Anyone who has played online enough can *feel* when the opponent isn't going to give you the runback. There's just a certain level of degeneracy that's going on in your opponent's playstyle that says "I'm here to bully people who can't anti air for easy ladder points".
Yeah they go for the same options consistently and when you adapt and finally beat them or put up a super close fight, they nope out of there now that you are no longer free points.
Yeah, the "let me just repeatedly jump-in on you" vortex can be pretty strong versus new players online, and people doing it always leave after you beat their ass
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7:00 "Random" players play an extremely important role in a game's meta. They remind us all that our toolset is much bigger than just the small subset that we understand as "best practice". If all your meta tools fail against someone doing random unconventional stuff, and you can't adapt to that, it's a sign of your own weakness as a player that you cannot summon the creativity to figure out a solution.
If you are getting hit by random stuff then you are not paying attention to your opponent and trying to run your game plan regardless of what he is doing. Best practice covers all of that you just need to employ it
@@MarkoLomovic Yeah exactly, and you can see the problems that come from being a “random” person like that. You watch some vids from guys like Sajam where his opponent will mash in a bad spot because it’s “not the correct thing to do”. It’ll work. Once. After that Sajam will immediately call it out so us in the chat can see, and he’ll start punishing it and clean them up in the fight completely. Mashing in a bad place can catch an opponent off guard for sure, but someone who knows what they’re doing and is playing well, can very very easily adapt and start punishing those “random” plays. And stopping yourself from doing those bad plays/habits can be harder than you think, which is why they’re considered bad and something you typically grow out of as you’re improving.
On "switching characters on a win", I started playing Granblue recently and ran into a guy who had like 1800 wins. He beat me real bad with his main, but afterwards he kept doing random select and got characters that he didn't know that well. Of course a guy that has 1800 wins will know basic combos and strategy for most characters so he absolutely whooped my ass still, but I had a better fighting chance than against his main and learned a lot. Ran sets with this guy for an entire evening and I feel like I learned more by him going random, than getting mauled by his main the whole time.
For a very long set and with a mindset of helping a new player learn it sure is a good thing. But if it's just to gatekeep knowledge from the new player as you stomp them... Not that good of an approach. Depends on the attitude. Been on both ends on both contexts
This wasn't on the list, but I think it's worth mentioning: people who only have fun when they're winning. I regularly sparred with a dude who would only be positive after winning a few matches in a row, but the moment he went into disadvantage, it was bitch city. It was beyond frustrating. I couldn't even bring myself to record my matches to review them because he would complain 80% of the time whenever we played. It's really pathetic tbh. [1/19] Aight, I didn't think my situation was so common, but the replies have opened my eyes. If you deal with someone like this, cut 'em out. They aren't worth the time or effort. Chances are their shit mentality is holding you back, too. Once you start playing with people who aren't whiny scrubcicles, you'll begin to improve at a more steady pace.
Bro I’m having the most fun when I play against someone better than me or at my skill level I don’t care if I win because I adapt to the persons play style and I improve my own gameplay that’s a good match for me one where we both learn from each other’s mistakes
Legit gripe! I was doing lunchtime chess with a coworker who used to WAX my ass. For months. When I won my second game he didn't want to play anymore. Ever.
I have a friend like this. He'll be having the time of his life as long as he's winning, but when he starts losing he 180s and suddently it's rage city lol.
I like it, but I guess it's not appropriate in tournament. I think what he said about reading the room and letting someone cool off if they're fuming is good advice.
You're alright man, some people think it like, "breaks some code of competition" But most times you get 2 or 3 matches against someone in a tournament and I'm here to level up. You know?
I kind of do it out of habit but only because we had a guy at locals that constantly demanded the frame data of whatever move he got hit by...while we're still playing the match.
There's no way that mashing/playing "without strategy" is against the "etiquette rules". Not everyone is in the same skill level or not everyone wants to spend the same amount of time in practice mode. Yeah, it may be tilting, but if that's the bar it's really low, you can be tilted by a lot of things that aren't BM
My wife never plays games, but I guess Granblue Fantasy Versus looked so pretty that she just had to challenge me to some matches. She was mashing like mad, and she legit took a couple rounds off me due to my failure to adapt. I actually really enjoy being challenged to switch my approach because of a totally unpredictable opponent.
There's levels to this, just like anything in fighting games. I've seen Sajam get annoyed by this, top players, etc.. where people that constantly check your frame data/pressure without meaning to, or just challenging for the sake of challenging. It's one thing if we're in bracket and you execute some sick abare, but its another if you wakeup buttons in the tower when you're down 5 games straight. Hotashi has a video out on this recently about a guy who'd wakeup throw or buttons constantly, but after their games the guy in the chat responded "well it worked more times than it didn't, right?" The set count was 5-0 for Hotashi. The annoying thing isn't so much that you're getting hit (spoilers everyone gets hit and in a game with good matchmaking, you're getting hit/combo'd/losing about as much as you're winning), but more along the lines of you being stuck playing a dumber version of RPS that feels less interesting, at least as the offensive player.
The advice after a match is appreciated, and I dish it out, when it's something that the person doesn't know that they don't know. I once played this guy in Skullgirls who was VERY good as Valentine for a beginner, but he had no idea how much damage he was leaving on the table by starting every combo with a bunch of light hits. And now think about a fighting game tutorial that tells you that you need to jump to escape a command grab. I can really only think of one game that explains it, and it's Fantasy Strike. If someone eats 20 SPDs in a row, I think it's alright to explain to that guy that he needs to jump.
Have been collecting and playing fighters for a decade (1 player only) and I still know literally nothing. Going to be jumping all over gief and t-hawk henceforth.
There's nothing wrong with teaching the person you beat, i think it was more about doing it without their consent. If i got beaten by someone and they asked "Hey, wanna know what you can do to avoid that?" i'd feel a lot better
The opponent automatically consents to advice if they complain about how good one of your moves is. Even more so if it is actually a bad move, that you make look good.
This basically explains my view on it as well. If there's something that I don't look like I'm even *trying* to do that I should be doing, tell me. Especially good in a compliment sandwich. For example, after my second ever set on Them's Fighting Herds, my opponent told me "Hey, you should work on throw breaks. Your combos are good, just look into threatening the screen more with this move."
Sometimes if someone is doing something over and over again that leaves a defensive hole (for instance the microducking os in mk11 when i delay my throws) ill let them know their decision is actually just killing them, I be like, "dude, that advanced thing you learned is just killing you."
If the other player is being "random", it's your duty as a player to stop expecting an honorable duel. Most of these players are still learning the game and just doing stuff that has worked so far. Patience and solid fundamentals will win against any "cornball" player. Same with people mashing during your combos and blockstrings; it's not their fault for mashing, it's your fault for not keeping your blockstrings tight and doing combos you can't reliably finish. Also, Brian_F said it best: If your opponent is spamming something, you're spamming mistakes. If someone found your weakness as a player and keeps exploiting it, maybe they're not trash at the game, you are
Agree 100%. If your opponent appears to be mashing buttons or doing random dragon punches, the best thing to do is often just be patient and wait for them to make mistakes. It can frustrating to not play "your game", but the safest play is to just sit back, anti-air their jump ins, and punish their unsafe moves. If your opponent is just spamming the same thing against you, its up to YOU to stop them. If you aren't able to punish or otherwise deal with something, why should your opponent stop?
"Bro, stop mashing in my strings" "Hypocrite that you are, for you demand respect in your strings while you won't respect my abare reversal. Now will you block my pressure or perish like a dog?"
@@piranhaplant8483 I mean "honorable duel" in the sense that people expect you to "play right" "No bro, you're not supposed to just round-start tatsu, we're supposed to walk back and forth until I hit my low" is the sort of attitude people have when it comes to random play
About changing characters after winning, some people enjoy playing different characters and switching between them its a game after all and the person switching probably doesnt want to disrespect you and just want to spice up his own experience
Yeah that one was a dumb complaint. Maybe they realized the skill difference between them on their main and want to give themselves a better challenge and you a more equal competition.
In my circle of friends, none of us are especially in to fighters and in the days when we played online, just picking random was the norm. Personally I can only think of a couple of games where I even connected with a character enough to have a main.
Yeah I love it. You get an opportunity to work out the kinks in your live gameplay this way. It’s all good fun at the end of the day. Unless there are tournament rules where you have to lock in your character selection all the way through the bracket. Otherwise let’s party and have a great time
Exactly. Even when that's not the case, no one has to keep playing the same character just cause YOU wanna beat that particular character. The tweet saying they wanted to "learn" how to beat that character is also full of shit. Their ego wanted to WIN more than they actually wanted to "learn". They're just too salty and prideful to admit it.
I agree with all of them except for “changing character on win”. If I’m playing my main and BODY someone, I will switch to my secondary or tertiary characters to make the match more competitive. And I get to brush up on a character. I always saw it as good manners, not bad. But I can see how it would be annoying since you can’t adjust/adapt/learn.
Personally It doesn't affect me that much UNLESS they change to the character I'm playing, yeah probably is just a coincidence or they do things so I learn more about my character but it just feels so cocky from their side.
Here's one that's probably more game specific, but queuing while afk. When I get into a match, I wanna play. I don't want to wait for you to wake up from the nap you took in the 10 second queue, and if I attack you suddenly IM the bad guy. And when they come back they sometimes just start immediately attacking, so they just get free hits and an unfair advantage. I've taken to hitting afk opponents with one very strong attack, to punish them for wasting my time and to hopefully wake them up to get them playing sooner.
I usually do like 20-30%. Enough that no single hit will put me behind. That way if they never come back I win the time out and if they come back late I won't lose because they surprise attacked me, but they still have a solid chance of winning if they play well.
I usually skip intros, but if I'm taking a drink of water or something for a second and mine plays I let the opponents play so they don't think I was trying to mess with them or something. Lol. Awesome video! And yes, please don't skip dramatic finishes! That one hurts my soul!
3:05 The exception to this rule, is if the opponent tries something *really sick* but fails at the very end or close to. Even if they win, I'd prefer they'd won because of some sick tech or combo - but doing so before giving the handshake or mid-match is still breaking the rule. I get excited if my opponent tries something unnecessarily difficult - it makes the match that much more enjoyable. If I see my opponent taking it to his limit, I'm going to do the same and the match will be more fun as a result, imo.
I'm surprised this wasn't on the list but RAGE quiting in an online match! So infuriating. Especially if they beat you in the first game, then you adapt and beat them and they Rage quit on you so your win doesn't officially "count" as a ranked win. These people have serious ego problems.
