@@VarsVerum haha that made me laugh. It used to be a toggle where it costed around 8 mana per attack and the damage would decrease 10% per bounce to around 20 or 40% of original damage
When Samira and Seraphine launched someone was saying that they both probably started as reworks for Sivir and Sona and you can totally tell looking at their kits and art. Makes me sad that these older champions probably won't ever get the updates they deserve.
@@angpham941 the only real similarity as far as evolution would be Sivir's shield and Samira's short windwall. If you wanted to update a boring shield that's how I'd imagine you'd do it. The rest of their kits would be a huge stretch.
@@momijiinubawooshiri1261 that was intentional. She's meant to feel like she was from another region despite being noxian. It's because she's a refugee
@@T4RHUN you main: a lane bully, a lane bully and also I forgot a lane bully... Guess what? Sivir is not a lane bully. That's the main reason you may don't like her. I hope I enlightened ya
@@hamakieatingnuggets4862 Twilight of the Gods, Sivir is a prophecy child destined to wield the most powerful weapon of the Ascended, the Chalicar (aka pizza) and either destroy Shurima or raise it to heights beyond its past through unity. But Sivir doesn't really have any interest in that for the moment.
Errrr. No. No he does not. And yes I will refute it. He has; Jinx splash damage Caitlyn extended range with a fraction of the damage caitlyn posseses on headshots Xayah feather hitting everything they pass through Ashe's slow Draven's Bonus AD scaling on auto attacks. And of course, he has bonus healing equivalent to a dorans blade at level 1; Vampiric scepter at level 8; Bloodthirster at level 18
Oh boy I can’t wait for my main champion “Why No One Plays Azir”. On the serious though this is a very good and informative series. I mained Kalista and your insight as to why no one plays her really made it clear as to why she was considered weak
@Indi Anon azir is still trash tier he was very good at preseason start and then they gutted nashors (literally just because of kayle, ironic) and liandrys and gave him nothing in return except a meaningless buff on his q. he needs damage he's not broken in solo q because assassins hard counter him and he has no sustain. his kit is high skill so obviously he would be good in pro play. azir who is both flashy and fun to watch is somehow bad but kaisa being in literally every game is fine even though she is one of the most boring champs in the game. literally all her damage is autoaim besides w
@@VarsVerum I think sivir W is really bad Can't even prock dark harvest And her passive can rarely be used because now every champion and their mum has a dash or leap of some sort Her R gives your whole team a speed buff but there's a mythic that does that better Her Q and E might be the only useful abilities Q for poke and damage (but manacost is huge ) And E for anti cc but it has no effect on something like a yuumi r or brand stun because it comes in multiple stages Her hp is lower than most days and she gets one shot much more easily that other adc (similar situation with other dps adc champions it's not that they're bad it's that the burst is too high right now (Unless you're Samira with her 1v5 healing Jhin with his half a screen away one shot Xayah with her reliable damage+root Lucian will his mobility Senna with her scaling Varus -kogmaw-twich-kaisa with their long-range poke Etc )
Ok hear me out: the way Aphelios’ crescendum works should have been the Sivir rework, with the throw return mechanic, rewarding you to get closer to the enemy and such
Hey! French fan here! Just a little thing: "coup de grace" should sound like "cou de grass", if you say "cou de gra" it sounds like "gras" (s is silent) that means fat. So saying "cou de gra" is more like "fat hit" than "lethal hit" ^^
@@bobjeezorham7658 Haha, yea I know french has tons of silent letters, like the P in "coup de grace", if you pronounce it, it means "cut" ^^ I heard prople say "couPE de gra" that means.... fat cut XD but don't worry everyone does the same mistake so people understand, in france everyone calls the bush "BEUsh" and not "boosh" but since everyone does it, we understand ^^
I feel like she just needs a unique strength. It would be interesting to make her the character you pick if u want to push towers. Maybe something as simple as “if the w ricochet hits a building, she gets another charge of it” That way she excels at pushing towers down and diving.
I’m currently back on my league addiction, glad it at least allowed me to come across your videos, new sub from me :) Also, Sivir use to be my main girl, she’s the only adc I ever felt comfortable & enjoyed playing despite its challenges, but support has always held my heart from the beginning, so my main skill & experience is there. Hope to get a why everyone plays for a support!
She’s my top mastery champ, level 387 so I play a bunch... I love playing her for her wave clear, spell shield, and the q is really fun and you can get some nice kills with it! She also scales well and helps the team with her ult
Fucking love it, we've come full circle. You're first suggestion, make w a toggle, was literally her original ability. This would be a revert back to her early days, and honestly, would probably work better with the modern manamune and essence reaver than it did back then
I started to play Sivir as my main champion in bot some days ago. I decided it because she is simple to play (good for me who is beginning play bot) and because her build with lethality and manamune is so great. To explain, you rush mamune on Sivir what will let you use her Q more often. After I rush Draktharr, Ionian Boots, and Edge of Night, Draktharr invisible make Sivir avoid being focused once you get a kill or assist. The ability haste from mythic passive and Ionian Boots let you cast Boomerang Blade in a shorter time. Also, having two spell shields has never been a problem to a champ. After, I like to rush Serylda's Grudge. Siver can apply it slow twice in the same opponent with one Q. All of that with Dark Harvest runes let Sivir disintegrate squish champs with half of it HP with one Boomerang Blade. I still remember the game that I deal 95.354 of damage and get 33 kills by using this Sivir's build.
Ironically, I recall Sivir used to have a toggle for her W, then Riot updated Sivir to have the enhanced autos to try to boost her damage in laning phase via AA-cancelling. One of Sivir's problems that you also didn't really touch on is that she has an extremely low AA range on top of her lack of AA boosting steroids, so she ends up feeling pressured to poke with Q until it's safe to fight. I would change the passive to allow Sivir to bounce attacks to champions only, though the damage reduction from bouncing would still apply at a higher rate than current W. The W would function the same and would allow bounces to minions while either enhancing anti-champion bounce damage or move the attack speed bonus from the ult to W. The movespeed bonus from the passive could be kept, but I'd rather sacrifice that for more AA range, which enhances the value of Sivir's E without changing it by allowing her to position safer than before. The ultimate itself would need to either last longer, or be more potent (such as letting the initial speed boost last the full duration instead of decaying), or give additional new support-like effects like a team damage buff in order to feel relevant. Although the current ult can be replaced by items, it can also be seen as a money saver to allow players to spend their gold on other items to boost the team.
If u are not ahead u dont do dmg and u have to be fking garbage to eat an entirely Sivir Q without minion wave (thats the only way she do dmg btw) Im just spitting facts rn
I like when she already don't do dmg and only afk farm until the game is lost and her Q is so slow she has 500 range and don't have any other way to deal dmg LoL (I think they have to rework her W R and adjust or buff her passive its only ms Lmao)
@@burst0th Her Q isnt slow and literally has one of the best ad ratios in the game. No one really goes crit with her anymore so yes they can buff her crit build.
@@rayian536 yeah also shes a team fight champion not a 1v1 champ, most people can easily dodge a sivir q in a duel but theres no way everyone dodges her q in a teamfight. Literally one q can chunk half the enemy team in a fight
Delightful and insightful, as usual. Got into this channel when I saw "why no one plays Heimerdinger," my main. Anyway, things that could be done to make Sivir more competitive: Passive: what you said works well, can't think of anything better. Q: Every hit should cut minorly into armor, but hitting twice with it triples the armor reduction for 2 seconds. W: I like what you said and it could work, but different recommendation for a bit of burst and easier waveclear; passive: every AA bounces once/twice for half or 1/3 damage. Active: the next AA is a Q that bounces once or twice, prioritizing champions and also shredding armor. E: Instead of 360 degree shield, a wall shield that lasts a bit longer but only from one direction. R: Keep the same but also apply your own passive to everyone else in your AoE circle, so: "bonus MS and AS, and also MS and AS when landing abilities."
I would love for you to make a video in this series about gangplank. He is a really strong top laners who can become a raid boss late game and still have decent laning. The only problem with him is that he is really hard for new players, but in the hands of an experienced gp main he can solo carry lots of games. If he becomes more popular he can In my opinion one of the strongest champs in the game if someone takes the time to practice and learn.
New passive: Whenever you damage an enemy champion with an ability (boomerang blade triggers both ways) Sivir gains temporary attack speed and range for each target hit for 3 seconds. Half of Q's mana cost is refunded if both ways hit and the tip of the return point deals true damage and gives a very short burst of movement speed. You could go in, throw your Q, run out with the movespeed and use this self peel to deal with enemies from a saver distance than normal (sort of like a Caitlyn with extra steps) but it would make for a more dynamic playstyle.
@@VarsVerum I'd say that's more to do with her accent. Riot themselves pronounce her name phonetically as it's spelt. So I guess it's up to us to determine which one takes priority.
She's not ''complex'' ijn the sense that the character needs high execution tricks and skill. It needs really solid basics, like positioning, awareness and timing (skillshot, shield, ult)
Before bed last night when I hadn’t seen this I was thinking “hey I should message that TH-cam guy about maybe making a vid on why no one plays sivir” turns out I was too late lmao
One more thing that didn’t get mentioned much in the video is her decreased auto range compared to other adcs. I think her auto range is the same as kindred’s, which is slightly lower than the rest of the adc roster. Initially, this made sense bc Sivir’s Q and W boosted her wave clear so much, but nowadays, when everybody can out range, out run, and out damage her, the short auto range makes it very hard to take advantage of her supposed strengths. One good, simple change I think would be to simply make her auto range the same as other adcs. I think another interesting change would be to put her w on her passive, her ult on her w, and give her a new ultimate entirely. What I mean is, maybe instead of being a toggle or being a cast, her w (old) becomes “after attacking x amount of times, every auto becomes empowered”, but with less bounces than it does currently. Ofc it would be weaker than her current w, but putting it on her passive frees up one ability slot, which is one of the issues she has in that her abilities don’t feel worth the mana or the space. Instead, having her ult on her w would open up more access to utility sooner into the game rather than being gated at lvl 6. Of course, since she has two basic utility abilities, it makes the most sense to give her ultimate a damaging ability. Maybe some kind of big burst with a little bit of crowd control? Another alteration to her q could be “if enemies are struck by the return, they will be slowed a certain amount”. This would give her some much needed self peel. I think her e is the only ability that’s good the way it is. It does the job it’s supposed to do and it does it well enough.
My rework idea: - Passive: Now also grants some Ability Haste while in combat. - Q: Can recast after a brief delay of casting it to immediately turn the blade around. - W: Same but the main attack also passively ricochets off champions hit at no cost. - E: Now also gives her an ability to cast temporarily after a successful block. Could be a steroid or an AoE slow or something. - Ult: Buff movespeed or reduce the dropoff of it.
