I used an entirely broadcast based health system. It uses audio cues to indicate their status, playing a heartbeat sound when low on health, and also playing a sigh of relief when their health resets.
Amazing tutorial, thank you, just asking, can you do a kind of an advanced version of this health bar that can loose more or less health due to various type of damage
I think if you were to design a timer- based health bar, where certain attacks would drive 1 set amount of "health" (time) and another would drive a 2nd set amount, you could perhaps have more of a drain-style health bar that way that could receive different portions of damage. Simple enough, eh? Lol
@@Redhotquagmire I used to think the same thing and tried making this myself. Later I read a tutorial on the proper way to use a timer as a health system. The major drawback is that the most damage you can do is 1/3 of the total health. Also timers are inaccurate because they have a rounding error. A creator would be better off using a feedback loop. Although the logic is a bit harder to understand, there's more flexibility. Unlike a timer, you can actually add and subtract health in exact amounts. Search lbp feedback loop if you're interested. Comphermc has a TH-cam video on this, LBPlanetorials I think is the name.
GameHunter115 I will pop it on the list, its very similar to this tutorial and to have a HUD you need a static cam to follow the player (I will cover this in a separate tutorial) ;D
Thank you soo much when I get a Ps4 I'll be using your tutorials to help make a level. My friend recommended you to me and your amazing to watch and useful
Little Big Planet 3 .Tutorials how do I make a health pickup, and a health station? Like you get the health pickup for a little bit of health, and the health station heals all health.
You my friend are awesome! Thank you so much for this! We really do appreciate it Ive been trying so hard to make it but so i got tired of it so i found this video that helped me a lawt
Glad it helped! ;) and yeah flash effect is really only for retro style games ;) (it also lets the player know that they cannot be hurt during the flashing)
@@Bleed_ th-cam.com/video/CktOWhOnZC4/w-d-xo.html then do this but no broadcast microchip and put the broadcast microchip stuff in the Sackbot's internal microchip thing.
Or when a player reaches 0 score, a score sensor kills them. Every time a player spawns they are given 100 points. Each gun does a different amount of damage (i.e machine gun -10 points per shot, shotgun does -60 points per shot). This way you can configure it so each player can see how much hp they lose over their head and they see their total hp in the top left corner
SuperSkellyFTW Ingenious. This is so simple and yet so effective that it can be used in multiplayer. The only problem is that I kinda need the health to work for sackbots too, however I don't need a display for that
Actually, after testing it it doesn't work. Score sensors cannot detect score in a specific range. As soon as one player reaches 0 all players will detect 0 score and die. What I did instead is I take a timer (which will represent health). Make sure the timer's input action is on speed scale and the output is inverted. Create an OR GATE and set the output action to add inputs. Add as many inputs as you want damage/health sources (for example hunger, small bullets, health packs, and stabbing is four sources so you want four inputs). Create a battery for each input (for my example that would be four batteries). Make the battery percentage how much you want it to affect the health (So, hunger -5%, small bullets -20%, Health packs +100%, stabbing -100%). Now, the following is very important and tricky so pay attention. You might have to read it multiple times. Take the output from the battery and do not put it in an input for the OR GATE. Instead, place the wire as is on the microchip/broadcast microchip. You should get a node. Take the output from the node and place that into the OR GATE input. There should be a second input option on the bottom of the node called "Activate". As long as the "Activate" has an active input the input coming from the battery will be the final output from the node. Therefore, hunger will be constant so you don't want a trigger. This way you will constantly be losing HP (or you can change it from -5% to +5% and have a regeneration system for competitive games; hunger is better for co-op survival). Small bullets will be an impact sensor with "Include touching" and "require tag" on. The same tag needs to be placed on the small bullets. Attach the output of impact sensor to the input for the "Trigger" of the node with -20%. This is the same for health packs. Simply walk across a pack and have it disappear when you touch it. It will give you +100% for 1 frame (increase it by adding in a countdown timer for more HP). Stabbing will be activated by a grab sensor and attach it to the Trigger for the fourth node. These are just examples so get creative! This is why LBP3 is my favorite game! If you find a glitch try to fix it, and keep your microchip neat and tidy so you can easily find the glitch. Oh yeah, this works for sackbots. Place all the logic in the sackbots microchip, or place it in a broadcast microchip for players!
