New Tech Preview Test, CitizenCon News & More - Star Citizen

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  • เผยแพร่เมื่อ 17 พ.ย. 2024
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ความคิดเห็น • 174

  • @matteobarbarini3120
    @matteobarbarini3120 หลายเดือนก่อน +38

    starting 4.0 with 500 players would be already above my expectations

    • @Mellomoons
      @Mellomoons หลายเดือนก่อน

      Yeah I don’t think anyone would mind if they dropped 4.0 with roughly a 500 player shard split between Pyro and Stanton.

    • @SamLowry_DZ-015
      @SamLowry_DZ-015 หลายเดือนก่อน

      No doubt...that would be 10x more than I had seen most of the time I have played per server.

    • @TruthIsKey369
      @TruthIsKey369 หลายเดือนก่อน +1

      That's the easiest part, the more they can push this tech the smoother it will be, and a sh*tload of NPCs working as intended.

    • @Jathnor
      @Jathnor หลายเดือนก่อน

      Hell yes!!! Wouldn't it be amazing

    • @scrap_er
      @scrap_er หลายเดือนก่อน

      Y should be rly fun with army of polaris

  • @vulcan4d
    @vulcan4d หลายเดือนก่อน +4

    I dont expect 2000 being regular but they definitely are trying to push the server as a test. It is a high goal so it is very promising.

  • @-OldMan-Fox-
    @-OldMan-Fox- หลายเดือนก่อน +1

    Thanks for the update Phase!! Master Modes master modes master modes......thinking about this for the last couple of weeks I honestly think we have been missing the mark on what it was meant for. I believe that once Capital Ships and or Larger Ships get involved with battles in space you will see why things in MM is actually the way it was designed for. Balancing large, medium ship turrets with light, medium and heavy fighters and the ammo speeds for all of them including shields, armour....man what a mix of computations that has to be done in order to balance things out.

    • @Billy-bc8pk
      @Billy-bc8pk หลายเดือนก่อน +2

      Someone finally gets it. It's both for large fleet battles and for creating more minute-to-minute gameplay with engineering. Plus, with MM, I found that when you get soft'd in atmosphere your ship is slow enough to survive the crash, which is something CIG has said they wanted for a while now.

  • @AccidentalFriendlyFire
    @AccidentalFriendlyFire หลายเดือนก่อน +7

    Two THOUSAND??
    Much hype!

  • @tje.o.a5477
    @tje.o.a5477 หลายเดือนก่อน +3

    This is nuts! 2000? ... I hope it goes well!

    • @rooster1012
      @rooster1012 หลายเดือนก่อน +1

      CIG NEVER SAID 2000!!!. Someone in the community asked if they would push it to 2000 and CIG responded lets work on 1000 first, his clickbait thumbnail is what causes these misinformation problems in the community and he needs to stop it.

    • @tje.o.a5477
      @tje.o.a5477 หลายเดือนก่อน

      And for all we know he also recieved false info ​@@rooster1012

    • @Jewifer333x2
      @Jewifer333x2 20 วันที่ผ่านมา

      ​@@rooster1012if they can get 1000 players working smooth that would definitely be impressive. They would need to have more servers though. Server for each planet, server for each moon, server for open space. Thats how I see it.

  • @Altan-The-Rook-Morrow
    @Altan-The-Rook-Morrow หลายเดือนก่อน

    2000 is huge. I don't expect them to have the game ever running with that many players but it's great to see them stress testing such a massive milestone to truely see the capability of the static server meshing. It's a great step in the right direction 🎉

  • @Storm-Cleaver
    @Storm-Cleaver หลายเดือนก่อน

    Looking forward to CitizenCon. Last year I watched it live instead of just the YT posts and it was so much more fun. Really looking forward to hearing the music re-recorded with a live orchestra. It's mind-blowing that the music last year was "just a preview." MORE BAGPIPES!

