Mod author for Gangs of Lexington here! Thanks for checking out my first little project ^_^ I've taken a few of your ideas on board and I'm gonna be looking into fixing the deathclaw stuff. I've a few more little ideas to expand on the mod as I slowly learn more of the engine but mostly my idea was something you download and use as a base of other raider armour/weapon overhaul mods, hence the real lack of any visual stuff. Thanks again for playing. It means the world to me. - Witch
It would be very nice if you make the new ideas as separate downloads or installs if they significantly alter the game. However, that is completely up to you.
@@PapitoQinn The ballistic weapons are in aBoT but the melee are not. I've added a few over the old school RO - WIP. There are a few implementations of aBoT too.
I do wish that all the major groups with leaders were as unique as the Forged. Then we'd probably remember their names more, and taking them down would feel more special. Imagine if the guys at Beantown Brewery all sounded drunk off their asses, for instance.
4estGimp - Raider Gangs Extended Updates - Hard Requirements Removed. - Leveled lists reworked for better variety with Vanilla Items. - Four mods patched to optionally add helmets and gas masks. - Named NPC set to 120% Player level with min level 10 and max level 80 or 100. - Most other NPC set to 110% player level with max level 80. - Most Max NPC levels range from 50, 80, or 100. - Minimum NPC levels lowered across the board. - Radrat Rookie set to use Radrat Outfit. - Shark Scavengers set to Shark Scavenger Outfit. - Plugin Header set to 1.0
Just wanna mention, I helped out a bit on it, and the behind-the-scenes of what all 4estGimp did on Raider Overhaul ONE is stunning. I don't think there's any other faction overhaul for FO4 that comes close in its scope, reliability, compatibility, and lore-friendliness. It's all-in-one as it is, plus there are patches for other raider mods, including Grease Rat Garbs, so it's simple to mix and match according to your taste. I can't imagine playing without it (although personally, I use Scourge, and I think everyone should use some sort of leveling and combat overhaul). I appreciate you mentioning the variable height of the raiders, that was an important touch for me. It's completely insane that Bethesda didn't have all the generic NPCs set to variable heights and weights already, the functionality is built-in, they just didn't bother to turn it on. It's one of those things, once you see it, you can't unsee it.
Note: Raider Children also breaks precombines in some areas and there is a esp replacement that fixes that issue but I don't remember where you can find it
Just an FYI, but "Diverse Raiders" does not cause stuttering. It doesn't use custom textures or face/body morphs which, normally, require facegen data. I tested by spawning in all 80+ new raiders, fast traveling away, and then returning on foot, and there was no stuttering. And I'm not using a mega rig. I use a laptop with an i5 CPU and a GTX1650 GPU.
Just discovered this channel today. I appreciate how you do some testing on how these mods perform in-game, as well as address any possible compatibility issues. I also really like Grease Rat Garbs and 4estGimp's Raider Overhaul edit. Thanks for the video!
As per usual you released your review shortly before the latest entry. Improved Hostile Factions & Improved Nuka Raiders by Warsaw2135. The author aims to revamp all the factions in a more dynamic way than done previously. Big fan of his work.
That kid thing is realistic and certainly would fit well in Fallout prior to the censure, as we remember with the first fallout game before it was ... "fixed". That said, Betty and realism are not married. Also, it would get old fast since its not part of the story, without VA and serious quests. As long as they keep "seksi" clothing mods far away from them. Oh sht I see a horror in the making if an overhaul affects it.
As a scourge/TD or BLD mainstay user, mods like this are always so hit or miss for me. I absolutely love them, but if they have their own custom race labels, they just don't work and have insane hp. I tried the raider kid one and they had their own races (I think) and they could have probably taken over the commonwealth if they wanted with how tough they were lol.
I use scourge maim td and all that. I honestly go into xedit and change a bunch of stuff when there's a custom race issue like that. Lowering damage resistance has been effective
Quick note about the leveled raiders mod, yes it only gives them a few levels that doesn’t mean much difficulty wise. But it also gives them access to a wider array of guns from the LL. Its small but it does help a bit with variety.
