I love how he makes a joke about how no one plays Guilty Gear XX Accent Core Plus R Now Featuring Dante From The Devil May Cry Series and not three months later it gets rollback and is super popular.
@@freshlymemed5680 Nah he's talking about New Super Guilty Gear XX Accent Core Plus Revelator 2 Featuring Dante from the Devil May Cry Series and Knuckles Third Strike 64 HD Remix Game of the Year Edition for 3DS / Wii U + Bowser's Fury
@@shyecity916 It can't really stay up for long it seems unfortunatly, it's still my favorite game and I started with it 2 months ago and I am having a blast but still you can't say it's not dead I mean you can find not laggy games on discord but other than that not really.
You're right, honestly I could play any fighting game if there's a character I like and if I can find a sparring partner. Problem is, now I have TOO MANY GAMES AND I CAN'T PLAY ALL OF THEM
My problem is all the opposite. I can only buy 2 games per year, so once I get the game I play it slowly, see all that the game can offers me. Play it again. Play +new game. Change the difficult. Try to complete all and get the rewards... So, I was such as bored that I ve decide to learn how to play Tekken 7 (a game that I cracked because a friend told me that she like it when we play in my cousin's house). This was the reason why I start in fighting games.
@@adaplay13 you can only play 2 games per year because you are a busy adult or because you are a kid and can't afford it? Asking out of curiosity, because I have been both
Yeah. I have Street Fighter V, Fighting EX Layer, KOF98, Smash Ultimate, FighterZ, Xenoverse 2, Injustice 2, Brawlhalla etc I said "etc" cuz i have way more
To be honest, I gave up on BlazBlue when I got lost in a story and I saw the graphic revolution that was Guilty Gear Xrd. Maybe I'll give it a try again if we have a cell-shading BlazBlue and an easy way to learn this mess of a story again.
i still go back to screw around with naoto combos, but damn i really wish i was around when EU central fiction wasnt so completely dead on PC so i can definitely sympathise.
Time to REJOICE! GGXX is getting rollback with testing starting on the 29th and there's a team working on BBCF right now, too. Hopefully once XX is done they'll get the same ArcSys support.
Once upon a time I just thought Tekken was a cool game so I started to play it. Now I have a vast figthing game collection, talk about rollback netcode every day of my life and my dreams mostly consist of frame data.
@@ScoobySnax. It's pretty good, bit theres a big intimidating gap between beginner and person who can win a match or two online. If you stick with it, it'll prove to be very rewarding. Also, the season passes are worth every penny.
same, I play smash as well and dabbled a bit in Blazblue on 360 back in the day and have tried multiple fighting games but haven't found anything that clicks and am currently too afraid to find one that does.
i really feel the first point about it being hard to really get into FGs if you dont win. everyone around me is saying "oh just learn to take the L" as if that somehow makes me feel good abt the fact that my overall record is probably in the range of like 20-200 or some shit. I loved the high that I got the first time I actually got someone to defensively burst at locals, and I felt great when I took my first and only game at one of the local venues I used to go to. but really, I just want to be able to compete with people in a way that feels meaningful, and not just being stuck blocking against someone with years of experience. the whole learn to get bodied sort of mentality makes sense, but its hard to play online against people you know when all it does is result in nothing but losses, and act as a reminder of why most of your 100-something hours in Xrd were spent labbing Answer setups. i love fighting games, but everyone talks like all the things i don't know are somehow the most intuitive things in the world, and it makes me feel like i'm just not cut out for it. also it doesn't help that i really love king of fighters and guilty gear, and haven't played a "beginner friendly" fighter in years.
@@aguywithalotofopinions412Aren't most arcsys fighters similar when it comes to the basic combo gameplay? If GG Strive is anything like Blazblue then it is NOT beginner friendly at all.
Tbh the "it looks good as fuck" can do a lot for you to like a game. Under night in-birth literally hooked me because the music and the graphics look cool, and doing combos feel like you're shredding someone
i feel like that when im picking a character to main(maybe this is out of topic but idc), maybe Palutena has a great nair, Maybe Pikachu its hard as fuck to hit and maybe Joker becomes the best character in the game, but they don't have the style or chunkiness of King K.Rool, and i think that's another thing, finding a character that you simply like, that could be because of his design how he play's or simply because you recognize that character. edit:Long live the king
The fact that Waldstein moves in a way that makes him feel like he's as big and strong as he actually is is a testament to how well designed UNI is. Most Grapplers in other games look like they're about the same size as Waldstein, but when you actually start to move them around, they somehow feel like those muscles are just part of a muscle suit or something. Yeah, Zangief, Tager and Potemkin all give off the impression of "huge, and incredibly strong but they've got the movement options of a snail", but their walk cycles don't really convey their weight. At least give them a heavy sound effect whenever their feet hit the floor, that would be something, even if it isn't the slow, stepped, labored movement of Waldstein. Also, the fact that Mika, who basically amounts to a hyperactive 9 year old with cannons strapped to her arms manages to not only be a grappler, but feel like she's actually exerting enough force to justify the ridiculous damage, despite her small size and more Rushdown oriented gameplay (well, compared to the "Massive Man" Grapplers, anyways) is a testament to how good UNI's design is.
For me, I find that Mortal Kombat, even with all its violence, is rather easy to get into. The in-depth tutorials really help new players learn some of the ropes. And plus, I find that it isn't too complicated in terms of mechanics.
I loved the art style and attempted learning skullgirls in 2019 when everyone had a 3+ year advantage on me. I went 0-32 and tried Mobile then got laughed at for playing mobile. Thank you for this video
6:58 I mean Faust is the only character I like and I'm staying on this ride 'till the bitter end baby! Though I also probably would play a guilty gear where everyone is May, so maybe I'm just deranged in in multiple ways.
0:53 "They need to feel a sense of accomplishment" and you proceed to show Akuma. Not sure if intentionally subtle or just random, but damn fine choice!
Hey, Leon? This is a really good video. I love how you just tear down the elitist gate keeping from the get go and say “yeah you need accomplishments and players on a similar skill level to make this work,” it feels like most other fighting game youtubers just say “uhhhhh get good.”
That point about needing a hook to get into a game really spoke to me lol. I remember when i picked up skullgirls for the first time with my friends and immediately gravitated towards cerebella. I knew that she was a grappler from a few things i'd seen, and i love grapplers, so she was an obvious pick. She also had an alt color that represents the flag of my country so, another reason to play her, i thought. I spent 5 minutes learning her moves, went into a match with my friends and got folded. We were all new to the game, but something wasn't clicking for me the way that it was for my friends. "Well, what if i try the other grappler?" I thought, while switching over to beowulf. I tried his moves and his combos for some reason felt really awkward to me. I got folded again and was once again knocked back to the characrer select screen. I spent a few seconds browsing the characters, and one of them just happened to catch my eye... "Hey, what's this character's gimmick?" I asked. And my friend responded with: "well, he's kinda like a one man band but also a robot made entirely out of instruments." I was caught by surprise and said "huh, that sounds weird..." wasn't planning on picking him up, but decided to look at his color pallets. "Oh look, he has a third strike Q color. I think i'm gonna play him for a bit." With only 4 minutes of learning his moves and normals, they ALL clicked for me. Everything i tried to do with Big band just worked, and that's because every single one of his moves was made for me. After that day, i have put a thousand hours into this game, and i only play band. Oorah brother
I will fully enjoy a fighting game and never fight another CPU or human once. I just sit in training and go through all the combo challenges and lab around. To me, fighting games are actually realtime competitive puzzle games
Also remember that certain types of fighting game will not click with you, and that's fine. Don't force yourself into getting good at a game because you feel you "have to". I cannot into six button fighting games without loads of effort and dedication. Sure, I got into Skullgirls a while ago, but at that time I had to really dedicate myself to learning one specific character (and even then, not that well), and that time was filled with frustration, resentment, and pain. I've tried a few other six button fighters, and saw the same result. The process of improving wasn't fun and engaging. Don't think of it as "giving up" or looking for an easy win, just as focusing on what you have fun doing. Remember when video games were supposed to be fun?
Love to find fgc content creators and this video was pretty good, but it sort of seemed to lose focus as it went on. I think if you remade this, but made sure to tie each bit back to your central point, it would hit a lot harder.
Definitely got a point there, I was thinking how I ended up just kind of meandering through the latter half of the script as I was editing it. Thanks for the feedback :)
I like it, putting something out even though you got lost in the sauce has a sense of transparency and vulnerability. It feels more real and personable like listening to a friend rant.
People will refuse to play a certian fighting game due to the aesthetics is always true. I understand those people can't get past the aesthetic. I personally like anime fighting games but recently most of my friends play Tekken and I hated Tekken until Akuma was revealed. And now I can play with my friend because there's Akuma in the game. I only play Akuma in Tekken.
I have a similar issue, though it's mostly due to character designs that are too grounded. I refused to play Mortal Kombat ever again, mostly because every character in that series bores me, ever since I played the very first Mortal Kombat in a local bowling alley it bored me to tears to look at. Then came Killer Instinct, which had exactly what I was looking for in a character design, that crazy "Ya know what? Fuck it, go ham" style of character design drags me in. It's also what got me into Tekken, because seeing a character like Kuma, Roger Jr, and Alex made me go "Wait, fighting games can have characters like that?" and then I got hooked. This also goes for stuff like Blazblue, Guilty Gear, MVC (Seriously, a Lawyer and a Brush Dog?) and numerous other fighting games. Hell, I only got FighterZ because Ginyu looked jank as hell and I needed to play him for myself.
its a real shame because thems fightin herds was unironically what got my foot in the door that is the fighting game genre but no beginner is ever going to try it cause of the fact its related to a childrens cartoon
That getting in late feeling hits me hard when I try to play an MMO, often people have these cool event items Ill never unlock or have cause I came to late so I just get bored and move on, no reason to stick around if the best days are behind it.