I love these videos! I hope Riot can eventually update these characters to be up to par with moderns League. I would be interested in seeing a video about Syndra's current situation. I really like your take on LoL's champs.
His last point: "Sivir's popularity is directly influenced by her numbers". What happened this time? Sivir got a "bugfix" which... was actually just a buff - her Q damage penalty from minions refreshes on the way back. It was never supposed to refresh so it's strange to say it's a bugfix. But anyway, this heavily improved her waveclear + poke in lane because hiding behind minions isn't as effective anymore. Add the Lethality build on top and you can see why she is popular again, because she can spam Q doing 900 dmg with one at two items while having basically infinite mana cause Manamune, then finish you with an auto attack and disappear in invis, while having a low CD on Spellshield because of 80 Haste. Once they nerf this build (if they do), she will probably be back to being played as much as Kog'Maw.
You can start by making her W being sort of a on-hit effect as you said and maybe an slow if you hit with your Q twice to a target and that's sort of all she needs.
I may be the odd one out here, but before Death's Dance was changed (as in when it was just damage, CDR, and passive), I built that on her as her sustain item because her Q and W (including crits) both allowed her to sustain very well in teamfights provided she wasn't CCd. That aside, I think something that could work well for her without changing much would be if her Q slowed to a stop before speeding back up to return to her; it seems like a waste for her Q to track her movements as it returns if she can't really move to use it. Could also open potential options for zone control and maybe other mechanical changes like increased MS for the duration of a basic ability.
Her honesty and simplicity IS her difficulty. She is supremely reliable once you can play her well and can be an absolute monster if paired with a cc heavy support who can guarantee her q hits twice. Not to mention her ultimate is a great form of light support that no one can really mess up. If your chasing someone, it lets you catch, and if you are running it lets you escape. It works well without communication unlike something like kallista’s, and her spell shield lets careful players sustain and avoid death almost indefinitely early game. Ultimate she is the butter of adc’s. Might not be the most interesting or out there, but damn is she consistent.
I personally don't like the toggle Idea because It feels really good to use her ricochet as an auto-reset. It might be better to instead of it being 3 auto attacks, it uses a duration system where auto attacks within a certain amount of time will ricochet. This would make her more powerful the more attack speed she has. I would also suggest that the cooldown starts on cast instead of after the duration is used.
Oh just watched the video, really great. In my opinion Sivir should be reworked a bit... Her passive could be a stacking movespeed buff like +10 and stacks 5times so slower than most at first but faster at max stacks. Q could apply true damage on return like Ahris. W could be a spammable auto boost but no increased damage just more bounces like 3 to 7 but if there are fewer enemies around then the it can bounce back (I think it doesnt do it rn). E could be extended like for 2sec she absorbs attacks, spells and effects if it not used up then for 3sec absorbs attacks and spell damage then at 4sec only absorbs like 50% at all cases she restores mana but reduced every second the shield is active. R could be a massive teamfight aura when she increases attackspeed, movespeed and ability haste for everyone by 10 to 15% for 4 to 6 seconds. Yea I would love to see this so forward this to Rito if you liked it. 😃
I mained her for a while before item rework. Her waveclear and scaling fit my playstyle well, and I had some sweet comebacks by playing patiently before carrying late game, including my first pentakill. Great champ.
If her W was a toggle, she would feel so much better. It's kind of like Asol, where he feels like he should be a constant damage but with his new W he's like burst and run. If she were a toggle, it would feel like it would do something more than three little autos.
I think the saving grave of Sivir is her passive, fleet of foot. Yes, you have to get very close enemies to effectively dps has her, but the movement speed bonus you get everytime you hit someone makes her a master at aggressive kiting. Being able to go in with ult speed and dodging oncoming abilities while still dpsing effecitvely is very very hard to master though. Her simple design makes her reward simple adc basics, like positioning, auto timing and kiting, to a point where you need a full mastery of these elements to truly master Sivir. Granted this also applies to most other adcs, but to a much lower extent because they all have abilities that allow easy repositioning or have easy to apply damage that kinda nullify the need to perfectly manage your autos. Because of this, I feel like Sivir is very very hard to play well, but doing so feels massively rewarding, and very intense because of her very aggressively designed kit. She may not be the best adc to climb, as her toolkit is limited, but she's arguably the best to train adc essentials.
Sivir rework on my mind: Passive: every time she use a skill that deal damage, 3 next her attack will be like the old W skill Q: don't change(the most fun skill of her set) W: her attack speed increase 10/15/20/25/30 % and a not miss attack will drop a crossblade some where, which she could pick them up to make her attack have armor reduction, stack to 5 time, 5% each stack, her passive will drop more crossblade if it hit another enemy E: Sivir can create a shield on her self or her teammate for 5 sec, each attack on the shield will gain the owner movement speed and damage reduce, can stack to 5 hit(1/2/3/4/5% movement speed and damage reduction each stack base on skill lv) R: DESERT TOMB: Sivir and her ally gain huge movement speed for 10 sec, every ally die in the effect of this skill will leave a tomb that slow enemy and boost ally some armor and magic resistance(55/70/85% slow and 10/20/30% boost base on skill lv)
I really enjoyed the video as someone who mains this champ and has tried to one trick her into this season to climb it's interesting but I do have to agree with the points you've made in the video being one of the last stat check marksmen and having less in her kit that you have to build around with the new items this season I think the suggestions you gave for her kit even though you didn't give much mind to them as you said were good. I do think that she's starting to fit into a more niche Marksman roll currently in the fact that she's starting to build the way that varus used to build with a high lethality build going dusk blade and manamune, just completely ditching attack speed and crit in favor for lethality and ability haste.
Her gameplay should match her lore... In her lore she's a assassin/bounty hunter that people can hire for quests or bounty. Her kit should match it. She should be a burst marksman that could mark targets or something for "bounty"
"Her problem is she's replaceable" I'd prefer the wording "replaced". What she originally had was OK for a kit a few years ago, but now, not really. If her kit had come out today, we'd see her Q somehow work with her W, as well as giving her a teleport, her E would give her some sort of dash. And her ult would work with everything together somehow. I know that doesn't sound bad like that, but it would be far more flashy than it needs to be. What I wouldn't mind seeing for her kit, is her Q actually do a arc like motion. The distance it goes could be controlled, basically you would throw it to a target destination, damaging enemies along the path. Catching it as it comes back to you reduces the CD of the ability. Her W could be a passive with an active. Her attacks will always bounce (and apply on-hit effects), activating it would make her next attack bounce indefinitely as long as targets are close enough to bounce off of. Her E I think is great as is, but perhaps adds movement speed when activated, and refreshes the duration when it absorbs an ability. Maybe also giving her a shield, either a static amount, or based on the damage absorbed. Make her passive shred armor somehow. Her ult. Damaging an enemy marks them, increasing damage they take from Sivir. It also gives her another version of her Q, this one is faster and gives movement speed to herself and allies if it hits an enemy champion. Basically, I want her to feel almost exactly like she does now, but a bit more fluid and hopefully giving her some more potential. If they do rework Sivir, I hope they dont make her another burst champion.
I'm gonna admit Sivir is one of my mains and it started being one because I got the Sivir Pax Neo skin, I fell in love for her afterwards. Why I like her? Easy to farm with her, her shield is really nice if used correctly (you can dodge zed's ult if you use it when he jumps at you for example). It's true there are adcs with more dmg than her, but her ult brings so much utility for chase and for escape and I wouldn't say she doesn't have dmg as you can build her with lethality (which is one of her better builds atm). You always have so many options with her build-wise and mastery-wise
My 2 favorite bot laners were typically tristana and sivir. My favorite thing about sivir was actually stacking a few MS items and so long as you kept passive up you were zooming around like zeri or you could sell boots and still maintain the mobility that most other adc's have with boots at 6 items. Navorri quickblades in theory would be a good item but falls flat because it fails to address her mana costs, lack of armor pen and range, or the fact she hits like wet noodle if you don't have 2 BFS and/or dirk+ grade damage items. Therefor it is often too late or not within itemslot budget because after you address all of that you often need additional survivability to compensate for how close to frontlines you have to be. Spell shield used to actually feel like it had skill expression behind it before there were 8 things a teamfight that you needed to use it on just to consistently work from front to back because the lack of range is really sticking out like a sore thumb at this point. Giving this a cd refund on successful block and/or on crit would go a long ways to returning it to this point. The bouncing portions of her should probably be inducing vulnerability to her Q/autos probably by they themselves shredding a flat armor value thereby aiding in her ability to finish her mop up of the backline should she reach it as she will probably recieve far more damage than have effectively dealt in most teamfights today I agree that the passive part of her R should probably be moved into some other part of her kit, there are far too many duelist adc's who can all in her before her waveclear is online and most of the rest of the roster will outrange/outtrade her. I like it as baked in part of her E. Putting armor shred on the back half of Q sounds like something that could take over the passive portion of her R.
I want Sona to be next as she’s kinda become overshadowed by literally everyone including Sona 2.0. She has the same health as yuumi, her best item archangels got nerfed super hard, and she feels way weaker than any other support. They nerfed her to keep her out of the top lane, but in doing so nerfed her to be useless if her adc dies and jungler isn’t there for a gank. She has less healing and shields than seraphine but it costs more. Athenes got removed making the AP heavy enchanter less powerful, but all mage items got higher prices. Her tools are all much weaker than they should be, she has less health, and she has only one long cooldown cc making imperial mandate worthless on her.
it’s actually so sad to say that as much as i don’t like seraphine, i’ve resorted to playing her because her kit is just designed to be a better version of sona’s. rip
Sona are supposed to be that one unique champion that scales to late game like adc. You know this is true because late game AP Sona shred squishy champ with a single Q+passive proc. W heal and shield no other support could compete. But the problem is that she need to play like an adc, but her is worst, especially early game. Her Q poke are one of the worst. Her heal and shield is so miniscule and yet the manacost is soo much. This is illegal. Her E seem to be the most ok of the 3; 10+% ms is weak, but the manacost are low. They literally could do anything to her. A rework would go far, but a little change to her skills could make her at least playable.
i have tested almost every item/rune with sivirs W bounces and i can tell that those bounces are ONLY damage, they dont count as auto attacks or abilities, they dont work with items like hydra, dont activate electocute/phase rush, dont proc dark harvest and etc. if they change it so the bounces act like an ability then here would be a lot of cool builds she could use and it would make her a lot of fun.
I do main Sivir, basically because I hate the idea of relying too much on a support giving pressure. I know that no matter the support I get I can ditch pressure early and a block any of the engager support core CC at a right timing. I enjoy to play her the most next to long-range poking support, though, so we can pressure the opponent and stack Dark Harvest freely by spamming abilities. It's fun, but yeah trying to face a Kai'sa ,Tristana or Samira is just painful with how easy they can get on you and deal twice your damage.
