How to Shade a Human Eyes in Blender Cycles

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  • เผยแพร่เมื่อ 20 ส.ค. 2024
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ความคิดเห็น • 64

  • @MelvilleG
    @MelvilleG 3 ปีที่แล้ว +4

    Cool stuff thanks. Unlike some Blender texturing tuts, where authors hop into Substance to be on the safe side - yours was done entirely in Blender. Appreciated.

  • @patchination9045
    @patchination9045 3 ปีที่แล้ว +1

    Insane how good this looks

  • @TheWeirdSide1
    @TheWeirdSide1 ปีที่แล้ว

    Really nice flow and speaking voice...A+ all around!

  • @tayfunozturk5766
    @tayfunozturk5766 3 ปีที่แล้ว

    The best blender tutorialist!

  • @9018notabot
    @9018notabot 2 ปีที่แล้ว +1

    Thanks a lot...great tutorial for anyone who wants to do eye shading completely using blender

  • @busyVea
    @busyVea 3 ปีที่แล้ว +2

    This is awesome ! I’m going to make this for in game tysm ❤️❤️❤️

  • @SCB-245
    @SCB-245 2 ปีที่แล้ว

    One of the best tutorial! Like how you used ability of Blender

  • @MJ12GRAVITON
    @MJ12GRAVITON 2 ปีที่แล้ว +2

    New to blender and this is an awesome tutorial, thanks for the learnings!

  • @lovelettar
    @lovelettar 2 ปีที่แล้ว

    THANK YOU!!! I made procedural eyeball but not suitable for animation, this is life saver!!

  • @thepersas
    @thepersas ปีที่แล้ว

    Mejor video que he encontrado de ojos en Blender. me has salvado el día, un saludo desde Uruguay

  • @legome3431
    @legome3431 3 ปีที่แล้ว +1

    thanks for the amazing tutorial!

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt ปีที่แล้ว

    🥰HE CALLED US BEAUTIFUL !!!

  • @Manchadelo
    @Manchadelo 2 ปีที่แล้ว

    Awesome tutorial. Thank you for explaining so well.

  • @PedroScherz
    @PedroScherz 2 ปีที่แล้ว

    Now we can add caustics projecting on the iris

  • @rosemariemcgowan6388
    @rosemariemcgowan6388 6 หลายเดือนก่อน

    Thank you x

  • @puhnastik
    @puhnastik 2 ปีที่แล้ว

    beautiful 😳

  • @africartoons8215
    @africartoons8215 2 ปีที่แล้ว +1

    In vertex color i don't see col or fac. In fact i only see color and alpha... Check 13:55

  • @jakewlord23
    @jakewlord23 ปีที่แล้ว +1

    when i try to paint it says missing texture even though i have a texture

  • @McHornet7
    @McHornet7 2 ปีที่แล้ว +1

    because you use many Nodes, if there is already a Node for that (Principled BSDF) ??

  • @Sinane_0
    @Sinane_0 ปีที่แล้ว

    Really great tutorial.
    Unfortunately I'm not the only one having this problem with the thing you do at 13:55
    Probably an update that changed how it works, I'm bad with Blender nodes so I can't find an alternative

  • @AlanStreams
    @AlanStreams 3 ปีที่แล้ว

    Good work, but please don't have a pole in front of your lens, it will cause artifacting in renders when you smooth.

  • @RS-en1vj
    @RS-en1vj 3 ปีที่แล้ว

    Scary/beautiful

  • @MrPaulowillians
    @MrPaulowillians 3 ปีที่แล้ว

    This is perfect...tnx!!

  • @VogueXperience
    @VogueXperience ปีที่แล้ว

    Nice tutorial but am have a problem scaling the eye image I added for the texture paint

  • @m.filmtrip
    @m.filmtrip 3 ปีที่แล้ว

    Thank you!!

  • @conzy_editzz
    @conzy_editzz ปีที่แล้ว

    Im a complet beginner in Blender and at minute 4:01 i have no clue how you opened this panel but befor that i understood all of that

    • @e48d12
      @e48d12 10 หลายเดือนก่อน

      You can do it by pressing control A

  • @Hman911999
    @Hman911999 2 ปีที่แล้ว

    Great Tutorial! Maybe if you also speak out what you are klicking on the keyboard it would be a little bit easier to follow since the text only shows up for a second. Still Great tho :)

    • @Hman911999
      @Hman911999 2 ปีที่แล้ว

      actually very hard to follow if you are a beginner :) But could also be possibly that im just slow and stupid hahaha

  • @liliyagely5115
    @liliyagely5115 หลายเดือนก่อน

    And how to use a mask instead of vertex paint?

  • @kumarNiranjan461
    @kumarNiranjan461 3 ปีที่แล้ว

    wow! thanks sir you have solved my problem

    • @Luwizart
      @Luwizart  3 ปีที่แล้ว

      You are welcome 😊

  • @Gaurav-zz9wo
    @Gaurav-zz9wo 2 ปีที่แล้ว

    nice

  • @gjadahskr
    @gjadahskr 3 ปีที่แล้ว

    thank you!!!

