Balmora is like my happy place. In a world where cliff racers, daedra, and bandits are always out to get you, it's nice to have a comfortable place to rest like Balmora, where you already have everything memorized by heart.
I think a comparably worse situation to a greater bonewalker reducing your strength to 0 without any way to restore it is when you are doing the tribunal temple pilgrim quest and at the ghostgate shrine when you have to give it a soul gem it takes azura's star from you inventory and destroys it
yea lots of quests that require you to use soulgem takes the highest value soulgem out of your inventory. someone thought thats a great idea. so if you have azura's star, it will always be highest value...
For alchemist types mixing gold kanet and stone flowers results into a potion of restore strength. Stone flowers are plentiful around Caldera and gold kanets can be picked along Vivec-Balmora road, plus some other places too. You can easily make enough of them to last for a life time.
Also, you can make your own Levitate potions with Cliff Racer feathers (Racer Plumes, they call them) and Coda Flowers (glow-in-the-dark white puffs often found in swamp water pools)!
BOOTS OF BLINDING SPEED and a spell 100% resist for 1 second and fast equip that (+200 speed). You can now run like in skyrim... sorry I mean like Miaq the Liar in Oblivion hopped up on that sweet sweet Skooma. You are gonna need all the Skooma energy you can get while you do fat lines of moon sugar on your quest. The speed run is everything Morrowind, Blinding speed soaring through the air, a lv1 thief addicted to Skooma, a Colovian fur hat a dagger and a dream for more Skooma. under 3 mins.
i'm new to all this morrowind stuff but from what i can tell it is nice to have a ring with slowfall 1 point as constant effect to negate all falling damage and another ring with 1 point in levitate as constant effect so you don't need to be casting the spell of carrying potions
You can get free unlimited levitation by going to a building across the river in Gnisis. You'll find a dead guy with Boots of the Apostle near some daedra.
With Telvanni Bug Musk and other Fortify Personality-effects, there's a bug where once the effect wears off, any person who saw you while the Fortify Personality effect was on will actually have their disposition be *lower* than where it was before. OpenMW fixes this glitch but for those playing vanilla Morrowind or with MWSE (there's a lot of mods that rely on MWSE and IIRC it's still not compatible with OpenMW), it's probably better to just use Charm or Fortify Speechcraft instead.
-lamp, the one you can put down during fight and it keep glowing -booze for warriors. gives some more time to fight bonewalkers -probe! i play since morrowind came out and sometimes i still forget open lock spell doesnt get rid of traps -Soultrap, preferably as some quick weapone to fill gems with power to recharge my fireball helmet -comfy pillow, who doesnt need one?
Another benefit of raising your Personality stat is Illusion magic runs off PER, meaning that Telvanni Bug Musk can also be a buff to your casting chance for a wide variety of useful spells like Invisibility, Paralyze, and Silence
Best towns: S+ tier: Balmora A tier: Seyda Neen, Caldera, Sardith Mora Fun RP tier: Dagon Fel In Tamriel Rebuilt the best town is Old Ebonhart, if you can withstand the 15 fps lag. Vivec and all Telvanni settlements are horrible, although I love Telvanni.
No arguments on having a few cure disease potions and Intervention scrolls handy. As an alternative to carrying repair tools I'd suggest Summon Bound Weapon spells as a spell or enchanted item gets you fully repaired weapon each time you cast. They don't need a long duration as not many fights last that long when you're using a Bound Weapon. Also, if you use Short Blades, you can easily carry 3-4 daggers and it will still be less weight than the repair tools. Reference Greater Bonewalkers damaging Strength and Endurance I make a restore attribute spell for each attribute 19-20 for one second (it may take a couple of casts in some cases but they do get the job done). They only cost 1 mana point and you can cast them with fairly low Restoration skill. I still carry a restore Intelligence potion as, while it's rare, I have had my intelligence knocked down to zero and no mana means you can't cast the restore spell. Reference levitation a Levitate for 1 to 1 magnitude for 10-12 seconds, either as a spell or an enchanted item will get you up to most ledges or over a mountain range blacking your path with a few casts. It's especially useful for stealthy character as you can't sneak while levitating so this short duration effect will let you get back to sneaking sooner unlike the potions that can take a while to wear off. I'd also say a Water Walking and Water Breathing for 12 seconds as custom spell/item will save you a lot of aggravation in the long run. Reference the teleport spells see spoilers below. The Mage guild quests in Ald'Ruhn are pretty simple to complete (mostly fetch quests with one where you need a magic or silver weapon to kill a Scamp) and one of the rewards is both a Ring of Divine Intervention and a Ring of Almsivi Intervention. The trader in Caldera will always have an Amulet of Recall for sale (along with an Amulet of Opening to unlock up to 20 points and a ring that gives 10 seconds of invisibility). You'll still need a Mark Scroll of a Potion of Mark from Nalcarya in Balmora.
If you have money or enchanting skill, while it's not *essential*, I feel like this particular fancy gimmick is a life-changer. Depending on if you have access to Golden Saint souls easily or not, can change how this works, but effectively what you want to do is enchant an item (I usually do a pair of pants) with a simple enchantment of either: Restore 2-4 Fatigue per second for 30 seconds, or a constant effect Restore Fatigue 4 points. What this effectively does is create a long lasting enchantment that nullifies the Fatigue cost of running; which means you'll very rarely go into a fight with no fatigue. The cast on use version is so cheap as far as spell points spent to use them that you'd actually be hard pressed to drain the enchantment charge on them entirely; the constant effect is much harder to achieve, but once you do, you can run literally forever. I call them Marathon Pants or Infinite Momentum Pants.
you can also enchant Constant Effect Restore Fatigue 1-12 or something like that for the same Enchant value. The Restore Fatigue value resets every tick so it works a little different but the average is closer to 6 points per second, and that may or may not make a difference depending on how high your Endurance is
Balmora is just... Like the HUB. With 2 guilds and multiple shops in proximity. Easy to memorize. It's easy to always go back there. :) Plus my boy of the blades resides there. How can you resist that ripped body of his?
