Spent hours using the embedded editor to “perfect” the balance aspect, highly recommend both mods - just be aware Malakai’s adventure units and Clan Moulder’s lab units are bugged and will show the original value.
This is THE most important mod of all to me, without it I would not use TWW3, DrunkFlamingo, GrooveWizard and everyone that contributed to this (and CptnFreakout for the submod compilation) are absolute stars and Sega owe them commission for every DLC I have paid for. Should 100% be in the base game IMO, I don't understand why CA won't. Nice shoutout.
Id add on that you can configure the caps with the mod configuration tool and it helps ALOT, 12 blues and 6 purples is IMO the sweet spot as some things are given a cost of two (or three) and probably should be less.
Honeslty would have loved if this was in vanilla. Instead of the current "its turn *whatever* time to replace all my [insert unit] with [better unit]. Like how dwarfs go from dwarf warriors, to long beards, to ironbreakers.
Funny seeing Mr. it's a 'singleplayer who cares' starting to figure out why balance and good mechanics are needed for singleplayer as well not just multiplayer even if it is also meant for multiplayer. P.s. you don't need the table top systems, you just need a mix/improved version of the old Medieval 2 + Rome recruitment system, something to simulate that units don't come from thin air and that just like in real life creating a lot of unique expansive equipment should take longer and so does special training.
Spent hours using the embedded editor to “perfect” the balance aspect, highly recommend both mods - just be aware Malakai’s adventure units and Clan Moulder’s lab units are bugged and will show the original value.
This was a lot more interesting than I thought it'd be. Thanks for sharing!
This is THE most important mod of all to me, without it I would not use TWW3, DrunkFlamingo, GrooveWizard and everyone that contributed to this (and CptnFreakout for the submod compilation) are absolute stars and Sega owe them commission for every DLC I have paid for. Should 100% be in the base game IMO, I don't understand why CA won't. Nice shoutout.
love this mod
Id add on that you can configure the caps with the mod configuration tool and it helps ALOT, 12 blues and 6 purples is IMO the sweet spot as some things are given a cost of two (or three) and probably should be less.
VC being shit is cannon at this point.
Honeslty would have loved if this was in vanilla. Instead of the current "its turn *whatever* time to replace all my [insert unit] with [better unit]. Like how dwarfs go from dwarf warriors, to long beards, to ironbreakers.
Funny seeing Mr. it's a 'singleplayer who cares' starting to figure out why balance and good mechanics are needed for singleplayer as well not just multiplayer even if it is also meant for multiplayer.
P.s. you don't need the table top systems, you just need a mix/improved version of the old Medieval 2 + Rome recruitment system, something to simulate that units don't come from thin air and that just like in real life creating a lot of unique expansive equipment should take longer and so does special training.
I'm glad this is available as a mod and not a base game feature.