I made the mistake of picking up killer instinct two years after it came out on the Xbone. I got my ass handed to me 10 matches in a row, but that one match I did win was the best thing that has ever happened to me. The amount of satisfaction you get for beating someone online in a fighting game is unreal.
4 ปีที่แล้ว
I still play it and I got it around that time keep playing it
Arcana heart was a lot of fun when I played it. Y'see, you can cancel special attacks based on how many bars of meter you got... But it doesn't actually drain the meter. It gets temporarily drained. Unfortunately for who I played it with, I picked the character that had super armour on their special, that I could repeatedly cancel into itself. Great fun
@@yurifairy2969 See... (mostly) is still a STAY THE FUCK AWAY FROM MY KIDS deal-breaker. When you're knee-deep in nasty bullshit, even when you're not a fan of it, you forget that most people see an intentionally-drawn 8-yo in a swimsuit and want to bash whoever drew it over the head with their stick, repeatedly, until their head is a puddle on the floor.
2:45 ouch. i can relate to this hella hard back when i was in high school. Not having any friends who are in the FGC really sucked ngl. had to teach myself how to fully understand the basics fundamentals of fighting games. But when i was introduced to a Fighting Game club in my first year of college, my life has change. I have finally found a group of friends who has the same interests as me. It really made me happy.
Thank you for this video. It's nice to hear someone actually understand what I'm going through when i'm trying to get into these games rather than just calling me bad and telling me to quit.
I think a big thing about fighting games or stuff in general is that when people are passionate about something, they feel the need to share it with someone, so they often go saying stuff like "why don't you like 'X'? It is amazing!". Then if you ask the same people to play 'Y' instead, they give you the same response that you gave them without even noticing. In the end, we all have different opinions and we have to deal with our relatively small communities in these niche genres, but the level of dedication within them is what keeps them alive. And who knows, as Leon stated in the video, sometimes we just stumble upon a game at the right time with the right people and get to find the fun in an otherwise ignored game.
It's super unfortunate that GG isn't as popular to not only make it so people can find games but also make the skill gaps a bit closer. Are you playing on console? I've heard its kinda dead there :( GGrev2 on PC in the EU isn't too bad atm around 7-10pm (just incase you are in the EU and on PC)
I am on Eu and pc. Yeah i have preached that time slot others too. Many times that time slot isn't for me. Silmilar skill level is problem also. If player is beginer, I feel a bully and match make me feel pretty dull. And if the player is too advanced, it feel like climbing a wall. I compare player base to T7. There is all kind of players and time slot isn't so strict.
@Neil O'DonnellStrive looks very different, if you've played other fighting games before I'd probably hold off on it but otherwise I'd probably just recommend playing ANYTHING else to get used to the genre a bit more, even if it's something more simple like SF5
Thats sad to hear. In Tekken devs are doing the same to atract more casuals. Tthey are killing a lot of legacy mechanics little by little to reduce that gap between a new vs old player. Important things like sidestep and backdashing are being nerfed a lot nowadays. Its sad to see they going that patch. But in the other hand, now i can try GG Strive because -i simp for ramlethal- i suck playing 2d games and its becoming more "easy". Soo thats probably how someone new to tekken think too, so i dont know how can we solve this.
So, one of the problems that I didn't notice you mention (even though your example game is GG), is that in games that involve lots of involved combos, a beginner, when encountering the small band of pros that still play (say GG), will spend most of their time in a combo, which reduces learning time much more. If you're only able to move twice in a match, because every time you get hit you get stuck in a 20 hit combo, when in turn, since you're a beginner or are not good at advance combos, every time you hit them, it's at most a 10 hitter. Since they *will* be better in neutral than you, that means that you get to watch most of the entire match without really needing to touch your stick. Didn't block that overhead? 20 hit combo. Pushed into the corner with no meter? 30 hit combo, Dust loops, dead. So...where is the 'learning' part? A lot of this could be addressed by good A.I., (which GG Rev 2 does not have...Wanna see Ky do 5 dps in a row? Turn up the difficulty in training mode and play him. Wanna see Sin just eat constantly? Do the same), but this also develops bad habits. Like you mentioned, in Anime games, being part of the 'community' seems to be some sort of requirement, otherwise you'll never hear the strange little quirks, option selects and whatever that people act like you *should* know. To have to go digging for arcane knowledge just to be able to play neutral, without getting destroyed in the corner every time...because *you have to instablock this specific hit in this string* or whatever the fuck, is so cheap. I appreciate the depth of these games but they made them in a way to where one has to study them and spend so much time on them, that the only way to avoid being destroyed utterly, is to make it your life. And that's exactly what companies want you to do, replay value? Taken fucking care of. Is it worth joining a damn cult just to not feel like shit when you play a game? No. No it isn't. Anyway, I'm gonna go play GG and hate myself and everyone else, because that's what it does to you. But, I invested so much time in it, that it feels dumb to stop playing now. And that means I lost. Good video.
I know you're probably talking about XRD or +r but I think strive has really gone a long way to fixing these issues. Guides in video format, or discord communities are way easier to come by
7:45 Good to see TFH getting some love. Those Tian combo's were awesome to watch. For anyone outside of the loop, yes, it did start development as an MLP fighting game, originally called "Fighting is Magic", it eventually got C&D'd by Hasbro because, and the story gets a bit muddied here, somehow when it was still in beta, it was shown off to Evo as a potential game... some sources say fans submitted it without dev approval, other sources say it was a pair of the dev team, who were removed from the project immediately afterward, did so. Either way, word got to Hasbro, and they canned it. Then Lauren Faust stepped in and designed the current roster of characters for them and development resumed. So the 6 characters currently available are expies of the "Mane 6" of MLP:FiM, hence the dev team's name. There was a 7th character recently announced, Shanty the goat. Anyway, alot of the dev team are fans of Arc Sys fighters, so the gameplay leans heavily towards being similar to that.
Ah yes funny story about the ggxrd rev 2 I kind of got a couple of people, with extremely limited knowledge on ANY fighting game, into it cause it was the fighting that REALLY got me into fighting games. The reasons on how I made that possible was that stylish mode exists and allowed them to kind of understand what they were doing. Also losing is actually fun in that game. Also I banned myself from using my main. But those games were always a blast.
August: "No one plays GGXXACR+" Developers: "Heard you like fighting games, how 'bout some rollback" [Literal 1364%+ jump in player base in October 2020 later...]
I think the big thing for me is, like the video stated, I have to find that "hook". That character or that moveset that really do it for me. I'll usually know the character just by seeing them once, if not their still image than their actual gameplay. It's just a connection that lets me know "Yeah, THAT'S the one that's going to keep me playing this game."
I was never into fighting games until I played Skullgirls, that game really had a good learning curve where it was easy to pick up but quite deep and technical for advance players. But I cant stress this enough I had a very good friend who was also interested into learning the game and our rivalry and us playing matches over and over fighting eachother was the best way to learn since I always had an adversary that was the same level as me and that gradually became better as I was. Besides nothing was more satisfying then beating his ass in the last round.
Your video was very insightful to me. Especially when you talked about the hook of a game, which your way of describing it explains a lot. Specifically, with the last game I picked up recently. My friend introduced me to Blazblue Cross Tag Battle. A game I knew nothing about but I was very interested to give it a shot. We played it for a few hours. My friend once again kicking my ass because he, for some reason, not only learns most video games quicker than me, but I also never really beat him in anything, and having many friends who can just kick your ass at any time no matter how much you practice can really suck. Unfortunately, that friend and I don't talk anymore (it's not because of the game by the way!) We just got into too many fights about different things and ended it and BBtag was the last game we played together. The reason why I wanted to bring this up is because your explanation of the hook in fighting games really sat well with me. After my friend and I broke up, I consistently thought about a couple of the characters that I played in BBtag to the point where just thinking about their design and gameplay persuaded me to buy it on my own switch. It was specifically Gordeau and Carmine and "the cat and squirrel" (Makoto and Jubai") which is what my ex-friend used to call them. I was afraid that I would buy the game, pick it up for a day, then put it down which was something that was happening a lot recently, but to my surprise. When you said in your video that a character can hook you into playing and devoting time to it. That's what happened to me with Gordeau. I played smash brothers hundreds of times before, but it felt like I was doing research the past couple of months trying to learn the mechanics of the game online. What combos you can do with Gordeau and what other characters work well with him. I guess what I'm trying to say is sometimes something will happen in your life that will draw you or push you away from a game and my ex-friend made me feel this way in both aspects. I never wanted to play smash brothers with him because losing every time no matter how much I practiced isn't fun. In contrast, our breakup was the main reason why I devoted my time to BBtag at all. It just felt more satisfying for me to see myself grow on my own than to have my ex-friend continue to be this super genius. Yes, I know an argument can be made that the one victory you get after all that hard word will be sweet, but not all people are like that. Not all people can indicate at what frame to press a certain button to continue a combo which is how he was like. I think there are just different groups of gamers that play fighting games differently. BBTag is the first game I ever played where I am putting in the effort to figure out combos and memorize them which is something I have never done before. I'll just end this by saying your doing great work and your perspective on fighting games as a whole is relatable, but it's also talked about in a way where it feels different and new. A lot of people play fighting games just to play them and then drop them, but finding a true reason to continue playing is another conversation altogether.
Saw you playing against my friend creamsplitter (the Ramlethal) at 12:34. He got me into the game even though he wasn't into fighting games at the time before we played it together.