I love this idea. I hope you will do this for other factions too. Its very hard to find one solid thats not only performance friendly but fitting into game settings ( though i dont mind different takes on faction overhauls like more modern )
I've been doing a lot of research for a new load order. I really needed this video. Thank you. You know which faction desperately needs a good overhaul? The minutemen. "We Are The Minutemen" mod is generally people's go-to. But that mod, in my opinion, just does too much. The minutemen that spawn are also either peasants or in full power armor. Rarely do I see anything in between. I've found some alternatives but they all either have the same problem or don't do enough. For example: Dynamic Minutemen Overhaul Improved Minutemen Minutemen Aren't Gunners Militarized Minutemen Honestly I wish I had the skill to just build my own mod.
you should try You and What Army - More Minutemen Patrols, Diverse Minutemen to change their faces, 4estGimp - Far West Minutemen - No AWKCR _No CROSS or Liberty Reborn - Ultimate Edition for better clothing for the minutemen. I prefer Liberty Reborn. and load you and what army last aka below the rest of the other minutemen mods as all it does is increases mm patrols all around the commonwealth and they show up in your settlements as well.
@@williamm9099 Thanks for the suggestions. I encountered these during my research. Unfortunately I may only use the first two. More Minutemen Patrols seems nice, but I think NPCs travel already takes care of that. I guess they won't exactly conflict. There'll just be a lot more minutemen around now and all of them just as weak as before. Diverse Minutemen also seems nice. 4estGimp - Far West Minutemen has way too many requirements, some of which I'm that I'm trying to get away from. Liberty Reborn - Ultimate Edition seems to have the same issue I have with We Are The Minutemen. In fact the mod page suggests that it takes it even further. Now I have minutemen walking around in full suits of X-01 power armor? That's crazy. I've been trying my hardest to have less power armor in my game. Sucks for me, I guess.
You’d be surprised at how easily you can mod, especially if you’re only looking to change some leveled lists to diversity NPC spawning. I’d have to look at it under the hood but I’m assuming that’s the main issue there.
It's funny because I always wanted the settleres to become more balanced in contrast to the raiders. And I wanted a mod that loweres raiders respawn, giving you the opportunity to clear them all out, so your settlers can grow.
I have been use that orginal raider overhaul mod and it have been really good. It's just bit stupid that raiders are tougher opponents than something like deathclaw
Please get around to a synth overhaul ranking if it's something you have lined up. Thanks for the Xbox considerations and links. Your videos are to the point and detailed both combined which is badass. Respect
I'd like to ask something, why is AWKCR bad? I used it long ago and all it seemed to do is give more armor options. Maybe I'm missing something or it has changed over the years.
Tldr: In release Fo4 there are a set number of keywords the game accepts. This has to do with performance on older consoles. Awkcr was a way to artificially inject more keywords into the game so that more armor items and item slots could be added while bypassing the limit. The idea was also since it is a community resource it would help with compatibility between mods. For years it served this function well. However, Bethesda eventually changed a number of things back end like removing the keyword limit entirely. In comparison awkcr tried to rebrand itself as a customization mod. It added a decal system, a vault suit number system, multiple paint and dye systems. Most of these features go unused by other mods and bloat the performance with extra scripts. The end result is that effectively the mod became unnecessary due to Bethesda changing things on their end. It also became bloated and affects performance for many users. Then it was effectively abandoned anyways. The end result is a lot of older mods designed to be compatible via Awkcr are now incompatible with most mods and require specific new esps. While much of the mods original functionality has largely been baked into the game.
@NiteshadeX2 Thank you for your reply. If I understand correctly keywords are like the amount of items you can wear at one time. If Bethesda uncapped the limit I can see why this made it redundant. However, didn't it also let you wear multiple items that would take up a single slot, such as a face mask conflicting with a helmet? Is this functionality there now that there is no limit, or does it still require another mod?
@Mr.Salad_ Currently the mods people use to achieve that old flexibility are ECO LEO and NEO. Equipment combat overhaul, legendary equipped overhaul, new equipment overhaul. They are all made by the one author, more recently updated, and include much of the old awkcr features with less bloat
Dang, i was looking forward to using raider gangs extended. Hey pancuronium, have you looked into armament? Might be good for a video review, as I have not seen a detailed video review anywhere
I first played fo4 at 2017 and back then so many mods used those that now when i started played again i didint even really think abaout not using when i first time see nice mod that need those mods to work. But omg nobody should not using those, it's single biggest reasoning why my game crash. Now after deleting it i was able to run thruw game (13 hours abaout) without any other crashes than greentech genetic bug ones.
One mod you missed was the Boston Bandits Raider Overhaul, it gives the Raiders a lot of cool gear but however it also gives Triggermen, named Settlers and Good neighbor guards armor as well and it overhauls the gameplay if you choose the option if that’s your thing.
