Commodore Magic Voice Software Prototype and Easter Eggs

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  • เผยแพร่เมื่อ 18 ต.ค. 2024

ความคิดเห็น • 198

  • @ecottonball
    @ecottonball 3 ปีที่แล้ว +43

    Thanks for the walk down memory lane! I'm the Eric Cotton that did the GORF cart. I definitely recall triggering the Easter egg with the paddles. Not sure why it didn't work for you...

    • @8_Bit
      @8_Bit  3 ปีที่แล้ว +16

      Hi Eric, I'm glad you found the video! I went through the Gorf code pretty carefully and the paddle registers don't seem to be read at all, and there definitely is code to read the CTRL+Shift+C= key combo to trigger the egg. I can only guess that the paddle code was in a different code revision that didn't make it into the final ROM for the cartridge. Maybe there's another version of the cartridge floating around that nobody's archived yet; that'd be cool.

    • @8_Bit
      @8_Bit  2 ปีที่แล้ว +6

      Eric - I just found it - it's the VIC-20 version of GORF that uses the paddles.

    • @ecottonball
      @ecottonball 2 ปีที่แล้ว +2

      @@8_Bit Perhaps, I don't recall. But it's the C64 version - a joystick game - that would activate the hidden title page via paddles.

    • @8_Bit
      @8_Bit  2 ปีที่แล้ว +5

      ​@@ecottonball I disassembled the C64 version of GORF when making this video, and there is absolutely no reference to the paddle registers anywhere in the code. And in a new video I'm working on (that should be released in a few days) I've disassembled the VIC-20 version of GORF and found where the code checks for the paddles to be turned all the way to the right to reveal a credits screen. VIC-20 GORF is also a joystick game. You're credited in both, and they were presumably made within a short time of each other, so it's perfectly understandable to have mixed up the two versions over the years. Maybe a previous C64 GORF revision even had paddle code in it, but I haven't found that available online anywhere.

  • @apostleramswell
    @apostleramswell ปีที่แล้ว +1

    Ahhhh awesome! Thanks so much. I've wanted Magic Voice since 1985 abd just scored my very first one. This really helps me know which cartridges I will need to begin with.
    Have a great day.😊

  • @geekwithsocialskills
    @geekwithsocialskills 3 ปีที่แล้ว +13

    Another awesome video! I still have my childhood Magic Voice complete with the original box and packing. I have GORF, Wizard of Wor and A Bee C's on cartridge, speaking of which I had no idea that the A Bee C's cartridge was considered rare. Also, cool to see you using a Trooper joystick controller. Last, thank you for sharing the easter eggs. I'll need to try those myself.

  • @Trenchbroom
    @Trenchbroom 3 ปีที่แล้ว +4

    Reminds me of another paddle-related anomaly. If you plug in a set of paddles while playing Castle Wolfenstein, you can get out of the castle at any time by moving the guy up against an outer castle wall and pushing both paddle fire buttons at the same time. A happy memory from my youth. Great C64 content Robin, thanks!

  • @jackos5552
    @jackos5552 2 ปีที่แล้ว +1

    My dad got that at a pawn shop in the 80s and I found it in my grandpa’s attic. My dad also has a C128 with a C64 Emulator, and I’m planing to test it out in the future, if we can find a crt tv. I used to have a crt tv since 2017 to 2021. Before Christmas of 2017, I did some basic coding on my dad’s C128 until he stored it to my grandpa’s guest room closet (I call it The South Room because when I look out the window, I face south.). I just want to test out with the voice synthesizer, but it’s late at night as I’m typing this. I wanted to collect vintage electronics and software, but I am just getting started.

  • @DaneArcher
    @DaneArcher 3 ปีที่แล้ว +1

    @31:16 was precisely when I wanted to hear the Magic Desk voice say "WARRIOR NEEDS FOOD, BADLY"

    • @DaneArcher
      @DaneArcher 3 ปีที่แล้ว

      Translation: The voice sounds suspiciously like the 'guy' from the arcade game "Gauntlet."

  • @RetroRobotRadio
    @RetroRobotRadio 3 ปีที่แล้ว +2

    As a kid I had Wizard of Wor and a friend of mine had the Magic Voice cartridge. We would trade them back and forth so we can use them together and have it talk during the game.

