Thanks to a viewer, I learned about another major easter egg in California Games, so I made a quick video about it for my 2nd channel. Check it out and subscribe if you're interested: th-cam.com/video/4JCCgmFVP_s/w-d-xo.html
did you add that follow-up video to this playlist (titled 8-Bit Easter Eggs)? I didn't see it in the upcoming list, but I might have missed it.. If not, I think it should be added for completeness' sake.
I wrote DJ Puff back in 1991, there's actually quite a few more easter eggs hidden in there... Bit of trivia - When the other ports were made, they left in graphics in the maps by mistake that showed where the special blocks were hidden.
A friend of mine had a corrupt version of trivial pursuit. As a 9 year old he didn't know the corrupted words weren't real words and had played the game so many times he had memorised how to spell them. It wasn't until later when I visited him and we played it I didn't have a clue what he was on about with these words... It was quite funny.
My father loved World Games -- but only to see the flags and listen to the abbreviated national anthems. If he was around when I was about to play, I couldn't get started until he listed to each anthem at least once.
I usually don’t write such things very often, but I love your videos. They’re of course interesting, but I can also feel the passion with which you make them. Please keep up like this. It’s just great!
I think going back to these concepts is very valuable, like in The Bard's Tale going into any building even when they are empty, is more immersive and impressive than games where it just presents a building and a locked door that you cannot enter.
Dude, this channel is so cool! It's like the Hand from "Adams Family" got its own TV show, along with narration synced with the moves! :D And C64's rectangle-shaped screen turned into square!? Quite surreal!
@@talideon You're right! Man... it's even worse when it moves too! It just looked SO Spectrummy but it's actually worse. What a great idea to put those screenshots on the back.
OH, MAN! You should show the Bard's Tale II bugs...I discovered the bank deposit money bug by accident and could double my money every time I deposited and with drew then tried to deposit more money that I had, the previous bank balance would come back so you would have your previous balance plus what you just withdrew, and later my friend's and his brother found out the see all items in the store., bug, when you go into the store and put another disk, any dis,k I used a blank disk so it doesn mess up and data on the disk, and all the items in the game will appear for sale even including segments etc....
Another great video Robin, I used to love hunting on games as a kid looking for potential easter eggs, exciting when you'd stumble onto one too. Keep up the great work!
You Need to Try the California Games - PAINS easter egg. This is real easy. Put in California Games, begin to load the game, but the instant you hear the drive head zoom toward track one, pull the disk out, and flip it over and put it back in, and let the Title screen load from SIDE TWO. this is the easter egg. it will have the License Plate as California PAINS. It will also have totally different scrolling text. ART REDESIGNERS, CHUCK AROOOOO and BUMMER GAMES V. and MR FASTLOAD and more
In Retro Gamer 149, the main man behind The Games series, Matt Householder, explains the reasoning for it : "I really liked the idea of Barrel Jumping - I remember watching it on the Wide World of Sports in the Sixties - and put it in Germany because it was an Olympic powerhouse.
Totally out of context, but you're such a relaxed and nice guy, it's just amazing :D I almost feel bad that I only know you through your videos, but... they're really fun videos so I suppose I'm fine with that :D Oh, in context! I just love the typing and that you won't hit the "FIRE BUTTON" off screen when turning the disk over :D That, combined with your joy of this machine, its games, and the fun the developers had, it just brings back so much fond memories, and that's the whole reason I clicked this video :D I woke up, wondered what I wanted for breakfast and concluded it was some C64 memories to go with my coffee and toast :D So, thank you!
Great video and some really cool Easter eggs and so forth. Did you know in World Games, in the Weightlifting event, during the Clean and Jerk section of the event, that if you continue to hold up on the joystick after successfully completing a lift, the lifter's face turns various colours and then the floor below him actually breaks and he falls through the floor, with him then peeking up out of the floor and the weights fall on his head! I found that myself when playing, just by wondering what would happen if I kept holding up after each lift. Very humorous.
A very talented C64 artist, and a very friendly guy, and a big fan of the C64. I got to meet him in person in Chicago at the Commodore convention, and talked with him online several times. It shocked all of us in the C64 scene when we heard he had a car accident, and he couldn't be found afterwards. He had called his family right afterwards, but by the time anyone got there, he was gone. It's a real mystery. If you search "Shane Fell Missing" you'll find more info and of course, theories. The family runs this page on Facebook, though it's gone pretty quiet after so long: facebook.com/HelpFindShaneFell1/
Hehe, I discovered the Jumpman glitch too as a kid. ;-) I also knew about the Kung Fu Master gun, but I was either told about it or read it in a magazine. (I used to import C+VG and Zzap!64 from the U.K. to Canada) Along with the International Karate easter eggs, there are even more in it's sequel, IK+ including a command to have the fighters drop their pants and blink at the screen. ;-) There were others to change the colour and reflection pattern of the sunset, and a couple of other goofy things that I cant really remember anymore. Great video!
"Bummer Games" sounds like what you'd call a _Summer Games_ parody, full of goofy made-up events like "cow tossing" or whatever. Also the scrolling text on only half the screen in _A Bard's Tale_ is one of the most impressive effects I've seen in a C64 game. I really wonder how they pulled it off, since the infamous "bad lines" tended to make raster interrupt effects mid-row impossible.
You asked about Winter Games easter eggs. here you go... In the event ski jump, after you launch your person off the ramp, you are taken to a second screen where you have to control your ski jumper in order to get a landing where you don't crash. it takes practice to land unless, you keep doing 360s with the joystick, which artificially keeps the jumper in perfect position. of course if he starts to slip off one way, make a quick correction, and then back to circling the joy stick. If you land this correctly, the ski jumper will become airborne and circle around 3 times and then land. you get a perfect score this way. good luck'
I've always loved the sound of Codemasters games since I rented Quattro Adventure on the NES when I was a kid. Cool they sound that way on C64 too. I could name a Codemasters game I've never played before just by hearing the music.
The kung fu master egg would be amazing on the last boss. I love this game on c64 and arcade, have it on boot on my home built arcade machine. Thank you
Okay I'm at a blank here: is the song at the end a C64-themed parody of another song? I could swear there was one song that sounded very similar but I can't remember what it was
As far as I know, it's an original tune by Darren (author of C64 game 1nvader, we did an episode last year), but of course he might have been unknowingly imitating something. If it's a real rip-off, TH-cam's Content ID will let me know soon enough :(
Okay, seems I was confused and caused further confusion with my answer! The ending credits song for this video is "Saved" from the album "Place Without A Computer" by Bedford Level Experiment: bedfordlevelexperiment.bandcamp.com/album/place-without-a-computer When I originally saw this question, I had just released the "Pi Day" episode which ended with the tune that Darren wrote. TH-cam shows all the comments in a big list in the Creator view and probably 99% of the comments that day were about the Pi Day episode so I wrongly assumed this question was about the Pi song. So it was a pretty simple mistake, but really bewildering to me today when it was pointed out :) Sorry about that everybody! I'll try to get in the habit of linking the songs in the video description from now on.