Balmora has four to six guilds depending on how you want to argue(Mages, Fighters, Thieves, Morag Tong, and then the Temple and the Blades). Which just argues in favor of your point. Half the major factions are there in town.
Discovered Morrowind recently and it has such charm. Glad I found a clear headed TH-camr that makes content for it to help me understand it and hopefully beat the main quest.
If your armorer skill is very low and you have trouble repairing your gear, you can make a spell of fortify armorer 100 pts for 1 second. Gives you enough time to get in your inventory and then you can repair everything you need. Also works with things like alchemy and speechcraft.
When I had to do the necromancer of vos quest I got bonewalker’s in the dungeon and loaded a save……which lost me the entire run north to vos from balmoral. Took me like a week to come back to the game I was so mad!
I previously tried to keep something that fortifies strength to make it easier to carry a lot of loot but I eventually just learned to pile it in a container or on a body as I went and then recall back to the Creeper to sell heavy objects like armor, weapons, and Dwemer items. I also like to keep a Potion of Recall since potions can still be used while paralyzed and it's easily obtainable from Nalcarya's shop in Balmora.
Great Bonewalkers (or whatever they are called) are not even that bad. I made a custom spell for restoring my Str and Endurance for 1 point for 2 seconds, and even with Restoration at 16 (so pretty basic, nothing special) and 30 Int and Wisdom I can cast it with a 20-something cast chance. You can also sleep to restore magica even when overencumbered so this certainly helps. That's how I got out of a similar pickle in a dungeon.
I came back to Morrowind to finally attempt a real, solid playthrough. The first spell I made, testing out the system, was a fortify personality 100 points for 10 seconds spell (I now realize I could have made the duration much shorter). Hoping it would be as powerful as it sounded, I named it "Cheese"
Some game channels don't play or get into the game as much as portrayed. You know it's a true Morrowind player when they bring up that greater bonewalker lol. They suck so BAD. Nothing worse then being deep in a dungeon unable to move unless you drop close to.. or sometimes.. everything. ( Depends on how much your hit with that particular move). Even with all the safeguards.. get em at a distance if you can.. ( I hate when they are right behind a door you gotta open)
Pro Tip: If you don't have Mark+Recall use you intervention spell before you drop all you stuff on the gorund. It will be easier to get it all back fom outside a temple or shrine than inside a bon0ewalker infested dungeon.
I was playing recently and, as you described, got my Strength nuked by a Greater Walking Boner. Thankfully I had a couple of strength potions to bring it close to normal, then the Amulet of Mighty Blows to get 60s of extra Strength. Thats how I learned that even if you're going for a warrior-type build, *always* have some form of utility magic - either Mysticism for Intervention, or Restoration for Restore Attribute
There's too many comments to read through so IDK if it's been mentioned but much of what you purchased can be gotten for free from the mages and fighters guild chests just by joining the respective guilds. You don't even have to do any of the quests. And there's a chest in most of the guild halls around Vvardenfell.
Restore fatigue potions is a good thing to have for new players. Though an alternative is to just wait an hour before entering every area you know you'll be fighting in. And waiting before every barter situation since fatigue effects how well they'll sell to you
The only worse experience than the greater bone walker - getting to the one imperial cult quest iirc, where I needed many rat meats (100ish) and I had just sold them to buy some sujamma to face Umbra. Reliving that much time collecting rat carcasses is a blight upon any player.
I don't remember a quest to collect a hundred rat meats. Do you accidentally mix it up with the Imperial Cult quest to obtain 20 Flin and 20 Imperial Brandy for a feast?
Repair prongs actually give you MUCH more repairing per gold spent than hammers Hammers ARE better, but are much more expensive. Prongs are 6 gold. Less if you get your stats up. Theyre THE CHEAPEST way to repair. Tho, this playthrough i just raid the respawning hammers from the fighters guild chest in balmora
The only repair tool you need to use early on is the repair prongs, actually. They're by far the cheapest, and they're not much weaker than the journeyman or master's armorer's hammers in terms of total repair quality per weight. Plus, the larger number of weaker repairs raises your armorer skill faster. The apprentice hammers are worse in every way, so never buy them. There are better hammers for when money isn't an issue anymore, but Sirollus Saccus in Ebonheart is the only way to reliably get them.
"Greater bonewalkers suck because you have to drop your loot, AlmSiVi out of the dungeon, then make your way back to the dungeon for your loot" *laughs in Mark and Recall* I think I'll drop my items right here on the floor of my manor house
First time playing morrowind and I fought someone who summond a greater bone walker. I sat there for 10 minutes after killing them trying to figure out why I couldn't move. Now I'll be prepared 😅
Enchant an exquisite ring with a Golden Saint soul to cast Constant Effect Invisibility, restore 4 points of Stamina and Night eye a few points. No on can see you. You can run continuously. The darkest dungeons are bright enough for you to see. Enchant another ring with cast 100% Chameleon on self for 5 seconds. If you open a chest or door while invisible, cast chameleon from this ring first, open it up and then remove the CE invisibility ring and replace it so that you remain invisible.