  • @blomma4304
    @blomma4304 ปีที่แล้ว +1

    i have tried multiple times now and I can not get it right. The sclera keeps looking like reflective glass. I have looked at this tutorial many times now and it keeps doing the same thing. Is it because I have a newer version of blender ?
    I noticed when you added the attribute shader at 13.54, it looks different from mine. You go into input-vertex color-col. And the only way for me to get that attribute shader, is through input-attribute, and when it appears, it doesnt say col within the color box. Could this be the reason its not working anymore ?

    • @BrSS1
      @BrSS1 ปีที่แล้ว +2

      I have the same issue. Could you find a solution?

    • @marendranoddy
      @marendranoddy ปีที่แล้ว

      @@BrSS1 What did I seperated the selection and made in edit mode and made new material for it, made it transparent with alpha 0.3 and it was looking good.

  • @SivanandRavi90
    @SivanandRavi90 ปีที่แล้ว

    My eye shading color looks different in cycles.. looks yellow instead of red

  • @ThePsycoNinja
    @ThePsycoNinja 11 หลายเดือนก่อน

    My model's schlera is still attached to the iris. How do you only hide the schlera? At 4:22

  • @johnnyjuegos
    @johnnyjuegos 2 ปีที่แล้ว

    I have a doubt in my game characters eye uses textures and I have my texture in DDS format but when I put to my character the pupil its so dilated and behind the big pupil its the eye color around how I can fix this ? I need to edit the eye object mask? I modding con wwe 2k22 hope can help me

  • @raydon2421
    @raydon2421 11 หลายเดือนก่อน

    Y is my Irish not being painted I have tried it may times

  • @SivanandRavi90
    @SivanandRavi90 11 หลายเดือนก่อน

    Can i bake this into textures and export it to unreal engine?

  • @MrTandogant
    @MrTandogant 2 ปีที่แล้ว

    Is it possible to change the color of the iris only with image texture? Or would you need an image texture of a different eye color? Any help is appreciated!

    • @MrTandogant
      @MrTandogant 2 ปีที่แล้ว

      @@nnctnlav Photoshop took care of it :)

  • @CanalHKori
    @CanalHKori 2 ปีที่แล้ว

    could i use this eye for games, and how?

  • @celaldurmusoglu2514
    @celaldurmusoglu2514 ปีที่แล้ว

    Nice tutorial but you explain too fast. It would be better if you explain a little slower and explain the shortcuts you used at the beginning.

  • @paulk.794
    @paulk.794 3 ปีที่แล้ว

    Quick off topic question, do you apply limit rotation constraints on bones such as arm besides ik constraint

    • @Luwizart
      @Luwizart  3 ปีที่แล้ว

      The ik constraints tend to override that,but if it is an fk rig it works

    • @paulk.794
      @paulk.794 3 ปีที่แล้ว

      @@Luwizart appreciate it keep up the good work, incredible you are

  • @tylernoll8228
    @tylernoll8228 2 ปีที่แล้ว

    Is it Possible to bake the textures?

  • @boomslangvenom_3209
    @boomslangvenom_3209 2 ปีที่แล้ว

    Question On An Issue I'm Having : When starting the texture paint process, I'm painting the red on the back side of the eyeball with Occlude and Backface Culling turned off. From the sides it looks good, but the top and bottom have a direct unpainted line that's the width of the faces on the sphere. I'm not sure what I've done wrong, but going in top view to paint the unpainted section leaves bad fade marks on the left and right side. No matter how many times I rotate around to touch up patches, it doesn't give me the smooth fade between paint and unpainted. (if that makes sense) Does anyone have any ideas on what it could be?

    • @BlueBlood8642
      @BlueBlood8642 2 ปีที่แล้ว

      I have this exact same problem, have you found a solution at all?

    • @BlueBlood8642
      @BlueBlood8642 2 ปีที่แล้ว +1

      Update: Provided you're using the most up to date blender, I've found that having only occlude on and backface culling off fixes the problem.

    • @qbytx
      @qbytx 2 ปีที่แล้ว +1

      update: if you are still having this problem in newer versions of blender, uncheck 'NORMAL FALLOFF' from the falloff settings, and turn off both occlude & backface in the options settings

  • @Caricatu
    @Caricatu 3 ปีที่แล้ว

    The first )))

  • @toastedprinny
    @toastedprinny ปีที่แล้ว

    i think this tutorial needs to be updated, no longer works following step by step, just looks like trash.

  • @daze4276
    @daze4276 2 ปีที่แล้ว +1

    Stand with UKRAINE 💙💙💛💛

  • @max_nadolny
    @max_nadolny 3 ปีที่แล้ว

    Looks very bad

    • @legome3431
      @legome3431 3 ปีที่แล้ว +3

      how does it looks bad?

    • @max_nadolny
      @max_nadolny 2 ปีที่แล้ว +1

      @@legome3431 I can't paste links here, but for the comparison, look at texturing xyz channel. They have good looking eyes.

    • @max_nadolny
      @max_nadolny 2 ปีที่แล้ว +1

      ​@@legome3431 I can't paste links here, but for the comparison, look at texturing xyz channel. They have good looking eyes!

    • @legome3431
      @legome3431 2 ปีที่แล้ว

      @@max_nadolny oh ok

    • @LadyBug-ox8bg
      @LadyBug-ox8bg 2 ปีที่แล้ว

      It doesn't