By timing your W right, you can auto-attack cancel to do 2 very fast aa. Pairing this with Press the Attack, your damage overall, along side with the ability to shutdown a critical ADC damaging ability, will be enough to win lane. Also, although the movement speed from her passive can be underwhelming, it allow Sivir to kite abilities a bit better than a fair number of champions. She also benefits against champions that requires to land all of their abilities to secure a kill due to her ability to negate an important part of their kit. I remember playing a game where I use E as an enemy Darius used his pull. By negating this ability, I was able to maintain distance from the rest of his combo and whittled him down to death.
I like to use Manamune+Duskblade sivir a lot. It's why I picked her up, because she's such a unique build for a botlane. You primarily trade with your Q which can burst enemies down, and your W is good waveclear. You build AD+Haste after that, and you can get out Qs every 3 seconds, with a very safe 5s cooldown on your spellshield at endgame.
Guys, ya' know what could be fun to Sivir have, so she could get her own interesting feature: That the "W" become a skillshot that ricochet a number of times, wait for it... Dependent on how many walls the proyectile have near when it lands (something a like Graves "Q" but better). More walls equal more area damage, and would start slow but can gain more velocity de more ricochets. And in order to clear the waves or trade in lane Sivir just need to aim to a wall expecting to ricochet on another a couple of times and then you have a nice fun champion without rework her.
Ironic that a thief would be called honest, but thats why i play her. Its also really fun to clip folks with both sides of the q, or even launch a q, back up, and catch them on the back end. Theres also notning that beats using your e to block a blitz q to save an ally and then just barrel down on 'im
Sivir is completely fine, but if there was one change I would add to her, is a slight displacement CC on her Q. When you hit them on the way out, they are knocked slightly away from you, and on the way back they are knocked slightly towards you. This makes it both better as you now have a form of CC, but also riskier as if enemies are willing to take the return damage, they now have a tool to help gapclose on you, allowing for much more skill expression and counterplay at the same time.
I feel like a champion with a built in cleanse is needed. With so many champ with some for of cc, having spell shield is falling out of relevancy sins it’s easy to knock it out and it can practically be bought at the shop. Sivir can benefit with a built in cleanse for escape or engage (if used right). This will make her a unique pick with this ability. Nothing game changing but can bring in something fresh to the game.
I would also change her E and ult. E: she throws the boomerang to a target area, when it reaches the area the boomerang spins similar to samira W dealing damage and then goes back to sivir. R: she gains a shield and starts spinning her boomerang for 1s. much like a plane turbine, everyone in front of her in a cone area is slowed for 1s. after chaneling she fires a wave of sand in a cone that deals damage and knock ups all targets.
@Kael it's situational, can save her from a burst such as lux or veigar, but against enemies with low cooldown, or who doesn't rely on a single skill, it's useless.
I think sivir is ok, she may need a bit buff but it's fine. Not every champ fulfill the same rol equally. Sivir is a ADC who can entirely destroy the early game of the enemy bot lane if u use her properly. Usually you pick sivir to survive against difficult enemy supports, and avoiding them from snowball. Also sivir does not work against tanks as good as vayne but as a ADC you can get BOTRK and last whisper to pierce them, and remember sivir ricochet does the 70% of the damage you have just done to nearby enemies, and this gets amplified tx to attacking a champ with high HP when you get BOTRK, and you damage with this the back lane. Sivir can do massive aoe damage just by standing next to allies at the back lane and w+q. Also W cooldown at late game is not longer than 2-3 secs, and gives you a boost of attack speed.
I love playing Sivir in the bot lane. Her q can be pretty good poke and when combined with her W, your wave clear can be pretty good. Speaking of, your W lets you start hitting the minion wave while still hitting the tower, and your E gives you such safety from jugglers and supports while also restoring your mana allowing you to stay in lane a bit longer. Shes a real good low ego champion and a good pick up for new players to learn the role of adc before grabbing some of these newer and more complicated adcs
idk if you remember, but Riot has already failed once already with orb affects on Ashe. I wouldn't mind a orb affects in this game if they were done properly, meaning, pressing the hotkey designated for it allows you to manually cast the ability while having it toggled off. They need to make sure that the only way to auto toggle off/on is by right clicking the ability. Orb affects lose all meaning if you can't manually cast the ability. They didn't work like this in LoL originally when Ashe had her frost arrows as a toggle ability. I talked to Riot about it among other things a long time ago, and they did something about it, but.. yeah anyways
Recently found your channel and I'm really enjoying these Why NO ONE / EVERY ONE plays: Champion videos I'd be really excited about one for Sona (no one) and Seraphine (everyone) maybe in a long video discussing both at the same time or a two-part video where champs are seperate but the discussions are linked to one another. Because I'm a Sona OTP myself, I safetly have to say that Sera plays really differently not like everyone think she does, the feeling of auras is completely gone and Sera W is more of a last-resort ability than to sustain. But in general Sona is somewhat of a double-edged sword because the reason why so few people like her is the same why those people like her: the Basekit / Auras with Q, W and E.
I am late, but as a former main Sivir I have to agree. I played her until the end of end of season 10, but as you said her kit is outdated. Her passive alone is weaker than one of the three passives of Samira, ih makes you think to the utility to get 40 movement speed when you have to be so close to the ennemy team; and Samira has two other passives, while Sivir only has 1. This kinda sucks. Also, the changing of the item in s11 made me stop her, because no item felt fine on her crit build. Since ER is now a sheen item, it feels useless since Sivir needs mana and damage that lasts on her w, not just after one spellcast. Also, the fact her w's bounces don't trigger on-hit effect sucks if you want to go Kraken's slayer for example, since you will only get the true damage on the first hit target. If I had to rework her, I would make her w bounces considered as reduced auto-attacks, triggering a percentage of on-hit effects and life steal, for example; and make her ult do some more stuff but I don't know why yet. Great video anyway!!
I think the armour shred on her boomerang seems quite appealing, as it takes her kit to a "the more people she can hit, the better she performs. Shred with boomerang, then bounce AA" Even if it's not an armour shred, to avoid balance issues, it could at least be a temporary mark that her bounces can detonate, %hp magic damage, perhaps?
Ad assassin sivir with ravhydra, manamune, duskblade or trinityforce, and seraldas grudge works to compensate her down fall. While it puts all of her damage into her q grudges slow, duskblades passive, ravhydrasz omnivamp, and manamunes mana increase and damage based on mana actually fixes her issues. Trinityforce over duskblade gives her a spellblade, cdr, and a better passive too so that works out as well
Full VGU. Make her Q faster, go further, and bounce off walls? Each time it hits a wall maybe it extends how far it can travel, making it an ability you want to try to cast in interesting ways (finding angles to bounce off the terrain and hit as many people as you can). Returns (goes through everything on way back like normal) when it ends. Could use that to get surprising angles on people, creative. Possibly give it armor shred (at higher ranks) W auto bounce is iconic to her, but might be a toxic ability in terms of overall kit balance. If it's too good, it means her other abilities have to be worse. If it's tuned down, it feels garbage. Not sure. Would be possibly interesting if it had a longer cd early but had a weaker hail of blades type of auto boost for 3 autos. Might just be me but I think spellshield should go. It just doesn't feel good, and part of it's balance is tied to resource management. Annoying. Make new e into possibly a short dash, like vayne tumble or kindred q? Gives defensive and offensive tools. Room to spice this up, like reducing the cooldown by critting, or give her a set of 'charges' with a super low CD between uses, but a really long cd to gain dash charges? She could save up 3 to go in for a fight, but then runs out of them if the fight goes too long. Ultimate could stay the same, or change. It's not bad, it's not crazy either. Situationally can be oppressive so maybe there's an argument for changing it. (Obviously the attack speed part is gone since the rest of the kit is changed). One different idea might be to give everyone a short duration spellshield and a shorter stronger burst of movespeed rather than the longer one. Could be way too good. Alternatively could play with info from her lore to think of something more interesting, and come up with an entirely new ability. Thanks for coming to my Ted talk, now watch me shove this entire pineapple up my ass.
Sivir lowkey counters Caitlyn in low elo because those traps become mana pots. When i get offrolled that plus the “go in now, monkeys” button helps me out.
I adore Sivir, pulled her to mastery 7 in no time, and I USED to play her a lot. Now, my main is Thresh and I really enjoy ADCs like Lucian and Jhin who do a lot in comparison, but Sivir has always struck a cord with me. I really fell in love with that "honest playstyle". That is, until we all became midgame focussed and games hardly ever take long enough for me to fullbuild. I used to love Sivir for her ability to just hang back in lane and waveclear, being that ticking time bomb while the enemy Draven or Cait desperately tries and fails to get any sort of meaningful lead that they so rely on.
Yeah sivir is good, because if you are against a really bully lane you can just farm safely under turret and scale where as the enemy is tilting because they can't get to you.
you know the "numbers" point is so true when you watch this at patch 11.6 and manamune/drakkthar sivir is kind of strong so she suddenly appears in more games, i´ve been playing her and damn that Q with harvest just feels nasty
I am a Sivir main, and I think the armor shred on Q would be a good change. As for the W being a toggle: I am not sure since one of her main pros is that auto-attack reset you get from it that makes her Q+auto+W such a good burst combo for getting kills in lane. Her passive should also be reworked for sure
As a somewhat Sivir main as far as adcs go, I love teamfighting with her and her boomerangs are so fun. Started to love her when I got the blood moon skin
I have a question about the blood moon skin! Is it true that her model looks or is bigger in that skin? I want to get blood moon but looking like a giant would bother me lol
I'm actually a Sivir main. She has my most playtime and I really do enjoy playing her. I think her Q is great for surprise burst along with Q and W both being good wave clears. Having a spell shield on command is also a good ability that can really turn an engagement. Also, in the newest season I have been playing a Dark Harvest, Lethality build that can make even some tanky enemies disappear with the Q since it hits twice if it gets both procs. I also just think she is really fun.
I think it would be cool if her ricochet hits dealt on hit dmg, this would allow her to more effectively build on-hit items so she can specialize her build to the game around her.