  • @Sangvinivs
    @Sangvinivs หลายเดือนก่อน +1

    We are going to miss the perfect launch SQ42 on ‘24. For the rest I have the same feeling about the SQ42 release. On the adjustment of ships speed and weapon controlled by pilots. We will see after 4.0 and everything is always subject to changes.

  • @JonnasINF
    @JonnasINF หลายเดือนก่อน +4

    Thanks for all the latest info videos, really helps keep me up to date with whats going on in SC.

  • @Tael71
    @Tael71 หลายเดือนก่อน

    CIG will sell anything to make money. We were told that the F8 wasnt going to be available pre-SQ42, it was to be an optional reward if you met certain conditions on an in game (SQ42) mission. We see how that went

  • @MackyMus
    @MackyMus หลายเดือนก่อน

    Was on the last Mesh test, it was crazy seeing everyone at SCD-1. Good times ahead.

  • @LucidStrike
    @LucidStrike หลายเดือนก่อน +2

    I think 6 servers / 500 between both systems would be great for 4.0, but only if they can maintain a locked 30 sFPS. Server performance uber alles.
    CIG wants larger servers for cost effectiveness tho, so I get it.

  • @Canela_L
    @Canela_L หลายเดือนก่อน

    This year's citizencon is gonna be something.

  • @batspoup9050
    @batspoup9050 หลายเดือนก่อน

    2k players, what a stress test! This citizen con will be a blast, I hope you do a video on that too!

  • @DamonCzanik
    @DamonCzanik หลายเดือนก่อน +5

    2,000 players?! WOW. Yes it's a stress test, & not a live player target, but think about it! Elite Dangerous can only do 32 players for an entire GALAXY. This? 63 times that amount!

    • @KaryudoDS
      @KaryudoDS หลายเดือนก่อน +1

      That number feels right for am MMO shard though. Though Star Citizen's play area is also still way smaller than they seemed to intend for now. Still curious to see how it goes.

    • @Venhili
      @Venhili หลายเดือนก่อน +2

      ​@@KaryudoDShell, even 500 players is still miles better than Elite, and the play space is similar

    • @TruthIsKey369
      @TruthIsKey369 หลายเดือนก่อน +1

      Don't forget all the NPCs working as intended too

    • @k0mm4nd3r_k3n
      @k0mm4nd3r_k3n หลายเดือนก่อน

      Wait... ED is 32 players???!? Wow.

  • @Matxuno
    @Matxuno หลายเดือนก่อน +2

    2k players would be great! We will see if it will be 1000 stanton and 1000 pyro or 2000 each

  • @Michael_G980
    @Michael_G980 หลายเดือนก่อน +1

    2000 plays will be nuts, nobody is gunna be leaving the starting home locations lol, unless this test includes ATC fixes and more hanger gateways, especially XL Hanger gateways.

    • @zolmazzoboto6085
      @zolmazzoboto6085 หลายเดือนก่อน

      Beta testing is about pushing the limits.
      Alpha testing is about trying to break everything.
      I'm in my element.

  • @rgdeniro
    @rgdeniro หลายเดือนก่อน

    Bigger player counts are sure necessary to go along with their plans to have (dozens??) of different planetary systems. So I'd say we are all glad CiG is already working on it!

    • @jonath0n
      @jonath0n หลายเดือนก่อน +1

      Plan (was) at least a hundred systems

    • @hawkzulu5671
      @hawkzulu5671 หลายเดือนก่อน

      @@jonath0n The 30 solar systems was a stretch goal ..then the next stretch goals were 40, 50 then 100 solar systems. Back when those stretch goals were made - a 'Solar system' was just going to be a skybox players load into like Arena Commander or Starfield. The 100 solar system count and landable planets where we can exit our ship and walk around in 1st person view - NONE of that was part of the original plan for SC.. they were all stretch goals.
      Once the decided to physicalize the solar system(s) - they didnt reduce the solar system count - they went to work on the planet tech and server meshing tools to make large player counts and multiple physicalized star system with actual travel across space - instead of passing procedurally generated spheres by a stationary ship model to make it appear its moving foreward through space possible. (Like Starfield, Elite Dangerous, No Mans Sky, Everspace..etc)

    • @jonath0n
      @jonath0n หลายเดือนก่อน

      @@hawkzulu5671 yea, I wasn’t referring to that far back though haha. Just to a few years ago when last I remember them saying was at least a hundred systems.

