Apologies for lower than usual quality. Working on a 2 PC setup for For Honor streams and the patch caught me by surprise! Here's a link to the patch notes; www.reddit.com/r/forhonor/comments/d2re6d/maintenance_alert_all_platforms_thursday/
One note about the matchmaking point of pairing with 0's/20's is that if someone groups with a friend who's new to the game, that's gonna happen. It's unfortunate but I mean, not much can be done about it. - Now if solo-queue results in being matched with such a tilt? By gods yes that is ridiculous and needs to be fixed.
Dunno if anyone cares but if you guys are stoned like me during the covid times then you can stream pretty much all of the new series on instaflixxer. Have been streaming with my brother for the last few weeks :)
A Sad Neko light spam, what are you talking about? I’m meaning when you try and throw a light to get into a chain etc, they just get parried so easily. If I was going to light spam with HL it would be in offensive stance lol.
shinobi suggestionsss: increase distance traveled on backflip by 3-5 meters reduce range on ranged attacks somewhat drastically speed up ranged attacks slightly parry a ranged attack to pull him towards you and flip him over but his fall-down recovery is reduced but not so reduced to not allow proper punishes if parried dashing into unblockable kick rather than having Super Armor (pre-nerf - he could kick or sickle rain through everything except BP shield flip.) now instead has Hyper Armor to allow trading and more viability out of his kick without making it broken ranged gb is faster and has reduced recovery just like ranged attacks if countered but does not pull the shinobi towards you when countered, it just flips him shinobi now can mix three Light or Heavy attacks in whichever order (L, L, H. H, L, H. etc) Heavy attacks have been sped up slightly with minor damage decrease while increasing bleed damage on Heavy into Light (must hit the Heavy to confirm bleed from the Light) for increased pressure(?) sickle rain has been sped up slightly transitioning from neutral attacks to ranged attacks has been sped up slightly *how does this look to everyone in terms of buffs/nerfs to shinobi?*
Doesn’t need nerfs you twit, it doesn’t guarantee anything except stamina damage and it has no tracking unless your attempting to just sidedodge orange. Saku however does lol
Hito's damage isn't really all that high, it's just the fact that she can trade with impunity for no good reason that's pretty dumb. Though her dashing heavy while needing a read on roll to land doing 30 damage is a bit bonkers.
Ignis Glasses ikr, although people seem to look down on it, considering what PK’s pressure revolves around, I reckon it can make her a lot more consistent and deadly. I’m excited for this buff.
It would also be great to have rock steady work against Jörmangandr. If cent can't knock down rock steady, tiandis kick cant. Jörmangandr shouldn't either.
Holy shit they are giving away those enhanced lights left and right. I hope some day they will remember about other rare mechanics as well (traps, all counter).
Good changes, albeit mostly minor stuff. Happy about the Tiandi and PK changes personally, would've loved for Tiandi to have less GB vulnerability on his dodges tho. Guess you can't have everything.
Same for JJ tbh. Especially now with the feint to gb changes if you dodge attack to dodge a bash that can be feinted so like Warden for example you'll get gb'd either way and it's highly irritating. I'm not sure the exactly numbers but I wanna say that they both have a similar vulnerability on their dodges.
Gb's are an iffy scenario if they go too far he will counter every bash on orange glow reaction. Attacks however should NOT hit him out of dragon dodges... As of right now since his release, there is a specific timing tiandi can get hit out of dragon dodge with whiffed attacks..before he can even hard feint or softfeint. So there is nothing a tiandi can do, players who know this timing will just wait for tiandi to go into dragon dodge and press light at the right time amd hit him out of it.
@@unknowingreaper6556 thats what you dont understand....tiandi can get hit out of his dragon dodge at a certain timing....BEFORE he gets acces to his hardfeint and softfeint inputs...aka u are like a sitting duck waiting to get hit out of it against players who know.
