Arranging Music [Audio]

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 ก.ค. 2023
  • The Smash Bros. series features an incredible array of arrangements from other games' soundtracks. Today, I'll explain some of the things we had to keep in mind while arranging tracks.
    Each song needs to be identifiable, yet have its own appeal as well.
  • เกม

ความคิดเห็น • 254

  • @jedisquidward
    @jedisquidward 11 หลายเดือนก่อน +953

    It must be a great honor for Junichi Nakatsuru (Smash Ultimate's Sound Director) to be the only person with nostrils in Sakurai-San's cartoon world

    • @jellycore1316
      @jellycore1316 11 หลายเดือนก่อน +24

      XD Truly so

    • @UmbraVivens94
      @UmbraVivens94 11 หลายเดือนก่อน +56

      they're extra ears

    • @RangoTheMercenary
      @RangoTheMercenary 11 หลายเดือนก่อน +4

      SoulCalibur!

    • @realbartsimpson
      @realbartsimpson 11 หลายเดือนก่อน +9

      Looked him up, expected him to have a massive schnoz but his nose looks unremarkable.

    • @MeloettodioS
      @MeloettodioS 11 หลายเดือนก่อน +4

      🤩THE Nakatsuru of Soul Calibur fame!?

  • @Garomasta
    @Garomasta 11 หลายเดือนก่อน +237

    I never noticed how well the intro of Full Steam Ahead matches with the countdown, even though it's one of my favorite remixes.

  • @NotAnEldritchHorror
    @NotAnEldritchHorror 11 หลายเดือนก่อน +341

    as a musician who wants to compose for games after college, its really rare to find any resources on arrangement, and trust me ive looked! thanks Sakurai and team for making this!

    • @sebastienpautot
      @sebastienpautot 11 หลายเดือนก่อน +21

      as a game design student who composed for my own games it's also a great resource ! and yeah I've also looked at how to arrange x and y and tips for making game music and it's really rare and tough to find anything useful.

    • @uponeric36
      @uponeric36 11 หลายเดือนก่อน +15

      The wealth of knowledge Sakurai has, even if it must feel like simple advice to him, is endlessly valuable. There's a reason every other platform fighter just can't compete with smash

    • @halcyonacoustic7366
      @halcyonacoustic7366 11 หลายเดือนก่อน +3

      Check in with your jazz department if you have one!

    • @DaikoruArtwin
      @DaikoruArtwin 10 หลายเดือนก่อน +1

      Given just how many fan arrangements the Touhou games have, I feel like there's got to be a guide on arranging somewhere, but it's probably in Japanese.
      At the very least, I feel each arrangement have a clear formula to them. There's many arrangements where they almost just change up the instruments and call it a day, that's usually pretty boring.
      There's arrangements that just try to improve the quality to the current day's standards. I find them to often be hit-or-miss since sometimes they fail to reproduce a particular sound that makes the song feel special (particularly with 8-bit and 16-bit musics). Smash Bros musics are usually pretty good at doing these.
      There's arrangements that aim to completely change the mood/genre, they're often used within a same video game nowadays and are super awesome when nailed correctly. These are commonly known as leitmotif, and a prime example would be the main theme of Smash Ultimate that got like 30 different arrangements to fit different situations (menu screen, game over screen, battle theme, etc.)
      There's arrangements that try to mix up multiple musics together. One type are Medleys where they just stick multiple songs next to each other. There's a few of them in Smash bros, but I'm personally not too much a fan of these. Some other try to really blend them together in a way that seems seamless, and the less you feel the songs as separate, the more awesome these remixes are. One such way is like Sakurai said in the video, blending in a different song for a moment can feel like a guitar solo if done correctly.
      And then, sometimes I do find arrangements that are sooo different you can't even tell what they used from the original song. Strangely enough, I find that most of these are amongst the best songs within the Touhou remixes, probably because these are done by composers that aren't afraid to step outside of boundaries. But then you also lose all the "nostalgia" factor.

    • @Galaxia_EX
      @Galaxia_EX 9 หลายเดือนก่อน

      Well, the main question is: What do you want to arrange this piece for? That might help narrow things down a bit.

  • @BlackieBloomberg
    @BlackieBloomberg 11 หลายเดือนก่อน +96

    I totally feel him on the disappointment angle, I don't mind too much when they change the tempo or genre entirely, but when it's like 5 seconds of barely-recognizable melody and then 2 minutes of basically original music it's like, why even bother
    Luckily that situation hasn't applied to any Smash songs I've heard

  • @OroborOSX11
    @OroborOSX11 11 หลายเดือนก่อน +368

    I appreciate how Sakurai insists on maintaining the core identity of an original piece when arranging it. I don’t usually care for arrangements that go way off the rails.