The game that got me into fighting games was undernight in birth. It hooked me with seth cause of how cool he was. Now I have central fiction and meltyblood and still am not good but I'm slowly getting better
I like fighting games on a surface level. I love the characters, music, visuals and how combos look when good players do them. I just can't get into em much because it takes too much devotion, and I play too many games to focus on getting good at 1 of them.
It began with SSF2 for me, unsure why I chose Cammy but felt comfortable playing characters with quick snappy strikes, this influenced my play style and now be it any fighting game I end up choosing a character with similar traits. I think if anyone really wants to get into fighting games ssf2 or tekken 3 if you can get your hands on it is a great place to start as those games were heavy on the basics, neutrals and fundamentals. These days there are a lot of FG games to try, just stick with it and learn the FUNDAMENTALS. Great Video bro.
I really vibe with this style of video, and agree with a lot of your points! This is a really well made keep up the good work! Being so deep into fighting games really makes it hard to be able to relate with the newer players that I’m trying to get into fighting games. I really want them to get into my favourite fighting game ( Meltyblood) but I know it’s not for everyone. So getting them into something more new and mainstream definitely helps, however i find that the hook really is the looks of the game and characters that they can get attached too is a big deal.
Tekken 7 S3 was a disappointing mess but S4 with the new online enhancements (apparently the "rollback" netcode now should actually act like one and Pro playee Anakin was very happy because it apparently feels like offline even on long distances like rollback should) and the new focus on balancing (buff low tiers, lower damage, more health) seems like exactly what the community asked for. I really hope this turns out as good as it sounds.
A buddy of mine who plays exclusively fighting games recommendeded this video. I don't play fighting games, I primarily do FPS and RPGs so I'll give an opinion based on what I believe is your targeted audience for this video. The main reason I dont play fighting games is not simply "you must be bad, you suck, or git gud," it's the opening to this video you made and understanding how to play the game. I play games that look cool, have interesting characters, and something that I can play with friends offline. Everything that you said was spot on until the 4:45 mark, after that is where I think the divide starts. A game that is simplistic even with minor options is a great fit for me and would probably get more play from me. The simplicity of a game is good for non fighting game players, but your reasoning for hating the game is from a fighting game exclusive mindset. Lack of advanced options means this game sucks and alot of variety of moves and effects make it great. The point I am making is this video, whether intended or not, is attempting to explain why people who dont like something are the way that they are. This is something that is not easy to do, but is a common topic I hear all the time when it comes to fgc and the "new player experience." Also keep in mind, fighting games just might be something people don't like. Basketball is just throwing a ball into a hoop, anyone can play it, but not everyone will like it. If you dont like Basketball, there's more to it than "git gud or you just suck" so why is this the only thing I hear when I tell and even forum posts to those who vocally say I dont like fighting games? There's alot of reasons but this is the broad answer. I think the video by Extra Credit explains this very well. EDIT: 9:35 ish mark also is a great point that you make about street fighter and the other game (X-art I think). Your semi frustration for learning a game is because you have no prior knowledge of the concept of the game and are only assisted by prior game genre knowledge. Most fighting games now rely on players having previous experience and my biggest issue with the genre is "3RD PARTY RESOURCES" I should not rely on the internet, other 'professionals' to understand how your game or product works. Your game should explain what the hell is going on, and that is why I would hold Skullgirls very high as a game that would get me interested in playing.
Beowulf on his own is what hooked me on fighting games. I love that himbo and i was willing to make learning Skullgirls in 2016 work just to play more of my good wrestler boy. For my spouse who i tried bullying into fighting games a lot, it only started clicking for them with Granblue (i agree with you on its mechanical points tbh but i love the characters) and now we've on my spouse is kicking my ass in Tekken 7.
I gotta thank Touhou 12.3 and 15.5 for really getting me into fighting games, but starting off with games with such abnormal mechanics has made it pretty difficult to adapt to others. I highly recommend both of them! [Hisotensoku and Antimony of Common Flowers are the English names.]
I just discovered this channel and have been watching through several of the videos and wanted to comment how freaking high the quality of the essays are but the fact that mans went from 331 subscribers to almost 90k in a year says more than I ever could
i almost never play fighting games on my own time and this video really summarizes a lot of what i feel really well. i picked up guilty gear xrd recently because i really liked the animation and art style and then i fell in love with the characters. Then i realized i was hot garbage at the game and i have no one to play with so im stuck being the crazy person in my friend group trying to get everyone to play it by showing them which character they would think is hot 🤦🏾 . Hopefully i can get strive near release so i can actually start learning how the games work instead of giving myself carpal tunnel trying to practice combos on ai dummies
Bro you did a great job with this video. Its so true. I was a doorway for my friends to get into fighting games. They all Hate MVC because its Nutty as hail But love DBFZ because its got goku in it Even though its tecnically the same Game. The roster plays a big part in selecting a fighting game
I have bought so many fighting games but I just touched every one of them for a maximum total of 24 hours and I just couldn't really get into fighting games really. UNTIL I have found a video about Melty Blood and convinced my friend to try it out with me. And boii we are playing it 24/7 and if we aren't we go to training mode to find a new way to body each other :D
I feel the same about granblue but my reaction is the opposite. Is a game that mechanically is very simple but the emphasis on the hits, counter hit combos, meaties, mix-ups and spacing makes it a very interesting thing on it's own. Of course it has its problems but man, I have a lot of fun with all the things that you can do and all the play styles that you need to beat. As you say not everything is for everyone but we can always enjoy a lot lf different games because of their differences. 3rd strike, granblue are my diet recently
Great video. Fighting games with friends or at locals is the best thing about gaming. The time sink required to play them well is what demoted me to spectator as an adult though. There are just too many other things to be done instead of spend 50 hours learning how to EWGF or jet upper.
Hell, I recently started playing Injustice 2 after like 2 years over MK11 months ago and I had only JUST started playing online. I know enough about what my favorite characters are and proper zoning/combos, but I still lose only a little bit against better players. I know I don't 100 percent suck at the game, but now I love to really learn against certain playstyles and expand my knowledge of the game more. Alos because I like seeing DC characters in a fighting game context lol
This is a super accurate video. I played Rivals of Arthur for 10 hours and loved Kraggs blocks and arials so much but kept getting bagged online and haven’t touched it since I bought it.
I don't think you're being fair to Granblue here, but aside from that a fine video. Gives me an idea for something that I should make a video about myself.
I mean he's kinda on point with it. It's like, "Here's a good intro fighter. Look at simple inputs, reduced moveset and easy to understand character design. Oh btw, I hope you know why forcing crouch on opponents is useful for specific combos and how to intuit our obtuse juggle counter system, because we're still built on the back of extremely complex anime fighting game conventions."
Speaking of Guilty Gear, bought Rev 2 recently My head spins trying to do the simplest thing in this game, I haven't played a single match online as I know I will get smeared across the wall, and Potemkin not having a forward dash bothers me on a spiritual level and I can't stop trying to do it as him despite him not having one Pretty game though, music is neat too
@@serph2951 I know my dude, I'll probably still get smeared across the wall if I try to play online, but I have improved and learned much since I originally made this comment
i watched one of your videos in bed, fell asleep, and woke up 8 hours later to your videos still. youtube now thinks that i'm a fighting games guy and that you're my favorite creator and my entire recommended is full of your content. the only "fighting game" i have ever played is super smash brothers ultimate for the nintendo switch.
my personal fighting game of choice is Dead or Alive 5 Last Round, I got it purely because it is tied to Koei Tecmo and I love the Musou games so I wanted to see how their other big franchise besides Ninja Gaiden was and fell in so much love I bought every character just to try them all and eventually stuck with Leifang, she has a good mix up game and is great with pressure, at least for the way I like to play. Solid advice dude
Yeah this is why I loved Tekken 7. Never played many fighting games and Tekken 7 had a nice story to practice in, the online playerbase was wide so I could fight people of similar skill levels. I never got GREAT but I played it for a hell of a lot longer than I would have otherwise.
Sgt. Wolf nothing the game did, the game is fucking AWESOME. It’s just that the guy originally behind the game, Mike Zaimont, is a cringeworthy jackass.
Thanks for making this video my dude. I feel like I need that hook that you mentioned to stick with a game. You summed up mostly how I feel about fighting games. Think I might go with MK11 when ultimate comes out or Tekken 7 when they more than likely confirmed Kiryu from Yakuza.
When trying to pickup a fighting game to get really into the genre, I tried SF, Blazblue, DBFZ, Tekken and GG. I ended up with Tekken 7 and got...kinda decent at it, with a relatively positive winrate, because it was the only game where I didn't got smashed 20 games in a row. Don't expect your playerbase to expand in a long term way if that happens, period.
Damn that sol be shmoovin. Great video btw. Getting people into fighting games is hard. I usually show them cool stuff like supers or insta kills/astrals
Well made video. My main game for most of this year was Persona 4 Arena Ultimax until I got burnt out on fg’s as a whole. Learning curve for old games are a pain and the pool can be small, but if you really love the way the game looks, it makes everything much more bearable
Tekken 7 is growing on me as the years grow by. When I first got into it I hated how sluggish, stiff, and heavy all the characters felt and it felt like I didn't have any freedom to move around. (Att the only fighting games I frequented have been Soul Calibur and Smash) It wasn't until a point in time where I had friends who who were balls deep into MvC3 and MKX that I started to understand how movement worked in a more traditional format. I don't think Tekken will ever be my favorite fighting game, but I feel like it's so much fun and so many of my friends play that it makes that feeling better.