Having constant effect telekinesis can be just as broken, just by being able to do shady stuff out of sight AND be able to avoid effects of trapped containers/doors. Like bribing an NPC to max disposition and then yoinking all the money back or picking locks from a distance. Touch spells also work from a distance since I've been using Odunsi's open spell scrolls on a container from outside the room. Telekinesis enchantment is cheap enough for extravagant gloves.
Yes idk why but balmora is always my safe house it tends to just have the easiest services to reach most trainers you need. least confusing city layout and access easy fast travel services a temple so you can telport back without useing recall also has some overpowered gear thats super easy to get. Full masters alchemy set and grandmasters mortar and an ebony sword of white woe worth 10000 gold
There are a couple conjurers that summon greater bonewalkers and have weapons with enchantments to lower those skills withing 30 seconds I had 0 carry weight and literally was 100 in strength
As powerful as enchanting is, there's a good reason so many recommendations here are potions, alchemy is a reliable path to powerful magic effects without tapping into magicka or failing spell attempts. Restocking alchemy supply vendors also make it a very effective way to make money at level 1, though experienced players can get better results from soul gem farming if they know what they're doing. Alchemy and enchanting aren't super flashy skills to take initially but once you realize what they are capable of, it will fundamentally change how you play and will eventually eliminate any sense of challenge that isn't self imposed.
Most of these are not needed at all, I'm surprised I didn't mention that in my first comment from like a year ago. 1. Bug musk is unnecessary. For bartering just click "Offer" as fast and as much as you can, and they'll eventually accept if it's not a ridiculous offer (just don't close the trading window before the trade is done, or the disposition will be lowered). For general (permanent) popularity use quicksave and admire until the disposition is as high as you want it. 2. As I mentioned in my old comment already, attributes and especially diseases can be easily restored/cured with simple spells that even a non-mage character can use. You will *not* need to heal a disease in the middle of a fight, and it shouldn't be necessary with attributes either. Just don't get hit by bonewalkers, it's not that hard. 3. Same goes for levitate, just make a 5 second levitate spell and use it however many times you need it to reach the desired spot. With such a short duration, even non-mages can effectively use that spell. For almost everything in the video, spells make way more sense than potions. Instead of wasting half your carry capacity on various potions, just buy a couple to restore magicka and use spells for all the things mentioned above.
I can't say I ever bought the bug musk. It's easier to just get 100 alchemy and make your own if you need it. Then you'll also have enough potions to sell to traders and what not to get enough gold to do what ever with. With that in mind it's worth it to steal master alchemy equipment in Balmora. You can get a grandmaster mortar and pestle at the same place and that will work for the entire game and you can steal them with 0 stealth skills since there are blindspots. Even warrior builds need alchemy. Sujamma is super common and can fix your loss of strength temporarily. But you shouldn't drop your loot in the dungeon if you are just going to teleport out. Most alcoholic drinks will work, just some are heavier than others. You also can use them to whallop someone if you just feel the urge to do that. In lieu of those teleport scrolls, an invisibility potion/amulet or something will break aggro of enemies and let you retreat. As will 100% concealment with sneak + chameleon. Which makes the amulet of shadows useful. Pretty sure you can easily get that early game even if you can't kill both of them, just kill the one with the amulet, loot it, use it, and walk away. Fiend weapons come with bound weapons on them, the devil spear is particularly useful. Bound weapons do break down, but just requipping them or resummoning them starts them back at full. You won't waste money on reparing your weapon and you will never have to worry about it breaking, just keep an eye on how much juice is in the item as you can run out if you don't recharge it/rest periodically until your enchant skill gets high. You can always carry two of them, if need be. The bound weapons will also harm ghosts and they are of daedric quality. Potions of cure paralysis are useful as well is a recall potion as both can be used while paralyzed where non-potions cannot. If you are going to cure paralysis you have to wait till their items run out of juice or have several potions on hand. I don't use security as alteration is easier and more useful. So scrolls of open lock are useful so you don't waste magicka. Before long you can enchant a shirt or some pants or something with 100 open lock for 50ft on it and open everything in half the dungeon. Bind it to a quick key as it will be used a lot. That's also useful for thieves since you can do this from a distance where as the scrolls are touch spells. You can open trapped stuff with telekinesis. Even the basic spell is enough. The Curiass of the Savior is fairly useful and relatively easy to get. It makes it easier to use the BoBS, but you can just make a spell for equipping the boots. I wouldn't call the BoBS essential, but it makes the game more fun. For an advanced technique: Set your mark at a specific merchant with 10,000 gold. Recall to that merchant, use almsi intervention followed by divine intervention (ideally from enchanted items), and you will now be in Wolverine Hall. Zip on up to the mage guild and travel to a town with for a merchant with 5,000 gold. This will alleviate any debt problems you have as you can barely spend 15k faster than the merchants restock their gold.
Hello there, I know I'm a bit late on this but I know an actual worst experience in Morrowind. Its an unique blade named Fury. It damage permanently your armor skills if you pick it up. What a funny experience.
You convinced me...as a magic only player i died serveral Times cause i oom or my recall spell failed :D better buy scrolls! Youre not alone btw...Balmora´s Global Taunt is heavier then any other City in any Game...cool City, great Video, Ty Sir :D
Exactly Balmora is my hub. Every playthrough I make my home in Balmora. It's got everything you need. Tho Sadly in my current playthrough Ajira got taken out by the dark brotherhood, and I didn't realize it, until i went back to sell my sugar.
The soul gem lady also sells a fatigue amulet for about 5 drakes. It could be a life saver, the guy at the balmora temple that enchants sells shields with healing on them. There's a merchant in Caldarea sells a amulet of recall too.