    • @yannatoko9898
      @yannatoko9898 11 หลายเดือนก่อน +4

      Midna's Lament remix, FFVII theme.

    • @ClassicPopble
      @ClassicPopble 11 หลายเดือนก่อน +1

      @@yannatoko9898 I'm gonna go ahead and save myself the heartbreak and not look those up ;>.>

    • @bluebaron6811
      @bluebaron6811 11 หลายเดือนก่อน +15

      Except for Stickerbrush Symphony.
      Obviously.

    • @juanrodriguez9971
      @juanrodriguez9971 11 หลายเดือนก่อน +9

      A while ago I was listening to some fan remixes of games I like, and lots of them where awesome, but with a lot of them I had to check the name of the video multiple times and pay extra attention to the music in order to see where was the original song.

    • @CyberDragon10K
      @CyberDragon10K 11 หลายเดือนก่อน +3

      Agreed. Some things should be left well enough as they are.

  • @Rubberman202
    @Rubberman202 11 หลายเดือนก่อน +20

    I'm reminded of an interview with Grant Kirkhope back when Banjo-Kazooie was revealed for Super Smash Bros. Ultimate, and he talked about getting e-mails from Nintendo and Sakurai about the song he was arranging, Spiral Mountain. Weird thing was, Nintendo gave him instructions that were basically the opposite of what Sakurai was looking for, at least that's how he described it, but he definitely didn't mind, he'd be more than glad to do whatever Sakurai asked of him.

  • @BingBangPoe
    @BingBangPoe 11 หลายเดือนก่อน +83

    That is one of the many reasons why I admire Sakurai. He truly knows the craft and his humble personality must be a joy to work with.

  • @RebelliousTreecko
    @RebelliousTreecko 11 หลายเดือนก่อน +120

    In the Super Smash Bros Brawl soundtrack, I remember Motoi Sakuraba's arrangements a lot. (Airship, Jungle Level Ver 2, Mario Tennis/Mario Golf, Battle Scene / Final Boss (Golden Sun)
    They had a very distinct shared style.

    • @UmbraVivens94
      @UmbraVivens94 11 หลายเดือนก่อน +7

      i feel you but, ngl i hate the Parasite Queen arrangement he made

    • @anthonygerardotorresgonzal6269
      @anthonygerardotorresgonzal6269 11 หลายเดือนก่อน +9

      That's Tales STYLE for You.

    • @Segtend0
      @Segtend0 11 หลายเดือนก่อน +15

      Sakuraba has a style that lets you know it's his music.
      Yoko Shimomura as well. Her Treasure Trove Cove remix sounds like it came right out of Destiny Islands from the first Kingdom Hearts.

    • @nvrndingsmmr
      @nvrndingsmmr 11 หลายเดือนก่อน +3

      ​@Segtend0 I 100% agree! First thing I said when I heard it for the first time

    • @boujeemelon7305
      @boujeemelon7305 10 หลายเดือนก่อน +2

      Yeah he’s sick. He also arranged one of the brawl main themes if I’m not mistaken (the epic choir one). He’s really great. Also in the Dark Souls games.

  • @BladeShadowWing
    @BladeShadowWing 11 หลายเดือนก่อน +41

    One of my favorite parts of Smash Ultimate was listening to all the great remixes of the music. I always love hearing about the process of making music, considering I do that myself.

  • @Bladebrent
    @Bladebrent 11 หลายเดือนก่อน +9

    Good music in a fighting game is really important. Playing Marvel Infinite, then modding out the standard music with UMvC3's soundtrack is a world of difference. It actually makes the game more fun and motivates you to keep playing, even if you're not sitting back and focusing on the music. I cannot express how much of a difference a good song can make to the game

  • @WhoIsSirChasm
    @WhoIsSirChasm 11 หลายเดือนก่อน +8

    I can't believe how just pointing out the need for a little introduction for the pre-battle countdown made me realize how many of my favorite songs have one incorporated. Light Plane, Corneria (now Star Fox Medley)... even the unremixed songs use this same method. Either I'm really dumb, or this was so well implemented that it just seemed like something you wouldn't notice regardless.

  • @DarthPaperBoy
    @DarthPaperBoy 11 หลายเดือนก่อน +24

    The music in each new Smash Bros game is almost as exciting to me as who the new characters are! I remember when Terry came out and I basically used my Switch as a music player for a while. It's really cool to have a little more insight to how it's made. My favorite track from last time was the F-Zero Medley by Takenobu Mitsuyoshi. I can't help but love his energy in every song he sings, so I hope he comes back to Smash again.