On the topic of mashing or being unpredictable. I started playing fighting games early in my childhood during the 90's when frame data and character guides were not readily available. When I was learning how to play from my dad, I had to learn by feeling and experience. Because of that I have a really bad habit of checking pressure. I have a friend who started fighting games later, and he lives and dies by the holy order of frame data. He gets really frustrated when I mash on plus frames, and he calls me out on it all the time. I just tell him "make me stop then". If you're pressure is air tight then you should be beating me in neutral every time. But I will test it every time, and I will check the execution. So yeah I don't think it's a big deal if someone is random.
I don’t think it’s a big deal either way. It’s not like you’re breaking any rules by mashing. It’s like you said if they don’t like it then they need to figure out how to make you stop 😂😂😂
@@Kiostu, they have pressure, definitely. But it relies on the opponent being passive. Which is a good thing if they are (maybe you made them through conditioning). It's just bad that the player can't vary pressure technics.
I got the opposite of this: "You're pressing too many buttons". I told him I'm pressing the right amount of buttons to beat him, because he can't deal with it, and continued to press buttons and beat him.
As someone who has only just seriously picked up a fighting game at 40 because I saw some DBFZ videos and the combo system looked fucken amazing, I would welcome any advice and some practice matches. I only played 2 games online and got so badly smashed that now I just go to practice mode and work on execution. Mad respect to the ppl who can play these games on the highest level.
@@klappatron not sure if you are trolling dude but after watching the high level players and some of the dudes who lab. the combo system seems much deeper then the basic jc combos. Crazy links and extensions through sparking blasts and assists. Maybe i am just too new to the genre in general and have rose tinted glasses because i am a DB fan but there seems to be a small element of freedom and creativity in the combo system.
Man, I remember that shit from when I was younger. It would start stressing me out, as I only wanted to play my main, but I would think that I needed to play other characters as well. Meanwhile, as playing some random other character, I would be trying to figure out when it was okay to go back and play the characters I actually enjoy playing. Little did I know how scrubby that criticism is.
- Rage quit in when you are 2 hits away from winning the entire match. Errgghh. - People who taunt message you every single time they win. - People who after they lose all of a sudden blame it on lag. - People who never message you when they win, but once you start to win all of a sudden the hate messages come after they lose the match. - People who brag talk and wont shut up for a second as they are beating you during the game. -Narrators...'Oh that was stupid, why did you do that?', 'You thought i was gonna fall for that?', 'Oh so you just gonna keep throwing projectiles' etc etc SHUT UP
A lot of these seem overly sensitive to me. I do find no run back frustrating though. I have to remind my self to play more optimally. You may not get a second chance.
Agreed. I'm very disappointed to hear other people might take friendly conversation like advice the wrong way. I love it when someone is kind enough to offer me advice on my playing style. Multiplayer gaming is fundamentally a social experience... I play other people so I can connect with them. If they want to get mad at me for that... I would file that behavior under Social Anxiety Disorder, which so many gamers are already plagued by and come to video games as a haven for human connection.
@@PhillipKnoll You really misunderstood the whole thing. Nobody is complaining about friendly conversation. Just don't be annoying and have some tact about it
Getting upset when a person calls themselves bad or is disappointed with a mistake even if they win seems petty. Your ego shouldn't be tied to your opponent's. What if that was a combo they had been practicing or they are pointing out their own mistakes to improve. I sometimes say my mistakes out loud just to really drive it home for myself.
@@SRN_RL There is no reason not to take note of things in the match you messed up during it. If I keep waking up with dp and getting punished for it saying, "I'm stupid, stop doing that" has nothing to do with the lab or my opponent. Like I said your ego shouldn't be tied to anything I said and noting my own failures has nothing to do with my opponents abilities. Hell, even saying I suck doesn't mean my opponent can't be good.
@@Winterking44 Saying a person's ego "shouldn't" be tied to anything the winner says isn't realistic because humans are emotional creatures, and not being a dick mandates a certain sensitivity toward that. I get it in the middle of a match to an extent, but it's still kind of obnoxious, especially when the "you win" screen appears and the opponent isn't on it. Of course, this assumes that being respectful toward your opponent is a goal. Maybe this sort of thing doesn't bother you personally, but as empathetic human beings we should be able to see how this can be perceived as a BM. Therefore, to whine despite a victory is a choice to disregard that person's feelings. You call complaining about this petty, but at the same time you don't get to tell a person that they shouldn't find that behavior aggravating. Maybe that's not precisely what you're saying, but I have trouble interpreting your post in any other way. But if it's some rando and you don't care about potentially coming off as crappy, go off. I'd rather not, personally.
Downplaying yourself or becoming negative when you're losing is just a way to vent, nothing wrong with that. Better than letting frustration build and yeeting your controller at the other person im a massive reee
@@ThePeridactl They aren't asking for a response, they're saying that to themselves? If you want to go about it like that, then you might as well play in complete silence and show no emotion
@@MrMiarne I agree 100%, people are just venting so I don’t see it as a problem. If they start looking at you funny while reciting incantations like they’re casting black magic on your ass, then that’s when you know to back away lmao.
I tend to call myself bad and basically bully myself into losing or giving up mid-match, the only way I can describe it is I tend to feel like after a certain amont of life lead, it becomes insurmountable for me, it’s a bad habit that my friends have been calling me out on and I’m trying to do better at not doing it, but something inside me fundamentally can’t handle if my opponent is up 90% of their health and I’m on a pixel, especially in games like Guilty Gear.
You'll get there friend its hard I deal with it every day. You're trying and that's what matters. Being consistently kind to yourself in your darkest moments is Not Easy for all of us.
About character change. I do it sometimes when I notice a player's skill level so I take a character I know less about but have the basics down, to give both me a learning experience and the other opponent who is still learning a more basic gameplay.
Having low self-esteem, I'm definitely guilty of downplaying myself during games. I think I'm getting better with that, but I understand that it can be annoying, as well. Switching characters right after winning is one that bothers me too, as it's not much different from quitting after just one game. The "option select" is also annoying, but it's also something I honestly find slightly amusing.
There is difference between downplaying your self and being realistic. So it is about attitude. if you are just crying and making me feel bad for beating you then that sucks but if you are really focused and wanting to immprove and just giving me your thoughts on situation then I don't mind it at all. You can say "I should have blocked there" then I can analyise it situation and tell if you that was worth the risk and maybe we can both learn from stuff like that.
@@letsmakeit110 I think this sums it up very well. It's why I don't have fun playing fighting games too much. I care WAY too much about winning and immediately shit on myself when I don't.
10:10 this one I don't get because what if the other person just feels like switching it up? Personally don't like playing the same character over and over again when there's an entire roster for me to use. Not everything is about demoralizing an opponent. Feels like projection.
100% not projecting. Some people wanna learn a playstyle. And as a streamer, alot of people he fights in player matches are viewers and they know he doesnt like it, so if you are someone who doesnt like playing the same character, dont join. I know plenty of streamers are like that
I agree with the character swap after a win. Like you said if it's one or two matches and they switch, this makes it really difficult to adapt their strategy. I think it makes the game more fun when you learn about why a person does X thing with X character.
People who say you're "tryharding" or "sweating" when your just playing normally OR People who complain that you press buttons too loud, like bro just lemme play
It's not connected to fighters, but a friend of mine just keeps getting the cheapest, nastiest and loudest controllers every 6 months and it can be so headache inducing after hearing that for a few hours. If he got a decent controller it'd probably be fine, but because it's always £15~20 priced ones, there's nothing he can do about it and those buttons just have that constant hard plastic hitting plastic sound.
love this content in addition to your normal stuff, it's nice to just sit back pop open a drink and relax instead of having to focus while watching the video. keep up the good content bro.
As a Milia player, I always do the following when against someone has a DP: knock down > HS disk> hold 1, chill and see them explode. It worked more often than you think.
I'm super guilty of switching characters constantly regardless of whether I win or lose, I had no idea it pissed people off so much although when it's put that way I can see why.
I would suggest sticking with one character for at least one best-of-three set. Longer, if you get the sense that the opponent is trying to learn the matchup, just to be a bro about it. But after that, I’d say you’re fine to switch it up. Character variety is one of the main reasons we like these games, after all. :)
I think it's worse when someone uses the copycat character in a fighting game. (Charade, Mokujin,Unknown Etc.) They think they're so good because they can be anyone as this character, but as a new player, it's hard to tell what character the mimic is since you can catch the body language and realize who's moves they have. Especially in Tekken where there's so many shared move sets. In Tekken Tag they change moves everytime they tag in and out. If you want to dunk on me fine...atleast use a standard character so I can learn the hit boxes and what moves actually belong to them.
6:27 Against these kinds of players I find it best to be risk averse, and to just stick to very simple offense. Safe jumps are great for this, as someone who's "just mashing" will usually just get blown up for not recognizing the situation.
Games already have a built in best of three mechanic. That's what the rounds are for. If people want to play multiple matches that's totally cool, but no one owes you a runback.
Oof, I'm definitely guilty of some of these, especially calling myself bad. I do it because I can't let myself live down my own mistakes but it's still probably really annoying for my friends to hear that. I don't do it in tournaments though. Unsolicited advice during friendlies is perfectly reasonable though in my opinion. My friends that I play with are all trying to learn more about the games we're playing, so if we can help each other improve, that's cool. I like receiving advice too because it can help me progress and get better as a player.
The problem with the unsolicited advice is either or both of the following: 1 - It's _during the match_ and not after. That can just be distracting. 2 - It can harshly disrupt your opponent's mental state. Call it pride, but chances are they're aware of the issue and don't need to have it restated to them. That can be pretty demeaning. Also the two being strangers, assuming one even wants that advice let alone needs it can be rude.
I complain a lot, it’s something I really need to work on lol. Fighting games tilt me because I have bad reactions and execution, so it feels like the loss is out of my control, and in fighting games there is a legitimate question of whether outcomes are fair, especially online with lag. “Did I mess up the input, or did lag prevent my move from coming out?” or “Is this unbalanced (eg. Sheeva stomp)?” The action is so fast with so many variables, it can be hard to tell what’s going wrong.
I started playing in a bunch of rec leagues for a bunch of different sports when I was in my 20s. I used to constantly apologize when I fucked up a play, or get upset at myself when I was playing poorly. It took me a while to figure out that people are just there to have a good time and it is a bummer when someone is beating themselves up. It is a good habit to drop, as nothing beneficial comes from that kind of shit.