There was a secret move in Caveman Ugh-lympics. In the club battle part, there was an undocumented move combo that resulted in a really long scream pushing your opponent backwards.
I used to love playing The Bard's Tale. In study in high school, I'd get a pass to go to the library where they had a couple Apple II computers in those mostly-private cubes. So I'd play these there. Only problem was the music and sound effects :P I also had it for my C64 at home. At least one of those came in a two-part box that looked just like the folder you showed here, but was obviously thicker.
Holy smokes dude, I actually still have that original Bard's Tale 'box' / cover thing lying around in my basement somewhere. Took me MONTHS but I finally beat all 3 of those (had to use a hint book for 3.... I am NOT mapping out a 3 dimensional cubic maze WITH TELEPORTERS IN IT, good sir.) Great to see one in such awesome condition :)
The alien abduction might well be a reference to _Defender_ , although my immediate thought was that alien spacecraft are sometimes called flying disks, which is obviously highly appropriate for this particular game. If you wait too long to throw your flying disk, then your partner will get picked up by another type of flying disk.
Back in the day I had a cracked copy of Summer Games that said "PAL version of Bummer Games". I never figuered out what that meant as a kid. Now 30+ years I know. Thank you.
One time I was playing Super Robin Hood and I either found a glitch or somehow enabled a cheat. I was able to walk trough walls using function keys. I could go all the way up on the castle. Still do not know what was it.
25:40 California Games II? I do remember DTMC, publisher of the Super Nintendo version, marketed the game by running a scoring competition over several months through magazine advertisements. Wonder if that ever completed and if people won it. (as I've heard magazines had a lead time of a couple months, which would include the ads, that would make it a little tricky to run a contest through it) Of course, what I imagine would be one reason console ports of the Games series are not well-regarded, is that I'm guessing the C64 games were designed around joystick wiggling as a primary mechanic, something not done as easily with most console game controllers.
One of the greatest draw to games like Jumpman and the Epyx "Games"-series was that they saved your score with initials or names. You could be famous if you borrowed someone's disk and got your name on the high-score table! My friends and I had some great competitions with these games, and then I ruined the fun when I learned to use a track/sector editor.
Thanks for the great memories, Kung-Fu Master was my favorite but damn that level 5 or final Boss was so difficult to beat. Actually never beat him. 🤔 Bruce Lee was the other favorite game. Thanks alot.
If I'm remembering correctly, the final boss is only vulnerable to each attack once, so you have to use all combinations of low, high, and jumping, both kick and punch (6 attacks in total?). Something like that.
@@8_Bit I actually wrote this game back an the day as an intern for Berkeley Softworks (with a great game engine and help for some of the characters). It is fun to see these conversations but I would never remembered how to beat the giant. :-). I suspect I just made something up!
The first floppy disk game I bought with my first 1541 drive was The Ultimate Wizard. I played and loved this before I ever knew about Jumpman but I noticed that the two games seem very similar. I think The Ultimate Wizard uses the Jumpman engine etc... only it's a newer game with a slightly different style of game. I don't know if Jumpman had it, but The Ultimate Wizard had a level editor built in! The first game I ever played that came with a level editor, so if you like Jumpman, try The Ultimate Wizard out and check out the level editor for it. With that flying disc, I thought the joke was that if she didn't catch a flying disc, that a flying disc would end up catching her. ;)
I've got at least one friend who is a big Ultimate Wizard fan. I really should give it a good try; I just remember thinking it was too blatant a rip-off of JumpMan at the time :) (But yes, the level editor and magic seem like nice additions).
You think those screenshots are bad. I'll never forget "upgrading" from a C64 to a VGA AT clone. Buying games, finding out they were in purple and cyan CGA, then reading "Commodore 64 version shown" in fine print on the box.
I remember the first cheat I ever discovered. In Superstar Ice Hockey, you could trade for any player in the game by creating a "rookie" with a rating of 0. Just trade and pay the "arbitration fee" of 200 points. I'd let the game sim a couple season when I was awful, have a ton of points then build a powerhouse.
I can also say I NEVER had a game that I can recall that any sort of "warm-up period" was ever required. Can't conceive how that would even be a thing on the C-64.
Couple more: Wizball: type WIZBORE at the title screen. Might have to do it a couple of times, but you'll see a red flash if it works. You now have infinite lives. You can also press the number of the highest level you've completed since booting the game to continue on that level. Fist II: press RESTORE to go into a no-clip mode. Walking animation stops and you can't be hit. Press RESTORE again to exit it.
Does the VIC-II report what scan line it is on at $D012 ? or just when the whole screen has been drawn ? , i am curious about it , having the exact scan line would be very handy, compared to other graphics modules that dont.
The current scanline is available to read, and you can also set up an interrupt to be activated when a particular scanline is reached. But, whether polling or using an interrupt, if your code doesn't respond fast enough, the VIC chip will draw the wrong thing for a fraction of a line.
@@bastardtubeuser Reminds me of the Futurama Episode (Wizard of Oz) where Zoidberg get's a gun from Fransworth, and says something like "What do I need courage for?! I have a gun!"
@@csbruce You can also setup a "stable" irq via double irq or with the cia timer, or even a series of polling (which is inefficient) and make precise cuts of course too. Maybe Robin will make a video showing the various techniques for people interested in that as sort of an advanced raster programming tricks thing.
9:24 How do these in-game fast-loaders compare in speed to Compute!'s TurboTape? 15:08 I've always heard that called "CamelCase", like the humps of a camel. "Camel Case" seems to be a generic term for both init-caps and init-lower forms: en.wikipedia.org/wiki/Camel_case .
Not really Easter eggs, but... In Ghostbusters, if you place your two men, facing the same way, perfectly on top of each other so that it looks like just one man, when you fire the streams, the ghost will freeze in place. In Strip Poker by Artworx, the pictures of your opponents are stored on disk in sequential order. If you rename the files, you can make them start out naked.
Aztec by borderland had a game glitch I found as a kid in the early 80s on the 64. Drop a strike of Dynamite off the left edge of the starting steps platform and when you then enter the underground temple you go straight to the bottom level where the hidden gold idle is, skipping all the baddies and getting the highest possible score. Never told my school friends so they could never beat my score. HA.