  • @RetroGamingWithEdgarRivera
    @RetroGamingWithEdgarRivera 3 ปีที่แล้ว +3

    32:38
    Robin: Who you Gonna Call?
    Me: GHOSTBUSTERS!!!!!!

    • @Fanny-Fanny
      @Fanny-Fanny 3 ปีที่แล้ว +1

      Why do I hear that in the voice of the C64 game when you load it? "Ghostbusters! Ah-ha-ha-ha-ha!... "

  • @Asterra2
    @Asterra2 3 ปีที่แล้ว +4

    Kinda reminds me of the utilities that came with the Amiga 500. The very first thing I did on my new A500 was force its voice synth app to sing Fish Heads.

    • @jpcompton
      @jpcompton 3 ปีที่แล้ว

      "Bitchin' Camaro" was my favorite A500 "song."

  • @RetroRobotRadio
    @RetroRobotRadio 3 ปีที่แล้ว +2

    I saw that Easter egg once when playing Wizard of Wor as a kid. I didn't know how I triggered it and never saw it again. Thanks!

  • @sardot4960
    @sardot4960 3 ปีที่แล้ว +6

    For a 1984 school project, I had built a C64 speech synthesizer that used a General Instrument phoneme chip and the user port. Also wrote a text to speech routine that fed it via the BASIC print# command. It worked better than that thing. Should have marketed it.

    • @stinkboy69
      @stinkboy69 ปีที่แล้ว +1

      if you have any info on it or the original device it would be awesome if you could make a video on it

    • @sardot4960
      @sardot4960 ปีที่แล้ว +1

      @@stinkboy69 it's somewhere in my garage. I doubt I have the software, I might have a paper copy. I got an A on the project.🙂

  • @ecottonball
    @ecottonball 3 ปีที่แล้ว +12

    BTW, some more GORF trivia. While not an Easter egg, per se, the "MJB" in the initial "GORFIAN HALL OF FAME" is a a nod to my maternal grandfather, Mathew J. Bosch.

    • @8_Bit
      @8_Bit  3 ปีที่แล้ว +1

      Great, I had wondered (out loud) who MJB was in the previous video I made that also had some GORF gameplay: th-cam.com/video/1yHwngHV1dY/w-d-xo.html

    • @michaelbutcher9343
      @michaelbutcher9343 3 ปีที่แล้ว +1

      My initials at mjb too. I loved this game as a kid.

  • @maxusboostus
    @maxusboostus 3 ปีที่แล้ว +8

    I've always wanted an encoder to convert speech into the type used on Ghostbusters and Beach Head II. It was developed by a company called Electronic Speech Systems (ESS). The speech used up very little memory space. The speech on that cartridge sounds very similair.

    • @Fanny-Fanny
      @Fanny-Fanny 3 ปีที่แล้ว +3

      Is that the same process used in 'Impossible Mission'? I still have nightmares about Alvin Atombender and his robotic hordes to this day. And his taunts and comments were the first sounds I had ever experienced on a C64 (or indeed any computer). It blew my tiny little mind. Joy!

    • @stevethepocket
      @stevethepocket 3 ปีที่แล้ว +3

      @@Fanny-Fanny ESS is credited in the splash screen in that game, so presumably so!

    • @Fanny-Fanny
      @Fanny-Fanny 3 ปีที่แล้ว +2

      @@stevethepocket superb! At that age, I'm not sure I read the splash screen - just listened to the voice and looked at the amazing graphics! I'm gonna have to break out the emu now... but thanks for confirming!

    • @DerykRobosson
      @DerykRobosson 3 ปีที่แล้ว +1

      Hey! Don't shoot meeeeee!

  • @TheJeremyHolloway
    @TheJeremyHolloway 3 ปีที่แล้ว +4

    "Welcome to the Magic Desk"... sounds like the same exact voice used in Atari Games' arcade Gauntlet and Gauntlet II games. Both of which also used a TI speech synthesis chip. It would be pretty cool to hack the Magic Voice into the C64 versions of those arcade games. Makes me wonder about the current availability of that TI/Toshiba speech synthesis chip because if the available quantities are much greater than what's left of the Votrax chips - after the Apple II scene has scoured the warehouses for those to populate their Mockingboards with - then it would be cool to include a socket on a future Dual SID upgrade board to accommodate it [assuming the sound chip can be easily mapped to]. Then again, maybe rigging up a User Port-to-DB9 Adapter to accommodate an AtariVox without tying up a joystick port might be an easier manner for the retro scene to add speech synthesis to new releases and modded improvements to the classics. Great, now I have "Red Warrior is about to die" playing back in my head...