The calling yourself bad thing is pretty rude to your opponent. If you say it and lose, you're downplaying their skill. They only won because you're bad. Even if you made some silly mistakes, that's how the other person perceives it. If you say it then win, it's basically calling the other person terrible because they lost to someone who considers themselves bad. Besides, just admitting to yourself what your mistakes were and how to avoid repeating them is the way to improve. Just blowing it off as "I'm bad" teaches you nothing. As far as unsolicited advice, what you do with your friends who you know are appreciative is one thing, but if you do it to people you don't know as well it can come off as super condescending. Odds are they already know and don't need you to rub it in their face by pointing it out. If it's someone who clearly DOESN'T know what you want to tell them, just say "hey man you want some advice?" before just blurting it out.
character lock on win is a standardized tournament rule for a reason right? i think its reasonable to expect an unspoken version of that for ranked. give people the runback so they can adapt to the character. this is also my number 1 pet peeve btw.
yeah a lot of the people replying don't seem to understand that this is a standard rule. I see references to people saying they'll do "whatever it takes to win when something is on the line", but if something real is on the line this is actually going to be legislated against. That changes the tone of doing it in friendlies. In instances where you can... just ask first. or at least give them a few chances before switching, if you're up for a long set.
I didn't know that was a thing. Seems silly to me- if your opponent knows how to play more matchups and adapt to changing styles quickly he should be able to exploit that skill. Though this sort of thing pops up in many genres, where people just want to focus on a very narrow skillset.
Don't leave after 1 match, Don't refuse a rematch when I win, don't downplay myself, don't complain while winning/post win, don't mash while being combo'd, don't give advice unprovoked, have a strategy, don't do random, don't skip intro (or super finisher) animations, don't get close to beating people, don't change chars on a win, and most importantly, don't win.
I feel like the character select after every match is more of a casual thing. Like buddies just playing rather than someone who wants to particularly be good
@@crunch1495 I'm mean the online experience in Tekken 7 is still toxic. Like a few months ago a Marduk player messages me after beating me once with a "ahhhh yeah! u scared bruh! I got you all scared didn't I?" because I was playing Negan. Like dude chill, I just want to have fun and learn, why you gotta act like that?
@@wiigamer456 ngl I find it funny when ppl msg me stuff like that. Most times I just bait them into swearing or saying something bad then report them then rub it in their face around a week later.
I can see why switching would be annoying to fight but it feels like a legitimate strategy, have a level of skill with multiple characters to keep your opponent guessing and to not get cheesed by matchups
I think complaining while you're winning there's more to do with the tone than the act itself. Usually you can tell if the person is rubbing it in or if they just feel like talking about the games. I feel like I like to do that a lot when I play chess, regardless of the result, I like to understand my opponent's thinking through the game and I feel it's fair to offer mine as well
about the changing character thing in the end, i personally never felt annoyed if someone switched characters and i was surprised that some people do get annoyed by this but people are different and that's fine. maybe its another read the room thing where you could ask your opponent if they could switch back or have some chit chat about stuff one didn't get. i add lot of people i meet in ranked or casual matches and when they accept, its always a sign for me that we could be at good terms.
Yeah and also the playstyle of the player doesn't really change that much. Like yeah, there's specific character stuff, but it is not gonna change say, a guy that jumps a lot, or a guy that grabs a lot.
"Changing characters on a win": I do this sometimes, when I'm playing someone who clearly doesn't have a chance against my main, so I'll switch to a secondary I'm not as good with. I'm not doing it to be rude, I think it leads to more interesting games for both of us!
I love getting better at the game, so I love getting advice at any time. There are some times (when I'm tilted) when I can't process the advice well, but I'm never mad at the advice itself.
I definitely wouldn't be picking the same character if it means my opponent would be able to adapt, especially if something is on the line. It's why I try to main different characters in games where every character have different interactions and match ups against the other characters. More options for me and less time for the opponent to get comfortable.
9:45 sometimes, I'm sorry if it ever seems like i do this to anyone I've played, but i realllllllly like playing multiple characters in fighting games. I have at least a few sets of subs behind my mains in several games because i enjoy trying out new playstyles. Sometimes i notice i do this right after i win out of pure coincidence, when i just wanna play another character.
Picking random can help you find a character you end up really liking that you might not have otherwise, too. It happened with me on Soul Calibur and Blazblue. Really tried to have Kilik and Litchi as my mains, as a Bojutsu practitioner myself, yet playing random with friends led me to preferring Siegfried then Nightmare in Soul Calibur and Lambda in Blazblue. Characters I would naturally avoid playing as due to them being boss-like characters, but I just found them fun and natural to play as and ended up sticking with them.
When you are feeling like the player who's switching characters is rude to you, maybe he's switching cuz he wants to keep other characters fresh, that's nothing to do with you. It sometimes happen.
I can’t deny I do get pretty negative it doesn’t help when my friend constantly taunts but I would like to hear some advice on how to calm down during a match so I don’t get like that with others. It’s pretty hard for me to calm down mid match especially when I find the character they are playing annoying.
In times of emotion distress, what usually calms me down is turning away from emotionalism and towards rationalism. In other words, instead of getting upset that I'm losing, I realize that I'm doing poorly and try to analyze why. For example, I was playing MvC2 one time against top tiers and I was getting angry that I kept getting walled out, but after noticing this I just tried to focus on trying to adapt rather than losing and I feel I played a lot better. I still got owned but I did it while growing. Humble philosophy is usually the answer, I like to focus on the future prospect of growth rather than the current situation of sucking, you just have to try to understand that things take hard work and nothing is perfect. If you can do that, I think playing can be all around more fun, even getting taunted
I think it can be disappointing and even sad when somebody leaves after one match in ranked or casual, but I feel like a lot of people don't realize that when you're not in a tournament setting, you are not entitled to a FT2 or a FT3. Now, if your game's ranked mode is enforcing a set, then expectations are set in place and it does makes your opponent look bad when they quit partway through. But again, you may want a full set but nobody owes you one I have to disagree with the unsolicited advice thing in general, but I do agree that it can come off as very belittling and patronizing in certain contexts. Like you said, you should read the room before going ahead with it. Personally, I am A-okay with it. I got it a lot when I played Tekken 7 on PS4 and Xrd on Steam and those are the best messages I have ever received from strangers playing an online game. And I think that if you're constantly being hit by something and failing to defend against it, I think it's for the best that your opponent gives you tips about it. It shows that they just want you to improve and are willing to share their own knowledge to help you build your own
People and spectator should stop "Screaming". You will think this is done out of excitement, but it not always. Sometimes spectators are known to scream what player X will do to disturb him during a match. It happened to me. It happened to a French player playing SF2 in EVO. It is a horrible way of losing. PS: I don't find the last one annoying. I do that if I want to find out how comfortable I am with various characters vs the same character played by the same person.
"LET'S GO JUSTIN!" Imagine a timeline where people didn't hyped Justin's super bro. I get what you're saying, we Brazilians tend to hype our compatriots and boo their opponent, I never really thought about it until I saw a video of SF4 Treta championship here in Brazil, it was so embarrassing because In literally every non Brazilian hit the crowd were screaming trying to mess with the opponent
This happens a lot with players from puerto rico and the dominican republic, and as with above brazil. They get very loud and start saying random things or screaming, trying to throw off the game of the person that their friend is playing against. In some ways it is a pretty shitty thing to do
I've known spectators to backseat game, telling those in the fight what moves and combos they should be using, like there's only one good way to play any character. That got annoying in a hurry.
I definitely get down on myself when playing long sets, I play with a group of guys who are well above my skill level - I'm super bronze my homies are all plat+. Granted I've never played in tourney. (I'm getting better slowly) but when I have an 11% win rate in lounge I think I'm allowed to be frustrated when I'm taking my lumps.
I completely agree about giving advice to someone after you beat them in a set. If they ask you later on, then feel free to. But do you really, REALLY think someone is going to be at their most receptive when they're on-tilt and frustrated? Honestly, sometimes it's hard not to feel like the entire intent is to talk down to the person and put yourself on a pedestal. Yeah, unsolicited advice right after a match, especially to a stranger... Definitely toward the top of my list.
About the switching characters one. I do it because I like to play multiple characters, its got nothing to do with disrespecting my opponent, its about me having fun. If they feel disrespected, then thats their problem. Im gonna do what I wanna do. And for me its boring playing the same characters over and over.
There is also the big Brother tech. Doing something really gimmicky or hard to stop and refusing to tell your opponent how it works after they ask. lol. I think I might have done this in a tournament a few times, but I always said I'll tell them after the match.
My pet peeves: 1) Rage-quitting if you suddenly start getting a comeback in the match. 2) Rage-quitting if you simply land ONE hit on your opponent. 3) Idling 4) T-bagging 5) Stalling as in moving, but not attacking to make the timer run out
“don’t like it when they win” is the most important one here. if someone is losing bad enough, a lot of times they become inconsolable. Give advice? looking down on them. Say gg? that’s rude because they feel they played bad. say nothing at all? they assume you’re judging them and aren’t worth talking to. ultimately anyone you don’t have a rapport with will just get super pissed if you win most of the time, not much you can do about it
When the matchmaking places you against a player of a much higher skill level, (think celestial vs floor 4, or saiyan vs god of destruction) And the higher level player destroys the weaker player with a double perfect, and wants a rematch. Realistically they weaker player is to far down for more games to be a learning experience and you REALLY DONT need to stomp them again. Let them player a better match where they can possibly improve and you can get a better match. When im new to a game, i hate when people do this to me, and now as a better player, i wont do this to a newbie.
@@monchete9934 as the lower ranked player, sometimes i want to try again. so i dont mind that they ready-up for a rematch and leave it up to me to rematch or quit.
Among my group of friends who play fighting games, I’m the one who hits up the tournaments and actually knows things like frame data. After beating them multiple times per the usual, I USUALLY will swap a character out but it’s actually because I don’t want my friends feeling burnt out getting rocked by whoever over and over. I THOUGHT I was being nice but maybe, they were just about to figure out how to beat my guy.
@@austingoyne3039 if the person im playing against asks me to keep playing as the same character, i will, but its more fun switching up playstyles, especially in longer sets
Changing characters on a win is fair, fine and definitely not rude. Nobody should be obligated to stick to a character because you wanna figure that character out... maybe they don't want to be figured out?