@@insanitytakesover dont dodge hit him stop panicking. You can even grab him out of it. If you see him dash forward snuff his ass then it becomes a mind game. If you are letting warden be the agressor something is wrong here
this mid season patch i guess was kinda good, nothing really game changing, but a bunch of small fixes that are going to make the game more responsive and less unpredictable. I still dreaming about the moment that the game is going to reach its peak balance in between the cast.
I wish for more changes too but this is a lot better than the previous seasons. This season has had the best pace since season 5 and I hope they, at least, keep this up because eventually(rather than forever) they'll get to the particular changes we want.
Soooooooooo Lawbro still has 150 hp with a 50 damage light parry, 40 damage heavy parry and one of the best option selects in the game that can’t be punished even if it’s baited out 🤔
6:13 "now the old man is living in 2019" Me: laughing and crying in 600-700ms chain lights Edit: also still no buffs for my girl nuxia. She only got a single buff since launch and it was to fix a bug with her heavy finishers months after release
@@drdmilo637 he literally has the most predictable play style in the game with no openers hardly any good offense trash gank potential trash anti gank with like one good tier 2 feat he literally is the worse character in the game in all game modes across the board
Honestly he was fine without it considering he had his zone to cover it not tracking but I guess he has 3 options now which makes his offense better so i'm not complaining.
Exactly, it's not that nobody asked for it (which tbh I'm sure most didn't except BP players) but the move itself wasn't even working as intended so it's a necessary thing either way.
@Nate Cadillac it is when done on a read like conqueror's, not on reaction which is a good thing otherwise the shield bash would be more in favor of the defender
Ubisoft. Well done! Nice patch, hoping it’s the first of good ones... because it’s not over. When will they half down the stamina cost multipliers for getting blocked and parried? The balance wouldn’t be taken away if we get out of stamina more slowly! Becoming asthmatic n 7 seconds of a match is outrageously stupid! Big punishes (from 45 to 70 damage dealt, more or less) to the opponent on the ground should make him recovery their stamina, like Jorm’s hammer slam does! You get half of your health gone but at least you can begin to fight as you get up! Would have liked if pk got, with her enhanced lights when the opponent bleeds, undodgeable heavy finishers too, or ub heavy finishers and undodgeable dodge attacks.. She would be interesting almost like shaman with some buffs to her heavies too... I’m a warlord main still waiting for that shield punch animation with stab to be used like lawbro’s shove (after heavies) or valk’s shield stunning third light (after any chain). Even a softfeint into it could do it right... Give a shot to that fucking Gudmundr’s shield uppercut after his heavies, ADD HIM SOMETHING TO DEAL REAL PRESSURE IN HIS CHAINS, INSTEAD OF BUFFING THE HEADBUTT! FOR FUCK SAKE, VIKINGS USED THEIR SHIELD TO HIT OPPONENTS TOO! Give to the assassins who have problems with hyper armour opponents an alternative action after deflect, less damaging than the other, or maybe that just dealt stamina damage, but able to interrupt the hyperarmour chain. Example: Give gladiator a shield uppercut after deflect, give peacekeeper a knee, a stomp, a hit with the pommel of her dagger, give shaman a shove, a little non bleeding bite... It would add more variety to deflecting attacks, instead of forced trading.
So uh they nerfed Shaolin’s side light damage but didn’t touch his awful borderline useless Unblockable with awful tracking and his weak 25 damage opening heavies, epic ubi moment
As a proper Tiandi player, good lord these buffs feel nice. The right side attacks for some reason hardly seemed to have a hitbox, this also messed with his max punish. My mans still needs a lot, but every little buff helps.
@@avy6153 Throw forward or to the right, then right or top light and heavy from any side. I had misremembered, it was *left* throw and attacks that made it wiff. His throw and parry punish is the same, btw. Light then heavy. Changing your guard only seems to matter on rare occasions, but I've been cucked by it in the past so best to just not.