So I added a shield, exp and a mp bar for the adventure I'm making it's not even close to half finished since I've only made two unfinished levels and I'm running out of concepts but what I wanted to ask is if it's possible to have different amounts of damage you can take. I tried to make this but it kinda flopped up in my face...
I was wondering if you can tell me how/if these status effects can be made with Logic for a *magic wand power-up*/infected or cursed area/enemy lasers?: *Poison* - Kills the player after a set time *Paralysis/Freeze* - Freezes the player for a set time *Object* - Turns the player into an object (without killing them) *Curse* - An icon shows up over the player's head with a countdown. The player can pass the icon to another player by touching him/her. The player who has the icon over his/her head will die when the countdown hits zero.
Actually, I made all of them as well as additional ailments, However, I was only able to make it so that a cursed player could inflict curse on another player by touching them, I couldn't figure out how to make it cure the initial player tho. I'd say Transform was the hardest to make.
+LittleBigPlanet 3 Tutorials can you make a video that teaches us what every piece of logic does? I would watch the tutorials in game, but im on the ps4 edition which has a lot of frame drops and it won't let me watch the videos without almost crashing my game.
Hey is there any possible way I can make the color of the health bar change when ur health goes down? For example, when you're about to die is there any way the health bar can turn red?
Hi! I really love your logic tutorials and think they are the most easiest yet awesome to help us improve our levels, I was wondering if you do request? I would love to see a sackboy in combat mode, nothing fancy just punching and villains that fight you back with damage, I would really truly appreciate it, I'm MonsterzRULE1, if I have any questions with logic, do u mind if I write you? You seem her knowledgable of it
Please show a multiplayer version to this with the broadcast microchip if there Is a way. It would be so sweet to just have one chip that will put a healthbar on all the players.
The tutorial will be up tomorrow for multiplayer, and it uses the broadcast microchip (player specific logic Tutorial) th-cam.com/video/sJSyltTA6fk/w-d-xo.html
I think the projectiles on the gun he's having shoot at him simply has a red tag, same color as the sensor on the 2nd sticker panel that reads damage, and so everytime that tagged projectile "bullet" gets close enough to the player character, it triggers the sensor to proc 1 counter of the health bar. Basically, once you do everything he showed you in this video, just make an object with a red tag labeled the same way as your red tag sensor, find a way to shoot it and you're good to go!
Yeah Am going to make extras like healing/fall damage etc. and yes in the tutorial the damaging tag is a red tag (labled Damage) and it needs to pass through the player (on his layer). are you on ps4?
Im on ps3 and i tried that method but aint working. Do you think you can make a level that gives away a bullet like you demostrated in the beginning? I would appreciate it.
Kyogre The Only Primal Future is your bullet (your tag) on the flat layer??? as sackboy cannot be on that layer. (my bullets image is on the flat layer but the tag is on a invisable sticker panel the same size as the bullet but in the 'fat' layer). to test if this is your issue, make a block of sticker panel and put a red tag (damage) on it and walk into it! if your health goes down then that is where your problem is... if not its somewhere else.
nice tutorial:) but if you gonna put on a board how many pieces of logic one needs, you'd better count right :) otherwise, clear and simple , efficient tutorial
mirjan mathijssen often the amount of logic needed is actually based on my prototype which include logic for appearance. Where as the the tutorial is purely for its operation. The numbers of how many 'One needs' is unimportant, its more a general guide as to what logic is used to achieve the end goal. ;) but thanks for the feed back
+Maybell Boggan Connect the sensor make sure include touching and put a tag in it to the reset port in the timer, set the timer to inverted and set the second to 0.2. When that's done connect it to the microchip and set the battery power to whatever (damage amount)
+Maybell Boggan Connect the battery to a direction combiner and add another timer, this time inverted and connect the inverted timer to the death scene and whatnot. Make sure the inverted timer is set to 0.1 seconds and in current time. Connect the direction combiner to the timer in the chip and on the display (not inverted timer)
+Maybell Boggan This is a way you can use without using a counter cause it is a one hit wonder then you have to wait to get hit again. THIS METHOD IS BEST FOR FIGHTING/TURN BASED GAMES
I have a request, if you feel up to it. Could you do a tutorial on fall damage/death by falling? Like, say you have a simple health system, like in this video. But work it in so that falling does damage too. And maybe have it so that falling greater distances does more damage.