5:11 before he gives his 2 cents, I totally agree unsolicited advice is just so hammy. Like, I'll ask for help if I fucking want it. It's worse when I'm salty after a match and instead of them giving me space, they start reiterating why I'm salty with the advice. You can talk in the kindest way possible, but if someone is getting beat super hard, just hold back your shit until they decide they wanna ask and get better. Had this happen in a custom character tourney and it made me completely turned off from playing Rivals because of it. Edit: The point about reading the room makes online matches so much more annoying since someone won't be able to tell if you're salty unless you are p obvious about it, which makes it harder to avoid these kinds of ppl. Like, IK I'm bad at this or that kind of play, don't tell my like you know me. I have FG friends that can tell me that I mash all the time
There are a few things I don’t really agree with Like for instance the “do at least a 2 outta 3” rule. Sometimes I only do 1 game and I quit, regardless of wether I won or lost and regardless of the connection, but just because I didn’t enjoy the game. And like, I’m not actually here to please my opponent, I’m here to have fun and there are tons of other players out there, so get over it if I don’t rematch. Or for instance if we talk about Dbfz, sometimes I go do random games, I play like 10 people, and that’s 10 UI Goku / Gogeta 4 / Gogeta Blue teams, so yeah, maybe if you are the eleventh guy I play with this team, maybe I’ll just do 1 game and no rematch. Same for the “don’t change character after 1 win” rule. Again, I don’t play for my opponent’s enjoyment, but for mine. if you wanna learn the match up, go to training mode. I mean, if you are playing with actual friends that’s ok, but otherwise I don’t care and neither should anyone
In regards to character change: I hit the random button, I'd love to play that character again too but we're both on this ride together. (I'm also casual as heck and so are my friends)
jmcrofts giving sage advice - I see you! I came up on Streetfighter II in Times Square NYC in the 90's. This would be a different list if it were in-person gripes! It's funny - downtown tick throws were "cheap." And in the hood "combos" were considered cheap (as if that logic could make sense.) Good video!
I feel the character switch on win so much. Had a terrible experience trying to learn +R against a guy who played robo ky for a few games then switched to faust who i had even less understanding of how to fight
I'm not much of a fighting game player, but I think my biggest pet peeve is when you're up against someone that just keeps using the same basic move or combo over and over again, even when it's clearly not working. Then of course the toxic rage they can unleash on you after the match because their cheap tactic didn't get them the win.
To be honest a lot of this feels like "Don't talk. Just play the match, take you stick and leave. Real champions don't have time for socializing they have to grind their hit confirms and whiff punishes". And I mean, fair enough, people came to play not to talk, but sometimes you just need to say something when you're super tense.
Honestly surprised rage-quitting wasn't on the list. Although it's probably less of an UNspoken rule huh? We've all been there, or heard someone scream about it at least
The "dont give unasked advice" is, i think, a universal rule. In climbing we have the same. If someone is struggling with a route, you ask them first if they want advice or a tip. You dont just walk up there and tell them. If you do, you are seen as an a.hole.
Being "random" is honestly a good thing at times because you want to make it harder for your opponent to know what you're gonna do. If you play the way your opponent expects for you to play then you're only making it easier for them to counter you and beat you
This doesn't make sense to me. I hate the opposite where someone is way better than me but will fuck around just to style on me. I'd rather they just finish me off quickly.
I think if you identify with any of these it's worth looking inward. for example, I'm a win switcher. never considered that others would want a rematch. for me i'd rather be ok at everyone then really good at one character
I guess people feel differently about it, but im with JM on this one - it really ticks me off when im trying to learn matchups. If someone goes to char select i'll just end up leaving
Depending on the game I may be a win-switcher too. Like BBCF: I will usually stick to my main, but on a solid win (not a close one) I may feel comfortable trying out a different character that appeals to me. I never do to insult the opponent.
I didn't know until maybe a couple years ago that it's bad etiquette to style a little bit at the end of a match in games where you can beat up the corpse like some of the early vs games. To me it was just kind of trying to end the match on a cool pose like in Castlevania.
the worst thing with the unsolicited advice is when its something you know (especially if it seems clear you know it/do it most of the time) and you just make a bad mistake
Surprised at your number one pick. First of all I dont think people generally do this on purpose just to annoy you or get the upper hand, man. Second, I think its scrubby as hell to be annoyed that the opponent doesnt pick the character YOU want him to pick. I mean what the hell. I as the opponent can pick whatever tool I feel l need for a given job and if I have the luxury of knowing multiple characters to choose a better approach to face yours thats my own merit. If you cant deal with that, why is it my problem? You go and learn the matchup... Its a fighting game and suddenly I have to curb myself and give you a shot because you cant deal with my overall game? Lol. No, man.
Agreed. He got a little too precious on that one. Your opponent doesn't owe it to you to stick with a character you want to play against. Go to training mode if you want to lab something.
I get your reasoning on the last point, but I'm one of those who doesn't like playing the same character match after match. I'll never be a pro player, but I want to maximize my fun
I once heard Mago jokingly saying that the way some players start the round reflects their personality. for example if someone throws a fire ball at the start he's like saying "hi, hello" but if he does a random shoryuken at the start of the round, he's like saying "hey! can I get your phone number?"
Great video bro! And nice insights too! Getting to some points: I don't lecture players, but if i'm lectured (with respect) , i do take those words to my training. Intro wise, i like to let it roll when it's the final set of a best out of 3. I kinda sets the mood towards "I GOTTA WIN THIS!" lol Cheers bro, love your videos o/, take care!
The thing I absolutely hate is a certain type of active and malicious teabagging when the opponent knows all too well the matchup is absolutely his. This humble Goldlewis main was once hit with an Axl player teabagging at round start and throughout the whole set and I couldn't do anything about it. This was my first experience with the matchup and I did not know how to go around some of his options and finally get in. I'm sure not all Axl players spend their entire day running around the lobby looking for Goldlewis players to teabag but that single set left a very deep wound on my respect to them.
I teabag religiously to get under people's skin - even if I'm losing. You become predictable when you get tilted, and teabagging is a really easy way to get my opponent tilted. Fighting games are all psychological, and just because the teabag does 0 damage doesn't mean it isn't a very powerful attack. You should try it. Join the dark side!
@@drankydrank1 right. This won't happen again though, since I now know some tricks to get in on Axl. There's just something in my mind that whispers "let yourself learn the opponent's character but do not forget to let them learn yours" each time I play with someone and this dude was way too cocky for this preacher to work. I don't mind teabagging as it is but you should at least know when to use it for advantage and not entertainment.
Re: Changing on a win: in tournament, fine - I'd consider myself it especially if I pulled a gimmick. In ranked online, eh I guess. Unranked online is pretty annoying. Give me a heads up in friendlies, and we're good I suppose. Not getting a runback is my number 1.
Anyone who has played online enough can *feel* when the opponent isn't going to give you the runback. There's just a certain level of degeneracy that's going on in your opponent's playstyle that says "I'm here to bully people who can't anti air for easy ladder points".
but its funny when they dont give yu the runback and yu match up with them again and beat them.
Yeah they go for the same options consistently and when you adapt and finally beat them or put up a super close fight, they nope out of there now that you are no longer free points.
@@xarezarcs4125 yeah this shit is so weak lmfaooo like just do the 2 out of 3 man lol
That's what I try to call 'online bosses', where it's just a battle to test if you know how to beat this specific thing or not
Yeah, the "let me just repeatedly jump-in on you" vortex can be pretty strong versus new players online, and people doing it always leave after you beat their ass
7:00 "Random" players play an extremely important role in a game's meta. They remind us all that our toolset is much bigger than just the small subset that we understand as "best practice". If all your meta tools fail against someone doing random unconventional stuff, and you can't adapt to that, it's a sign of your own weakness as a player that you cannot summon the creativity to figure out a solution.
If you are getting hit by random stuff then you are not paying attention to your opponent and trying to run your game plan regardless of what he is doing. Best practice covers all of that you just need to employ it
Sometimes the worst option is a good one just because they'll never see it coming.
@@emeraldmann1329 I love that. I also live by that
@@MarkoLomovic Yeah exactly, and you can see the problems that come from being a “random” person like that. You watch some vids from guys like Sajam where his opponent will mash in a bad spot because it’s “not the correct thing to do”. It’ll work. Once.
After that Sajam will immediately call it out so us in the chat can see, and he’ll start punishing it and clean them up in the fight completely. Mashing in a bad place can catch an opponent off guard for sure, but someone who knows what they’re doing and is playing well, can very very easily adapt and start punishing those “random” plays. And stopping yourself from doing those bad plays/habits can be harder than you think, which is why they’re considered bad and something you typically grow out of as you’re improving.
@@emeraldmann1329 Doing the same reset 4 times in a row because each time I know my opponent is thinking "they won't air throw AGAIN, right?"
I hate when people talk to me when they are losing and saying this is unfair during tournaments lmao
I would say the same if im against Justin Wong, that shit is unfair
Dude what is with the parrying going on lately?
Its unfair to play vs you cause you the goat
Survival of the fittest
@Loken Grimsward rollback
On "switching characters on a win", I started playing Granblue recently and ran into a guy who had like 1800 wins. He beat me real bad with his main, but afterwards he kept doing random select and got characters that he didn't know that well. Of course a guy that has 1800 wins will know basic combos and strategy for most characters so he absolutely whooped my ass still, but I had a better fighting chance than against his main and learned a lot. Ran sets with this guy for an entire evening and I feel like I learned more by him going random, than getting mauled by his main the whole time.
For a very long set and with a mindset of helping a new player learn it sure is a good thing. But if it's just to gatekeep knowledge from the new player as you stomp them... Not that good of an approach. Depends on the attitude.
Been on both ends on both contexts
This wasn't on the list, but I think it's worth mentioning: people who only have fun when they're winning. I regularly sparred with a dude who would only be positive after winning a few matches in a row, but the moment he went into disadvantage, it was bitch city. It was beyond frustrating. I couldn't even bring myself to record my matches to review them because he would complain 80% of the time whenever we played. It's really pathetic tbh.
[1/19] Aight, I didn't think my situation was so common, but the replies have opened my eyes. If you deal with someone like this, cut 'em out. They aren't worth the time or effort. Chances are their shit mentality is holding you back, too. Once you start playing with people who aren't whiny scrubcicles, you'll begin to improve at a more steady pace.
I'm like this when I'm by myself lmao
Playing with friends I somehow manage to keep a positive attitude even when I'm getting my ass kicked
Bro I’m having the most fun when I play against someone better than me or at my skill level I don’t care if I win because I adapt to the persons play style and I improve my own gameplay that’s a good match for me one where we both learn from each other’s mistakes
Legit gripe!
