I agree. More up to date Backrooms videos, while technically excellent, have become 'too realistic' (!). I'm guessing most of us have been in warehouses, hospitals and empty offices (etc) that look like the later Backrooms videos. The earlier, less complicated videos, made me use my imagination more and engendered a feeing of futility. Some of the new videos are full of furnished buildings complete with TVs, couches, bathrooms, bedrooms and so on which, for me, takes away from the mystery and sense of foreboding. Almost like "this is nicer than my real house, I think I'll stay". !!
Honestly, I miss the mystery and horror from 2020-2021 when the levels weren’t about some OC that became a god and will torture you for 2737829192 years if you enter the level.
i think the saying "The backrooms used to be better" is applied to the wrong context with this video. For me and all of the conversations I've had personally, the backrooms was an offshoot of liminal spaces. Early 2021 i got super into liminal spaces and spent a while saving images, taking images, sending and sharing what i thought felt and saw. A few months of this passes and I find the backrooms, which appeared to be the horror aspect of liminal spaces being applied to a specific context. In terms of being a good liminal space? no. The best liminal spaces have no specific danger thats eluded to like a mid indie horror game would. Theres no eight pages, no slender man. The best liminal spaces are nothing but an image. Its the mystery that made it so good, and the backrooms image itself was exactly that. Just another liminal space image. But with the added context? I personally have done without it. Then a few more months pass. People started finding the backrooms on its own rather than seeing it as one liminal space image among many. Then there were levels. These levels kept expanding to the point that if there was a liminal space image, it was probably taken and used as a backrooms level with the added context "imagine this image is how thousands of miles of environment looks". At the same time people started adding more context to questions like "How are these images taken?", "How would someone survive?" or "What is the danger exactly?" by adding lore like specific monsters and groups of researchers; assentially turning the backrooms into a survival fantasy. Soon this lore garble expanded and expanded into what became a cespit of badly written, goofy, startup writer slop. I still can't believe people actually accept all the almond water crap or any of the awful silly monsters. It all sounds like a terrible indie horror game which, funny enough, was attempted to be made by many many people, some succeeding. So what I, and some of my close friends would say when asked "Was the backrooms better before?" We'd mention how it just used to be a liminal space image among thousands sitting comfortably (uncomfortably, rather) in our computers caches. The simplicity of a single image, with the complexity of the emotions we felt looking at it and imagining what it'd feel like. The backrooms took all of that and added a giant lore book (rule book) to what is basically like playing cat and mouse in a maze. Its absolutely tone deaf. Looking at it all feels almost disrespectful knowing that none of those writers can really relate to how I felt about liminal spaces. They'd rather stuff a monster dodging/survival foraging rule book into that as a guide and say "Imagine how scary THAT'd be!". I'd also like to add that, within the context you applied, the kind of horror of the backrooms changed. It used to be an existential horror which had you dreading the prospect of actually staying in the backrooms till you innevitably die. Now its monster horror, focusing on the idea of being chased and hunted. Oh but dont look this one in the eyes! Make sure to drink the good water and not the bad water! If you think the party-goer is bad wait till you meet the party pooper! Ugh. I get that theres several wikis and that they all have their own things but thats exactly what I dislike about it. Its just too much added context to what should be unexplained. Before the backrooms existed at all was better. Edit: I do wanna say though, good backrooms related projects have come out, notably the works of Kane Pixels. Though Kane created his own universe and as of recently, has hearkened back to the earlier liminal spaces with his The Oldest View series. I do think its funny that the one good work and artist I can think of not only ignored/scrapped/changed all the existing lore, but eventually just expanded on a liminal space he had laying dormant on his computer for his newer project.
thanks for the comment. everyone has their own opinion and everyone’s opinion is different. and everyone has their own preferences in horror. i have always separated liminal spaces and backrooms. the first should always be nothing more than empty places in which you are absolutely alone (preferably just images), while others are a separate universe based on these spaces. to me, the original 4chan creepypasta was always something with unrealized potential. and when i found out about the “new” backrooms in 2021, i realized what i was thinking about then. Personally, i like the level system, survival difficulties, variety of levels and their basis on liminality. i like that scp-like way to provide information. and i am more frightened by a huge complex of various levels, each of which is dangerous in its own way, many of which are unknown and especially unknown to you, than by one huge place in which you will die in a few days anyway (ik its a very bad description for this backrooms variation but the impossibilty to survive there is one of my biggest problems with it). yes, the original backrooms are frightening, but the new one terrifies me more. Although i still find some elements of backrooms very controversial, such as entities, the existence of people here you can meet, the lack of liminality in some levels, i dont like many levels, but i just came to terms with it all and continued to enjoy reading various articles. in general, i like the idea of “expanded” liminal spaces with or without their dangers, of which there are a huge number in one place
I agree. More up to date Backrooms videos, while technically excellent, have become 'too realistic' (!). I'm guessing most of us have been in warehouses, hospitals and empty offices (etc) that look like the later Backrooms videos. The earlier, less complicated videos, made me use my imagination more and engendered a feeing of futility. Some of the new videos are full of furnished buildings complete with TVs, couches, bathrooms, bedrooms and so on which, for me, takes away from the mystery and sense of foreboding. Almost like "this is nicer than my real house, I think I'll stay". !!