CodComedy Bryson but i can be found on google lol ;) It may have been done but it hasnt been done to fit in with this health bar system, once i have made it multiplayer compatable I will then be adding other aspecs to it (like this fall damage, try and make it as adptable as I can) ;D
Thats true I think no ones done it with a health system I wish you best of luck with the health system and I will be always here to support your channel :)
This videos pretty old I know but I still hope you see this, is there a way to make it so that different weapons cause different damage. I’ve tried it the past with semi decent results but without the counter to show it. Hope you read this and thanks!
This comment is pretty old but I still hope you see this. Use a one tick timer as the input for health bar. Have an or gate input into that one tick. For type 1 maybe direct into that or gate. For others a one shot counter into a one tick timer which goes into the or gate and into a counter of whatever number you want. The counter at end resets the one shot counter when full which stops the input into or gate. So you can have one action hit the counter more than once per input. But it doesn't work well if there are multiple hits simultaneously
Hey man i followed the tutorial but it keeps damaging me when i go out of hover mode or go into play mode and i cant get the things that are meant to damage me to work plz help
It doesn't even work I tried it in every possible way retweaked change up the setting change detection to player nothing worked this guide doesn't even work my little big planet 3 dead echo remastered series will never be finished now
I used an entirely broadcast based health system. It uses audio cues to indicate their status, playing a heartbeat sound when low on health, and also playing a sigh of relief when their health resets.
Thank you so much! You have no Idea how much this helps us growing creators. :) Keep up the awesome tutorials.
you are all very welcome! ;)
Amazing tutorial, thank you, just asking, can you do a kind of an advanced version of this health bar that can loose more or less health due to various type of damage
I was actually wondering the same thing lol
I think if you were to design a timer- based health bar, where certain attacks would drive 1 set amount of "health" (time) and another would drive a 2nd set amount, you could perhaps have more of a drain-style health bar that way that could receive different portions of damage.
Simple enough, eh? Lol
@@Redhotquagmire I used to think the same thing and tried making this myself. Later I read a tutorial on the proper way to use a timer as a health system. The major drawback is that the most damage you can do is 1/3 of the total health. Also timers are inaccurate because they have a rounding error. A creator would be better off using a feedback loop. Although the logic is a bit harder to understand, there's more flexibility. Unlike a timer, you can actually add and subtract health in exact amounts. Search lbp feedback loop if you're interested. Comphermc has a TH-cam video on this, LBPlanetorials I think is the name.
Why did i get this recommended after 5 years
Who wants to be (LBP3 .Tutorials) Famous!! I'm looking for 3 to demonstrate the Multiplayer health bars! (you will need to be on ps4!)
If I get a ps4 soon ill be happy to help you.
Casey Corey awe soz, doing it tomorrow morning! will keep ya in mind for next time though! ;)
Casey Corey how's about a ps3
Pinkie Pie ?
Someone wanted a ps4 to help u so I said how bout ps3 I have it on my ps3
Yeah I made something similar to this however I'm still trying to figure out how to make certain things do more damage than others
Can you show us a Stamina bar? (If so, can it go in the screen corner?)
GameHunter115 I will pop it on the list, its very similar to this tutorial and to have a HUD you need a static cam to follow the player (I will cover this in a separate tutorial) ;D
Little Big Planet 3 .Tutorials THANKS SO MUCH!!! (Making a Parkour series of levels, need stamina lol)
Little Big Planet 3 .Tutorials Also, could you tag me in the comments of the vid so that I know it's out? Thanks!