Tiandi and Wulin need more buff. Because Jiang Jun more nerf damage ,and All Wulin ,But other Heros (Example, Raider ,hitokiri ,Hulda ,shugoki, lawbringer ,Black prior ,Conqueror, kensei ,shinobi,Valkyrie,Warden,Bersrker and all new Rework (Centurion, Gladiator, Warlord) more,New Hero year3 ss1 to ss3) or heavy heros have heavy damage have 40 ,45+ damage 50+ damage and more Uninterruptible (hyper armor) and more Unblockable , Superior block attack ,Undodgeable. and more ( Bash spam attack ). and light damage have 15 17 18 20 22 24+ damage. Not fair for All Wulin Heros. And Why all Wulin Heros have lower middle chart, Not Lowest at chart?? Because All Wulin Heros have lowest at pick rate. Players play Wulin are main. maybe noob or normal, pro player. But that lowest pick rate. and Marching Fire, Wulin are coming. More Players are toxic for Wulin. and At more players are toxic, Insult, Racism for All Wulin Heros. (more community) But after State of Balance Year 3 Season 1 to Season 2 . or Season 3. So at Chart Wulin are Weakest , predictable Heros Or Worst-est Heros. Example, Tiandi ,Dodge specialist" has the worst Dodge attacks in the game.Because lose GB, Can't Feint or Can't Mixup. Example,Tiandi don't have Unblockable. and low damage Not Same other Vanguard. I hope Ubisoft Developer are understand me please. Please Ubisoft Developer Wulin need more Buff or Rework. Thank you very much for All Buff Wulin or Rework.
I have mained jj since the release and i think they should speed up his zone from SS or add something to actually punish a missed heavy/light finisher or a bash
increase distance traveled on backflip by 3-5 meters reduce range on ranged attacks somewhat drastically speed up ranged attacks slightly parry a ranged attack to pull him towards you and flip him over but his fall-down recovery is reduced but not so reduced to not allow proper punishes if parried dashing into unblockable kick rather than having Super Armor (pre-nerf - he could kick or sickle rain through everything except BP shield flip.) now instead has Hyper Armor to allow trading and more viability out of his kick without making it broken ranged gb is faster and has reduced recovery just like ranged attacks if countered but does not pull the shinobi towards you when countered, it just flips him shinobi now can mix three Light or Heavy attacks in whichever order (L, L, H. H, L, H. etc) Heavy attacks have been sped up slightly with minor damage decrease while increasing bleed damage on Heavy into Light (must hit the Heavy to confirm bleed from the Light) for increased pressure(?) sickle rain has been sped up slightly transitioning from neutral attacks to ranged attacks has been sped up slightly *how does this look to everyone in terms of buffs/nerfs to shinobi?*
@@harrydigby3148 his health is low and his kick was only good for trading which he isn't good at right now. Toning his damage down leaves him in the same state he's in. What good is damage if you'll never get it to begin with?
It’s as if they refuse to improve Aramusha, even slightlyyyyy Mines sitting at rep 7 and I refuse to use him as much as love the hero Here’s me hoping he gets a rework, an opener would be nice but at least give him a dodge attack chain starter...
I stopped playing for honor due to this update, sadly. I'm the type of guy that HATES formulating plans and just goes all in, or nothing and this update ruined my take on the game, from getting 40+ kills per game. And now not even managing 3. Its saddens me due to the fact that for honor is a wonderful game. I just can't return to it! Due to it being tactical and strategic which I (for one) HATE, also I don't get the new armor system, it confuses the HELL out of me the other system was much better for me. EDIT: I know most of y'all are going to disagree with this but this is MY OPINION and this is what I agree with! And some of y'all that do agree with this. Welcome welcome!
@@averageslayer8032 is on you reacting to the bash,i play on console and Bp was never a problem,anyway no it just prevent early dogdes from working against a delayed bash
@@cloude8496 alright, cause I also play on console and I do struggle with BPs for the dumbest reasons. I can parry light attacks and dodge lights from tiandi yet i struggle dodging any shield bash...
