FAB 2024 LAUNCH - THIS ISN'T USABLE

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 112

  • @aaronwestwood
    @aaronwestwood  26 วันที่ผ่านมา +20

    Pinning this, comment from wauthethird. The ID situation is MUCH worse than I highlighted in the video.
    "It seems that each and every asset that has made its way over to Fab has a completely different asset ID. The only way to see what the old ID was is to ask Fab (in an API request) what files it has available to download for a specific asset, and then extract the ID from the .zip name."
    In that case, EVERY single project made prior to Fab is now essentially broken, as without Bridge there is a zero percent chance to re-online or up-rez via Fab. You won’t be able to find it.

    • @glenfoxh
      @glenfoxh 26 วันที่ผ่านมา

      This is some good to know info in the video. And the Epic Games team, need to know this.
      I am sure they are indeed aware, but they are also only human, and might not know.

  • @Maarten-Nauta
    @Maarten-Nauta 28 วันที่ผ่านมา +29

    Sharing this with my viewers

    • @aaronwestwood
      @aaronwestwood  28 วันที่ผ่านมา +4

      Legend, thanks man! Fingers crossed.

  • @stfVFX
    @stfVFX 28 วันที่ผ่านมา +50

    Well said...agree with your points...give us at least a bridge ffs

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา +2

      ffs to say the least! Thanks Steffen

    • @MrMadvillan
      @MrMadvillan 26 วันที่ผ่านมา +1

      I’ve said it for years, bridge as an asset database was nearly as valuable as the assets themselves. Now it back to windows explorer and local search?

  • @kidoctulus01
    @kidoctulus01 28 วันที่ผ่านมา +19

    Exactly what I‘m thinking.
    The possibility to directly export to C4D / 3ds Max was such a timesaver.
    Integration was perfect and well thought out.

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา +4

      Exactly. We aren't asking them to match or copy a competitors tool, we are asking them to copy themselves and the foundation they created.

  • @christiangoudy8174
    @christiangoudy8174 28 วันที่ผ่านมา +9

    Right on the money. This fully breaks any professional workflow.

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา

      Completely, further no new workflow can be developed under this primitive approach.

  • @eth7928
    @eth7928 26 วันที่ผ่านมา +11

    Whoever came up with this fab idea should get fired.

  • @JonasNoell
    @JonasNoell 27 วันที่ผ่านมา +6

    Oh wow when I read the news about Quixel moving to Fab, I had no idea that this would be so bad. 😂 They removed everything that was great about it

  • @eddiesheanon3689
    @eddiesheanon3689 26 วันที่ผ่านมา +1

    Totally agree, it’s like having your toolbox replaced with someone else’s from another trade.

  • @hugojackson6822
    @hugojackson6822 27 วันที่ผ่านมา +4

    Hey Aaron. Incredible portfolio! Sydney based 3d artist here as well, surprised I've never heard of you before!

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา

      Aussie aussie aussie! Thanks for commenting Hugo, I'm freelancing now but was at Channel 7 prior. Kept my head pretty low other than in this 3D environment niche :)
      You freelancing also?

  • @smortonmedia
    @smortonmedia 27 วันที่ผ่านมา +4

    These are fantastic points and I felt the same frustrations trying to navigate FAB for the first time. Trying to find JUST Quixel assets without all the other noise felt impossible and it was not intuitive to get their page. Definitely need a way to filter pro/premium assets, the functionality of Bridge was huge… and your final point really hit home for me. In the face of AI, artists don’t want an unusable platform that is demotivating and prevents the ability to iterate and move quickly. Really hope this video and your points gets the attention it deserves!

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา +1

      Absolutely, there is 0% chance this went through any QA. There absolutely needs to be portals to separate Pro Tools from the rest.
      I really appreciate your comment about my AI point, tells me you watched it to the end so that means a lot. I've sent this video in the forum as well as via 2 support contacts so fingers crossed!!

  • @raphaelmantion5212
    @raphaelmantion5212 17 วันที่ผ่านมา

    Thanks for making this video. I was excited to discover how Fab would be better than Bridge and was baffled to see the abomination they created

  • @Popkorn28
    @Popkorn28 7 วันที่ผ่านมา

    Very good info, now I'm scared to open some old UE projects.
    Unrelated, but I am very interested in environment creation and your work is insanely good, so I figured I'd ask. I have done some vfx work, can find my way around Blender or C4d and am most familiar with compositing.
    I was wondering if you can recommend any courses or recources. Also for film/vfx would you recommend starting with GAEA , World creator or even houdini?

