Understanding of control of a town or village required the control of all the hex. So if one army has controlled of the village, then in order for the other army to get control of the village, they have to take control over all the hexes, and not just one hex. We’re dealing with army fatigue points that are being exchanged and if it’s just one hex, then to me that is too much of a loss when there’s eight hexes and you have control of seven, but the enemy is taking one hex they all of a sudden get you know all of the army fatigue points for that village. I don’t think that’s the way I understood control to be. Go back and look at the rules again, but that was my understanding.that isn’t less the rules on control from the original rule
Well that is NOT what the rules say. It is not all hexes that I could find. In fact contested & uncontrolled are not defined that I saw. If you have a rules reference Id love to see it pleaseplease!~! :) PAGE 15 Rule 14 " Control is defined as the following: There are no enemy units in one of the hexes comprising the geographical objective and the controlling player has (or had as last) one unit in at least one of these hexes" -- in "ONE" of the hexes. So if ONE hex is occupied it follows that there is NO control. The example clarifies nothing. What it SHOLD be is CONTESTED with less than half controlled and some amount removed to the pool until control is 100% of all hexes. Or similar. Sloppy wording on these rules in dozens of places.
nice presentation very interesting Napoleonic battle thanx
Glad you enjoyed it
the more and more i see this, the more and more you're going to make me buy this
lolol... dont blame me.
its by no means perfect. I have a vid coming tomorrow on expectations this title is in that vid.
Understanding of control of a town or village required the control of all the hex. So if one army has controlled of the village, then in order for the other army to get control of the village, they have to take control over all the hexes, and not just one hex. We’re dealing with army fatigue points that are being exchanged and if it’s just one hex, then to me that is too much of a loss when there’s eight hexes and you have control of seven, but the enemy is taking one hex they all of a sudden get you know all of the army fatigue points for that village. I don’t think that’s the way I understood control to be. Go back and look at the rules again, but that was my understanding.that isn’t less the rules on control from the original rule
Well that is NOT what the rules say. It is not all hexes that I could find.
In fact contested & uncontrolled are not defined that I saw. If you have a rules reference Id love to see it pleaseplease!~! :)
PAGE 15 Rule 14 " Control is defined as the following: There are no enemy units in one of the hexes comprising the geographical
objective and the controlling player has (or had as last) one unit in at least one of these hexes" -- in "ONE" of the hexes. So if ONE hex is occupied it follows that there is NO control.
The example clarifies nothing.
What it SHOLD be is CONTESTED with less than half controlled and some amount removed to the pool until control is 100% of all hexes. Or similar. Sloppy wording on these rules in dozens of places.