GHPC update 20241124 (Infantry Part One) was released during the end of this stream, and it's live now for all players! Grab the game here: store.steampowered.com/app/1705180/
While I bemoan the lack of "yakity sax" (ie Benny Hill Music) playing while trying to run over infantry - I do appreciate that they are capable of knowing where a tank is and avoiding it. Given the number of times the TC has called out a tank and I've seen nothing, tiny people with RPGs are now a new nightmare. Thank you for all your effort an time in creating GHPC.
@@PeterMuskrat6968 aim for lower plate or drivers port also from what i have heard 120mm DM23 will not be a super big improvement over M833 it will be batter but not by a big margin
so glad to see what you guys are doing with this game. I didn't expect infantry this soon to be honest! really suprised me and excited me reading the patch notes yesterday on steam! :) Gonna check it out later!
I'm disappointed the CAS planes don't dive bomb the ground anymore when there are no enemies left haha! It was my way of making sure all enemies were destroyed before ending the mission :) On a more serious note, the update is a good one!
this is sort of a tank question, but will u add the different varients of said tanks mentioned in 17:32. like the leopard 1a5 or something or will it just strictly be the leopard 1
they already added like 5 different models of the East German T-72 and another set for the M60 family. If the artist has a bit of free time and if such tanks were in storage, it's quite likely
The infantry remind me very much of steel fury Kharkov 1942 infantry. In how they act and are scripted and they are just the first version of infantry!
With the project to add interior of tanks, I have question I hope you can answer. You said you wouldn't model the full interior and be able to flip the switches, which I agree because Steelbeast does it. But here come my question: For the gunner and commander, do you consider to be able to render the game through a relax viewer? To be able to switch the view between the full screen thermal sight and an interior thermal screen where it would be smaller and more difficult to see for those who wants to have a more realistic experience ? I would also be great to be able to use the Bradley and dismount your own troops on objectives. Have you thought about it? Will it be possible to create our own missions or mods? If not, I would definitively pay for nation packs like Canada, UA, UK, China, Korean and Japanese. Will some of the buildings and trees be able to be destroyed? Part of the fun to play in a tank is certainly to blow up buildings the infantry fighting in them! Just like in Battlefield!
@ Yeah, you can check. It’s only East German and American infantry right now, and the only weapons they have are their respective rifles and anti-tank weapons, but the update is out.
Это у них пока не в приоритете. Игру буквально разрабатывают в свободное время, как итог они вынуждены очень сильно разграничивать на что они тратят время и силы.
@МаркПольский-й6у ну хоть как нибудь перевести хоть и ориентируюсь в английской локализации из за знания английского но куда проще на русском хоть пусть даже кривом
@@СергейБелкин-С-11если делать перевод, то переводить всю игру целиком и на несколько языков, и при добавлении нового контента так же переводить его на несколько языков, что замедлит темп разработки. Я понимаю что неудобно играть на английском языке, но введение локализации вряд ли значительно повысит качество игрового опыта с учетом потраченных на это ресурсов в отличии от, например, добавления новых механик или контента.
game needs to restrict the commander bino view to unbuttoned turned out mode. also, needs more foliage all around to disturb line of sight. look at steel armor gameplay.
from the patch notes for the newest update quote "Many times, we have to make sweeping changes that have very little immediate payoff but are required to help make other features viable in the future. This update includes one such overhaul. As part of our work toward improved AI driving behaviors, we reworked the game's pathfinding system. This is the core code behind units finding their way around the map and threading through obstacles. In its current state, it's roughly at parity with the previous version - in other words, you will not see any major difference, except that the quirks in this version may be slightly different than before. We continue to work on developing this system, and it will improve in future updates. For now, if you see anything odd with vehicle navigation, just know it's growing pains for better results later on"
GHPC update 20241124 (Infantry Part One) was released during the end of this stream, and it's live now for all players! Grab the game here: store.steampowered.com/app/1705180/
Gratzs on reaching the milepoint. The project has come a long way.
While I bemoan the lack of "yakity sax" (ie Benny Hill Music) playing while trying to run over infantry - I do appreciate that they are capable of knowing where a tank is and avoiding it. Given the number of times the TC has called out a tank and I've seen nothing, tiny people with RPGs are now a new nightmare.
Thank you for all your effort an time in creating GHPC.
As an Army tanker I really enjoy this game. It just sounds super realistic and it just reminds me of the drills and tables
Stream starts 3:58
I hope we see West German forces in next update
west german forces is nato
@@cagneybillingsley2165Uh...yeah...
We need the 120 to counter the damn T-80's running around the place.
Boy I bet the devs have loved seeing this comment on every update they put out since Early Access started
@@harrybirchall3308 they need to keep the community alive lol
@@PeterMuskrat6968 aim for lower plate or drivers port
also from what i have heard 120mm DM23 will not be a super big improvement over M833
it will be batter but not by a big margin
Heck yeah. Was just playing tonight.
so glad to see what you guys are doing with this game. I didn't expect infantry this soon to be honest! really suprised me and excited me reading the patch notes yesterday on steam! :)
Gonna check it out later!