Poor Shane Fell... such a strange story. The only realistic thing I can come up with is that he drowned in the river nearby, perhaps due to a serious concussion and being confused/panicked. In the time it took the police/his brother/the passerby to arrive, he really could not have gone far without being seen. A muddy guy with one shoe would probably have been reported if he had just started walking. I don't know if they ever searched the river, but honestly, after 13 years or however long it's been, I don't think there's any other possibility than he is deceased. People who go missing and aren't found in the first 72 hours are almost always dead, it's an infrequent case that someone shows up after that length of time. I don't want to rain on anyone's hope, but I truly believe it's better to let go eventually so you can properly grieve and move on.
I realize that this is more of a glitch than an easter egg, but I thought it was worth mentioning, and I'm curious to see what you think about it. In Test Drive (the first one), you can actually drive the car (or really, slide it, as it's more of a hovercraft than a car) through the mountain and have it end up off of the cliff. The way to do this is to put the car in its final gear on the gearbox. Accelerate to 1 MPH, then move to the right, right up against the mountain (you can actually go to the left if you want the car to go off of the cliff). Wait for the car to move foward a tiny bit. Once it does so, go all the way to the right (or left), and watch the car go through the mountain (or off of the cliff). If you keep going to the right, the car will teleport over to the very left, way off the cliff (the opposite is true if you go all the way to the left, you'll end up all the way to the right, inside the mountain). If the car moves forward again while you're in the mountain (or off of the cliff), you'll crash. I always thought it was pretty amusing. There's also a glitch in Grand Prix Circuit. If you have a manual gearbox, go into the last gear on that gearbox. Push the joystick forward to accelerate, then hold in the fire button as though you were going to shift gears. Release the button before you redline, and you have an instant speed boost. This bug / glitch was corrected in The Cycles. Still kinda neat though.
@@8_Bit You're welcome! Thank you for the videos you show! I'm certainly no programmer and the in-depth stuff you show tends to go over my head, but I still watch and enjoy the videos.
The old power brick runs hot, but most of us don't use it anymore as they're eventually going to die and take our computers with them. I use a heavy-duty power supply that shipped with the 1764 RAM Expander and it runs a lot cooler.
Great Video Robin, And in the spirit of Easter eggs, and glitches I had one for you. I don't know if you ever played the game Frantic Freddie. I don't know if it made it much further than the Canadian borders, or if it ever gained any international sales. but it was programmed by some guys out in Saskatchewan. It was one of my favorite games as a kid and we discovered (a bug maybe) on the first level. The poles had to be climbed up when you ran into them, so you could go up one side and down the other to get past them. Anyway the ladder on the top right could be climbed down on side that was up against the edge of the screen and you could just walk off and outside the game into nothing where the baddies couldn't get you. if you kept walking to the right eventually you would re-appear about 2/3 of the way to the right side of the screen. hopefully while no baddies were in the area. Fun stuff tho, keep the videos coming :-)
I didn't realize Frantic Freddie was Canadian-made! I played that a lot back when - great music and addictive play even if that unusual ladder system was sometimes frustrating, not being able to pass by them. I didn't ever see that glitch, I'll try it next time I play :)
My favorite Easter Egg in Bard's Tale was that I'd go to the Mad God's temple in the main square and say "BURGER" to the priest when he asks the God's true name. Ah, the times....
Only on the C64C though (and not all of them either), 128D and the old C64's had them, and you could order a kit for it aswell if you smuggled in your C64/Amigas back then LOL
A "cheat" in Slap Fight (Alcon in the US, though I don't know if it was present in that version) was that if you played pacifist, just dodging attacks without firing at anyone, you would get teleported FAR ahead after eventually dying.
@@edwinsalisbury83 It's got a very short throw so it's good for twitchy/waggling type games. On the downside, for games that need a lot of fire button pressing (like shooters without autofire) I find my thumb gets really tired out compared to other sticks. It's a very durable stick and I like it, but like the other Suncoms (TAC-II and Slik Stik) it requires periodic maintenance on the metal parts as they tend to oxidize. A very different stick I like and often use is the Hyperkin Trooper, which is a modern take on the classic Atari 2600 stick. You should be able to find it on Amazon etc.
I think it's a glitch but in Winter Games, in the shorter Figure Skating event, if you make the skater fall down for the first 30s or so of the routine, you get a perfect 6.0
If you put IK+ in pause mode with the RUN/STOP key then it'll show 5 fighters doing moves in sync. It's got several other hidden keypresses too: www.c64-wiki.com/wiki/IK%2B
At 32:24 you mention "Skara Brae". This same city also appears in the game Ultima Online (not sure about other Ultimas). I am not so familiar with these series of games, so I wonder if Ultima universe has some link in common with The Bard's Tale or it is just a coincidence. Thanks for this interesting video. All computers and games still fascinate me and thanks to you all these little gems are being (re)discovered : )
Yes, Skara Brae appears in other Ultima games too, and it always seemed cool to me as a kid that both Bard's Tale and Ultima had the same name. As far as I know, it's just a coincidence; both game's designers were inspired by the real-world ancient village of Skara Brae.
@@8_Bit I wonder how many easter eggs there are in old games that have still not been found? By the way, I found Warren Robinett's webpage years ago, sent him an email asking him about that and he actually replied within just a few days. It went like this (I still have it saved): ME: I'm sure you have better things to do then answer emails from fans of the good old Atari 2600, but I was reading about your involvement with virtual reality and augmented reality systems and was wondering if you had been able to try the Oculus Rift headset, and what your impressions of it are? VR solutions in the 1990s were much more expensive and severely limited due to the state of computers back then, so it's nice to see an actual (and moderately affordable) practical solution for this. Anyway, I also was wondering how anyone ever found that secret room in "Adventure" by chance. Did you spill the beans about it to someone and then maybe they spread the word? Just wondering. WARREN: Regarding Adventure, I have attached something I wrote about it a few years ago, which might answer some of your questions. I did keep the Secret Room secret until it was discovered by a player or players. I think it was discovered independently by a relatively small number of kids in late 1979 and early 1980. After that, people knew that there was something to hunt for. One of the early discovers was a 15-year-old from Salt Lake City who wrote a letter to Atari, complete with diagrams showing how to get into the secret room. In my opinion, there is now no way to know who was first to discover it. Regarding VR, I have not tried the Oculus Rift. Been busy with other things. Maybe it's time to resurrect the VR game we made 20 years ago? Regards, Warren Robinett [If you're interested in the attachment I can paste it here. Its fairly lengthy, but very interesting!]
