Half-Life 2 Beta - Why Did The Weapons Get Removed?

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ความคิดเห็น • 591

  • @lilacocto9103
    @lilacocto9103 3 ปีที่แล้ว +497

    Hate to say it, but that guy was holding a PIPE! Not a socket wrench!

    • @ThatDudeWhoHatesGacha
      @ThatDudeWhoHatesGacha 3 ปีที่แล้ว +13

      I think you don't know who's gordon freeman

    • @Leo_8753
      @Leo_8753 3 ปีที่แล้ว +37

      @@ThatDudeWhoHatesGacha what the hell are you talking about

    • @noclick
      @noclick  3 ปีที่แล้ว +85

      yup, that was my mistake, thanks for the feedback :D

    • @swadianborn397
      @swadianborn397 3 ปีที่แล้ว +15

      @@cjlkicks He wasn't talking about Alyx

    • @firkejdjneii28283
      @firkejdjneii28283 3 ปีที่แล้ว +5

      @@cjlkicks guy is a neutral term

  • @masterballs2918
    @masterballs2918 3 ปีที่แล้ว +207

    The suitcase and food package were never meant to be equipped, they only exist for the citizens to use. The socket wrench does go unused, as the npc uses a pipe and not a wrench.

    • @ArachnidArachnid
      @ArachnidArachnid 3 ปีที่แล้ว +1

      yes!

    • @CubicApocalypse128
      @CubicApocalypse128 3 ปีที่แล้ว +26

      It's only called "mattpipe" because the guy holding it is internally named Manhack Matt.

    • @Lil_sek
      @Lil_sek 2 ปีที่แล้ว +1

      Fucking hilarious

  • @TheEngieTF2
    @TheEngieTF2 3 ปีที่แล้ว +534

    Having the Fast Headcrab as a weapon would be Half Life 2's variation of the Snark

    • @Chipmunkboy
      @Chipmunkboy 3 ปีที่แล้ว +54

      It's actually just the normal Headcrab. They decided to stick with the classic design in the final however, and keep the new one as a different type.
      In Gmod, you can see the fast Headcrab's rag doll name is "headcrab", while the normal one is titled "headcrab_classic".

    • @CJ-lz9jg
      @CJ-lz9jg 3 ปีที่แล้ว +11

      @issam guiti maybe valve forgot about the snarks or the snark in hl Alyx is the last one

    • @ElHuevoRancheroWasTaken
      @ElHuevoRancheroWasTaken 3 ปีที่แล้ว +12

      @@CJ-lz9jg could also be that snarks are not 'native' to the region and alyx found one that somehow got there
      I think HL takes place in the US and HL2 takes place in europe? maybe the snarks havent been able to get there easily. maybe alyx's snark may have smuggled themselves on a transport?

    • @mccoytheboy3858
      @mccoytheboy3858 3 ปีที่แล้ว +13

      @@ElHuevoRancheroWasTaken that makes sense as to why we have no bullsquid. Bullsquids are in America which is has an "X" on it meaning that there is no resistance presence, destroyed, uninhabitable, or infested

    • @ElHuevoRancheroWasTaken
      @ElHuevoRancheroWasTaken 3 ปีที่แล้ว +14

      @@mccoytheboy3858 another theory that someone made a while back is that Alyx was trying to figure out where she is, and crossed out america as a potential option
      also bullsquids and other HL creatures were said to still be alive during HL2 but are not encountered, so maybe the snarks are like that too, not encountered?

  • @inendlesspain4724
    @inendlesspain4724 3 ปีที่แล้ว +92

    I wouldn't exactly call retail HL2 "light-hearted" at all. It's a lot less in-your-face about how dark it is than during development, but it's still one of the darkest and most depressing settings in all of fiction.

    • @KingMetalMario
      @KingMetalMario 3 ปีที่แล้ว +26

      I agree plus HL2 beta was really edgy. However I'd still love to try out what it would have been like

    • @teopazdrijan1008
      @teopazdrijan1008 2 ปีที่แล้ว +9

      @@KingMetalMario I liked That mysteriousness and atmosphere it took from Half life 1. Half life 2 retail really doesn't feel like a direct sequel to Hl1

    • @MRMOON-jk1cs
      @MRMOON-jk1cs 2 ปีที่แล้ว +15

      @@teopazdrijan1008 Well yeah, in HL2 you don't go through a research facility fighting the military and then through an alien world fighting... Aliens

    • @madeyalook121
      @madeyalook121 2 ปีที่แล้ว +25

      @@teopazdrijan1008 It quite literally isn't a "direct" sequel.
      Half-Life 2 takes place about 20 year's from the first game's events.

    • @gaiusfulmen
      @gaiusfulmen 2 ปีที่แล้ว +4

      @@madeyalook121 He meant that the atmosphere of the two games is very different.