Sivir has always been one of my lowkey faves but I don't play her anymore just because I feel like she doesn't do enough. Thanks for highlighting her tho! I hope more people might pick her up because of this :3 - an edit here, her Ricochet used to be a toggle way back in the day and did exactly what you proposed the problem with it was that she could just build Bloodthirster and was borderline unkillable mid/late game plus could permashove waves
i agreed with this until i found the dark harvest lethality build. mana costs are nothing with mana flow and muramana. don't need to get in close hardly cause the q is enough to contribute
I don’t play ADC that much but when I do it’s usually Sivir. I actually really like her design. It feels like her main pro is her unique ability to clear waves extremely quickly and reliably. From a macro standpoint, this can be invaluable in the right situations but it’s never going to be as flashy as a Kai’sa/Samira back-line diving In my opinion that’s how she should be thought of, as THE wave clear ADC From that standpoint, I think she’s fairly well balanced. She’s not meant to be a kill-focused ADC. As was mentioned in the video, she’s essentially a siege/anti siege champion. Thought like that her kit makes sense. You stay more or less far and shove wave with W, and long range poke with Q. If the enemy tries to get to you, you just spell shield. And if the enemy makes a mistake, you ult to let your team engage and punish them (or if your team makes a mistake, you let them get out)
Give Q armour shred on both passes but less on first and more on second, making second the maximum, eg it doesnt stack for both passes, but it will deal more dmg if both land. I agree that her ult passive can be changed to match both W and Q, giving it more meaning. lastly during her ult duration give her bonus critical dmg. If this wanted to be gated or scalable, they could tie it to the critchance like cait's passive. eg more crit dmg as you gain more critchance. This also gives it a maximum value which can be controlled for balance. With this she can characterised as the true crit champion, maintains a low range, plays front to back whilst still having large AoE effects, truly hits the 6item hypercarry state and gives more meaning to spacing out her abilities to maximise the AS bonus on spell casts. Might need to increase her CD's to justify it, but i dont think she needs bonus dmg added to anything, maybe just % reduction of ricochet dmg to match the increased crit dmg with ult spike.
question: what if aphelios' chakrams were to be put in sivir's ulti? The Movement speed gain would still remain, but the chakrams will augment her Q by having the smaller chakrams follow the first cast but with a decrease in damage and W in such a way that the number of ricochet stacks increase in a given amount and when the chakrams return it gives her a shield (?). Her ulti causes her spell shield to have 2 stacks. The reason for using the chakrams of aphelios as the basis is that i do believe that it really fits her style, design wise. or you can just have her ult become a area of effect (kind of like an enlarged Q? ) which,when inside, she can cast ricochet with a decreased cd and no mana inside and she her q procs four times (1:0.5:1:0.5) and her spell shield has 2 stacks (yes I do think that her spell shield needs to have 2 stacks don't @ me) and at the end of the ulti, she can throw the enlarged Q at a fixed distance.
Well i picked up Sivir because my brother said that she has the best waveclear among all ADCs so i played her we lost i was so bad that all my friends told me to never play this champ again and then i thought "nah lol this champ fun as hell" so i played, trained, improved and now i'm in Gold 2, got Mastery 7, collected almost every skin, got disowned by my parents, and got all eternals on 6,000 or something
Giving sivir something more like Gnar's three hit move speed bonus to help her kite (albeit not as strong because that bonus is pretty big on gnar), or perhaps she needs something like vayne but on hit physical instead of true damage. But her age certainly shows and a total rework could bctually be valuable to here because she is quite synonymous within the community, just not like Lux or Ahri.
I have been a Sivir main for quite some years and like the wave clear she has and how easy it is to play her. The newer champions just give me a headache. I like in general playing champions no one plays. You have to do so much compared to other meta adcs. Her passive is an afterthought and becomes really only useful when running away (which you have to do quite a lot lmao) by throwing her Q. I like the changes you have suggested. It makes her have more depth and more viable without changing her kit too much.
back when i was learning bot in season 6/7 i belive i was literally spamming only sivir, so many 1v5/2v5 penta kills kiting people like mad with ultimate and her passive and i belive also W movements speed(wasn't W giving her bonus ms, while rikochets where mid-air ?). Great champion and always will be in my heart
I play Sivir mid and i play for attack speed. I love her poke, im still fairly new to the game so i like be able to poke and do damage from a distance. I love going against Lux's bc the satisfaction in blocking their ult is top tier. Her E blocks a Lux ult and its magnificent
Ok, i dont play LoL but i get the concept of it cuz i play Mobile Legends: Bang Bang (mlbb). That game has some similarities with LoL characters to our heroes. This character is like our hero in mlbb: Hanabi. Her passive is that if she is at full hp, when she lifesteal, mainly from basic atk and not cuz of her skills, she starts building up her own shield that gives her 30 movement speed and gains cc immunity. It can still be damaged by the damage from cc but she'll be immune to the cc and the shield will take the damage and wutevr. Her 1st skill is basically ricochet that you toggle on n off at the cost of mana where each lvl up for that skill will increase number of bounces from 3 at lvl 1 to 5 or 6 at lvl 4. That skill also has a passive being she gains 8% physical lifesteal overall (which that lifesteal benefits to only basic atks) and each lvl up will also increase it up to 16%. Also each lvl up will increase mana cost when using first skill for each basic atk. It can also be critical if the 1st crits then that one's bounces will crit and also provides basic atk effects on those bounces too. Her 2nd skill is her throwing a scroll that does decent damage and pretty much it slows enemy heroes by 30% for 1 sec and doesnt have damage drop for the more it hits. When used on minion or jungle monster you gain small amount of mana for each one but on enemy hero you gain more mana. Her 3rd skill being her ult is her throwing a big shuriken that damages only enemy heroes. It's a skill shot aim thing. When it hits an enemy hero it roots them in place and a big cricle appears around them that if any enemy hero was in it when the animation was done then they get rooted for the same amoint of time and will also receive the same amount of damage from it. Can only be affected by once if already rooted by her ult already just to make it fair lol. If you miss then it will do the animation at the end of the range and can still hurt and root enemy heroes. So now that i explain to you all this hero from my game i can tell you my thoughts for this LoL character. What this character needs is basically the same passive and same ricochet ability as my hero from my game. Exactly the same. Oh and my character when she ricochets, she can use the minions to hit the tower and bounces back or use the tower to bounce it back and forth on the enemy. That' something my hero can do in our game. For her little boomerang blade, i say have the enemies hit by it be slowed each time they get hit (which is twice) by like 20% for 1.5 seconds. It will stack too just to be more useful in the current time of LoL. For her ult, that thing is really good tbh. That reminds me of an item but the effect of that item that u activate is more better and it's passive is better than this character's ult as well. Pretty much what u can do to make it better is to increase atk speed being like her basic atk speed, for her and her team in her range to gain atk speed bonus of 20% or 30%. As a little side note, now, she made be used as the hyper carry/adc but with her ult and what she can do as of now compare to the other characters in LoL and what she can do, you can try to make her be like a support character. Cuz of her ricochet and her ult makes it good for a support so why not try to make her play as a support and try to make it work if you can or cant.
If you look at the game Mobile Legends, there is a hero name Hanabi who in term is a sivir clone but more updated to focus on Ricochet skill and life steal. If they did go with something similar she would be an A tier adc. They could also make her an adc support like ashe by changing her ult and spell shield to apply to other champions. Just my opinion though
sivir has a problem that is way more common on old champs and very rare now, her mana costs. LoL comes from dota, in dota some champs use one spell lvl 1 and are oom, old lol champs have mana costs a little like that (look blitz Q mana cost compared to thresh pyke and naut for exemple) while new champs are either manaless or have mana cost that don't matter much, sivir on the other hand is dependant on catching enemy spells with E to be able to use spells in lane, but that leaves her vulnerable
I think it would be cool for her w to be time based instead of a set # of autos. Also, if while her w is active her auto attack animations don’t cancel her movement. That would give her some skill ceiling by being able to kite great with it active.
It’s because everyone questions their sexuality after the Sneaky cosplay.
Pinned by Vars
It’s because everyone Knew their sexuality after the Sneaky cosplay ;)
wait nvm :L
I Wont say yes, bit i Wont say no either
Beat me to it!
@@lens_hunter beat meat to it
Old sivir had her ricochet as a toggle.... Oh the memories
SHE DID? WHY DID THEY REMOVE THAT?!
@@VarsVerum to ofc "balance"
@@ibrav7979 horse manure
@@VarsVerum haha that made me laugh. It used to be a toggle where it costed around 8 mana per attack and the damage would decrease 10% per bounce to around 20 or 40% of original damage
@@VarsVerum It was honestly pretty bad and boring ability, like ashe's old toggle q for slowing autos. Her revamp made sivir somewhat more interesting
literally all of my mains have a "why no one plays"
Hello Mr. No one
Rip No one plays
3 of mine are in here i feel that
relatable
Your pic matches your comment, here have an imaginary internet point called an upvote
When Samira and Seraphine launched someone was saying that they both probably started as reworks for Sivir and Sona and you can totally tell looking at their kits and art. Makes me sad that these older champions probably won't ever get the updates they deserve.
Now that you mention it you're right :o Sivir and Samira look very comparable in a lot of ways, and Seraphine was memed at for being a Sona clone.
@@VarsVerum I don't see many similarities other than they are Shuriman bounty hunters
Their design and playstyle are opposite sides of a coin
@@angpham941 the only real similarity as far as evolution would be Sivir's shield and Samira's short windwall. If you wanted to update a boring shield that's how I'd imagine you'd do it. The rest of their kits would be a huge stretch.
@@VarsVerum ironic that samira is a "Noxus" champ despite having the Shurima aesthetic.
@@momijiinubawooshiri1261 that was intentional. She's meant to feel like she was from another region despite being noxian. It's because she's a refugee
Time to find out why people say “oh fuck you troll pick” before dodging when I lock my main
@@Chankonabebot lucky him... I got reported if I picked Eve in s1 and s2
dude if people can't play with a Sivir they are just shit. Sivir is a fantastic champion, I prefer her to Jinx for sure
@@hoangdung7494 season or silver?
@@pianopride212 Guess I'm just shit. Ashe, Jinx or Kaisa are more my adcs
@@T4RHUN you main: a lane bully, a lane bully and also I forgot a lane bully... Guess what? Sivir is not a lane bully. That's the main reason you may don't like her. I hope I enlightened ya
Fun fact
Sivir has a full name
Sivunas Alahair
She just took all the letters out of the middle and mashed it together.
where did u get that info?
@@hamakieatingnuggets4862 leagueoflegends.fandom.com/wiki/Sivir
@@hamakieatingnuggets4862 Twilight of the Gods, Sivir is a prophecy child destined to wield the most powerful weapon of the Ascended, the Chalicar (aka pizza) and either destroy Shurima or raise it to heights beyond its past through unity. But Sivir doesn't really have any interest in that for the moment.
Its a mercenary name when you’re a merc you dont give your real name
8:38
You could Just say that Aphelios can do nearly all the the things mentioned before and no one would refute you.
HOW MANY YEARS?!
@@VarsVerum 201 i guess :^V
You’re right omg 💀💀
Errrr. No. No he does not. And yes I will refute it. He has;
Jinx splash damage
Caitlyn extended range with a fraction of the damage caitlyn posseses on headshots
Xayah feather hitting everything they pass through
Ashe's slow
Draven's Bonus AD scaling on auto attacks.
