==Mootopia== Ship Repair: Wait for the "Scrambled Transmission Event", then have an agile crew mate fix the antenna. Afterwards, talk with the prisoners (You can use Intelligence or Strength) and then send someone to their camp. Pledge to help them. Then all you need to do is help them with the repairs. They'll need a battery, a handbook, and tape. Ship takeover: Ditto, but when you are asked if you want to help them, say no. Then wage war on the prisoners. Then succeed in the final skill check. Planet Revival: Wait for the "Lost in Translation" event, then use the handbook to decode it. Then send an expedition to the pyramid. Afterwards, send three more expeditions to the three towers that'll pop up. The goals section will tell you what you need to send with each crew mate. ==Phobonos== Vactrain Good: This can be done in a lot of ways. I'll describe how I did it. Wait for the "Mysterious Whistle" event, and use one of the items to explore the tunnel. Then DON'T side with Silo 476. Then, send an intelligent crew mate to deal with the fight. Then make sure you have an upgraded shovel to unblock the tunnels. Trapped: Ditto, but this time side with Silo 476. Then delay giving them the power for their drill. (Go through it like six times) When they come running to get you to fight with them, you'll get the ending. Good Haven: Wait for the "Plain Wailing" event, then go out and investigate. Help the alien (tape and medkit won't be used up). Send an expedition to the fortress. Head out for the real haven. If your intelligence is high enough, they'll be open to letting you in. Then give them 40 chemical samples, and succeed in the final skill check. Secret Haven: Ditto, but if your intelligence is low enough after heading out for the real haven, you'll blunder negotiation. Wait a couple more days, then when a phobian comes back, he'll give you details that you need to find the haven. Send an expedition to the glade, and then you're good to go. Bad Haven: Same as Good Haven route, but fail the final skill check. ==Robotofu== (Dog Related events always start with the "BARK" event. Send an expedition to the assembly line and repair the dog normally. then scavenge for parts at the locations the game tells you to, power it up with a battery, then...) Spaceship: "Decorate" the dog using your intelligence. Then say yes to powering it up fully. And then send someone to investigate the map. Robot Family: Ditto, but this time don't give the dog more power. Wanderers: Use your strength to decorate the dog. Then power it up. Murderous Fauna: Ditto, but don't power it up. (For Dumbo/Sheila Endings, always have a sock puppet to use for the "Rendezvous" event. Then...) Fail to fix: Choose strength when Sheila first comes to you. Then use the artifact. Then try and repair him with a low-intellect crew mate. Banished: Ditto, but this time use the gun as opposed to the artifact and succeed in "fixing" him. Then say yes to the mob showing up outside. Last Stand: Same as Banished, but say no to the mob. Robo-Wedding: Ditto as fail to fix, but this time succeed in the intelligence skill check. New Home: Select Agility when Sheila comes to you for help. Then use the duct tape. Afterwards, select an intelligent crew mate to fix her. Journey for Love: Ditto, but use the lighter instead of the tape. Then, succeed in the operation. Tell Dumbo about it. Then agree to go on a journey with them. Settling: Ditto, but don't agree to go on the journey. Shown Mercy: Same as Journey for Love, but DON'T tell Dumbo the truth. Then say yes to the mob. Unwanted: Ditto, but say no to the mob. ==Astrocats== There are too many events to type out all of them. You'll get a lot of random events, just try and choose the best items. This might take trial and error. I'll try to help as best I can... To start, stay in space. Then agree to let Felicette onboard. Then say she can count on you. Then... Go to Earth: Don't help in one of their events/don't always choose the best item. Then agree to return to Earth. Litter box: Ditto, but don't agree to go to Earth. New Fur Cats: Help and choose the best item for every event. Then say yes to go to a new planet. I LUV CATS: Ditto, but say no. ==Comrade Dogs== Same case as the Astrocats. I'll try to help... To start, stay in space. Laika will ask immediately for a battery or a shovel. Then... Ship hostage: Don't help in one event/choose bad items, then say yes to help with moon heist. Stranded: Ditto, but say no. Stranded w/ stuff: Help in every scenario with the best items. Then say no for the moon heist. Moon heist: Ditto, but say yes. Keep in mind you'll need to go through three more skill checks in a row. Arrested: Ditto, but fail one of the skill checks. ==UFO== Stay in space, find the UFO, then name it. Alien probed: Fail one or more of the skill check events. If you succeed in the first one, scrap his toaster later on. University of Nebulon: Succeed in all skill checks and choose the best items, but don't help SALLY. Marriage: Make sure to succeed in the first skill check and help SALLY. Then afterwards, tell him the truth about his music. Give Sally the book. Then tell the UFO to give her another chance. Then you should be good. Concert: Succeed in all skill checks, help SALLY, then DON'T tell him the truth about his music. Afterwards, use the lighter when the event pops up when he's broadcasting music. Dad: Fail all the skill checks. Don't help SALLY. Let him keep the toaster, and don't talk to him when things get bad. Note: Do NOT do nothing to all events. Otherwise, he'll run away. ==Space Monsters== Stay in space for too long. ==Traitors== All of them are random, except for Mutiny. For that, just feed only yourself and fail a bunch of scenarios. ==Intruders== Land on a planet. Then it's random which one comes. ==Missions== Complete the mission, duh!