GameHunter115 of course ;D
Little Big Planet 3 .Tutorials thx once again :)
Thank you soo much when I get a Ps4 I'll be using your tutorials to help make a level. My friend recommended you to me and your amazing to watch and useful
Tuskan McAlpine Cool Glad to hear words getting out & happy that they will be of use to you ;D
Little Big Planet 3 .Tutorials how do I make a health pickup, and a health station?
Like you get the health pickup for a little bit of health, and the health station heals all health.
I did this but I added more stuff like a different animation and I might try to make a hunger bar and thirst bar. Thanks too!
Joshua Enriquez Cool! Expanding is exactly the kind of thing my tutorials are intended for! weldone you! ;D
@@Danx87 You're very wholesome. I love your content! Have yourself a nice day!
I did everything in the video and i won't take damage how to fix?
You my friend are awesome!
Thank you so much for this! We really do appreciate it
Ive been trying so hard to make it but so i got tired of it so i found this video that helped me a lawt
Ethan A Happy to hear it! ;D enjoy!
I agree you are my go to spot for logic tutorials
Rest in peace LBP3
You can do basically the same thing in LBP 2 with sackbots
can you make liquid water ?
I did this for a sackbot
Exept the flash effect
Thats epic
Glad it helped! ;) and yeah flash effect is really only for retro style games ;) (it also lets the player know that they cannot be hurt during the flashing)
Wait how did you do it for a sackbot?
@@Bleed_ th-cam.com/video/CktOWhOnZC4/w-d-xo.html then do this but no broadcast microchip and put the broadcast microchip stuff in the Sackbot's internal microchip thing.
For those who say I don't have stickerpanel, you can also use hologram instead. Remember to male the counter visible in plaumode
Or when a player reaches 0 score, a score sensor kills them. Every time a player spawns they are given 100 points. Each gun does a different amount of damage (i.e machine gun -10 points per shot, shotgun does -60 points per shot).
This way you can configure it so each player can see how much hp they lose over their head and they see their total hp in the top left corner
SuperSkellyFTW Ingenious. This is so simple and yet so effective that it can be used in multiplayer. The only problem is that I kinda need the health to work for sackbots too, however I don't need a display for that
Actually, after testing it it doesn't work. Score sensors cannot detect score in a specific range. As soon as one player reaches 0 all players will detect 0 score and die.
What I did instead is I take a timer (which will represent health). Make sure the timer's input action is on speed scale and the output is inverted. Create an OR GATE and set the output action to add inputs. Add as many inputs as you want damage/health sources (for example hunger, small bullets, health packs, and stabbing is four sources so you want four inputs). Create a battery for each input (for my example that would be four batteries). Make the battery percentage how much you want it to affect the health (So, hunger -5%, small bullets -20%, Health packs +100%, stabbing -100%).
Now, the following is very important and tricky so pay attention. You might have to read it multiple times.
Take the output from the battery and do not put it in an input for the OR GATE. Instead, place the wire as is on the microchip/broadcast microchip. You should get a node. Take the output from the node and place that into the OR GATE input. There should be a second input option on the bottom of the node called "Activate". As long as the "Activate" has an active input the input coming from the battery will be the final output from the node.
Therefore, hunger will be constant so you don't want a trigger. This way you will constantly be losing HP (or you can change it from -5% to +5% and have a regeneration system for competitive games; hunger is better for co-op survival).
Small bullets will be an impact sensor with "Include touching" and "require tag" on. The same tag needs to be placed on the small bullets. Attach the output of impact sensor to the input for the "Trigger" of the node with -20%.
This is the same for health packs. Simply walk across a pack and have it disappear when you touch it. It will give you +100% for 1 frame (increase it by adding in a countdown timer for more HP).
