Click here then follow to get your free Gelatinous Cube with your pledge - gamefound.com/en/projects/archon-studio/caves?refcode=Q20zuh-530yun6eNLWUntg
Really cool. I still have my HQ in the boxes. Haven't even opened them yet. I better get on moving. These terrain bits are such a good encentive to get moving.
Love the Miniature Hobbyist channel. You definitely love your Heroquest. 👍👍👍👍😎😎😎😎 The Dungeons and Lasers terrain looks VERY cool. I just wish I had space amongst all the other hobby stuff I have!
You said a 1 inch grid. They are actually a bit bigger, 1 inch would be 25.4mm but the grid in these is 30mm or pretty close to 1 3/16th of an inch. Not important for many but may be relevant if trying to combine it with other systems.
I think I'd make it a trap for HeroQuest: When first sprung and beginning of that heroes subsequent turn roll a combat die: White shield=Escape: Take turn as normal Black shield=Still stuck: Turn ends immediately Skull =Acid: Lose 1 Body Point; Turn ends immediately. Maybe let party members attack it, any skull frees the hero but any shields hit the hero inside instead.
Oui, le concept est génial. Je viens d’acheter une nouvelle imprimante 3D. Le térrain que je crée prennait 17 heures a imprimer.Ce térrain prend maintenant 4 heures et demi et la qualitée est superieure.
stats from d&d so u can change to fit hero quest Gelatinous Cube Large Ooze, Unaligned Armor Class 6 Hit Points 84 (8d10 + 40) Speed 15 ft. STR 14 (+2) DEX 3 (-4) CON 20 (+5) INT 1 (-5) WIS 6 (-2) CHA 1 (-5) Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8 Languages -- Challenge 2 (450 XP) Proficiency Bonus +2 Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time. Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube. Actions Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage. Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.
I love your videos, always get me super jazzed to do some crafting! Do you by chance accept bitcoin? I'm not a fan of Patreon and don't give them any money, but I'd like to send you a little token of my support if you have a crypto wallet?
Click here then follow to get your free Gelatinous Cube with your pledge - gamefound.com/en/projects/archon-studio/caves?refcode=Q20zuh-530yun6eNLWUntg
My group has been collectively purchasing Dwarven Forge for years now though I can see where this product has some advantages over it. Looks good.
Pretty cool, well done Dungeon and Lasers.
I have a whole drawer full of these from their earlier kickstarter. Love them. Can’t wait to see you using them more and painting them.
Really cool. I still have my HQ in the boxes. Haven't even opened them yet. I better get on moving. These terrain bits are such a good encentive to get moving.
The painting style matches the art style of the original Advance Heroquest
These videos really make me want to pick up a copy of Hero Quest! Just need to find a group to get stuck into it with!
Game Changer, these new Prismacast prepainted are breathtaking!
I love all miniature hobbyist videos
Love the Miniature Hobbyist channel. You definitely love your Heroquest.
👍👍👍👍😎😎😎😎
The Dungeons and Lasers terrain looks VERY cool. I just wish I had space amongst all the other hobby stuff I have!
You said a 1 inch grid. They are actually a bit bigger, 1 inch would be 25.4mm but the grid in these is 30mm or pretty close to 1 3/16th of an inch. Not important for many but may be relevant if trying to combine it with other systems.
I like the Battle Maps books. Fold up small, but opens up to HQ scale (2 Giant or 4 Big) with hundreds of designs.
Loke Battle Maps are mad underrated! Dead simple, but beautiful and versatile. Definitely helps bring the game to life!
I believe you would love watching wylochs armory if you haven’t seen him his terrain is right up your alley.
I think I'd make it a trap for HeroQuest: When first sprung and beginning of that heroes subsequent turn roll a combat die:
White shield=Escape: Take turn as normal
Black shield=Still stuck: Turn ends immediately
Skull =Acid: Lose 1 Body Point; Turn ends immediately.
Maybe let party members attack it, any skull frees the hero but any shields hit the hero inside instead.
Were i can buy it for Heroquest?
My only initial criticism of these are the blue water areas, that's not the color of water on a cave floor.
Looks good though.....
What would I need to get to start playing to game as I've never played a war table top game in my life I only print and paint models
Heroquest box from Amazon
Ok thanks is it any one
@@johnclapp7351 Heroquest is the main box. There are add-ons but it's the main game. Rules, cards, minis, board.
Ok thanks for your help
J'adore le concept après faudrait-il que ce soit abordable. Je crois que le mieux c'est d'investir sur une imprimante 3d.
Oui, le concept est génial. Je viens d’acheter une nouvelle imprimante 3D. Le térrain que je crée prennait 17 heures a imprimer.Ce térrain prend maintenant 4 heures et demi et la qualitée est superieure.
stats from d&d so u can change to fit hero quest Gelatinous Cube
Large Ooze, Unaligned
Armor Class 6
Hit Points 84 (8d10 + 40)
Speed 15 ft.
STR
14 (+2)
DEX
3 (-4)
CON
20 (+5)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
Creatures inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.
Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.
Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.
An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.
Obviously!
Great🍾 🧡🙏🏼
👍🏾
I love your videos, always get me super jazzed to do some crafting!
Do you by chance accept bitcoin? I'm not a fan of Patreon and don't give them any money, but I'd like to send you a little token of my support if you have a crypto wallet?