  • @Gabo2oo
    @Gabo2oo 11 หลายเดือนก่อน +27

    I think it's great that Sakurai lets each composer choose what they feel like arranging (it's the reason we got Jun Senoue remixing a Mega Man track in Sonic's style, for example), but that might also be the reason why we have like 10 versions of DK Island Swing instead of more varied sources. I guess a bit of nudging doesn't hurt and it's probably what Sakurai did with newer series, which have a more streamlined music line-up in Ultimate.

    • @ballisticboo7808
      @ballisticboo7808 11 หลายเดือนก่อน +8

      The problem with tracks like the DK Island Swing is that it feels like they make a new remix every game, and then they build up. Other songs like the Mario Ground theme have this problem too

    • @bluebaron6811
      @bluebaron6811 11 หลายเดือนก่อน +12

      @@ballisticboo7808 yeah, Donkey Kong has some of the most beloved music of any game, and yet they gave us the exact same song umpteen times.
      I could think of so many tracks that would fit in Smash perfectly; Scorch 'n Torch, Melancholy Mining, Irate Eight, Lockjaw's Saga, Sawmill Thrill, Cranky's Shop, and Volcano Dome just to name a few.

    • @finaldusk1821
      @finaldusk1821 11 หลายเดือนก่อน +6

      @@ballisticboo7808
      I really feel that with Lost In Thoughts All Alone, three versions of the same song from one game.
      It's a good song but Fire Emblem Fates has loads of other great music it could contribute to Smash, I could imagine some epic renditions of Alight, Dark Fall, Road Taken and more.

  • @Pejelo
    @Pejelo 11 หลายเดือนก่อน +14

    Man, Brawl's Final Destination is such a masterpiece of music and design.

  • @rotallyPumpered
    @rotallyPumpered 11 หลายเดือนก่อน +8

    I'm really blown over by how much of Sakurai's personal passion and knowledge of games goes into Smash Bros. It's become a celebration of the whole industry, and the ways it represents earlier titles in long-running franchises helps validate the games that their creators may have distanced themselves from. As a big Metal Gear fan, I was thrilled to hear new arrangements of tracks from the MSX2 games, even though Kojima and Konami don't seem to reflect on those titles as much.
    Smash Bros is much bigger than a fighting game. It's the history of videogames being put into the spotlight and celebrated through the medium of a fun, exciting, accessible game.

  • @jedgamesguy
    @jedgamesguy 11 หลายเดือนก่อน +132

    The music in Smash is one of the most consistently good elements, it’s mind boggling to think you had a hand in supervising each and every track.

  • @Fozzedout
    @Fozzedout 11 หลายเดือนก่อน +24

    I note that the game style arrangement (intro > main > divergence > main > outro) is also the way it's done in these TH-cam videos! Nice work!

  • @timogul
    @timogul 11 หลายเดือนก่อน +7

    "If it ain't broke, don't fix it."

  • @Elisio_
    @Elisio_ 11 หลายเดือนก่อน +44

    I love how people compose music for games!!

  • @Rivalseeker
    @Rivalseeker 11 หลายเดือนก่อน +10

    I thought I recognized a pattern when a lot of the songs in Ultimate were 2-3 minutes! Nice to see behind the scenes the reasoning behind that!

  • @Superscope-ki1lm
    @Superscope-ki1lm 11 หลายเดือนก่อน +7

    Yasushi Asada is my favorite arranger in smash.
    I feel like he is one of the best for utilizing combination of orchestras and rocks.
    And his arrangement of Divine Bloodlines is my all-time favorite. That song alone what made me a Richter main.
    He also did remix for Harmony of Despair version which is also fantastic.

    • @AokiKatsumata
      @AokiKatsumata 11 หลายเดือนก่อน +3

      Divine Bloodlines has to be one of my favs from SSBU as well. The guitar performance in there is soooo nutty!

  • @danaugust993
    @danaugust993 11 หลายเดือนก่อน +62

    I just want to say thanks for incorporating music from lesser known titles like Code Name: S.T.E.A.M. It's nice to hear some great music that I would not have heard otherwise.

    • @thekiss2083
      @thekiss2083 11 หลายเดือนก่อน +8

      That game's soundtrack was absolutely bananas. They did NOT have to create 3 separate versions of every battle theme with metal, dubstep, and genres I couldn't even name, but they went HARD 🔥🔥

  • @flynnroberts7787
    @flynnroberts7787 11 หลายเดือนก่อน +46

    I am currently doing a Music Course in College, and needed this video! Thanks, Masahiro Sakurai!

