I apologize i didn't fully explain what Yar'Thul attack does so here it is Inferno: This attack is unavoidable. He uses this at the start of the battle, causing all party members to take Inferno damage. The stacks increase every round, you would preferably want to kill him quickly. Fire Claw: Yar Thul’s basic attack. It targets only one person and is undodgeable unless you have enough speed. However it is blockable by default. Inflicts 3 stacks of Burn when blocked or being hit. Magma Pillar: Yar’thul slams one of his claws down and creates magma pillar. Anything that physically attacks him takes damage, 2 stacks of Inferno, and 5 stacks of Burn. The magma pillar lasts for 3 rounds. Blaze Core: Yar’thul absorbs half of the parties' Inferno stacks, lowering them. However, he heals between 50-450 hp. Magma Beam: Yar’thul charges up for a round. Next round he will shoot a fire beam at a target. You would preferably want to guard. This does AoE damage around the target that gets hit. Unblockable and undodgeable. Inflicts 4 stacks of Burn to the target that was focused, and Yar'thul can use another attack right after. Blaze Eruption: Yar’thul slams both claws down and geysers of fire will erupt underneath the party members. This attack only targets those that are burning. However if no one is burning it will choose a person randomly. Unblockable and undodgeable. Inflicts 3 stacks of Inferno. Hellfire: Yar’Thul raises his head before firing a massive breath of fire across all targets. Hits multiple times and inflicts 9 stacks of Burn. Unblockable and undodgeable. The Burn is inflicted over the course of 3 hits, so 3 stacks of Burn every hit for a total of 9 stacks. Armageddon: When below half hp and he has 3 energy, he will create a massive flaming meteor that hits all targets. There is NO windup for this attack. You would preferably want to guard when he has 2-3 energy and below half health, or inflict the Weaken status effect to lower the damage of the attack. Unblockable and undodgeable. credit : trello.com/b/bXC3P4NH/arcane-lineage-ultimate-trello
hey i want to clear up a few of the points you've made just so new players dont get wiped 1. *to even get to yarthul you gotta choose a path the middle one you'll need to fight 2-3 encounters of magma golems/ crabs while the right one is an annoying parkour. take the middle part as a party of 2 or even 3 if you're doing it for the first time (you should know that lava armor and the crabs lava pool work like magma pillar / immolation ( see 6. *) ) 2. *yes you should bring energy pots to min-max but make sure to drink one before the fight aswell since it makes u start with 1 energy (only drink 1, only the first gives an advantage) 3. *blaze core i believe heals him based off of how many inferno stacks he takes (he takes half of everyone's) 4. *armag triggers at 5 energy so if he has 4 energy and under half hp weaken him or guard 5. *necro straight up sucks for yarthul. his overall dps is pretty low, maybe if you get gelat ring and fully spec into arcane its good i didnt try cant confirm, anyway the name of the game in the bossfight is speed because of inferno stacks and burn stacks, so ideally you should have 3 dps and 1 saint or 4 dps(despite this i lowkey recommend getting a necro first time u fight yarthul because of resurrect though dont rely on it because it doesnt really heal that much. have it as a last resort) 6. *last and not least watch out for his magma pillar move, whenever its up every physical attack you do on him will damage you + apply burn which means multi-hit physical moves shred your health. ideally you would use ranged / buffs during this unless you have good survivability (hell, i've been trioing it with me being dps, an assasin and a monk which sucks cause burn resistance so there really isnt much of a reason to fear yarthul) if you made it to the end congrats. feel free to ask me questions although i may or may not gatekeep 😈
uh yea blaze core heals off of inferno stacks, i goofed up that part. energy pots counts as a buff and not a heal, so you can use both one energy and one health pots (alchemist increase this limit) and necro shouldn't be as bad as you say, the reason on why i brought those 3 classes is sort of because of experience. My necro personally can do like 40 dmg just from a magic missile and having 1-2 summons on the battle field can be nice to tank or to have an extra 20-40 dmg each turn but yea i can see your point a little thanks tho
@@Kyota alright then ill edit the message apologies about the energy pots thing my party mate told me he wiped cause he used an energy pot then it went on cooldown so i never rlly tested it 🙏
I haven't tried it with any other races, but necromancer with Vastayan can output some really solid damage. Spirit awakening lasts for 4 turns, and with sylph/skeleton, that results in roughly (for me) 150 damage per turn for four turns.
I apologize i didn't fully explain what Yar'Thul attack does so here it is
Inferno: This attack is unavoidable. He uses this at the start of the battle, causing all party members to take Inferno damage. The stacks increase every round, you would preferably want to kill him quickly.
Fire Claw: Yar Thul’s basic attack. It targets only one person and is undodgeable unless you have enough speed. However it is blockable by default. Inflicts 3 stacks of Burn when blocked or being hit.
Magma Pillar: Yar’thul slams one of his claws down and creates magma pillar. Anything that physically attacks him takes damage, 2 stacks of Inferno, and 5 stacks of Burn. The magma pillar lasts for 3 rounds.
Blaze Core: Yar’thul absorbs half of the parties' Inferno stacks, lowering them. However, he heals between 50-450 hp.
Magma Beam: Yar’thul charges up for a round. Next round he will shoot a fire beam at a target. You would preferably want to guard. This does AoE damage around the target that gets hit. Unblockable and undodgeable. Inflicts 4 stacks of Burn to the target that was focused, and Yar'thul can use another attack right after.