I think one of the biggest issues imo with fighting games that hold themselves back from actually being for everyone, is that I don't think I've ever tried any fighting game as a certified fighting game scrub, that teaches scrubs like me how to start learning and I don't think any fighting games give any sort of "warning" for new players on which characters they might want to avoid sinking into first due to difficulty. I've tried a lot of fighting games, I have a friend who loves playing them and has TONS of time put into many different fighting games. I bought Dragonball FighterZ on release because it's Dragonball, everyone was just doing auto combos and that was enough to make me dump like 10 hours into it just going oonga boonga me press light because my friends made it funny. It was only when UI Goku released when I first felt I had a team of 3 characters that I actually had interest in playing that would do well on a team, that being UI Goku, Yamcha and Teen Gohan mainly for awhile. My friend was the one who taught me what a BNB even was, taught me what the BNB for UI Goku was, explained to me how to learn more stuff, etc. From there I bit by bit changed up my team to other characters I had fun playing with some friends and would actually take a bit of time to at least learn BNBs and maybe some specific combos for corners and such. Now the issue is when we at some point decided to try Tekken 7, the first character I had interest in was Steve Fox, so I spent my entire time of some hours playing him. The wiki page describes his gameplay as, "With a unique fighting style based on bobs, sways and punches, and almost no kicks, Steve is one of the most unorthodox characters in the series." Meaning he's played very uniquely and he's probably one of the worst characters to start with. What about XRD2? Well I happened to think Johnny of all characters was going to be my go to first character and my friend said he's one of the harder characters to learn then I went into Leo who has stances involved and as a result ALSO pretty bad to start with. You can obviously start with any character, but when you're playing a more technical fighting game due to either unique to game mechanics or just the overall difficulty of the game, having a more "standard" character is by far the way to go, it lets you learn the basics that can be transferred more from character to character and then you can pick and choose when and who you want to invest more time into. I really think fighting games need to start implementing like some sort of very basic new player introduction. What characters are recommended for learning the basic game? What are the core mechanics of the game and their purpose? Things like that. I don't think I've played any other game or genre that almost requires you to use third party resources to learn. Shooting games? Shoot the guy. Racing games? Race the guy. Puzzle games? Solve the guy? RPG games? Be the guy. Fighting games? Learn the handful of mechanics at least at a basic level, find a character you enjoy, devote possibly hours to learning to play them, start learning what other characters do, start learning how things interact with each other, etc. For proof on that being an issue btw, think of smash bros. I'd argue it's the most widely played fighting game and the reason for that is it's COMPLETELY friendly to casuals. All characters for the most part share the same core mechanics, their specials are relatively all simple and often share a similar purpose, the overall concept is so universal within itself that there's no real wrong first choice of a character and there's so little to learn to be able to win that the game can and has QUITE LITERALLY explained the basic button inputs and and sent first time players in to play. You don't need to know more than moving and how to attack as well as that up B is a recovery move to be caught up, it's learning to play better and the random nuances that are hard to notice like SDI that the players who want to invest time will take the time to learn but at no point is it needed. I've never felt the need to learn frame data, different techs, BNBs, etc. In smash to be able to have fun because it's so basic that you can just actually pick it up and play, yet still perform.
@@LeonMassey I mained Baiken in Xrd originally because of tiddies but after scraping Xrd for +R (which got rollback so I *HIGHLY* recommend you give it a try sometime, I still chose Baiken and fell in love with her gameplay. Plus, she's still gorgeous to look at in +R.
That's fair, someone pointed out how I basically just said "granblue is shit" which isn't really what I think of the game, I think it's pretty good but it's SUPER not for me
@@LeonMassey I think that's how I feel about tekken. I know it's really high quality, and incredibly deep and complex, but I have never liked playing tekken.
It really is about finding what you like and getting hooked. I have Skullgirls to thank for getting me into the fgc all the way back in like 2013, and It wasn't even too much about the game. I enjoyed playing it with my brother and I enjoyed getting better at it and improving, so then I looked into other games when we couldn't play as much together, and It just snowballed from there
I don't know man, I started fighting the A.I and I got into fighting games. Then I later got to learn that I can actually play actual real human beings, I literally was shaking and crying back then.
I'm still in AI land. Just find it way more fun tbh. If i'm playing against some friends or in an arcade where i can see and talk to the person, i'll gladly play against a real person.
i put TFH in the same category as you do with granblue, there is nothing there for me to sink my teeth in. Yet i can't help but love fantasy strike and all the unga shit i can just DO. Its funny how no one knows how to deal with arg's backjump c
I def felt that the first time I played tfh, I like it here and there for that reason but its nothing consistent. Fantasy strike really is fun to see what you can just get away with, some of the people that play that game are just... Bizzare
@@LeonMassey Lol, I actually have the same problem of visuals turning me off that other people have Fightin' Herds but with Fantasy Strike instead. The art style just comes off as "almost decent" to me, and nothing looks like it has any impact. Though these are just my thoughts from seeing footage, and maybe I've been desensitized after seeing too many flashy anime-style games where visuals are everything.
Hmmm Just hearing that the reason I have a good amount of fighting games is because I want a sense of victory and I have pretty much no friends to play it with, shot right through my heart. It just feels so true.
My issue with getting into fighting games is that I constantly get stomped and whenever I talk to people in the communities they just tell me that I should be having fun getting stomped. IDK man, if I can’t even win a single match in 3 hours of trying to get into a game and I don’t feel like I’m improving at all I just can’t enjoy it. It takes so much damn time to get into any of these games and so much frustration that I never understood how people can get into them.
I love how he makes a joke about how no one plays Guilty Gear XX Accent Core Plus R Now Featuring Dante From The Devil May Cry Series and not three months later it gets rollback and is super popular.
The best GG can't stay down for long!
I think you mean Guilty Gear XX Accent Core Plus R Now Featuring Dante from the Devil May Cry series and Knuckles.
@@crimsonwizahd2358 I believe you mean Guilty Gear XX Accent Core Plus Revelator 2 Featuring Dante From Devil May Cry and Knuckles Third Strike?
@@freshlymemed5680 Nah he's talking about New Super Guilty Gear XX Accent Core Plus Revelator 2 Featuring Dante from the Devil May Cry Series and Knuckles Third Strike 64 HD Remix Game of the Year Edition for 3DS / Wii U + Bowser's Fury
@@shyecity916 It can't really stay up for long it seems unfortunatly, it's still my favorite game and I started with it 2 months ago and I am having a blast but still you can't say it's not dead I mean you can find not laggy games on discord but other than that not really.
I really like Skullgirls but its really hard to convince people that it's not porn
i mean how can they not think it is, have you seen Big Band?
@@elmaionesosexo yes mann
Those pipes are so hot
Oh, you really like Skullgirls? Then tell me, how do you deal with the resets?
@@Kessekom yeah umbrella is coming soon
I think character design is probably the least of Skullgirls issues.
My favourite fighting game is Metal Gear Solid 2: Sons of Liberty
Nerf dodge roll
Nice
Based af
Plz nerf Solidus
_so you're the boss around here_
_shows Jack-o_
Ah yes, Guilty Gear is my favorite tower defense game
@Frax Only Overture was, and it's still good fun, every other GG2 game was a fighting game.
gg2 was the original smite
@Frax I mixed up X2 and 2. *oops*
can't blame me though, so many entries in the series lol
I'm glad they rework her gameplay on strive
Defending which 'tower'?
You're right, honestly I could play any fighting game if there's a character I like and if I can find a sparring partner. Problem is, now I have TOO MANY GAMES AND I CAN'T PLAY ALL OF THEM
My problem is all the opposite. I can only buy 2 games per year, so once I get the game I play it slowly, see all that the game can offers me. Play it again. Play +new game. Change the difficult. Try to complete all and get the rewards... So, I was such as bored that I ve decide to learn how to play Tekken 7 (a game that I cracked because a friend told me that she like it when we play in my cousin's house). This was the reason why I start in fighting games.
@@adaplay13 you can only play 2 games per year because you are a busy adult or because you are a kid and can't afford it?
Asking out of curiosity, because I have been both
Yeah.
I have Street Fighter V, Fighting EX Layer, KOF98, Smash Ultimate, FighterZ, Xenoverse 2, Injustice 2, Brawlhalla etc
I said "etc" cuz i have way more
@@NicolasAndrade-zn1wo Dayum I only have 7 installed on my ps4
same dude, i have fighterz, usf4, sf5, mk11, tekken 7 and xr. i dropped everything except fighterz and mk11
Dead online?
Living in a country with virtually no fighting game community?
Cries in Central Fiction
Yeeeaaaa pretty much
To be honest, I gave up on BlazBlue when I got lost in a story and I saw the graphic revolution that was Guilty Gear Xrd. Maybe I'll give it a try again if we have a cell-shading BlazBlue and an easy way to learn this mess of a story again.
i still go back to screw around with naoto combos, but damn i really wish i was around when EU central fiction wasnt so completely dead on PC so i can definitely sympathise.
Time to REJOICE! GGXX is getting rollback with testing starting on the 29th and there's a team working on BBCF right now, too. Hopefully once XX is done they'll get the same ArcSys support.
What's your main?
Once upon a time I just thought Tekken was a cool game so I started to play it. Now I have a vast figthing game collection, talk about rollback netcode every day of my life and my dreams mostly consist of frame data.
I laughed at the last bit
I came here because I was thinking about getting tekken
I feel you man. I have dreams about neutral interactions with characters I don't play
@@ScoobySnax. It's pretty good, bit theres a big intimidating gap between beginner and person who can win a match or two online. If you stick with it, it'll prove to be very rewarding. Also, the season passes are worth every penny.
Tekken’s dope as hell doe
"there's only like 300 of you"
*2 months later*
OH
This is even better now that 4 months have passed lol
Keeps getting better, this dude's on fire. Just not as explosively as before.