Stabbing will be activated by a grab sensor and attach it to the Trigger for the fourth node. These are just examples so get creative! This is why LBP3 is my favorite game! If you find a glitch try to fix it, and keep your microchip neat and tidy so you can easily find the glitch. Oh yeah, this works for sackbots. Place all the logic in the sackbots microchip, or place it in a broadcast microchip for players!
So I added a shield, exp and a mp bar for the adventure I'm making it's not even close to half finished since I've only made two unfinished levels and I'm running out of concepts but what I wanted to ask is if it's possible to have different amounts of damage you can take. I tried to make this but it kinda flopped up in my face...
say i want one thing to do 1 damage, and the other to do 2, what do i do?
What I was thinking.
I was wondering if you can tell me how/if these status effects can be made with Logic for a *magic wand power-up*/infected or cursed area/enemy lasers?:
*Poison* - Kills the player after a set time
*Paralysis/Freeze* - Freezes the player for a set time
*Object* - Turns the player into an object (without killing them)
*Curse* - An icon shows up over the player's head with a countdown. The player can pass the icon to another player by touching him/her. The player who has the icon over his/her head will die when the countdown hits zero.
+JGamezOfElzam Yes this is all possible, would be about 2 full A4 pages to describe how.. but they are more than possible ;D
+LittleBigPlanet 3 Tutorials Ah really!? can you maybe do a tutorial please?
Curse would be really hard, I think, but awesome!
Actually, I made all of them as well as additional ailments, However, I was only able to make it so that a cursed player could inflict curse on another player by touching them, I couldn't figure out how to make it cure the initial player tho. I'd say Transform was the hardest to make.
could you use a note for the health readout
Can you do a Health Item Like a Med Kit or something?
For some reason, when I get in range of the health bar, I freeze in place, how do I fix that?
Make a multi player version, also can u create a tutorial on how to create a Energy bar that decreases to the amount a move takes?
+Technological Gamer Like a stamina bar? yeah I will stick on my list. Multiplayer already done though... check my channel ;D
LittleBigPlanet 3 Tutorials Ok. Thx! ^^
Help i want to make an Health bar But when it is on 0 Ends the level but its impossible and there is No totorial about it😕
OMG OH MY GOD THANK YOU SO MUCH I MADE HEALTH BAR THANK U SOOOOO MUCH
See here for multiplayer Upgrade! th-cam.com/video/Xt2q6_wdA6s/w-d-xo.html
+LittleBigPlanet 3 Tutorials can you make a video that teaches us what every piece of logic does? I would watch the tutorials in game, but im on the ps4 edition which has a lot of frame drops and it won't let me watch the videos without almost crashing my game.
Westdog 01 most are available on the website if you have a tablet/laptop/pc lbp.me/videos/tutorial?p=1&l=12
Hey is there any possible way I can make the color of the health bar change when ur health goes down? For example, when you're about to die is there any way the health bar can turn red?
I'm a noob so this might sound dumb but spikes don't hurt me they kill me how do I make it so that they hurt me or have I done it wrong?
Hi! I really love your logic tutorials and think they are the most easiest yet awesome to help us improve our levels, I was wondering if you do request? I would love to see a sackboy in combat mode, nothing fancy just punching and villains that fight you back with damage, I would really truly appreciate it, I'm MonsterzRULE1, if I have any questions with logic, do u mind if I write you? You seem her knowledgable of it
Is there a way for it to just simply stay at the top left side of the screen?
when i make it the bar either goes to my feet or to my head, how did u get it above you?
Please show a multiplayer version to this with the broadcast microchip if there Is a way. It would be so sweet to just have one chip that will put a healthbar on all the players.
The tutorial will be up tomorrow for multiplayer, and it uses the broadcast microchip (player specific logic Tutorial) th-cam.com/video/sJSyltTA6fk/w-d-xo.html
Casey Corey MULTIPLAYER VERSION IS OUT: th-cam.com/video/Xt2q6_wdA6s/w-d-xo.html
can u do a health bar compatible with 3d sackbot?
SO COOL INTRO
How do you make a sackbot die but with a difrent anamation so when it dies it does not play the normal anamation?