Boost your stats too, using spells. But.. with spells and scrolls, and enchanting, you don’t have to worry about the failed casting and wasting a bunch of magicka. Especially if you are born under the Atronach.
Clearing throat… …make a pair of boots enchanted with constant effect levitate for five points. You can basically fly anywhere and everywhere. Your all welcome.
the absolute worst experience for me was dropping all my gear after fighing a greater bonewalker. Then returning later to find a LOOT BAG spawned onto of my rings making them unable to be clicked on EVER again.
@@Serjo777 try dropping 151 individual items, one at a time, in the same area. The game makes a 'loot bag' on the exact spot the 151st item gets placed. I tested it with a stack of arrows,
@@Serjo777 Look up "Overflow loot bag". Interior cells only. Xbox=256 items PC=2048 items for bag to spawn. You never noticed because you likely play on PC. Been there since day one. Unlimited storage in any interior cell is OP and easy to do. Use with caution...
Have you ever actually played the game? Almost every item you mention is available for free, why chase around for divine and/or almsivi intervention scrolls when you can help yourself in any mages guild, Similarly hammers are available for free in every fighter's guild. Restore strength and endurance potions can be found by looting crates in Balmora, Vivec and several other places. As for bug musks you only need one for a particular quest late in the game, use spells or create an enchanted ring, less weight and works at least as well.
On the note of the greater bone walkers if you're a mage go to the shrine in balmora You can buy a restore attribute spell there make a spell that restores strength and endurance Also one with restore personality to get rid of the negative social side effects of having a disease in this game Now if you want to harvest the power of a bone Walker for yourself make a spell that damages strength 10 points for 5 seconds with a decent destruction level would be acceptable And now you can literally prevent enemies from being able to carry the clothes on their back and kill them with some range spells a bow or a spear
There were so many times when I played this game early on that I wish I had been shown this video. Hope this helps some others as well!
Balmora is like my happy place. In a world where cliff racers, daedra, and bandits are always out to get you, it's nice to have a comfortable place to rest like Balmora, where you already have everything memorized by heart.
I like balmora tower mod which gives you a cute little tower to live in
@@Wind-Waker7272 Nice! I love the view from the top of one of the guard towers in Balmora
It's funny, Caldera is that for me, but Balmora is my hub city. It's where all the shops and guilds are!
@@kingofthegrill Caldera is great too, I frequently go there to visit my good friend, the scamp merchant!
I think a comparably worse situation to a greater bonewalker reducing your strength to 0 without any way to restore it is when you are doing the tribunal temple pilgrim quest and at the ghostgate shrine when you have to give it a soul gem it takes azura's star from you inventory and destroys it
yea lots of quests that require you to use soulgem takes the highest value soulgem out of your inventory.
someone thought thats a great idea.
so if you have azura's star, it will always be highest value...
Thanks for the heads up. I’ll drop that shit before activating the shrine.
😭😭😭😭😭😭
For alchemist types mixing gold kanet and stone flowers results into a potion of restore strength. Stone flowers are plentiful around Caldera and gold kanets can be picked along Vivec-Balmora road, plus some other places too. You can easily make enough of them to last for a life time.
Also, you can make your own Levitate potions with Cliff Racer feathers (Racer Plumes, they call them) and Coda Flowers (glow-in-the-dark white puffs often found in swamp water pools)!
Just keep stone flower pedals on you 25 for a non alchemist 12 otherwise.
My dumbass was throwing away good gold by using stone flowers with derugh wax. I never got far enough in alchemy to learn gold kanets had that effect.
BOOTS OF BLINDING SPEED and a spell 100% resist for 1 second and fast equip that (+200 speed). You can now run like in skyrim... sorry I mean like Miaq the Liar in Oblivion hopped up on that sweet sweet Skooma. You are gonna need all the Skooma energy you can get while you do fat lines of moon sugar on your quest.
The speed run is everything Morrowind, Blinding speed soaring through the air, a lv1 thief addicted to Skooma, a Colovian fur hat a dagger and a dream for more Skooma. under 3 mins.
i'm new to all this morrowind stuff but from what i can tell it is nice to have a ring with slowfall 1 point as constant effect to negate all falling damage and another ring with 1 point in levitate as constant effect so you don't need to be casting the spell of carrying potions
You can get free unlimited levitation by going to a building across the river in Gnisis. You'll find a dead guy with Boots of the Apostle near some daedra.
Those boots are amazing
It's actually part of a Imperial cult quest. They're Tiber Septim's boots. Yes, Talos!
Ald Ruhn is my starting city. The Merchants all have high disposition to you after one easy Quest. And it s Tatoin
Damn, So that's why Ald-ruhn always feels familiar!
With Telvanni Bug Musk and other Fortify Personality-effects, there's a bug where once the effect wears off, any person who saw you while the Fortify Personality effect was on will actually have their disposition be *lower* than where it was before. OpenMW fixes this glitch but for those playing vanilla Morrowind or with MWSE (there's a lot of mods that rely on MWSE and IIRC it's still not compatible with OpenMW), it's probably better to just use Charm or Fortify Speechcraft instead.
The alchemist in Ft. Moonmoth usually has 3 Telvanni Bug Musk for sale.
-lamp, the one you can put down during fight and it keep glowing
-booze for warriors. gives some more time to fight bonewalkers
-probe! i play since morrowind came out and sometimes i still forget open lock spell doesnt get rid of traps
-Soultrap, preferably as some quick weapone to fill gems with power to recharge my fireball helmet
-comfy pillow, who doesnt need one?