  • @FedoraKirb
    @FedoraKirb 11 หลายเดือนก่อน +5

    I don’t know how much music I’ll end up writing when I go fulltime, but I’m glad I have enough musical experience to express my ideas to other composers.
    Also, it’d be so fascinating to see the list of all the candidates for Smash arrangements. Would be really cool to see some Dark Matter Saga or Return Era Kirby games get some Smash-styled remixes…

  • @voidknave7697
    @voidknave7697 11 หลายเดือนก่อน +27

    I’m currently studying to be a composer in college, and I’m hoping to compose for video games at some point in my life. Thanks for these arrangement tips, Sakurai-san!

  • @XylitoI
    @XylitoI 11 หลายเดือนก่อน +3

    Frankly, the two/two-and-a-half-minute length guideline ends up feeling a little restrictive on the soundtrack, you know? While most matches will only last a few minutes, some music tracks could still benefit from more freedom in their construction to bring in variety, be they shorter looping pieces or longer epics. In Smash 4's development, some of the pre-existing tracks were even re-edited to fit these length guidelines, usually to the track's detriment, like DK Rap losing entire sections.
    For a related anecdote, Guilty Gear Strive's character themes often don't get past the intro by the time matches in that game are over, but I wouldn't have things any other way. I'm glad those tracks exist as they are and are as ambitious as they are.

  • @NontpNonjo
    @NontpNonjo 11 หลายเดือนก่อน +1

    As an arranger myself I have to agree with him here. I started arranging because I felt like there were too many arrangements which went way off the rails, and lost the identity of the piece they work from. It's a lot of fun when everything comes together and you feel like you've delivered something familiar yet unique.

  • @phdbot4483
    @phdbot4483 11 หลายเดือนก่อน +4

    I'm a sucker for listening to different arrangements of familiar songs. It's also interesting hearing how they'd sound with 8-bit or 16-bit soundfonts.

  • @NamelessGamer29
    @NamelessGamer29 11 หลายเดือนก่อน +11

    “The tempo and energy have to be suitable for a competitive game.”
    Environmental Noises: exists

    • @Dairunt1
      @Dairunt1 11 หลายเดือนก่อน +6

      The Roost

    • @ac.j5800
      @ac.j5800 11 หลายเดือนก่อน +5

      Electro plankton

    • @Dairunt1
      @Dairunt1 11 หลายเดือนก่อน +3

      @@ac.j5800 Art Lesson

  • @JumpmanNX
    @JumpmanNX 11 หลายเดือนก่อน +1

    Another fantastic video from Sakurai! I love Smash Bros. music and listen to it almost daily, so I appreciate this deep dive. And Sakurai stated that he usually picks out WAY MORE songs to consider than actually remixed, that tells me that if there is another Smash game, there will be no shortage of music remixes in it.

  • @Poyostar
    @Poyostar 11 หลายเดือนก่อน +1

    The Super Smash Bros. series is filled to the brim with amazing rearrangements, so it's always nice to take a look behind the scenes and see how they came to be.
    Also, I had never known that about the Full Steam Ahead rearrangement until now. Guess I just didn't notice or something.

  • @AokiKatsumata
    @AokiKatsumata 11 หลายเดือนก่อน +8

    As a composer/arranger myself, I wholeheartedly agree with your way of handling music in your games

  • @Cosmik60
    @Cosmik60 11 หลายเดือนก่อน +8

    Smash bros Remixes and MK8 music gotta be the craziest music nintendo be making

  • @timjim7163
    @timjim7163 11 หลายเดือนก่อน +6

    My personal favorite arrangements are from Rio Hamamoto (megaman 2 medley, gerudo valley)
    He’s just so raw and he’s originally a tekken guy

  • @MarcyNabors
    @MarcyNabors 11 หลายเดือนก่อน +4

    Interesting to hear that mistranscription is a common problem with Smash arrangers. I've wondered for years if they're allowed access to reference material like MIDI data, score sheets, and stems, but I imagine the difficulty of providing such material would become heightened with the inclusion of music from third-party publishers.

  • @FoxerTails
    @FoxerTails 11 หลายเดือนก่อน +9

    I always wondered what Sakurai's process and methodology for picking possible music tracks for Smash Bros. Really insightful!

  • @deeps6979
    @deeps6979 11 หลายเดือนก่อน +3

    From time spent listening to remakes and remixes, I think it's easier to maintain a song's identity going up-tempo than down-tempo. Sometimes a chill/lofi or quirky remix introduces elements that, while it keeps the remix from being too plain, interfere with the core melody.
    Though wow, I wouldn't have thought Sakurai went to the original composers for new arrangements. That's an impressive amount of pull and dedication.

