SideFX should give you an award for this. It's a shame how little there is about APEX. I hope that more tutorials will come out and that it can be consolidated as a rigging system in the industry. Thanks for this series.
I'm thinking Sidefx doesn't want to spend too much time creating info on this tool while it's still in beta, but it's already so powerful I figured I'd share what I learned as I use it. Once they fully flesh it out people won't be able to ignore it
Thank you so much for these! Your playlist here on YT needs updating though. It's missing part 5 of the robot rig and lots of stuff is out of order. I only bring it up because some people might miss some of the videos that you put such great effort into. Thank you again!
Really nice video, very helpful. I was trying to modify the Electra rig and could not figure out how to do it without editing the entire massive end graph. This clarifies things for me. Thanks!
Whatever floats your boat. Sidefx are still developing higher level tools, and they way they're developed is through component scripts. So if you know how these work, you can develop your own tools, or understand how the current tools function.
in the Luchador example & Chicken there is an interesting topic how with the help of AbstractControl it changes the position of the hands, that is, how the skeleton of the preconfigured poses of the hands is mixed
One of the benefits of having points doubling as skeletal joints is that you can create blendshapes on your skeleton. What Will is doing is creating various hand poses on the hand joints, and then blends between those poses using a blendshape node. The setup is a bit more complex then the standard setup I illustrated however. I'm planning on making a video on it some time in the future.
A wonderful lesson can I ask you how to implement the work of capturing a curve in APEX, like there are a lot of bones around the mouth, but in order not to control each bone from the sets, I make a nurbs curve and use RIGVOP to control the entire curve around the mouth, but I have only a few control points how to transfer control to APEX I do not know or tried to do something similar with wiredeform, but I also don't know how to make friends with APEX
why don't we have to specify the [in] and [out] when connecting the nodes and the end? like before we had to to that for trs. We only do that if there are two versions of a port?
You need to specify the in and out of the ports when you're promoting. When you're connecting, you're establishing the in and out when you establish the source and destination nodes. The system figures that out for you
SideFX should give you an award for this. It's a shame how little there is about APEX. I hope that more tutorials will come out and that it can be consolidated as a rigging system in the industry.
Thanks for this series.
I'm thinking Sidefx doesn't want to spend too much time creating info on this tool while it's still in beta, but it's already so powerful I figured I'd share what I learned as I use it. Once they fully flesh it out people won't be able to ignore it
Thank you so much for these! Your playlist here on YT needs updating though. It's missing part 5 of the robot rig and lots of stuff is out of order. I only bring it up because some people might miss some of the videos that you put such great effort into. Thank you again!
I'm diving head first into this after I graduate next month! Beautiful beautiful beautiful
Congrats on your graduation! Hope it helps
I love the wide screen recording... It looks great on my wide screen monitor!
Really nice video, very helpful. I was trying to modify the Electra rig and could not figure out how to do it without editing the entire massive end graph. This clarifies things for me. Thanks!
This was a huge issue for me in the beginning, so I'm glad I could help.
yessss. amped for this series.
AWESOME SERIOUSLY THANK YOU!
You're so very welcome!!!
Amazing tutorial! You make it so clear and concise!
😁😁😁
This is so cool. Thanks for the tutorial.
Nah you're so cool!
feels really complex for what it does, but will see how it goes, thank you for the video
isn't is easier to do with python at this point hah
Whatever floats your boat. Sidefx are still developing higher level tools, and they way they're developed is through component scripts. So if you know how these work, you can develop your own tools, or understand how the current tools function.
in the Luchador example & Chicken there is an interesting topic how with the help of AbstractControl it changes the position of the hands, that is, how the skeleton of the preconfigured poses of the hands is mixed
One of the benefits of having points doubling as skeletal joints is that you can create blendshapes on your skeleton. What Will is doing is creating various hand poses on the hand joints, and then blends between those poses using a blendshape node. The setup is a bit more complex then the standard setup I illustrated however. I'm planning on making a video on it some time in the future.
Thanks for doing these, they are very useful.
Cool, glad you found them helpful!
Thank you so much this is really helpful!
of course!
Forgive me for thumbs up before I even watched.
haha awesome thanks for watching again, Vince!
very niiicee!👍🏾👍🏾👍🏾
Thanks!!
A wonderful lesson can I ask you how to implement the work of capturing a curve in APEX, like there are a lot of bones around the mouth, but in order not to control each bone from the sets, I make a nurbs curve and use RIGVOP to control the entire curve around the mouth, but I have only a few control points how to transfer control to APEX I do not know or tried to do something similar with wiredeform, but I also don't know how to make friends with APEX
can't figure out what you did to rename the parms at 14:20
Middle click!
Thanks had the same issue 😂
why don't we have to specify the [in] and [out] when connecting the nodes and the end? like before we had to to that for trs.
We only do that if there are two versions of a port?
You need to specify the in and out of the ports when you're promoting. When you're connecting, you're establishing the in and out when you establish the source and destination nodes. The system figures that out for you
@@maxrose8845 ah! Thanks a lot! Great tutorials by the way. I was able to follow allong using apexscript!
my god this guy going crazy on messing with APEX even in a beta system, I’m have to catch him before he take off (😬
*Flying noises*