i dont mind the animism categorization. from what ive seen, many tribal communities don't actually give a name to their own religion, and they often share the same concepts like ancestor-worship and belief in nature spirits. these folks don't believe in specific gods or prophets and the small nuances their myths or practices arent relevant to how others see them. i guess the only thing is that being categorized into "paganism" kinda lumps them with polytheism, and i think they are definitely different from organized pantheon-based religions of the classical period and before that. but honestly it really doesn't matter if things like hellenism arent in the game.
As far as I know, they plan to split up animism into local subcategories, like a westafrican animism. It is also WIP, as the map of scandinavia showed a differenciation between Sami and finnish tribal religion, which isnt in this picture
At around 23 minutes in you mention acceptance should increase assimilation rather than stop it. I would agree to a point, but I think it could be clearer in the terminology; like in EU4 the culture only became accepted after being ‘promoted’ by the state. The acceptance is less a mark of ‘this culture is not actively discriminated against’, and more that the state is promoting that culture. In Wales, our culture has seen varying degrees of acceptance under England, but from the Victorian age through to the 80s it was in sharp decline - it took provisions like Welsh language television, bilingual signage, and promotion of Welsh medium education to see the culture and language start to come back. In England where these provisions aren’t in place assimilation is definitely easier with more acceptance, as was happening in Wales before these efforts.
In regards to burghers - historically, it was difficult for one to become a burgher if you weren't born into a burgher family, whilst guilds were rather choosy about who could join them. A lot of people living in towns and cities (mostly the urban poor) weren't burghers, and couldn't expect to become one either
It'd be difficult to properly categorize Hinduism within the game, so just grouping it together is probably the best solution to avoid a massive headache.
@@hirocheeto7795 While this is true due to the insane complexity of the philosophical tradition of "Hindus" (I wished they also changed the name to not be an exonym btw), having a few different schools like Shaivism, Vaishnavism and Vedanta would not only be 100x more accurate but also help in defining how future religious events like Bhakti would play our (primarily a movement spearheaded by Vaishnavas, Vedantas, and Sufis). Not to say that there was no "Hindu" categorisation until the British pretty much grouped everyone together for census reasons in the late 18th century.
@@whoisjoe5610 I'd reckon that there's a good bit of subdivision within the religion's mechanics. Probably not enough to be accurate, but serviceable for gameplay purposes. They did say the religion map wasn't final, though, so they might change it. Maybe drop a comment on the forums? I don't know how effective it would be, but it might lead the team to diversify the mechanics and add some flavor.
@@hirocheeto7795 I'll see what I can say on the forums, but unfortunately I missed the religion dev diary when it first released and the comments might be locked out now
They said that Animism will be divided in multiple religions, they just haven't done SA and African regions enough yet.
i dont mind the animism categorization. from what ive seen, many tribal communities don't actually give a name to their own religion, and they often share the same concepts like ancestor-worship and belief in nature spirits. these folks don't believe in specific gods or prophets and the small nuances their myths or practices arent relevant to how others see them. i guess the only thing is that being categorized into "paganism" kinda lumps them with polytheism, and i think they are definitely different from organized pantheon-based religions of the classical period and before that. but honestly it really doesn't matter if things like hellenism arent in the game.
Yep. Well said.
As far as I know, they plan to split up animism into local subcategories, like a westafrican animism. It is also WIP, as the map of scandinavia showed a differenciation between Sami and finnish tribal religion, which isnt in this picture
At around 23 minutes in you mention acceptance should increase assimilation rather than stop it. I would agree to a point, but I think it could be clearer in the terminology; like in EU4 the culture only became accepted after being ‘promoted’ by the state. The acceptance is less a mark of ‘this culture is not actively discriminated against’, and more that the state is promoting that culture. In Wales, our culture has seen varying degrees of acceptance under England, but from the Victorian age through to the 80s it was in sharp decline - it took provisions like Welsh language television, bilingual signage, and promotion of Welsh medium education to see the culture and language start to come back. In England where these provisions aren’t in place assimilation is definitely easier with more acceptance, as was happening in Wales before these efforts.
In regards to burghers - historically, it was difficult for one to become a burgher if you weren't born into a burgher family, whilst guilds were rather choosy about who could join them. A lot of people living in towns and cities (mostly the urban poor) weren't burghers, and couldn't expect to become one either
Vic2 players will enjoy the pop screen.
"Hindu" being one uniform religion is so hilariously anachronistic that it's funny to even think about
It'd be difficult to properly categorize Hinduism within the game, so just grouping it together is probably the best solution to avoid a massive headache.
@@hirocheeto7795 While this is true due to the insane complexity of the philosophical tradition of "Hindus" (I wished they also changed the name to not be an exonym btw), having a few different schools like Shaivism, Vaishnavism and Vedanta would not only be 100x more accurate but also help in defining how future religious events like Bhakti would play our (primarily a movement spearheaded by Vaishnavas, Vedantas, and Sufis). Not to say that there was no "Hindu" categorisation until the British pretty much grouped everyone together for census reasons in the late 18th century.
@@whoisjoe5610 I'd reckon that there's a good bit of subdivision within the religion's mechanics. Probably not enough to be accurate, but serviceable for gameplay purposes.
They did say the religion map wasn't final, though, so they might change it. Maybe drop a comment on the forums? I don't know how effective it would be, but it might lead the team to diversify the mechanics and add some flavor.
@@hirocheeto7795 I'll see what I can say on the forums, but unfortunately I missed the religion dev diary when it first released and the comments might be locked out now
How can you not know what paganism means?
I do?
I really don’t like the graphics
Am I crazy or did he say Eurypa Universarlis