Ever play Sanxion? Well, if you got shot down at just the right spot (where there's a transition) (if you play the PAL version on an NTSC machine, you'll see a flickering apostrophe-like thing in the sky at this point), you'll respawn on the "transition" point, the game, confused, will just let you land. The rest of the levels until you finish that set of 10 will be messed up (there seem to be "alternate" levels for 2, 5, and 7; 8 and 9 are also a bit different, with 8 not having the wall section at the end, and 9 having a pair of transforming ships and then the mix of barriers and purple ships.) Doing it NTSC->NTSC seems harder, although the one time I got it I found an ALTERNATE alternate level 2!
Really cool. I used to play Sanxion but never got good at it, and far preferred his later game Delta. I doubt I'll be able to recreate this bug but I'll give it a try sometime. Thanks!
Wow, I found that Jumpman glitch waaaay back in the day too. I thought it was deliberate. I always played around with the joystick and keyboard on loading and intro screens.
Nice! It may be deliberate, but the way the game freezes up after makes me think it's a glitch. Can you remember any other games that you could mess around with like that? I'd love to find more.
Hi Robin and thanks for yet another great video! I am probably on the wrong "chat", but I was searching youtube for an old c64 music composer program and I cant find it. It is not music maker. It was a sheetmusic program. Among other demo songs, they had Green sleeves. Do you know what program I am referring to? Would be great to find out what it was and see it again :) And, sorry if im shouting on the wrong chat but I didnt find anywhere else :D
@@8_Bit That was a good suggestion, but not what I was looking for. Your reply inspired to do some intens brain stretching and searching and after a while I found it! 🙂 It was a program called The Music Shop. A lot of memories 🙂 Thanks for your reply and great videos.
I never knew that about Kung Fu Master wow. I love Livingstone I presume....just out of interest is your regional version of Livingstone completable ? over here the game froze on level 3 and that was the end.... The spanish version passes the glitch freeze point and can be completed
I've actually looked into that Livingstone glitch and will have a video about it fairly soon I think :) But yeah, the English version of Livingstone is broken.
When you started talking about IK I thought you were going to show the easter egg where their pants fall down. Young me thought that was hilarious! Turns out that was IK+. (Press E & S for anyone interested).
I remember in "Monty On The Run" (Pal Version) you could type "I WANT TO CHEAT" for your name in the high score table and it would change to "Yesum bosum" and give you invincibility which I think is well known but you could type other names such as if memory serves me right "THATCHER" and it would change the name entered to something else (Margaret Thatcher was the UK's prime minister at the time this game came out) not sure what. There were other names you could type which did other things but I can't remember them now and a quick search online didn't reveal anything, does anyone else know anything about this?
Never played any c64 games, since I don't like Attribute based backgrounds and hardware sprites. I preferred the ZX Spectrum (Since it had more programmer memory available) And I suspect that Pesterling, or Desterling, was originally called Smiff
When I was putting this episode together, I was amazed that every one of the disks and tapes I tried worked. I had to retry on a couple of the tapes, but I just moved the cassette deck further away from power cords and used the B side of the tape, and it worked second try.
Yeah, they seem to have no purpose in the game, and they're just hidden away on the edge of the map. "You Hero!" might also be a Mad Max reference; there's a couple notable quotes about heroes in the movies.
Thanks to a viewer, I learned about another major easter egg in California Games, so I made a quick video about it for my 2nd channel. Check it out and subscribe if you're interested: th-cam.com/video/4JCCgmFVP_s/w-d-xo.html
There were actually quite a few easter eggs, in California games, from shark attacks to earthquakes :)
did you add that follow-up video to this playlist (titled 8-Bit Easter Eggs)? I didn't see it in the upcoming list, but I might have missed it.. If not, I think it should be added for completeness' sake.
I wrote DJ Puff back in 1991, there's actually quite a few more easter eggs hidden in there... Bit of trivia - When the other ports were made, they left in graphics in the maps by mistake that showed where the special blocks were hidden.
5:35 the slow motion really lets you appreciate how well animated this game was. Especially on the roundhouse kick.
A friend of mine had a corrupt version of trivial pursuit. As a 9 year old he didn't know the corrupted words weren't real words and had played the game so many times he had memorised how to spell them. It wasn't until later when I visited him and we played it I didn't have a clue what he was on about with these words... It was quite funny.
My sister's copy of Trivial Pursuit had jumbled-up cards like, "Who was [name of some old politician]?" and the answer would be "Ballet".
So a corrupted computer program reached out into the real world to corrupt a persons brain?
My father loved World Games -- but only to see the flags and listen to the abbreviated national anthems. If he was around when I was about to play, I couldn't get started until he listed to each anthem at least once.
I usually don’t write such things very often, but I love your videos. They’re of course interesting, but I can also feel the passion with which you make them. Please keep up like this. It’s just great!
I think going back to these concepts is very valuable, like in The Bard's Tale going into any building even when they are empty, is more immersive and impressive than games where it just presents a building and a locked door that you cannot enter.
Is nobody going to talk about Shane’s disappearance? Sounds like a huge mystery.
I know right??? Came out of nowhere with that shit!
How can a guy just go missing after an car accident? they never found him or something??
Probably got abducted by that UFO in California Games
@@SwedishEmpire1700 That... that is essentially what going missing is, yes.
Just Google his name. Wow, it's quite a story and I'm surprised at just how off-handed of a remark it was given the circumstances.
Dude, this channel is so cool! It's like the Hand from "Adams Family" got its own TV show, along with narration synced with the moves! :D And C64's rectangle-shaped screen turned into square!? Quite surreal!
International Karate: actual ZX Spectrum screenshots!
Great video, appreciate the look at the original manuals, disks etc.
Nah, in a way it's even worse: the version in the screenshots is for the *C16*! You can tell from the sprites.
@@talideon You're right! Man... it's even worse when it moves too! It just looked SO Spectrummy but it's actually worse. What a great idea to put those screenshots on the back.
OH, MAN! You should show the Bard's Tale II bugs...I discovered the bank deposit money bug by accident and could double my money every time I deposited and with drew then tried to deposit more money that I had, the previous bank balance would come back so you would have your previous balance plus what you just withdrew, and later my friend's and his brother found out the see all items in the store., bug, when you go into the store and put another disk, any dis,k I used a blank disk so it doesn mess up and data on the disk, and all the items in the game will appear for sale even including segments etc....
Another great video Robin, I used to love hunting on games as a kid looking for potential easter eggs, exciting when you'd stumble onto one too. Keep up the great work!