Screw probes
Make a telekinesis spell for 20 ft for one second and trigger the trap from afar
Only costs one magicka
Another benefit of raising your Personality stat is Illusion magic runs off PER, meaning that Telvanni Bug Musk can also be a buff to your casting chance for a wide variety of useful spells like Invisibility, Paralyze, and Silence
Best towns:
S+ tier: Balmora
A tier: Seyda Neen, Caldera, Sardith Mora
Fun RP tier: Dagon Fel
In Tamriel Rebuilt the best town is Old Ebonhart, if you can withstand the 15 fps lag. Vivec and all Telvanni settlements are horrible, although I love Telvanni.
Mark and Recall amulets can be acquired by working through the mages guild quest pretty early on as well
No arguments on having a few cure disease potions and Intervention scrolls handy. As an alternative to carrying repair tools I'd suggest Summon Bound Weapon spells as a spell or enchanted item gets you fully repaired weapon each time you cast. They don't need a long duration as not many fights last that long when you're using a Bound Weapon. Also, if you use Short Blades, you can easily carry 3-4 daggers and it will still be less weight than the repair tools.
Reference Greater Bonewalkers damaging Strength and Endurance I make a restore attribute spell for each attribute 19-20 for one second (it may take a couple of casts in some cases but they do get the job done). They only cost 1 mana point and you can cast them with fairly low Restoration skill. I still carry a restore Intelligence potion as, while it's rare, I have had my intelligence knocked down to zero and no mana means you can't cast the restore spell.
Reference levitation a Levitate for 1 to 1 magnitude for 10-12 seconds, either as a spell or an enchanted item will get you up to most ledges or over a mountain range blacking your path with a few casts. It's especially useful for stealthy character as you can't sneak while levitating so this short duration effect will let you get back to sneaking sooner unlike the potions that can take a while to wear off. I'd also say a Water Walking and Water Breathing for 12 seconds as custom spell/item will save you a lot of aggravation in the long run.
Reference the teleport spells see spoilers below.
The Mage guild quests in Ald'Ruhn are pretty simple to complete (mostly fetch quests with one where you need a magic or silver weapon to kill a Scamp) and one of the rewards is both a Ring of Divine Intervention and a Ring of Almsivi Intervention. The trader in Caldera will always have an Amulet of Recall for sale (along with an Amulet of Opening to unlock up to 20 points and a ring that gives 10 seconds of invisibility). You'll still need a Mark Scroll of a Potion of Mark from Nalcarya in Balmora.
Those rings are incredibly useful
If you have money or enchanting skill, while it's not *essential*, I feel like this particular fancy gimmick is a life-changer.
Depending on if you have access to Golden Saint souls easily or not, can change how this works, but effectively what you want to do is enchant an item (I usually do a pair of pants) with a simple enchantment of either: Restore 2-4 Fatigue per second for 30 seconds, or a constant effect Restore Fatigue 4 points. What this effectively does is create a long lasting enchantment that nullifies the Fatigue cost of running; which means you'll very rarely go into a fight with no fatigue.
The cast on use version is so cheap as far as spell points spent to use them that you'd actually be hard pressed to drain the enchantment charge on them entirely; the constant effect is much harder to achieve, but once you do, you can run literally forever. I call them Marathon Pants or Infinite Momentum Pants.
Smart
you can also enchant Constant Effect Restore Fatigue 1-12 or something like that for the same Enchant value. The Restore Fatigue value resets every tick so it works a little different but the average is closer to 6 points per second, and that may or may not make a difference depending on how high your Endurance is
I usually constant effect restore fatigue on an ebony staff and name it walking stick.
It's such a good effect that beating the main quest gives you a ring with the same effect
i made my greaves have a cast on use to restore a few points in all attributes. i never have to worry about any attribute drains.
Balmora is just... Like the HUB. With 2 guilds and multiple shops in proximity. Easy to memorize. It's easy to always go back there. :)
Plus my boy of the blades resides there. How can you resist that ripped body of his?
And his skooma pipe
Balmora has four to six guilds depending on how you want to argue(Mages, Fighters, Thieves, Morag Tong, and then the Temple and the Blades). Which just argues in favor of your point. Half the major factions are there in town.
you can ALMSIVI or Divine away while over encumbered then drop your stuff. Don't leave it in the dungeon.
Balmora is home. Balmora is life.
Truer words have never been spoken
Balmora just has most types of traders and trainers in easy to access/close proximity... has a silt rider and the mage travel
Hard to explain the Balmora vibe, it's a safe space. Windhelm has the same feeling to me as well.
You can buy bug musk in Balmora from Ajira at mages guild.
Couldn't agree more on greater bonewalkers
Your videos have helped me so much. Played as a child and only recently started playing again. Its confusing but you help us alot
That's awesome to hear! Always good to know the videos are appreciated
Discovered Morrowind recently and it has such charm. Glad I found a clear headed TH-camr that makes content for it to help me understand it and hopefully beat the main quest.
@youngdonald4109 nope
Mortar&Pestle, because ingredients are all over the place and being able to whip up a quick potion on the fly is handy.
If your armorer skill is very low and you have trouble repairing your gear, you can make a spell of fortify armorer 100 pts for 1 second. Gives you enough time to get in your inventory and then you can repair everything you need. Also works with things like alchemy and speechcraft.
I found Repair Prongs to be lighter, cheaper, and repair more per unit of weight and cost.
No! Without Greate Bone Walkers Morrowind wouldnt be the same, they are needed for the full expierience.
Balmora is home
A fellow person or culture
There is a certain pair of boots that most people use and are very fragile. You need a repair hammer for those.
love the vagueness of this BoBS comment, the boots that shall not be named
When I had to do the necromancer of vos quest I got bonewalker’s in the dungeon and loaded a save……which lost me the entire run north to vos from balmoral. Took me like a week to come back to the game I was so mad!