At last.....Tiandi can now actually make use of the soft feinted dragon dodge animations...i've had to hard feint dragon dodge into dragon dodge since the softfeint stamina cost was....just stupid Btw: correct me if i'm wrong but doesnt that bring BP's bash on conqs level now? Pretty sure the only didfrence with the 2 waa that BP's could get early dodged.
@@Atercor-kx8hs he gets 80 already. His heavies should do 40 on paper but they wallsplat for more heavies so he basically gets 50dmg off landing a heavy which is stupid
@@dyzzmo9617 Obviously, you fucking degenerate. Here's the thing, right: For your tiny brain. eventually? It'll come OUT OF testing ground/other testing. What a thought right? I know it's hard for you to understand but you'll just have to hear me out.
Apologies for lower than usual quality. Working on a 2 PC setup for For Honor streams and the patch caught me by surprise! Here's a link to the patch notes; www.reddit.com/r/forhonor/comments/d2re6d/maintenance_alert_all_platforms_thursday/
What's your main?
One note about the matchmaking point of pairing with 0's/20's is that if someone groups with a friend who's new to the game, that's gonna happen. It's unfortunate but I mean, not much can be done about it. - Now if solo-queue results in being matched with such a tilt? By gods yes that is ridiculous and needs to be fixed.
Dunno if anyone cares but if you guys are stoned like me during the covid times then you can stream pretty much all of the new series on instaflixxer. Have been streaming with my brother for the last few weeks :)
@Cash Anders yup, I have been using instaflixxer for since november myself =)
Pog patches
Btw tested it, conq bash into light is a neutral light, so should not change the bash dmg
Thank you!!
Shaman not nuking her stamina on a zone is lovely.
High Fort Point C Changes
*cries in Warlord*
Cries in raider!
@@bonebreaker9103 At least Raider doesn't suck major ass like Warlord does.
Cries in jorm
I'm upset they're moving the dawn of war color to neutral only. It was the best attacker color
500ms. Lights. For. Highlander. Ubi. Please. I'm going to Kermit sewer-side
beautiful patch overall though, I'm impressed
You're impressed by a bunch of recovery changes? I was expecting much more myself
He doesn't really need the 500ms lights, just give him enhanced lights because he has his amazing offensive stance
Dinky he desperately needs faster lights, on console they’re almost parried every time
Sean Then stop throwing them? HL isn’t meant to lightspam?????
A Sad Neko light spam, what are you talking about? I’m meaning when you try and throw a light to get into a chain etc, they just get parried so easily. If I was going to light spam with HL it would be in offensive stance lol.
shinobi suggestionsss:
increase distance traveled on backflip by 3-5 meters
reduce range on ranged attacks somewhat drastically
speed up ranged attacks slightly
parry a ranged attack to pull him towards you and flip him over but his fall-down recovery is reduced but not so reduced to not allow proper punishes if parried
dashing into unblockable kick rather than having Super Armor (pre-nerf - he could kick or sickle rain through everything except BP shield flip.) now instead has Hyper Armor to allow trading and more viability out of his kick without making it broken
ranged gb is faster and has reduced recovery just like ranged attacks if countered but does not pull the shinobi towards you when countered, it just flips him
shinobi now can mix three Light or Heavy attacks in whichever order (L, L, H. H, L, H. etc)
Heavy attacks have been sped up slightly with minor damage decrease while increasing bleed damage on Heavy into Light (must hit the Heavy to confirm bleed from the Light) for increased pressure(?)
sickle rain has been sped up slightly
transitioning from neutral attacks to ranged attacks has been sped up slightly
*how does this look to everyone in terms of buffs/nerfs to shinobi?*
No tweaks to jorms unblockable tracking and neutral bash speed/recovery? No saku damage/HA nerfs? Darn
Doesn’t need nerfs you twit, it doesn’t guarantee anything except stamina damage and it has no tracking unless your attempting to just sidedodge orange. Saku however does lol
A Sad Neko I was implying some sort of buff. Idk like faster,less recovery, or maybe even a guarenteed light after
Hito's damage isn't really all that high, it's just the fact that she can trade with impunity for no good reason that's pretty dumb.