  • @zelpyzelp
    @zelpyzelp 3 ปีที่แล้ว +142

    I think the reason for a lot of the weapon cuts was just a simple matter of cutting down on redundancy and keeping things simpler once they scrapped the idea of a limited inventory and chapter specific equipment
    Having like 5 rifles sitting in your inventory for the whole game would be a bit much y'know? (Plus some of the weapons were seemingly NPC only anyways)

    • @gamesgo6724
      @gamesgo6724 3 ปีที่แล้ว +3

      in crysis its possible with hax

    • @Damian-cilr2
      @Damian-cilr2 3 ปีที่แล้ว +13

      Smod:*laughs in 1 billion weapons*

    • @TheBreakingBenny
      @TheBreakingBenny 3 ปีที่แล้ว +8

      I'm sure that it's because some guns were to be used in different sections of the game, like the Ice Axe existing in place of the Crowbar during the Borealis portion.

    • @zelpyzelp
      @zelpyzelp 3 ปีที่แล้ว +18

      @@TheBreakingBenny Exactly. Having variants of the crowbar makes sense when weapons are limited and area-specific. But if you can carry everything, it's redundant.

    • @daegnaxqelil2733
      @daegnaxqelil2733 3 ปีที่แล้ว +4

      i still wish there's an AK and an MP5K

  • @mr.foogle3004
    @mr.foogle3004 3 ปีที่แล้ว +128

    The NPC never used a socket wrench, thats a pipe.

  • @acoitea4915
    @acoitea4915 3 ปีที่แล้ว +81

    i strangely have a sense of that Gordon is riding a bike when he is holding the beta gravity gun

  • @Nedmarth
    @Nedmarth 3 ปีที่แล้ว +76

    By what I remember, the sticky launcher was a developer weapon they made not intended for normal gameplay reasons and the citizen weapons such as the food and the suitcase are only classified as weapons because they couldn't find out any other way to make the citizens have them in their hands, and weren't ever intended for Gordon to equip them

    • @baltaliilah4460
      @baltaliilah4460 ปีที่แล้ว

      I think they used it on combine hunter's ranged attack

  • @DaxMarko
    @DaxMarko 3 ปีที่แล้ว +128

    A little weird to speculate weapon's removal reason being "Its weak", when they can just change damage number/s to make it stronger, or change gun's stats in general. So better reason is design as whole, that needed remaking from ground up.

    • @Leo_8753
      @Leo_8753 3 ปีที่แล้ว +65

      Its probably so the arsenal doesn't get too big, noclick makes a lot of stupid points in this video

    • @novacancy6682
      @novacancy6682 3 ปีที่แล้ว +17

      Yeah, I feel like the reason a lot of these would have been removed is because their purpose was filled by another weapon which the devs liked more.

    • @marriedtomychair
      @marriedtomychair 3 ปีที่แล้ว +18

      also, he says a good few of these weapons were probably removed due to arsenal bloating, but that's unlikely to be true. it's commonly guessed that a lot of these beta weapons would have only been available in certain parts of the game and you would've been stripped of your weapons relatively frequently. for instance, the fire extinguisher and ice axe would've only been present on the borealis. as a result, you would never have this full arsenal at once.
      it's also weird for him to call the fire extinguisher stupid, as it would've been used for environmental puzzles much like the gravity gun, and it may have had other uses that we can only speculate on. i strongly doubt valve intended you to use it to kill things.

    • @CB66941
      @CB66941 3 ปีที่แล้ว +8

      @@marriedtomychair considering that Deus Ex had a fire extinguisher as a weapon, and that Gabe playtested it, it wouldn't surprise me that it was considered for HL2
      Plus in Deus Ex, it has use in combat, particularly in non lethal runs, as you could spray it on enemies to blind and stun them
      Imagine blinding a Combine soldier's eyes or using the fire extinguisher as a melee weapon or throwable weapon.
      The problem is it would never be used if the game made it so that it's generally easier just to shoot them. It might be more useful in situations where ammo is scarce or direct combat is inadvisable

    • @marriedtomychair
      @marriedtomychair 3 ปีที่แล้ว +5

      @@CB66941 jeeze, don't tempt me to replay deus ex for the dozenth time like that.
      that aside, yeah, i could reasonably see it being a multi-purpose utility tool. i was just saying that you probably weren't expected to use it in place of a gun, and that it would be primarily for environmental puzzles instead. i assume the creator of this video was thinking the fire extinguisher would be an ultra-niche combat weapon, because that's the only way i could see someone calling the inclusion of a fire extinguisher in half life "stupid".

  • @gasmaskcitizen6364
    @gasmaskcitizen6364 3 ปีที่แล้ว +68

    Actually i want to correct you. If you dont know the oicw is a real life weapon And was part of the future Combat system program, and in the old storyline combine was reusing human technology for its own purposes valve though that they would use that kind of future like weapons. After the Future combat systems program was a failure valve decided to delete oicw.

