My Simple Load Order Suggestion (Ran Out Of Space In Description) docs.google.com/document/d/1eScS7NNmomjAvIW058TTqlxilxUY-RWkHuu3qyRe7Qk/edit?usp=sharing
@@adrianirusta8330if I remember correctly, auto parallax is an skse plugin so it shouldn’t matter where it goes since it has no plugin but I could be wrong. Been a while since I looked at its files.
Right on time! We just bought a new pc and was about to mod skyrim from scratch again. I was looking for an updated mod list for graphics and your timing couldn't be more perfect!
Yeah the new lighting mods and pbr texture overhauls are looking amazing. Only drawback is you are going to have to use the parallax mesh patcher to run true pbr patching on your whole list to get it looking legit.
I’m at an 800 plus modlist but I come and watch these when I’m cleaning or something and then go “ya know that mod won’t hurt” knowing damn well it might 😂 keep up the good work man.
Fam, you are the best. I just decided to start all over. This was right on time. Love all your content, but this looks like it took a ton of time and energy. It is greatly appreciated!!!!!!!! Team 1.5.97
Excellent video as usual. I have downloaded nearly all of your recommended mods in the past at some stage. But there are two main differences between yours and mine now: I used to have so much trouble with ENB due to shadows being black and too dark, and I just couldn't fix it. Switched to Community Shaders. Since I use Azurite Weathers, I use their reshade built for Azurite and boy the new generation CS is magic. Pairing it with Skyrim is Luminous, Windows Shadows Ultimate, More Dynamic Lighting and it's a perfect package. Never been a fan of Lux as I hate the quintillion patches required. The other difference is I used to use Nolvus grass mashup, but boy its a pain in the butt to set up - even with practice. Plus, I found that if I tweaked something in my environment, then it interfered with the mashup and had to redo it. I switched to another nod which I believe you recommended - Freak's Floral Fields - one touch plug and play and boy I find it so much superior, and the diversity options are amazing. Fabled Forests has been a staple for me for a long time - and tie that in with The Great Forest of Whiterun Hold and Traverse the Ulvenwald - perfection. Also, since a lot of Blubbos mods have become ESLified, then they add to cities as well as 'City Trees' Definitely use anything Tomato with parallax and the new Physical Based Rendering PBR. Thank you for all you do mate. My modding and gaming experience would not be the same - enjoyable and fulfilling without your constant input.... here's to 2025 :)
I’m definitely going to do a follow up to this with all the little mods like you mentioned that really take it to the next level. This video was to show how easy it can be to create something amazing with less than 1000 mods like some believe you need. Thanks for watching!
Just so you know, there actually is a 'fix' for nordic stonewalls. JJerem has a stable stonewall replacer that uses the same models as Nordic stonewalls. So if anyone is looking for a matching option, I'd grab it!
Thank you for putting this vid /tut together. It's not a simple undertaking to get all the mods to work with each other, so for those that are not tinkering and learning how to make mods work, this is going to be very helpful. I'm glad you included Kitsuune's EVLAS mod (I actually use his Silent Horizons ENB and I was blown away by it) and it made a difference I didn't expect with immersion. For animals there is an old set of mods by 'roogueshot' incl "Savage Wolves and Feral Foxes & Hellish Hounds". I think there's an issue with XP32 though, so not all of his mods will work due to the conflict with XP32, which almost everyone will have if they are updating the NPCs. Unfortunately that incl his "Immersive Smilodons" which looks amazing, but "Mighty Mammoths" does work.
The ELSOPA sign overhaul is by far my favorite sign mod he had does the signs making them unique to the shops and not generic. ELSOPA (idk why it’s capping) make some of the best retextures for random stuff as well.
Thank you very much...I am new to modding so didn't know how to start...Every body has guides but it's either a list or from the middle...No step by step from beginning...I will use this as my starting base...One question- I want to add combat and npc mods in this modlist..So where should I put them in the load order?? After all these mods in the video is installed?
id really reccomend community shaders over enb. it has alot of features that just geniunely look better and the performance loss is very very low especially considering how heavy enbs can be.