  • @AndyDavis007
    @AndyDavis007 3 ปีที่แล้ว +4

    Totally awesome. Really appreciate your in depth presentations as always; Inspiring

  • @MichaelDoornbos
    @MichaelDoornbos 3 ปีที่แล้ว +12

    I've always loved Gorf. I think I like the VIC-20 even better, but the 64 version is nice too.
    Am I the only one who wants the Magic voice to read me directions in the car?

    • @galaxymaster
      @galaxymaster 3 ปีที่แล้ว +2

      only if it makes fun of me every time I take the wrong turn

    • @Ampersand100
      @Ampersand100 3 ปีที่แล้ว +3

      @@galaxymaster "Wrong turn, Space Cadet. Ha, ha, ha!"

  • @johnmcdougald1238
    @johnmcdougald1238 3 ปีที่แล้ว

    I never saw the Magic Voice for sale back in the day, but I did have a copy of S.A.M. that I acquired from the elementary school playground Shareware club around 6th grade. I loved playing with that system.

  • @anactualmotherbear
    @anactualmotherbear 3 ปีที่แล้ว +2

    Ya know, despite the fact that this uses a word bank instead of phonemes the speech is really remarkable for the time! It has this somewhat natural (again, for the time) cadence. I like it!

  • @64jcl
    @64jcl 3 ปีที่แล้ว +5

    So it should be possible to figure out how the digis are uploaded to the cart by reading the Gorf source code as it had a lot of custom sounds.

  • @curiousottman
    @curiousottman 3 ปีที่แล้ว +1

    You. Cannot. Fight. Thee. Black. Knight. And. Win.
    Whoops sorry wrong game!
    Always impressed by speech apps and hardware from the early 80s. Mind blowing to hear it for the first time back in the day.

  • @vwestlife
    @vwestlife 3 ปีที่แล้ว +8

    A disadvantage is that people using the RF output to their TV would need to set up a separate amplifier and speaker for it. Commodore could've used the SID's audio input to mix it with the C64's audio, but that would require a custom cable to be created for and supplied with it.

    • @Kakariki73
      @Kakariki73 3 ปีที่แล้ว

      They actually did that with the Sound Expander, the one with the OPL music chip, and the same housing as the Magic Speech Cartridge.
      Mine came with a DIN plug for the audio/video port on the C64 and a single tulip connector that connected on the audio out on the Sound Expander so the OPL music was mixed with the SID sounds and thus also hearable over RF

    • @bmartin427
      @bmartin427 3 ปีที่แล้ว +1

      I have a Magic Voice, that I used on RF, and it did come with a little RCA-to-DIN cable to route the audio back in through the SID to the RF modulator.

  • @00Skyfox
    @00Skyfox 3 ปีที่แล้ว +1

    I was confused, but I see below in one of your responses that the newly discovered Magic Desk here is just an upgrade for the voice synth. I've had a copy of Magic Desk on floppy for over 25 years, so this being new found threw me off.
    Hopefully you'll eventually do a review of Hearsay 1000 for C64.

    • @8_Bit
      @8_Bit  3 ปีที่แล้ว

      Yeah, I think I didn't make it clear enough that this prototype is "Magic Desk 1+" (as mentioned on the back of the Magic Voice box). The original "Magic Desk" is pretty common.
      I haven't managed to get a Hearsay 1000 yet; last I checked they were very pricey on eBay but if I manage to get one, I'll definitely make a video about it.