*9 months later*
*O H*
9 months later:
65k
*O H*
A year later:
84k subs
*OH*
I spit out my drink at "variety of animals" and now there are bleach stains all over this gas station bathroom, thanks.
No problem chief, remember to pace yourself and sip, don't chug
@@LeonMassey Hey now, I don't come to this channel and tell you how to eat your birthday dinner now do I? Let's let kings be kings all right?
*_I literally can't even_*
Please don't drink bleach
@@royalpancakes7807 You gotta use reverse psychology.
"... or youre a smasher" lmfao ok you got me
same, I play smash as well and dabbled a bit in Blazblue on 360 back in the day and have tried multiple fighting games but haven't found anything that clicks and am currently too afraid to find one that does.
@@jeremyabbott4537 you might enjoy Fantasy Strike? It's easy to get into.
"Smash players cant quater circle input"
Me who played fighters, then smash, and have now gone back to fighters i forgot how smash works
@@picklesandnori Not every character in smash uses input commands, except for Ryu, Ken, and Terry. (Lmk if I’m missing any)
lol
That analogue with snk heroines is the exact scenario that happened to my local GG scene but instead of waifus. It was gbvs
They dropped GG for anime street fighter!?!?! Wow
@@FlyXcur implying street fighter isn't anime?
@@Salomonkey_ not that much visually speaking
@Michael Fox yeah, japanese cartoon
i really feel the first point about it being hard to really get into FGs if you dont win. everyone around me is saying "oh just learn to take the L" as if that somehow makes me feel good abt the fact that my overall record is probably in the range of like 20-200 or some shit. I loved the high that I got the first time I actually got someone to defensively burst at locals, and I felt great when I took my first and only game at one of the local venues I used to go to.
but really, I just want to be able to compete with people in a way that feels meaningful, and not just being stuck blocking against someone with years of experience. the whole learn to get bodied sort of mentality makes sense, but its hard to play online against people you know when all it does is result in nothing but losses, and act as a reminder of why most of your 100-something hours in Xrd were spent labbing Answer setups. i love fighting games, but everyone talks like all the things i don't know are somehow the most intuitive things in the world, and it makes me feel like i'm just not cut out for it.
also it doesn't help that i really love king of fighters and guilty gear, and haven't played a "beginner friendly" fighter in years.
you play guilty gear strive? I’m stuck in 6F and I don’t have anybody to play with because the lobbies are always empty
fighting games are not really good for people like me that easily get depressed by things too...
Well Strive is pretty beginner friendly
@@aguywithalotofopinions412Aren't most arcsys fighters similar when it comes to the basic combo gameplay? If GG Strive is anything like Blazblue then it is NOT beginner friendly at all.
This is the only person who does this sort of content that actually factors in real life, like how much free time you have to learn a game.
I used to be prideful about Tekken but then I felt like a bearded fat nerd that lives under my mom's house
I never boasted my knowledge ever since..
Tbh the "it looks good as fuck" can do a lot for you to like a game. Under night in-birth literally hooked me because the music and the graphics look cool, and doing combos feel like you're shredding someone
i feel like that when im picking a character to main(maybe this is out of topic but idc), maybe Palutena has a great nair, Maybe Pikachu its hard as fuck to hit and maybe Joker becomes the best character in the game, but they don't have the style or chunkiness of King K.Rool, and i think that's another thing, finding a character that you simply like, that could be because of his design how he play's or simply because you recognize that character.
edit:Long live the king
The fact that Waldstein moves in a way that makes him feel like he's as big and strong as he actually is is a testament to how well designed UNI is.
Most Grapplers in other games look like they're about the same size as Waldstein, but when you actually start to move them around, they somehow feel like those muscles are just part of a muscle suit or something.
Yeah, Zangief, Tager and Potemkin all give off the impression of "huge, and incredibly strong but they've got the movement options of a snail", but their walk cycles don't really convey their weight. At least give them a heavy sound effect whenever their feet hit the floor, that would be something, even if it isn't the slow, stepped, labored movement of Waldstein.
Also, the fact that Mika, who basically amounts to a hyperactive 9 year old with cannons strapped to her arms manages to not only be a grappler, but feel like she's actually exerting enough force to justify the ridiculous damage, despite her small size and more Rushdown oriented gameplay (well, compared to the "Massive Man" Grapplers, anyways) is a testament to how good UNI's design is.
@@DeisFortuna What are you talking about Potemkin doesn't feel like he's heavy? His walk literally shakes the screen.
@@Splitcyclewastaken Pot has to faceplant to do that. Waldstein? Just walks.
@@DeisFortuna he absolutely does NOT Pot's normal-ass footsteps shake the ground
For me, I find that Mortal Kombat, even with all its violence, is rather easy to get into.
The in-depth tutorials really help new players learn some of the ropes.
And plus, I find that it isn't too complicated in terms of mechanics.
I loved the art style and attempted learning skullgirls in 2019 when everyone had a 3+ year advantage on me. I went 0-32 and tried Mobile then got laughed at for playing mobile. Thank you for this video
As someone who has played skullgirls enough to win online just play Big Band or Annie they're easy lol
As someone who has played skullgirls since its release and knowing the kinds of people who were still playing it 2019 yea that sounds rough man 😂
6:58 I mean Faust is the only character I like and I'm staying on this ride 'till the bitter end baby! Though I also probably would play a guilty gear where everyone is May, so maybe I'm just deranged in in multiple ways.
0:53
"They need to feel a sense of accomplishment" and you proceed to show Akuma. Not sure if intentionally subtle or just random, but damn fine choice!
Hey, Leon? This is a really good video. I love how you just tear down the elitist gate keeping from the get go and say “yeah you need accomplishments and players on a similar skill level to make this work,” it feels like most other fighting game youtubers just say “uhhhhh get good.”
Having people on your level is key to enjoying fighting games
Playing couch pvp with someone on a game both of you don’t know how to play is very fun
That point about needing a hook to get into a game really spoke to me lol. I remember when i picked up skullgirls for the first time with my friends and immediately gravitated towards cerebella. I knew that she was a grappler from a few things i'd seen, and i love grapplers, so she was an obvious pick. She also had an alt color that represents the flag of my country so, another reason to play her, i thought. I spent 5 minutes learning her moves, went into a match with my friends and got folded. We were all new to the game, but something wasn't clicking for me the way that it was for my friends. "Well, what if i try the other grappler?" I thought, while switching over to beowulf. I tried his moves and his combos for some reason felt really awkward to me. I got folded again and was once again knocked back to the characrer select screen. I spent a few seconds browsing the characters, and one of them just happened to catch my eye...
"Hey, what's this character's gimmick?" I asked. And my friend responded with: "well, he's kinda like a one man band but also a robot made entirely out of instruments." I was caught by surprise and said "huh, that sounds weird..." wasn't planning on picking him up, but decided to look at his color pallets. "Oh look, he has a third strike Q color. I think i'm gonna play him for a bit." With only 4 minutes of learning his moves and normals, they ALL clicked for me. Everything i tried to do with Big band just worked, and that's because every single one of his moves was made for me. After that day, i have put a thousand hours into this game, and i only play band. Oorah brother
Ah, a fellow big band main.
"hentai fighting games"
*takes notes furiously*
**laughs in Fairy Fighting**
@@NEETKitten ah, a man of culture
@@NEETKitten *laughs in MUGENs*
I will fully enjoy a fighting game and never fight another CPU or human once. I just sit in training and go through all the combo challenges and lab around. To me, fighting games are actually realtime competitive puzzle games
Unless it’s KOF combo trials.
Also remember that certain types of fighting game will not click with you, and that's fine. Don't force yourself into getting good at a game because you feel you "have to".
I cannot into six button fighting games without loads of effort and dedication. Sure, I got into Skullgirls a while ago, but at that time I had to really dedicate myself to learning one specific character (and even then, not that well), and that time was filled with frustration, resentment, and pain. I've tried a few other six button fighters, and saw the same result. The process of improving wasn't fun and engaging.
Don't think of it as "giving up" or looking for an easy win, just as focusing on what you have fun doing. Remember when video games were supposed to be fun?
You need more SNK in your life my friend.
So fucking true
Absolutely.
Love to find fgc content creators and this video was pretty good, but it sort of seemed to lose focus as it went on. I think if you remade this, but made sure to tie each bit back to your central point, it would hit a lot harder.
Definitely got a point there, I was thinking how I ended up just kind of meandering through the latter half of the script as I was editing it. Thanks for the feedback :)
I too like Fall Guys Community creators! :D
Good feedback is good. Do you have any suggestions for other creators like this?
I like it, putting something out even though you got lost in the sauce has a sense of transparency and vulnerability. It feels more real and personable like listening to a friend rant.
I only started liking fighting game because I learned how to do a combo with Batman
"You're either a person who's decently well invested in fighting games, or a smasher."
YOU DON'T HAVE TO CALL ME OUT LIKE THAT
same
"Youre either a person who's decently well invested in fighting games or youre a smasher"
that hit a little too close to home
People will refuse to play a certian fighting game due to the aesthetics is always true. I understand those people can't get past the aesthetic. I personally like anime fighting games but recently most of my friends play Tekken and I hated Tekken until Akuma was revealed. And now I can play with my friend because there's Akuma in the game. I only play Akuma in Tekken.
Plays 3D fighting game, solo mains 2D character. What even
I have a similar issue, though it's mostly due to character designs that are too grounded. I refused to play Mortal Kombat ever again, mostly because every character in that series bores me, ever since I played the very first Mortal Kombat in a local bowling alley it bored me to tears to look at. Then came Killer Instinct, which had exactly what I was looking for in a character design, that crazy "Ya know what? Fuck it, go ham" style of character design drags me in.