  • @lionheart4424
    @lionheart4424 11 หลายเดือนก่อน +2

    Thanks for all the amazing musicians and Sakurai himself for keeping the integrity of the melodies used for Smash songs. Every Smash game delivers with the high amount of banger tracks in them.

  • @ExploDjinn
    @ExploDjinn 11 หลายเดือนก่อน +4

    Kind of wondered how some of the tracks were chosen. Probably wouldn't have guessed that the composers chose from a list, which might explain some of the odder picks. Love the Mega Man Starforce theme, but never would have guessed it'd make it in.

  • @TayoEXE
    @TayoEXE 10 หลายเดือนก่อน

    His explanation of the role of his sound director and himself was actually pretty cool! He provides feedback because he knows what he may like or might be liked in music, but the sound director is like a translator, helping to bridge the mindset of the game designer and the musicians.

  • @keisoma
    @keisoma 11 หลายเดือนก่อน +1

    I still remember when I found out Tsukasa Masuko did some arranging for Smash. He is one of my favorite composers, and all of the songs he worked on turned out so well.

  • @SamWeltzin
    @SamWeltzin 11 หลายเดือนก่อน +3

    I'm real curious how Michiko Naruke wound up with the Zelda medley in Smash Bros. Brawl. It's not a pairing I would have thought of, but it works SO well.

  • @Terranigma23
    @Terranigma23 11 หลายเดือนก่อน +5

    The arrangement of Treasure Cove from the game Banjo Kazooie (Grant Kirkhope) by Yoko Shimomura is so good. 😁

  • @guguig9746
    @guguig9746 11 หลายเดือนก่อน +3

    Smash is a big reason why I became an enthusiastic about video game music.

  • @aegis29
    @aegis29 11 หลายเดือนก่อน

    The process of organizing Smash's countless arrangements had been a burning question of mine for a while, thanks for giving the insight!

  • @lastnamefirstname8655
    @lastnamefirstname8655 11 หลายเดือนก่อน +1

    so amazing, sakurai! thanks for all the dedication!

  • @JC21
    @JC21 11 หลายเดือนก่อน +1

    This was something I was interested in knowing about. The cool thing about this is that you have composers who've never worked on certain franchises before getting the chance to add their twist to a song from any series represented in Smash. I bet literally every composer was clamouring for a piece of Mega Man and Castlevania.

  • @Leo-pd4fc
    @Leo-pd4fc 11 หลายเดือนก่อน +24

    Music in videogames are really important things for me, when there is a good music in video game the whole game would be good, definitivy in Super Mario Galaxy games have awesome soundtracks. 🔥🔥

  • @Segtend0
    @Segtend0 11 หลายเดือนก่อน +3

    When a new Smash Bros. drops, I always am excited to see what songs are remixed. I know characters and stages are the main focus, but there are a ton of fantastic songs out there that deserve love in Smash.

  • @jedisquidward
    @jedisquidward 11 หลายเดือนก่อน +9

    A perfect video as always. I'm working on creating a stage musical, so I try and use a similar process when talking to my composer. Since we're creating original compositions, I try and give examples of a few similar songs to emphasize the tone we're going for. I'm also very happy to hear that Sakurai-San has bought so many Game Soundtrack CDs; when I was a little boy I was obsessed with finding any I could get my hands on.

  • @SaviorGabriel
    @SaviorGabriel 11 หลายเดือนก่อน +1

    I absolutely love how Smash celebrates video game music. It's wonderful how we have so many options for music alone in these games. I wish other franchises would follow suit like KOF XV's DJ Station.

  • @lugbzurg8987
    @lugbzurg8987 11 หลายเดือนก่อน +2

    Darn, I was hoping to hear him say something about the music that gets used in these videos!

  • @Ngamer01
    @Ngamer01 11 หลายเดือนก่อน +1

    I hope for whenever there's a new Smash or an update of a previous Smash that Arata Iiyoshi can be invited back to contribute again (and maybe some Pokemon Mystery Dungeon music can be added as bonus Pokemon music).

  • @connordarvall8482
    @connordarvall8482 11 หลายเดือนก่อน +1

    Another thing to remember is that the skillset for arranging music is slightly different to the skillset of composing music. When arranging music, you have the artists original vision for the song and have to figure out how to contrast and compliment it. When you're composing for a studio, you still have to work for another artist's vision, but you're entirely responsible for figuring out how it translates into sound. You're the sound equivalent of a level designer or a set designer.
    The advice in the video wouldn't have been that useful 15 years ago, but now game remakes are becoming more common, so knowledge of how to arrange old game music is becoming something the whole industry should learn.