I like to think i have my fallout 4 Modlist Complete and there is nothing else to add but Every time you make a new video I'm like "mmmm, maybe i do need that flamethrower"
People had reported that they break a lot of things, causes crashes etc. and they recommended ECO. I had problems with amorsmith extended a few years back, caused my game to crash a lot. My wife used it recently and it cause the elevator at Vault 111 to disappear. She removed Amorsmith Extended and her game was back to normal. AWKCR however, I never had any problems with it at all.
Im assuming "Unique Raider Gangs and Patrols" came out slightly after you made this, funny you almost said its name verbatim at 4:14 Is a pretty good mod. Cant join any of them tho.
You can look at the 100+ bug reports on the Nexus to see a lot of reasons why people don't like AWKCR much anymore. The "limited keywords" problem it was made to solve was fixed by Bethesda a few months after the game came out, so after that it was no longer a necessity. It also has a lot of compatibility problems, since it edits so many weapon, armor and LL records.
@savvass2149 Mostly old mods are dependant for it and these days cant see any new mod requiring it. And for many older mods there is patches available to remove AWKCR, like clothing of the commonwealth there is mod that removes AWKCR dependant for that.
I’m surprised you didn’t check out the mod C.R.O.O.K.S. It had plenty of different raider outfits and weapons, changing the way the ai works during combat and also adds rebel minutemen as raiders which is a nice touch and gives them a more criminal and human vibe
So this is off topic to the video subject but still relates to mods. But I wanted to ask if you'll do a video on the attachment pack that recently just realised. I think it's a decent mod that adds alot to certain weapons and I'd love to see you cover it at some point. Other than that I thought this video was great
It's been a while since I've jumped in. I was thinking about doing a playthrough so I'm deep-diving into these vids. I have to ask: What's the beef with AWKCR?
CTRL+V'd from a reply I made a few days ago: "You can look at the 100+ bug reports on the Nexus to see a lot of reasons why people don't like AWKCR much anymore. The "limited keywords" problem it was made to solve was fixed by Bethesda a few months after the game came out, so after that it was no longer a necessity. It also has a lot of compatibility problems, since it edits so many weapon, armor and LL records."
Can you recommend any Xbox mods that make Fallout perform better (FPS or no crashes) especially in hotspot areas. Like downtime Boston or outside Goodneighbour?
@@PancuroniumB does PRP effect other areas in the game? I was using Boston FPS Fix - AIO but it made Far Harbour unplayable because walls and floors textures are missing.
Do you really need the complex item sorter with raider overhaul one? Or can you do without it. I don’t really care how items look in the loot menu as long as I know what they are
@@PancuroniumB gotcha, it was one of 4estgimps “hard requirements” for some reason. I remember him telling me it had to do with item tags or some ocd shit
Ive been planning a mod pretty much exactly as you described. Ive written up a bit of lore expanding on the existing stuff and drawn out a map of their teritories. The only problem is I have never moded fallout 4 so will need to learn and I have other projects so im not sure i will ever get around to it.
As an FYI, Horizon does overhaul to an extent, every faction and it all works in a balanced way. If you want a strong divergent from the vanilla structure then good luck. The amount of work it’ll take to create distinguished raider factions is simply too much, hence, why no one has done it yet. Quests, in game lore, leveled lists, NPC stats. It’s too much when you consider mod conflicts. I like the Lexington idea as that seems more realistic in scope. Take a couple groups and start there. Good idea. Make it as compatible as possible.
Please make a video about Horizon 1.9. It's so cool that anyone should try it at least once. Needs a mostly dedicated playthrough but is infinitely superior to vanilla gameplay
i just need a mod that makes it so most gangs ingage in dialog before attacking, you know like "hey this our terf pay caps or eat lead" something like that
Outdated, bloaty and unstable. I was playing fallout something like 2017 when AWKCR was almost must have. Now when i started fallout again few months ago i download AWKCR as soon i download orginal raider overhaul mod, and i was allready get to used fallout crashing on desktop when playing on xbox and while game was crashing even tho i have good PC i was just thinking that well it's fallout these things happend. But when i found out that AWKCR is something that should not be used so i uninstalled it and right away i notice that my game was mutch more stable.
Raider gangs extended is the only raider mod that i enjoy from this video. Raider overhaul one has too many requirements which the mod requirement also has more requirements, even a pdf file with more things to download.