And of course, he has bonus healing equivalent to a dorans blade at level 1; Vampiric scepter at level 8;
Bloodthirster at level 18
@@TheTrueEnderLord now make a list of things he doesn't have and compare the sizes :^V
Oh boy I can’t wait for my main champion “Why No One Plays Azir”. On the serious though this is a very good and informative series. I mained Kalista and your insight as to why no one plays her really made it clear as to why she was considered weak
You stoped maining her?
@Indi Anon mostly due to items tho, once pro play starts again he'll prob be nerfed
@Indi Anon azir is still trash tier he was very good at preseason start and then they gutted nashors (literally just because of kayle, ironic) and liandrys and gave him nothing in return except a meaningless buff on his q. he needs damage he's not broken in solo q because assassins hard counter him and he has no sustain. his kit is high skill so obviously he would be good in pro play. azir who is both flashy and fun to watch is somehow bad but kaisa being in literally every game is fine even though she is one of the most boring champs in the game. literally all her damage is autoaim besides w
I play azir xd
But main is still sivir
Change my mind: This is the most underrated lol channel on youtube
That means a lot to hear :) I'll do my best to make good videos!
Ikr , he actually does good effort on his vids.
Facts
@@VarsVerum I think sivir W is really bad
Can't even prock dark harvest
And her passive can rarely be used because now every champion and their mum has a dash or leap of some sort
Her R gives your whole team a speed buff but there's a mythic that does that better
Her Q and E might be the only useful abilities
Q for poke and damage (but manacost is huge )
And E for anti cc but it has no effect on something like a yuumi r or brand stun because it comes in multiple stages
Her hp is lower than most days and she gets one shot much more easily that other adc (similar situation with other dps adc champions it's not that they're bad it's that the burst is too high right now
(Unless you're Samira with her 1v5 healing
Jhin with his half a screen away one shot
Xayah with her reliable damage+root
Lucian will his mobility
Senna with her scaling
Varus -kogmaw-twich-kaisa with their long-range poke
Etc )
i agree
Ok hear me out: the way Aphelios’ crescendum works should have been the Sivir rework, with the throw return mechanic, rewarding you to get closer to the enemy and such
One can only wish. I would main her till I quit and have her as the last game.
This should be done for champs who use limited tools, sivir, gnar, not sure how you'd do nidalee having infinite spears
Hey! French fan here!
Just a little thing: "coup de grace" should sound like "cou de grass", if you say "cou de gra" it sounds like "gras" (s is silent) that means fat. So saying "cou de gra" is more like "fat hit" than "lethal hit" ^^
I mean it's a pretty fat hit xD Thank you for the correction though!
PHAT HITS
Oh wow I never knew that, interesting. I've always been pronouncing it as cou de gra, lol
I prefer cut the grass
@@bobjeezorham7658 Haha, yea I know french has tons of silent letters, like the P in "coup de grace", if you pronounce it, it means "cut" ^^ I heard prople say "couPE de gra" that means.... fat cut XD but don't worry everyone does the same mistake so people understand, in france everyone calls the bush "BEUsh" and not "boosh" but since everyone does it, we understand ^^
Man makes me realize how many older champs just need a semi rework to tweek some things here and there to keep up with newer champs
I feel like she just needs a unique strength. It would be interesting to make her the character you pick if u want to push towers. Maybe something as simple as “if the w ricochet hits a building, she gets another charge of it”
That way she excels at pushing towers down and diving.
she excels at giving an entire team a jinx passive, on demand.
I’m currently back on my league addiction, glad it at least allowed me to come across your videos, new sub from me :)
Also, Sivir use to be my main girl, she’s the only adc I ever felt comfortable & enjoyed playing despite its challenges, but support has always held my heart from the beginning, so my main skill & experience is there. Hope to get a why everyone plays for a support!
NOOOOO SAVE YOURSELF T^T RUNN FROM THE ADDICTION D:
In all seriousness welcome back! Thanks for the sub~
Sivir supp with shurelas. You’re welcome :)
She's a Draven without the overwhelming brut power
She’s my top mastery champ, level 387 so I play a bunch... I love playing her for her wave clear, spell shield, and the q is really fun and you can get some nice kills with it! She also scales well and helps the team with her ult
Fucking love it, we've come full circle. You're first suggestion, make w a toggle, was literally her original ability. This would be a revert back to her early days, and honestly, would probably work better with the modern manamune and essence reaver than it did back then
I started to play Sivir as my main champion in bot some days ago. I decided it because she is simple to play (good for me who is beginning play bot) and because her build with lethality and manamune is so great. To explain, you rush mamune on Sivir what will let you use her Q more often. After I rush Draktharr, Ionian Boots, and Edge of Night, Draktharr invisible make Sivir avoid being focused once you get a kill or assist. The ability haste from mythic passive and Ionian Boots let you cast Boomerang Blade in a shorter time. Also, having two spell shields has never been a problem to a champ. After, I like to rush Serylda's Grudge. Siver can apply it slow twice in the same opponent with one Q. All of that with Dark Harvest runes let Sivir disintegrate squish champs with half of it HP with one Boomerang Blade. I still remember the game that I deal 95.354 of damage and get 33 kills by using this Sivir's build.
Ironically, I recall Sivir used to have a toggle for her W, then Riot updated Sivir to have the enhanced autos to try to boost her damage in laning phase via AA-cancelling. One of Sivir's problems that you also didn't really touch on is that she has an extremely low AA range on top of her lack of AA boosting steroids, so she ends up feeling pressured to poke with Q until it's safe to fight.
I would change the passive to allow Sivir to bounce attacks to champions only, though the damage reduction from bouncing would still apply at a higher rate than current W. The W would function the same and would allow bounces to minions while either enhancing anti-champion bounce damage or move the attack speed bonus from the ult to W. The movespeed bonus from the passive could be kept, but I'd rather sacrifice that for more AA range, which enhances the value of Sivir's E without changing it by allowing her to position safer than before. The ultimate itself would need to either last longer, or be more potent (such as letting the initial speed boost last the full duration instead of decaying), or give additional new support-like effects like a team damage buff in order to feel relevant. Although the current ult can be replaced by items, it can also be seen as a money saver to allow players to spend their gold on other items to boost the team.
The thing about Sivir's Q isnt true. Most Sivir mains usually go manamune and spam their Q at this point.
If u are not ahead u dont do dmg and u have to be fking garbage to eat an entirely Sivir Q without minion wave (thats the only way she do dmg btw)
Im just spitting facts rn
@@burst0th "Spitting facts" Yeah sure.
I like when she already don't do dmg and only afk farm until the game is lost and her Q is so slow she has 500 range and don't have any other way to deal dmg LoL (I think they have to rework her W R and adjust or buff her passive its only ms Lmao)
@@burst0th Her Q isnt slow and literally has one of the best ad ratios in the game. No one really goes crit with her anymore so yes they can buff her crit build.
@@rayian536 yeah also shes a team fight champion not a 1v1 champ, most people can easily dodge a sivir q in a duel but theres no way everyone dodges her q in a teamfight. Literally one q can chunk half the enemy team in a fight
Delightful and insightful, as usual. Got into this channel when I saw "why no one plays Heimerdinger," my main.
Anyway, things that could be done to make Sivir more competitive:
Passive: what you said works well, can't think of anything better.
Q: Every hit should cut minorly into armor, but hitting twice with it triples the armor reduction for 2 seconds.
W: I like what you said and it could work, but different recommendation for a bit of burst and easier waveclear; passive: every AA bounces once/twice for half or 1/3 damage. Active: the next AA is a Q that bounces once or twice, prioritizing champions and also shredding armor.
E: Instead of 360 degree shield, a wall shield that lasts a bit longer but only from one direction.
R: Keep the same but also apply your own passive to everyone else in your AoE circle, so: "bonus MS and AS, and also MS and AS when landing abilities."
I would love for you to make a video in this series about gangplank. He is a really strong top laners who can become a raid boss late game and still have decent laning. The only problem with him is that he is really hard for new players, but in the hands of an experienced gp main he can solo carry lots of games. If he becomes more popular he can In my opinion one of the strongest champs in the game if someone takes the time to practice and learn.
New passive:
Whenever you damage an enemy champion with an ability (boomerang blade triggers both ways) Sivir gains temporary attack speed and range for each target hit for 3 seconds.
Half of Q's mana cost is refunded if both ways hit and the tip of the return point deals true damage and gives a very short burst of movement speed.
You could go in, throw your Q, run out with the movespeed and use this self peel to deal with enemies from a saver distance than normal (sort of like a Caitlyn with extra steps) but it would make for a more dynamic playstyle.
I love the way he lists ADCs and then gets to Sãmįrá
That’s how you pronounce it... you trill the r. Her own character says it like that.
@@VarsVerum I'd say that's more to do with her accent. Riot themselves pronounce her name phonetically as it's spelt. So I guess it's up to us to determine which one takes priority.
@@MyronZhang Samira go brrrrrrrrrr
In short: Sivir wasnt updated to take the powercreep of the game into account
I actually love playing her. She's so simple to learn yet so complex to master. (This is my opinion, don't take it seriously)
Bro what you say it so fucking true ( I don't tell you as a main sivir because I play her only for fun)
Nice man! I used to main her for 3 years, but nowadays im a xayah onetrick, i found her kit similar but more rewarding
She's not ''complex'' ijn the sense that the character needs high execution tricks and skill.
It needs really solid basics, like positioning, awareness and timing (skillshot, shield, ult)
@@SamuraiHonor Yeah, that's basically what I meant. My english isn't very good.
I agree
Before bed last night when I hadn’t seen this I was thinking “hey I should message that TH-cam guy about maybe making a vid on why no one plays sivir” turns out I was too late lmao
The feds are watching
One more thing that didn’t get mentioned much in the video is her decreased auto range compared to other adcs. I think her auto range is the same as kindred’s, which is slightly lower than the rest of the adc roster. Initially, this made sense bc Sivir’s Q and W boosted her wave clear so much, but nowadays, when everybody can out range, out run, and out damage her, the short auto range makes it very hard to take advantage of her supposed strengths. One good, simple change I think would be to simply make her auto range the same as other adcs.
I think another interesting change would be to put her w on her passive, her ult on her w, and give her a new ultimate entirely. What I mean is, maybe instead of being a toggle or being a cast, her w (old) becomes “after attacking x amount of times, every auto becomes empowered”, but with less bounces than it does currently. Ofc it would be weaker than her current w, but putting it on her passive frees up one ability slot, which is one of the issues she has in that her abilities don’t feel worth the mana or the space. Instead, having her ult on her w would open up more access to utility sooner into the game rather than being gated at lvl 6. Of course, since she has two basic utility abilities, it makes the most sense to give her ultimate a damaging ability. Maybe some kind of big burst with a little bit of crowd control? Another alteration to her q could be “if enemies are struck by the return, they will be slowed a certain amount”. This would give her some much needed self peel. I think her e is the only ability that’s good the way it is. It does the job it’s supposed to do and it does it well enough.