  • @Phuqem
    @Phuqem 2 ปีที่แล้ว

    Back in the '80s when I was president of the area commodore club and ran a computer shop I sold a lot of Commodores only handful of the magic voices seems to me that if you sequence together the words commodore computers are terrific it sounded exceptionally good

  • @williamsquires3070
    @williamsquires3070 3 ปีที่แล้ว +7

    It would be interesting to see you reverse-engineer the “A Bee C’s” game to see how it:
    1) determines which letter is the correct answer, and
    2) determine if the bee is “on” the correct letter.
    It would also be interesting to make a similar game in which the goal is to move the player (the “spy”) to an object (which has a hidden key) that the game will speak (“move your spy to the computer desk”), and there would be a simple maze and some “office”-type objects (chairs, desks, filing cabinets, waste baskets, etc…) Once the player moves their spy to the correct object, the key (and a one-minute countdown timer) appear on screen, and the game tells the player “move to the door and use the key to escape”. If the player chooses the wrong object, they don’t get the key, and the countdown timer appears. If the player makes it to the door (with the key), the door opens and they make it to the next level (and a 1,000 point bonus), otherwise they lose a life as the guards rush in and arrest the spy once the timer reaches “0” (oh, and the game will have an audible countdown from 10 seconds!) The player will earn an extra life every 5,000 points. Once the player loses all their lives, it’s game over, and the game will end with a screen showing the spy behind bars in jail. 😎

    • @strayblackcatsmeow
      @strayblackcatsmeow 3 ปีที่แล้ว

      The Commodore used sprites and sprite collision detection for moving the small objects around a background and interact. That is why characters are small. Sprites could be combined to make larger objects but you had a limited number to work with.

  • @dennisp.2147
    @dennisp.2147 3 ปีที่แล้ว +1

    Chuck's channel is criminally underwatched.

  • @csbruce
    @csbruce 3 ปีที่แล้ว +11

    3:00 You'd think they would make samples *of* the basic phonemes.
    6:34 Why wouldn't "Commodore" be #64?

    • @BertGrink
      @BertGrink 3 ปีที่แล้ว +1

      I am just guessing here, but I think the reason they did NOT use phonems (or allophones) might be because that would take up more ROM space on the IC. Perhaps the circuit on the IC would have been more complex as well, making it more expensive to make.
      Or I could be barking up the wrong tree here. 🤔
      And yes, "Commodore" should definitely have been word #64.

  • @BlakeHelms
    @BlakeHelms 3 ปีที่แล้ว +5

    They really missed an opportunity to make a Battlestar Galactica game with the Cylon voice.

    • @da5idnz
      @da5idnz 3 ปีที่แล้ว

      "By your command!"

    • @johneymute
      @johneymute 3 ปีที่แล้ว

      Am glad that clunky magic voice adaptor was never released as hackers with versions of some games have shown that the C64 sid soundchip can play voices on it’s own, if commodore just knew that at the time, they could,ve save them self alooot of plastic and materials to not produce them.

    • @gordontaylor2815
      @gordontaylor2815 7 หลายเดือนก่อน

      Or ports of Berzerk and its follow up Frenzy - both of those were also big on the voice synthesis side of the equation

  • @pauldeane8369
    @pauldeane8369 3 ปีที่แล้ว

    Cool video! I acquired ones of these (Magic Voice) early on in pandemic days when someone was clearing out their basement and I've been on them hunt for the supported software. Gotta try this Magic Desk I out.

  • @DAVIDGREGORYKERR
    @DAVIDGREGORYKERR ปีที่แล้ว

    Sound's like something from a PC magazine which came with a disc which says Welcome to the PC Plus Super Disc when run from the dos prompt.

  • @ArttuTheCat
    @ArttuTheCat 3 ปีที่แล้ว

    That Commodore Magic Voice module is so awesome, i want it for my Commodore 64. Thanx for an awesome video. 😸😺🐈👍✌️🐾💾

  • @TheHelltrasher
    @TheHelltrasher 3 ปีที่แล้ว

    Thank's for the Tip of "Magic Voice Classic's" CRT!

  • @chrisicotec7652
    @chrisicotec7652 3 ปีที่แล้ว +1

    wow, i remember a rumour amongst the kids in school that there was a speaking version of wizard of war, but no one believed it..guess we were all wrong

  • @SteveGuidi
    @SteveGuidi 3 ปีที่แล้ว

    Did the non-cartridge versions of "Gorf" and "Wizard of Wor" also work with Magic Voice, or is this a feature only enabled on the cartridge ROM?

    • @8_Bit
      @8_Bit  3 ปีที่แล้ว

      I thought Gorf and WoW were cartridge-only games? I don't recall seeing disk or tape versions of either game, besides probably some pirated dumped to disk versions.

