I hope these more elimination focused objectives make it so that you’ll never have to wait for adds to spawn to reach kill score in certain missions, that is just backwards design imo
I think nerf Frost Walker is good because the hardest content is Gluttony now. I played a lot of korean mmos with raiding as main objective. If you dont nerf older raids, soon casuals cant enjoy and the game will soon die. Trust me on this, newest sure make it hard, older nerf.
The catalyst change was exactly what I was thinking. I always left one or two slots open preparing for catalyst change. They should definitely need to visit giving out more than just 1-200k gold for releasing a character. Since each character takes a decent amount of time to farm yhe blue prints and mats. They should consider giving us a catalyst or energy activator. Some ppl are extremely lucky and this might be good for those players and we wouldn't have endless blueprints just sitting in our inventory. This is just a general suggestion. It could b detailed a bit more but just throwing some possible game quality improvements. Reduce crafting time/ limit with upgraded mastery level or give people one of them as a battlepass perk.
I personally think the bosses need a whole design redesign. You can be the best player ever and still get screwed over if one person your team is being dumb and constantly gets knocked down. The whole team wide wipe feels incredibly unfair. Personally I don't think players shouldn't get punished for one guy that brings their lv1 bunny into the Gluttony boss
If they want challenging content, they should stop making everything a DPS check. Make supports actually shine. They getting rid of zone defenses in change for elims again, another reason to not stay and just run 'n gun, at this point just delete all supports and only have DPS classes.
@@MeuiYTthey probably will in the future. Remember they’ve said they have mega dungeons planned which is probably a fancy way of saying a raid styled dungeons or potentially actual raids for us to go through. Either way I’m sure they’ll have a place soon enough.
A challenge mode for Intercepts with bonus mechanics (puzzles, different phases, etc.) is the first thing I think of if they want to keep endgame challenging for premades but accessible for matchmade groups. I don't know if full-scale raids are already planned for the future but I'd love to see it happen.
They probably saw the data with the players quitting at Frostwalker and found a nerf was justified. I'm all for the nerf if player retention is a concern. Some of those quitting are potential whales and we need them for this to continue!
Most definitely. The fact that it was bricking people from moving forward was not a good thing. I am all for difficult content as long as it is not blocking people from other content or exclusive rewards. Because of the randomness of drops they could simply make much harder content that just has higher drop rates.
That type of teamwork doesn’t belong in those Colossi fights. Suddenly throwing a curve ball when the rewards aren’t even better is bad design. Obliterator and Molten Fortress is fine for the amount of teamwork needed. Randoms destroying weak points and grabbing 6 embers is a bit much - added to that the movement of the boss in rage mode. If there’s a different mode where there’s always harder team mechanics, it would be more understandable - because it would be expected.
Somewhat agree. The game does need much harder content, but I do think Frost Walker's mechanic is annoying for public matchmaking. Gluttony is similar. I think having fights like this is fine as long as the rewards are available by other means (which they are). But I get the frustration trust me. The Frost Walker video took me forever to make for this reason. I think they need to add infinite scaling content to Special Operations, as well as Nightmare Dungeons and Nightmare versions of bosses that don't give you exclusive rewards but just higher rates for rare rewards to that of their Hard mode counterparts.
@@MeuiYT The problem with Frost Walker, Gluttony, and Hangman is that if you need a TH-cam video or a raid clear group to figure out the mechanics, it should have been categorized as something else so people can expect the fight to have mechanics you need to discover and figure out. It's not obvious as "red is bad" type of mechanic that everyone would understand. I'm okay if they ramp up the difficulty and I also think it's needed, but -- not in the category that those bosses are currently in.
@@XeroJin84 Definitely agree. There's actually a popup in Frost Walker that kind of explains the mechanic but nobody sees it because it's just not displayed well and isn't entirely informative. I would not be against having a menu popup where you get some images with explanation of mechanics prior to fights. I think this would be a great middle ground to help explain mechanics to a boss fight, similar to the popups they show you when accessing new menus in the game.
I hope these more elimination focused objectives make it so that you’ll never have to wait for adds to spawn to reach kill score in certain missions, that is just backwards design imo
The void reactor elite / boss is a needed change because it doesnt scale to the number of players but instead it set to 4p difficulty.
In some cases for sure. I think a majority of them were fine but some were completely overtuned such as the Hatchery Boss.
imo your audio is totally fine. Clear and loud enough. Keep it up!
I think nerf Frost Walker is good because the hardest content is Gluttony now. I played a lot of korean mmos with raiding as main objective. If you dont nerf older raids, soon casuals cant enjoy and the game will soon die. Trust me on this, newest sure make it hard, older nerf.