My rework idea:
- Passive: Now also grants some Ability Haste while in combat.
- Q: Can recast after a brief delay of casting it to immediately turn the blade around.
- W: Same but the main attack also passively ricochets off champions hit at no cost.
- E: Now also gives her an ability to cast temporarily after a successful block. Could be a steroid or an AoE slow or something.
- Ult: Buff movespeed or reduce the dropoff of it.
I love these videos! I hope Riot can eventually update these characters to be up to par with moderns League. I would be interested in seeing a video about Syndra's current situation. I really like your take on LoL's champs.
Now everyone plays sivir.
This video aged in like 4 days.
His last point: "Sivir's popularity is directly influenced by her numbers".
What happened this time? Sivir got a "bugfix" which... was actually just a buff - her Q damage penalty from minions refreshes on the way back. It was never supposed to refresh so it's strange to say it's a bugfix. But anyway, this heavily improved her waveclear + poke in lane because hiding behind minions isn't as effective anymore. Add the Lethality build on top and you can see why she is popular again, because she can spam Q doing 900 dmg with one at two items while having basically infinite mana cause Manamune, then finish you with an auto attack and disappear in invis, while having a low CD on Spellshield because of 80 Haste.
Once they nerf this build (if they do), she will probably be back to being played as much as Kog'Maw.
@@thebluefog8261 poor kog maw, they did a new beautiful skin for him, but who plays him??? (Other than me in aram full ap to troll)
You can start by making her W being sort of a on-hit effect as you said and maybe an slow if you hit with your Q twice to a target and that's sort of all she needs.
I may be the odd one out here, but before Death's Dance was changed (as in when it was just damage, CDR, and passive), I built that on her as her sustain item because her Q and W (including crits) both allowed her to sustain very well in teamfights provided she wasn't CCd.
That aside, I think something that could work well for her without changing much would be if her Q slowed to a stop before speeding back up to return to her; it seems like a waste for her Q to track her movements as it returns if she can't really move to use it. Could also open potential options for zone control and maybe other mechanical changes like increased MS for the duration of a basic ability.
Her honesty and simplicity IS her difficulty. She is supremely reliable once you can play her well and can be an absolute monster if paired with a cc heavy support who can guarantee her q hits twice. Not to mention her ultimate is a great form of light support that no one can really mess up. If your chasing someone, it lets you catch, and if you are running it lets you escape. It works well without communication unlike something like kallista’s, and her spell shield lets careful players sustain and avoid death almost indefinitely early game. Ultimate she is the butter of adc’s. Might not be the most interesting or out there, but damn is she consistent.
I personally don't like the toggle Idea because It feels really good to use her ricochet as an auto-reset. It might be better to instead of it being 3 auto attacks, it uses a duration system where auto attacks within a certain amount of time will ricochet. This would make her more powerful the more attack speed she has. I would also suggest that the cooldown starts on cast instead of after the duration is used.
Oh just watched the video, really great. In my opinion Sivir should be reworked a bit... Her passive could be a stacking movespeed buff like +10 and stacks 5times so slower than most at first but faster at max stacks. Q could apply true damage on return like Ahris. W could be a spammable auto boost but no increased damage just more bounces like 3 to 7 but if there are fewer enemies around then the it can bounce back (I think it doesnt do it rn). E could be extended like for 2sec she absorbs attacks, spells and effects if it not used up then for 3sec absorbs attacks and spell damage then at 4sec only absorbs like 50% at all cases she restores mana but reduced every second the shield is active. R could be a massive teamfight aura when she increases attackspeed, movespeed and ability haste for everyone by 10 to 15% for 4 to 6 seconds. Yea I would love to see this so forward this to Rito if you liked it. 😃
I mained her for a while before item rework. Her waveclear and scaling fit my playstyle well, and I had some sweet comebacks by playing patiently before carrying late game, including my first pentakill. Great champ.
If her W was a toggle, she would feel so much better. It's kind of like Asol, where he feels like he should be a constant damage but with his new W he's like burst and run. If she were a toggle, it would feel like it would do something more than three little autos.
Her W used to be a toggle, before the S5 marksman rework that also changed her passive from a % dodge chance so long as she was moving around.
If she had her W as toggle, there would be no aa reset. It is a huge nerf to early game
She used to have that but they gutted it.
@@Kacper-pp9tm why? toggle off, activating toggle resets the auto attack timer. has a separate cooldown for balance reasons
I think the saving grave of Sivir is her passive, fleet of foot. Yes, you have to get very close enemies to effectively dps has her, but the movement speed bonus you get everytime you hit someone makes her a master at aggressive kiting. Being able to go in with ult speed and dodging oncoming abilities while still dpsing effecitvely is very very hard to master though. Her simple design makes her reward simple adc basics, like positioning, auto timing and kiting, to a point where you need a full mastery of these elements to truly master Sivir. Granted this also applies to most other adcs, but to a much lower extent because they all have abilities that allow easy repositioning or have easy to apply damage that kinda nullify the need to perfectly manage your autos. Because of this, I feel like Sivir is very very hard to play well, but doing so feels massively rewarding, and very intense because of her very aggressively designed kit. She may not be the best adc to climb, as her toolkit is limited, but she's arguably the best to train adc essentials.
Spoken like a true king
2022: why everyone plays Sivir
Sivir rework on my mind:
Passive: every time she use a skill that deal damage, 3 next her attack will be like the old W skill
Q: don't change(the most fun skill of her set)
W: her attack speed increase 10/15/20/25/30 % and a not miss attack will drop a crossblade some where, which she could pick them up to make her attack have armor reduction, stack to 5 time, 5% each stack, her passive will drop more crossblade if it hit another enemy
E: Sivir can create a shield on her self or her teammate for 5 sec, each attack on the shield will gain the owner movement speed and damage reduce, can stack to 5 hit(1/2/3/4/5% movement speed and damage reduction each stack base on skill lv)
R: DESERT TOMB: Sivir and her ally gain huge movement speed for 10 sec, every ally die in the effect of this skill will leave a tomb that slow enemy and boost ally some armor and magic resistance(55/70/85% slow and 10/20/30% boost base on skill lv)
I really enjoyed the video as someone who mains this champ and has tried to one trick her into this season to climb it's interesting but I do have to agree with the points you've made in the video being one of the last stat check marksmen and having less in her kit that you have to build around with the new items this season I think the suggestions you gave for her kit even though you didn't give much mind to them as you said were good. I do think that she's starting to fit into a more niche Marksman roll currently in the fact that she's starting to build the way that varus used to build with a high lethality build going dusk blade and manamune, just completely ditching attack speed and crit in favor for lethality and ability haste.
I feel like losing the auto reset on w would hurt in terms of how fun she is to play
Yeah I don't think he mentionned it but this is a big perk of sivir, since if i'm not mistaken she's the only adc with a true auto reset .
Her gameplay should match her lore... In her lore she's a assassin/bounty hunter that people can hire for quests or bounty. Her kit should match it. She should be a burst marksman that could mark targets or something for "bounty"
This aged like fine wine since akshan came out LMAO
"Her problem is she's replaceable" I'd prefer the wording "replaced". What she originally had was OK for a kit a few years ago, but now, not really. If her kit had come out today, we'd see her Q somehow work with her W, as well as giving her a teleport, her E would give her some sort of dash. And her ult would work with everything together somehow. I know that doesn't sound bad like that, but it would be far more flashy than it needs to be.
What I wouldn't mind seeing for her kit, is her Q actually do a arc like motion. The distance it goes could be controlled, basically you would throw it to a target destination, damaging enemies along the path. Catching it as it comes back to you reduces the CD of the ability.
Her W could be a passive with an active. Her attacks will always bounce (and apply on-hit effects), activating it would make her next attack bounce indefinitely as long as targets are close enough to bounce off of.
Her E I think is great as is, but perhaps adds movement speed when activated, and refreshes the duration when it absorbs an ability. Maybe also giving her a shield, either a static amount, or based on the damage absorbed.
Make her passive shred armor somehow.
Her ult. Damaging an enemy marks them, increasing damage they take from Sivir. It also gives her another version of her Q, this one is faster and gives movement speed to herself and allies if it hits an enemy champion.
Basically, I want her to feel almost exactly like she does now, but a bit more fluid and hopefully giving her some more potential. If they do rework Sivir, I hope they dont make her another burst champion.
I'm gonna admit Sivir is one of my mains and it started being one because I got the Sivir Pax Neo skin, I fell in love for her afterwards. Why I like her? Easy to farm with her, her shield is really nice if used correctly (you can dodge zed's ult if you use it when he jumps at you for example). It's true there are adcs with more dmg than her, but her ult brings so much utility for chase and for escape and I wouldn't say she doesn't have dmg as you can build her with lethality (which is one of her better builds atm). You always have so many options with her build-wise and mastery-wise
My 2 favorite bot laners were typically tristana and sivir. My favorite thing about sivir was actually stacking a few MS items and so long as you kept passive up you were zooming around like zeri or you could sell boots and still maintain the mobility that most other adc's have with boots at 6 items. Navorri quickblades in theory would be a good item but falls flat because it fails to address her mana costs, lack of armor pen and range, or the fact she hits like wet noodle if you don't have 2 BFS and/or dirk+ grade damage items. Therefor it is often too late or not within itemslot budget because after you address all of that you often need additional survivability to compensate for how close to frontlines you have to be.
Spell shield used to actually feel like it had skill expression behind it before there were 8 things a teamfight that you needed to use it on just to consistently work from front to back because the lack of range is really sticking out like a sore thumb at this point. Giving this a cd refund on successful block and/or on crit would go a long ways to returning it to this point.
The bouncing portions of her should probably be inducing vulnerability to her Q/autos probably by they themselves shredding a flat armor value thereby aiding in her ability to finish her mop up of the backline should she reach it as she will probably recieve far more damage than have effectively dealt in most teamfights today
I agree that the passive part of her R should probably be moved into some other part of her kit, there are far too many duelist adc's who can all in her before her waveclear is online and most of the rest of the roster will outrange/outtrade her. I like it as baked in part of her E. Putting armor shred on the back half of Q sounds like something that could take over the passive portion of her R.
Ricochet should behave like urgot's W. A cooldown that lowers untill turning to a toggle.