@@PancuroniumB Yeah I imagine it'd be rather difficult. I really enjoy your down-to-earth style of videos. I bet the mods you cover are so riddled with bugs partly because most TH-camrs who showcase mods only praise them, out of fear of seeming negative. Keep up the good content
You should be lucky one of those raiders doesn't have CC weapon like the Solar Cannon, or one of the Advanced Plasma weapons, or (god forbid) The Archimedes 2 energy weapon.
@@PancuroniumB well i'd be able to at least give you the CC stuff for fallout 4 if you ever wanna review that, no DRMs you know none of them are worth money but one of them does show how broken and boring fallout 4 combat is unmodded
Jesus. Im installing 4istGimps raider overhaul, and holy fuck this guys stuff is so needlessly complicated. Like I understand the stuff for his texture merges and HDTP. But why do I need to read a novella to install something that should be a simple MO2 FOMod Installer menu.
How am I supposed to download any mods that add enemies when all them have existing bugs back from 3 years ago and it seems the mod authors could give 2 shits on updating them. If they're not going to update their mods for the last 5 years then they should be required to remove them or at the least put a disclaimer on them. Every mod that get "recommended" in these types of videos end up being riddled with bugs and not small one CTD bugs.
If you are gonna just look bug section that is there any bugs then there is barely any mod on nexus that you can download. I have 2 mods from this list without any bugs.
Mod author for Gangs of Lexington here! Thanks for checking out my first little project ^_^
I've taken a few of your ideas on board and I'm gonna be looking into fixing the deathclaw stuff. I've a few more little ideas to expand on the mod as I slowly learn more of the engine but mostly my idea was something you download and use as a base of other raider armour/weapon overhaul mods, hence the real lack of any visual stuff.
Thanks again for playing. It means the world to me. - Witch
It would be very nice if you make the new ideas as separate downloads or installs if they significantly alter the game. However, that is completely up to you.
Ima be honest I thought your mod was the only one fixing what he was complaining about level wise and he called it a plug in lol 🫠
you should start a yt so we can know what. Works an don't I'll be your first sub
Update: I recently pushed out an update that adds a lotta new stuff for those who want it.
: )
finally a Mod reviewer goes into the issues mods have instead of giving everything the signature IGN 7/10
Right? Saves the trouble of having to play the guessing game whenever something is borked.
fun fact, the weapons added in by Raider Overhaul ARE all available as standalone weapons
Yes. And in a pack called "A bundle of tape" I believe.
@@PapitoQinn a couple are from other mods but yeah
Are you a furry?
@@PapitoQinn The ballistic weapons are in aBoT but the melee are not. I've added a few over the old school RO - WIP. There are a few implementations of aBoT too.
Odd, I had a bundle of tape installed yet I rarely found it on Raiders.
I do wish that all the major groups with leaders were as unique as the Forged. Then we'd probably remember their names more, and taking them down would feel more special. Imagine if the guys at Beantown Brewery all sounded drunk off their asses, for instance.
I like that idea
The only one that's really memorable is Bosco, because he's wearing the old bear costume head.
@@DragonxFlutter And he's also completely insane from rabies.
It would be funnier if occasionally the ones with melee weapons struck each other by mistake as well during a fight
4estGimp - Raider Gangs Extended Updates
- Hard Requirements Removed.
- Leveled lists reworked for better variety with Vanilla Items.
- Four mods patched to optionally add helmets and gas masks.
- Named NPC set to 120% Player level with min level 10 and max level 80 or 100.
- Most other NPC set to 110% player level with max level 80.
- Most Max NPC levels range from 50, 80, or 100.
- Minimum NPC levels lowered across the board.
- Radrat Rookie set to use Radrat Outfit.
- Shark Scavengers set to Shark Scavenger Outfit.
- Plugin Header set to 1.0
This dude right here. Legend.
wholesome
Just wanna mention, I helped out a bit on it, and the behind-the-scenes of what all 4estGimp did on Raider Overhaul ONE is stunning. I don't think there's any other faction overhaul for FO4 that comes close in its scope, reliability, compatibility, and lore-friendliness. It's all-in-one as it is, plus there are patches for other raider mods, including Grease Rat Garbs, so it's simple to mix and match according to your taste. I can't imagine playing without it (although personally, I use Scourge, and I think everyone should use some sort of leveling and combat overhaul).
I appreciate you mentioning the variable height of the raiders, that was an important touch for me. It's completely insane that Bethesda didn't have all the generic NPCs set to variable heights and weights already, the functionality is built-in, they just didn't bother to turn it on. It's one of those things, once you see it, you can't unsee it.