Troops AI effortlessly dodging tanks is really cool and funny
@46:50 This is the best vehicle avoidance in any game I've seen
I like it that the infantry try to survive!
i hope you add a feature that allow to enemy soldiers to surrender.
49:00 It's like chasing a pigeon that's too lazy to fly away
I'm disappointed the CAS planes don't dive bomb the ground anymore when there are no enemies left haha! It was my way of making sure all enemies were destroyed before ending the mission :) On a more serious note, the update is a good one!
They're alive
Absolutely rancid pfp
@@CeeDeeLmao atleast its not a russian flag
this is sort of a tank question, but will u add the different varients of said tanks mentioned in 17:32. like the leopard 1a5 or something or will it just strictly be the leopard 1
they already added like 5 different models of the East German T-72 and another set for the M60 family. If the artist has a bit of free time and if such tanks were in storage, it's quite likely
@@ABoredDemon cool
@22:36 thru 22:56
Private Smedley is going to melt the shit out of the barrel of that machine gun
I wonder will trucks be simply supply or also be troop transport
The heads popping up and down is hilarious and so unrealistic its funny.
When we can use the 0.5 cal on M1 ?
Wack-A-Mole ahh gameplay @ 11:53
The infantry remind me very much of steel fury Kharkov 1942 infantry. In how they act and are scripted and they are just the first version of infantry!
GLIZZY GLIZZY GLIZZY
With the project to add interior of tanks, I have question I hope you can answer.
You said you wouldn't model the full interior and be able to flip the switches, which I agree because Steelbeast does it.
But here come my question: For the gunner and commander, do you consider to be able to render the game through a relax viewer? To be able to switch the view between the full screen thermal sight and an interior thermal screen where it would be smaller and more difficult to see for those who wants to have a more realistic experience ?
I would also be great to be able to use the Bradley and dismount your own troops on objectives. Have you thought about it?
Will it be possible to create our own missions or mods? If not, I would definitively pay for nation packs like Canada, UA, UK, China, Korean and Japanese.
Will some of the buildings and trees be able to be destroyed? Part of the fun to play in a tank is certainly to blow up buildings the infantry fighting in them! Just like in Battlefield!
Will we ever be seeing tank interiors?
Nope
Is there PVP in this yet?
Not exactly what i meant when i said "Don't tread on me"
Why does the M60 have a wheel on its barrel like that??
If it fits it sits
Love the gore!
is infantry update out yet?
Nah man, only comming out in 2040.
@@Average183Enjoyerreasonable timeline
It has, but only part 1 of the infantry update. Theres 4 missions with infantry in them and they’re all pretty good.
@@matthewjones39 wait actually?
@ Yeah, you can check. It’s only East German and American infantry right now, and the only weapons they have are their respective rifles and anti-tank weapons, but the update is out.
GHPC gets pickup truck with a rocket launcher before war thunder lol
I have the exact same enron hat lmao
Did you also get yours from the Glarketer?
Когда русская локализация ?
Когда они доделают игру
Это у них пока не в приоритете. Игру буквально разрабатывают в свободное время, как итог они вынуждены очень сильно разграничивать на что они тратят время и силы.
Английский учи
@МаркПольский-й6у ну хоть как нибудь перевести хоть и ориентируюсь в английской локализации из за знания английского но куда проще на русском хоть пусть даже кривом
@@СергейБелкин-С-11если делать перевод, то переводить всю игру целиком и на несколько языков, и при добавлении нового контента так же переводить его на несколько языков, что замедлит темп разработки. Я понимаю что неудобно играть на английском языке, но введение локализации вряд ли значительно повысит качество игрового опыта с учетом потраченных на это ресурсов в отличии от, например, добавления новых механик или контента.
I hate to be that guy but is console access still off the table?
Nice
game needs to restrict the commander bino view to unbuttoned turned out mode. also, needs more foliage all around to disturb line of sight. look at steel armor gameplay.
call up the German government so they plant more bushes and trees. The maps are made from IRL references
Please add to geforce now
Lol.no tank interior
Please, work for better IA on first priority. it spoils all the fun on platoon game
from the patch notes for the newest update
quote "Many times, we have to make sweeping changes that have very little immediate payoff but are required to help make other features viable in the future. This update includes one such overhaul. As part of our work toward improved AI driving behaviors, we reworked the game's pathfinding system. This is the core code behind units finding their way around the map and threading through obstacles.
In its current state, it's roughly at parity with the previous version - in other words, you will not see any major difference, except that the quirks in this version may be slightly different than before. We continue to work on developing this system, and it will improve in future updates. For now, if you see anything odd with vehicle navigation, just know it's growing pains for better results later on"
Pls don’t add zeppelins