useless above D7, Senator only got a speed loader, orbital gas is a massive meme because it only kills trash when trash isn't the issue, gatling has SOME application, AMR is best against bots because they have actual weakpoints, walking barrage absolutely needed the buff to be useful, airburst is trash against anything with armour.
Like come on dude, even I can see that they're barely done anything of value to balance, outside of like 6 things in the 7 months that they've balanced, with at least 90% of the patches effectively RUINING multiple weapons. I was optimistic in the beginning about AHS's efforts, but now? No, I'm not glazing and gargling their balls like some people here will.
My theory is that the devs want more teamwork in higher difficulty, so they nerf weapons. Then the community complains, because those are the players that don’t play as a team, which is definitely the majority of players.
Then why didn't they communicate this vision with the community? Why did they bullshit the community with their "realism" vision?
COMMISSAR KAI YOURE AN ABSOLUTE ROLE MODEL FOR THE COMMUNITY AND I ALWAYS TRUST YOUR BUILDS TO SLAY ENEMIES OF DEMOCRACY!
I’m so grateful that there is at least one TH-cam channel that doesn’t whine and complain because they don’t understand what this game is about. All of these people saying balancing and nerfs aren’t necessary for pve are going to ruin the game if the devs listen to them. It is a team game. You are supposed to feel powerless by abandoning your team. The weapons ARE powerful enough when they compliment each other. We are fighting an entire army with 4 people. The odds are supposed to be against us. The fun isn’t killing everyone and being powerful, that gets seriously boring. The fun comes from pulling off the impossible as a team, and teamplay causing creativity that makes every drop feel unique. I’m glad the devs nerf things that enable people to feel confident enough to abandon their team. It’s seriously annoying to see everyone scratch their head and wonder why balance is necessary. It’s because the only thing that keeps people playing is the challenge. I’m also tired of everyone wanting super helldive to be easier by buffing weapons. There is difficulty numbers for a reason. If 10 is too tough, don’t play it. People looking for a challenge don’t want the hardest difficulty to be the standard one.
Your comment is a Breath of Fresh Air! Than you.
Exactly man.
While I agree with your endgoal, I do not think nerfing weapons is the way to achieve it. Some people are able to do solo super helldive, they can still do it with nerfed weapons and it's just annoying right now. There is not a lot of incentive to stick together although I love it. Sometime you can just beat the odds by dropping smokes and getting out. Only the bunker door opens with more than one person. But there's a lot of stuff you can do alone and nerfing weapons did not change it. I want to play with my team but there have to be another way.
@@NewYear7878 I do agree with both ideas. Teamwork is incredibly important. There are harder difficulties planned, so the players soloing the hardest can keep it up. There will be something eventually that they cannot solo without specific circumstances. People need to quit complaining that the game is ending just cuz the weapon they used got nerfed. HOWEVER, I do agree that nerfing probably isn't the answer to their problems. From what they've said, it seems that nerfing wasn't even their intentions with the changes they made. If this is true, their complaints are just white noise that shouldn't matter. Arrowhead simply needs a few more testers to check changes before release. They definitely need to make sure that EVERY weapon feels different and has different functions for the sake of this game. Instead of nerfing the stronger weapons, they should consider that maybe a lot of people just have the same playstyle. They could instead try to make variations of that weapon that all help those players who use that same playstyle to run with slightly different weapons. Make it difficult for the players to effectively tell which weapon is the best with side-grades, that way they cannot choose a meta. They can simply choose their preferred build for the situation they are faced with. GG everybody wins.
I just enlisted last week. So far I have met some very honorable divers. I suffered a brain injury resulting in severely damaging my short term memory. Calling in stratagems is extra difficult for me. I would say that 90% of every mission I’m in results in fellow Helldivers teaching me, carrying me through missions and letting me test out new weapons. I couldn’t be happier. The comraderie is probably the best I’ve ever experienced
Have you looked into Hyperbaric Oxygen Therapy (HBO/HBOT)? It can heal brain injuries.