  • @sloane_lysbeth
    @sloane_lysbeth 27 วันที่ผ่านมา +7

    it's completely destroyed my workflow. i was just starting to learn and figure it out and i was gaining confidence and now... fab.

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา +3

      I'm sorry to hear that, you and me both.
      Hopefully they amend this sooner rather than later to keep you inspired and engaged in the space :) It really is a fun place to be in (other than when companies who control our tools do things like this!)

  • @wauthethird
    @wauthethird 26 วันที่ผ่านมา +8

    I've been working on a script that will download every Quixel asset from Fab, and I wanted to offer a note about the asset ID situation.
    So, I've already made a script that downloads everything from Quixel - that works fine, but it seems that each and every asset that has made its way over to Fab has a completely different asset ID. The only way to see what the old ID was is to ask Fab (in an API request) what files it has available to download for a specific asset, and then extract the ID from the .zip name.
    There is also no public API, so I've been reduced to reverse engineering browser requests to get all of this information. I'll persevere, but this is definitely not ideal whatsoever.

    • @aaronwestwood
      @aaronwestwood  26 วันที่ผ่านมา +5

      I take it this is true, which is even worse than I illustrated in the video. (just checked, you are 10000% correct. Holy moly)
      In that case, EVERY single project made prior to Fab is now essentially broken, as without Bridge there is a zero percent chance to re-online via Fab.

  • @ChatterBoks85
    @ChatterBoks85 18 วันที่ผ่านมา +1

    The hard lesson I learned about Epic, after moving from Unity to Unreal is that they have a tendency to change or remove something before coming up with viable replacements for it. And when the community outcry is MASSIVE, they all just completely ignore the people who are complaining.

  • @neil1375
    @neil1375 14 วันที่ผ่านมา

    A replacement or continuation of Bridge really is needed as this video points out, we've gone backwards!

    • @aaronwestwood
      @aaronwestwood  14 วันที่ผ่านมา

      @@neil1375 totally! Backwards to 2005. This couldn’t have fallen shorter.

  • @joeyn2
    @joeyn2 28 วันที่ผ่านมา +6

    Totally agree. This was so disappointing. Hopefully they realize and go back to bridge.

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา +1

      Agree 100%. It's still the best tool they have by a longshot.

  • @ugurbaltepe4226
    @ugurbaltepe4226 26 วันที่ผ่านมา

    I agree with everything you said. I hope the bridge returns to its old days.

  • @Mr_Dee
    @Mr_Dee 24 วันที่ผ่านมา

    Totally agree. It’s a complete disaster at the moment. Hope they upgrade/fix/resolve these issues.
    Let’s give them some time…but releasing this so early in this state is unprofessional:(

  • @hellochristhompson
    @hellochristhompson 28 วันที่ผ่านมา +5

    Well said, mate.

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา

      Thankyou! Hopefully it wasn't a slog to listen to me catch my thoughts as I went along.

  • @Frez121212
    @Frez121212 28 วันที่ผ่านมา +9

    Agreed. I was so disappointed when I saw FAB for the first time.. this is a downgrade in so many ways... garbage... i feel like i'm searching through garbage...

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา +2

      It really does feel that way. Everything being lumped into 1 big pool is incompressible.

  • @marowak87
    @marowak87 27 วันที่ผ่านมา +4

    Its either intentional on Epic's side... or just somehow complete lack of understanding of their own products and how people use them in the pipeline - which blows my mind .... not sure which is worse though.... either way - using their assets now became pretty much 10x harder which sucks balls...
    Either way - You're right on the money with every point You made Aaron

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา +2

      I had that thought too. In a weird way I'm hoping this is all down to incompetence and not something that's is intentional. As one can be 'fixed', while the other is a philosophy shift that is anti artists and all about $$$.

    • @marowak87
      @marowak87 27 วันที่ผ่านมา

      @@aaronwestwood yeah, I would love to believe it is just incompetence...... but You know.... but I am a little bit too long in this industry to be naive and think they care about artist and not about money

    • @aaronwestwood
      @aaronwestwood  26 วันที่ผ่านมา

      @@marowak87 absolutely it’s just so strange to me how obvious moves like this are with tech companies. You want people to buy into your vision to make the big bucks, so why make something that no one wants to get behind?