    • @cyrid1038
      @cyrid1038 3 ปีที่แล้ว +6

      But valve took out the OICW before it failed

    • @gasmaskcitizen6364
      @gasmaskcitizen6364 3 ปีที่แล้ว +4

      Its also because the whole re using human technology was scrapped

    • @ultraelite143
      @ultraelite143 3 ปีที่แล้ว +2

      You can also found Merkava Tank witch is real Tank used by Israel Army, its unique design. But Man OICW look so cool, i think it have got scope and granade launcher such a cool weapon

    • @daegnaxqelil2733
      @daegnaxqelil2733 3 ปีที่แล้ว

      a little dumb if u ask me, since HL series is on alternate reality

    • @teopazdrijan1008
      @teopazdrijan1008 2 ปีที่แล้ว +1

      @@daegnaxqelil2733 True

  • @flaminashes4693
    @flaminashes4693 3 ปีที่แล้ว +17

    I'm pretty sure I remember commentary in Episode 1 of someone saying the hopwire got cut because the player was outside most of the time.

  • @Nombrenooriginal
    @Nombrenooriginal 3 ปีที่แล้ว +52

    "Having a fire extinguishee as a weapon is stupid"
    CJ: you better lock me up cause otherwise you're dead

  • @JackFoxtrotEDM
    @JackFoxtrotEDM 3 ปีที่แล้ว +39

    The Jeep’s Tau Cannon was already planned. When you hide the Jeep later on, a Vortigaunt planned to detach it and give it to you afterwards.

  • @TeeterreteeT
    @TeeterreteeT 3 ปีที่แล้ว +24

    The socket wrench model in HL2 is actually just a regular pipe

    • @Leo_8753
      @Leo_8753 3 ปีที่แล้ว +5

      Yeah, how didn't he notice that?

  • @quiver5756
    @quiver5756 3 ปีที่แล้ว +135

    1:52 Ah c'mon, the AKM and its variants is one of the most overused and cliche weapons in all shooter games.
    While the AR2 pulse rifle is unique and iconic to HL2.
    Cut the AKM was the right decision.

    • @lambda-m1676
      @lambda-m1676 3 ปีที่แล้ว +4

      But it would show that before Gordon the Rebels were just getting AKs rather than Combine tech guns

    • @ramunasrackauskas9246
      @ramunasrackauskas9246 3 ปีที่แล้ว +18

      i agree with u using enemy weapons againt enemy its like giving them taste their own medicine

    • @Scroobydoo
      @Scroobydoo 3 ปีที่แล้ว +10

      In my opinion it was a bad decision i would like to see the both guns in the game, with the rebels using the akm while they don't get the tech guns

    • @TheGoober019
      @TheGoober019 3 ปีที่แล้ว +4

      Yeah but imo it would be better if the rebels used it instead of combine techs

    • @darvil82
      @darvil82 3 ปีที่แล้ว +1

      Definitely

  • @MalcomTidus
    @MalcomTidus 3 ปีที่แล้ว +25

    Number 20, the socket wrench: the NPC picked up a pipe, not a wrench

  • @dounet361
    @dounet361 3 ปีที่แล้ว +20

    The reason why the AKM was not added is simple, it would be unimersive and it wouldn't make much sense for the rebels (or anyone really) to use it have since they kill SO MANY combines which act as free source for the higher-tech weapons.
    And since the AK would be an old weapon (since half life 2) it would be very hard to find ammo pickups for it since, as I mentioned, the combine have way better high tech weapons that probably don't use the same caliber as an AK.
    My opinion, but it makes sense

    • @PalindroneV2
      @PalindroneV2 3 ปีที่แล้ว +4

      The AK has been around since 1947 and there are still massive stockpiles of ammunition for it around the world to this day. It will probably never go away because it is the most popular small arm in the world.

    • @kat.3784
      @kat.3784 3 ปีที่แล้ว +7

      @@PalindroneV2 well since the combine is all around the planet they most likely took away most of the ammo for an AK to prevent Rebels from having a chance

    • @AverageUsernames
      @AverageUsernames ปีที่แล้ว

      @@kat.3784 Then how come they still have ammo for 9mm and shotgun shells?

    • @AverageUsernames
      @AverageUsernames ปีที่แล้ว

      @@kat.3784 And not mentioning that aks had different bullet types like 5.45x39 or 7.62x39 it doesn't make any sense for the combine, to pick up those ammunition or many more to prevent them from using "old" guns, and the ak isnt even a "old" gun if you realize that many different types of aks exists, like akm or ak74m and ak100 series heck half life 2 retail version takes place in eastern europe, and it would make much sense for the rebels to use it, and it wouldn't be much reliable for them it doesnt have the best accuracy but good enough to get the job done, but isnt good at firing at long distances, snipers exist so they would just taken out and combine may know them using weapons left by the seven hour war or stockpiles, so they may use guns that are less advanced like MP7 or spas12 and spas12 is "old" and so they wouldn't get them, until gordon freeman finally comes back.
      TLDR : ak isnt really old, ammunition like 9mm, shotguns shells, and many more would still exist, ak is not good at long distances, but good, and the combine always find a way to counter them...