It's also what got me into Tekken, because seeing a character like Kuma, Roger Jr, and Alex made me go "Wait, fighting games can have characters like that?" and then I got hooked. This also goes for stuff like Blazblue, Guilty Gear, MVC (Seriously, a Lawyer and a Brush Dog?) and numerous other fighting games. Hell, I only got FighterZ because Ginyu looked jank as hell and I needed to play him for myself.
its a real shame because thems fightin herds was unironically what got my foot in the door that is the fighting game genre but no beginner is ever going to try it cause of the fact its related to a childrens cartoon
Then there is me who loves the aesthetic of Blazblue, but suck at it so hard that I consider it my natural predator.
That getting in late feeling hits me hard when I try to play an MMO, often people have these cool event items Ill never unlock or have cause I came to late so I just get bored and move on, no reason to stick around if the best days are behind it.
I made the mistake of picking up killer instinct two years after it came out on the Xbone. I got my ass handed to me 10 matches in a row, but that one match I did win was the best thing that has ever happened to me. The amount of satisfaction you get for beating someone online in a fighting game is unreal.
I still play it and I got it around that time keep playing it
Arcana heart was a lot of fun when I played it.
Y'see, you can cancel special attacks based on how many bars of meter you got... But it doesn't actually drain the meter. It gets temporarily drained. Unfortunately for who I played it with, I picked the character that had super armour on their special, that I could repeatedly cancel into itself.
Great fun
arcana heart is fun to play but I can see why people think I am a disappointment when they see me play it.
I havent played much but having a big cast of cute characters and solid gameplay makes me want to play more of it.
ppl think it's a weird pedo game cuz they've been conditioned by the internet to think that way, when it's actually (mostly) wholesome
@@yurifairy2969 See... (mostly) is still a STAY THE FUCK AWAY FROM MY KIDS deal-breaker. When you're knee-deep in nasty bullshit, even when you're not a fan of it, you forget that most people see an intentionally-drawn 8-yo in a swimsuit and want to bash whoever drew it over the head with their stick, repeatedly, until their head is a puddle on the floor.
2:45 ouch. i can relate to this hella hard back when i was in high school. Not having any friends who are in the FGC really sucked ngl. had to teach myself how to fully understand the basics fundamentals of fighting games. But when i was introduced to a Fighting Game club in my first year of college, my life has change. I have finally found a group of friends who has the same interests as me. It really made me happy.
Thank you for this video. It's nice to hear someone actually understand what I'm going through when i'm trying to get into these games rather than just calling me bad and telling me to quit.
"It's a game you learn in 8 hours... Turned Sideways..."
Hahahaha!
I think a big thing about fighting games or stuff in general is that when people are passionate about something, they feel the need to share it with someone, so they often go saying stuff like "why don't you like 'X'? It is amazing!". Then if you ask the same people to play 'Y' instead, they give you the same response that you gave them without even noticing.
In the end, we all have different opinions and we have to deal with our relatively small communities in these niche genres, but the level of dedication within them is what keeps them alive.
And who knows, as Leon stated in the video, sometimes we just stumble upon a game at the right time with the right people and get to find the fun in an otherwise ignored game.
I would love continue playing Xrd, but there is so few players and they won't support legacy of GG with the Strive.
It's super unfortunate that GG isn't as popular to not only make it so people can find games but also make the skill gaps a bit closer. Are you playing on console? I've heard its kinda dead there :( GGrev2 on PC in the EU isn't too bad atm around 7-10pm (just incase you are in the EU and on PC)
I am on Eu and pc. Yeah i have preached that time slot others too. Many times that time slot isn't for me. Silmilar skill level is problem also. If player is beginer, I feel a bully and match make me feel pretty dull. And if the player is too advanced, it feel like climbing a wall. I compare player base to T7. There is all kind of players and time slot isn't so strict.
@Neil O'DonnellStrive looks very different, if you've played other fighting games before I'd probably hold off on it but otherwise I'd probably just recommend playing ANYTHING else to get used to the genre a bit more, even if it's something more simple like SF5
Thats sad to hear. In Tekken devs are doing the same to atract more casuals.
Tthey are killing a lot of legacy mechanics little by little to reduce that gap between a new vs old player. Important things like sidestep and backdashing are being nerfed a lot nowadays. Its sad to see they going that patch.
But in the other hand, now i can try GG Strive because -i simp for ramlethal- i suck playing 2d games and its becoming more "easy". Soo thats probably how someone new to tekken think too, so i dont know how can we solve this.
So, one of the problems that I didn't notice you mention (even though your example game is GG), is that in games that involve lots of involved combos, a beginner, when encountering the small band of pros that still play (say GG), will spend most of their time in a combo, which reduces learning time much more. If you're only able to move twice in a match, because every time you get hit you get stuck in a 20 hit combo, when in turn, since you're a beginner or are not good at advance combos, every time you hit them, it's at most a 10 hitter. Since they *will* be better in neutral than you, that means that you get to watch most of the entire match without really needing to touch your stick. Didn't block that overhead? 20 hit combo. Pushed into the corner with no meter? 30 hit combo, Dust loops, dead. So...where is the 'learning' part? A lot of this could be addressed by good A.I., (which GG Rev 2 does not have...Wanna see Ky do 5 dps in a row? Turn up the difficulty in training mode and play him. Wanna see Sin just eat constantly? Do the same), but this also develops bad habits. Like you mentioned, in Anime games, being part of the 'community' seems to be some sort of requirement, otherwise you'll never hear the strange little quirks, option selects and whatever that people act like you *should* know. To have to go digging for arcane knowledge just to be able to play neutral, without getting destroyed in the corner every time...because *you have to instablock this specific hit in this string* or whatever the fuck, is so cheap. I appreciate the depth of these games but they made them in a way to where one has to study them and spend so much time on them, that the only way to avoid being destroyed utterly, is to make it your life. And that's exactly what companies want you to do, replay value? Taken fucking care of. Is it worth joining a damn cult just to not feel like shit when you play a game? No. No it isn't.
Anyway, I'm gonna go play GG and hate myself and everyone else, because that's what it does to you. But, I invested so much time in it, that it feels dumb to stop playing now. And that means I lost. Good video.
Feels bad man
I know you're probably talking about XRD or +r but I think strive has really gone a long way to fixing these issues. Guides in video format, or discord communities are way easier to come by
7:45
Good to see TFH getting some love.
Those Tian combo's were awesome to watch.
For anyone outside of the loop, yes, it did start development as an MLP fighting game, originally called "Fighting is Magic", it eventually got C&D'd by Hasbro because, and the story gets a bit muddied here, somehow when it was still in beta, it was shown off to Evo as a potential game... some sources say fans submitted it without dev approval, other sources say it was a pair of the dev team, who were removed from the project immediately afterward, did so. Either way, word got to Hasbro, and they canned it.
Then Lauren Faust stepped in and designed the current roster of characters for them and development resumed.
So the 6 characters currently available are expies of the "Mane 6" of MLP:FiM, hence the dev team's name.
There was a 7th character recently announced, Shanty the goat.
Anyway, alot of the dev team are fans of Arc Sys fighters, so the gameplay leans heavily towards being similar to that.
Every time I rewatch this I notice another little detail I didn’t before, like the “YEET” in 2:29. The effort you put into your stuff is insane.
Ah yes funny story about the ggxrd rev 2 I kind of got a couple of people, with extremely limited knowledge on ANY fighting game, into it cause it was the fighting that REALLY got me into fighting games. The reasons on how I made that possible was that stylish mode exists and allowed them to kind of understand what they were doing. Also losing is actually fun in that game. Also I banned myself from using my main. But those games were always a blast.
August: "No one plays GGXXACR+"
Developers: "Heard you like fighting games, how 'bout some rollback"
[Literal 1364%+ jump in player base in October 2020 later...]
On a completely different note, the acronym for that game is some kind of sin.
Got it, so it has to be "Well populated" "new"
-Buys Skullgirls
Skullgirls Launch Party... 2012-(Ongoing)
Even with the low pop, I usually find a match really quickly. Personally, cant complain.
I think the big thing for me is, like the video stated, I have to find that "hook". That character or that moveset that really do it for me. I'll usually know the character just by seeing them once, if not their still image than their actual gameplay. It's just a connection that lets me know "Yeah, THAT'S the one that's going to keep me playing this game."
I was never into fighting games until I played Skullgirls, that game really had a good learning curve where it was easy to pick up but quite deep and technical for advance players. But I cant stress this enough I had a very good friend who was also interested into learning the game and our rivalry and us playing matches over and over fighting eachother was the best way to learn since I always had an adversary that was the same level as me and that gradually became better as I was. Besides nothing was more satisfying then beating his ass in the last round.
Your video was very insightful to me. Especially when you talked about the hook of a game, which your way of describing it explains a lot. Specifically, with the last game I picked up recently. My friend introduced me to Blazblue Cross Tag Battle. A game I knew nothing about but I was very interested to give it a shot. We played it for a few hours. My friend once again kicking my ass because he, for some reason, not only learns most video games quicker than me, but I also never really beat him in anything, and having many friends who can just kick your ass at any time no matter how much you practice can really suck.
Unfortunately, that friend and I don't talk anymore (it's not because of the game by the way!) We just got into too many fights about different things and ended it and BBtag was the last game we played together. The reason why I wanted to bring this up is because your explanation of the hook in fighting games really sat well with me. After my friend and I broke up, I consistently thought about a couple of the characters that I played in BBtag to the point where just thinking about their design and gameplay persuaded me to buy it on my own switch. It was specifically Gordeau and Carmine and "the cat and squirrel" (Makoto and Jubai") which is what my ex-friend used to call them. I was afraid that I would buy the game, pick it up for a day, then put it down which was something that was happening a lot recently, but to my surprise. When you said in your video that a character can hook you into playing and devoting time to it. That's what happened to me with Gordeau. I played smash brothers hundreds of times before, but it felt like I was doing research the past couple of months trying to learn the mechanics of the game online. What combos you can do with Gordeau and what other characters work well with him.