Still there alot good levels
it was good until it became skibity Ohio Huggy wuggy sigma rizz 3 am backrooms
So real😭
Honestly, I miss the mystery and horror from 2020-2021 when the levels weren’t about some OC that became a god and will torture you for 2737829192 years if you enter the level.
I have yet to read a level like that(on wikidot at the very least) care to give an example?
i think the saying "The backrooms used to be better" is applied to the wrong context with this video. For me and all of the conversations I've had personally, the backrooms was an offshoot of liminal spaces. Early 2021 i got super into liminal spaces and spent a while saving images, taking images, sending and sharing what i thought felt and saw. A few months of this passes and I find the backrooms, which appeared to be the horror aspect of liminal spaces being applied to a specific context. In terms of being a good liminal space? no. The best liminal spaces have no specific danger thats eluded to like a mid indie horror game would. Theres no eight pages, no slender man. The best liminal spaces are nothing but an image. Its the mystery that made it so good, and the backrooms image itself was exactly that. Just another liminal space image. But with the added context? I personally have done without it. Then a few more months pass. People started finding the backrooms on its own rather than seeing it as one liminal space image among many. Then there were levels. These levels kept expanding to the point that if there was a liminal space image, it was probably taken and used as a backrooms level with the added context "imagine this image is how thousands of miles of environment looks". At the same time people started adding more context to questions like "How are these images taken?", "How would someone survive?" or "What is the danger exactly?" by adding lore like specific monsters and groups of researchers; assentially turning the backrooms into a survival fantasy. Soon this lore garble expanded and expanded into what became a cespit of badly written, goofy, startup writer slop. I still can't believe people actually accept all the almond water crap or any of the awful silly monsters. It all sounds like a terrible indie horror game which, funny enough, was attempted to be made by many many people, some succeeding. So what I, and some of my close friends would say when asked "Was the backrooms better before?" We'd mention how it just used to be a liminal space image among thousands sitting comfortably (uncomfortably, rather) in our computers caches. The simplicity of a single image, with the complexity of the emotions we felt looking at it and imagining what it'd feel like. The backrooms took all of that and added a giant lore book (rule book) to what is basically like playing cat and mouse in a maze. Its absolutely tone deaf. Looking at it all feels almost disrespectful knowing that none of those writers can really relate to how I felt about liminal spaces. They'd rather stuff a monster dodging/survival foraging rule book into that as a guide and say "Imagine how scary THAT'd be!". I'd also like to add that, within the context you applied, the kind of horror of the backrooms changed. It used to be an existential horror which had you dreading the prospect of actually staying in the backrooms till you innevitably die. Now its monster horror, focusing on the idea of being chased and hunted. Oh but dont look this one in the eyes! Make sure to drink the good water and not the bad water! If you think the party-goer is bad wait till you meet the party pooper! Ugh. I get that theres several wikis and that they all have their own things but thats exactly what I dislike about it. Its just too much added context to what should be unexplained. Before the backrooms existed at all was better.
Edit: I do wanna say though, good backrooms related projects have come out, notably the works of Kane Pixels. Though Kane created his own universe and as of recently, has hearkened back to the earlier liminal spaces with his The Oldest View series. I do think its funny that the one good work and artist I can think of not only ignored/scrapped/changed all the existing lore, but eventually just expanded on a liminal space he had laying dormant on his computer for his newer project.
thanks for the comment. everyone has their own opinion and everyone’s opinion is different. and everyone has their own preferences in horror. i have always separated liminal spaces and backrooms. the first should always be nothing more than empty places in which you are absolutely alone (preferably just images), while others are a separate universe based on these spaces. to me, the original 4chan creepypasta was always something with unrealized potential. and when i found out about the “new” backrooms in 2021, i realized what i was thinking about then. Personally, i like the level system, survival difficulties, variety of levels and their basis on liminality. i like that scp-like way to provide information. and i am more frightened by a huge complex of various levels, each of which is dangerous in its own way, many of which are unknown and especially unknown to you, than by one huge place in which you will die in a few days anyway (ik its a very bad description for this backrooms variation but the impossibilty to survive there is one of my biggest problems with it). yes, the original backrooms are frightening, but the new one terrifies me more. Although i still find some elements of backrooms very controversial, such as entities, the existence of people here you can meet, the lack of liminality in some levels, i dont like many levels, but i just came to terms with it all and continued to enjoy reading various articles. in general, i like the idea of “expanded” liminal spaces with or without their dangers, of which there are a huge number in one place
Honestly, I loved just level 0 but after all those crazy fricken levels, I lost interest.