Though her dashing heavy while needing a read on roll to land doing 30 damage is a bit bonkers.
A Sad Neko people playing on console get fucked, you’re trash if you think jorm is fine
@@EmptyTenementSpirit for how fast her heavies can be, getting 30 damage is nuts on top of getting 30damage from her kick vortex is ridiculous.
Peacekeeper buff looks so much fun, i might jump back into the game now since PK was overshadowed by so many characters
Ignis Glasses ikr, although people seem to look down on it, considering what PK’s pressure revolves around, I reckon it can make her a lot more consistent and deadly. I’m excited for this buff.
Where can we see your tournament matches?
I wish matchmaking was fixed so me and many other solo queuers have to fight a premade team every game
@Nate Cadillac
Same dude...
Everyday I fight the same 4 stack gankers
It would also be great to have rock steady work against Jörmangandr. If cent can't knock down rock steady, tiandis kick cant. Jörmangandr shouldn't either.
Maybe nerf that retarded feat then, instead of cancelling a chars mix up
Holy shit they are giving away those enhanced lights left and right. I hope some day they will remember about other rare mechanics as well (traps, all counter).
oh, didn't noticed the comeback of the classic outro up until now, nostalgia feelings are tight.
Good changes, albeit mostly minor stuff. Happy about the Tiandi and PK changes personally, would've loved for Tiandi to have less GB vulnerability on his dodges tho. Guess you can't have everything.
Same for JJ tbh. Especially now with the feint to gb changes if you dodge attack to dodge a bash that can be feinted so like Warden for example you'll get gb'd either way and it's highly irritating. I'm not sure the exactly numbers but I wanna say that they both have a similar vulnerability on their dodges.
Gb's are an iffy scenario if they go too far he will counter every bash on orange glow reaction.
Attacks however should NOT hit him out of dragon dodges...
As of right now since his release, there is a specific timing tiandi can get hit out of dragon dodge with whiffed attacks..before he can even hard feint or softfeint.
So there is nothing a tiandi can do, players who know this timing will just wait for tiandi to go into dragon dodge and press light at the right time amd hit him out of it.
JuSt DoDgE I cancel to bait a parry. If they catch on, I use the light cancel like you said. Goal is to never be predictable with the dodges.
@@unknowingreaper6556 thats what you dont understand....tiandi can get hit out of his dragon dodge at a certain timing....BEFORE he gets acces to his hardfeint and softfeint inputs...aka u are like a sitting duck waiting to get hit out of it against players who know.
@@insanitytakesover dont dodge hit him stop panicking. You can even grab him out of it. If you see him dash forward snuff his ass then it becomes a mind game. If you are letting warden be the agressor something is wrong here
this mid season patch i guess was kinda good, nothing really game changing, but a bunch of small fixes that are going to make the game more responsive and less unpredictable. I still dreaming about the moment that the game is going to reach its peak balance in between the cast.
I wish for more changes too but this is a lot better than the previous seasons. This season has had the best pace since season 5 and I hope they, at least, keep this up because eventually(rather than forever) they'll get to the particular changes we want.
No.....NOOOO lol
Where is the blog post where u can give suggestions to the devs
Soooooooooo Lawbro still has asthma?
no he is obnoxious by now, way too much hp. Don't touch him
Soooooooooo Lawbro still has 150 hp with a 50 damage light parry, 40 damage heavy parry and one of the best option selects in the game that can’t be punished even if it’s baited out 🤔
But he has asthma
@@devonmartin109 serves him right
Out of all the things that are wrong with Lawbringer you complain about his stamina? LOL
6:13 "now the old man is living in 2019"
Me: laughing and crying in 600-700ms chain lights
Edit: also still no buffs for my girl nuxia. She only got a single buff since launch and it was to fix a bug with her heavy finishers months after release
She cant even hold her weaponry correctly.