I guess what I'm trying to say is sometimes something will happen in your life that will draw you or push you away from a game and my ex-friend made me feel this way in both aspects. I never wanted to play smash brothers with him because losing every time no matter how much I practiced isn't fun. In contrast, our breakup was the main reason why I devoted my time to BBtag at all. It just felt more satisfying for me to see myself grow on my own than to have my ex-friend continue to be this super genius. Yes, I know an argument can be made that the one victory you get after all that hard word will be sweet, but not all people are like that. Not all people can indicate at what frame to press a certain button to continue a combo which is how he was like. I think there are just different groups of gamers that play fighting games differently. BBTag is the first game I ever played where I am putting in the effort to figure out combos and memorize them which is something I have never done before.
I'll just end this by saying your doing great work and your perspective on fighting games as a whole is relatable, but it's also talked about in a way where it feels different and new. A lot of people play fighting games just to play them and then drop them, but finding a true reason to continue playing is another conversation altogether.
Saw you playing against my friend creamsplitter (the Ramlethal) at 12:34. He got me into the game even though he wasn't into fighting games at the time before we played it together.
The game that got me into fighting games was undernight in birth. It hooked me with seth cause of how cool he was. Now I have central fiction and meltyblood and still am not good but I'm slowly getting better
I like fighting games on a surface level. I love the characters, music, visuals and how combos look when good players do them. I just can't get into em much because it takes too much devotion, and I play too many games to focus on getting good at 1 of them.
@SNES Nes Or don't do that, and be fine with the fact that you won't get really good at that one game.
Whichever is more enjoyable.
It began with SSF2 for me, unsure why I chose Cammy but felt comfortable playing characters with quick snappy strikes, this influenced my play style and now be it any fighting game I end up choosing a character with similar traits. I think if anyone really wants to get into fighting games ssf2 or tekken 3 if you can get your hands on it is a great place to start as those games were heavy on the basics, neutrals and fundamentals. These days there are a lot of FG games to try, just stick with it and learn the FUNDAMENTALS. Great Video bro.
I really vibe with this style of video, and agree with a lot of your points! This is a really well made keep up the good work! Being so deep into fighting games really makes it hard to be able to relate with the newer players that I’m trying to get into fighting games. I really want them to get into my favourite fighting game ( Meltyblood) but I know it’s not for everyone. So getting them into something more new and mainstream definitely helps, however i find that the hook really is the looks of the game and characters that they can get attached too is a big deal.
The funniest part of this video is that I’ve been trying a lot of fighting games, but the one I’ve actually liked was Granblue.
Tekken 7 S3 was a disappointing mess but S4 with the new online enhancements (apparently the "rollback" netcode now should actually act like one and Pro playee Anakin was very happy because it apparently feels like offline even on long distances like rollback should) and the new focus on balancing (buff low tiers, lower damage, more health) seems like exactly what the community asked for.
I really hope this turns out as good as it sounds.
[Cries in Lee Chaolan]
@@evilpeti maybe he is includet in the damage buff
Who nows
A buddy of mine who plays exclusively fighting games recommendeded this video. I don't play fighting games, I primarily do FPS and RPGs so I'll give an opinion based on what I believe is your targeted audience for this video. The main reason I dont play fighting games is not simply "you must be bad, you suck, or git gud," it's the opening to this video you made and understanding how to play the game. I play games that look cool, have interesting characters, and something that I can play with friends offline.
Everything that you said was spot on until the 4:45 mark, after that is where I think the divide starts. A game that is simplistic even with minor options is a great fit for me and would probably get more play from me. The simplicity of a game is good for non fighting game players, but your reasoning for hating the game is from a fighting game exclusive mindset. Lack of advanced options means this game sucks and alot of variety of moves and effects make it great.
The point I am making is this video, whether intended or not, is attempting to explain why people who dont like something are the way that they are. This is something that is not easy to do, but is a common topic I hear all the time when it comes to fgc and the "new player experience." Also keep in mind, fighting games just might be something people don't like. Basketball is just throwing a ball into a hoop, anyone can play it, but not everyone will like it. If you dont like Basketball, there's more to it than "git gud or you just suck" so why is this the only thing I hear when I tell and even forum posts to those who vocally say I dont like fighting games?
There's alot of reasons but this is the broad answer. I think the video by Extra Credit explains this very well.
EDIT: 9:35 ish mark also is a great point that you make about street fighter and the other game (X-art I think). Your semi frustration for learning a game is because you have no prior knowledge of the concept of the game and are only assisted by prior game genre knowledge. Most fighting games now rely on players having previous experience and my biggest issue with the genre is "3RD PARTY RESOURCES" I should not rely on the internet, other 'professionals' to understand how your game or product works. Your game should explain what the hell is going on, and that is why I would hold Skullgirls very high as a game that would get me interested in playing.
Beowulf on his own is what hooked me on fighting games. I love that himbo and i was willing to make learning Skullgirls in 2016 work just to play more of my good wrestler boy. For my spouse who i tried bullying into fighting games a lot, it only started clicking for them with Granblue (i agree with you on its mechanical points tbh but i love the characters) and now we've on my spouse is kicking my ass in Tekken 7.
Waiting for Annie pog. She looks SO good.
I feel like I’ve been seeing himbo used more often this week and it feels weird.
Beowulf is best himbo 👌😤
Beowulf is the only reason I play skullgirls and bought the 4 pack even though none of my friends like fighting games.
For me it was seeing videos of Big Band songs
Thank you for reminding me of the seethe king known as Arcana Heart.
I gotta thank Touhou 12.3 and 15.5 for really getting me into fighting games, but starting off with games with such abnormal mechanics has made it pretty difficult to adapt to others. I highly recommend both of them! [Hisotensoku and Antimony of Common Flowers are the English names.]
Fantastic breaking down of fighting games I really love content like this keep it up!
I just discovered this channel and have been watching through several of the videos and wanted to comment how freaking high the quality of the essays are but the fact that mans went from 331 subscribers to almost 90k in a year says more than I ever could
XQC is playing Tekken? Time to body some scrubs lol.
your name is thesonicfan, you aint going to body anyone.
@@prawngravy18 Tell that to Sonicfox
@@prawngravy18 comedian of the year lol
@@prawngravy18 destroyes
i almost never play fighting games on my own time and this video really summarizes a lot of what i feel really well.
i picked up guilty gear xrd recently because i really liked the animation and art style and then i fell in love with the characters. Then i realized i was hot garbage at the game and i have no one to play with so im stuck being the crazy person in my friend group trying to get everyone to play it by showing them which character they would think is hot 🤦🏾 . Hopefully i can get strive near release so i can actually start learning how the games work instead of giving myself carpal tunnel trying to practice combos on ai dummies
Bro you did a great job with this video. Its so true. I was a doorway for my friends to get into fighting games. They all Hate MVC because its Nutty as hail But love DBFZ because its got goku in it Even though its tecnically the same Game. The roster plays a big part in selecting a fighting game
I have bought so many fighting games but I just touched every one of them for a maximum total of 24 hours and I just couldn't really get into fighting games really. UNTIL I have found a video about Melty Blood and convinced my friend to try it out with me. And boii we are playing it 24/7 and if we aren't we go to training mode to find a new way to body each other :D
I feel the same about granblue but my reaction is the opposite. Is a game that mechanically is very simple but the emphasis on the hits, counter hit combos, meaties, mix-ups and spacing makes it a very interesting thing on it's own. Of course it has its problems but man, I have a lot of fun with all the things that you can do and all the play styles that you need to beat. As you say not everything is for everyone but we can always enjoy a lot lf different games because of their differences. 3rd strike, granblue are my diet recently
Great video. Fighting games with friends or at locals is the best thing about gaming. The time sink required to play them well is what demoted me to spectator as an adult though. There are just too many other things to be done instead of spend 50 hours learning how to EWGF or jet upper.
Hell, I recently started playing Injustice 2 after like 2 years over MK11 months ago and I had only JUST started playing online. I know enough about what my favorite characters are and proper zoning/combos, but I still lose only a little bit against better players. I know I don't 100 percent suck at the game, but now I love to really learn against certain playstyles and expand my knowledge of the game more. Alos because I like seeing DC characters in a fighting game context lol
This is a super accurate video. I played Rivals of Arthur for 10 hours and loved Kraggs blocks and arials so much but kept getting bagged online and haven’t touched it since I bought it.
I don't think you're being fair to Granblue here, but aside from that a fine video. Gives me an idea for something that I should make a video about myself.
Sephyrias granblue is lame
@@kerovibe no u
I mean he's kinda on point with it. It's like, "Here's a good intro fighter. Look at simple inputs, reduced moveset and easy to understand character design. Oh btw, I hope you know why forcing crouch on opponents is useful for specific combos and how to intuit our obtuse juggle counter system, because we're still built on the back of extremely complex anime fighting game conventions."