You should be using fast travel like a boat from sadrith mora to get near Vos.
With boats: sadrith mora -> tel mora -> Vos. Must walk west to tel Vos.
I previously tried to keep something that fortifies strength to make it easier to carry a lot of loot but I eventually just learned to pile it in a container or on a body as I went and then recall back to the Creeper to sell heavy objects like armor, weapons, and Dwemer items.
I also like to keep a Potion of Recall since potions can still be used while paralyzed and it's easily obtainable from Nalcarya's shop in Balmora.
Great Bonewalkers (or whatever they are called) are not even that bad. I made a custom spell for restoring my Str and Endurance for 1 point for 2 seconds, and even with Restoration at 16 (so pretty basic, nothing special) and 30 Int and Wisdom I can cast it with a 20-something cast chance. You can also sleep to restore magica even when overencumbered so this certainly helps. That's how I got out of a similar pickle in a dungeon.
i put a restore each attribute on use effect on a piece of armor.
Ah, that intoxicating scent of bug. Impossible to resist.
I'm honestly curious as to what it smells like IRL to literally make someone twice as likeable. Gotta be some prime smellin bugs.
@@CoffeeNutGaming The Telvanni know their scents! Well, and their bugs.
I came back to Morrowind to finally attempt a real, solid playthrough. The first spell I made, testing out the system, was a fortify personality 100 points for 10 seconds spell (I now realize I could have made the duration much shorter). Hoping it would be as powerful as it sounded, I named it
"Cheese"
Yep I did the same, you only need it to last 1 or 2 seconds, it’s extremely cheap to cast
Thanks coffee. I just started Morrowind 2 months ago and a subbed to your channel after this
That's awesome to hear! Best of luck on your adventure outlander
Thanks.
Some game channels don't play or get into the game as much as portrayed. You know it's a true Morrowind player when they bring up that greater bonewalker lol. They suck so BAD. Nothing worse then being deep in a dungeon unable to move unless you drop close to.. or sometimes.. everything. ( Depends on how much your hit with that particular move). Even with all the safeguards.. get em at a distance if you can.. ( I hate when they are right behind a door you gotta open)
Really glad i found this hidden gem of a channel, both helpfull and entertaining!
That "Hotel California Feeling" about Balmora is why I cave and make a player home with legitimately sanctioned murder via a quest...
Which quest? I always kill Millie hastien the clothing merchant and take her house
>Has Eltonbrand and almost a billion gold at level 1
Checks out.
Pro Tip: If you don't have Mark+Recall use you intervention spell before you drop all you stuff on the gorund.
It will be easier to get it all back fom outside a temple or shrine than inside a bon0ewalker infested dungeon.
Balmora is love, Balmora is life.
So true man!! Thanks for all you do!
I remember as a warrior class I would make armorer a major skill so I can repair my stuff
I was playing recently and, as you described, got my Strength nuked by a Greater Walking Boner. Thankfully I had a couple of strength potions to bring it close to normal, then the Amulet of Mighty Blows to get 60s of extra Strength.
Thats how I learned that even if you're going for a warrior-type build, *always* have some form of utility magic - either Mysticism for Intervention, or Restoration for Restore Attribute
There's too many comments to read through so IDK if it's been mentioned but much of what you purchased can be gotten for free from the mages and fighters guild chests just by joining the respective guilds. You don't even have to do any of the quests. And there's a chest in most of the guild halls around Vvardenfell.
5:40 worse??? well, this scenario, and you rush out the Tomb to see.... a nice pile of Cliff Racers, that you escaped via that Tomb XD
Restore fatigue potions is a good thing to have for new players.
Though an alternative is to just wait an hour before entering every area you know you'll be fighting in.
And waiting before every barter situation since fatigue effects how well they'll sell to you
Getting yourself stuck in open water without water walking and getting slaughterfished is almost as bad as greater bonewalkers.
Almost.
True on the waterwalking and agreed on the almost. It's bad, but nothing is quite as bad as the bonewalker lock.
@@CoffeeNutGaming What’s a bone Walker lock?
@@yourfriendlyneighbourhoodl6206 Getting your strength damaged to the point you're encumbered and hence stuck, with no cure in sight...
Best build : nord, atronach, major skills enchant alteration restoration conjugation alchemy, minor destruction , whatever you want .
Create a custom spell of restore every attribute 1 point. You can combine it all into just one spell.
Its a life saver
i put an on use enchantment on an armor piece. zero issue.
The only worse experience than the greater bone walker - getting to the one imperial cult quest iirc, where I needed many rat meats (100ish) and I had just sold them to buy some sujamma to face Umbra. Reliving that much time collecting rat carcasses is a blight upon any player.
Why not just buy the rat meat?
I don't remember a quest to collect a hundred rat meats. Do you accidentally mix it up with the Imperial Cult quest to obtain 20 Flin and 20 Imperial Brandy for a feast?
WAIT THERE'S A SEARCH BAR IN THE INVENTORY?
In the spells too
Repair prongs actually give you MUCH more repairing per gold spent than hammers
Hammers ARE better, but are much more expensive. Prongs are 6 gold. Less if you get your stats up. Theyre THE CHEAPEST way to repair.
Tho, this playthrough i just raid the respawning hammers from the fighters guild chest in balmora
The only repair tool you need to use early on is the repair prongs, actually. They're by far the cheapest, and they're not much weaker than the journeyman or master's armorer's hammers in terms of total repair quality per weight. Plus, the larger number of weaker repairs raises your armorer skill faster. The apprentice hammers are worse in every way, so never buy them. There are better hammers for when money isn't an issue anymore, but Sirollus Saccus in Ebonheart is the only way to reliably get them.