Balancing Nuxia would be deleting her from the game
Poor Fishmaglass
as usual aramusha still living in 2017 with no buffs
He need a nerf
@@drdmilo637 why?
@@drdmilo637 Good one
@@drdmilo637 he literally has the most predictable play style in the game with no openers hardly any good offense trash gank potential trash anti gank with like one good tier 2 feat he literally is the worse character in the game in all game modes across the board
@@Schnappi8907 good one
But what about the tournament ornaments from previous seasons
Is there some video or reddit post that explains just exactly how revenge works?
Could they fix kensei's animations!?
BP bash buff?! Literally no one asked for that
Honestly he was fine without it considering he had his zone to cover it not tracking but I guess he has 3 options now which makes his offense better so i'm not complaining.
The variable timing of bash was useless considering an early Dodge stops all of them. This just improves the move to make it work as intended
Exactly, it's not that nobody asked for it (which tbh I'm sure most didn't except BP players) but the move itself wasn't even working as intended so it's a necessary thing either way.
@Nate Cadillac it is when done on a read like conqueror's, not on reaction which is a good thing otherwise the shield bash would be more in favor of the defender
@Nate Cadillac are 17 and 25 same numbers for you?
So when the patch will live ?
Today!
@@ZeroCraic good thatnks
Ubisoft. Well done!
Nice patch, hoping it’s the first of good ones... because it’s not over.
When will they half down the stamina cost multipliers for getting blocked and parried?
The balance wouldn’t be taken away if we get out of stamina more slowly!
Becoming asthmatic n 7 seconds of a match is outrageously stupid!
Big punishes (from 45 to 70 damage dealt, more or less) to the opponent on the ground should make him recovery their stamina, like Jorm’s hammer slam does! You get half of your health gone but at least you can begin to fight as you get up!
Would have liked if pk got, with her enhanced lights when the opponent bleeds, undodgeable heavy finishers too, or ub heavy finishers and undodgeable dodge attacks..
She would be interesting almost like shaman with some buffs to her heavies too...
I’m a warlord main still waiting for that shield punch animation with stab to be used like lawbro’s shove (after heavies) or valk’s shield stunning third light (after any chain). Even a softfeint into it could do it right...
Give a shot to that fucking Gudmundr’s shield uppercut after his heavies, ADD HIM SOMETHING TO DEAL REAL PRESSURE IN HIS CHAINS, INSTEAD OF BUFFING THE HEADBUTT!
FOR FUCK SAKE, VIKINGS USED THEIR SHIELD TO HIT OPPONENTS TOO!
Give to the assassins who have problems with hyper armour opponents an alternative action after deflect, less damaging than the other, or maybe that just dealt stamina damage, but able to interrupt the hyperarmour chain.
Example:
Give gladiator a shield uppercut after deflect,
give peacekeeper a knee, a stomp, a hit with the pommel of her dagger,
give shaman a shove, a little non bleeding bite...
It would add more variety to deflecting attacks, instead of forced trading.
Undodgeble attacks aren't that good. It's easier to get a deflect and why dodge against Pk?
Tfw no LB stamina changes
you will forever have asthma
He is so already so strong why would they buff him without taking away something as well?possibly his parry damage or shove recovery
Tfw 52 dmg light parry and 40 dmg heavy parry exist
So uh they nerfed Shaolin’s side light damage but didn’t touch his awful borderline useless Unblockable with awful tracking and his weak 25 damage opening heavies, epic ubi moment
It's cause people who don't know how to block complain all the fucking time
@@yaboi841 it's not even that, he does 7 damage man that just sounds horrid XD
As a proper Tiandi player, good lord these buffs feel nice.
The right side attacks for some reason hardly seemed to have a hitbox, this also messed with his max punish. My mans still needs a lot, but every little buff helps.
What is his max punish?
@@avy6153 Throw forward or to the right, then right or top light and heavy from any side. I had misremembered, it was *left* throw and attacks that made it wiff.