  • @dylant8338
    @dylant8338 11 หลายเดือนก่อน

    As much as I love the varied gameplay and the character speculation, the music of Smash is right up there too as my favorite aspects of the franchise. Thank you for making the series even more special to fans of ALL nintendo/video games!

  • @Gnarfledarf
    @Gnarfledarf 11 หลายเดือนก่อน +3

    1:35 And this is the reason music like Pollyanna, the DK Rap, and Id (Purpose) have been shortened in recent Smash games.

    • @user-dm8il9ew9t
      @user-dm8il9ew9t 11 หลายเดือนก่อน +4

      Meanwhile, One Winged Angel from FFVIIAC is 6 minutes long

  • @thecunninlynguist
    @thecunninlynguist 11 หลายเดือนก่อน +6

    my faves are the Mega Man 2 arrangements. Wily Stage 1, Woodman are incredible. The Earthbound ones are great too.

    • @SobmicSSBB
      @SobmicSSBB 11 หลายเดือนก่อน +1

      Nice! >:]

  • @Stratelier
    @Stratelier 11 หลายเดือนก่อน +1

    I imagine the music process for, say, Mario Kart 8 was similar? After all, each course can be completed in about X to Z amount of time so (1) the song needs an ability to loop but (2) you should be able to hear most of it before you reach final lap when (3) the music changes to its "final lap" reprise, which itself you should be able to hear most of before crossing the finish line.

  • @animekyle115
    @animekyle115 11 หลายเดือนก่อน

    Definitely my favorite video so far. What can I say? I really love music.

  • @TonyTheTGR
    @TonyTheTGR 11 หลายเดือนก่อน +1

    I look at the deviation as "adding a rock solo" to the classic tracks; especially noticable in 16-bit or previous generations, since many of those had loopbacks of only 40 seconds or so.
    Now... choosing songs to feature in medleys?! That's a challenge. For medley tracks, I generally find that a timer battle instead of stock battle works good...
    Maybe it's not common, but I like the idea of having a 3-to-5-minute beatdown with scorekeeping so there's always some tension about the score, and keeping it hidden!
    3DS Smash Run was also *fantastic* for showcasing the music, too!

  • @luk3to
    @luk3to 11 หลายเดือนก่อน +3

    I like so much of the arrangements of Megaman music. The Ultimate ones in specific are so good, sell the feels of each stage, and brings tunes of their respectives games mixed so well, the megaman 3 and 5, which i didn't played, but hearing the remixes and search about the original music makes feel of these games have the best soundtrack of the franchise, and the smash team makes more awesome.
    My favorite is Darkman stage (Mega Man 3)
    If an future smash game happens could an remix of title theme of Mega Man 5 be there too?

    • @rdxdd
      @rdxdd 11 หลายเดือนก่อน +1

      …do you mean Shadow Man from Megaman 3 or Dark Man from Megaman 5

    • @luk3to
      @luk3to 11 หลายเดือนก่อน +2

      @@rdxdd
      I hear the both games so much that i confused myself, is dark man from 5.
      So much themes in it and looks like 1 song entirely, for me is one of the best songs of smash Ultimate.

  • @icedcapplord710
    @icedcapplord710 11 หลายเดือนก่อน +1

    One of my favorite gaming soundtracks of all time is Symphony of the Night's because it never limited itself to only arranging songs around setting or atmosphere, despite the fact the game had an additional challenge of making its single environment (technically 2 counting the Inverted Castle) look so varied and colorful. In the same game where you have tracks that merely convey the feeling of traversing the environment like the Dracula's Castle theme or Dance in Gold, you get head bangers like Lost Paintings and The Tragic Prince, and Michiru Yamane somehow made it all work. It's truly masterful

    • @thecunninlynguist
      @thecunninlynguist 11 หลายเดือนก่อน +1

      symphony's OST is awesome. I slightly prefer Aria/Dawn over SotN myself, but Aria/Dawn borrow a lot from SotN/classicvania.

  • @Cle-o
    @Cle-o 11 หลายเดือนก่อน +8

    Another incredible video, keep it up Mr. Sakurai!

  • @RangoTheMercenary
    @RangoTheMercenary 11 หลายเดือนก่อน +1

    This explains why Brinstar, Crimean Army Sortie, and Super Sonic Racing had pieces cut in order to fit the loop.

  • @Vanity0666
    @Vanity0666 11 หลายเดือนก่อน +1

    Learning how to steal like an artist is the most vital part of creation

  • @matthewjones6786
    @matthewjones6786 11 หลายเดือนก่อน +3

    It speaks volumes to me that they’d even bother doing a brand new arrangement for something as old and -obscure- atypical as Mario Paint. Ultimate’s celebration of video game history is not merely surface level!