    • @Megajaybreaker4
      @Megajaybreaker4 ปีที่แล้ว +1

      @@AverageUsernames because they use shotguns and pistols?

  • @Scroobydoo
    @Scroobydoo 3 ปีที่แล้ว +27

    1:52 akm would be great like a weapon only for the rebels that has less resources than the combine, if u can get the ar2 and the akm, would be really cool

    • @sipeb587
      @sipeb587 3 ปีที่แล้ว +4

      I’m not completely sure, the akm is rather redundant, since it dealed the exact same damage that the ar2 does, although I don’t see a combine using the weapon (just as you said) I do see a rebel or a refugee using this weapon, since the combine, thanks to their technology, prefer to use more powerful weapons, meanwhile the rebels with a limited access to resources related to weapons and other sort of devices, this kind of weapon would had perfectly matched within the rebels arsenal, but in a gameplay side of things, this weapon wouldn’t have been special or anything, it was just an AR2 without the plasma ball launcher that desintegrates everything.

    • @imnolongerasking5933
      @imnolongerasking5933 2 ปีที่แล้ว

      Half life universe where rebels bhop, plant bombs and quickscope

    • @Scroobydoo
      @Scroobydoo 2 ปีที่แล้ว

      @@imnolongerasking5933 In the first episode what you want to do it's start abh to the advisors and kill them with a baby crate glitch

    • @TheSixteen60
      @TheSixteen60 2 ปีที่แล้ว +1

      The AKM does kind of seem obsolete in Half Life 2’a time period. The AK-103 would’ve been a better choice.

  • @mk-5961
    @mk-5961 3 ปีที่แล้ว +49

    a bit strange position the author has.
    Why does AKM is better then AR-2?

    • @notsomortal4972
      @notsomortal4972 3 ปีที่แล้ว +42

      it isn't, IMO. If we are talking about aesthetics, you can argue that the AKM looks "cooler", but that is subjective.
      Subjectively, the AR2 shows how the combine is utilizing their technology and human technology to meld a new weapon. I would not think the combine would arm their top soldiers with stock AK's when they spend so much time on soldier enhancements. Even the lower ranked soldiers are given a modified MP-7 equipped with sights and grenade launcher.
      From a gameplay point of view, there is no point in having two weapons that fill the same role. They left out the stun baton and Binoculars for the same reason. Valve hates redundancy and likes to create a weapon kit with purpose.

    • @mk-5961
      @mk-5961 3 ปีที่แล้ว

      -_-
      I asked WHY is AKM cooler in the author's vision. I didn't said that it IS cooler.

    • @angelofiron4366
      @angelofiron4366 3 ปีที่แล้ว +2

      If I'm correct the AR2 is the dismounted CP turret that's handheld but has a heavy recoil and the mag size is 60?

    • @nycolaicudoessnykouv8673
      @nycolaicudoessnykouv8673 3 ปีที่แล้ว +6

      I think it was meant to be resistance's weapon. Because ordinary man with ar2, is like a school shooter with tomahawk (rocket).
      IMHO: it would have been cool, if it was npc weapon with all Eastern European style of City-17 in game.

    • @blehh_mae
      @blehh_mae 3 ปีที่แล้ว

      ok so i commented on something but instead it sent here,,, what

  • @OMGWTFBBQ1902
    @OMGWTFBBQ1902 3 ปีที่แล้ว +86

    Eventually, Half-Life 3 will had some of beta Half-Life 2 weapons

    • @munificentclassfrigate6060
      @munificentclassfrigate6060 3 ปีที่แล้ว +1

      Thats can be true actually

    • @uglies7056
      @uglies7056 3 ปีที่แล้ว

      Yah semoga aja

    • @uglies7056
      @uglies7056 3 ปีที่แล้ว

      Oh iya saranku ganti namanya jadi the demoman

    • @pawarad1526
      @pawarad1526 3 ปีที่แล้ว +1

      If valve could count to three...

    • @OMGWTFBBQ1902
      @OMGWTFBBQ1902 3 ปีที่แล้ว +3

      @@pawarad1526 If Valve would change their mind so that they don't think 3 looks like b*tt

  • @taterwaffles9613
    @taterwaffles9613 3 ปีที่แล้ว +23

    The slam was cut because the AI would just blindly charge into the path of its laser. It was too effective.

    • @TheBreakingBenny
      @TheBreakingBenny 2 ปีที่แล้ว +2

      Run. Think. Shoot. Live.