I was doing lunchtime chess with a coworker who used to WAX my ass. For months. When I won my second game he didn't want to play anymore. Ever.
I have a friend like this. He'll be having the time of his life as long as he's winning, but when he starts losing he 180s and suddently it's rage city lol.
Thats what you get for indulging scrubs. Its not their skill, its their shitty attitude that defines them.
I do sometimes comment along the lines of "oh yeah that's safe btw" I didn't realise people felt that strongly about it
Me ether. I say it too in tekken
I like it, but I guess it's not appropriate in tournament. I think what he said about reading the room and letting someone cool off if they're fuming is good advice.
Do it with a smug smile and it feels 10x better
You're alright man, some people think it like, "breaks some code of competition"
But most times you get 2 or 3 matches against someone in a tournament and I'm here to level up. You know?
I kind of do it out of habit but only because we had a guy at locals that constantly demanded the frame data of whatever move he got hit by...while we're still playing the match.
There's no way that mashing/playing "without strategy" is against the "etiquette rules". Not everyone is in the same skill level or not everyone wants to spend the same amount of time in practice mode. Yeah, it may be tilting, but if that's the bar it's really low, you can be tilted by a lot of things that aren't BM
That’s what I’m saying. Idk how that’s a pet peeve lol
Exactly that sounds like a scrubquote ™️ tbh
I dont consider it bm, but some9ne who is 100% random tilt me so much and i know that im wrong lol
My wife never plays games, but I guess Granblue Fantasy Versus looked so pretty that she just had to challenge me to some matches. She was mashing like mad, and she legit took a couple rounds off me due to my failure to adapt. I actually really enjoy being challenged to switch my approach because of a totally unpredictable opponent.
There's levels to this, just like anything in fighting games. I've seen Sajam get annoyed by this, top players, etc.. where people that constantly check your frame data/pressure without meaning to, or just challenging for the sake of challenging. It's one thing if we're in bracket and you execute some sick abare, but its another if you wakeup buttons in the tower when you're down 5 games straight. Hotashi has a video out on this recently about a guy who'd wakeup throw or buttons constantly, but after their games the guy in the chat responded "well it worked more times than it didn't, right?" The set count was 5-0 for Hotashi.
The annoying thing isn't so much that you're getting hit (spoilers everyone gets hit and in a game with good matchmaking, you're getting hit/combo'd/losing about as much as you're winning), but more along the lines of you being stuck playing a dumber version of RPS that feels less interesting, at least as the offensive player.
6:38 is definitely a skill issue. Why would you ever want to be predictable in a fg?
The online Ken players. They play so crazy that it works
@@cashwad5713 you cant counter my play if even i dont know it!
brute forcing is a strong tool at times.
Some games do have cheese though
It’s because they’re not doing it on purpose. They don’t even know how they are supposed to play, so they are accidentally unpredictable.
The advice after a match is appreciated, and I dish it out, when it's something that the person doesn't know that they don't know. I once played this guy in Skullgirls who was VERY good as Valentine for a beginner, but he had no idea how much damage he was leaving on the table by starting every combo with a bunch of light hits. And now think about a fighting game tutorial that tells you that you need to jump to escape a command grab. I can really only think of one game that explains it, and it's Fantasy Strike. If someone eats 20 SPDs in a row, I think it's alright to explain to that guy that he needs to jump.
Have been collecting and playing fighters for a decade (1 player only) and I still know literally nothing. Going to be jumping all over gief and t-hawk henceforth.
There's nothing wrong with teaching the person you beat, i think it was more about doing it without their consent. If i got beaten by someone and they asked "Hey, wanna know what you can do to avoid that?" i'd feel a lot better
The opponent automatically consents to advice if they complain about how good one of your moves is.
Even more so if it is actually a bad move, that you make look good.
This basically explains my view on it as well. If there's something that I don't look like I'm even *trying* to do that I should be doing, tell me.
Especially good in a compliment sandwich. For example, after my second ever set on Them's Fighting Herds, my opponent told me "Hey, you should work on throw breaks. Your combos are good, just look into threatening the screen more with this move."
Sometimes if someone is doing something over and over again that leaves a defensive hole (for instance the microducking os in mk11 when i delay my throws) ill let them know their decision is actually just killing them, I be like, "dude, that advanced thing you learned is just killing you."
If the other player is being "random", it's your duty as a player to stop expecting an honorable duel. Most of these players are still learning the game and just doing stuff that has worked so far. Patience and solid fundamentals will win against any "cornball" player.
Same with people mashing during your combos and blockstrings; it's not their fault for mashing, it's your fault for not keeping your blockstrings tight and doing combos you can't reliably finish.
Also, Brian_F said it best: If your opponent is spamming something, you're spamming mistakes. If someone found your weakness as a player and keeps exploiting it, maybe they're not trash at the game, you are
Agree 100%. If your opponent appears to be mashing buttons or doing random dragon punches, the best thing to do is often just be patient and wait for them to make mistakes. It can frustrating to not play "your game", but the safest play is to just sit back, anti-air their jump ins, and punish their unsafe moves.
If your opponent is just spamming the same thing against you, its up to YOU to stop them. If you aren't able to punish or otherwise deal with something, why should your opponent stop?
"Bro, stop mashing in my strings"
"Hypocrite that you are, for you demand respect in your strings while you won't respect my abare reversal. Now will you block my pressure or perish like a dog?"
Oh? It's about honor now?
@@piranhaplant8483 I mean "honorable duel" in the sense that people expect you to "play right"
"No bro, you're not supposed to just round-start tatsu, we're supposed to walk back and forth until I hit my low" is the sort of attitude people have when it comes to random play
@@monchete9934 I like this comment very much
About changing characters after winning, some people enjoy playing different characters and switching between them its a game after all and the person switching probably doesnt want to disrespect you and just want to spice up his own experience
Yeah that one was a dumb complaint. Maybe they realized the skill difference between them on their main and want to give themselves a better challenge and you a more equal competition.
In my circle of friends, none of us are especially in to fighters and in the days when we played online, just picking random was the norm.
Personally I can only think of a couple of games where I even connected with a character enough to have a main.
I like changing characters because it is more fun for me.
Yeah I love it. You get an opportunity to work out the kinks in your live gameplay this way. It’s all good fun at the end of the day. Unless there are tournament rules where you have to lock in your character selection all the way through the bracket. Otherwise let’s party and have a great time
Exactly. Even when that's not the case, no one has to keep playing the same character just cause YOU wanna beat that particular character. The tweet saying they wanted to "learn" how to beat that character is also full of shit. Their ego wanted to WIN more than they actually wanted to "learn". They're just too salty and prideful to admit it.
I agree with all of them except for “changing character on win”.
If I’m playing my main and BODY someone, I will switch to my secondary or tertiary characters to make the match more competitive. And I get to brush up on a character.
I always saw it as good manners, not bad.
But I can see how it would be annoying since you can’t adjust/adapt/learn.
Personally It doesn't affect me that much UNLESS they change to the character I'm playing, yeah probably is just a coincidence or they do things so I learn more about my character but it just feels so cocky from their side.
Here's one that's probably more game specific, but queuing while afk. When I get into a match, I wanna play. I don't want to wait for you to wake up from the nap you took in the 10 second queue, and if I attack you suddenly IM the bad guy. And when they come back they sometimes just start immediately attacking, so they just get free hits and an unfair advantage. I've taken to hitting afk opponents with one very strong attack, to punish them for wasting my time and to hopefully wake them up to get them playing sooner.
I usually do like 20-30%. Enough that no single hit will put me behind. That way if they never come back I win the time out and if they come back late I won't lose because they surprise attacked me, but they still have a solid chance of winning if they play well.
honestly if theyre afk for more than 12 seconds im getting my free win >:c
I keep throwing them til they come back
@@laurenvoswinkel6258 nah, I ain't risking someone seeing me drop my own BnB with 0 pressure involved
Oh that's another pet peeve of mine, thanks for the reminder!
I usually skip intros, but if I'm taking a drink of water or something for a second and mine plays I let the opponents play so they don't think I was trying to mess with them or something. Lol.
Awesome video! And yes, please don't skip dramatic finishes! That one hurts my soul!
I have definitely not skipped mine and skipped others, when people bm me. It gets on everyones nerves, even mine 😧
3:05 The exception to this rule, is if the opponent tries something *really sick* but fails at the very end or close to. Even if they win, I'd prefer they'd won because of some sick tech or combo - but doing so before giving the handshake or mid-match is still breaking the rule. I get excited if my opponent tries something unnecessarily difficult - it makes the match that much more enjoyable. If I see my opponent taking it to his limit, I'm going to do the same and the match will be more fun as a result, imo.
I'm surprised this wasn't on the list but RAGE quiting in an online match! So infuriating.
Especially if they beat you in the first game, then you adapt and beat them and they Rage quit on you so your win doesn't officially "count" as a ranked win.
These people have serious ego problems.
LTG: You saying I got ego problems? Get that ass banned.
GTAB
That isn't an unspoken rule. There is no ambiguity at all. If you RQ, you are a scrub.
On the topic of mashing or being unpredictable. I started playing fighting games early in my childhood during the 90's when frame data and character guides were not readily available. When I was learning how to play from my dad, I had to learn by feeling and experience. Because of that I have a really bad habit of checking pressure. I have a friend who started fighting games later, and he lives and dies by the holy order of frame data. He gets really frustrated when I mash on plus frames, and he calls me out on it all the time. I just tell him "make me stop then". If you're pressure is air tight then you should be beating me in neutral every time. But I will test it every time, and I will check the execution. So yeah I don't think it's a big deal if someone is random.
I don’t think it’s a big deal either way. It’s not like you’re breaking any rules by mashing. It’s like you said if they don’t like it then they need to figure out how to make you stop 😂😂😂
If you're able to mash or check them on their pressure, then they have no pressure
@@Kiostu, they have pressure, definitely. But it relies on the opponent being passive. Which is a good thing if they are (maybe you made them through conditioning). It's just bad that the player can't vary pressure technics.
I got the opposite of this: "You're pressing too many buttons".
I told him I'm pressing the right amount of buttons to beat him, because he can't deal with it, and continued to press buttons and beat him.
As someone who has only just seriously picked up a fighting game at 40 because I saw some DBFZ videos and the combo system looked fucken amazing, I would welcome any advice and some practice matches. I only played 2 games online and got so badly smashed that now I just go to practice mode and work on execution. Mad respect to the ppl who can play these games on the highest level.
What system?