His throw and parry punish is the same, btw. Light then heavy. Changing your guard only seems to matter on rare occasions, but I've been cucked by it in the past so best to just not.
Tiandi and Wulin need more buff.
Because Jiang Jun more nerf damage ,and All Wulin ,But other Heros (Example, Raider ,hitokiri ,Hulda ,shugoki, lawbringer ,Black prior ,Conqueror, kensei ,shinobi,Valkyrie,Warden,Bersrker and all new Rework (Centurion, Gladiator, Warlord) more,New Hero year3 ss1 to ss3)
or heavy heros have heavy damage have 40 ,45+ damage 50+ damage and more Uninterruptible (hyper armor) and more Unblockable ,
Superior block attack ,Undodgeable. and more ( Bash spam attack ). and light damage have 15 17 18 20 22 24+ damage.
Not fair for All Wulin Heros.
And Why all Wulin Heros have lower middle chart, Not Lowest at chart?? Because All Wulin Heros have lowest at pick rate.
Players play Wulin are main. maybe noob or normal, pro player. But that lowest pick rate.
and Marching Fire, Wulin are coming.
More Players are toxic for Wulin. and At more players are toxic, Insult, Racism for All Wulin Heros. (more community)
But after State of Balance Year 3 Season 1 to Season 2 . or Season 3. So at Chart
Wulin are Weakest , predictable Heros Or Worst-est Heros. Example, Tiandi ,Dodge specialist" has the worst Dodge attacks in the game.Because lose GB, Can't Feint or Can't Mixup.
Example,Tiandi don't have Unblockable. and low damage Not Same other Vanguard.
I hope Ubisoft Developer are understand me please.
Please Ubisoft Developer Wulin need more Buff or Rework. Thank you very much for All Buff Wulin or Rework.
I have mained jj since the release and i think they should speed up his zone from SS or add something to actually punish a missed heavy/light finisher or a bash
I had a seizure reading your comment
Hello Daithi De Nogla
So they arent fixing shinobis backflip? ok...
They need to give him his backflip spacing back and his hyperarmor on kicks
@@Blue-df3zz if they do then they have to tune down his damage to even things out
increase distance traveled on backflip by 3-5 meters
reduce range on ranged attacks somewhat drastically
speed up ranged attacks slightly
parry a ranged attack to pull him towards you and flip him over but his fall-down recovery is reduced but not so reduced to not allow proper punishes if parried
dashing into unblockable kick rather than having Super Armor (pre-nerf - he could kick or sickle rain through everything except BP shield flip.) now instead has Hyper Armor to allow trading and more viability out of his kick without making it broken
ranged gb is faster and has reduced recovery just like ranged attacks if countered but does not pull the shinobi towards you when countered, it just flips him
shinobi now can mix three Light or Heavy attacks in whichever order (L, L, H. H, L, H. etc)
Heavy attacks have been sped up slightly with minor damage decrease while increasing bleed damage on Heavy into Light (must hit the Heavy to confirm bleed from the Light) for increased pressure(?)
sickle rain has been sped up slightly
transitioning from neutral attacks to ranged attacks has been sped up slightly
*how does this look to everyone in terms of buffs/nerfs to shinobi?*
@@harrydigby3148 his health is low and his kick was only good for trading which he isn't good at right now. Toning his damage down leaves him in the same state he's in. What good is damage if you'll never get it to begin with?
It’s as if they refuse to improve Aramusha, even slightlyyyyy
Mines sitting at rep 7 and I refuse to use him as much as love the hero
Here’s me hoping he gets a rework, an opener would be nice but at least give him a dodge attack chain starter...
i feel u im 54 i want to pudh to 70 but its hard since he is the weakest in the game
@@黃巨龙 He really isn't anymore
Skyonite, after these changes hmmmmm can’t say PK anymore, I’d say the weakest are Shinobi and Jorm
Ironic that I have a rep 15 Jorm lol
@@mrhouse5133 probably right
Buff to conq, shaman and BP while nerfing shaolin. How fcking incompetent are they?