    • @ForklendOG
      @ForklendOG 2 ปีที่แล้ว +2

      Tripmines was very fun in hl1

    • @MatthewT394
      @MatthewT394 ปีที่แล้ว +4

      so they kept it in deathmatch because a player could avoid it, hm.

  • @Palexite
    @Palexite 3 ปีที่แล้ว +8

    I like the idea of Alyx having her own melee weapon. It’s such a good signature, just like Gordon’s crowbar. A pipe, or some kind of tool, that could have multiple purposes.

    • @Palexite
      @Palexite 3 ปีที่แล้ว +2

      @@smugplush yeah, it’s actually kinda stupid. I understand the first person perspective is misleading, and beleive me. ( I fell for it too), but eventually in the story they’ll find out their playing as Alyx, they have too.

    • @nikolasoskic9006
      @nikolasoskic9006 3 ปีที่แล้ว +2

      @@Palexite i kind like that they cut it out, makes me more hyped to hit combine with the crowbar in the next hl game, and i think that was the main reason they teased it by the end of the game and it felt good seeing it too, aghhhh cant wait for the next upcoming title maan

    • @Palexite
      @Palexite 3 ปีที่แล้ว +1

      @@nikolasoskic9006 yeah, I know.

  • @FreshFriesbr
    @FreshFriesbr 3 ปีที่แล้ว +7

    5:31 rip citizen and vortigaunt friend

  • @lambdrey
    @lambdrey 3 ปีที่แล้ว +7

    3:15 I think that they left in the mp7, because it looks futuristic.

  • @lambdrey
    @lambdrey 3 ปีที่แล้ว +10

    About the sticky launcher: I think they used the idea later, in Half Life 2: ep 2 as the magnusson device.

    • @Nombrenooriginal
      @Nombrenooriginal 3 ปีที่แล้ว +2

      I think they used that idea in tf2 too

    • @cyrid1038
      @cyrid1038 3 ปีที่แล้ว +3

      Sticky launcher became Demoman weapon for tf2, not the Magnusson Device

    • @lambdrey
      @lambdrey 3 ปีที่แล้ว +2

      @@cyrid1038 You're probably right. I just said this, because everyone activates the Magnusson device with the pistol and the pistol on the picture reminded me of that.

  • @sausum_real
    @sausum_real 3 ปีที่แล้ว +24

    You forgot that you can also give yourself citizen food, I’m not sure if it’s from the beta, but it’s still there, if you use a console command

    • @JosephWall117
      @JosephWall117 3 ปีที่แล้ว +6

      Doesn't that animation get used in the opening section of the retail game where you pass by the line at the food dispensers?

    • @werge1
      @werge1 3 ปีที่แล้ว +1

      lol that's not a weapon

    • @sausum_real
      @sausum_real 3 ปีที่แล้ว +2

      @@JosephWall117 yes but it’s only used by citizens, it’s basically the briefcase with a difrent model

    • @sausum_real
      @sausum_real 3 ปีที่แล้ว

      @@werge1 you could say the same about the brief case, but no click put it in his video

    • @werge1
      @werge1 3 ปีที่แล้ว

      @@sausum_real yeah I guess

  • @kayeplaguedoc9054
    @kayeplaguedoc9054 3 ปีที่แล้ว +6

    Personally I would have kept the "Brickbat" or let you damage people with smaller improvised weapons, but used the Gravity gun as an obvious upgrade once you got it since it'd hit harder and go longer let you pick up larger stuff etc. I imagine had they let the random crap you pick up be used as a weapon the early areas would have even been more fun to mess around in

  • @TheEngieTF2
    @TheEngieTF2 3 ปีที่แล้ว +30

    In a nutshell, Half Life 2 was the first Team Fortress 2

    • @Yawkzer
      @Yawkzer 3 ปีที่แล้ว

      you are everywhere

    • @KurtIsNowTaken
      @KurtIsNowTaken 3 ปีที่แล้ว +4

      @@Yawkzer no wonder why he have 203 comments and 70+ hearts here.

    • @meatycitadel
      @meatycitadel 3 ปีที่แล้ว

      the first TF2 is still Brotherhood of Arms

    • @Yawkzer
      @Yawkzer 3 ปีที่แล้ว +1

      @@meatycitadel Tf quake?

    • @meatycitadel
      @meatycitadel 3 ปีที่แล้ว

      @@Yawkzer it's the cancelled TF2 from 1999 E3

  • @codaboi138
    @codaboi138 3 ปีที่แล้ว +2

    5:13 I dont think that's the reason. Its probably 2 things.
    1. The art style changed from the combine mostly reusing human tec (like APC's and tanks) and changed it to be more alien looking, to convey that the combine are not human
    2. They probably found that the energy ball had much more potential as a secondary fire in most gameplay circumstances. Having a energy ball bounce around chaotically and insta zap enemies in the room is more dynamic and interesting than a grenade launched out of the gun, so they'd need an gun that would look appropriate for such a sifi concept.