If your keyboard has the option you can always look at setting up macros (I don't think that damages any ToS for the game ) so all you would need to do is press a certain key to do the pattern required - that way if you get a few strategems you fall in love with you can rely on them, rather than getting frustrated with the DDR.
Also welcome to the Corps!! Proud to dive with you, for Freedom - FOR DEMOCRACY
@@kaisarfaust5625 believe it or not I actually play on a laptop but that is a really good idea, I wonder if there are macro options where I could set it up to press “ctrl+shift+1,2,3” etc?
2:12 "uhh which one are you?" Is so relatable. I don't play with people with mics all that often other than friends but the last time I did one of them would say something and I'd have no idea who I was responding to
Showing off the true meta for this game
The meta has always been team play it’s just that we were too blind to see it.
lol, devs trying to stop a meta from being there and you pointing it out is exactly what’s the problem. Shill
This was great to see. I don’t think most people understand that individual skill is the least important thing for clearing Super Helldive.
Thank you for having me along! It was a fun experience to have. Even though 2 of us were primarily bot fighters, we had good team cohesion to see it through.
Important note for supply packers: you get the supplies AND the backpack refill when you pick up a resupply brick. So whenever that resupply is off CD, top off your buddies from your pack and then take that whole thing for yourself. That way you double dip your supplies and your supply drop can basically travel with you.
The only way to double dip is when someone (including you) who isn't full on ammo/supplies hits the supply box while wearing the backpack with empty slots. If your ammo is full, hitting the supply boxes just replaces the backpack boxes you gave to your team, and they might as well just grab the supply box from the drop.
For maximum teamwork-fueled efficiency, if you hand off the resupply backpack to each person who then gets a single resupply box, everyone gets a full resupply from the calldown and the backpack ends up full.
If you can't coordinate that, the next best thing is when resupply is called in and your backpack is full, resupply one teammate and then hit the box to refill yourself and replace the box you used. Or, if you've used more than two stims or grenades, resupply yourself once before hitting the calldown, allowing you to replace the box you used and getting twice as many stims/grenades back.
Dude, I would love to dive with a team player like you, my favorite thing in this game is coordinating with people and wrecking shop because we make each other stronger. This is the kind of fun this game can be, and it's exactly why I never get tired of this game, no matter how much negativity surrounds it.
Join the discord if you like! Be happy to have you in the platoon o7
I dove once with Kai as a rando, then found his DIscord. There's about 8 or 9 guys I dive with on a regular basis, all times of day. You can usually find SOMEone on Discord ready to run.
@@iantarasevitsch3325 This is true. I only just recently joined the discord, but there is a lot of cooperation there. It's EXACTLY the kind of community that we want the Helldivers of Super Earth to be. All enemies of democracy beware... We'll overcome anybody who threatens our way of life!
Awesome that Kai is helping bring together squads that stick together. 👍👍
Can't Nerf Teamwork RAAAAAAHHHHHH 🫡
It’s a breath of fresh air to see a video like this with all the negativity going on lately with the vocal 10% of the community.
I'm tired of all the ragebaiting, yeah it sucks that flamethrower got gutted but they completely ignore all the buffs every patch.
I'm way more disappointed in the new enemy designs that came from the update.
Personally I think most of the enemy designs were great. The Rocket Tank is devastating and gives the Automatons their own enemy version of artillery, but it’s slower than molasses and big, thus vulnerable to anti-tank weaponry. The armored chicken walkers are more beefed up and don’t have the same vulnerability as the AT-RT clones, but their rockets can be shot to destroy them, thus giving them an interesting vulnerability (unless you just use the Railgun). The Spore Charger adds a level of fright to the bugs because they kill visibility.
The only enemy whose current design I don’t like is the Impalers. Their tentacles are too fast when they swing, so there’s no counterplay against them if you’re caught by several of their tentacles other than hoping a teammate finds and kills the main body in time. Slowing down the tentacles so they can be dodged would be a good fix for them. I also came up with an idea that the Impaler’s tentacles act instead as a jail system, making it so that when they appear they only swing at you if you try to run from them too far or there’s no other bugs nearby, thus the Impalers would act more as a support unit than an offensive long range attacker.