I want Sona to be next as she’s kinda become overshadowed by literally everyone including Sona 2.0. She has the same health as yuumi, her best item archangels got nerfed super hard, and she feels way weaker than any other support. They nerfed her to keep her out of the top lane, but in doing so nerfed her to be useless if her adc dies and jungler isn’t there for a gank. She has less healing and shields than seraphine but it costs more. Athenes got removed making the AP heavy enchanter less powerful, but all mage items got higher prices. Her tools are all much weaker than they should be, she has less health, and she has only one long cooldown cc making imperial mandate worthless on her.
it’s actually so sad to say that as much as i don’t like seraphine, i’ve resorted to playing her because her kit is just designed to be a better version of sona’s. rip
Sona are supposed to be that one unique champion that scales to late game like adc. You know this is true because late game AP Sona shred squishy champ with a single Q+passive proc. W heal and shield no other support could compete.
But the problem is that she need to play like an adc, but her is worst, especially early game. Her Q poke are one of the worst. Her heal and shield is so miniscule and yet the manacost is soo much. This is illegal. Her E seem to be the most ok of the 3; 10+% ms is weak, but the manacost are low.
They literally could do anything to her. A rework would go far, but a little change to her skills could make her at least playable.
@@pinkinglily6447 oh definitely a simple rework could go do far and make sona a really valid pick again, but as for now there are just better picks
i have tested almost every item/rune with sivirs W bounces and i can tell that those bounces are ONLY damage, they dont count as auto attacks or abilities,
they dont work with items like hydra, dont activate electocute/phase rush, dont proc dark harvest and etc.
if they change it so the bounces act like an ability then here would be a lot of cool builds she could use and it would make her a lot of fun.
That sucks.
I do main Sivir, basically because I hate the idea of relying too much on a support giving pressure. I know that no matter the support I get I can ditch pressure early and a block any of the engager support core CC at a right timing. I enjoy to play her the most next to long-range poking support, though, so we can pressure the opponent and stack Dark Harvest freely by spamming abilities. It's fun, but yeah trying to face a Kai'sa ,Tristana or Samira is just painful with how easy they can get on you and deal twice your damage.
By timing your W right, you can auto-attack cancel to do 2 very fast aa. Pairing this with Press the Attack, your damage overall, along side with the ability to shutdown a critical ADC damaging ability, will be enough to win lane. Also, although the movement speed from her passive can be underwhelming, it allow Sivir to kite abilities a bit better than a fair number of champions. She also benefits against champions that requires to land all of their abilities to secure a kill due to her ability to negate an important part of their kit. I remember playing a game where I use E as an enemy Darius used his pull. By negating this ability, I was able to maintain distance from the rest of his combo and whittled him down to death.
I like to use Manamune+Duskblade sivir a lot. It's why I picked her up, because she's such a unique build for a botlane. You primarily trade with your Q which can burst enemies down, and your W is good waveclear. You build AD+Haste after that, and you can get out Qs every 3 seconds, with a very safe 5s cooldown on your spellshield at endgame.
Guys, ya' know what could be fun to Sivir have, so she could get her own interesting feature: That the "W" become a skillshot that ricochet a number of times, wait for it... Dependent on how many walls the proyectile have near when it lands (something a like Graves "Q" but better). More walls equal more area damage, and would start slow but can gain more velocity de more ricochets. And in order to clear the waves or trade in lane Sivir just need to aim to a wall expecting to ricochet on another a couple of times and then you have a nice fun champion without rework her.
Ironic that a thief would be called honest, but thats why i play her. Its also really fun to clip folks with both sides of the q, or even launch a q, back up, and catch them on the back end. Theres also notning that beats using your e to block a blitz q to save an ally and then just barrel down on 'im
Sivir is completely fine, but if there was one change I would add to her, is a slight displacement CC on her Q. When you hit them on the way out, they are knocked slightly away from you, and on the way back they are knocked slightly towards you. This makes it both better as you now have a form of CC, but also riskier as if enemies are willing to take the return damage, they now have a tool to help gapclose on you, allowing for much more skill expression and counterplay at the same time.
I feel like a champion with a built in cleanse is needed. With so many champ with some for of cc, having spell shield is falling out of relevancy sins it’s easy to knock it out and it can practically be bought at the shop. Sivir can benefit with a built in cleanse for escape or engage (if used right). This will make her a unique pick with this ability. Nothing game changing but can bring in something fresh to the game.
I would also change her E and ult.
E: she throws the boomerang to a target area, when it reaches the area the boomerang spins similar to samira W dealing damage and then goes back to sivir.
R: she gains a shield and starts spinning her boomerang for 1s. much like a plane turbine, everyone in front of her in a cone area is slowed for 1s. after chaneling she fires a wave of sand in a cone that deals damage and knock ups all targets.
@Kael it's situational, can save her from a burst such as lux or veigar, but against enemies with low cooldown, or who doesn't rely on a single skill, it's useless.
I think sivir is ok, she may need a bit buff but it's fine. Not every champ fulfill the same rol equally. Sivir is a ADC who can entirely destroy the early game of the enemy bot lane if u use her properly. Usually you pick sivir to survive against difficult enemy supports, and avoiding them from snowball. Also sivir does not work against tanks as good as vayne but as a ADC you can get BOTRK and last whisper to pierce them, and remember sivir ricochet does the 70% of the damage you have just done to nearby enemies, and this gets amplified tx to attacking a champ with high HP when you get BOTRK, and you damage with this the back lane. Sivir can do massive aoe damage just by standing next to allies at the back lane and w+q. Also W cooldown at late game is not longer than 2-3 secs, and gives you a boost of attack speed.
I love playing Sivir in the bot lane. Her q can be pretty good poke and when combined with her W, your wave clear can be pretty good. Speaking of, your W lets you start hitting the minion wave while still hitting the tower, and your E gives you such safety from jugglers and supports while also restoring your mana allowing you to stay in lane a bit longer. Shes a real good low ego champion and a good pick up for new players to learn the role of adc before grabbing some of these newer and more complicated adcs
This is a really good explanation as to why she's no longer played as much. Enjoyed it! 😄
idk if you remember, but Riot has already failed once already with orb affects on Ashe. I wouldn't mind a orb affects in this game if they were done properly, meaning, pressing the hotkey designated for it allows you to manually cast the ability while having it toggled off. They need to make sure that the only way to auto toggle off/on is by right clicking the ability. Orb affects lose all meaning if you can't manually cast the ability. They didn't work like this in LoL originally when Ashe had her frost arrows as a toggle ability. I talked to Riot about it among other things a long time ago, and they did something about it, but.. yeah anyways
Lethality Sivir: Allow me to introduce myself
Is lethality sivir good? If so do you have a build
@@nihal1116 It's situational, pick it against a squishy bot lane or better a squishy team and pair it with a high-range support (e.g. Brand)
@@Spritzhack oh okay cool thank you for letting me know
Recently found your channel and I'm really enjoying these Why NO ONE / EVERY ONE plays: Champion videos
I'd be really excited about one for Sona (no one) and Seraphine (everyone) maybe in a long video discussing both at the same time or a two-part video where champs are seperate but the discussions are linked to one another.
Because I'm a Sona OTP myself, I safetly have to say that Sera plays really differently not like everyone think she does, the feeling of auras is completely gone and Sera W is more of a last-resort ability than to sustain. But in general Sona is somewhat of a double-edged sword because the reason why so few people like her is the same why those people like her: the Basekit / Auras with Q, W and E.
I am late, but as a former main Sivir I have to agree. I played her until the end of end of season 10, but as you said her kit is outdated. Her passive alone is weaker than one of the three passives of Samira, ih makes you think to the utility to get 40 movement speed when you have to be so close to the ennemy team; and Samira has two other passives, while Sivir only has 1. This kinda sucks.
Also, the changing of the item in s11 made me stop her, because no item felt fine on her crit build. Since ER is now a sheen item, it feels useless since Sivir needs mana and damage that lasts on her w, not just after one spellcast. Also, the fact her w's bounces don't trigger on-hit effect sucks if you want to go Kraken's slayer for example, since you will only get the true damage on the first hit target.
If I had to rework her, I would make her w bounces considered as reduced auto-attacks, triggering a percentage of on-hit effects and life steal, for example; and make her ult do some more stuff but I don't know why yet.
Great video anyway!!
You have insane quality for your sub count! You earned this sub for sure.
Thank you! :D Hope you enjoy future videos~
I think the armour shred on her boomerang seems quite appealing, as it takes her kit to a "the more people she can hit, the better she performs. Shred with boomerang, then bounce AA"
Even if it's not an armour shred, to avoid balance issues, it could at least be a temporary mark that her bounces can detonate, %hp magic damage, perhaps?
Ad assassin sivir with ravhydra, manamune, duskblade or trinityforce, and seraldas grudge works to compensate her down fall. While it puts all of her damage into her q grudges slow, duskblades passive, ravhydrasz omnivamp, and manamunes mana increase and damage based on mana actually fixes her issues. Trinityforce over duskblade gives her a spellblade, cdr, and a better passive too so that works out as well
Planning around 4-6 item builds is day dreaming.
i really do like the w change idea with how it compliments the fact that her e gives her mana
It's how she used to be, lol.
Full VGU.
Make her Q faster, go further, and bounce off walls? Each time it hits a wall maybe it extends how far it can travel, making it an ability you want to try to cast in interesting ways (finding angles to bounce off the terrain and hit as many people as you can). Returns (goes through everything on way back like normal) when it ends. Could use that to get surprising angles on people, creative. Possibly give it armor shred (at higher ranks)
W auto bounce is iconic to her, but might be a toxic ability in terms of overall kit balance. If it's too good, it means her other abilities have to be worse. If it's tuned down, it feels garbage. Not sure. Would be possibly interesting if it had a longer cd early but had a weaker hail of blades type of auto boost for 3 autos.
Might just be me but I think spellshield should go. It just doesn't feel good, and part of it's balance is tied to resource management. Annoying. Make new e into possibly a short dash, like vayne tumble or kindred q? Gives defensive and offensive tools. Room to spice this up, like reducing the cooldown by critting, or give her a set of 'charges' with a super low CD between uses, but a really long cd to gain dash charges? She could save up 3 to go in for a fight, but then runs out of them if the fight goes too long.
Ultimate could stay the same, or change. It's not bad, it's not crazy either. Situationally can be oppressive so maybe there's an argument for changing it. (Obviously the attack speed part is gone since the rest of the kit is changed). One different idea might be to give everyone a short duration spellshield and a shorter stronger burst of movespeed rather than the longer one. Could be way too good. Alternatively could play with info from her lore to think of something more interesting, and come up with an entirely new ability.
Thanks for coming to my Ted talk, now watch me shove this entire pineapple up my ass.
Sivir lowkey counters Caitlyn in low elo because those traps become mana pots. When i get offrolled that plus the “go in now, monkeys” button helps me out.