  • @dannnmerkle7930
    @dannnmerkle7930 3 ปีที่แล้ว +5

    What about all those dope levels with the spinning error boxes everywhere screaming at you. Those things were terrifying honestly. Some of those fights/maps were pretty cool but they cut them entirely. What about all the weird monsters they cut. This video tickled my nostalgia, lol playing leaked versions kinda before they were really leaked.

  • @Craft2299
    @Craft2299 3 ปีที่แล้ว +31

    I disagree with a lot of the points made in this video. When making and designing something, sometimes even if something is awesome, it just does not feel right in the end. All of the weapons shown can be tweaked and made proper with a balanced good use, but I do not believe that all weapons have had the time for treatment. They developed these things quickly, and as they moved, they settled with what we have in current HL2 and polished those instead. Even if it means less or more guns, they were happy with the selection they ended with. The AK gun would look like absolute shit in the half life universe btw.

    • @imnolongerasking5933
      @imnolongerasking5933 2 ปีที่แล้ว +7

      Yeah it just doesn't fit with the half-life mood for some reason. Most of the guns in the game barely had any wood if at all.

    • @SockEater4293
      @SockEater4293 2 ปีที่แล้ว +1

      Yeah, that's right. I still would've wanted the Molotov Cocktail, Flare Gun, and Tau Cannon to be added. I think they had some potential to be unique in the arsenal.

  • @Zmeeed01
    @Zmeeed01 3 ปีที่แล้ว +9

    The beta MP7 probably wasn't actually cut, but rather evolved into the retail SMG, and its performance became a mix of the two beta SMGs.
    AKM makes sense as a weapon the Resistance would use but the old wood-and-steel design of the weapon probably felt conflicting with the future era of HL2. Although they could go around that by introducing AK-74M. It has a more lore-friendly full black furniture and the former one does exist in large numbers in real life to be a valid choice for the gun that the Resistance scavenged from the Russian military bases that went defunct after the Combine invasion.
    XM29 OICW is a failed prototype gun in real life, the Combine probably wouldn't want to use a failure as their standard issue firearm. The reason might also be a technical mishmash of its role. It would have a secondary use mode in form of scope and an underbarrel grenade launcher which might've been problematic to implement since you most likely would have to reserve a separate key just for this weapon. Additionally, the scope would probably violate the sniper rifle / crossbow niche of use.
    The machine gun feels like a simple beefed up replacement for the AKM/OICW/OSIPR which might've been just boring.
    The sniper rifle was replaced in favour of crossbow for gameplay purposes most likely. Valve didn't want you to break difficulty with an instant deletion weapon which has no extra challenge in using it unlike the crossbow or RPG.

  • @midorifox
    @midorifox 3 ปีที่แล้ว +3

    I hope someone would make a mod based of the hl2's beta storyline.
    Especially if made like it was 2004 (neither too depressing nor too light hearted).
    Also an idea for the inventory, if one thinks that there's too many weapons would be to make a way to edit the player's loadout, like in hdtf but without limiting which weapon can go on which slot. So to have 2 slots per key and making it faster to switch to a specific weapon without cluttering the inventory with tools.

    • @cyrid1038
      @cyrid1038 3 ปีที่แล้ว

      RTB:R and Dark Interval

    • @n0m4r22
      @n0m4r22 ปีที่แล้ว

      look up Dark Interval. It's a great mix of Beta's dark atmosphere and aesthetic mixed with Retail's story and characters

  • @lambda-m1676
    @lambda-m1676 3 ปีที่แล้ว +6

    2:34 Unless it's a melee

  • @seaI.
    @seaI. 3 ปีที่แล้ว +2

    3:38 The Hopwire Grenade’s model looks like it may have been remodeled to be the Xen Grenade from Half-Life: Alyx.

  • @YossarianAssyrian
    @YossarianAssyrian 2 ปีที่แล้ว +2

    I remember seeing unused models for Alyx's gun in a carbine mode. Were there ever plans to let the player use that? I know you can still equip it in retail, but it doesn't have it own viewmodel.

  • @naguelanimationz2654
    @naguelanimationz2654 3 ปีที่แล้ว +2

    As you said, the ak47 was much better than the ar2, so I suppose for that same reason they discarded it, since looking at it carefully, all weapons have an equal level of effectiveness (for example, the pistol doing a little more damage than mp7 but shooting slower). A weapon that was a direct improvement of another without any disadvantage would have ruined the gameplay.