Note: Raider Children also breaks precombines in some areas and there is a esp replacement that fixes that issue but I don't remember where you can find it
Probably comments on the nexus
i love how you review these and weigh the pros and cons exactly as i would, saving me and all your viewers tons of time. thank yu
this is very well put together
Just an FYI, but "Diverse Raiders" does not cause stuttering. It doesn't use custom textures or face/body morphs which, normally, require facegen data. I tested by spawning in all 80+ new raiders, fast traveling away, and then returning on foot, and there was no stuttering. And I'm not using a mega rig. I use a laptop with an i5 CPU and a GTX1650 GPU.
Just discovered this channel today. I appreciate how you do some testing on how these mods perform in-game, as well as address any possible compatibility issues. I also really like Grease Rat Garbs and 4estGimp's Raider Overhaul edit.
Thanks for the video!
As per usual you released your review shortly before the latest entry. Improved Hostile Factions & Improved Nuka Raiders by Warsaw2135. The author aims to revamp all the factions in a more dynamic way than done previously. Big fan of his work.
With Deadly Raiders they don't usually carry gamma guns, they just take em off the bodies of the cluster of Children of Atom that spawn nearby
That kid thing is realistic and certainly would fit well in Fallout prior to the censure, as we remember with the first fallout game before it was ... "fixed". That said, Betty and realism are not married. Also, it would get old fast since its not part of the story, without VA and serious quests. As long as they keep "seksi" clothing mods far away from them. Oh sht I see a horror in the making if an overhaul affects it.
Oh no
( ̄ω ̄;) Well, it's already a thing
That's some good review work. Thanks for the mentions.
As a scourge/TD or BLD mainstay user, mods like this are always so hit or miss for me. I absolutely love them, but if they have their own custom race labels, they just don't work and have insane hp. I tried the raider kid one and they had their own races (I think) and they could have probably taken over the commonwealth if they wanted with how tough they were lol.
I use scourge maim td and all that. I honestly go into xedit and change a bunch of stuff when there's a custom race issue like that. Lowering damage resistance has been effective
@@krischurch3763tbh it's definitely something I need to learn how to do. But I find fallout modding stressful enough without code editing haha.
Quick note about the leveled raiders mod, yes it only gives them a few levels that doesn’t mean much difficulty wise. But it also gives them access to a wider array of guns from the LL. Its small but it does help a bit with variety.
Sometime after the video. New mod "Unique Raider Gangs And Patrols" Was released This one should be What you want .
I love this idea. I hope you will do this for other factions too.
Its very hard to find one solid thats not only performance friendly but fitting into game settings ( though i dont mind different takes on faction overhauls like more modern )
New Pancuronium video? Today is a good day
I've been doing a lot of research for a new load order. I really needed this video. Thank you.
You know which faction desperately needs a good overhaul? The minutemen.
"We Are The Minutemen" mod is generally people's go-to. But that mod, in my opinion, just does too much. The minutemen that spawn are also either peasants or in full power armor. Rarely do I see anything in between. I've found some alternatives but they all either have the same problem or don't do enough. For example:
Dynamic Minutemen Overhaul
Improved Minutemen
Minutemen Aren't Gunners
Militarized Minutemen
Honestly I wish I had the skill to just build my own mod.
you should try You and What Army - More Minutemen Patrols, Diverse Minutemen to change their faces, 4estGimp - Far West Minutemen - No AWKCR _No CROSS or Liberty Reborn - Ultimate Edition for better clothing for the minutemen. I prefer Liberty Reborn. and load you and what army last aka below the rest of the other minutemen mods as all it does is increases mm patrols all around the commonwealth and they show up in your settlements as well.
@@williamm9099 Thanks for the suggestions. I encountered these during my research. Unfortunately I may only use the first two.
More Minutemen Patrols seems nice, but I think NPCs travel already takes care of that. I guess they won't exactly conflict. There'll just be a lot more minutemen around now and all of them just as weak as before.
Diverse Minutemen also seems nice.
4estGimp - Far West Minutemen has way too many requirements, some of which I'm that I'm trying to get away from.
Liberty Reborn - Ultimate Edition seems to have the same issue I have with We Are The Minutemen. In fact the mod page suggests that it takes it even further. Now I have minutemen walking around in full suits of X-01 power armor? That's crazy. I've been trying my hardest to have less power armor in my game.
Sucks for me, I guess.