#1: Ashes of Lord Brinne
I never knew about the bug musk. Nice tip. Morrowind my altime fav game thank you.
🙃☕❤❤❤❤
Greater bone walker, more like name of my existence
Also, I usually carry scrolls of Divine Intervention, so I can get my stars restored at the nearest Imperial Shrine
biggest tip is actually to stop saving good potions and scrolls for a "hard fight" meanwhile suffering in your earlier fights.
"Greater bonewalkers suck because you have to drop your loot, AlmSiVi out of the dungeon, then make your way back to the dungeon for your loot"
*laughs in Mark and Recall* I think I'll drop my items right here on the floor of my manor house
Sujamma, Soul Gems, Blight Cure, Ekash/Ondusi Scrolls
Mark, recall, divine intervention, almsivi intervention and cure disease are always spells I learn
Dont talk shit about uncle crassius 😅 the author or the lusty argonian
Amulet of Recall or Almisivi scroll
Sometimes the poop is just screwed and it's time to jet
First time playing morrowind and I fought someone who summond a greater bone walker. I sat there for 10 minutes after killing them trying to figure out why I couldn't move. Now I'll be prepared 😅
Enchant an exquisite ring with a Golden Saint soul to cast Constant Effect Invisibility, restore 4 points of Stamina and Night eye a few points. No on can see you. You can run continuously. The darkest dungeons are bright enough for you to see. Enchant another ring with cast 100% Chameleon on self for 5 seconds. If you open a chest or door while invisible, cast chameleon from this ring first, open it up and then remove the CE invisibility ring and replace it so that you remain invisible.
Having constant effect telekinesis can be just as broken, just by being able to do shady stuff out of sight AND be able to avoid effects of trapped containers/doors.
Like bribing an NPC to max disposition and then yoinking all the money back or picking locks from a distance.
Touch spells also work from a distance since I've been using Odunsi's open spell scrolls on a container from outside the room.
Telekinesis enchantment is cheap enough for extravagant gloves.
Yes idk why but balmora is always my safe house it tends to just have the easiest services to reach most trainers you need. least confusing city layout and access easy fast travel services a temple so you can telport back without useing recall also has some overpowered gear thats super easy to get. Full masters alchemy set and grandmasters mortar and an ebony sword of white woe worth 10000 gold
0:40
The answer is YES
Don't forget the mark and recall amulet and I think ring. I have em right now for Chuck Norris
There are a couple conjurers that summon greater bonewalkers and have weapons with enchantments to lower those skills withing 30 seconds I had 0 carry weight and literally was 100 in strength
I should probably do at least one of these things you recommend in the video. 😵💫😵💫
Maybe, just MAYBE 😄
As powerful as enchanting is, there's a good reason so many recommendations here are potions, alchemy is a reliable path to powerful magic effects without tapping into magicka or failing spell attempts. Restocking alchemy supply vendors also make it a very effective way to make money at level 1, though experienced players can get better results from soul gem farming if they know what they're doing. Alchemy and enchanting aren't super flashy skills to take initially but once you realize what they are capable of, it will fundamentally change how you play and will eventually eliminate any sense of challenge that isn't self imposed.
I mean, Balmora has the 3 major guilds, house hlaalu and the main quest, of course everyone ends up there lol.
thank you for acknowledging the sheer annoyance that is the greater bonewalker!
There is no greater pain
Bonewalkers helped me many times as a summon! stopped dudes who were about to kill me
This was pretty cool. Helping everyone out lol even the pure warrior types
Mark- Mudcrab merchant ONLY spot i keep it on😅😅😅
Diseases are one of the main reasons why I prefer playing as redguard (plus their ability is quite nice)
Most of these are not needed at all, I'm surprised I didn't mention that in my first comment from like a year ago.
1. Bug musk is unnecessary. For bartering just click "Offer" as fast and as much as you can, and they'll eventually accept if it's not a ridiculous offer (just don't close the trading window before the trade is done, or the disposition will be lowered). For general (permanent) popularity use quicksave and admire until the disposition is as high as you want it.
2. As I mentioned in my old comment already, attributes and especially diseases can be easily restored/cured with simple spells that even a non-mage character can use. You will *not* need to heal a disease in the middle of a fight, and it shouldn't be necessary with attributes either. Just don't get hit by bonewalkers, it's not that hard.
3. Same goes for levitate, just make a 5 second levitate spell and use it however many times you need it to reach the desired spot. With such a short duration, even non-mages can effectively use that spell.
For almost everything in the video, spells make way more sense than potions. Instead of wasting half your carry capacity on various potions, just buy a couple to restore magicka and use spells for all the things mentioned above.
fun fact if you have 1000+(dont know exact number) personality hostile NPC are no longer hostile
I can't say I ever bought the bug musk. It's easier to just get 100 alchemy and make your own if you need it. Then you'll also have enough potions to sell to traders and what not to get enough gold to do what ever with. With that in mind it's worth it to steal master alchemy equipment in Balmora. You can get a grandmaster mortar and pestle at the same place and that will work for the entire game and you can steal them with 0 stealth skills since there are blindspots. Even warrior builds need alchemy.
Sujamma is super common and can fix your loss of strength temporarily. But you shouldn't drop your loot in the dungeon if you are just going to teleport out. Most alcoholic drinks will work, just some are heavier than others. You also can use them to whallop someone if you just feel the urge to do that.