If you happen to be on PC I'll play with you. I've only played a handful of matches over a year ago before being discouraged.
@@TaggedByTim I am PC but EU. Still down for some games though not tonight its bedtime for old men.
@@klappatron not sure if you are trolling dude but after watching the high level players and some of the dudes who lab. the combo system seems much deeper then the basic jc combos. Crazy links and extensions through sparking blasts and assists. Maybe i am just too new to the genre in general and have rose tinted glasses because i am a DB fan but there seems to be a small element of freedom and creativity in the combo system.
@@Dantheus dang I'm on ps4, I feel that bedtime thing though lol
9:44 OR if you *don't* switch they hit you with the "You only know how to play that character"
Then you hit them with, “Well then you should have no trouble beating a player as limited as me.”
Man, I remember that shit from when I was younger. It would start stressing me out, as I only wanted to play my main, but I would think that I needed to play other characters as well. Meanwhile, as playing some random other character, I would be trying to figure out when it was okay to go back and play the characters I actually enjoy playing. Little did I know how scrubby that criticism is.
- Rage quit in when you are 2 hits away from winning the entire match. Errgghh.
- People who taunt message you every single time they win.
- People who after they lose all of a sudden blame it on lag.
- People who never message you when they win, but once you start to win all of a sudden the hate messages come after they lose the match.
- People who brag talk and wont shut up for a second as they are beating you during the game.
-Narrators...'Oh that was stupid, why did you do that?', 'You thought i was gonna fall for that?', 'Oh so you just gonna keep throwing projectiles' etc etc SHUT UP
A lot of these seem overly sensitive to me. I do find no run back frustrating though. I have to remind my self to play more optimally. You may not get a second chance.
yeah, I don't get most of these. Win quitting may be the only one that actually bothers me.
Agreed. I'm very disappointed to hear other people might take friendly conversation like advice the wrong way. I love it when someone is kind enough to offer me advice on my playing style. Multiplayer gaming is fundamentally a social experience... I play other people so I can connect with them. If they want to get mad at me for that... I would file that behavior under Social Anxiety Disorder, which so many gamers are already plagued by and come to video games as a haven for human connection.
If they don't quit out of slippi mid game, say ggs and leave that's already really good comparatively.
@@PhillipKnoll You really misunderstood the whole thing. Nobody is complaining about friendly conversation. Just don't be annoying and have some tact about it
Getting upset when a person calls themselves bad or is disappointed with a mistake even if they win seems petty. Your ego shouldn't be tied to your opponent's. What if that was a combo they had been practicing or they are pointing out their own mistakes to improve. I sometimes say my mistakes out loud just to really drive it home for myself.
Same
I do it too, but it's not a good habit. Save the self-flagellation for after the match when you're in the lab.
I think there’s a line where it crosses into whining
@@SRN_RL There is no reason not to take note of things in the match you messed up during it. If I keep waking up with dp and getting punished for it saying, "I'm stupid, stop doing that" has nothing to do with the lab or my opponent. Like I said your ego shouldn't be tied to anything I said and noting my own failures has nothing to do with my opponents abilities. Hell, even saying I suck doesn't mean my opponent can't be good.
@@Winterking44 Saying a person's ego "shouldn't" be tied to anything the winner says isn't realistic because humans are emotional creatures, and not being a dick mandates a certain sensitivity toward that. I get it in the middle of a match to an extent, but it's still kind of obnoxious, especially when the "you win" screen appears and the opponent isn't on it. Of course, this assumes that being respectful toward your opponent is a goal.
Maybe this sort of thing doesn't bother you personally, but as empathetic human beings we should be able to see how this can be perceived as a BM. Therefore, to whine despite a victory is a choice to disregard that person's feelings. You call complaining about this petty, but at the same time you don't get to tell a person that they shouldn't find that behavior aggravating. Maybe that's not precisely what you're saying, but I have trouble interpreting your post in any other way.
But if it's some rando and you don't care about potentially coming off as crappy, go off. I'd rather not, personally.
Downplaying yourself or becoming negative when you're losing is just a way to vent, nothing wrong with that. Better than letting frustration build and yeeting your controller at the other person im a massive reee
not everyone wants to be their opponents therapist bruh
@@ThePeridactl They aren't asking for a response, they're saying that to themselves? If you want to go about it like that, then you might as well play in complete silence and show no emotion
@@MrMiarne I agree 100%, people are just venting so I don’t see it as a problem. If they start looking at you funny while reciting incantations like they’re casting black magic on your ass, then that’s when you know to back away lmao.
Bottle it up, go outside, scream at a wall, re enter the venue. Cringe quarantined
I tend to call myself bad and basically bully myself into losing or giving up mid-match, the only way I can describe it is I tend to feel like after a certain amont of life lead, it becomes insurmountable for me, it’s a bad habit that my friends have been calling me out on and I’m trying to do better at not doing it, but something inside me fundamentally can’t handle if my opponent is up 90% of their health and I’m on a pixel, especially in games like Guilty Gear.
You'll get there friend its hard I deal with it every day. You're trying and that's what matters. Being consistently kind to yourself in your darkest moments is Not Easy for all of us.
About character change.
I do it sometimes when I notice a player's skill level so I take a character I know less about but have the basics down, to give both me a learning experience and the other opponent who is still learning a more basic gameplay.
Having low self-esteem, I'm definitely guilty of downplaying myself during games. I think I'm getting better with that, but I understand that it can be annoying, as well. Switching characters right after winning is one that bothers me too, as it's not much different from quitting after just one game. The "option select" is also annoying, but it's also something I honestly find slightly amusing.
There is difference between downplaying your self and being realistic. So it is about attitude. if you are just crying and making me feel bad for beating you then that sucks but if you are really focused and wanting to immprove and just giving me your thoughts on situation then I don't mind it at all. You can say "I should have blocked there" then I can analyise it situation and tell if you that was worth the risk and maybe we can both learn from stuff like that.
I would not be annoyed if I encoutered someone like that. I would be concerned about them because I do get it when someone has low self-esteem
@@vovancho yeah well that requires empathy man. Something a lot of people lack apparently
You shouldn't predicate your self-worth on how good you are at fighting games. Because then the game stops being fun.
@@letsmakeit110 I think this sums it up very well. It's why I don't have fun playing fighting games too much. I care WAY too much about winning and immediately shit on myself when I don't.
10:10 this one I don't get because what if the other person just feels like switching it up? Personally don't like playing the same character over and over again when there's an entire roster for me to use. Not everything is about demoralizing an opponent. Feels like projection.
100% not projecting. Some people wanna learn a playstyle. And as a streamer, alot of people he fights in player matches are viewers and they know he doesnt like it, so if you are someone who doesnt like playing the same character, dont join. I know plenty of streamers are like that
I agree with the character swap after a win.
Like you said if it's one or two matches and they switch, this makes it really difficult to adapt their strategy. I think it makes the game more fun when you learn about why a person does X thing with X character.
People who say you're "tryharding" or "sweating" when your just playing normally OR People who complain that you press buttons too loud, like bro just lemme play
It's not connected to fighters, but a friend of mine just keeps getting the cheapest, nastiest and loudest controllers every 6 months and it can be so headache inducing after hearing that for a few hours.
If he got a decent controller it'd probably be fine, but because it's always £15~20 priced ones, there's nothing he can do about it and those buttons just have that constant hard plastic hitting plastic sound.
love this content in addition to your normal stuff, it's nice to just sit back pop open a drink and relax instead of having to focus while watching the video. keep up the good content bro.
As a Milia player, I always do the following when against someone has a DP: knock down > HS disk> hold 1, chill and see them explode. It worked more often than you think.
I'm super guilty of switching characters constantly regardless of whether I win or lose, I had no idea it pissed people off so much although when it's put that way I can see why.
I would suggest sticking with one character for at least one best-of-three set. Longer, if you get the sense that the opponent is trying to learn the matchup, just to be a bro about it. But after that, I’d say you’re fine to switch it up. Character variety is one of the main reasons we like these games, after all. :)
Same! I usually have a selection of characters to use from worst to best and just casually switch to them after each match.
I think it's worse when someone uses the copycat character in a fighting game. (Charade, Mokujin,Unknown Etc.) They think they're so good because they can be anyone as this character, but as a new player, it's hard to tell what character the mimic is since you can catch the body language and realize who's moves they have. Especially in Tekken where there's so many shared move sets. In Tekken Tag they change moves everytime they tag in and out. If you want to dunk on me fine...atleast use a standard character so I can learn the hit boxes and what moves actually belong to them.
6:27 Against these kinds of players I find it best to be risk averse, and to just stick to very simple offense. Safe jumps are great for this, as someone who's "just mashing" will usually just get blown up for not recognizing the situation.
Games already have a built in best of three mechanic. That's what the rounds are for. If people want to play multiple matches that's totally cool, but no one owes you a runback.
Oof, I'm definitely guilty of some of these, especially calling myself bad. I do it because I can't let myself live down my own mistakes but it's still probably really annoying for my friends to hear that. I don't do it in tournaments though.
Unsolicited advice during friendlies is perfectly reasonable though in my opinion. My friends that I play with are all trying to learn more about the games we're playing, so if we can help each other improve, that's cool. I like receiving advice too because it can help me progress and get better as a player.
The problem with the unsolicited advice is either or both of the following:
1 - It's _during the match_ and not after. That can just be distracting.
2 - It can harshly disrupt your opponent's mental state. Call it pride, but chances are they're aware of the issue and don't need to have it restated to them. That can be pretty demeaning.
Also the two being strangers, assuming one even wants that advice let alone needs it can be rude.
I complain a lot, it’s something I really need to work on lol.
Fighting games tilt me because I have bad reactions and execution, so it feels like the loss is out of my control, and in fighting games there is a legitimate question of whether outcomes are fair, especially online with lag.
“Did I mess up the input, or did lag prevent my move from coming out?” or “Is this unbalanced (eg. Sheeva stomp)?”
The action is so fast with so many variables, it can be hard to tell what’s going wrong.
I started playing in a bunch of rec leagues for a bunch of different sports when I was in my 20s. I used to constantly apologize when I fucked up a play, or get upset at myself when I was playing poorly. It took me a while to figure out that people are just there to have a good time and it is a bummer when someone is beating themselves up. It is a good habit to drop, as nothing beneficial comes from that kind of shit.
The calling yourself bad thing is pretty rude to your opponent. If you say it and lose, you're downplaying their skill. They only won because you're bad. Even if you made some silly mistakes, that's how the other person perceives it. If you say it then win, it's basically calling the other person terrible because they lost to someone who considers themselves bad. Besides, just admitting to yourself what your mistakes were and how to avoid repeating them is the way to improve. Just blowing it off as "I'm bad" teaches you nothing.