You’d be surprised at how easily you can mod, especially if you’re only looking to change some leveled lists to diversity NPC spawning. I’d have to look at it under the hood but I’m assuming that’s the main issue there.
It's funny because I always wanted the settleres to become more balanced in contrast to the raiders. And I wanted a mod that loweres raiders respawn, giving you the opportunity to clear them all out, so your settlers can grow.
00:11 you mean, like in Nuka World?
I have been use that orginal raider overhaul mod and it have been really good. It's just bit stupid that raiders are tougher opponents than something like deathclaw
Zelina Council's Raiders is also raider mod in nexus
2:00
dude you sound just like my cousin there. He talks like that too its so funny hahah. Subscribed and liked. Nice video!
Please get around to a synth overhaul ranking if it's something you have lined up. Thanks for the Xbox considerations and links. Your videos are to the point and detailed both combined which is badass. Respect
I'd like to ask something, why is AWKCR bad? I used it long ago and all it seemed to do is give more armor options. Maybe I'm missing something or it has changed over the years.
Tldr: In release Fo4 there are a set number of keywords the game accepts. This has to do with performance on older consoles.
Awkcr was a way to artificially inject more keywords into the game so that more armor items and item slots could be added while bypassing the limit. The idea was also since it is a community resource it would help with compatibility between mods.
For years it served this function well. However, Bethesda eventually changed a number of things back end like removing the keyword limit entirely. In comparison awkcr tried to rebrand itself as a customization mod. It added a decal system, a vault suit number system, multiple paint and dye systems. Most of these features go unused by other mods and bloat the performance with extra scripts.
The end result is that effectively the mod became unnecessary due to Bethesda changing things on their end. It also became bloated and affects performance for many users. Then it was effectively abandoned anyways.
The end result is a lot of older mods designed to be compatible via Awkcr are now incompatible with most mods and require specific new esps. While much of the mods original functionality has largely been baked into the game.
@NiteshadeX2 Thank you for your reply. If I understand correctly keywords are like the amount of items you can wear at one time. If Bethesda uncapped the limit I can see why this made it redundant. However, didn't it also let you wear multiple items that would take up a single slot, such as a face mask conflicting with a helmet? Is this functionality there now that there is no limit, or does it still require another mod?
@Mr.Salad_ Currently the mods people use to achieve that old flexibility are ECO LEO and NEO. Equipment combat overhaul, legendary equipped overhaul, new equipment overhaul. They are all made by the one author, more recently updated, and include much of the old awkcr features with less bloat
@NiteshadeX2 I will look into those instead then, thank you kindly.
Dang, i was looking forward to using raider gangs extended.
Hey pancuronium, have you looked into armament? Might be good for a video review, as I have not seen a detailed video review anywhere
Extended has been updated. The author has a comment here explaining the new updates. Fixes a lot of the issues.
If youre taking viewer suggestions id love to see a Far Harbour overhaul featuring new areas and creatures
LETS GOOOO, HE IS BACK
His new PC for Srarfield became ultimate FO4 machine 😂
so before i actualy watch the full video (i stoped at 0:30) technicaly the forged also control dunwich bores
Can't believe we're at 2024 and people still downloading Armosmith Extended and AWKR
I first played fo4 at 2017 and back then so many mods used those that now when i started played again i didint even really think abaout not using when i first time see nice mod that need those mods to work. But omg nobody should not using those, it's single biggest reasoning why my game crash. Now after deleting it i was able to run thruw game (13 hours abaout) without any other crashes than greentech genetic bug ones.
One mod you missed was the Boston Bandits Raider Overhaul, it gives the Raiders a lot of cool gear but however it also gives Triggermen, named Settlers and Good neighbor guards armor as well and it overhauls the gameplay if you choose the option if that’s your thing.
Time to install All of them
Now if we could get factions, and raider levels that cap at 30 and new varieties of faces and gear we would be set.
The fact that the C.R.O.O.K.S mod wasn't featured is simply criminal -_-
I like to think i have my fallout 4 Modlist Complete and there is nothing else to add but Every time you make a new video I'm like "mmmm, maybe i do need that flamethrower"
I have no idea what your problem with awkcr is… or armorsmith extended
People had reported that they break a lot of things, causes crashes etc. and they recommended ECO. I had problems with amorsmith extended a few years back, caused my game to crash a lot. My wife used it recently and it cause the elevator at Vault 111 to disappear. She removed Amorsmith Extended and her game was back to normal. AWKCR however, I never had any problems with it at all.
lets all agree to call super mutants SUPER MUTNATS from now on
He’s about to hit 5k 🎉
from the description of leveled raiders is that its goals are is make raiders have more varied weapons.