Shaolin, tiandi and nuxia actually all need significant buffs.
I stopped playing for honor due to this update, sadly. I'm the type of guy that HATES formulating plans and just goes all in, or nothing and this update ruined my take on the game, from getting 40+ kills per game. And now not even managing 3. Its saddens me due to the fact that for honor is a wonderful game. I just can't return to it! Due to it being tactical and strategic which I (for one) HATE, also I don't get the new armor system, it confuses the HELL out of me the other system was much better for me.
EDIT: I know most of y'all are going to disagree with this but this is MY OPINION and this is what I agree with! And some of y'all that do agree with this. Welcome welcome!
I like this format Craic but...do you like what you're doing?
Ye
Does anyone know if BP bash can still be dodged on dodge or does this new timing prevent that
This should only prevent early dogdes from working
@@cloude8496 I wonder if this'll make spamming worse on console.
@@averageslayer8032 is on you reacting to the bash,i play on console and Bp was never a problem,anyway no it just prevent early dogdes from working against a delayed bash
@@cloude8496 alright, cause I also play on console and I do struggle with BPs for the dumbest reasons. I can parry light attacks and dodge lights from tiandi yet i struggle dodging any shield bash...
It's a little bit of a guess but I imagine it is reactable when you're focusing same goes to jorms bash
Well I guess now is the time to play Valk my friend! I am so happy with the Valk changes.
At last.....Tiandi can now actually make use of the soft feinted dragon dodge animations...i've had to hard feint dragon dodge into dragon dodge since the softfeint stamina cost was....just stupid
Btw: correct me if i'm wrong but doesnt that bring BP's bash on conqs level now?
Pretty sure the only didfrence with the 2 waa that BP's could get early dodged.
Bps is safe so technically it's stronger but the delay isn't as fast as conqs
@@blankblank1257 EDIT: bp now has a better bash post buff.
lets go
If Ubi also makes PK's heavy finishers unblockable when the opponent is bleeding, she would become so much better. Please make this happen.
No.
No.
No.
@@internally2789 Why not? This hardly changes her playstyle and she has no way to open opponents.
Dizmo Unreactable bleed/heavy mixup is a opener. Even better now due to bleeds enhancing her lights.
But shinobi is still unplayable 😂
We low reps hate fighting you pros nothing fun about getting shut down before you even start
You'll get better faster.
No stamina buff to LB?
He is already so strong,if they buff him they need to nerf his parries
Im really surprised that Jorm didn't get even slight damage buff. Oh well, guess he's wielding a rubber hammer.
yeah make him do 50 dmg heavys, so he can get 100 dmg oos punish, balanced
Cmon. i meant neutral and nowhere neat that, dont be that guy :Р
@@Atercor-kx8hs he gets 80 already. His heavies should do 40 on paper but they wallsplat for more heavies so he basically gets 50dmg off landing a heavy which is stupid
And no buff for orochi again
Lmao no aramusha buff😖😖😖
FUCKING BPs SB BUFF????FUUUCCCCKKKKKKK!!
Other than that ok patch.
Wait this STILL isn't implementing Cent/Warlord/Glad changes? Ffs
The cent changes, while fun, are a bit broken. A dodge roll on reaction can completely negate his punch into GB mixu0
They are still in the public test you dum dum
@@dyzzmo9617 Obviously, you fucking degenerate. Here's the thing, right: For your tiny brain. eventually? It'll come OUT OF testing ground/other testing. What a thought right? I know it's hard for you to understand but you'll just have to hear me out.
TheHateHarbinger You still aren’t really backing up your point lol. The test just ended what did you expect?
of course zerk gets nothing :)
Why would he?
Oh an S tier hero didn't received a buff what a shame
Give zerk 75 damage lights and a bleed effect whenever you hit him with hyperarmor activated
Yeah give him unblockable lights since he is d tier, pog
@@randomuser-mv7bb at least give him another nerf