  • @LmaoHeha
    @LmaoHeha 3 ปีที่แล้ว +3

    "Why Did The Weapons Get Removed?"
    7:00

    • @Smirving
      @Smirving 3 ปีที่แล้ว

      i think slam is still in the game you can use it if you type impulse 101 in the console or even in gmod

  • @soldierinworldwar6
    @soldierinworldwar6 3 ปีที่แล้ว +1

    I’d argue with the AK, the AR2 didn’t exist yet, they probably removed the ak since they already had 5 different weapons in the third weapon slot (smg1, smg2, ak, xm and i think the irifle made it there too.) this would be extremely hard for the player to manage and they wanted to keep the weapons low to stop the game being too complex, the AK was replaced with the irifle and the irifle became the AR2.
    With the cremator, the immolator was moved to the strider after the cremator was cut, then when the combine guard was cut (too op for players as i remember.) the combine guard’s gun was removed to the strider aswell.
    The SMG2 was replaced with the actual MP7 we see today having a grenade launcher from the XM29.
    The suitcase still exists in the game and you can spawn it! Pretty sure its called “weapon_citizensuitcase”, its only used on NPCS

  • @Maxjk0
    @Maxjk0 ปีที่แล้ว +1

    I think theres a few misunderstandings in this video
    The MP5 and MP7 were probably not *cut* from the game, instead the ones you see in the betas were just iterations on the concept throughout the development. Not cut, just not done yet.
    The Briefcase was probably never intended to be used by gordon, its probably just entirely there as an entity for NPCs to hold.

  • @kyps2660
    @kyps2660 3 ปีที่แล้ว +1

    I think that if the AKM didn't appear in HL2 is because the game take place 20 year after the Black mesa incident, so why did an AK-47 would do in a world controlled by combines?
    And i think that the MP7 got replaced by the SMG because it was the same weapon but bad.
    (Sorry if my english is bad)

  • @AtPlume
    @AtPlume ปีที่แล้ว +2

    I disagree with you on the AKM. It wasn't a stupid decision to remove it and I'd even say that it was the right decision to do so.
    The problem with the old AR2, which is basically an AK-47/AKM as you pointed out is that it's jus thatt... an AK. It looks generic. And it's honestly boring.
    What makes Half-Life 2's arsenal special is how unique it looks. Sure, _"It's just a USP / MP7 / SPAS-12"_ but the game has it's own twist on them. The pistol, for exemple, it's an USP. But have you seen a USP that looks like Half-Life 2's in another shooter? Probably not. It's not an USP, it's Half-Life 2's USP. That more blocky look combined with it's silver finish is really unique. Half-Life 2 has a very distinct visual style for its weapons and it is, in my opinion, one of the most iconic one of all time.
    It's simple, I can remember EVERY animations of that game up off the top of my head and I would recognize any of the sound made by that arsenal. And I don't need (nor have) thousands of hours in that game to get that. Years ago, I played that game for the first time and all of its weapon remained stuck in my head ever since.
    The AK-47 or AKM has such a distinct look that it would've been almost impossible to make it look "Half-Life 2-esque". Most people are not into guns. Show them an MP7 and they won't be able to tell you that it's an MP7. An MP5, though? It's more likely. An M16? They've definetely seen it. Everyone can recognise and probably name an AK-47. We got the Combine Pulse Rifle over the AKM for this reason, I'm sure of it. And yes, _over_ it, because it would've been redundant to have two assault rifles.
    Good video by the way! Half-Life 2's beta looked quite interesting, to say the least.

  • @DerpyDooReviews
    @DerpyDooReviews 3 ปีที่แล้ว +2

    Ah yes, the socket wrench (Shows pipe) what an amazing tool...

  • @evilleo7012
    @evilleo7012 3 ปีที่แล้ว +9

    oicw have originaly had a grenade launcher later it replace with scope also flare gun still in the game but broken and the reason of cut the ak47 is good also the physics gun reused in gmod

    • @lukabrasi001
      @lukabrasi001 3 ปีที่แล้ว

      ya but gmod is not associated with valve in any way shape or form other than the engine

  • @user-pb6uh1uu4e
    @user-pb6uh1uu4e 3 ปีที่แล้ว +1

    I think that we can have that weapon replace system in the game,
    we can choose if we want to pick up AKM or AR2 , but one must replace another.

  • @thewallnutgamer8214
    @thewallnutgamer8214 3 ปีที่แล้ว +1

    it seems like aperture science partnered with the combine same bullets same force fields but better in aperture turrets would do the same thing when they fell

  • @personaquejuegagta5juanito
    @personaquejuegagta5juanito 6 หลายเดือนก่อน

    the usp match placeholder is also used on alyx gun on garrys mod,but you only have 30 of ammo and unless you install breen guns and ammo addons you only have 30 shots

  • @FlyboyHelosim
    @FlyboyHelosim 3 ปีที่แล้ว +1

    The SMG2 is not actually an MP7 as well, but literally a H&K SMG II, a real-life experimental sub-machine gun from the 1980s for the U.S. Navy.