Never could think of a reason why either them would be a raider and my friend was like what if Nora was a Chinese spy?
Im assuming "Unique Raider Gangs and Patrols" came out slightly after you made this, funny you almost said its name verbatim at 4:14
Is a pretty good mod. Cant join any of them tho.
You might have gone over this but whats the problem with Armour keywords?
You can look at the 100+ bug reports on the Nexus to see a lot of reasons why people don't like AWKCR much anymore. The "limited keywords" problem it was made to solve was fixed by Bethesda a few months after the game came out, so after that it was no longer a necessity. It also has a lot of compatibility problems, since it edits so many weapon, armor and LL records.
@savvass2149 Mostly old mods are dependant for it and these days cant see any new mod requiring it. And for many older mods there is patches available to remove AWKCR, like clothing of the commonwealth there is mod that removes AWKCR dependant for that.
I’m surprised you didn’t check out the mod C.R.O.O.K.S. It had plenty of different raider outfits and weapons, changing the way the ai works during combat and also adds rebel minutemen as raiders which is a nice touch and gives them a more criminal and human vibe
So this is off topic to the video subject but still relates to mods. But I wanted to ask if you'll do a video on the attachment pack that recently just realised. I think it's a decent mod that adds alot to certain weapons and I'd love to see you cover it at some point. Other than that I thought this video was great
It's been a while since I've jumped in. I was thinking about doing a playthrough so I'm deep-diving into these vids. I have to ask: What's the beef with AWKCR?
CTRL+V'd from a reply I made a few days ago: "You can look at the 100+ bug reports on the Nexus to see a lot of reasons why people don't like AWKCR much anymore. The "limited keywords" problem it was made to solve was fixed by Bethesda a few months after the game came out, so after that it was no longer a necessity. It also has a lot of compatibility problems, since it edits so many weapon, armor and LL records."
Can you recommend any Xbox mods that make Fallout perform better (FPS or no crashes) especially in hotspot areas. Like downtime Boston or outside Goodneighbour?
Boston Less Enemies and the PRP Lite mods.
@@PancuroniumB does PRP effect other areas in the game? I was using Boston FPS Fix - AIO but it made Far Harbour unplayable because walls and floors textures are missing.
PRP Lite mods should only affect the areas they say they cover in the description. Make sure to put them last in your load order.
@@PancuroniumB thank you for taking the time to reply, it’s greatly appreciated. I’ll definitely give them ago!
@@PancuroniumB Hi. There was a release new mod call "Unique Raider Gangs And Patrols" This one should be what you want.
Great video! 👍🏻
You should do the same for all factions
Do you really need the complex item sorter with raider overhaul one? Or can you do without it. I don’t really care how items look in the loot menu as long as I know what they are
It's not required, no. I don't use any item sorting mods either.
@@PancuroniumB gotcha, it was one of 4estgimps “hard requirements” for some reason. I remember him telling me it had to do with item tags or some ocd shit
"Tales of the Commonwealth" and "Hearts of Darkness" are decent Raider quest mods, though I've ran into some trouble getting the latter to work.
Thank you for the video
Would it be possible to review the Sim Settlements mods?
I LOVE your videos
Ive been planning a mod pretty much exactly as you described. Ive written up a bit of lore expanding on the existing stuff and drawn out a map of their teritories. The only problem is I have never moded fallout 4 so will need to learn and I have other projects so im not sure i will ever get around to it.
As an FYI, Horizon does overhaul to an extent, every faction and it all works in a balanced way.
If you want a strong divergent from the vanilla structure then good luck. The amount of work it’ll take to create distinguished raider factions is simply too much, hence, why no one has done it yet. Quests, in game lore, leveled lists, NPC stats. It’s too much when you consider mod conflicts.
I like the Lexington idea as that seems more realistic in scope. Take a couple groups and start there. Good idea. Make it as compatible as possible.
Surprised you didn't look at the mods that gave raiders quad bikes or giant war dogs they ride as steeds.
Please make a video about Horizon 1.9. It's so cool that anyone should try it at least once. Needs a mostly dedicated playthrough but is infinitely superior to vanilla gameplay
did the new Fallout update that came out with the new TV show break all these mods?
Hey, Pancoronium! I was wondering if you could cover player homes in one of your next mod battles?