You Need to Try the California Games - PAINS easter egg. This is real easy. Put in California Games, begin to load the game, but the instant you hear the drive head zoom toward track one, pull the disk out, and flip it over and put it back in, and let the Title screen load from SIDE TWO. this is the easter egg. it will have the License Plate as California PAINS. It will also have totally different scrolling text. ART REDESIGNERS, CHUCK AROOOOO and BUMMER GAMES V. and MR FASTLOAD and more
Wow, I didn't know about that one! I made a quick video about it for my second channel, thanks for the info: th-cam.com/video/4JCCgmFVP_s/w-d-xo.html
I'm still wondering after all these years why Epyx thought that jumping over barrels is a thing here in Germany! :-D
Maybe they read that the Dutch are a Germanic people and figured it came from Germany
en.wikipedia.org/wiki/Barrel_jumping
In Retro Gamer 149, the main man behind The Games series, Matt Householder, explains the reasoning for it :
"I really liked the idea of Barrel Jumping - I remember watching it on the Wide World of Sports in the Sixties - and put it in Germany because it was an Olympic powerhouse.
@@mielikai Ah, very interesting :-) ! That was my guess...
They should have added eating Reiberdatschi or illegaly race driving BMWs.
OMG! I just realized that "DJ Puff's Volcanic Capers" is basically "CJ's Elephant Antics" (also by Codemasters) with different graphics.
27:02 that parallax scrolling is fantastic.
Totally out of context, but you're such a relaxed and nice guy, it's just amazing :D I almost feel bad that I only know you through your videos, but... they're really fun videos so I suppose I'm fine with that :D
Oh, in context! I just love the typing and that you won't hit the "FIRE BUTTON" off screen when turning the disk over :D That, combined with your joy of this machine, its games, and the fun the developers had, it just brings back so much fond memories, and that's the whole reason I clicked this video :D I woke up, wondered what I wanted for breakfast and concluded it was some C64 memories to go with my coffee and toast :D So, thank you!
Great video and some really cool Easter eggs and so forth.
Did you know in World Games, in the Weightlifting event, during the Clean and Jerk section of the event, that if you continue to hold up on the joystick after successfully completing a lift, the lifter's face turns various colours and then the floor below him actually breaks and he falls through the floor, with him then peeking up out of the floor and the weights fall on his head!
I found that myself when playing, just by wondering what would happen if I kept holding up after each lift. Very humorous.
31:19
Brave Sir Robyn ran away
Bravely ran away away
This is cool Robin, I can foresee a series of these since a lot of C64 games have built in cheats and easter eggs.
That’s definitely was awesome. I too have all of those games in original disk format. My only regret is that I never kept any of the boxes.
I got rid of a lot of my boxes too, which I hugely regret, but fortunately not all!
wait, easter eggs and all is cool. but tell us more about your missing friend
A very talented C64 artist, and a very friendly guy, and a big fan of the C64. I got to meet him in person in Chicago at the Commodore convention, and talked with him online several times. It shocked all of us in the C64 scene when we heard he had a car accident, and he couldn't be found afterwards. He had called his family right afterwards, but by the time anyone got there, he was gone. It's a real mystery. If you search "Shane Fell Missing" you'll find more info and of course, theories.
The family runs this page on Facebook, though it's gone pretty quiet after so long: facebook.com/HelpFindShaneFell1/
Can we get @Whang on this? I’d like to know what became of Shane.
Hehe, I discovered the Jumpman glitch too as a kid. ;-) I also knew about the Kung Fu Master gun, but I was either told about it or read it in a magazine. (I used to import C+VG and Zzap!64 from the U.K. to Canada) Along with the International Karate easter eggs, there are even more in it's sequel, IK+ including a command to have the fighters drop their pants and blink at the screen. ;-) There were others to change the colour and reflection pattern of the sunset, and a couple of other goofy things that I cant really remember anymore. Great video!
"Bummer Games" sounds like what you'd call a _Summer Games_ parody, full of goofy made-up events like "cow tossing" or whatever.
Also the scrolling text on only half the screen in _A Bard's Tale_ is one of the most impressive effects I've seen in a C64 game. I really wonder how they pulled it off, since the infamous "bad lines" tended to make raster interrupt effects mid-row impossible.
You asked about Winter Games easter eggs. here you go... In the event ski jump, after you launch your person off the ramp, you are taken to a second screen where you have to control your ski jumper in order to get a landing where you don't crash. it takes practice to land unless, you keep doing 360s with the joystick, which artificially keeps the jumper in perfect position. of course if he starts to slip off one way, make a quick correction, and then back to circling the joy stick. If you land this correctly, the ski jumper will become airborne and circle around 3 times and then land. you get a perfect score this way.
good luck'
I've always loved the sound of Codemasters games since I rented Quattro Adventure on the NES when I was a kid. Cool they sound that way on C64 too. I could name a Codemasters game I've never played before just by hearing the music.
The kung fu master egg would be amazing on the last boss. I love this game on c64 and arcade, have it on boot on my home built arcade machine. Thank you
Okay I'm at a blank here: is the song at the end a C64-themed parody of another song? I could swear there was one song that sounded very similar but I can't remember what it was
As far as I know, it's an original tune by Darren (author of C64 game 1nvader, we did an episode last year), but of course he might have been unknowingly imitating something. If it's a real rip-off, TH-cam's Content ID will let me know soon enough :(
@@8_Bit Great song! I agree it sounds familiar, but I can't quite put my finger on it. Is there any way to get a copy of the song?
Okay, seems I was confused and caused further confusion with my answer! The ending credits song for this video is "Saved" from the album "Place Without A Computer" by Bedford Level Experiment: bedfordlevelexperiment.bandcamp.com/album/place-without-a-computer
When I originally saw this question, I had just released the "Pi Day" episode which ended with the tune that Darren wrote. TH-cam shows all the comments in a big list in the Creator view and probably 99% of the comments that day were about the Pi Day episode so I wrongly assumed this question was about the Pi song. So it was a pretty simple mistake, but really bewildering to me today when it was pointed out :) Sorry about that everybody! I'll try to get in the habit of linking the songs in the video description from now on.
"ooooh I got a fight!!" - you can still hear his excitement he experienced as a kid, today :)
Darn, the HUD in that Mad Max game was bigger than the play area. Talk about things my kids will never understand. 😂
There was a secret move in Caveman Ugh-lympics. In the club battle part, there was an undocumented move combo that resulted in a really long scream pushing your opponent backwards.
I used to love playing The Bard's Tale. In study in high school, I'd get a pass to go to the library where they had a couple Apple II computers in those mostly-private cubes. So I'd play these there. Only problem was the music and sound effects :P
I also had it for my C64 at home. At least one of those came in a two-part box that looked just like the folder you showed here, but was obviously thicker.
Holy smokes dude, I actually still have that original Bard's Tale 'box' / cover thing lying around in my basement somewhere. Took me MONTHS but I finally beat all 3 of those (had to use a hint book for 3.... I am NOT mapping out a 3 dimensional cubic maze WITH TELEPORTERS IN IT, good sir.)