    • @hawkzulu5671
      @hawkzulu5671 หลายเดือนก่อน

      @@jonath0n I had to edit my comment - i kept typing 100 players - when i meant 100 solar systems.. lol - am talking in a couple different place so was typing as if im talking about the server meshing/ player count -- not # of solar systems

    • @jonath0n
      @jonath0n หลายเดือนก่อน

      @@hawkzulu5671 Oh haha, i got you

  • @Slay0lot
    @Slay0lot หลายเดือนก่อน

    Bro you are like a machine! I appreciate your updates. You’re on top of it, like a rodeo rider on a bull.

  • @keuhars2568
    @keuhars2568 หลายเดือนก่อน +1

    Can't wait for 4.0 interested to see whats in store for the verse

  • @chawkychawk
    @chawkychawk หลายเดือนก่อน

    That 2000 number is starting to sound a little spicey🔥

  • @mabutoo
    @mabutoo หลายเดือนก่อน +4

    FM = Flight Model, I think.

    • @17DeMerion
      @17DeMerion หลายเดือนก่อน +1

      Me too

  • @ShotgunSurgeon
    @ShotgunSurgeon หลายเดือนก่อน +1

    I really hope server meshing shows better results soon.

  • @AKSnowbat907
    @AKSnowbat907 หลายเดือนก่อน

    If they're going to increase the share sizes they need to increase the randomness of the contracts.
    Currently youre looking at a crash site on each planet - which never changes, or bunkers which never move.
    The chances of two players overlapping are already to high as we battle over the 3 locations per system that have bad guys.

  • @trevjenn
    @trevjenn หลายเดือนก่อน

    Stoked to see SSM progress!

  • @Sevex2020
    @Sevex2020 หลายเดือนก่อน

    2k player is going to be a mad house haha. But I totally get the slowing down of ship acceleration. You can almost blackout when using the boost in a C2 in QT.

  • @TairnKA
    @TairnKA หลายเดือนก่อน

    I'm guessing that "FM" could be "Flight Managment", "Flight Manager", "Flight Maneuvering" or something similar? ;-)

  • @erikmenoyo9580
    @erikmenoyo9580 หลายเดือนก่อน

    I been waiting served meshing for 12 years, so this is exciting news

  • @MooneShadow
    @MooneShadow หลายเดือนก่อน

    2000 is insane... Id have to see performance. Maybe dynamic i can see that happening. But not static... I guess we will find out and see.

  • @hirofortis
    @hirofortis หลายเดือนก่อน

    looking forward to seeing what comes from citizencon

  • @lightsinthesky10
    @lightsinthesky10 หลายเดือนก่อน

    Thanks for the quick updates!

  • @Turnip743
    @Turnip743 หลายเดือนก่อน

    2000 with current server performance would be crazy

  • @Venhili
    @Venhili หลายเดือนก่อน

    Good to see they've hardcoded against trichording, that was the thing that made combat stupid in 3.22 and earlier

  • @eric90000
    @eric90000 หลายเดือนก่อน +1

    Thanks for everything bro, always super quick with these updates!

  • @Raptor003-66
    @Raptor003-66 หลายเดือนก่อน

    Excited to see what you think about what direction they are going with the master modes and why. I personally hate the slower gameplay….

  • @onathan2606
    @onathan2606 หลายเดือนก่อน

    Looking forward to see your next video and your take on MM . Slowing ships down again sounds a bad idea . I prefer zipping around fast in the verse.