As far as unsolicited advice, what you do with your friends who you know are appreciative is one thing, but if you do it to people you don't know as well it can come off as super condescending. Odds are they already know and don't need you to rub it in their face by pointing it out. If it's someone who clearly DOESN'T know what you want to tell them, just say "hey man you want some advice?" before just blurting it out.
yeahhh i also probably get down on myself too easy and it’s probably not healthy. rip
I hate when the opponent mops the floor with me and then switches to my character to show me that they can beat me with it.
character lock on win is a standardized tournament rule for a reason right? i think its reasonable to expect an unspoken version of that for ranked. give people the runback so they can adapt to the character. this is also my number 1 pet peeve btw.
Yeah, but online isn't a tournament.
@@maplecinna3979 your right, its arguably more important since its where most players spend their time
yeah a lot of the people replying don't seem to understand that this is a standard rule. I see references to people saying they'll do "whatever it takes to win when something is on the line", but if something real is on the line this is actually going to be legislated against. That changes the tone of doing it in friendlies. In instances where you can... just ask first. or at least give them a few chances before switching, if you're up for a long set.
I didn't know that was a thing. Seems silly to me- if your opponent knows how to play more matchups and adapt to changing styles quickly he should be able to exploit that skill. Though this sort of thing pops up in many genres, where people just want to focus on a very narrow skillset.
Don't leave after 1 match, Don't refuse a rematch when I win, don't downplay myself, don't complain while winning/post win, don't mash while being combo'd, don't give advice unprovoked, have a strategy, don't do random, don't skip intro (or super finisher) animations, don't get close to beating people, don't change chars on a win, and most importantly, don't win.
My strategy is to get beat up, don't say anything, and stay for as many games as possible. Then I'll have followed all the Fighting Game rules.
People *don't* have to play multiple matches. One and dones happen, and there's nothing wrong about it.
I'll one and done someone running a 3 clone team, or cheap top tier team, I don't owe them my time.
I feel like the character select after every match is more of a casual thing. Like buddies just playing rather than someone who wants to particularly be good
The first and second rule is basically the Tekken 7 online rank experience in a nutshell.
Bro tekken 7 was so toxic at the start, I remember the lucky Chloe’s that used to just spam x and circle.
@@crunch1495 I'm mean the online experience in Tekken 7 is still toxic. Like a few months ago a Marduk player messages me after beating me once with a "ahhhh yeah! u scared bruh! I got you all scared didn't I?" because I was playing Negan. Like dude chill, I just want to have fun and learn, why you gotta act like that?
@@wiigamer456 ngl I find it funny when ppl msg me stuff like that. Most times I just bait them into swearing or saying something bad then report them then rub it in their face around a week later.
Yes! This has been my experience with both tekken 7 and soul calibur 6
I love your videos about moments in fighting game tournaments and/or videos like this one's about. I enjoy getting a player's perspective.
I can see why switching would be annoying to fight but it feels like a legitimate strategy, have a level of skill with multiple characters to keep your opponent guessing and to not get cheesed by matchups
this is the reason why in tournament it is legal to switch when you lose, but not when you win
I think complaining while you're winning there's more to do with the tone than the act itself. Usually you can tell if the person is rubbing it in or if they just feel like talking about the games. I feel like I like to do that a lot when I play chess, regardless of the result, I like to understand my opponent's thinking through the game and I feel it's fair to offer mine as well
about the changing character thing in the end, i personally never felt annoyed if someone switched characters and i was surprised that some people do get annoyed by this but people are different and that's fine. maybe its another read the room thing where you could ask your opponent if they could switch back or have some chit chat about stuff one didn't get. i add lot of people i meet in ranked or casual matches and when they accept, its always a sign for me that we could be at good terms.
Yeah and also the playstyle of the player doesn't really change that much. Like yeah, there's specific character stuff, but it is not gonna change say, a guy that jumps a lot, or a guy that grabs a lot.
It's nice to see you have gotten to a point where you're being referred to in articles. Keep up the good work! 🙋🏾♂️
"Changing characters on a win": I do this sometimes, when I'm playing someone who clearly doesn't have a chance against my main, so I'll switch to a secondary I'm not as good with. I'm not doing it to be rude, I think it leads to more interesting games for both of us!
wow youre so good
When your opponent is winning and decides to teabag you is so incredibly disrespectful.
I sometimes wake up with a dragon rush and my friend always tell me I am random. It's a hard guess not random.
I love getting better at the game, so I love getting advice at any time. There are some times (when I'm tilted) when I can't process the advice well, but I'm never mad at the advice itself.
I definitely wouldn't be picking the same character if it means my opponent would be able to adapt, especially if something is on the line. It's why I try to main different characters in games where every character have different interactions and match ups against the other characters. More options for me and less time for the opponent to get comfortable.
I definitely give unsolicited advice, but mostly if I can tell they're new. Newer players tend to ask for advice after sets more often than not
THANK YOU SO MUCH FOR THIS, JM! Fear of bad etiquette has been a major deterrent for me for playing online.
Lol I hope we meet online so you can get some of this ferocious teabagging I give all my opponents
I know this is totally off the subject but I gotta say thanks for using the Ibuki theme as BGM. I've loved that song for decades.
9:45 sometimes, I'm sorry if it ever seems like i do this to anyone I've played, but i realllllllly like playing multiple characters in fighting games. I have at least a few sets of subs behind my mains in several games because i enjoy trying out new playstyles. Sometimes i notice i do this right after i win out of pure coincidence, when i just wanna play another character.
Picking random can help you find a character you end up really liking that you might not have otherwise, too. It happened with me on Soul Calibur and Blazblue. Really tried to have Kilik and Litchi as my mains, as a Bojutsu practitioner myself, yet playing random with friends led me to preferring Siegfried then Nightmare in Soul Calibur and Lambda in Blazblue. Characters I would naturally avoid playing as due to them being boss-like characters, but I just found them fun and natural to play as and ended up sticking with them.
When you are feeling like the player who's switching characters is rude to you, maybe he's switching cuz he wants to keep other characters fresh, that's nothing to do with you. It sometimes happen.
I can’t deny I do get pretty negative it doesn’t help when my friend constantly taunts but I would like to hear some advice on how to calm down during a match so I don’t get like that with others. It’s pretty hard for me to calm down mid match especially when I find the character they are playing annoying.
In times of emotion distress, what usually calms me down is turning away from emotionalism and towards rationalism. In other words, instead of getting upset that I'm losing, I realize that I'm doing poorly and try to analyze why. For example, I was playing MvC2 one time against top tiers and I was getting angry that I kept getting walled out, but after noticing this I just tried to focus on trying to adapt rather than losing and I feel I played a lot better. I still got owned but I did it while growing. Humble philosophy is usually the answer, I like to focus on the future prospect of growth rather than the current situation of sucking, you just have to try to understand that things take hard work and nothing is perfect. If you can do that, I think playing can be all around more fun, even getting taunted
That "complain while winning" gave me Overwatch flashbacks. Like I know we're not playing the optimal counters but we're winning.
When you're playing someone online and they go afk mid-match it's common courtesy to wait for them to come back.
sometimes nature calls and I gotta put the stick down to take a mid match bathroom break it is what it is
@@haughtygarbage5848 lmaoo
I think it can be disappointing and even sad when somebody leaves after one match in ranked or casual, but I feel like a lot of people don't realize that when you're not in a tournament setting, you are not entitled to a FT2 or a FT3. Now, if your game's ranked mode is enforcing a set, then expectations are set in place and it does makes your opponent look bad when they quit partway through. But again, you may want a full set but nobody owes you one
I have to disagree with the unsolicited advice thing in general, but I do agree that it can come off as very belittling and patronizing in certain contexts. Like you said, you should read the room before going ahead with it. Personally, I am A-okay with it. I got it a lot when I played Tekken 7 on PS4 and Xrd on Steam and those are the best messages I have ever received from strangers playing an online game. And I think that if you're constantly being hit by something and failing to defend against it, I think it's for the best that your opponent gives you tips about it. It shows that they just want you to improve and are willing to share their own knowledge to help you build your own
People and spectator should stop "Screaming". You will think this is done out of excitement, but it not always. Sometimes spectators are known to scream what player X will do to disturb him during a match. It happened to me. It happened to a French player playing SF2 in EVO. It is a horrible way of losing.
PS: I don't find the last one annoying. I do that if I want to find out how comfortable I am with various characters vs the same character played by the same person.
"LET'S GO JUSTIN!" Imagine a timeline where people didn't hyped Justin's super bro.
I get what you're saying, we Brazilians tend to hype our compatriots and boo their opponent, I never really thought about it until I saw a video of SF4 Treta championship here in Brazil, it was so embarrassing because In literally every non Brazilian hit the crowd were screaming trying to mess with the opponent
This happens a lot with players from puerto rico and the dominican republic, and as with above brazil. They get very loud and start saying random things or screaming, trying to throw off the game of the person that their friend is playing against. In some ways it is a pretty shitty thing to do
I've known spectators to backseat game, telling those in the fight what moves and combos they should be using, like there's only one good way to play any character. That got annoying in a hurry.
I thought the #1 would be the inexcusable Rage Quit !
I definitely get down on myself when playing long sets, I play with a group of guys who are well above my skill level - I'm super bronze my homies are all plat+. Granted I've never played in tourney. (I'm getting better slowly) but when I have an 11% win rate in lounge I think I'm allowed to be frustrated when I'm taking my lumps.
I completely agree about giving advice to someone after you beat them in a set. If they ask you later on, then feel free to. But do you really, REALLY think someone is going to be at their most receptive when they're on-tilt and frustrated? Honestly, sometimes it's hard not to feel like the entire intent is to talk down to the person and put yourself on a pedestal.
Yeah, unsolicited advice right after a match, especially to a stranger... Definitely toward the top of my list.
About the switching characters one. I do it because I like to play multiple characters, its got nothing to do with disrespecting my opponent, its about me having fun. If they feel disrespected, then thats their problem. Im gonna do what I wanna do. And for me its boring playing the same characters over and over.
Well said
Someone gave me random unsolicited advice in A CHESS TOURNAMENT. It hurt. It absolutely hurt.
Switching characters seems like a smart strategy.
There is also the big Brother tech. Doing something really gimmicky or hard to stop and refusing to tell your opponent how it works after they ask. lol. I think I might have done this in a tournament a few times, but I always said I'll tell them after the match.