@@JC-eo2qe This is really clever. I like your style of thinking. AH needs to see this. Imagine if you just had to hold still when the tentacles appeared... But you had a limited amount of time before the swarm overwhelms you... If you try to move, the tentacle swipes at you, ragdolling you and dealing a small-ish amount of damage. If you are prone, you can dodge the swipe, but then the tentacles will do the stab attack which will potentially kill you. It would take a LOT of effort for them to program the proper behavior parameters, but it would be SO much more interesting than the constant unavoidable rag-dolling that currently happens. I'd prefer less range too. They need to add another flying bug for harder difficulties. Something that spits like the little green ones. That would be dope too! More weapon variety AND more bug variety! That would make the game SO MUCH FUN!
I'm just 4minutes in but didn't want to forget.. Thank you @CommissarKai for this video. I've had to temporarily phase myself out of the game to avoid all the current negativity. More content like this is just what the community needs if you ask me. More teamplay and problem solving as a group
If you're in the discord, I'll play with you when I'm not at work. I'll say something in the looking for group chat to let you know who I am. I don't want to say it in the comments section. The internet has many enemies of democracy!
I had one day of phenomenal team runs and friended up w one of the fellow divers post patch.
Diff 10 is crazy fun with a team wanting to work together
Wake up Lady Liberty, new Commissar Kai video just dropped
When supporting a spear user, it's a good idea to stun the charger when its facing him head on. Spear has really high probability of one shotting chargers when the spear is in line with its head and there's enough distance from the charger (20:19 would have been a good stun since the charger lines itself to both the recoiless and spear user's direction)
It's also a good idea to pre-emptively stun the charger when it's still far from the spear user so it remains in the one shot kill zone as long as possible. All the spear user has to do is to position to be in line with the charger's head (19:21 a stun at the charger in the left might fix him long enough for the spear to reload and fire within the kill zone, chain stunning would buy more time).
Generally it's a good idea to chain-stun chargers even at medium distances so they do not have the chance to get in and wreck havoc on your lines. That's why the +2 nade armor is really good with Kai's role since you'd be getting dibs on the resupply most of the time due to the doubling resupply pack trick. You could spam stun grenades like crazy and control the chargers.
It's also a good idea to lure bile titans to face the spear user if you have aggro since spear can also one shot bile titans when it hits the face.
Helping to ensure these one shot kills are important since it makes the spear more efficient and less ammo hungry.
Also tips for spear users, if you want to consistently one shot chargers on your own, run the stun grenade yourself. Stun chargers when they are facing towards you with you, position yourself to the proper kill distance and angle, and fire. Too short of a distance would make the rocket hit the back of the charger, and even completely miss if you're too close. The wrong angle would make the rocket not hit the head. Both has to be right for the spear to hit the head. You can also use the lay-away trick to gain a bit extra distance when firing at your target as insurance. The moment you lock in to your target, dive backwards; once your back hits the ground, you fire. You can also dive towards left or right to align yourself to the kill angle when laying-away.
Spear is really fun to use when you learn to consistently one shot chargers and even bile titans (though a lot harder and less consistent). It's all about positioning and timing.
Great tips. Democracy thanks you for takin the time to write this out!
@@CommissarKai Thank you good sire. I love running the supply backpack myself and seeing this gameplay/style makes me really happy
Good tips for the spear, thank you! I'm not the most experienced at fighting chargers with the spear as I'm primarily a bot fighter. I was indeed carrying stun grenades but again my lack of experience with bugs was definitely holding me back some.
@@LeroyOfHick You did your duty Trooper! That's all I can ask of anyone dropping in with me.
Actually not a probability, but where u hit the charger. A direct headshot to a charger will always result in a 1 shot, and you can often guarantee this by walking backward after a charger charged (or stunade) to get that headshot distance. This is suppose to work the same on bile however because of the bug that bile sometimes don’t take damage to the head bug, the one shot on bile is actual probability.
my first time watching your channel. I love how you show quick tips on the side of the screen! really helpful for new and old helldivers. its also great to see incredible teamwork and how well you play in teams.