Blaze Eruption: Yar’thul slams both claws down and geysers of fire will erupt underneath the party members. This attack only targets those that are burning. However if no one is burning it will choose a person randomly. Unblockable and undodgeable. Inflicts 3 stacks of Inferno.
Hellfire: Yar’Thul raises his head before firing a massive breath of fire across all targets. Hits multiple times and inflicts 9 stacks of Burn. Unblockable and undodgeable. The Burn is inflicted over the course of 3 hits, so 3 stacks of Burn every hit for a total of 9 stacks.
Armageddon: When below half hp and he has 3 energy, he will create a massive flaming meteor that hits all targets. There is NO windup for this attack. You would preferably want to guard when he has 2-3 energy and below half health, or inflict the Weaken status effect to lower the damage of the attack. Unblockable and undodgeable.
credit : trello.com/b/bXC3P4NH/arcane-lineage-ultimate-trello
quick question: can i solo yarthul as a mage?
hey i want to clear up a few of the points you've made just so new players dont get wiped
1. *to even get to yarthul you gotta choose a path the middle one you'll need to fight 2-3 encounters of magma golems/ crabs while the right one is an annoying parkour. take the middle part as a party of 2 or even 3 if you're doing it for the first time (you should know that lava armor and the crabs lava pool work like magma pillar / immolation ( see 6. *) )
2. *yes you should bring energy pots to min-max but make sure to drink one before the fight aswell since it makes u start with 1 energy (only drink 1, only the first gives an advantage)
3. *blaze core i believe heals him based off of how many inferno stacks he takes (he takes half of everyone's)
4. *armag triggers at 5 energy so if he has 4 energy and under half hp weaken him or guard
5. *necro straight up sucks for yarthul. his overall dps is pretty low, maybe if you get gelat ring and fully spec into arcane its good i didnt try cant confirm, anyway the name of the game in the bossfight is speed because of inferno stacks and burn stacks, so ideally you should have 3 dps and 1 saint or 4 dps(despite this i lowkey recommend getting a necro first time u fight yarthul because of resurrect though dont rely on it because it doesnt really heal that much. have it as a last resort)
6. *last and not least watch out for his magma pillar move, whenever its up every physical attack you do on him will damage you + apply burn which means multi-hit physical moves shred your health. ideally you would use ranged / buffs during this unless you have good survivability (hell, i've been trioing it with me being dps, an assasin and a monk which sucks cause burn resistance so there really isnt much of a reason to fear yarthul)
if you made it to the end congrats. feel free to ask me questions although i may or may not gatekeep 😈
uh yea blaze core heals off of inferno stacks, i goofed up that part.
energy pots counts as a buff and not a heal, so you can use both one energy and one health pots (alchemist increase this limit)
and necro shouldn't be as bad as you say, the reason on why i brought those 3 classes is sort of because of experience. My necro personally can do like 40 dmg just from a magic missile and having 1-2 summons on the battle field can be nice to tank or to have an extra 20-40 dmg each turn but yea i can see your point a little thanks tho
@@Kyota alright then ill edit the message
apologies about the energy pots thing my party mate told me he wiped cause he used an energy pot then it went on cooldown so i never rlly tested it 🙏
are you a femboy?
not sure what brought that on probably not@@anthonyy3702
I haven't tried it with any other races, but necromancer with Vastayan can output some really solid damage. Spirit awakening lasts for 4 turns, and with sylph/skeleton, that results in roughly (for me) 150 damage per turn for four turns.
quick tip, if you look at Fight Log, it will tell you who it targets with its Magma Beam.
oh crap i never knew ty
Clean editing kyota!
thank you druid spammer
d glazer
With 1.1 update, bosses (Yar'Thul and Thorian) now have lower hp, so maybe they are easier to defeat.
ur so grown up from ur rogue videos
u 2 dawg
Ice Dragon be looking a bit different today
fax
how to open gate
W man
yo i did a darkwraith lucky build in one of my slots too, i got same luck as you do but i got mid equips, yar thul can drop the blessed ones right?
How did you got the blood shards skill
Race
@@Kyota and what build that saint guy got
Kyota blaze core heal depends on the amount of inferno stacks 😅
Mb homie i goofed alot
how do you get shadow roar on your dog summon?
you need to summon your dog with 4+ orbs
how do you get so much luck?
Blessed items
Sadly it’s basically impossible as a solo player
Quite literally just search "arcane lineage Yar'Thul solo"
@@Lazejshnqthe said basically it’s not actually impossible
are blessed items only from bosses or just a really rare drop everywhere?
Only bosses
Is a full luck darkwraith better than one with a luck and arcane spread?
Never tried unfortunately, so i can't rly give an opinion on that
hop on OW2 lets duo queue
check dc
I’m #1 Reinhardt NA trust me
mum im famous
We don't know you Lil bro
@@MaQeExEong😭
if you are the saint guy can u give ur build and is daminos race must need thing for ur build
He doesn’t take more dmg from dark attack anymore
(Sad because Im a darkwraith user)
Does that just mean he takes regular damage from dark now?
@@frogsreign yea
O its outdated, dayum. Darkwraith is still a overall nice class for it tho