    • @SteveGuidi
      @SteveGuidi 3 ปีที่แล้ว

      I remember playing a disk version of Wizard of Wor long ago, before I ever owned a C64, but it was probably a pirated version. Presumably the Magic Voice code would be present in the ROM dump of the game, unless removed or discarded in the process.

  • @lonewretch
    @lonewretch 3 ปีที่แล้ว

    I wish we lived in a world where Commodore took over the internet and google was some toy kids played with. I grew up with Commodore. They didn't do anything wrong, and they were awesome.
    Don't be evil - if you have to make that your sworn statement, it means you're trying your hardest not to be.... yet here we are....

  • @senilyDeluxe
    @senilyDeluxe 3 ปีที่แล้ว

    Hey one stupid question: Why does the shot sound in Wizard of Wor sometimes shift up in pitch and when that happens, the Exit To Dungeon sound is also shifted up in pitch - and why does this only happen on short board C64s, not on the older long board C64s?
    (I think I had it happen on one of the later long board C64s with 6581R4AR and 2x4464 RAM instead of 8x4164 RAM, but it's rare)

    • @8_Bit
      @8_Bit  3 ปีที่แล้ว

      Interesting, I've never noticed that! I can't think of any reason for the pitch to shift on certain board revisions, unfortunately, but maybe someone else will read your comment and have an answer...

  • @painkillergko
    @painkillergko 3 ปีที่แล้ว

    In Poland, SAM was in the Polish language version on the BlackBox cart :)

  • @benjaminhanke79
    @benjaminhanke79 2 ปีที่แล้ว +1

    So, if the Bee has a different voice that means the cartridge holds a whole new set of speech samples next to the program code.
    I don't get why they went with sampling at all, with all the limitations of the time. I should view your older videos of phonemic based devices again.

  • @vadermasktruth
    @vadermasktruth 3 ปีที่แล้ว

    I used to love Wizard of Wor for the 2600.

  • @logiciananimal
    @logiciananimal 3 ปีที่แล้ว

    So, wait, the same guy worked on both a Frog thing and a Gorf thing??? Also, I seem to dimly remember that the *arcade* version of Gorf had speech synth - am I remembering right?

  • @jasontorres4688
    @jasontorres4688 3 ปีที่แล้ว

    Prototype. You're killing me with protype!

  • @DavidYoud
    @DavidYoud 3 ปีที่แล้ว +6

    @12:47 These are the moments that make this such a great channel

  • @fischX
    @fischX 2 ปีที่แล้ว

    What I don't get there is actually a audio in on the expansion port - why using external audio ports?

  • @15743_Hertz
    @15743_Hertz 3 ปีที่แล้ว +1

    "You are space cadet!" Classic!

  • @kennymurray3249
    @kennymurray3249 ปีที่แล้ว

    are there any easter eggs in the vic 20 version of gorf.. is there a hidden screen of names.. yes and the paddles. or can be displayed with the paddles.

  • @customsongmaker
    @customsongmaker 2 ปีที่แล้ว

    That bee was the first graphical user interface cursor, and the joystick was the mouse

    • @AureliusR
      @AureliusR 2 ปีที่แล้ว

      Not quite...

  • @Wertercat
    @Wertercat ปีที่แล้ว

    Did you ever figure out how to upload samples to the Magic Voice?

  • @DerykRobosson
    @DerykRobosson 3 ปีที่แล้ว

    I imagine that the single word limitation of the SAY command could be overcome with a bit of parsing, such that you would be able to SAY "COMMODORE COMPUTER" with success.

  • @stuartmcconnachie
    @stuartmcconnachie 3 ปีที่แล้ว

    TO, TOO and TWO. Dubious choices indeed.

  • @sparkyKestrel
    @sparkyKestrel ปีที่แล้ว

    Another great video. I just discovered the "Good poop" Magic voice classics cart myself,, its fun playing Wizard of Wor in a way I never did back in the day, pity that it sounds muffled and hard to hear what the Wizard is saying in game. Still a great release from "Good poop" though.
    With regards to Magic Desk, when I originally got my C64 back in the 80s it came with a 5 cartridge box set (which included Wizard Of Wor), it also came with a cart called "Magic Desk II", so it seems that application really did get released in some form.
    It needed disk to save documents and since I only had tape back then couldn't really do anything with it, it also had those other icons on the desk but none of them seemed to work, I tried clicking on them all but only the typewriter worked. Maybe it needed the Magic Voice to make the other icons actually work? I'll don't know, and the instructions had no mention of the voice synthesis so I don;t know if it was needed or if all the other icons were simply disabled. Those carts got sold on with the C64 I had at the time when I upgraded to a C128D, so I'll never know if that was the case,

    • @8_Bit
      @8_Bit  ปีที่แล้ว

      That would be amazing if you still had the Magic Desk II cart - ultra rare!!