When you get hooked up with a good squad and crush it, there’s nothing like it. Feels good when everyone is working well together. Good coms on this mission. Enjoyed watching the video.
great video, the teamwork aspect is so important in this type of co-op shooter. Thats why i loved playing deep rock galactic.
Great teamwork! I’m fully maxed out in the game, and the most rewarding play style is definitely teamwork.
When I get to resupply a spear player’s ammo with my backpack.
Taking down a titan chasing a guy with no more stratagems left.
Being a loader for a recoilless.
Seeing a teammate get launched to space.
It’s nice to be needed and great to be appreciated.
00:30 wait, am I the egghead loadout wiz? 😂 Honestly such a huge compliment though
Well I was late to the call because of my kids not wanting to go to bed... So I know which one I was #CasualGamerDad
Love your videos and your amazing attitude and positive message, awesome seeing uploads from you
Such a great video! Thank you for bringing us on this adventure.
nice teamwork, truly a fine example of super cooperation.
Great videos sir! It’s a breath of fresh air to see videos of people having fun, and being true fans of the game.
Very entertaining to see such great teamwork! This is when the game is most fun to me.
I love the teamwork. The communication is beautiful. Way to make it fun :)
Good to see someone willing to work with inexperienced players. Too many so call "elites" acting hostile towards new players in this game
Yeah. Most of the time when I meet a level 150 player they die quickly and immediately leave. If they stay, they start yelling at everyone for not doing a good job in chat.
See the thing is, those inexperienced players are communicating and listening to the better player. Something that is very rare. I would gladly play with any player, even if they're absolute poop, if they communicate and let me know what they're doing 😂. I'll gladly take a "bro I'm sorry I gotta toss this airstrike on your location we're being overwhelmed" and getting cooked by said airstrike vs suddenly red orb next to me and I explode with no reasoning.
Yeah. That is very common in gaming, no matter the game. It's so sickening to see people acting hostile towards children IRL or new players in-game instead of TEACHING THEM HOW TO BE BETTER! That's the goal right there.
@@FrozenByFire3 That is a good point. If they listen, they are good to go. You teach, they learn, maybe they can end up teaching you something as well. They don't listen? Well... Then it's just a matter of time before you're putting a stratagem beacon right on top of their Chaos-diver behinds.
19:00 man, I was so tunneled in that I didn’t even notice the call to flank left here. Something for me to work on in the future.
Subbed! Love your attitude and emphasis on team work. Best way and most fun way to play!
Hahaha, I am also the Stalker hunter for my team, as soon a Stalker pops up and I have the chance to, I stop to analyze the map and find their nest, I mark it on the map and we go hunting. I have a 100% accuracy in finding their nests now
same here. since there's only a few variants of the nest, you eventually learn to subconsciously spot them
I really love being able to hear yalls comms during this mission, but your voice over in the last video was great to hear what your thought process was, like a couch doing post game analysis
huh....I remember your voice from an OP I did weeks back. Was positively surprised by someone actually talking for once that understood the game and made quality callouts. Maybe we will meet again on some random Super Helldive, friend! Spill oil and remember Creek.
Common Commissar Kai W
You are the best hd2 TH-camr ever man. I love the little on screen tips, maybe make them stay there longer so we can read them without pausing 😁
This one was a bit of a rush job. I'll make sure they're up longer in the next one!
Thanks for showing how awesome the game is. I've been experimenting with this loadout and love it.
Awesome video. This is what the game was made to for. Question, did you give the noobs any amor recommendations. I know I always wear light armor but I don't know what the best recommendation for shepherding a new player is.
@PYROninja64 I didn't give them any specific recommendations that I can recall, but I highly recommend you either go with super light armor for maximum mobility or go with extra grenade light armor. Grenades are just super strong against the nids
THIS is the kinda teamwork I want and have been craving for years! ...And have not got with any of my crews. Best I get's with specific individuals.