In lieu of those teleport scrolls, an invisibility potion/amulet or something will break aggro of enemies and let you retreat. As will 100% concealment with sneak + chameleon. Which makes the amulet of shadows useful. Pretty sure you can easily get that early game even if you can't kill both of them, just kill the one with the amulet, loot it, use it, and walk away.
Fiend weapons come with bound weapons on them, the devil spear is particularly useful. Bound weapons do break down, but just requipping them or resummoning them starts them back at full. You won't waste money on reparing your weapon and you will never have to worry about it breaking, just keep an eye on how much juice is in the item as you can run out if you don't recharge it/rest periodically until your enchant skill gets high. You can always carry two of them, if need be. The bound weapons will also harm ghosts and they are of daedric quality.
Potions of cure paralysis are useful as well is a recall potion as both can be used while paralyzed where non-potions cannot. If you are going to cure paralysis you have to wait till their items run out of juice or have several potions on hand.
I don't use security as alteration is easier and more useful. So scrolls of open lock are useful so you don't waste magicka. Before long you can enchant a shirt or some pants or something with 100 open lock for 50ft on it and open everything in half the dungeon. Bind it to a quick key as it will be used a lot. That's also useful for thieves since you can do this from a distance where as the scrolls are touch spells. You can open trapped stuff with telekinesis. Even the basic spell is enough.
The Curiass of the Savior is fairly useful and relatively easy to get. It makes it easier to use the BoBS, but you can just make a spell for equipping the boots. I wouldn't call the BoBS essential, but it makes the game more fun.
For an advanced technique: Set your mark at a specific merchant with 10,000 gold. Recall to that merchant, use almsi intervention followed by divine intervention (ideally from enchanted items), and you will now be in Wolverine Hall. Zip on up to the mage guild and travel to a town with for a merchant with 5,000 gold. This will alleviate any debt problems you have as you can barely spend 15k faster than the merchants restock their gold.
Hello there, I know I'm a bit late on this but I know an actual worst experience in Morrowind.
Its an unique blade named Fury. It damage permanently your armor skills if you pick it up.
What a funny experience.
I just commented this, fuck that sword
Love the zelda shop music in the background. Very nostalgic. Might qet my switch online subscription going so I can play that again.
im always in balmora too. my hoarder house is there to drop stuff ill never need.
OK, it's not a low-level stuff, but hear me out. Slow Fall 1 pt, constant effect. Negates ALL fall damage.
Does that prevent acrobatics xp?
@@TRG29338 Even if it did, it's not like you wear the item with that effect constantly. Only when you need it.
5:41 bro i just start new game because of that creature
You convinced me...as a magic only player i died serveral Times cause i oom or my recall spell failed :D better buy scrolls! Youre not alone btw...Balmora´s Global Taunt is heavier then any other City in any Game...cool City, great Video, Ty Sir :D
Exactly Balmora is my hub. Every playthrough I make my home in Balmora. It's got everything you need. Tho Sadly in my current playthrough Ajira got taken out by the dark brotherhood, and I didn't realize it, until i went back to sell my sugar.
The soul gem lady also sells a fatigue amulet for about 5 drakes. It could be a life saver, the guy at the balmora temple that enchants sells shields with healing on them. There's a merchant in Caldarea sells a amulet of recall too.
Balmora is cosy
I just get the spell variants of the potions you mentioned. I save inventory space and money in the long run
Boost your stats too, using spells. But.. with spells and scrolls, and enchanting, you don’t have to worry about the failed casting and wasting a bunch of magicka. Especially if you are born under the Atronach.
@ around minute 5-ish: Just make spells that restore attributes. Same for the cure disease thing.
Clearing throat… …make a pair of boots enchanted with constant effect levitate for five points. You can basically fly anywhere and everywhere. Your all welcome.
the absolute worst experience for me was dropping all my gear after fighing a greater bonewalker. Then returning later to find a LOOT BAG spawned onto of my rings making them unable to be clicked on EVER again.
you can most likely use the Console to remove it 🙂👌
Loot bags don't "spawn" in Morrowind...
@@Serjo777 try dropping 151 individual items, one at a time, in the same area. The game makes a 'loot bag' on the exact spot the 151st item gets placed. I tested it with a stack of arrows,
@@GridicA Pretty sure I've done that plenty of times, since I always stuff my home with tons of items. Never saw any bag appear because of it.
@@Serjo777 Look up "Overflow loot bag". Interior cells only. Xbox=256 items PC=2048 items for bag to spawn.
You never noticed because you likely play on PC. Been there since day one.
Unlimited storage in any interior cell is OP and easy to do. Use with caution...
Have you ever actually played the game? Almost every item you mention is available for free, why chase around for divine and/or almsivi intervention scrolls when you can help yourself in any mages guild, Similarly hammers are available for free in every fighter's guild. Restore strength and endurance potions can be found by looting crates in Balmora, Vivec and several other places. As for bug musks you only need one for a particular quest late in the game, use spells or create an enchanted ring, less weight and works at least as well.
balmora is very cosy and it has everything
0:40 also me
i also like balmora
Love the vids
Awesome to hear, thanks for watching!
On the note of the greater bone walkers if you're a mage go to the shrine in balmora
You can buy a restore attribute spell there make a spell that restores strength and endurance
Also one with restore personality to get rid of the negative social side effects of having a disease in this game
Now if you want to harvest the power of a bone Walker for yourself make a spell that damages strength
10 points for 5 seconds with a decent destruction level would be acceptable
And now you can literally prevent enemies from being able to carry the clothes on their back and kill them with some range spells a bow or a spear
Balmora, the Whiterun equivalent of Morrowind.
I grew up in Balmora. It's like a second home 😂
Balmora makes a great home base