    • @8_Bit
      @8_Bit  ปีที่แล้ว

      "Good poop" is still making me laugh.

  • @weggmbh1
    @weggmbh1 2 ปีที่แล้ว

    the Music at the end - is this a C64 Sound ? or what is the name - i want search the SID File !

  • @mikerobertson4057
    @mikerobertson4057 2 ปีที่แล้ว

    Watching the WOW part.... HAHAHAH. Could be Robin's alter ego ?

  • @DavidWonn
    @DavidWonn 3 ปีที่แล้ว

    Operation Frog & Gorf
    I suspect it’s no coincidence that one title is the other in reverse.

  • @LeftoverBeefcake
    @LeftoverBeefcake 3 ปีที่แล้ว

    You've seen my boxed copy... mine was on clearance for 99 cents! *shocked emoji*

  • @UnitSe7en
    @UnitSe7en 2 ปีที่แล้ว

    If that yellow monster (the Garwor) in Wizard of Wor isn't a charizard then I don't know what even.

  • @WacKEDmaN
    @WacKEDmaN 3 ปีที่แล้ว

    i swear i played with Magic Desk back in the day.... i remember them screens!

    • @8_Bit
      @8_Bit  3 ปีที่แล้ว +1

      I probably didn't make it clear enough that Commodore did release the original no-voice "Magic Desk" program; this prototype shown was of "Magic Desk 1+" which enhanced the original with Magic Voice support.

    • @shadowfireEU
      @shadowfireEU 3 ปีที่แล้ว

      @@8_Bit Thanks for clarifying because for me too it looked familiar....

  • @rotordave81
    @rotordave81 3 ปีที่แล้ว

    14:34 - special guest appearance by Ant.

  • @casstelles
    @casstelles 3 ปีที่แล้ว

    Who you gonna call? - Ghostbusters. :)

  • @disposablebasterd
    @disposablebasterd 3 ปีที่แล้ว

    Also just so they know, that solar panel ad that ram for 5 minutes, I won’t be checking out their stuff.

  • @Lethaltail
    @Lethaltail 3 ปีที่แล้ว

    19:45 one time i got a message on my answering machine that sounded about like this.

  • @c.l.7525
    @c.l.7525 3 ปีที่แล้ว

    GORF sounds like the Cylons from the original Battlestar Galactica.

  • @derre98
    @derre98 3 ปีที่แล้ว +4

    Sounds kinda like the voice in that game in one of the old James Bond movies, eternal battle for the domination of the world.

  • @bpfurtado
    @bpfurtado 3 ปีที่แล้ว

    What about that "Brazil" label on the left bottom chip at 30:27?

  • @jimsmithcivils8459
    @jimsmithcivils8459 3 ปีที่แล้ว

    It sounds like the computer voice from 80s film Hangar 18

  • @johneymute
    @johneymute 3 ปีที่แล้ว

    I wish you also showed how to change the pitch of the voice, now about wizzard of war, that melody of it reminds me of the first part of the melody in the intro of donkeykong ,so i would be not surprised if nintendo took inspiration from that game😁

  • @arvitt
    @arvitt 3 ปีที่แล้ว

    the speech sounds like the same speech in Konami Track and Field on the arcade

  • @robdaemon
    @robdaemon 3 ปีที่แล้ว

    It's the "Ha ha ha" that gets me every time!