You're welcome in my platoon anytime helldiver o7
Glorious video. Loved it to bits. It's fun to see how the beginning is well organized and you feel invincible, and then once you get dispersed because of difficult setbacks it really devolves into chaos... leading to you trying to reorganize the group. Very well done.
I wonder, was it a first try? The team looked like they were working very well together!
"You can't nerf teamwork" is a killer liner and well worth the thumbnail!
This was the second game in the operation. The first one we did, we still cleared it, but we all died waiting for extract. I wanted to include parts of it to tell the story, but I just ran out of time. I'll get it next time!
@@CommissarKaiThat's an excellent track record then. Double ggs!
And thank you for the answer. :)
My favourite thing other than a complete run on lv6 or 7 with an incredible squad that are basically republic commandoes is to find lower level players on level 3-6 missions and assist them. But these days it can take almost an hour for me to actually join a mission and if I do, I get disconnected halfway through
Beautiful wholesome teamwork in the form of war crimes.
Hey Commisar, I've always wondered how a team would operate with a exosuit user at its center. Think you could make a video out of that idea?
Update: I joined the Discord :D
I’ve really been wanting to do a combined arms infantry-mech thing too, I vote for this!
a patriot and emancipator with an anti tank specialist and crowd control specialist would be awesome to see
I was a tank commander back in the first Helldivers game. I would GLADLY pitch in for a video about this. The strategy would be completely different. Back then, I would APC, then drive backwards behind the team to protect them from the MASSIVE horde of enemies that were following us. Even when the main cannon ran out of ammo, I'd still be driving it around just due to the armor value and distraction effect. Not sure if that would work with these lousy mechs suits, but I'm willing to try anything for the sake of SUPER EARTH! Even if it's untested...
That was an absolute joy to watch, well done sir!
Keep fighting hard, my friends. Don’t lose sight of what we came for. Not to show off our skill, not to kill enemies like a video game. We enlisted in this war to fight for democracy!
I hope we get to ive together somea Commissar. Teamwork like this is inspiring to see!
There's a whole community of like-minded divers on his Discord. Dedicated channel for peeps looking for a squad to dive with.
Love to see stuff like this! Very wholesome!
Always giving us good vibes. Thanks for the video 👌
I heard that "the audacity!"
Democratic tip: load a shell in between firing to keep that shotgun shooting for longer
When I play with my brothers, I usually go with the supply backpack and the quasar, however, with the news of the heavy machine gun getting a buff I might give it a go.
Also, I made the mistake of saying “who needs cookies?”
The HMG is easily one of the strongest support weapons in the game right now.
It can take out tanks, hulks, chargers, factory striders, gunships, Bile Titans, impaler, Alpha Brood Commanders, and hive guards.
Definitely run it with the supply pack for maximum Liberty dispensation.
I'd like a cookie
This is the kind of content that needs to flood my feed. I appreciate you. The voice of the people having positive experiences with HD2 in the community is being drowned out by all these pessimistic, internet-softened, cry babies.
It's great to watch people like you and spike, just tired of everybody covering the "drama*.(Not saying it's not warranted but I just wanna play the game at this point).
The Gas and Smoke orbital strikes do have an actual physical impact so they can destroy stuff like fabricators on a direct hit.
Your onscreen notes are really helpful
I'd also like to point out that this is why it's good if ALL players should keep their ears on for communication, not just their discords. ALSO, if you don't want to use a mic, know that communication wheel. It works surprisingly well as well as marking targets and locations via the map and live by sight.
the game is still fun, but sure enough some of it feels LESS fun. I can beat Super Helldive with other good fellows fairly regularly. Just the changes in HOW they made it harder makes it feel a bit not a satisfaction, very artificial.
Thank you for bringing in true actual criticism, not whining. Keep up the good work soldier!
I agree
One of the most important changes i saw between level 10 and the rest.... is that the scuad of randoms is much more collaborative and stick together each with their own combined arms... making us a multy arm force of shock... even without talking.
Yhet i have to say it
The only ones complaining are unflexible losers that are too afraid to try to work as a team or break the ice with talking.