    • @roskiart8750
      @roskiart8750 11 หลายเดือนก่อน +1

      Mario Pain ain't obscure, the heck are you talking about.

    • @matthewjones6786
      @matthewjones6786 11 หลายเดือนก่อน +1

      @@roskiart8750 Only speaking from my own experience. I learned about Mario DDR, Hotel Mario, and Mario Teaches Typing long before Mario Paint! In any case, I'm glad it got a sick arrangement.

    • @roskiart8750
      @roskiart8750 11 หลายเดือนก่อน +2

      @@matthewjones6786 Well, it's just your story is the inverse of most of the general public. Mario Paint sold by the millions unlike any of the games you listed.

    • @matthewjones6786
      @matthewjones6786 11 หลายเดือนก่อน +1

      @@roskiart8750 Huh, you're right! As an artist, I do love that an art game got so much attention.

  • @projectsmash600
    @projectsmash600 11 หลายเดือนก่อน +4

    interesting to hear about the sound composition process

  • @ThaddeusSilva
    @ThaddeusSilva 11 หลายเดือนก่อน +1

    Wow. These are some super super helpful pieces of information!

  • @yannatoko9898
    @yannatoko9898 11 หลายเดือนก่อน +2

    Shogo Sakai does many great arrangements!

    • @anthonygerardotorresgonzal6269
      @anthonygerardotorresgonzal6269 11 หลายเดือนก่อน +2

      Kirby's and Mother 3 Composer.
      So does the ACE Duo from Xenoblade...
      -Fortress Boss (Super Mario World)
      -Gang-Plank Galleon (Donkey Kong Country)
      -Beneath the Mask (Persona 5)
      -Spark Man (Mega Man)
      -Halland / Dalarna (Minecraft)

  • @gameroclast1903
    @gameroclast1903 10 หลายเดือนก่อน

    I don't know how intentional this was, but the editing from 1:31 - 1:38 made for an incredible rearrangement of the main theme's opening.

  • @philipmurphy2
    @philipmurphy2 11 หลายเดือนก่อน +2

    Early for Masahiro Sakurai video is a great thing.

  • @absolembum6399
    @absolembum6399 9 หลายเดือนก่อน

    The Smash Bros OST remix that stuck the most in my mind was Gerudo Valley on the Smash Bros. 4 3DS.
    I've listened to countless remixes, covers, retakes of the Gerudo Valley track that spawned all over the Internet, but while they all add their own twists and takes, the SMash 4 version is the only one that truly feels as a true remake, an enhanced version that still gives the same feels as the original one, while adding more instruments and detailed sounds

  • @SportsGaming-ll3ru
    @SportsGaming-ll3ru 11 หลายเดือนก่อน +3

    I’m still a bit bummed there was no Minecraft music disc medley, I think they could of done a great job remixing those songs

  • @Mene0
    @Mene0 5 หลายเดือนก่อน

    Amazing that Sakurai is also good at audio like this

  • @zandraxofnebulon
    @zandraxofnebulon 11 หลายเดือนก่อน +2

    Smash bros is one of the greatest game series musically and one of my personal favorites to listen to. With that in mind, I was disappointed with most of the new remixes in ultimate. I felt that for the most part they did not live up to the arrangements in previous titles, to the point that I wondered if there was any oversight into them at all, or if the arrangers were simply allowed to send in whatever they wanted. After watching this video I can see that's not the case, so I wonder what the cause is.

  • @Nekotaku_TV
    @Nekotaku_TV 11 หลายเดือนก่อน +2

    CRAZY how many songs there are in Ultimate!

  • @Spin_Music
    @Spin_Music 11 หลายเดือนก่อน +3

    Imagine being Grant Kirkhope (the only person outside of japan to arrange music for Smash Ulitmate)

    • @anthonygerardotorresgonzal6269
      @anthonygerardotorresgonzal6269 11 หลายเดือนก่อน +1

      You forgot Toby but Grant Kirkhope was the first...I wonder if he can do an arrangement of Clotho from Columns.

    • @bluebaron6811
      @bluebaron6811 11 หลายเดือนก่อน +1

      Wait, didn't David Wise compose the Spiral Mountain remix?
      (Unless I'm misinformed.)

  • @alexmabey7791
    @alexmabey7791 11 หลายเดือนก่อน +3

    Fascinating! 👍

  • @armywithluv55
    @armywithluv55 11 หลายเดือนก่อน +1

    I love you sakurai you are an inspiration

  • @_Mojius_
    @_Mojius_ 11 หลายเดือนก่อน

    Sakurai was probably the one who asked Takenobu Mitsuyoshi to do an F-ZERO medley, since Mitsuyoshi did such a good job on the Daytona USA soundtrack, and they're both racing games.