Great to see one in such awesome condition :)
The alien abduction might well be a reference to _Defender_ , although my immediate thought was that alien spacecraft are sometimes called flying disks, which is obviously highly appropriate for this particular game. If you wait too long to throw your flying disk, then your partner will get picked up by another type of flying disk.
Back in the day I had a cracked copy of Summer Games that said "PAL version of Bummer Games". I never figuered out what that meant as a kid. Now 30+ years I know. Thank you.
Much love from Ottawa, brother! This brought back so many memories.
One time I was playing Super Robin Hood and I either found a glitch or somehow enabled a cheat.
I was able to walk trough walls using function keys. I could go all the way up on the castle.
Still do not know what was it.
25:40 California Games II? I do remember DTMC, publisher of the Super Nintendo version, marketed the game by running a scoring competition over several months through magazine advertisements. Wonder if that ever completed and if people won it. (as I've heard magazines had a lead time of a couple months, which would include the ads, that would make it a little tricky to run a contest through it)
Of course, what I imagine would be one reason console ports of the Games series are not well-regarded, is that I'm guessing the C64 games were designed around joystick wiggling as a primary mechanic, something not done as easily with most console game controllers.
One of the greatest draw to games like Jumpman and the Epyx "Games"-series was that they saved your score with initials or names. You could be famous if you borrowed someone's disk and got your name on the high-score table! My friends and I had some great competitions with these games, and then I ruined the fun when I learned to use a track/sector editor.
At 27:27 one of the mountains looks a lot more detailed than the others ;) maybe frisbee was outsourced to Sierra on-line?
22:18 "Barrel Jumping and Bull Riding".. Excellent choices 🧐😁
Sweden and Finland share the same keyboard layout to this day. Seeing "a Finnish C64" really brought back memories...
Thanks for the great memories, Kung-Fu Master was my favorite but damn that level 5 or final Boss was so difficult to beat. Actually never beat him. 🤔
Bruce Lee was the other favorite game. Thanks alot.
If I'm remembering correctly, the final boss is only vulnerable to each attack once, so you have to use all combinations of low, high, and jumping, both kick and punch (6 attacks in total?). Something like that.
@@8_Bit I actually wrote this game back an the day as an intern for Berkeley Softworks (with a great game engine and help for some of the characters). It is fun to see these conversations but I would never remembered how to beat the giant. :-). I suspect I just made something up!
Great video, Robin!
Never played Livingstone, looks like the type of games I like nowadays, many things to do and lots to explore!
its awful, hehe. Playability is really messed up.
The Bard’s Tale credit egg exists in the Apple IIGS version, too.
The first floppy disk game I bought with my first 1541 drive was The Ultimate Wizard. I played and loved this before I ever knew about Jumpman but I noticed that the two games seem very similar. I think The Ultimate Wizard uses the Jumpman engine etc... only it's a newer game with a slightly different style of game. I don't know if Jumpman had it, but The Ultimate Wizard had a level editor built in! The first game I ever played that came with a level editor, so if you like Jumpman, try The Ultimate Wizard out and check out the level editor for it.
With that flying disc, I thought the joke was that if she didn't catch a flying disc, that a flying disc would end up catching her. ;)
I've got at least one friend who is a big Ultimate Wizard fan. I really should give it a good try; I just remember thinking it was too blatant a rip-off of JumpMan at the time :) (But yes, the level editor and magic seem like nice additions).
You think those screenshots are bad. I'll never forget "upgrading" from a C64 to a VGA AT clone. Buying games, finding out they were in purple and cyan CGA, then reading "Commodore 64 version shown" in fine print on the box.
I remember the first cheat I ever discovered. In Superstar Ice Hockey, you could trade for any player in the game by creating a "rookie" with a rating of 0. Just trade and pay the "arbitration fee" of 200 points.
I'd let the game sim a couple season when I was awful, have a ton of points then build a powerhouse.
I can also say I NEVER had a game that I can recall that any sort of "warm-up period" was ever required. Can't conceive how that would even be a thing on the C-64.
This is awesome. What memories-- loading games from cassette tape! Thanks.
Couple more:
Wizball: type WIZBORE at the title screen. Might have to do it a couple of times, but you'll see a red flash if it works. You now have infinite lives. You can also press the number of the highest level you've completed since booting the game to continue on that level.
Fist II: press RESTORE to go into a no-clip mode. Walking animation stops and you can't be hit. Press RESTORE again to exit it.
brb hacking a Zelda game to change the Wizrobes into Wizbores
I don't know what it is but I really miss the sounds of my floppy disk reading and my modem dialing up... Things today are so quiet and 'cold'.
I miss how patient we all had to be. 3+ minutes to load a game from tape. Who would wait that long now?
Does the VIC-II report what scan line it is on at $D012 ? or just when the whole screen has been drawn ? , i am curious about it , having the exact scan line would be very handy, compared to other graphics modules that dont.
Yes, the current scanline is always available at $D012 (and the 9th bit is in the high bit of $D011) - very handy.
@@8_Bit Thanks, it was alluded to in a previous video and ive wondered since then !. PS the Kung Fu gun cheat was very funny, unbelievable.
The current scanline is available to read, and you can also set up an interrupt to be activated when a particular scanline is reached. But, whether polling or using an interrupt, if your code doesn't respond fast enough, the VIC chip will draw the wrong thing for a fraction of a line.
@@bastardtubeuser
Reminds me of the Futurama Episode (Wizard of Oz) where Zoidberg get's a gun from Fransworth, and says something like "What do I need courage for?! I have a gun!"
@@csbruce You can also setup a "stable" irq via double irq or with the cia timer, or even a series of polling (which is inefficient) and make precise cuts of course too. Maybe Robin will make a video showing the various techniques for people interested in that as sort of an advanced raster programming tricks thing.
9:24 How do these in-game fast-loaders compare in speed to Compute!'s TurboTape?
15:08 I've always heard that called "CamelCase", like the humps of a camel. "Camel Case" seems to be a generic term for both init-caps and init-lower forms: en.wikipedia.org/wiki/Camel_case .
PascalCase may be a more recent term; my job in 2019 involved a lot of Microsoft-related development and they make they distinction.
Not really Easter eggs, but...
In Ghostbusters, if you place your two men, facing the same way, perfectly on top of each other so that it looks like just one man, when you fire the streams, the ghost will freeze in place.
In Strip Poker by Artworx, the pictures of your opponents are stored on disk in sequential order. If you rename the files, you can make them start out naked.
Aztec by borderland had a game glitch I found as a kid in the early 80s on the 64. Drop a strike of Dynamite off the left edge of the starting steps platform and when you then enter the underground temple you go straight to the bottom level where the hidden gold idle is, skipping all the baddies and getting the highest possible score. Never told my school friends so they could never beat my score. HA.