  • @Olorum001
    @Olorum001 หลายเดือนก่อน

    the ship in the citizen con will be really cool

  • @boreasglacialis1092
    @boreasglacialis1092 หลายเดือนก่อน

    If they think it will, they should try. It took long enough for the first test to work.

  • @randydurnil1824
    @randydurnil1824 หลายเดือนก่อน

    2k players! Can't wait for this to be good enough for live

  • @j.d.4697
    @j.d.4697 หลายเดือนก่อน +2

    FM = Flight Model

  • @KaryudoDS
    @KaryudoDS หลายเดือนก่อน +1

    Alright, forget this whole game, I just want the 1:1 Hornet. Time to clear some space.

  • @MadRhetoric1701
    @MadRhetoric1701 หลายเดือนก่อน

    I dont love the idea of slowing the ships down, but Im not going to judge it until I try it out. They must have a specific vision if they are ignoring such a vocal part of the community, so I'd like to see where it's going before joining in on the hate train

  • @VortexStolenName
    @VortexStolenName หลายเดือนก่อน

    I hope CIG can find the PERFECT balance between player count and server performance, and launch 4.0 with that.

    • @Venhili
      @Venhili หลายเดือนก่อน +1

      @@VortexStolenName I don't even care about player count, I just want working AI

    • @VortexStolenName
      @VortexStolenName หลายเดือนก่อน +1

      @Venhili yeah, same, high player count isn't going to magically make the game better, if anything, it'll make it worse

    • @lights4bre890
      @lights4bre890 หลายเดือนก่อน

      @@Venhili the last server test - most i was in that were 500 players and below - it was pegged to 30 server fps. Missions were not enabled so i flew down to a caterpillar wreck on the last test - and i had to get back on my ship and fight from the air

    • @Venhili
      @Venhili หลายเดือนก่อน

      @@lights4bre890 I was in that test, it was pretty good, once they can get missions enabled for sm tests and we can really see the mesh under load with game logic, they can start to really fine tune things

  • @arcadealchemist
    @arcadealchemist หลายเดือนก่อน

    when they can scale the areas down they can pump the numbers up higher

  • @zolmazzoboto6085
    @zolmazzoboto6085 หลายเดือนก่อน

    I want slower ships because it helps my style of gameplay, to give me the edge over other ships during combat..

  • @TANIL-X
    @TANIL-X หลายเดือนก่อน

    thank you for related images about topics...

  • @nyhillius31
    @nyhillius31 หลายเดือนก่อน

    Cannot wait the CitizenCon

  • @johnconnor2001
    @johnconnor2001 หลายเดือนก่อน

    Again. Great video. love your insights. Looking forward to the new Zeus paints!

  • @Papp263-pi4kl
    @Papp263-pi4kl หลายเดือนก่อน

    Can't wait for 3.24.2... Hope it will be stable..

  • @mayoluck
    @mayoluck หลายเดือนก่อน +2

    Unfortunately with MM and some of the inventory changes i dont see this bringing back those players that walked away.

    • @LorenzoFrausto
      @LorenzoFrausto หลายเดือนก่อน +1

      Fuck ‘em

    • @BillyFrench
      @BillyFrench หลายเดือนก่อน +4

      Which hasn't been very many

    • @hawkzulu5671
      @hawkzulu5671 หลายเดือนก่อน +5

      bye felicia !

    • @blaqbastion1501
      @blaqbastion1501 หลายเดือนก่อน

      They'll be back

    • @Billy-bc8pk
      @Billy-bc8pk หลายเดือนก่อน +1

      Good. Going by the stats, there weren't many of them. This September has been CIG's best September yet in terms of revenue and engagement, so those people who complained did absolutely nothing in terms of sales or player counts.