  • @D0d_
    @D0d_ 26 วันที่ผ่านมา

    I'm baffled at this new move to be honest. I completely agree with your points, everything was already perfect with Bridge and if they just wanted money they could've implemented a simple paid subscription system of some kind starting in 2025 without jumping to Fab which feels so clunky and unnecessary. As a Blender user myself I'm sad to see Bridge going away. Hopefully they've thought of something.

  • @DylonDylonDylon
    @DylonDylonDylon 25 วันที่ผ่านมา +3

    I think the devs have been forced to rush this out. I think they got the majority of the features all working together from each one of the platforms they were trying to combine. And like releasing a modern game, they were like, "we'll patch in the fixes later"

    • @aaronwestwood
      @aaronwestwood  25 วันที่ผ่านมา

      @@DylonDylonDylon 100%. It absolutely feels like they are treating this like a game release. Insane, as it is MEANT to be a professional tool.
      I’ve seen a lot of dev stuff ups in our space, but never something like this (that we can’t even rollback…which is the standard)

  • @visualcycles
    @visualcycles 27 วันที่ผ่านมา

    As simple as a Bridge button beside add to cart / download. With the bridge app functionality as a starting point. Add quixel and sketchfab to the platforms section. Add another large section that shows softwares such as C4D, Blender, etc that only filters their respective usable file types. Which would then allow them to remove some of the global filters and declutter it while increasing functionality and ease of use and workflow

  • @visual_chris
    @visual_chris 27 วันที่ผ่านมา

    one easy thing they could do is to add a "Quixel" section & a dedicated toggle
    -> Then you could just have a big section for "Platforms" like how they have it for Unity, UE and UEFN rn + Easily toggle Quixel and have only quixel tools that are supported in your specific software

  • @s.patterson5698
    @s.patterson5698 28 วันที่ผ่านมา +2

    AMEN!!!

  • @YouSacOfWine
    @YouSacOfWine 27 วันที่ผ่านมา +3

    For me, my biggest complain is that everything is shown as being published in October 2024. Gives the illusion that the product is new or being updated, until you scroll down and see it's not compatible with you engine version since 4.27.
    I'm sure it'll get better, but they have a long way there.

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา +1

      Not a UE user, but saw that point also from another user. Fab looks at migration date and not the creation date so everything looks brand new, but assets go back as far as 2014 from what I read.

  • @chaosordeal294
    @chaosordeal294 21 วันที่ผ่านมา

    The pace of development on Mixer really made me wonder about Quixel, so I avoided Bridge. Dodged a bullet, for once.

  • @supaflykai
    @supaflykai 28 วันที่ผ่านมา +6

    man, I held off from adding everything to bridge because I got the email from Epic saying they were going to make everything available for free... Little did I realize I wouldn't be able to add them to my bridge library.......... man this is annoying.

  • @gregvisualfx
    @gregvisualfx 26 วันที่ผ่านมา +1

    My thoughts exactly, it'd be fine If they did that parallel, but they disabled Quixel except for the already purchaed assets. why? when Fab seems like in ALPHA maybe Beta at most.

  • @Techiastronamo
    @Techiastronamo 14 วันที่ผ่านมา +1

    Whoever made the decision to replace the marketplace with this deserves to be fired, it is such a bad idea

  • @EDRED22
    @EDRED22 25 วันที่ผ่านมา

    100%! The Quixel team are all environment artists themselves, having a library designed by artists is invaluable. i feel like they have just taken the assets and put them in a new library designed by the team behind the worst asset library in history the old Unreal marketplace.

  • @brian7android985
    @brian7android985 27 วันที่ผ่านมา

    Everytime i see FAB i hear the Thunderbirds theme tune.

  • @DSFXRENDER
    @DSFXRENDER 23 วันที่ผ่านมา

    they emailed me today saying, 'if you didnt know, we encourage users to manually set up assets'

  • @ZeliaCamargo-y8z
    @ZeliaCamargo-y8z 20 วันที่ผ่านมา

    I can't export any twinmotion 2024 projects to unreal 5.4. For me, only the datasmith twinmotion plugin appears and the twinmotion content plugin does not appear for me. What do I do?

  • @DylonDylonDylon
    @DylonDylonDylon 25 วันที่ผ่านมา +2

    I think they plan to create a bridge like project for FAB in Unreal. Will be as useful as the Quixel bridge, probably not lol.