  • @alerey4363
    @alerey4363 3 ปีที่แล้ว

    6:20 giving the fact that this cartridge is targeted to include spoken words from BASIC programs it's not a real limitation since the typical usage would be a loop containing a say instruction that loads 1 word contained in READ-DATA statements, thus generating a phrase; in fact taking into accound the cartridge only comes with a fixed predefined number of words you can actually use, it would be normal practice to make a bunch of READ-DATA statements containing the whole vocabulary, sort of "spoken dictionary" and then implement a validation of every phrase you want it to say, to build your own "spoken library" to incorporate in all your speaking BASIC programs

  • @disposablebasterd
    @disposablebasterd 3 ปีที่แล้ว

    I like that voice. It’s kinda cool

  • @BertGrink
    @BertGrink 3 ปีที่แล้ว

    I have a feeling Clint might like that joystick 😉

  • @TheSimTetuChannel
    @TheSimTetuChannel 3 ปีที่แล้ว

    "Fly me to... the Moon" said A Bee Cinatra

  • @XaFFaX
    @XaFFaX 3 ปีที่แล้ว +1

    Used to play Wizard of Wor... If I had this synthesizer I would throw my C64 out of the window if it could not be disabled ;).

  • @SudaNIm103
    @SudaNIm103 3 ปีที่แล้ว +3

    Clearly space was limited WHY have three different homophones for "buy" "by" and "bye" or "hi" and "high" for that matter?

    • @SomeMorganSomewhere
      @SomeMorganSomewhere 3 ปีที่แล้ว +1

      Ditto There and They're (I assume Their is probably there too but didn't spot it while the list was displayed)

    • @customsongmaker
      @customsongmaker 2 ปีที่แล้ว

      So they could have a longer list of words using the same samples

    • @SudaNIm103
      @SudaNIm103 2 ปีที่แล้ว +2

      @@customsongmaker That’s just my point, except these homophones are each assigned there own individual ID. e.g.
      Buy-93, By-131, Bye-153; Hi-154, High-120.
      This suggests to me that they redundantly stored these phonologs. What I’m suggesting is had they reused the same ID across all versions of each homophone the remaining IDs could have been used for additional words. That said, I concede that it’s entirely possible that the implementation is such that multiple IDs point to the same phonolog rather than each pointing to a unique memory location.

  • @dapowerfulmastermind
    @dapowerfulmastermind 2 ปีที่แล้ว

    I think I had this spelling toy 'computer' with a voice very similar to the commodore magic voice when I was a kid, can't remember the name but I think it was made by Vtech.

  • @gamingtonight1526
    @gamingtonight1526 3 ปีที่แล้ว

    Educational software. Where did it go? Our kids desperately need it in today's world!

    • @asgerms
      @asgerms 3 ปีที่แล้ว

      It is on the web and is called Brilliant, Skillshare, etc.

  • @HuntersMoon78
    @HuntersMoon78 3 ปีที่แล้ว

    Gorf sounds like a Cylon from Battlestar Galactica

  • @wlorenz65
    @wlorenz65 3 ปีที่แล้ว

    So they had smileys back then in 1983 ... and a lot of them here in the comments, too 😉

  • @toyfreaks
    @toyfreaks 3 ปีที่แล้ว

    The first voice synthesis I remember was Berserk

  • @Roxor128
    @Roxor128 3 ปีที่แล้ว

    Interesting little historical curiosity. I suppose the limited nature of it was just due to trying to keep things simple, though with a major hit to flexibility like that, it doesn't strike me as being terribly useful for anything beyond phone menus.

  • @dwtaylor99
    @dwtaylor99 3 ปีที่แล้ว

    28:46 Welcome to the Magic Death

  • @catfishkempster
    @catfishkempster 3 ปีที่แล้ว +2

    Okay... The initial demo of the unit saying individual words was kind of cool, but Voice taunting in Gorf on the C64 almost made my head explode. This is cool. Thanks for another fun video!

  • @jsmythib
    @jsmythib 3 ปีที่แล้ว

    That sounds VERY Cylon.

  • @therealfox
    @therealfox 3 ปีที่แล้ว

    At 7:37 the manual says, it can output whole lines with words, but in real it does not work?

  • @tenminutetokyo2643
    @tenminutetokyo2643 3 ปีที่แล้ว

    Someone needs to make a modern smaller Magic Voice replacement box which works identically.

  • @williamsquires3070
    @williamsquires3070 3 ปีที่แล้ว

    The digitized samples seem to have more distortion than the actual “magic voice” cart. Hmmm. 🤔

    • @davedavenport8673
      @davedavenport8673 3 ปีที่แล้ว +3

      I don't know all the technical details, but the SID chip was not intended to playback samples. There is a a click sound on the 6581 SID chip when the volume was turned up or down and that was utilized at a high rate of speed to play back samples. It was like a 4 bit, low sample rate I think, so yes, quality would be much worse than any recorded sample.