  • @luke5g230
    @luke5g230 หลายเดือนก่อน

    Thanks for being so fast with all the info and holy crap 2,000 players that’s awesome. I know it’s gonna be a shit show but man exciting times

  • @Zethez
    @Zethez หลายเดือนก่อน

    Thanks for the updates!

  • @Darthgenius
    @Darthgenius หลายเดือนก่อน

    I hope they make the next patch enabled with server meshing and 250 cap. When it drops.

  • @ravendagrey
    @ravendagrey หลายเดือนก่อน

    see you all there!

  • @Dark_Icarus
    @Dark_Icarus หลายเดือนก่อน

    See you guys in CitCon

  • @hawkzulu5671
    @hawkzulu5671 หลายเดือนก่อน

    Looking foreward to see the next configuration test - 2k ?... thats Insanity

  • @wb8892
    @wb8892 หลายเดือนก่อน

    Let’s go 4.0.. and hopefully I win that ship also😅

  • @kaisersolo76
    @kaisersolo76 หลายเดือนก่อน

    Thanks for all the latest info

  • @StefanHebert-cd9zv
    @StefanHebert-cd9zv หลายเดือนก่อน

    200, 500, 5k wouldn't bother me. as long as its fluid. Right now in PU server has a hard time keeping up with 100 :(

    • @luistigerfox
      @luistigerfox หลายเดือนก่อน

      hopefully all the codebase refactoring going on in 3.24.2 and 4.0 will go a long way toward improving long term general stability and meshing. fingers crossed. Expect immediate failure and eventual success maybe.

  • @alexanderdooley5833
    @alexanderdooley5833 หลายเดือนก่อน

    I'm thinking they want to do more than just pyro. Can do that with small numbers.

  • @sennemaa59769
    @sennemaa59769 หลายเดือนก่อน

    mmmh hope this is going well. I have to work tomorrow no is bed time 😢 good luck

  • @findern2arm62
    @findern2arm62 หลายเดือนก่อน

    If they even have stable one thousand players, they imho will have to slow down expansions of that number so content is sufficient - it's one thing to have the player count it's another to keep them happy.
    Furthermore without org tools in game that's a lot of disjointed players

  • @-NateTheGreat
    @-NateTheGreat หลายเดือนก่อน

    2000 is a pretty high player count. They ain't playin around.

  • @bcgbjj
    @bcgbjj หลายเดือนก่อน

    Dude the nerf on the Corsair depressing

    • @BillyFrench
      @BillyFrench หลายเดือนก่อน

      Not really sure it's a nerf. I think people are overreacting on this one.

  • @dj2stalker
    @dj2stalker หลายเดือนก่อน

    2000 players would be wild

  • @Adam-vo6yl
    @Adam-vo6yl หลายเดือนก่อน

    I'm surprised by 2000, but I hope that's not the ultimate limit

    • @lights4bre890
      @lights4bre890 หลายเดือนก่อน

      Im sure its just a test to see how some of the improvements they made fare under load - so single server and cranking up the count will give them a nice snapshot on what isolated server performance looks like.. we will get many more tests with different configurations as they dial in what will be the best to use for 4.0

  • @BarazalMatazawad
    @BarazalMatazawad หลายเดือนก่อน

    what are you using for your camera?

  • @walker_bait4772
    @walker_bait4772 หลายเดือนก่อน +4

    They also said we wouldn't get the F8C until SQ42...

  • @Savior4545
    @Savior4545 หลายเดือนก่อน

    Thx for all the informations.

  • @lucifers_gimik
    @lucifers_gimik หลายเดือนก่อน

    Gutted I can’t go specially cos citizencon is only a few hour drive from me, I’m definitely buying the digital goodies though, hopefully CIG run an event from the UK again but I think it’s Texas next time

  • @hagmak
    @hagmak หลายเดือนก่อน

    Perhaps we can play the first mission(s) of SQ42 on the showfloor

  • @GM-dn1kc
    @GM-dn1kc หลายเดือนก่อน

    Lets get it bois

  • @EasytheGoon
    @EasytheGoon หลายเดือนก่อน

    where did you see the 2000 shard test?