    • @aaronwestwood
      @aaronwestwood  25 วันที่ผ่านมา +1

      @@DylonDylonDylon unreal plugin is already out. This video was more targeted at all the other DCC’s that Bridge supported, but Fab does not :(

  • @SanOcelotl
    @SanOcelotl 28 วันที่ผ่านมา +4

    Yeah its bad, i hope it gets better

  • @alexhydron
    @alexhydron 26 วันที่ผ่านมา +3

    If they discontinue the bridge app, I hope someone finds a way to rebuild it with all the assets and the software linking and put it up as a torrent

    • @gremianagonzalez681
      @gremianagonzalez681 25 วันที่ผ่านมา +1

      worddddddd

    • @Native_Creation
      @Native_Creation 24 วันที่ผ่านมา

      there is a new FAB UE plugin that can be manually installed for now.

    • @alexhydron
      @alexhydron 24 วันที่ผ่านมา

      @@Native_Creation I'm a blender user

    • @DSFXRENDER
      @DSFXRENDER 23 วันที่ผ่านมา

      @@Native_Creation however the standalone is broken,

  • @visual_chris
    @visual_chris 27 วันที่ผ่านมา

    THIS!

  • @ExactSerious
    @ExactSerious 26 วันที่ผ่านมา

    100% Same opinion over here!! Why they don't support the Bridege anymore.. just a shame

  • @theone8625
    @theone8625 27 วันที่ผ่านมา

    🎯💯

  • @MrMadvillan
    @MrMadvillan 26 วันที่ผ่านมา +1

    The Enshitification cycle of platforms strikes again.

  • @aldo_3d
    @aldo_3d 27 วันที่ผ่านมา +2

    Lets hope for Fab Bridge 🥲

  • @3amael
    @3amael 27 วันที่ผ่านมา

    I had to disable the plugin otherwise I get compilation errors.

  • @cgkrab
    @cgkrab 17 วันที่ผ่านมา

    Absolutely disastrous launch, it's so bad.

  • @Weaseldog2001
    @Weaseldog2001 21 วันที่ผ่านมา

    This feels like developers from the year 1990, were asked to build an asset site.
    FAB looks like it was built by soneone who should be on the show, 'American Hoarders."
    There is no real organization. Everything is just dumped into huge unsorted piles.
    An the a positive note, I'm being forced to learn howbto fix problems with assets, myself.

  • @laeternaml
    @laeternaml 27 วันที่ผ่านมา +1

    It is barely usable for us C4D or other DCC users because they mostly (if not only) focus on Unreal Engine. But the ones I blame the most are Maxon, they are the one that are supposed to bring us a usable and convenient asset bridge app. And I am not talking about the atrocious 'asset browser' obviously.

    • @aaronwestwood
      @aaronwestwood  27 วันที่ผ่านมา

      Bridge setup sits on the responsibility on Epic, as it has always been standalone and has nothing to do with Maxon (outside of allowing port's for DCC export).
      But I agree fully, not only is it barely usable...it straight up isn't usable.

    • @laeternaml
      @laeternaml 27 วันที่ผ่านมา +1

      @@aaronwestwood I may have not been clear, I don’t blame Maxon for not developing Quixel bridge, I know it is owned by Epic. I am blaming Maxon for not developing a similar asset library dedicated to their community, so we would not be dependent of an app that is mostly oriented towards Unreal Engine users.

    • @camiloij
      @camiloij 27 วันที่ผ่านมา

      If only they’d had the saving grace of making it usable for unreal, just to say they focus on their own products (although still not acceptable). It is as broken for UE5 as described in this video. And that is using their fab plugin. My workflow in the past couple of days is to search things in quixel bridge and “add to library” so I can find things I need in fab. Completely broken everywhere!

    • @azawestie123
      @azawestie123 27 วันที่ผ่านมา

      @@laeternamloh I got you! Yeh I’m with you there. Our current asset library is also just as busted with all the Redshift integration…I don’t even touch it.
      Do you know if there is a way to “clean slate it” or do we have to navigate around all the built in clutter? Was thinking about this today.

    • @laeternaml
      @laeternaml 27 วันที่ผ่านมา

      @@azawestie123 what do you mean by ‘clean slate it’?

  • @ChesterSpirit
    @ChesterSpirit 2 วันที่ผ่านมา

    Agree. FAB is trash for artist. We need bridge back.

  • @gremianagonzalez681
    @gremianagonzalez681 27 วันที่ผ่านมา

    Isn't the whole point of Bridge to be able of BRIDGING the assets? it was a perfect smooth process exporting from there to c4d or maya. Like, what would they force a switch if it's buggy laggy and not useful at all.