Great video, thanks for making it. Would be nice if the larger window was the gameplay?
Yeah, I think in most of my newer videos the video capture window is larger.
That X1 hint on IK will actually make the game more fun. Must try that. Thanx
Poor Shane Fell... such a strange story. The only realistic thing I can come up with is that he drowned in the river nearby, perhaps due to a serious concussion and being confused/panicked. In the time it took the police/his brother/the passerby to arrive, he really could not have gone far without being seen. A muddy guy with one shoe would probably have been reported if he had just started walking. I don't know if they ever searched the river, but honestly, after 13 years or however long it's been, I don't think there's any other possibility than he is deceased. People who go missing and aren't found in the first 72 hours are almost always dead, it's an infrequent case that someone shows up after that length of time. I don't want to rain on anyone's hope, but I truly believe it's better to let go eventually so you can properly grieve and move on.
Love your work. Relaxing, entertaining, interesting.
Btw. Who's Börk?
"Börk" is just a made-up word the Swedish Chef Muppet would say, and nowadays it means "broken", basically.
I realize that this is more of a glitch than an easter egg, but I thought it was worth mentioning, and I'm curious to see what you think about it.
In Test Drive (the first one), you can actually drive the car (or really, slide it, as it's more of a hovercraft than a car) through the mountain and have it end up off of the cliff. The way to do this is to put the car in its final gear on the gearbox. Accelerate to 1 MPH, then move to the right, right up against the mountain (you can actually go to the left if you want the car to go off of the cliff). Wait for the car to move foward a tiny bit. Once it does so, go all the way to the right (or left), and watch the car go through the mountain (or off of the cliff). If you keep going to the right, the car will teleport over to the very left, way off the cliff (the opposite is true if you go all the way to the left, you'll end up all the way to the right, inside the mountain). If the car moves forward again while you're in the mountain (or off of the cliff), you'll crash.
I always thought it was pretty amusing.
There's also a glitch in Grand Prix Circuit. If you have a manual gearbox, go into the last gear on that gearbox. Push the joystick forward to accelerate, then hold in the fire button as though you were going to shift gears. Release the button before you redline, and you have an instant speed boost. This bug / glitch was corrected in The Cycles. Still kinda neat though.
Interesting, I haven't seen that one before. I've put it on a list of things to try, thanks.
@@8_Bit You're welcome! Thank you for the videos you show! I'm certainly no programmer and the in-depth stuff you show tends to go over my head, but I still watch and enjoy the videos.
I know I have Kung Fu Master but never had a cassette drive. Will have to see if that easter egg is on the disk version.
12:27 The artwork on that game is... problematic.
Does this thing still double as a furnace during the Winter? I was thinking of swapping from Gas to Commodore heating.
The old power brick runs hot, but most of us don't use it anymore as they're eventually going to die and take our computers with them. I use a heavy-duty power supply that shipped with the 1764 RAM Expander and it runs a lot cooler.
@@8_Bit No one should be using vintage C64 power supplies of the sealed "brick" type anymore, period.
The game called Tau Ceti for the C64 , type something rude into the console and see what happens.
Great Video Robin, And in the spirit of Easter eggs, and glitches I had one for you. I don't know if you ever played the game Frantic Freddie. I don't know if it made it much further than the Canadian borders, or if it ever gained any international sales. but it was programmed by some guys out in Saskatchewan. It was one of my favorite games as a kid and we discovered (a bug maybe) on the first level. The poles had to be climbed up when you ran into them, so you could go up one side and down the other to get past them. Anyway the ladder on the top right could be climbed down on side that was up against the edge of the screen and you could just walk off and outside the game into nothing where the baddies couldn't get you. if you kept walking to the right eventually you would re-appear about 2/3 of the way to the right side of the screen. hopefully while no baddies were in the area. Fun stuff tho, keep the videos coming :-)
I didn't realize Frantic Freddie was Canadian-made! I played that a lot back when - great music and addictive play even if that unusual ladder system was sometimes frustrating, not being able to pass by them. I didn't ever see that glitch, I'll try it next time I play :)
Does there exist two versions of International Karate, with different backgrounds?
My favorite Easter Egg in Bard's Tale was that I'd go to the Mad God's temple in the main square and say "BURGER" to the priest when he asks the God's true name. Ah, the times....
We lost ÅÄÖ on later models so i couldn't write BÖRK on my 64C
Only on the C64C though (and not all of them either), 128D and the old C64's had them, and you could order a kit for it aswell if you smuggled in your C64/Amigas back then LOL
Also he misspelled it, writing BÖRK instead of what he said, BÅRK.
Yeah man, I discovered kung-fu master as a kid on one of the many tapes that came with my first C64, I thought this was a super well done conversion
A "cheat" in Slap Fight (Alcon in the US, though I don't know if it was present in that version) was that if you played pacifist, just dodging attacks without firing at anyone, you would get teleported FAR ahead after eventually dying.
@8-Bit Show And Tell what joystick do you use.
In this video I'm using a Suncom Starfighter, little brother to the famous TAC-II.
@@8_Bit thanks, is it a nice joystick to use? Trying to find a decent stick for my c64.
@@edwinsalisbury83 It's got a very short throw so it's good for twitchy/waggling type games. On the downside, for games that need a lot of fire button pressing (like shooters without autofire) I find my thumb gets really tired out compared to other sticks. It's a very durable stick and I like it, but like the other Suncoms (TAC-II and Slik Stik) it requires periodic maintenance on the metal parts as they tend to oxidize. A very different stick I like and often use is the Hyperkin Trooper, which is a modern take on the classic Atari 2600 stick. You should be able to find it on Amazon etc.
At 25:40 look at the top of the page. Yo was spelled Yow before?
Awesome!
You should try pressing S and E in International Karate+ too, not just in International Karate.
That's the one where all the fights drop their pants?
@@rappscallion3238 It is indeed.
I think it's a glitch but in Winter Games, in the shorter Figure Skating event, if you make the skater fall down for the first 30s or so of the routine, you get a perfect 6.0
I've forgotten how, but in International Karate 3, you can get a demo with 3 characters going through all the moves in sync with one another.
If you put IK+ in pause mode with the RUN/STOP key then it'll show 5 fighters doing moves in sync. It's got several other hidden keypresses too: www.c64-wiki.com/wiki/IK%2B
the reference in kung-fu master is buce lee in enter the dragon asked if he could just use guns.
also, can you make a video about dead zone? thanks.
At 32:24 you mention "Skara Brae". This same city also appears in the game Ultima Online (not sure about other Ultimas). I am not so familiar with these series of games, so I wonder if Ultima universe has some link in common with The Bard's Tale or it is just a coincidence.