  • @richardhead8264
    @richardhead8264 3 ปีที่แล้ว

    _The Gorf bosses look like prunes._

  • @alkohallick2901
    @alkohallick2901 3 ปีที่แล้ว

    Sounds just like a Cylon from Battlestar Galactica.

    • @00Skyfox
      @00Skyfox 3 ปีที่แล้ว

      It reminds me of the big tabletop video game in "Never Say Never Again" that shocks the players through the control handles.

  • @8BitNaptime
    @8BitNaptime 3 ปีที่แล้ว +1

    Oooh make it say "By your command"!

  • @painkillergko
    @painkillergko 3 ปีที่แล้ว

    Pszczóła Commodore:) I have a fun.

  • @stevethepocket
    @stevethepocket 3 ปีที่แล้ว

    As crap as the quality is in that GORF hack (though that might be because of lossy conversion being done to an already-low-quality clip?) it's very impressive that they were able to get the computer to play samples without having to freeze the rest of the game. Is this the first time anyone's managed that?

    • @8_Bit
      @8_Bit  3 ปีที่แล้ว

      There have been examples of samples playing without freezing the computer, but this may be the first time it's streamed from the cartridge; the EasyFlash cartridge image is a full megabyte and the games themselves are just 16K each or so, so it's a lot of sample data.

  • @weedmanwestvancouverbc9266
    @weedmanwestvancouverbc9266 3 ปีที่แล้ว

    If they added custom words to games, there should be a way to do it

  • @fumthings
    @fumthings 3 ปีที่แล้ว

    interesting it has a vocabulary instead of phonemes/allophones, but could you make up most words by stringing together the sounds it already has built in? or at least a close approximation. hmm "ssss six see"?

    • @RetroDawn
      @RetroDawn ปีที่แล้ว

      "ssss"? What would that be for? If there's enough room, you could upload allophones, or at least maybe phonemes, to the unit.

  • @shaanee
    @shaanee 3 ปีที่แล้ว

    wow the quality is lower than I remember... I recall an article about it with the engineers - new words can be programmed in machine code/assembly ... the CHIP (i may be wrong here) has all the sounds for English, and you assemble words. Long time since I read that article.. but it was engineers at commodore who programmed the basic vocabulary so they people may be around still. I suppose you could DUMP the magic voice rom, and figure it out.

  • @sambrown8636
    @sambrown8636 2 ปีที่แล้ว

    At 33:16 did anyone else get a 'Mercenary' vibe?

  • @madonnabarker
    @madonnabarker 3 ปีที่แล้ว

    "Who ya gonna call?" Well, since the Ghostbusters phone # is 555-2368, I think you just dialed a wrong number.

    • @8_Bit
      @8_Bit  3 ปีที่แล้ว +1

      I called Directory Assistance. "Phone number for Ghostbusters, please?" :)

    • @madonnabarker
      @madonnabarker 3 ปีที่แล้ว +1

      @@8_Bit I'm just glad Directory Assistance's # still worked.

  • @MurderMostFowl
    @MurderMostFowl 3 ปีที่แล้ว

    Countdown humanoid, countdown intruder!

  • @enzofitzhume7320
    @enzofitzhume7320 3 ปีที่แล้ว +1

    Software Automatic Mouth?

  • @awilliams1701
    @awilliams1701 3 ปีที่แล้ว

    I'm guessing my U2+ can't emulate this. It would be fun to play with. I'm guessing the kungfu flash with the SID version wants a 6581 instead of an 8580 because the 8580's speach isn't as loud? The real thing is definitely better than the SID version.

    • @8_Bit
      @8_Bit  3 ปีที่แล้ว +1

      Yeah, I'm sure it has to do with samples playing much louder on the 6581 than 8580.

  • @Exitof99
    @Exitof99 2 ปีที่แล้ว

    Spreadsheet needs food badly!

  • @d_vibe-swe
    @d_vibe-swe 3 ปีที่แล้ว

    The bee is cute at least :)

  • @Scripture-Man
    @Scripture-Man 3 ปีที่แล้ว

    GREETINGS PROFESSOR FALKEN.
    SHALL WE PLAY A GAME?