I literally don't mind most of the Nerfs unless they are game breaking... because it forces me to adapt, trie new things which nit only showed me i became much more beter than befeore.. to the point I only die like 3 times more or less up to diving and extracting... but also turned me into an automaton destroyer in level 9...(still perfecting level 10)
Be better playing.
Yet always, of course, we as a community should ask for more quality in the devs.
This video explains a lot about how unnecessary nerfs are.. teamwork and skill would solve so many problems... NGL. Good work Kai in showing the reality.
I still get nervous over how close HD2 players stand to their drop-pods.
Those things didn't always land on the laser in HD1 💀
Yeah. I still haven't gotten used to it. I stand WAY back most of the time.
So youre saying, i gotta bring you on some super helldive bots eh? I need people that communicate on my team since its hella fun to be a coordinated team.
Good video!
Could you do a commisar loadout
Let me explain
One of the steeled veteran amors because its has a robot arm
Peace keeper pistol because commisars uses a pistol thats similar to the peace keeper or throwing knive because they use blades aswell
Really anny rifle for primery but i really want to see the adjudicator
Support weapon recoiles rifle because they use something similar (they are the Tiny bots)
You can use anny other stratagems ( of the 3 remaining slots) and any booster
Could you please do this i wish you much luck and success 😀😃😄😁
Love it! Been trying to apply more of your tactics within our group, Helldive’s have never been so fun. Out of curiosity, do you prefer the heavy machine gun over regular mg on bugs? I was under the impression it didn’t have any armor break points compared to the regular mg.
That’s true, but the higher durable damage makes it slap against commanders (both brood and alpha), and it decimates spewers as well. Makes it a great flex pick against some common problem enemies.
I love this. Honestly loving the hmg. Just wish it would have 100 indrum or 1 extra drum. Other than that i think its almost a perfect bug gun. Autocannon for bots. Hmg bugs
Now if I can only get my teammates to work with me instead of doing their own thing 😂
I know that feel. Sometimes, all you can do is be their support; nudge them with marks, supplies, reinforces; and just leave if it's obvious they can't teamwork or blame you for everything. Most players matter.
Some of them eventually catch on that you're covering their gaps, giving them good flanks, and picking better times and places to fight. It's something we have to teach each other, and a big reason why I still love this game.
I’d love to play with you, I can play on super helldive but I think I could learn a lot about teamwork from you.
With a communication like that, the game is really different and a lot more enjoyable. I run in great teamates my last diff 9. One of the guys keep reloading me and my spear. It was awesome (tho way more messy than your game ^^ I'm still laking against the bug)
This game is designed around teamwork. That IS how you spread democracy. United we rise to defend SUPER EARTH! Divided we fall down the path of chaos.
Good game, good Crew 🍻🪬👽
Videos like this are why I truly believe people are overreacting about the nerfs. They act like the entire arsenal has been made obsolete but there's a wealth of options. And they're too focused on "meta" and their "primary" weapon to realize that a good _loadout,_ great teamwork, and spacial awareness are the things that can win you any difficulty.
I mean, it's not even that. People want to "slay out" with every weapon when that's not how they should be viewing things. In HD2, you should be looking at every weapon as a tool. Carefully considering what its strengths are, what it's weak to, and how well it covers/is covered by your teammates' loadouts.
I do honestly believe this gameplay is a prime example of what AH actually tried to balance around.
It's why I hold those who whine about everything needing a buff in such contempt because I just know they're doing their own thing every mission instead of working with their team.
@@horrorfan117 Agreed.
@@horrorfan117 People want weapons to be USEFUL, something you clearly can't comprehend. Why do we have 4 useless assault rifles? 4 light armour pen assault rifles that might as well not exist anymore due to the insane amount of armour spam that occurs? The only function the SMGs serves is to be used to with the ballistic shield, they don't do enough damage, the Pummeler HAD the benefit of really good stagger, but then they removed that. The Crossbow and Dominator are the only weapons that are actually good in the DEDICATED explosive category, the removal of shrapnel from the Eruptor made it worse on ammo economy in every aspect. The energy weapons don't even see much use anymore outside of the Punisher and Blitzer because the others are just take too long to do anything. The DCS is literally the only DMR worth mentioning, considering they had to buff it what? Four times? So that it was actually usable?