@@MarkoMarkovina Respectfully - I don't agree mate. CS, especially with the new Screen Space shadows and Gi take it to another level. Then, just like ENB, it's about combos with other mods. I tried and ran CS from the start, and yes, definitely not even in the same league as ENB then, and even a few months ago... but now - taking into account personal preferences, I will go with CS any day of the week for quality, ease of use, ability to tweak, being stable and importantly - fps differences :)
I notice you place the base textures such as SRP high in your mod order. Nolvus does the same. Do you have a problem with city, landscape, and other overhauls overwriting them? Or do the overhauls pick them up and use them like vanilla assets?
Nope unless it’s another texture you don’t have to worry about it changing it, the overhauls usually use assets already in your game, you load the big textures first that pretty much retexture the entire game then load small ones below it for personal taste if you don’t like something
I've had one nasty problem with the Nolvus Grass Mashup where tg_pineforest_drygrass .dds and .nif do not animate, nor react to wind as all other ENB grass would. So I was left with static, broken mesh clumps everywhere for this particular one whenever they showed up. I could not figure out how to fix this, so I made my own patch using Cathedral's greengrass .dds and .nif to replace just that one model, and now Nolvus looks great. Maybe I did something wrong? idk, I followed the full Nolvus guide, step by step. Fantastic mashup once installed and DynDOLOD'd.
Is there any way to download all these mods at once? Like, someway faster or a pack that comes them all included so I don't need to worry about mod organizer
honestly if you've been modding and have 1800 mods without bees then you're probably not on special edition or haven't updated any mods in a very long time so you shouldn't need it
You don't use Northern Roads? Do you happen to know if Blended Roads is needed for Tomato's Complex Material Landscape AIO if you're using NR? Underneath the Tomato's Landscape - Blended Roads CM Patch it says, "Use this with Blended Roads. -Recommended. NR users probably do not need." Does that mean I don't need the patch, but should still have Blended Roads?
It’s not needed if you use northern roads , you only need blended roads to fix those patches in the ground but if you use NR then you don’t have those patches
@@mastercheesey I only ask because I've found one bridge in game that looked like it could benefit from having Blended Roads installed, and on occasion I'll run into a random patch, but honestly I feel like every time I come across something like that it's in an area altered by some mod so it's probably something to do with that.
Question about NAT I've recently started using it on console and have tweaked it to look pretty dam close to an enb as much as I can,however I'm curious if it includes interior lighting? I'm using another lighting mod that overwrites it but there's a setting in the NAT menu to enabke/disable NAT interiors. I figure if it DOES include interiors I can delete my other lighting mod and save space
@@mastercheesey Thanks very much Cheesey, could you just add in the description that "Xbox ports are allowed"? We just need something public due to Beth's rules
well me personally i would use it i love it, but yes for the most part in this video i didn't recommend it because of incompatibilities and how hard it is to get the correct load order for it to work with your list
@@mastercheesey It's honestly not that difficult. You just have to make sure everything is at the very bottom of your load order. The other thing that helped me was changing the group in LOOT for all the Northern Roads JKs Patches to Worldspace Settings.
Wait what ? outside of program files ? my steam skyrim is indeed in program files. how is this a problem? i know no actual mods should be installed there but for the game itself i dont think it's a problem.
@@WhiteWolf-di2nh that just means you know how to fully access your pc permissions its just a tip for the average joe that i learned and i just passed it on
@@mastercheesey Agree. That, and telling people to turn off Windows antivirus doesn't completely turn it off. Excluding Program files from Windows antivirus is a bad, bad, bad suggestion on anyone's part(unless you're intentionally trying to cause people harm). Which you are not.
Some are having issues using Wabbajack. I have never used Wabbajack myself, so I can't guide them in that. At least this can show(?) them how to mod manually(?)
No point... to attempt to mod skyrim because of the 5gb limit... u can't even use all of your paid for mods because of the 5gb limit I go for more of the zelda wind waker/prince of persia 2008 cartoony look over the realistic look... Graphics packs alone take up the majority of the space I'll never use that skyrim unofficial patch either because it messes with the capabilities of windshear my fav weapon in the game... And the fact that they force u to use the unofficial patch inorder to use open cities is a travesty... I use other mods that do open cities without needing the unofficial patch.
i mean in this type for console is extremely hard to go for considering the 5gb limit , but gameplay wise console isn't too far behind pc its just consoles not allowing skse
My Simple Load Order Suggestion (Ran Out Of Space In Description) docs.google.com/document/d/1eScS7NNmomjAvIW058TTqlxilxUY-RWkHuu3qyRe7Qk/edit?usp=sharing
also nature of the wildlands vanilla only replacer aka lite
www.nexusmods.com/skyrimspecialedition/mods/136453
Where did you put Auto Parallax?