  • @Mw_kwak
    @Mw_kwak 24 วันที่ผ่านมา

    This will just bury all the quixel assets which was one of the main reasons as to why I wanted to learn unreal engine

  • @ItsBarnabyJones
    @ItsBarnabyJones 3 วันที่ผ่านมา

    Not to mention the fact that we cannot even remove assets we have added to our library or hide them or have a favorites list. Fab is so bad!

  • @vojtaklinkacek393
    @vojtaklinkacek393 25 วันที่ผ่านมา

    Even for unreal engine users is this f*cked up. If there will be no Bridge - they changed texture format for FAB quixel (master material as well - lot of plugins were using that) and yet there is no other way to import metahumans

  • @krz9000
    @krz9000 27 วันที่ผ่านมา

    You probably will get a fab plug in for your 3dtool of choice at some point...don't you think?

    • @azawestie123
      @azawestie123 26 วันที่ผ่านมา

      All official coms have said there are no plans for it.

  • @tangentsmith2961
    @tangentsmith2961 24 วันที่ผ่านมา

    These people at Epic literally hate their customers on all the possible level as well as asset creators. Instead of getting some high grade specialists to make a proper unified platform they literally messed it all up and it is full of shitty unusable models and 3d scans right now. But you know what is even bigger joke of the company they became to with that release of the FAB. On their web site footer there is such a thing in their company as Epic UX Research and these people in fact know nothing about UX after all these decades in business. Crazy. Multimillion or even billion company full of unprofessional and incompetent people that are not able to make a high end asset store to meet all creator needs in 2025.

  • @DM-kq9ri
    @DM-kq9ri 25 วันที่ผ่านมา

    As a previs artist and maya user this change has complexly F'd me over. Utterly useless now.

  • @fddesign
    @fddesign 27 วันที่ผ่านมา +2

    FAB is a SHIT HOLE NOW!!! :(

  • @whiteraven9544
    @whiteraven9544 27 วันที่ผ่านมา +1

    "I see the positivity in the idea, it's just the implementation is so incredibly poor" Well said. That's basically how Epic works since Unreal 5 came out.
    do the bare minimum > hype it up to casual users without telling them how exactly it is going to work > casual user thinks it's cool without understanding it's flaws (they don't have to) > investors likes that possitive feedback > move on to the next "big" thing > repeat
    That kind of positivity puts the company in a positive feedback loop where the problems are either overlooked or even worse completely ignored. They did this with Lumen and Nanite but still haven't fixed their optimization problems. Well FAB is still new so maybe they will fix these issues (and I hope they do) but I don't have too much trust in Epic.
    Sorry I got sidetracked, I just wanted to comment to support the video and end up rumbling.

    • @n1lknarf
      @n1lknarf 27 วันที่ผ่านมา

      There's no investors tho, Epic is private.
      They're acting like they're publicly traded, but they aren't.
      It's the dei infiltrating the company cuz tencent could be doing the same strat they did with Ubisoft to lower the value of the company to buy it completely for cheaper.

  • @n1lknarf
    @n1lknarf 27 วันที่ผ่านมา +1

    Nobody asked for this. Not even the sellers from all marketplaces asked for this.

  • @EternalRecurrence88
    @EternalRecurrence88 19 วันที่ผ่านมา

    Yea, i don’t see how this even benefits us UE users

  • @TylerJMahFX
    @TylerJMahFX 28 วันที่ผ่านมา +4

    I hate fab

  • @lolandsz
    @lolandsz 25 วันที่ผ่านมา

    They really fucked up

  • @Justin-ve8kw
    @Justin-ve8kw 8 วันที่ผ่านมา

    bye to my 3 second exporting to blender, even the name fab sucks

  • @ModelWhatYouSee
    @ModelWhatYouSee 24 วันที่ผ่านมา

    Fab is absolute crap. I don't understand why they didn't wait until a full plugin/workflow was setup to release Fab. Because Fab is garbage.

  • @iontwos
    @iontwos 26 วันที่ผ่านมา

    It’s so freaking bad !!!

  • @PolyZero
    @PolyZero 17 วันที่ผ่านมา

    Fab e absolute trash rn, it's so bad

  • @ZeliaCamargo-y8z
    @ZeliaCamargo-y8z 20 วันที่ผ่านมา

    I can't export any twinmotion 2024 projects to unreal 5.4. For me, only the datasmith twinmotion plugin appears and the twinmotion content plugin does not appear for me. What do I do?