Thanks for this interesting video. All computers and games still fascinate me and thanks to you all these little gems are being (re)discovered : )
Yes, Skara Brae appears in other Ultima games too, and it always seemed cool to me as a kid that both Bard's Tale and Ultima had the same name. As far as I know, it's just a coincidence; both game's designers were inspired by the real-world ancient village of Skara Brae.
So what was the easter egg in Red Max? The "Laser Gate" message?
Just those "You Hero!" messages. It seems I didn't lead off with the best easter egg :) (or explain it very well)
@@8_Bit I wonder how many easter eggs there are in old games that have still not been found? By the way, I found Warren Robinett's webpage years ago, sent him an email asking him about that and he actually replied within just a few days. It went like this (I still have it saved):
ME: I'm sure you have better things to do then answer emails from fans of the good old Atari 2600, but I was reading about your involvement with virtual reality and augmented reality systems and was wondering if you had been able to try the Oculus Rift headset, and what your impressions of it are? VR solutions in the 1990s were much more expensive and severely limited due to the state of computers back then, so it's nice to see an actual (and moderately affordable) practical solution for this.
Anyway, I also was wondering how anyone ever found that secret room in "Adventure" by chance. Did you spill the beans about it to someone and then maybe they spread the word? Just wondering.
WARREN: Regarding Adventure, I have attached something I wrote about it a few years ago, which might answer some of your questions. I did keep the Secret Room secret until it was discovered by a player or players. I think it was discovered independently by a relatively small number of kids in late 1979 and early 1980. After that, people knew that there was something to hunt for. One of the early discovers was a 15-year-old from Salt Lake City who wrote a letter to Atari, complete with diagrams showing how to get into the secret room. In my opinion, there is now no way to know who was first to discover it.
Regarding VR, I have not tried the Oculus Rift. Been busy with other things. Maybe it's time to resurrect the VR game we made 20 years ago?
Regards,
Warren Robinett
[If you're interested in the attachment I can paste it here. Its fairly lengthy, but very interesting!]
Ever play Sanxion? Well, if you got shot down at just the right spot (where there's a transition) (if you play the PAL version on an NTSC machine, you'll see a flickering apostrophe-like thing in the sky at this point), you'll respawn on the "transition" point, the game, confused, will just let you land. The rest of the levels until you finish that set of 10 will be messed up (there seem to be "alternate" levels for 2, 5, and 7; 8 and 9 are also a bit different, with 8 not having the wall section at the end, and 9 having a pair of transforming ships and then the mix of barriers and purple ships.) Doing it NTSC->NTSC seems harder, although the one time I got it I found an ALTERNATE alternate level 2!
Really cool. I used to play Sanxion but never got good at it, and far preferred his later game Delta. I doubt I'll be able to recreate this bug but I'll give it a try sometime. Thanks!
Very nice. A gun in Kung Fu definately would have simplified my playthrough, ha ha.
Wow, I found that Jumpman glitch waaaay back in the day too. I thought it was deliberate. I always played around with the joystick and keyboard on loading and intro screens.
Nice! It may be deliberate, but the way the game freezes up after makes me think it's a glitch. Can you remember any other games that you could mess around with like that? I'd love to find more.
@@8_Bit I'll have to think about it for a while. I do remember that many games would simply crash, esp. if you played around with joystick #1.
Hi Robin and thanks for yet another great video! I am probably on the wrong "chat", but I was searching youtube for an old c64 music composer program and I cant find it. It is not music maker. It was a sheetmusic program. Among other demo songs, they had Green sleeves. Do you know what program I am referring to? Would be great to find out what it was and see it again :) And, sorry if im shouting on the wrong chat but I didnt find anywhere else :D
If it displays a music staff like sheet music, then maybe it's Music Construction Set?
@@8_Bit That was a good suggestion, but not what I was looking for. Your reply inspired to do some intens brain stretching and searching and after a while I found it! 🙂 It was a program called The Music Shop. A lot of memories 🙂 Thanks for your reply and great videos.
I never knew that about Kung Fu Master wow. I love Livingstone I presume....just out of interest is your regional version of Livingstone completable ? over here the game froze on level 3 and that was the end.... The spanish version passes the glitch freeze point and can be completed
I've actually looked into that Livingstone glitch and will have a video about it fairly soon I think :) But yeah, the English version of Livingstone is broken.
6:15 i womder if that's a spinoff of Puff The Magic Dragon from the books.
In the sequel International Karate + you could press T and their trousers would fall down.
Cool video 👍 really enjoyed it . Knew about a bunch but not all , very cool
I was horrible at that Summer Game and Winter games one.
When you started talking about IK I thought you were going to show the easter egg where their pants fall down. Young me thought that was hilarious! Turns out that was IK+. (Press E & S for anyone interested).
Only on the C64 would you find a port of a martial arts game with a secret gun.
On level 2 of Kung Fu Master does it work if you are facing to the right?
Unfortunately, the cheat only works on level 1. It doesn't even work on level 3 when you're facing left again.
@@8_Bit Thanks for the update!
I wasn't aware of any of these, almost feels like an elaborate April fools video lol.
I remember in "Monty On The Run" (Pal Version) you could type "I WANT TO CHEAT" for your name in the high score table and it would change to "Yesum bosum" and give you invincibility which I think is well known but you could type other names such as if memory serves me right "THATCHER" and it would change the name entered to something else (Margaret Thatcher was the UK's prime minister at the time this game came out) not sure what. There were other names you could type which did other things but I can't remember them now and a quick search online didn't reveal anything, does anyone else know anything about this?
I'm not aware of the THATCHER one, but there's several others listed here: tcrf.net/Monty_on_the_Run_(Commodore_64)
Bards Tale - if you fight Brilhasti with a fresh lvl 1 caster character and win you would instantly be promoted to archmage at the review board
Never played any c64 games, since I don't like Attribute based backgrounds and hardware sprites. I preferred the ZX Spectrum (Since it had more programmer memory available)
And I suspect that Pesterling, or Desterling, was originally called Smiff
Amazing the Jumpman disk still works.
When I was putting this episode together, I was amazed that every one of the disks and tapes I tried worked. I had to retry on a couple of the tapes, but I just moved the cassette deck further away from power cords and used the B side of the tape, and it worked second try.
I guess Shane did not let his car warm up for 2 to 20 minutes?
How do you drop a bomb like that in the middle of a video with no more information??
Holy , i've played all of em , back in the day's , Monty mole was great too :D
Wait, what was the Red Max easter egg? The things saying "You Hero!"?
Yeah, they seem to have no purpose in the game, and they're just hidden away on the edge of the map. "You Hero!" might also be a Mad Max reference; there's a couple notable quotes about heroes in the movies.
I didn’t get that one either.