@@adrianirusta8330if I remember correctly, auto parallax is an skse plugin so it shouldn’t matter where it goes since it has no plugin but I could be wrong. Been a while since I looked at its files.
@@adrianirusta8330 you can put it anywhere it wont get overwritten its an skse type mod
idk why but there's something so cozy for me when watching your showcases or guides lol absolutely love 'em all
Thank you for the confidence boost I hope you had a great day yesterday
Right on time! We just bought a new pc and was about to mod skyrim from scratch again. I was looking for an updated mod list for graphics and your timing couldn't be more perfect!
Use Community Shaders guys. Has Light placer, SSGI and something ENB doesn't have which is Physical Based Rendering.
Yeah the new lighting mods and pbr texture overhauls are looking amazing. Only drawback is you are going to have to use the parallax mesh patcher to run true pbr patching on your whole list to get it looking legit.
So far, it's worse than enb. Incorrect lighting and shadows.
I’m at an 800 plus modlist but I come and watch these when I’m cleaning or something and then go “ya know that mod won’t hurt” knowing damn well it might 😂 keep up the good work man.
I’m redoing my list I’m almost 1500 right now lol
Fam, you are the best. I just decided to start all over. This was right on time. Love all your content, but this looks like it took a ton of time and energy. It is greatly appreciated!!!!!!!! Team 1.5.97
Excellent video as usual. I have downloaded nearly all of your recommended mods in the past at some stage. But there are two main differences between yours and mine now:
I used to have so much trouble with ENB due to shadows being black and too dark, and I just couldn't fix it. Switched to Community Shaders. Since I use Azurite Weathers, I use their reshade built for Azurite and boy the new generation CS is magic. Pairing it with Skyrim is Luminous, Windows Shadows Ultimate, More Dynamic Lighting and it's a perfect package. Never been a fan of Lux as I hate the quintillion patches required.
The other difference is I used to use Nolvus grass mashup, but boy its a pain in the butt to set up - even with practice. Plus, I found that if I tweaked something in my environment, then it interfered with the mashup and had to redo it. I switched to another nod which I believe you recommended - Freak's Floral Fields - one touch plug and play and boy I find it so much superior, and the diversity options are amazing.
Fabled Forests has been a staple for me for a long time - and tie that in with The Great Forest of Whiterun Hold and Traverse the Ulvenwald - perfection. Also, since a lot of Blubbos mods have become ESLified, then they add to cities as well as 'City Trees'
Definitely use anything Tomato with parallax and the new Physical Based Rendering PBR.
Thank you for all you do mate. My modding and gaming experience would not be the same - enjoyable and fulfilling without your constant input.... here's to 2025 :)
I’m definitely going to do a follow up to this with all the little mods like you mentioned that really take it to the next level.
This video was to show how easy it can be to create something amazing with less than 1000 mods like some believe you need.
Thanks for watching!
Just so you know, there actually is a 'fix' for nordic stonewalls. JJerem has a stable stonewall replacer that uses the same models as Nordic stonewalls. So if anyone is looking for a matching option, I'd grab it!
oh theres a fix for the second version where it looks like pebbles stacked together rather than the slab of rock version 1?
@mastercheesey yeah! It looks really good, if you Like the look of the stacked stones I'd give it a try
I really like the grass and general lighting that you are using 👍
Literally doesn’t need any of these mods but hit the like and write comment just because damn how cool your vids are😂
Thank you for putting this vid /tut together. It's not a simple undertaking to get all the mods to work with each other, so for those that are not tinkering and learning how to make mods work, this is going to be very helpful.
I'm glad you included Kitsuune's EVLAS mod (I actually use his Silent Horizons ENB and I was blown away by it) and it made a difference I didn't expect with immersion.
For animals there is an old set of mods by 'roogueshot' incl "Savage Wolves and Feral Foxes & Hellish Hounds". I think there's an issue with XP32 though, so not all of his mods will work due to the conflict with XP32, which almost everyone will have if they are updating the NPCs. Unfortunately that incl his "Immersive Smilodons" which looks amazing, but "Mighty Mammoths" does work.