  • @boomguy2
    @boomguy2 11 หลายเดือนก่อน +1

    The point on timing with the looped main theme played partially through at 2:30 seems basic in retrospect but it’s so smart - it definitely feels like Smash music fits fighting games a lot as a result.
    I’ve played Guilty Gear Strive a good amount, and while I actually really enjoy its OST in contrast to a lot of its other players, it’s very clear Daisuke - a seasoned FG developer AND composer - didn’t consider this aforementioned point when composing, which is definitely to the game’s detriment when most themes aren’t even halfway finished before a game is over.

  • @kurotama_doublebread
    @kurotama_doublebread 11 หลายเดือนก่อน

    Sakurai is both a gamer and a Game developer, truly a God sent

  • @LordSpleach
    @LordSpleach 11 หลายเดือนก่อน +3

    3:27 Agreed. I hate the remixes that completely bury the melody in the new stuff.

  • @TheNeutron75
    @TheNeutron75 11 หลายเดือนก่อน +1

    I really really really love this. 🔥🔥❤❤

  • @Belbecat
    @Belbecat 5 หลายเดือนก่อน

    I'm so touched that they put a Spirit Tracks level in Smash and used the theme here as example... often I feel like I'm the only person that played that game 😆

  • @chaoscontroller316
    @chaoscontroller316 11 หลายเดือนก่อน +1

    I hope he someday goes over his compression technologies. We need to know how he compressed all that audio to fit on a 16GB Switch cartridge. I even heard a rumor that if the game was uncompressed, its file size would balloon upwards of 60GBs or something!

  • @Antasma1
    @Antasma1 11 หลายเดือนก่อน

    So in a nutshell, fit within the game but keep it faithful

  • @mike1024.
    @mike1024. 9 หลายเดือนก่อน

    I think it would be really neat to show a compilation of songs and how they came about from the originals.

  • @Sketcherfish
    @Sketcherfish 11 หลายเดือนก่อน +2

    This will help me out in the future
    Thank you! :D

  • @irbest6148
    @irbest6148 11 หลายเดือนก่อน +4

    It's crazy to me that Sakurai listens to ALL the music. Like, he's got enough to do as director, that just adds soooooo much to his plate!

  • @MohinderPictures409
    @MohinderPictures409 11 หลายเดือนก่อน +5

    Capcom should have watched this video before they ruined street fighter 6 ost.

  • @ElChicoBush
    @ElChicoBush 11 หลายเดือนก่อน +1

    3:18 this is so true. Sakurai based.
    As much as I respect the work that many people put into big arrangements (specially those with well known orchestras), the majority of them always felt weak to me. They usually don't have them same feel as the original pieces and rather they're it's own thing.
    I love that Sakurai has criteria for these things, cause music is essential in Smash as a celebration of videogames history.

  • @Sarcasshole
    @Sarcasshole 11 หลายเดือนก่อน

    I can almost guarantee you Sakurai wanted to sing the praises of Shogo Sakai, Jun Ishikawa, and Ace+ amongst some of the other greats

  • @dainobu10
    @dainobu10 11 หลายเดือนก่อน +1

    I love the effort put in the arrangements of key themes for Smash Bros. However, if there's one arrangement that left me dissapointed because the song loss it's strenght is with Xenoblade 2's Counterattack. The original track is already perfect.

  • @TramiNguyen-oi3kp
    @TramiNguyen-oi3kp 11 หลายเดือนก่อน

    I love this channel!

  • @GamerFunOriginallyAarush
    @GamerFunOriginallyAarush 11 หลายเดือนก่อน +1

    I love arranging music!

  • @kotlolish
    @kotlolish 11 หลายเดือนก่อน +2

    The last moment where game songs are changed.. I FEEL THAT! Don't get me wrong.. sometimes it's great.. but some arrangements or changes just make the song feel not like the song.
    Heck remakes lately been rearranging songs and make the more powerful instruments LESS powerful or change it with a different instrument.
    it's why some remakes of games I feel like the changes to the music were bad and others were good.

  • @realmiidoo
    @realmiidoo 11 หลายเดือนก่อน +3

    Cool video. But I really want to hear the stories of creation of Super Smash themes as every entry has its own melody. What makes the decision against Sakurai advice to keep the melody the same.

  • @DallasCrane
    @DallasCrane 11 หลายเดือนก่อน

    Please talk more about the music process. I'd love to know how the composers work their magic, the deeper the insight the better!

  • @SPFAN67
    @SPFAN67 11 หลายเดือนก่อน

    knowing this info, it figures all the ones Yoko Shimomura did were certified bangers.