I'll add it to the list of ideas.
@@PancuroniumB Much appreciated!
Love your videos man thanks
i just need a mod that makes it so most gangs ingage in dialog before attacking, you know like "hey this our terf pay caps or eat lead" something like that
whats wrong with AWK? just curious
I've heard nothing but bad things about the "Deadly" series, so I've never touched it and never will lol
Super Mutnats had me laughing for real
I recommend Unique Raider Gangs And Patrols. ^^
You are the goat i swear.
Are there any mods that trigger more settlement attacks?!
is there a mod which alters raider height without raider one?
The upcoming version of SCOURGE will randomize NPC heights, not sure when it will release.
I haven't been following the modding community for FO4, whats wrong with AWKCR and Armorsmith Extended?
Outdated, bloaty and unstable. I was playing fallout something like 2017 when AWKCR was almost must have. Now when i started fallout again few months ago i download AWKCR as soon i download orginal raider overhaul mod, and i was allready get to used fallout crashing on desktop when playing on xbox and while game was crashing even tho i have good PC i was just thinking that well it's fallout these things happend. But when i found out that AWKCR is something that should not be used so i uninstalled it and right away i notice that my game was mutch more stable.
Raider gangs extended is the only raider mod that i enjoy from this video. Raider overhaul one has too many requirements which the mod requirement also has more requirements, even a pdf file with more things to download.
Wait, im not supposed to be using AWKCR anymore????
Could you do a mod battle on skill/SPECIAL system overhaul mods please?
At some point in the future I'll do it, no promises on when though. It's not an easy video idea.
@@PancuroniumB Yeah I imagine it'd be rather difficult. I really enjoy your down-to-earth style of videos. I bet the mods you cover are so riddled with bugs partly because most TH-camrs who showcase mods only praise them, out of fear of seeming negative. Keep up the good content
Pancuronium: Better to be underpowered than over...
Reasonable People: LOL. Power fantasy armor go BRRRRR!
Raiders in every fallout game are nothing but target practice's
Raider Legion Overhaul
You should be lucky one of those raiders doesn't have CC weapon like the Solar Cannon, or one of the Advanced Plasma weapons, or (god forbid) The Archimedes 2 energy weapon.
are there any compatible with playstation?
O you want new raider factions and lore try Unique Raider Gangs And Patrols and New Rival Raider Style Factions
Oi mate, you got a discord?
I’d like to make a proposition to ya
I've been thinking of making one, but I'm not much of a social media person.
@@PancuroniumB well i'd be able to at least give you the CC stuff for fallout 4 if you ever wanna review that, no DRMs you know
none of them are worth money but one of them does show how broken and boring fallout 4 combat is unmodded
I could easily acquire those myself if I wanted to, but thanks for the offer!
Dude you can join the raiders in the nuka world dlc
Well it isnt true that FO4 lacks variety in Raiders.
There is:
Raiders
Trappers
Rust Devils
Gunners
Triggermen
Forged
Three bands from Nuka World.
got really excited to instll raider overhaul 1 but then i saw the confusion that it is its install instructions so i gave up
I survived....lvl 1
Zombie invasion instigating
Is your voice ai?
Great info thx
Power Armor Sets Mod Battle??
Anyone think Last of Us approach to Bandit factions should be modded in fallout?
Tribal forged disappear on xbox
Im sorry ive been out of the game for awhile why do you hate awkcr so much?
Jesus. Im installing 4istGimps raider overhaul, and holy fuck this guys stuff is so needlessly complicated. Like I understand the stuff for his texture merges and HDTP. But why do I need to read a novella to install something that should be a simple MO2 FOMod Installer menu.
are you an AI my boy
There are multiple raider gangs with alliances 😂😂😂 read terminals you smooth brain
Facts
Fun fact
Nukaworld exists
How am I supposed to download any mods that add enemies when all them have existing bugs back from 3 years ago and it seems the mod authors could give 2 shits on updating them. If they're not going to update their mods for the last 5 years then they should be required to remove them or at the least put a disclaimer on them. Every mod that get "recommended" in these types of videos end up being riddled with bugs and not small one CTD bugs.
If you are gonna just look bug section that is there any bugs then there is barely any mod on nexus that you can download. I have 2 mods from this list without any bugs.
Been really enjoying your videos, but I’m a Xbox user so it would be awesome if you could show some love our way.
What about ps4
No mods on PS
@@W0KeIzEvil looks like im stck with the mods on it until im old enough to get a job