I think savage Skyrim includes them all but it also has gameplay changes so I just pick from the ones I like
The ELSOPA sign overhaul is by far my favorite sign mod he had does the signs making them unique to the shops and not generic. ELSOPA (idk why it’s capping) make some of the best retextures for random stuff as well.
I haven’t used those in quite awhile Elsopa has been remastering their previous textures so maybe that’ll get an update
@@mastercheesey yeah personally I like the signs and his coin pouch plus his anvil one.
Great vid, thx!
Thank you so much, this is such an AMAZING video
Hi thanks a lot, Just a question Do we have to load all mods just like you recommended on the video right ?
I pinned the suggested load order in my opinion it’s a google docs
If using NOTWL and Ulvenwald together you should only need to install patches foe ulvenwald, correct? Also which plugin should load first?
Let notwl esp overwrite and yes grab ulvenwald patches
Thank you very much...I am new to modding so didn't know how to start...Every body has guides but it's either a list or from the middle...No step by step from beginning...I will use this as my starting base...One question- I want to add combat and npc mods in this modlist..So where should I put them in the load order?? After all these mods in the video is installed?
There’s a guide in the description going to a google docs of where I put them
I should've watched this 24 hours ago.
Thanks for this great list! Quick question: Where did you put SMIM in the load order i cant find it anywhere on the Google docs.
Put it high right below the other mods at the beginning let everything overwrite it
46 mins 😮 been working hard my boy
Yeah very long guide but simple
This is awesome ty
id really reccomend community shaders over enb. it has alot of features that just geniunely look better and the performance loss is very very low especially considering how heavy enbs can be.
I considered using community shaders for this video but I haven’t found a reshade for it that I liked yet
@@mastercheesey As a CS convert, I still use Azurite Weathers II, and now the Azurite ReShade for CS.
Comunity shaders might be better some time soon but not yet...not even close...
@@MarkoMarkovina Respectfully - I don't agree mate. CS, especially with the new Screen Space shadows and Gi take it to another level. Then, just like ENB, it's about combos with other mods. I tried and ran CS from the start, and yes, definitely not even in the same league as ENB then, and even a few months ago... but now - taking into account personal preferences, I will go with CS any day of the week for quality, ease of use, ability to tweak, being stable and importantly - fps differences :)
@@leagreenall5972 beyond any of that cs isn’t made by a crazy person like enb is.
I notice you place the base textures such as SRP high in your mod order. Nolvus does the same. Do you have a problem with city, landscape, and other overhauls overwriting them? Or do the overhauls pick them up and use them like vanilla assets?
Nope unless it’s another texture you don’t have to worry about it changing it, the overhauls usually use assets already in your game, you load the big textures first that pretty much retexture the entire game then load small ones below it for personal taste if you don’t like something
Good...let see how mine compares... As i have problems with dyndolod...for long distance..
I did not do dyndolod in this video lol that would’ve made this over a hour lol it got pretty close though
Have not tried novlus and fabled yet. Worth a try. Nice mashup.
I've had one nasty problem with the Nolvus Grass Mashup where tg_pineforest_drygrass .dds and .nif do not animate, nor react to wind as all other ENB grass would. So I was left with static, broken mesh clumps everywhere for this particular one whenever they showed up. I could not figure out how to fix this, so I made my own patch using Cathedral's greengrass .dds and .nif to replace just that one model, and now Nolvus looks great. Maybe I did something wrong? idk, I followed the full Nolvus guide, step by step. Fantastic mashup once installed and DynDOLOD'd.
Yeah you told me about it in another video lol I remember the comment
@@mastercheesey Ahh yes. :) Your explanations on this one are excellent. Thank you. Sharing with friends who are squeamish about modding.
Just install freaks floral fields
@@MarkoMarkovina Pretty nice grass mod.
Is there any way to download all these mods at once? Like, someway faster or a pack that comes them all included so I don't need to worry about mod organizer
You can try NGVO by biggie boss, it’s about 200 mods of pure textures
@mastercheesey thanks, i'll check that
where is freak florar fields and my northern roads textures
Maybe i'm dumb but you haven't shown npc retextures right?