My pet peeves:
1) Rage-quitting if you suddenly start getting a comeback in the match.
2) Rage-quitting if you simply land ONE hit on your opponent.
3) Idling
4) T-bagging
5) Stalling as in moving, but not attacking to make the timer run out
You must not like USF4 Elena
“don’t like it when they win” is the most important one here. if someone is losing bad enough, a lot of times they become inconsolable. Give advice? looking down on them. Say gg? that’s rude because they feel they played bad. say nothing at all? they assume you’re judging them and aren’t worth talking to. ultimately anyone you don’t have a rapport with will just get super pissed if you win most of the time, not much you can do about it
When the matchmaking places you against a player of a much higher skill level, (think celestial vs floor 4, or saiyan vs god of destruction) And the higher level player destroys the weaker player with a double perfect, and wants a rematch. Realistically they weaker player is to far down for more games to be a learning experience and you REALLY DONT need to stomp them again. Let them player a better match where they can possibly improve and you can get a better match.
When im new to a game, i hate when people do this to me, and now as a better player, i wont do this to a newbie.
Flashbacks to KI's ranked giving zero fucks about rank
@@monchete9934 as the lower ranked player, sometimes i want to try again. so i dont mind that they ready-up for a rematch and leave it up to me to rematch or quit.
you could always.. you know.. refuse.
Among my group of friends who play fighting games, I’m the one who hits up the tournaments and actually knows things like frame data. After beating them multiple times per the usual, I USUALLY will swap a character out but it’s actually because I don’t want my friends feeling burnt out getting rocked by whoever over and over. I THOUGHT I was being nice but maybe, they were just about to figure out how to beat my guy.
disagree with the character switching one. you can always take matchup questions to the training room
I'll stick to a character for a set. After that, I'm probably switching, win or lose.
It’s just a dick move to switch if you won. And practice against a human opponent is way different from recording AI.
@@austingoyne3039 if the person im playing against asks me to keep playing as the same character, i will, but its more fun switching up playstyles, especially in longer sets
@@hunterhuffman4520 oh I meant after one game. If it’s a long set then I have no problem with switching.
Changing characters on a win is fair, fine and definitely not rude. Nobody should be obligated to stick to a character because you wanna figure that character out... maybe they don't want to be figured out?
5:11 before he gives his 2 cents, I totally agree unsolicited advice is just so hammy. Like, I'll ask for help if I fucking want it. It's worse when I'm salty after a match and instead of them giving me space, they start reiterating why I'm salty with the advice. You can talk in the kindest way possible, but if someone is getting beat super hard, just hold back your shit until they decide they wanna ask and get better. Had this happen in a custom character tourney and it made me completely turned off from playing Rivals because of it.
Edit: The point about reading the room makes online matches so much more annoying since someone won't be able to tell if you're salty unless you are p obvious about it, which makes it harder to avoid these kinds of ppl.
Like, IK I'm bad at this or that kind of play, don't tell my like you know me. I have FG friends that can tell me that I mash all the time
well just stop mashing lol
There are a few things I don’t really agree with
Like for instance the “do at least a 2 outta 3” rule.
Sometimes I only do 1 game and I quit, regardless of wether I won or lost and regardless of the connection, but just because I didn’t enjoy the game.
And like, I’m not actually here to please my opponent, I’m here to have fun and there are tons of other players out there, so get over it if I don’t rematch.
Or for instance if we talk about Dbfz, sometimes I go do random games, I play like 10 people, and that’s 10 UI Goku / Gogeta 4 / Gogeta Blue teams, so yeah, maybe if you are the eleventh guy I play with this team, maybe I’ll just do 1 game and no rematch.
Same for the “don’t change character after 1 win” rule.
Again, I don’t play for my opponent’s enjoyment, but for mine.
if you wanna learn the match up, go to training mode.
I mean, if you are playing with actual friends that’s ok, but otherwise I don’t care and neither should anyone
I hate people that say “ its just a game “
When your ahead n a fighting game, then suddenly other person internet gets slow & they win.
In regards to character change: I hit the random button, I'd love to play that character again too but we're both on this ride together. (I'm also casual as heck and so are my friends)
jmcrofts giving sage advice - I see you!
I came up on Streetfighter II in Times Square NYC in the 90's. This would be a different list if it were in-person gripes!
It's funny - downtown tick throws were "cheap." And in the hood "combos" were considered cheap (as if that logic could make sense.)
Good video!
Like putting someone in a corner and whipping em is cheap too lol. Just sore losers who'll say anything just because they lost.
I feel the character switch on win so much. Had a terrible experience trying to learn +R against a guy who played robo ky for a few games then switched to faust who i had even less understanding of how to fight
It's not their job to pick the players you want to play against, that's what practice mode is for
@@Rg-cf1ix of course not, just like its not my job to keep playing against them if they decide to switch on win
I'm not much of a fighting game player, but I think my biggest pet peeve is when you're up against someone that just keeps using the same basic move or combo over and over again, even when it's clearly not working. Then of course the toxic rage they can unleash on you after the match because their cheap tactic didn't get them the win.
To be honest a lot of this feels like "Don't talk. Just play the match, take you stick and leave. Real champions don't have time for socializing they have to grind their hit confirms and whiff punishes". And I mean, fair enough, people came to play not to talk, but sometimes you just need to say something when you're super tense.
Honestly surprised rage-quitting wasn't on the list. Although it's probably less of an UNspoken rule huh? We've all been there, or heard someone scream about it at least
The "dont give unasked advice" is, i think, a universal rule.
In climbing we have the same. If someone is struggling with a route, you ask them first if they want advice or a tip. You dont just walk up there and tell them.
If you do, you are seen as an a.hole.
Well said.
Being "random" is honestly a good thing at times because you want to make it harder for your opponent to know what you're gonna do. If you play the way your opponent expects for you to play then you're only making it easier for them to counter you and beat you
My pet peeve is when higher ranked opponents try and finish off a match as fast as possible, like they're insulted to get me as their next opponent.
This doesn't make sense to me. I hate the opposite where someone is way better than me but will fuck around just to style on me. I'd rather they just finish me off quickly.
"Don't do what your opponent wants you to do" Gold.
I think if you identify with any of these it's worth looking inward.
for example, I'm a win switcher. never considered that others would want a rematch. for me i'd rather be ok at everyone then really good at one character
I guess people feel differently about it, but im with JM on this one - it really ticks me off when im trying to learn matchups. If someone goes to char select i'll just end up leaving
Depending on the game I may be a win-switcher too. Like BBCF: I will usually stick to my main, but on a solid win (not a close one) I may feel comfortable trying out a different character that appeals to me. I never do to insult the opponent.
I didn't know until maybe a couple years ago that it's bad etiquette to style a little bit at the end of a match in games where you can beat up the corpse like some of the early vs games. To me it was just kind of trying to end the match on a cool pose like in Castlevania.
People constantly changing characters midset drives me absolutely insane, let me learn the matchup damn it
In other words, its your opponents job to help you win. Makes total sense in a 1-on-1 game.
the worst thing with the unsolicited advice is when its something you know (especially if it seems clear you know it/do it most of the time) and you just make a bad mistake
Surprised at your number one pick. First of all I dont think people generally do this on purpose just to annoy you or get the upper hand, man. Second, I think its scrubby as hell to be annoyed that the opponent doesnt pick the character YOU want him to pick. I mean what the hell. I as the opponent can pick whatever tool I feel l need for a given job and if I have the luxury of knowing multiple characters to choose a better approach to face yours thats my own merit. If you cant deal with that, why is it my problem? You go and learn the matchup... Its a fighting game and suddenly I have to curb myself and give you a shot because you cant deal with my overall game? Lol. No, man.
Agreed. He got a little too precious on that one. Your opponent doesn't owe it to you to stick with a character you want to play against. Go to training mode if you want to lab something.
Popping off after every win but when you pop off back they get salty. "Oh ok so you can dish it but can't take it."
First time I'm first here JM!
I get your reasoning on the last point, but I'm one of those who doesn't like playing the same character match after match. I'll never be a pro player, but I want to maximize my fun
I once heard Mago jokingly saying that the way some players start the round reflects their personality. for example if someone throws a fire ball at the start he's like saying "hi, hello" but if he does a random shoryuken at the start of the round, he's like saying "hey! can I get your phone number?"
What if they run up and throw? Is that their mating call?
@@monchete9934 They're saying "You, you're coming to my basement after this"
@@monchete9934 no, they say "hey, do you have some paint?"
@@monchete9934 th-cam.com/video/kwlxLBEGvsQ/w-d-xo.html
Great video bro! And nice insights too!
Getting to some points:
I don't lecture players, but if i'm lectured (with respect) , i do take those words to my training.
Intro wise, i like to let it roll when it's the final set of a best out of 3. I kinda sets the mood towards "I GOTTA WIN THIS!" lol
Cheers bro, love your videos o/, take care!
The thing I absolutely hate is a certain type of active and malicious teabagging when the opponent knows all too well the matchup is absolutely his.
This humble Goldlewis main was once hit with an Axl player teabagging at round start and throughout the whole set and I couldn't do anything about it. This was my first experience with the matchup and I did not know how to go around some of his options and finally get in.
I'm sure not all Axl players spend their entire day running around the lobby looking for Goldlewis players to teabag but that single set left a very deep wound on my respect to them.
Axl players are usually super chill. But the whole point of teabagging is to get under your skin. It only works if you let it, right
I teabag religiously to get under people's skin - even if I'm losing. You become predictable when you get tilted, and teabagging is a really easy way to get my opponent tilted. Fighting games are all psychological, and just because the teabag does 0 damage doesn't mean it isn't a very powerful attack. You should try it. Join the dark side!
@@davidnichol4735 but muh honor !!!
@@drankydrank1 right. This won't happen again though, since I now know some tricks to get in on Axl.
There's just something in my mind that whispers "let yourself learn the opponent's character but do not forget to let them learn yours" each time I play with someone and this dude was way too cocky for this preacher to work. I don't mind teabagging as it is but you should at least know when to use it for advantage and not entertainment.
@@buildinasentry1046 lol seriously
Honor is literally a euphemism for being a thin-skinned crybaby, I swear.
Re: Changing on a win: in tournament, fine - I'd consider myself it especially if I pulled a gimmick. In ranked online, eh I guess. Unranked online is pretty annoying. Give me a heads up in friendlies, and we're good I suppose.
Not getting a runback is my number 1.