I LOVE THIS GAME!!!! I have almost 100% completed it. but there is a problem I keep getting into. I have 13/14 space endings. The ending where the "Banana Split" destroys the shuttel is a ending that I just can't get. I follow every guide but instead of killing me the "Banana Split" just leaves.
Oof yeah, out of all the space endings that one is probably the hardest to get. I think the most important thing about it is that you _cannot_ choose nothing in more than one scenario. For example, if you don’t help Sally you need to let him keep the toaster and heal your crew mate when he makes a bomb. The only time where you can’t do anything again is if Astro tries to talk to him. Again these endings are really RNG dependent but if I had to give a comprehensive guide, I’d say this: -Fail the first skill check (Agility and Intelligence) -Don’t help Sally -If he gets bullied fail that skill check (Strength and Intelligence) -Let him keep the toaster -Heal your crewmate if he makes a bomb -Chase after the guy who’s dealing him moon rocks (I think, it might also be RNG or a skill check) -Don’t talk to him when Astro notices how tense things are Again, not sure how big a help this will be since I made this a while ago, but I hope that at least points you in the right direction ¯\_(ツ)_/¯
@@DivineBaguetteI got really close to doing this, but my captain (Maegan) had three tally mark intelligence and agility so I couldn't pull it off. I failed all of the other skill checks tho
Not only that, But the Haven ending also seems to have a different image. Before Tom would sit up against a tree instead of sitting down eating those mushrooms.
==Mootopia==
Ship Repair: Wait for the "Scrambled Transmission Event", then have an agile crew mate fix the antenna. Afterwards, talk with the prisoners (You can use Intelligence or Strength) and then send someone to their camp. Pledge to help them. Then all you need to do is help them with the repairs. They'll need a battery, a handbook, and tape.
Ship takeover: Ditto, but when you are asked if you want to help them, say no. Then wage war on the prisoners. Then succeed in the final skill check.
Planet Revival: Wait for the "Lost in Translation" event, then use the handbook to decode it. Then send an expedition to the pyramid. Afterwards, send three more expeditions to the three towers that'll pop up. The goals section will tell you what you need to send with each crew mate.
==Phobonos==
Vactrain Good: This can be done in a lot of ways. I'll describe how I did it. Wait for the "Mysterious Whistle" event, and use one of the items to explore the tunnel. Then DON'T side with Silo 476. Then, send an intelligent crew mate to deal with the fight. Then make sure you have an upgraded shovel to unblock the tunnels.
Trapped: Ditto, but this time side with Silo 476. Then delay giving them the power for their drill. (Go through it like six times) When they come running to get you to fight with them, you'll get the ending.
Good Haven: Wait for the "Plain Wailing" event, then go out and investigate. Help the alien (tape and medkit won't be used up). Send an expedition to the fortress. Head out for the real haven. If your intelligence is high enough, they'll be open to letting you in. Then give them 40 chemical samples, and succeed in the final skill check.
Secret Haven: Ditto, but if your intelligence is low enough after heading out for the real haven, you'll blunder negotiation. Wait a couple more days, then when a phobian comes back, he'll give you details that you need to find the haven. Send an expedition to the glade, and then you're good to go.
Bad Haven: Same as Good Haven route, but fail the final skill check.
==Robotofu==
(Dog Related events always start with the "BARK" event. Send an expedition to the assembly line and repair the dog normally. then scavenge for parts at the locations the game tells you to, power it up with a battery, then...)
Spaceship: "Decorate" the dog using your intelligence. Then say yes to powering it up fully. And then send someone to investigate the map.
Robot Family: Ditto, but this time don't give the dog more power.
Wanderers: Use your strength to decorate the dog. Then power it up.
Murderous Fauna: Ditto, but don't power it up.
(For Dumbo/Sheila Endings, always have a sock puppet to use for the "Rendezvous" event. Then...)
Fail to fix: Choose strength when Sheila first comes to you. Then use the artifact. Then try and repair him with a low-intellect crew mate.
Banished: Ditto, but this time use the gun as opposed to the artifact and succeed in "fixing" him. Then say yes to the mob showing up outside.