  • @makker_gaming
    @makker_gaming หลายเดือนก่อน

    Cutter is alwais good:)

  • @tonytouch072
    @tonytouch072 หลายเดือนก่อน

    Would be happier with 500players and a lot more npcs. More players won’t immediately mean more fun. IMHO.

  • @TheMetalGypsy08
    @TheMetalGypsy08 หลายเดือนก่อน

    I wonder how the slower tunings are going to affect racing, I've only recently started trying it out

  • @Dominus-Noctis
    @Dominus-Noctis หลายเดือนก่อน

    Drake CUTTERRR

  • @aedanmckee8698
    @aedanmckee8698 หลายเดือนก่อน

    I would love to see this.

  • @Darthgenius
    @Darthgenius หลายเดือนก่อน

    2000 bring it!

  • @geraldlevangie1976
    @geraldlevangie1976 หลายเดือนก่อน

    2000 is wild

  • @MrAeandir
    @MrAeandir หลายเดือนก่อน

    holy cows, 2000!

  • @snaggletoof1927
    @snaggletoof1927 หลายเดือนก่อน

    A new Flight Model? I wonder what else will be changed.

  • @DarkFader2000
    @DarkFader2000 หลายเดือนก่อน

    Did they say how many servers they would have online for this test? I wonder if 2k players will feel a little cramped with only 2 systems. What do you think?

  • @karljohnnylarsson
    @karljohnnylarsson หลายเดือนก่อน

    Thanks for the informations :)

  • @roexrn4257
    @roexrn4257 หลายเดือนก่อน

    Cutter is best ship

  • @eeteegames
    @eeteegames หลายเดือนก่อน

    2k oh my…theyd have to run this over a weekend or something 😅

  • @crazywolf8760
    @crazywolf8760 หลายเดือนก่อน

    fantastic work keep it up

  • @frostwireless
    @frostwireless หลายเดือนก่อน +1

    2k players? Hopefully RMQ keeps up with the strain

    • @lights4bre890
      @lights4bre890 หลายเดือนก่อน

      thats the entire idea.. strain it to see how it keeps up

  • @karljoseph9396
    @karljoseph9396 หลายเดือนก่อน

    keep it up brotha!

  • @kosapo6094
    @kosapo6094 หลายเดือนก่อน

    2000 pp is crazy

  • @zrgst
    @zrgst หลายเดือนก่อน

    Thanks or the update! :)

  • @6399cmr
    @6399cmr หลายเดือนก่อน

    Great information

  • @alejandrotroche6381
    @alejandrotroche6381 หลายเดือนก่อน

    Luv from the Caribbean ❤2 own a Cutty starter pack

  • @aufgespielt3768
    @aufgespielt3768 หลายเดือนก่อน

    Also 500 would be too much in my Opinion. 200 should be ok

  • @mauds_
    @mauds_ หลายเดือนก่อน

    nice ship

  • @CaptEirikr
    @CaptEirikr หลายเดือนก่อน

    2000 will break them; too many entities in the spawn areas, and no one server is prepared to handle more than 150 or so players at a time without cracking; server meshing probably won't help that much. Unless they start doing instanced zones, I expect that this high a population just won't work. They also need to find a way to increase the bandwidth of the rmq; even now, it seems like it's a bottleneck.

  • @allencareau4701
    @allencareau4701 หลายเดือนก่อน

    Good work on your video man your awesome :P

  • @artlife9563
    @artlife9563 หลายเดือนก่อน

    2000 Nice!

  • @THExLURKER
    @THExLURKER หลายเดือนก่อน

    Right now I doubt you will get 2000 players on a server. Most servers I am on lately have between 35-50 people...

  • @samirlinux4454
    @samirlinux4454 หลายเดือนก่อน

    Why 2k? There are not like 1k players at the same time logged in the US servers...