If the game needs to be balanced around teamwork, then don't make the one way it actually works the most jankiest piece of shit on the face of the planet. As well, players already exemplify teamwork in the game, by simple virtue of covering fire, you will see it CONSTANTLY if you actually pay attention. On top of that teams more often then not split into two to cover more of the map and get more objectives done quicker, and reconvene at the final main objective, on top of doing the whole no diver left behind.
People like you are the problem, not the solo players, they're playing solo minding their own business.
@@Ashen_Night116you really didn’t comprehend you they said.
@@greenleader7386 Doesn't seem like you did either.
All I ever wanted to be was a good Death Captain. Bringing Democracy's fury to the enemy and it's fraternity to my squad mates. But the tree of Liberty and the Fuel Tank of Freedom aren't slaked by a light sweat. They need blood and by the super gallon. I need to be able to dive solo, but I've hit a wall.
I can be an to a good team of randos 6,7,8 with no comms. But my fellow Captain and I drop with comms for a DBD duo and we get squished consistently on 6.
Before you leave the bug front to bring the righteous code of deactivation to the abominable bots, can you show us the way to double team the bugs properly? How to pin em and stick em. How to stuff em from both ends at once. Commissar, show us the way.
At least one of you should go for light armor. With the high mobility, you can bring a shotgun or a weapon that can quickly take out the hunters and leapers. The lightly armored fella should kite the bugs, draw their attention and get them to chase. Shoot down the ones that can outrun them. The other player can pick any armor they like, but they focus on pushing in on the nests and laying down covering fire for the guy who's kiting. Whoever is better at aiming and shooting with precision should take this role. Your loadout will be important too. Runner should bring mines and a turret or two. The gunner should bring ordinance, such as an autocannon or grenade launcher for quickly wiping out the nests before too many bugs overwhelm you. Heavy ordinance stratagems for quickly taking out chargers or impalers that spawn on you. Should be doable with a bit of practice.
So good
CommissarKai: You can't nerf teamwork!
AH: Hold my beer...
AH, I have a message for you. Do not nerf everything in the game. But don’t buff everything in the game, at least not immediately. Let things slowly gain relevance, because we either need to clear these traitors people who think war should be easy or rehabilitate them. So wait them out, and just change direction. We have shown that the true fans will stay throughout the Hell of which we dive in.
@@kaidenelliott4408 have you ever see their website?
Read the paragraph for helldivers2 there its similar to helldivers1 but well hd2 is just a remake of hd so the vision doesnt change much
25:17 well, at least you got your reload on primary and secondary....
Do you want to know something? I was playing an extreme difficulty bot mission and forgot to switch my primary from the cookout. I was prepared to mostly use my railgun, because I had a supply pack, but the cookout shredded and it is my main primary for both sides now.
Excellent video.
this is a great video, but these aren't really noobs they were people with experience, seeking teamplay, picked from a discord or something because they are all WILLING to listen to this dude and competent enough to actually follow through, somebody just beginning, a noob, could be told all day and will mess it up ex. "ya'll two clear the nest we'll hold the breach" somebody on their first mission or 2 will prob mess this up not to mention they wont be kitted with all these weapons that are actually effective this isn't the same as finding actual noobs (1-10 matches in so they'll have at least some stuff) and one experienced guy and trying to do this.... having stuff like the cook out and flashes prove they've played a good amount as well not to mention stratagems
That’s true, but he did specify Super Helldive Noobs. The three of us had played various amounts and difficulties before, but not on lvl 10 vs bugs.
love your videos and your accent
This video makes me angry that the ridiculous "anti-cheat" turns off my ASIO drivers and I can't use a microphone. Dumb.
Suggestion: keep that text on the screen a little longer.
Solid gameplay but Im suprised at how often you engage when you could just avoid. Too many players cause themselves soo much extra work.
