Plasticity Lofting | Beginner 3D Modeling Tutorial
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- เผยแพร่เมื่อ 28 มิ.ย. 2024
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📝 [PDF] Surface Modeling Essentials + Shortcuts
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What Video About
In this tutorial, I'll take you through the process of creating a super smooth part using surface modeling techniques. You'll learn how to start with basic shapes, apply smooth detailing, and achieve seamless transitions between surfaces. This tutorial is designed for those interested in elevating their skills in plasticity and 3D modeling, offering practical steps to create aesthetically pleasing and complex geometries.
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⌚Timestamps
00:00 - Introduction to Surface Modeling and Project Overview
02:01 - Setting Up the Base and Initial Extrusions
03:00 - Bridging and Smooth Transitions
05:30 - Lofting and Achieving G1 Continuity
07:01 - Final Touches: Hollowing and Adding Thickness
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👍 Drop a like, comment, and subscribe if you found this tutorial helpful!
Thank you! Always enjoy your tutorials! 💯🫡
Please make PS5 controller modeling series , step by step , its very interesting product and will show the power of plasticity
th-cam.com/play/PLuN0Z7aod3-ZR7x-FSEQ4LoMU_HCG_8OY.html
ty 👍
Da nutzt ja jmd. endlich einen Mac ist mir gerade aufgefallen. Gutes Investment! Nicht vergessen abzusetzen, geht sofort und nicht mehr wie früher über mehrere Jahre.
Er lebt in Georgien und nicht im BRG Gulag! Dort gibt es andere Bestimmungen.
@@vedischeswissen2318 Mag sein, habe keine Infos wo er sich aufhält zur Zeit.
So I get this issue where it will not show me a snap for tan or 3/4 (quadrant) when starting a curve, and I have to start at the center, then it will show the quadrant as a snap because it is a 0 degree snap to the curve. Is there a trick to getting it to show you quadrant right away?
So I noticed a similar issue, I fixed it by making sure when I create a circle I don't make the second point of a center circle arbitrary. As in, I make sure I do it so it lines up with where I want the line to go. Then it snaps to it easily. Hope that makes sense!
@@headhunterscustoms I do get what you are saying. I still may post a bug to Nick and see if he's got that as normal behavior or if it needs fixed.
@@citizenclown oh ya no worries, let the master help for sure, I'd love to see if he has a better solution since I had the same issue!
@@headhunterscustomsOk so according to Nick, it will align your quadrants to how you draw the circle. I will test later. But if you do not drag perpendicular or parallel along the construction plane, the circles snaps will not be where you'd expect. He did say they may change it later for it to always be aligned with the construction plane you created it in.
@@citizenclown ok cool, that's what I was trying to explain. Glad my theory was right lol