Speaking of Guilty Gear, bought Rev 2 recently
My head spins trying to do the simplest thing in this game, I haven't played a single match online as I know I will get smeared across the wall, and Potemkin not having a forward dash bothers me on a spiritual level and I can't stop trying to do it as him despite him not having one
Pretty game though, music is neat too
for potemkin you have to do hammer fall and cancel it with punch and use it as a dash
@@serph2951 I know my dude, I'll probably still get smeared across the wall if I try to play online, but I have improved and learned much since I originally made this comment
I just found this channel. Pretty cool content.
i watched one of your videos in bed, fell asleep, and woke up 8 hours later to your videos still. youtube now thinks that i'm a fighting games guy and that you're my favorite creator and my entire recommended is full of your content. the only "fighting game" i have ever played is super smash brothers ultimate for the nintendo switch.
i wonder if leon would like Faust in Strive considering they took about most of the stuff he didn't like about him in Accent Core
my personal fighting game of choice is Dead or Alive 5 Last Round, I got it purely because it is tied to Koei Tecmo and I love the Musou games so I wanted to see how their other big franchise besides Ninja Gaiden was and fell in so much love I bought every character just to try them all and eventually stuck with Leifang, she has a good mix up game and is great with pressure, at least for the way I like to play. Solid advice dude
Yeah this is why I loved Tekken 7. Never played many fighting games and Tekken 7 had a nice story to practice in, the online playerbase was wide so I could fight people of similar skill levels. I never got GREAT but I played it for a hell of a lot longer than I would have otherwise.
Fighting games become harder to learn the longer you wait with trying one
I can't believe people would avoid skullgirls based on visuals. That game is a hand-drawn beauty.
Some people just don’t like the art style
I agree! There's plenty of reasons to avoid Skullgirls other than visuals.
@@ChocolateKuruma
Why, what did 2020 do to it?
Sgt. Wolf nothing the game did, the game is fucking AWESOME.
It’s just that the guy originally behind the game, Mike Zaimont, is a cringeworthy jackass.
I really don't like the art style at all.
Thanks for making this video my dude. I feel like I need that hook that you mentioned to stick with a game. You summed up mostly how I feel about fighting games. Think I might go with MK11 when ultimate comes out or Tekken 7 when they more than likely confirmed Kiryu from Yakuza.
When trying to pickup a fighting game to get really into the genre, I tried SF, Blazblue, DBFZ, Tekken and GG.
I ended up with Tekken 7 and got...kinda decent at it, with a relatively positive winrate, because it was the only game where I didn't got smashed 20 games in a row. Don't expect your playerbase to expand in a long term way if that happens, period.
from 300 subs to almost 7k in just a few months. cant wait to see how you continue to progress and create fighting game content
Damn that sol be shmoovin. Great video btw. Getting people into fighting games is hard. I usually show them cool stuff like supers or insta kills/astrals
Well made video. My main game for most of this year was Persona 4 Arena Ultimax until I got burnt out on fg’s as a whole. Learning curve for old games are a pain and the pool can be small, but if you really love the way the game looks, it makes everything much more bearable
Where do I find the videos of people sanding balls?
Tekken 7 is growing on me as the years grow by.
When I first got into it I hated how sluggish, stiff, and heavy all the characters felt and it felt like I didn't have any freedom to move around. (Att the only fighting games I frequented have been Soul Calibur and Smash)
It wasn't until a point in time where I had friends who who were balls deep into MvC3 and MKX that I started to understand how movement worked in a more traditional format.
I don't think Tekken will ever be my favorite fighting game, but I feel like it's so much fun and so many of my friends play that it makes that feeling better.
I think one of the biggest issues imo with fighting games that hold themselves back from actually being for everyone, is that I don't think I've ever tried any fighting game as a certified fighting game scrub, that teaches scrubs like me how to start learning and I don't think any fighting games give any sort of "warning" for new players on which characters they might want to avoid sinking into first due to difficulty.
I've tried a lot of fighting games, I have a friend who loves playing them and has TONS of time put into many different fighting games. I bought Dragonball FighterZ on release because it's Dragonball, everyone was just doing auto combos and that was enough to make me dump like 10 hours into it just going oonga boonga me press light because my friends made it funny.
It was only when UI Goku released when I first felt I had a team of 3 characters that I actually had interest in playing that would do well on a team, that being UI Goku, Yamcha and Teen Gohan mainly for awhile. My friend was the one who taught me what a BNB even was, taught me what the BNB for UI Goku was, explained to me how to learn more stuff, etc. From there I bit by bit changed up my team to other characters I had fun playing with some friends and would actually take a bit of time to at least learn BNBs and maybe some specific combos for corners and such.
Now the issue is when we at some point decided to try Tekken 7, the first character I had interest in was Steve Fox, so I spent my entire time of some hours playing him. The wiki page describes his gameplay as, "With a unique fighting style based on bobs, sways and punches, and almost no kicks, Steve is one of the most unorthodox characters in the series." Meaning he's played very uniquely and he's probably one of the worst characters to start with. What about XRD2? Well I happened to think Johnny of all characters was going to be my go to first character and my friend said he's one of the harder characters to learn then I went into Leo who has stances involved and as a result ALSO pretty bad to start with.
You can obviously start with any character, but when you're playing a more technical fighting game due to either unique to game mechanics or just the overall difficulty of the game, having a more "standard" character is by far the way to go, it lets you learn the basics that can be transferred more from character to character and then you can pick and choose when and who you want to invest more time into.
I really think fighting games need to start implementing like some sort of very basic new player introduction. What characters are recommended for learning the basic game? What are the core mechanics of the game and their purpose? Things like that. I don't think I've played any other game or genre that almost requires you to use third party resources to learn. Shooting games? Shoot the guy. Racing games? Race the guy. Puzzle games? Solve the guy? RPG games? Be the guy. Fighting games? Learn the handful of mechanics at least at a basic level, find a character you enjoy, devote possibly hours to learning to play them, start learning what other characters do, start learning how things interact with each other, etc.
For proof on that being an issue btw, think of smash bros. I'd argue it's the most widely played fighting game and the reason for that is it's COMPLETELY friendly to casuals. All characters for the most part share the same core mechanics, their specials are relatively all simple and often share a similar purpose, the overall concept is so universal within itself that there's no real wrong first choice of a character and there's so little to learn to be able to win that the game can and has QUITE LITERALLY explained the basic button inputs and and sent first time players in to play. You don't need to know more than moving and how to attack as well as that up B is a recovery move to be caught up, it's learning to play better and the random nuances that are hard to notice like SDI that the players who want to invest time will take the time to learn but at no point is it needed. I've never felt the need to learn frame data, different techs, BNBs, etc. In smash to be able to have fun because it's so basic that you can just actually pick it up and play, yet still perform.
Great first introduction to the channel, I found myself actually laughing out loud at some points. Keep up the good work!
4:24 man that pin pointed right at me except the counter strike part
The tiddies game life is a hard one ._.
@@LeonMassey I mained Baiken in Xrd originally because of tiddies but after scraping Xrd for +R (which got rollback so I *HIGHLY* recommend you give it a try sometime, I still chose Baiken and fell in love with her gameplay. Plus, she's still gorgeous to look at in +R.
Man well done, you put this up 2 months ago and had like 300 subscribers now man's pushing 15.5k seriously good on you,
I see where you're coming from with granblue. But it's still my favourite fighting game rn. Metera alone is fun enough to carry the game for me.
That's fair, someone pointed out how I basically just said "granblue is shit" which isn't really what I think of the game, I think it's pretty good but it's SUPER not for me
@@LeonMassey I think that's how I feel about tekken. I know it's really high quality, and incredibly deep and complex, but I have never liked playing tekken.
I kinda get you on the Arcana heart aesthetic.
I enjoyed playing Blazblue from launch of the first game until the addition of Platinum the Trinity.
0:40 now 600 people play it every day and there is rollback, jokes on you
Crazy that you have 38 k subs now and in the vid only four months ago you said you had 300 subs. Congrats my man, well earned
"no one in the west is even playing that game"
SOMEONE SAID IT THANK GOD
It really is about finding what you like and getting hooked. I have Skullgirls to thank for getting me into the fgc all the way back in like 2013, and It wasn't even too much about the game. I enjoyed playing it with my brother and I enjoyed getting better at it and improving, so then I looked into other games when we couldn't play as much together, and It just snowballed from there
I don't know man, I started fighting the A.I and I got into fighting games. Then I later got to learn that I can actually play actual real human beings, I literally was shaking and crying back then.
@Yu Tubaru You're right martial arts were really a big thing back then.
I'm still in AI land. Just find it way more fun tbh. If i'm playing against some friends or in an arcade where i can see and talk to the person, i'll gladly play against a real person.
I started playing fighting games because they have killer music. I still suck at them, but I'm always jamming.
i put TFH in the same category as you do with granblue, there is nothing there for me to sink my teeth in. Yet i can't help but love fantasy strike and all the unga shit i can just DO. Its funny how no one knows how to deal with arg's backjump c
I def felt that the first time I played tfh, I like it here and there for that reason but its nothing consistent. Fantasy strike really is fun to see what you can just get away with, some of the people that play that game are just... Bizzare
@@LeonMassey Lol, I actually have the same problem of visuals turning me off that other people have Fightin' Herds but with Fantasy Strike instead. The art style just comes off as "almost decent" to me, and nothing looks like it has any impact. Though these are just my thoughts from seeing footage, and maybe I've been desensitized after seeing too many flashy anime-style games where visuals are everything.
Hmmm Just hearing that the reason I have a good amount of fighting games is because I want a sense of victory and I have pretty much no friends to play it with, shot right through my heart. It just feels so true.
"These modes are exceptionally dead, don't even try"
*laughs in rollback betatest*
My issue with getting into fighting games is that I constantly get stomped and whenever I talk to people in the communities they just tell me that I should be having fun getting stomped. IDK man, if I can’t even win a single match in 3 hours of trying to get into a game and I don’t feel like I’m improving at all I just can’t enjoy it. It takes so much damn time to get into any of these games and so much frustration that I never understood how people can get into them.
I play fighting games for the thrill like Shonen Protagonist who fight strong dudes just cuz.