That’s really us noobs in there causing that. He even points out at least one breach we could have just dodged, but he wanted to showcase how to contain the breach.
Lvl 10 versus the bugs isn’t that bad. Lvl 10 versus the Bots is insane at times. Especially if you agro a detector, take those out first. And do objectives first.
No, you don't understand! I can't solo the map on Super Helldive using only my primary therefore the game is terrible.
Guys why is this team game not designed around solo play!!!!1!1!!The devs should make it that solo players just instantly win matches by shooting their pistol once.
I wanted to have more challenge, but I wanted to just surpass it easily while the trash noobs suffer, despite me quiting the second I die. Jokes aside, it is hilarious to see a level 97 run straight into the main automaton army and expect to win.
@@kaidenelliott4408 As always, one of the Helldiver's most effective tools is their feet: when the going gets tough, run away and come back later. I know I'm guilty of it as well but the number of lives you can lose ploughing headfirst into the automaton meat grinder regardless of experience is honestly embarrassing.
Good lord is the elitism stifling here.
They really need to work on the balance still.
Nothing survives a direct hit from a 500kg bomb.
Strong work
Dope video
Bro posted
May I ask why the recoilless user was going for the behemoth charger legs if they take two just to pop, when two to the head will kill it?
I am not super sure. I didnt want to micro manage my team, but if I had to guess, maybe its an easier target for them to hit. Could also be that if you are close enough and moving/diving forward as you fire, it'll strip the leg armor in 1 shot instead of two.
Hi, that’s me!
Mostly I was going for legs here for two reasons. One, because I got the hang of the “walk forward at close range” trick to strip armor on the leg in one shot. Two, because a number of times the chargers were going after other players, and they were side-on to me or at an angle. With the way their leg armor juts forward it made it a safer target in some cases.
Plus, I knew Kai would be on top of following up with some HMG fire to finish the job 😅
@@KaliFortuna aye fair enough
At 18:04 it seems that refilling doesn't expend the backpack charge. What's going on?
Sometimes you have to pause for a second to let the reload go through. If the supply block doesn't remove itself, then the resupply did not go through. It's unfortunate, but that's how it works.
“Can’t nerf teamwork,” oh they’ll find a way. When they can somehow nerf a weapon purposefully, accidentally, and visually - fucking visually, (I have no idea how they managed that) - I wouldn’t put it past them to see teamwork as too powerful.
@flarefox3118 It's OK, no one uses teamwork, so it won't be nerfed ;)
How to tell if someone is a redditor - 1.) They don’t care about any other mechanics/gameplay loop/problems, and instead cry about the bandaid solution of buffs as if it would fix everything.
A fallback position/regroup point... lmao this guy is using real infantry tactics
180m is way to much range for those impaler
The range don't bother me, but I do wish it had a sound cue to let you know the general area the impaler is in.
Very nice
Ngl, the average helldiver players is rather bad. Most players just drop and go alone doing objectives without following the team, 0 teamplay. I mostly play helldives (lvl9) and now super helldives, once I got a team of random that was sticking together and Super helldives is super easy when you have a team that stick together and know what stratagems to bring for the job.
Impailer has 180 m range? It is not realistic, wtf devs. I was suprised that I'm 100 away from him and it still spam tenacles.
I like to join your discord but the invite has an error? for some reason it doesnt accept me. I hope I can play with you guys
Teamwork can’t be nerfed, skill can’t be nerfed, it can only be buffed. If you think complaining and whining will make you a better player and blaming weapons instead of your lack of skill, then you are not a true gamer.
23:10 "I don't think I've seen that many enemies at once" how do I manage to get swarmed by more enemies than that at level 6? I swear I'm a bug magnet
I was more referring to the taking on the outpost as a whole, so basically the 11 minutes of uninterrupted combat it took to put that nest down for good. That said, you might still be a bug magnet. Leave the snacks on the ship, maybe you won't get as many of em.
@@CommissarKai Yes. Putting less food in the suits and more ammo will allow the Helldivers to spread democracy EVEN FASTER! Contact the ration's officers. We need those snacks to come in BIGGER BOXES!