Last Stand: Same as Banished, but say no to the mob.
Robo-Wedding: Ditto as fail to fix, but this time succeed in the intelligence skill check.
New Home: Select Agility when Sheila comes to you for help. Then use the duct tape. Afterwards, select an intelligent crew mate to fix her.
Journey for Love: Ditto, but use the lighter instead of the tape. Then, succeed in the operation. Tell Dumbo about it. Then agree to go on a journey with them.
Settling: Ditto, but don't agree to go on the journey.
Shown Mercy: Same as Journey for Love, but DON'T tell Dumbo the truth. Then say yes to the mob.
Unwanted: Ditto, but say no to the mob.
==Astrocats==
There are too many events to type out all of them. You'll get a lot of random events, just try and choose the best items. This might take trial and error. I'll try to help as best I can...
To start, stay in space. Then agree to let Felicette onboard. Then say she can count on you. Then...
Go to Earth: Don't help in one of their events/don't always choose the best item. Then agree to return to Earth.
Litter box: Ditto, but don't agree to go to Earth.
New Fur Cats: Help and choose the best item for every event. Then say yes to go to a new planet.
I LUV CATS: Ditto, but say no.
==Comrade Dogs==
Same case as the Astrocats. I'll try to help...
To start, stay in space. Laika will ask immediately for a battery or a shovel. Then...
Ship hostage: Don't help in one event/choose bad items, then say yes to help with moon heist.
Stranded: Ditto, but say no.
Stranded w/ stuff: Help in every scenario with the best items. Then say no for the moon heist.
Moon heist: Ditto, but say yes. Keep in mind you'll need to go through three more skill checks in a row.
Arrested: Ditto, but fail one of the skill checks.
==UFO==
Stay in space, find the UFO, then name it.
Alien probed: Fail one or more of the skill check events. If you succeed in the first one, scrap his toaster later on.
University of Nebulon: Succeed in all skill checks and choose the best items, but don't help SALLY.
Marriage: Make sure to succeed in the first skill check and help SALLY. Then afterwards, tell him the truth about his music. Give Sally the book. Then tell the UFO to give her another chance. Then you should be good.
Concert: Succeed in all skill checks, help SALLY, then DON'T tell him the truth about his music. Afterwards, use the lighter when the event pops up when he's broadcasting music.
Dad: Fail all the skill checks. Don't help SALLY. Let him keep the toaster, and don't talk to him when things get bad. Note: Do NOT do nothing to all events. Otherwise, he'll run away.
==Space Monsters==
Stay in space for too long.
==Traitors==
All of them are random, except for Mutiny. For that, just feed only yourself and fail a bunch of scenarios.
==Intruders==
Land on a planet. Then it's random which one comes.
==Missions==
Complete the mission, duh!
11:37 Yesterday I was so close to get this ending, but the space communists defeated me.
51:36 imagine drowning in nasty cat poop like in the future there will be a story or something about them liks thats crazy😂
Ur so underrated, I’ve been looking for something like this for ages, defo a sub
@@TE-productions-m1r thank you.
I LOVE THIS GAME!!!!
I have almost 100% completed it.
but there is a problem I keep getting into. I have 13/14 space endings.
The ending where the "Banana Split" destroys the shuttel is a ending that I just can't get. I follow every guide but instead of killing me the "Banana Split" just leaves.
Oof yeah, out of all the space endings that one is probably the hardest to get. I think the most important thing about it is that you _cannot_ choose nothing in more than one scenario. For example, if you don’t help Sally you need to let him keep the toaster and heal your crew mate when he makes a bomb. The only time where you can’t do anything again is if Astro tries to talk to him. Again these endings are really RNG dependent but if I had to give a comprehensive guide, I’d say this:
-Fail the first skill check (Agility and Intelligence)
-Don’t help Sally
-If he gets bullied fail that skill check (Strength and Intelligence)
-Let him keep the toaster
-Heal your crewmate if he makes a bomb
-Chase after the guy who’s dealing him moon rocks (I think, it might also be RNG or a skill check)
-Don’t talk to him when Astro notices how tense things are
Again, not sure how big a help this will be since I made this a while ago, but I hope that at least points you in the right direction ¯\_(ツ)_/¯
@@DivineBaguetteI got really close to doing this, but my captain (Maegan) had three tally mark intelligence and agility so I couldn't pull it off. I failed all of the other skill checks tho
That’s a lot of endings…
Was the convict ship updated i dont remember it being white only black
Yeah, I don’t know when but they changed the ending visual for it.
Not only that, But the Haven ending also seems to have a different image. Before Tom would sit up against a tree instead of sitting down eating those mushrooms.
Why do Emmett and Tom look like that? 4:10
why 3 likes?