I love it, too. A very smart and elegant design. Huge game but playable. I played the "Grand Battle" scenario four times now (2 solo, 2 with my gaming buddy) and each time we had a blast. 2 Russian and 2 French victories. The most fun part of the AF system is when taking an objective you get AFCs from your opponents. They listened to the community and added "some" details but not too much. Less crunchy than La Bataille, more detailled than the "Eagles" series. Love the designer's notes. Great read.
Kevin, I’ve got a 42 video series that I did on the I guess you called at the second day it’s the eighth scenario which is I guess the main scenario and of course I played beginning with the original rules and then you know kinda altered some things as I went along to what I felt like you know maybe something should’ve should’ve been happening and Then when I got the newer rules adjusted to that, and then it wasn’t private last few videos that I had the newest charts and the newest rules. I love the system, and my battle went all the way to turn 7 o’clock and went pretty much down to you know I think I had maybe four activation cubes left in the cup when the French were able to take an objective that brought the Russian army fatigue below zero but the battle was just a slug fest and I think the French ended up with less than 10 or just a little over 10 points so it was a very close affair. Now I agree that there’s a lot of things in the rules need to be clarified And explain maybe more in detail, but I also love the freedom that the rules allow you to have in certain situations and you know I tried really hard and not letting other systems influence may be an area where you know something was not very clear and I tried to stick you know exactly you know the rules in the charts and everything but there was just a few things that you know I had a hard time I guess wrapping my my Brain, a certain rule or a certain situation where you didn’t have an explanation of what you should do. But I don’t want to rule set that is 60 pages long. I hope they do kind of get a clarification and I think a lot of it is the language barrier.
This looks well-considered. No matter what Napoleonic system you choose, you're always going to be at a deficit in command points/attention span spent on various units, to the degree that, aside from a few choice or critical units in an army, the rest sit around in the position they were last ordered to, with their thumbs up their tuckuses. Napoleonic leaders were not known for acting on their own initiative, except for the cavalry officers who were expected to rove outside the army leader's command range, and think on their feet/hooves.
When you’re dealing with orders, each army commander is limited the number of orders that they can personally change and that’s affected by the weather. And also it’s affected by how far away the divisional commander is from the army commander if they’re between one and 12 hexes, it’s only gonna cost of one command point if they’re 13 to 18 it’s gonna cost him two command points to change that order and if they’re beyond that they can’t change the order. However, you can use your individual divisional leaders to change orders or attempt to change orders with their initiative value and rolling to dice and comparing that to the leaders initiative value if it’s the same or lower than the initiative, then they can change their order if it’s higher, they can’t change their order. The French can also use their core leaders if they’re stacked with a divisional leader, and an essence you’re getting to roll twice if need be first with the core commander, and then second with the divisional commander. So you could actually change every division order in a turn
Looking forward to this. Great start
I'm honestly loving this system and have been tinkering with it myself. I'm interested in hearing more of your review!
I love it, too. A very smart and elegant design. Huge game but playable. I played the "Grand Battle" scenario four times now (2 solo, 2 with my gaming buddy) and each time we had a blast. 2 Russian and 2 French victories. The most fun part of the AF system is when taking an objective you get AFCs from your opponents. They listened to the community and added "some" details but not too much. Less crunchy than La Bataille, more detailled than the "Eagles" series. Love the designer's notes. Great read.
great to hear!
Will do!
Kevin, I’ve got a 42 video series that I did on the I guess you called at the second day it’s the eighth scenario which is I guess the main scenario and of course I played beginning with the original rules and then you know kinda altered some things as I went along to what I felt like you know maybe something should’ve should’ve been happening and Then when I got the newer rules adjusted to that, and then it wasn’t private last few videos that I had the newest charts and the newest rules. I love the system, and my battle went all the way to turn 7 o’clock and went pretty much down to you know I think I had maybe four activation cubes left in the cup when the French were able to take an objective that brought the Russian army fatigue below zero but the battle was just a slug fest and I think the French ended up with less than 10 or just a little over 10 points so it was a very close affair. Now I agree that there’s a lot of things in the rules need to be clarified And explain maybe more in detail, but I also love the freedom that the rules allow you to have in certain situations and you know I tried really hard and not letting other systems influence may be an area where you know something was not very clear and I tried to stick you know exactly you know the rules in the charts and everything but there was just a few things that you know I had a hard time I guess wrapping my my Brain, a certain rule or a certain situation where you didn’t have an explanation of what you should do. But I don’t want to rule set that is 60 pages long. I hope they do kind of get a clarification and I think a lot of it is the language barrier.
no worries. glad to hear
This looks well-considered. No matter what Napoleonic system you choose, you're always going to be at a deficit in command points/attention span spent on various units, to the degree that, aside from a few choice or critical units in an army, the rest sit around in the position they were last ordered to, with their thumbs up their tuckuses. Napoleonic leaders were not known for acting on their own initiative, except for the cavalry officers who were expected to rove outside the army leader's command range, and think on their feet/hooves.
yo STIG! good pts mate - no clipping required here. EVEN YOU could play this on a table!!! :)
When you’re dealing with orders, each army commander is limited the number of orders that they can personally change and that’s affected by the weather. And also it’s affected by how far away the divisional commander is from the army commander if they’re between one and 12 hexes, it’s only gonna cost of one command point if they’re 13 to 18 it’s gonna cost him two command points to change that order and if they’re beyond that they can’t change the order. However, you can use your individual divisional leaders to change orders or attempt to change orders with their initiative value and rolling to dice and comparing that to the leaders initiative value if it’s the same or lower than the initiative, then they can change their order if it’s higher, they can’t change their order. The French can also use their core leaders if they’re stacked with a divisional leader, and an essence you’re getting to roll twice if need be first with the core commander, and then second with the divisional commander. So you could actually change every division order in a turn
yes thats correct.
I think I did however make an error with command changes.
Enjoying the vid - but can't take my eyes off the mug. It's a peach!
:)
oh no - CUBES!
LOL
Please have a better grasp on the rules before you start making critiques of a game.
Did u actually watch. Fool