Totally understand this perspective. Lost Ark has this issue but to a much larger extent which caused a lot of issues in the West specifically.
Let’s go another Meui video! Nice Mic I like it!
The catalyst change was exactly what I was thinking. I always left one or two slots open preparing for catalyst change.
They should definitely need to visit giving out more than just 1-200k gold for releasing a character. Since each character takes a decent amount of time to farm yhe blue prints and mats. They should consider giving us a catalyst or energy activator. Some ppl are extremely lucky and this might be good for those players and we wouldn't have endless blueprints just sitting in our inventory. This is just a general suggestion. It could b detailed a bit more but just throwing some possible game quality improvements.
Reduce crafting time/ limit with upgraded mastery level or give people one of them as a battlepass perk.
Oooh new mic, love it
I personally think the bosses need a whole design redesign. You can be the best player ever and still get screwed over if one person your team is being dumb and constantly gets knocked down. The whole team wide wipe feels incredibly unfair. Personally I don't think players shouldn't get punished for one guy that brings their lv1 bunny into the Gluttony boss
If they want challenging content, they should stop making everything a DPS check. Make supports actually shine. They getting rid of zone defenses in change for elims again, another reason to not stay and just run 'n gun, at this point just delete all supports and only have DPS classes.
Totally agree on less DPS checks. Supports definitely don't have a place in the game right now which sucks
@@MeuiYTthey probably will in the future. Remember they’ve said they have mega dungeons planned which is probably a fancy way of saying a raid styled dungeons or potentially actual raids for us to go through. Either way I’m sure they’ll have a place soon enough.
the mic upgrade is elite fs
A challenge mode for Intercepts with bonus mechanics (puzzles, different phases, etc.) is the first thing I think of if they want to keep endgame challenging for premades but accessible for matchmade groups.
I don't know if full-scale raids are already planned for the future but I'd love to see it happen.
I think they are but that's just speculation - in the December update it says they plan on a MEGA dungeon.
Good video
They probably saw the data with the players quitting at Frostwalker and found a nerf was justified. I'm all for the nerf if player retention is a concern. Some of those quitting are potential whales and we need them for this to continue!
Most definitely. The fact that it was bricking people from moving forward was not a good thing. I am all for difficult content as long as it is not blocking people from other content or exclusive rewards. Because of the randomness of drops they could simply make much harder content that just has higher drop rates.
sounding crisp
Damn not a fan of the catalyst change. I wish they made it a universal forma for all slots
Definitely agree
My new go to TFD content creator. Keep it up!
Keep the builds coming up man! Will you make an Ajax build in the near future?
Ajax will be after Viessa :)
Crispy ah mic! Usual TFD Dev W!
Hey man, just curious. Do you have a Thundercage build?
broo we need MnK on consoles. At least new gen 😔
That type of teamwork doesn’t belong in those Colossi fights. Suddenly throwing a curve ball when the rewards aren’t even better is bad design. Obliterator and Molten Fortress is fine for the amount of teamwork needed. Randoms destroying weak points and grabbing 6 embers is a bit much - added to that the movement of the boss in rage mode.
If there’s a different mode where there’s always harder team mechanics, it would be more understandable - because it would be expected.
Somewhat agree. The game does need much harder content, but I do think Frost Walker's mechanic is annoying for public matchmaking. Gluttony is similar. I think having fights like this is fine as long as the rewards are available by other means (which they are). But I get the frustration trust me. The Frost Walker video took me forever to make for this reason. I think they need to add infinite scaling content to Special Operations, as well as Nightmare Dungeons and Nightmare versions of bosses that don't give you exclusive rewards but just higher rates for rare rewards to that of their Hard mode counterparts.
@@MeuiYT The problem with Frost Walker, Gluttony, and Hangman is that if you need a TH-cam video or a raid clear group to figure out the mechanics, it should have been categorized as something else so people can expect the fight to have mechanics you need to discover and figure out. It's not obvious as "red is bad" type of mechanic that everyone would understand. I'm okay if they ramp up the difficulty and I also think it's needed, but -- not in the category that those bosses are currently in.
@@XeroJin84 Definitely agree. There's actually a popup in Frost Walker that kind of explains the mechanic but nobody sees it because it's just not displayed well and isn't entirely informative. I would not be against having a menu popup where you get some images with explanation of mechanics prior to fights. I think this would be a great middle ground to help explain mechanics to a boss fight, similar to the popups they show you when accessing new menus in the game.