KobVebs V1.0 for Maya

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • Presenting 'KobVebs V1.0 for Maya':)
    Available on Gumroad:
    gum.co/KobVebs
    'KobVebs' is an Art-Directable Cobwebs creation tool for Autodesk Maya.
    With KobVebs Tool -
    Artists can create natural looking, complex & organic Cobweb structures within a matter of minutes, with just a few clicks.
    Key Features include:
    - Mininum & maximum Length/Distance threshold based Cobwebs creation.
    - Create complex Cobwebs connecting in between any 2 poly-mesh models.
    - Create complex dense Cobwebs covering over single poly-mesh OR Face-selections.
    - Create complex Cobwebs connecting multiple curves.
    - Auto collision/push-out while creating Webs over meshes.
    - Custom collision tool for pushing-out web-string which are penetrating inside meshes.
    - Create as many layers of cobweb strings & sub-strings.
    - All Cobweb strings-shapes output are native Maya curves,
    so they can be rendered with popular renderers by assigning render-thickness attributes (like Arnold Renderable Curves)

ความคิดเห็น • 20

  • @seehr
    @seehr 7 ปีที่แล้ว +2

    You make very cool scripts for Maya. Thank you.

    • @pixelboy2012
      @pixelboy2012  7 ปีที่แล้ว

      Seehr thankyou so much ☺

  • @michailisaakidis
    @michailisaakidis 3 ปีที่แล้ว +1

    hey awesome tool, is Maya 2022 supported?

  • @lookingforheart
    @lookingforheart 7 ปีที่แล้ว +1

    really good man!

  • @chr1st0pher
    @chr1st0pher 7 ปีที่แล้ว +1

    wow this is super cool

  • @siberia6646
    @siberia6646 ปีที่แล้ว

    Hmmm 40 US in a vacuum, no download buttons appearing.

  • @user-me1pn1ms6q
    @user-me1pn1ms6q ปีที่แล้ว

    I bought this but can't download it. The product is missing from my account.

  • @charlytutors
    @charlytutors 6 ปีที่แล้ว

    Wow!

  • @CortezProductions
    @CortezProductions 4 ปีที่แล้ว

    Is there a way I could convert this into cards with textures to be usable in games?

  • @DeadSkullDec
    @DeadSkullDec 5 ปีที่แล้ว

    Hey there, I'm not sure if this possible, but I'm looking to export the webbing to OBJ geometry to be used in another pipeline, is that possible?

  • @333puggles333
    @333puggles333 6 ปีที่แล้ว

    How would you recommend turning these into renderable objects?

    • @pixelboy2012
      @pixelboy2012  6 ปีที่แล้ว

      the output curves can be rendered as 'renderable curves' using Arnold attributes, and similarly for other renderers..

  • @stephenhibberd
    @stephenhibberd 4 ปีที่แล้ว

    Does this work with Maya 2020? This would work great with VrayRenderableCurve.

    • @pixelboy2012
      @pixelboy2012  4 ปีที่แล้ว

      Yes it shud work all fine with Maya 2020

  • @roberthintz4017
    @roberthintz4017 7 ปีที่แล้ว

    What's your next tool?

  • @yoruneko34
    @yoruneko34 7 ปีที่แล้ว

    Do you also generate a mesh or is it only curves?

    • @pixelboy2012
      @pixelboy2012  6 ปีที่แล้ว

      it generates curves only, which can be rendered using Arnold renderable attributes, generating mesh is possible but might be too heavy

  • @user-bo8qg3km1j
    @user-bo8qg3km1j 6 ปีที่แล้ว

    hello,i bought it, i have some problems,how can I contact you。

  • @ShannonThomas3D
    @ShannonThomas3D 5 ปีที่แล้ว

    Hey can you please send me the EULA so I can share with my company and see if we can purchase your awesome tool?