6:30 That is absolutely ironic given that sivir finds everyone around her that she works with replaceable
Commenting for algorithm. Keep up the great work! Your content is seriously incredible
I appreciate it! :D
I adore Sivir, pulled her to mastery 7 in no time, and I USED to play her a lot. Now, my main is Thresh and I really enjoy ADCs like Lucian and Jhin who do a lot in comparison, but Sivir has always struck a cord with me. I really fell in love with that "honest playstyle". That is, until we all became midgame focussed and games hardly ever take long enough for me to fullbuild. I used to love Sivir for her ability to just hang back in lane and waveclear, being that ticking time bomb while the enemy Draven or Cait desperately tries and fails to get any sort of meaningful lead that they so rely on.
Yeah sivir is good, because if you are against a really bully lane you can just farm safely under turret and scale where as the enemy is tilting because they can't get to you.
you know the "numbers" point is so true when you watch this at patch 11.6 and manamune/drakkthar sivir is kind of strong so she suddenly appears in more games, i´ve been playing her and damn that Q with harvest just feels nasty
I am a Sivir main, and I think the armor shred on Q would be a good change. As for the W being a toggle: I am not sure since one of her main pros is that auto-attack reset you get from it that makes her Q+auto+W such a good burst combo for getting kills in lane.
Her passive should also be reworked for sure
As a somewhat Sivir main as far as adcs go, I love teamfighting with her and her boomerangs are so fun. Started to love her when I got the blood moon skin
I have a question about the blood moon skin! Is it true that her model looks or is bigger in that skin? I want to get blood moon but looking like a giant would bother me lol
@@RobinPochita As far as I have seen, no such interraction happens with the skin, I will however check once more before giving an answer
@@Aevasrealm okay thank you!
I'm actually a Sivir main. She has my most playtime and I really do enjoy playing her. I think her Q is great for surprise burst along with Q and W both being good wave clears. Having a spell shield on command is also a good ability that can really turn an engagement. Also, in the newest season I have been playing a Dark Harvest, Lethality build that can make even some tanky enemies disappear with the Q since it hits twice if it gets both procs. I also just think she is really fun.
I think it would be cool if her ricochet hits dealt on hit dmg, this would allow her to more effectively build on-hit items so she can specialize her build to the game around her.
Sivir has always been one of my lowkey faves but I don't play her anymore just because I feel like she doesn't do enough. Thanks for highlighting her tho! I hope more people might pick her up because of this :3 - an edit here, her Ricochet used to be a toggle way back in the day and did exactly what you proposed the problem with it was that she could just build Bloodthirster and was borderline unkillable mid/late game plus could permashove waves
I love lethality sivir. Wave clear and damage is very good. Also I can't CS for shit but I can with her haha.
i agreed with this until i found the dark harvest lethality build. mana costs are nothing with mana flow and muramana. don't need to get in close hardly cause the q is enough to contribute
I think sivir is good for low Elo ranked because you can force people to go in with your ult a very useful tool for a passive team
I don’t play ADC that much but when I do it’s usually Sivir. I actually really like her design. It feels like her main pro is her unique ability to clear waves extremely quickly and reliably. From a macro standpoint, this can be invaluable in the right situations but it’s never going to be as flashy as a Kai’sa/Samira back-line diving
In my opinion that’s how she should be thought of, as THE wave clear ADC
From that standpoint, I think she’s fairly well balanced. She’s not meant to be a kill-focused ADC. As was mentioned in the video, she’s essentially a siege/anti siege champion. Thought like that her kit makes sense. You stay more or less far and shove wave with W, and long range poke with Q. If the enemy tries to get to you, you just spell shield. And if the enemy makes a mistake, you ult to let your team engage and punish them (or if your team makes a mistake, you let them get out)
And then they get sick of your siege, dive you, and you get deleted.
Give Q armour shred on both passes but less on first and more on second, making second the maximum, eg it doesnt stack for both passes, but it will deal more dmg if both land. I agree that her ult passive can be changed to match both W and Q, giving it more meaning. lastly during her ult duration give her bonus critical dmg. If this wanted to be gated or scalable, they could tie it to the critchance like cait's passive. eg more crit dmg as you gain more critchance. This also gives it a maximum value which can be controlled for balance.
With this she can characterised as the true crit champion, maintains a low range, plays front to back whilst still having large AoE effects, truly hits the 6item hypercarry state and gives more meaning to spacing out her abilities to maximise the AS bonus on spell casts. Might need to increase her CD's to justify it, but i dont think she needs bonus dmg added to anything, maybe just % reduction of ricochet dmg to match the increased crit dmg with ult spike.
question: what if aphelios' chakrams were to be put in sivir's ulti? The Movement speed gain would still remain, but the chakrams will augment her Q by having the smaller chakrams follow the first cast but with a decrease in damage and W in such a way that the number of ricochet stacks increase in a given amount and when the chakrams return it gives her a shield (?). Her ulti causes her spell shield to have 2 stacks. The reason for using the chakrams of aphelios as the basis is that i do believe that it really fits her style, design wise.
or you can just have her ult become a area of effect (kind of like an enlarged Q? ) which,when inside, she can cast ricochet with a decreased cd and no mana inside and she her q procs four times (1:0.5:1:0.5) and her spell shield has 2 stacks (yes I do think that her spell shield needs to have 2 stacks don't @ me) and at the end of the ulti, she can throw the enlarged Q at a fixed distance.
Well i picked up Sivir because my brother said that she has the best waveclear among all ADCs
so i played her
we lost
i was so bad that all my friends told me to never play this champ again
and then i thought "nah lol this champ fun as hell"
so i played, trained, improved and now i'm in Gold 2, got Mastery 7, collected almost every skin, got disowned by my parents, and got all eternals on 6,000 or something
Giving sivir something more like Gnar's three hit move speed bonus to help her kite (albeit not as strong because that bonus is pretty big on gnar), or perhaps she needs something like vayne but on hit physical instead of true damage. But her age certainly shows and a total rework could bctually be valuable to here because she is quite synonymous within the community, just not like Lux or Ahri.
Awesome mate, I love sivir, mana costs are so high though thanks for the video mate
can you do one on jayce at some point? hes very underplayed imo
btw i love the effort you put into this series, hope more people discover you
I love this champ. Coz if u got that item powerspike. Every wave are like dishes and u're the dishwasher, one q, w and it's squeaky clean
I have been a Sivir main for quite some years and like the wave clear she has and how easy it is to play her. The newer champions just give me a headache. I like in general playing champions no one plays. You have to do so much compared to other meta adcs. Her passive is an afterthought and becomes really only useful when running away (which you have to do quite a lot lmao) by throwing her Q. I like the changes you have suggested. It makes her have more depth and more viable without changing her kit too much.
She's been my most reliable champ since I started in S2. I have always loved her and found her my most comfortable.
back when i was learning bot in season 6/7 i belive i was literally spamming only sivir, so many 1v5/2v5 penta kills kiting people like mad with ultimate and her passive and i belive also W movements speed(wasn't W giving her bonus ms, while rikochets where mid-air ?). Great champion and always will be in my heart
I play Sivir mid and i play for attack speed. I love her poke, im still fairly new to the game so i like be able to poke and do damage from a distance. I love going against Lux's bc the satisfaction in blocking their ult is top tier. Her E blocks a Lux ult and its magnificent
Ok, i dont play LoL but i get the concept of it cuz i play Mobile Legends: Bang Bang (mlbb). That game has some similarities with LoL characters to our heroes. This character is like our hero in mlbb: Hanabi. Her passive is that if she is at full hp, when she lifesteal, mainly from basic atk and not cuz of her skills, she starts building up her own shield that gives her 30 movement speed and gains cc immunity. It can still be damaged by the damage from cc but she'll be immune to the cc and the shield will take the damage and wutevr. Her 1st skill is basically ricochet that you toggle on n off at the cost of mana where each lvl up for that skill will increase number of bounces from 3 at lvl 1 to 5 or 6 at lvl 4. That skill also has a passive being she gains 8% physical lifesteal overall (which that lifesteal benefits to only basic atks) and each lvl up will also increase it up to 16%. Also each lvl up will increase mana cost when using first skill for each basic atk. It can also be critical if the 1st crits then that one's bounces will crit and also provides basic atk effects on those bounces too. Her 2nd skill is her throwing a scroll that does decent damage and pretty much it slows enemy heroes by 30% for 1 sec and doesnt have damage drop for the more it hits. When used on minion or jungle monster you gain small amount of mana for each one but on enemy hero you gain more mana. Her 3rd skill being her ult is her throwing a big shuriken that damages only enemy heroes. It's a skill shot aim thing. When it hits an enemy hero it roots them in place and a big cricle appears around them that if any enemy hero was in it when the animation was done then they get rooted for the same amoint of time and will also receive the same amount of damage from it. Can only be affected by once if already rooted by her ult already just to make it fair lol. If you miss then it will do the animation at the end of the range and can still hurt and root enemy heroes. So now that i explain to you all this hero from my game i can tell you my thoughts for this LoL character. What this character needs is basically the same passive and same ricochet ability as my hero from my game. Exactly the same. Oh and my character when she ricochets, she can use the minions to hit the tower and bounces back or use the tower to bounce it back and forth on the enemy. That' something my hero can do in our game. For her little boomerang blade, i say have the enemies hit by it be slowed each time they get hit (which is twice) by like 20% for 1.5 seconds. It will stack too just to be more useful in the current time of LoL. For her ult, that thing is really good tbh. That reminds me of an item but the effect of that item that u activate is more better and it's passive is better than this character's ult as well. Pretty much what u can do to make it better is to increase atk speed being like her basic atk speed, for her and her team in her range to gain atk speed bonus of 20% or 30%. As a little side note, now, she made be used as the hyper carry/adc but with her ult and what she can do as of now compare to the other characters in LoL and what she can do, you can try to make her be like a support character. Cuz of her ricochet and her ult makes it good for a support so why not try to make her play as a support and try to make it work if you can or cant.
If you look at the game Mobile Legends, there is a hero name Hanabi who in term is a sivir clone but more updated to focus on Ricochet skill and life steal. If they did go with something similar she would be an A tier adc. They could also make her an adc support like ashe by changing her ult and spell shield to apply to other champions. Just my opinion though
One of the most underrated champions IMO. Really nice for her utility and that Q can really catch people off guard!
sivir has a problem that is way more common on old champs and very rare now, her mana costs.
LoL comes from dota, in dota some champs use one spell lvl 1 and are oom, old lol champs have mana costs a little like that (look blitz Q mana cost compared to thresh pyke and naut for exemple) while new champs are either manaless or have mana cost that don't matter much, sivir on the other hand is dependant on catching enemy spells with E to be able to use spells in lane, but that leaves her vulnerable
I think it would be cool for her w to be time based instead of a set # of autos. Also, if while her w is active her auto attack animations don’t cancel her movement. That would give her some skill ceiling by being able to kite great with it active.