Could you make a video on how an object could actually interact with the sackboy's health bar so it can take effect?
I think the projectiles on the gun he's having shoot at him simply has a red tag, same color as the sensor on the 2nd sticker panel that reads damage, and so everytime that tagged projectile "bullet" gets close enough to the player character, it triggers the sensor to proc 1 counter of the health bar.
Basically, once you do everything he showed you in this video, just make an object with a red tag labeled the same way as your red tag sensor, find a way to shoot it and you're good to go!
What if I use it as an enemy sackbot? Does it have to still have to have only 1 person playing?
Theres a way for health the bar?
I've added this to a Sackbot. But the Sackbot won't die whenever the health bar reaches 0. Do you know how to fix this?
2 years late but maybe you used a kill tweaker which doesn't work on sackbots, instead try a destroyer.
How do I put it on a Sackbot?
Can you make a healing thingy? Btw, i cant make the bar go down. Does the thing that damages you have to be a red (damage) tag? I tried, didnt work
Yeah Am going to make extras like healing/fall damage etc. and yes in the tutorial the damaging tag is a red tag (labled Damage) and it needs to pass through the player (on his layer). are you on ps4?
Im on ps3 and i tried that method but aint working. Do you think you can make a level that gives away a bullet like you demostrated in the beginning? I would appreciate it.
Kyogre The Only Primal Future is your bullet (your tag) on the flat layer??? as sackboy cannot be on that layer. (my bullets image is on the flat layer but the tag is on a invisable sticker panel the same size as the bullet but in the 'fat' layer). to test if this is your issue, make a block of sticker panel and put a red tag (damage) on it and walk into it! if your health goes down then that is where your problem is... if not its somewhere else.
Ok. I will try.
Kyogre The Only Primal Future cool let me know how you get on ;)
I have a request, could you make a tutorial on a HUD? I'd be very grateful if you did :)
+LittleBigPlanet 3 Tutorials
How did you create the weaponIs there a tutoria
(I now this has nothing to do with the vid) but can you do a gint anmas?:wakein ,daed,(with out a sackboy
How do u make the gun do damage
what ammunition do you use for the gun because I die in one shot with the weapons that I am using
You might have either set the counter to 1, or forgot the invincibility frames
Can you make a level on community
Were you giveaway your logic?
ok I got it but how do I make a weapon damage me I need this information please reply back to help me
how do i fix it because it works it just wont follow me
nice tutorial:)
but if you gonna put on a board how many pieces of logic one needs, you'd better count right :)
otherwise, clear and simple , efficient tutorial
mirjan mathijssen often the amount of logic needed is actually based on my prototype which include logic for appearance. Where as the the tutorial is purely for its operation. The numbers of how many 'One needs' is unimportant, its more a general guide as to what logic is used to achieve the end goal. ;) but thanks for the feed back
True there was some items i didnt expect that i needed
I made a recharge station!
How Do U Get Hit Do u Use a Tag?
It bugged up, it placed Broadcast Microchips everywhere
EDIT: It also didn't follow the player
how do you make the bullet you made that takes away your health? please answer
Anything that damages u needs to pass through u, with a red tag labeled damage (same as red tag sensor)
How did you make the bullet take away the health?
Ha never mind I figured it out. Thanks for the tutorial, this was so extremely helpful. Thank you thank you thank you
you make a teleport stick like in a cops and robber wear if you hit a player with it they teleport to a jail cell or something?
that would be a simple tag and teleport system (tag on stick / tag sensor on mob connected to a teleporter logic)? that kinda thing?