28:20 aureeeeeeee you did
See i really wana install BEES but i have an 1800 mod list and i dont know if it will mess up any mods, do you know if it will at all?
honestly if you've been modding and have 1800 mods without bees then you're probably not on special edition or haven't updated any mods in a very long time so you shouldn't need it
@mastercheesey im 1.6.40 its just some nice mods come out but require BEES but i dont know if its worth the risk
@@gppppppppp1 You can use BEES without any issues. It wont mess anything up
@Tomatokillz oh really thanks! Also love your mods btw have a many of them in my mod list 😁
You don't use Northern Roads? Do you happen to know if Blended Roads is needed for Tomato's Complex Material Landscape AIO if you're using NR? Underneath the Tomato's Landscape - Blended Roads CM Patch it says, "Use this with Blended Roads. -Recommended. NR users probably do not need." Does that mean I don't need the patch, but should still have Blended Roads?
It’s not needed if you use northern roads , you only need blended roads to fix those patches in the ground but if you use NR then you don’t have those patches
@@mastercheesey I only ask because I've found one bridge in game that looked like it could benefit from having Blended Roads installed, and on occasion I'll run into a random patch, but honestly I feel like every time I come across something like that it's in an area altered by some mod so it's probably something to do with that.
Question about NAT
I've recently started using it on console and have tweaked it to look pretty dam close to an enb as much as I can,however I'm curious if it includes interior lighting? I'm using another lighting mod that overwrites it but there's a setting in the NAT menu to enabke/disable NAT interiors. I figure if it DOES include interiors I can delete my other lighting mod and save space
It effects weather system in interiors like the sounds but not lighting
@mastercheesey gotcha,thanks for clearing that up man! :)
what enb do you use?
lol it’s in the video but it’s cabbage enb v1
Would you allow and Xbox port of your Vanilla Guard Remastered mod?
Of course spread the love
@@mastercheesey Thanks very much Cheesey, could you just add in the description that "Xbox ports are allowed"? We just need something public due to Beth's rules
you don't use northern roads mod becoz of it's incompatibility even with patches right ??
well me personally i would use it i love it, but yes for the most part in this video i didn't recommend it because of incompatibilities and how hard it is to get the correct load order for it to work with your list
@@mastercheesey your contents are great and keep up, yes i use northern roads and having lots of issues even with patches 😩
@@mastercheesey It's honestly not that difficult. You just have to make sure everything is at the very bottom of your load order. The other thing that helped me was changing the group in LOOT for all the Northern Roads JKs Patches to Worldspace Settings.
Where do we find "Nature of the Wildlands Lite"?
www.nexusmods.com/skyrimspecialedition/mods/136453 i found the link to another version that does the same
@@mastercheesey Very cool thank you. You earned yourself a new subscriber.
I'd just go with Community Shaderd at this point instead of ENB
Whats the magic mod in the thumbnail??
Strange runes
@mastercheesey Thank you boss
Wait what ? outside of program files ? my steam skyrim is indeed in program files. how is this a problem? i know no actual mods should be installed there but for the game itself i dont think it's a problem.
If it’s inside of program files, certain executables in mo2 can’t access it due to permissions which leads to issues in game
@@mastercheesey i see. but i haven't had any problems and i mod skyrim for years :D
@@WhiteWolf-di2nh that just means you know how to fully access your pc permissions its just a tip for the average joe that i learned and i just passed it on
@@mastercheesey Agree. That, and telling people to turn off Windows antivirus doesn't completely turn it off. Excluding Program files from Windows antivirus is a bad, bad, bad suggestion on anyone's part(unless you're intentionally trying to cause people harm). Which you are not.
As much i love the USSEP i hate when it fixes the exploits in the game
I'm going to Link your Video for newbs on a disqus comment.
The guide isn’t perfect but I started from 0 mods so I think anyone could make this work
Some are having issues using Wabbajack. I have never used Wabbajack myself, so I can't guide them in that. At least this can show(?) them how to mod manually(?)
No point... to attempt to mod skyrim because of the 5gb limit... u can't even use all of your paid for mods because of the 5gb limit
I go for more of the zelda wind waker/prince of persia 2008 cartoony look over the realistic look... Graphics packs alone take up the majority of the space
I'll never use that skyrim unofficial patch either because it messes with the capabilities of windshear my fav weapon in the game... And the fact that they force u to use the unofficial patch inorder to use open cities is a travesty... I use other mods that do open cities without needing the unofficial patch.
i mean in this type for console is extremely hard to go for considering the 5gb limit , but gameplay wise console isn't too far behind pc its just consoles not allowing skse