Tilemap Game Engine Development - Agon Light C Programming

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  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 10

  • @CasualInventor
    @CasualInventor 2 ชั่วโมงที่ผ่านมา +2

    I used to do a bit of amateur game development back in the day (probably more than 15 years ago). I like this kind of content and the way you present it. The thumbnails are quite eye-catching too, possibly the best use of AI I've seen really. Also the shirts are spectacular.

  • @paulabery771
    @paulabery771 ชั่วโมงที่ผ่านมา +2

    Love this series, started to follow along myself.

  • @stephenelliott7071
    @stephenelliott7071 ชั่วโมงที่ผ่านมา

    I love these types of video. Coding for a limited system and making something interesting happen without the use of an off the shelf game engine.

  • @SuperEndeg
    @SuperEndeg 39 นาทีที่ผ่านมา

    Don't you dare calling your fashion sense questionable! This shirt is amazing!

  • @AndyH2O
    @AndyH2O 2 ชั่วโมงที่ผ่านมา

    You asked. I will answer. I'm watching because it is interesting to see the development process, warts and all, it is fascinating to get an insight into it. I used to do a bit of C++ and other programming but nothing to any great end, but if I ever decide to return to doing that, rather than my other projects, this provides (and will provide) inspiration. Thanks for the interesting videos.

  • @baxterdevin
    @baxterdevin 39 นาทีที่ผ่านมา

    I tried doing something like this when I first learned C and it was overwhelming. Now that I'm experienced enough it's fascinating following along the process. Ignore the Python haters, it's a great language to build data tools with. They are just jealous you are so competent in multiple languages. I'm building my own 2D game in GameMaker Studio and these videos are also a real motivation to sit down and write my own code instead of clicking on the other random stuff suggested on the side of this video.

  • @TSteffi
    @TSteffi 30 นาทีที่ผ่านมา

    Just so you know:
    The eZ80 does actually execute normal bog standard Z80 code just fine.
    I have my own eZ80 board here, and have written a complete CP/M 3 BIOS on it, all using the original ZMAC macro assembler running on CP/M.
    You can treat the eZ80 as just a very fast Z80 from a software perspective, and it works perfectly fine. The only differences are in the bus timings and hardware IO. But even the hardware dependent things can be handled in Z80 assembly using a vintage Z80 assembler.
    Yes, the eZ80 has some advanced addressing modes and stuff, but you don't have to use them. In fact there are only two places in my code, from the boot ROM to the A:> prompt, that use eZ80 instructions: That is one LDIR in 24 bit mode right at the start, to copy the ROM code to RAM, and the MLT (multiply) instruction in a subroutine.

  • @Seb00lean
    @Seb00lean ชั่วโมงที่ผ่านมา

    Awesome series! But I’m guessing I got in at a later video. Which part is this in the series?

    • @ncot_tech
      @ncot_tech  ชั่วโมงที่ผ่านมา +2

      @@Seb00lean this is part 3, if you look in my channel you'll see the other videos 😀

    • @CasualInventor
      @CasualInventor 55 นาทีที่ผ่านมา +1

      @@ncot_tech I think these videos would benefit from having the episode number in the title text (e.g. "#3") so people don't accidentally watch them in the wrong order. Also I think it would be good to have them in a dedicated playlist so we can binge them in an afternoon with a bucket of popcorn :)