CodComedy Bryson want to come demonstrate the multiplayer health bars tutorial and star in the video (ps4)
I would love too but I got a ps3
Ah shame, nvm then ;)
Yeah i'm probably going to get a ps4 soon but right now I just have a ps3
There is a different method for health bars. Use a timer that is speed scale and has 0.1 in max and current time
Then put a chip in your sack boy or sack bot containing a timer, impact sensor and a microchip with a battery
+Maybell Boggan Connect the sensor make sure include touching and put a tag in it to the reset port in the timer, set the timer to inverted and set the second to 0.2. When that's done connect it to the microchip and set the battery power to whatever (damage amount)
+Maybell Boggan Connect the battery to a direction combiner and add another timer, this time inverted and connect the inverted timer to the death scene and whatnot. Make sure the inverted timer is set to 0.1 seconds and in current time. Connect the direction combiner to the timer in the chip and on the display (not inverted timer)
+Maybell Boggan If there's anything I missed please reply I do not have such a good memory
+Maybell Boggan This is a way you can use without using a counter cause it is a one hit wonder then you have to wait to get hit again. THIS METHOD IS BEST FOR FIGHTING/TURN BASED GAMES
Is there a way to change the color if the bar to represent how low/high your health is?
JVeloz157 Follow the same steps but with a different counter
I usually come up with complicated solutions, but maybe a counter for each color you want and hiding and showing each counter as needed.
I have a request, if you feel up to it. Could you do a tutorial on fall damage/death by falling? Like, say you have a simple health system, like in this video. But work it in so that falling does damage too. And maybe have it so that falling greater distances does more damage.
I like your thinking! Yep i will have it up next week! :)
Its been done though I like this youtuber cuz hes unique and does stuff that hasnt been uploaded that u cant use google to find
CodComedy Bryson but i can be found on google lol ;) It may have been done but it hasnt been done to fit in with this health bar system, once i have made it multiplayer compatable I will then be adding other aspecs to it (like this fall damage, try and make it as adptable as I can) ;D
Thats true I think no ones done it with a health system I wish you best of luck with the health system and I will be always here to support your channel :)
CodComedy Bryson Thanks man! that means alot! :D
This videos pretty old I know but I still hope you see this, is there a way to make it so that different weapons cause different damage. I’ve tried it the past with semi decent results but without the counter to show it. Hope you read this and thanks!
This comment is pretty old but I still hope you see this. Use a one tick timer as the input for health bar. Have an or gate input into that one tick. For type 1 maybe direct into that or gate. For others a one shot counter into a one tick timer which goes into the or gate and into a counter of whatever number you want. The counter at end resets the one shot counter when full which stops the input into or gate. So you can have one action hit the counter more than once per input. But it doesn't work well if there are multiple hits simultaneously
It doesn't work. The health Bar doesn't follow me
Hey man i followed the tutorial but it keeps damaging me when i go out of hover mode or go into play mode and i cant get the things that are meant to damage me to work plz help
Btw i was doing it on ps3
It doesn't work for me I did everything the video said but the health bar doesn't follow me. Is there a way to fix it?
I might of messed up somewhere I just don't see where
Love your videos thooo
How do it works
tamk you
It didn't work for me what do I do
How do I make the health bar heal when a player presses a certain button
Was thinking the same thing.
i think you should get a button and wire it to the reset slot on the counter and it should bring it to 100%
Wait, so then what's the logic for the bullet that actually damages you?
Tag, and possibly mover or advanced mover. Tag is red and called "damage" so set the tag sensor to red and called "damage"
the only thing that happend was an insta death
i got so lost. Is there a basic one that doesnt require as much logic and such
This version is pretty basic.
The health bar didnt follow me the microchip thin did what am i doing wrong?!
did you put a follower in the microchip?
You need a broadcast microchip.
What about little big planet 2?
Glenda Kelley Sorry, there is other tutorials on lbp2
It doesn't even work I tried it in every possible way retweaked change up the setting change detection to player nothing worked this guide doesn't even work my little big planet 3 dead echo remastered series will never be finished now
Same!!
Do multi player version! ^^)
LOL! knew you were gonna say it thomas duffy! ;)
Want to come demonstrate it thomas duffy
Oh sorry I don't have a ps4 I wish I could though
thomas duffy awee shame :( nvm
Do you have it on ps3?
I did this for a boss
I give up I honestly suck at tech stuff 😂
1:20
You tell me now half through da vid😣
Lol
No thanks expected
okopency tweaker.
I have a ps4 do me
69th like