  • @coreyx8819
    @coreyx8819 3 ปีที่แล้ว +1

    The tau cannon being a boring car gun really shattered my heart when i first played hl2

  • @membroaleatoriodgrove1
    @membroaleatoriodgrove1 2 ปีที่แล้ว

    Just an addition about the weapons, there is also the Citizen Package that must use the command give weapon_citizenpackage, in the beta there are these weapons here that are the, give weapon_thumper, something that the Combines use on Highway 17, give weapon_manhack, the cutting disk of the Manhack could be used by the player, but it was removed, it also has this give weapon_beerbottle, sometimes this command works, sometimes it goes directly to the Brickbat, it has the Alyxgun that the player could also use, the command and the same as in the final version , give weapon_alyxgun, there is also a very strange one which is the give weapon_ml, which is a Rocket Launcher, which does not have a laser, but it is just a regular rocket launcher without the laser, and a test one that has in the final version and the give weapon_cubemap which is a test weapon, one that I almost forgot and the same as Beer Bottle, the command is give weapon_beerbottle2, one that is in the final version, and Father Grigori's weapon, using the command give weapon_annabelle, you get it,
    Additions
    One more, the Socket Wrench, was changed to be the Pipe that is used in the game, on Alyx's waist, There are the mouths of the Socket Wrench that was on her, but this weapon was only changed, another one that doesn't exist, but is mentioned in the EP2, and the unknown AR3 that never made an appearance in the game, unfortunately we don't have models or whatever it is, but in theory it must be the Emplacement Gun those weapons seen in the war part of City 17, an interesting thing was that the 357 did not exist in the beta, so some weapon gave space for it to enter the game, another weapon not used, and that I never saw in the beta, but in the game's Wiki it shows, and the Energy Grenade that there is not much knowledge of it, the ML and a FIM-92 Stinger that is in beta but it is not possible to acquire it in normal ways, the Lost Coast Harpoon should also be a weapon used by the player, but it is not possible to acquire it, using the command give weapon_oldmanharpoon, you manages to Spawn it, these are some things I've been researching to give a complete give in your video

    • @ass-dk8ui
      @ass-dk8ui 10 หลายเดือนก่อน

      I think give weapon_ml is not the regular RPG.
      As the name says,it's probably the Missile Launcher,or the FIM-92 Stinger from beta

  • @lollermann
    @lollermann 3 ปีที่แล้ว

    About the socket wrench part, unless its in game's code you can make the crowbar not render in game and play the pipe pick up animation. The NPC could be using a regular crowbar there

  • @VirgilSonofSparda
    @VirgilSonofSparda ปีที่แล้ว

    I like that there are only a few weapons in hl2 because it feels like your using whatever you can get from killing combine and adds to that feeling of clawing your way to the top of the combine controlled c17 to destroy it using their own weapons

  • @Madmaxerus
    @Madmaxerus 3 ปีที่แล้ว +1

    Saying an AKM should be in the futuristic setting of HL2 is like saying they should’ve use orbital space laser cannons on D-Day.

    • @imnolongerasking5933
      @imnolongerasking5933 2 ปีที่แล้ว

      They should've used throwing spears during the Alamo

  • @ShadowSumac
    @ShadowSumac 11 หลายเดือนก่อน

    Considering that gameplay was based around idea that Gordon would have replaced weapons in his arsenal during the game, complaints about "too many weapons" are off the mark. Not to mention some of them are very situational.
    Complaints about Combine Guard Gun are quite strange - this is a weapon, which seemingly could have been a "reward" for defeating Combine Guards, which seemingly were most likely act as minibosses. CG Gun has only 3-4 charges and they can not be recharged, so it is very situational and limited weapon, which player would have kept on themselves up until very last moment. So it being an overpowered special weapon does fit very well, considering that seemingly only way you could get them is from C Guards.
    Having Fire Extinguisher as a weapon is not stupid when you need to put down a fire. Especially since something similar was used in Metal Gear Solid 2, where you could use Coolant Spray to put down fire (and scare insects).
    Flare Gun is not used in HL2 as is - Metrocops launch flares without it, through the script and always when player can't see them. Also, since this weapon was most likely used on Borealis and Kraken and those location were basically tight corridors, it would have been quit effective in those levels.
    I am not really sure if HMG can be considered "as is" - it was clearly unfinished weapon. Since it was cut before even its model was properly finished, I feel like Valve had some other consideration for why it was cut from the final game.
    Not sure if bugs were a real reason for cutting Hopwire - it is not like they couldn't fix. It seems the design of the weapon was at fault - it seems initially it was supposed to be used against Striders, but was either too powerful or too unpredictable, with the way it behaves in the world.
    Molotov could have stayed as a weapon for rebels.
    OICW also could shoot grenades with an alt-fire (it was replaced by zoom ability in the leak), ability transferred to MP7 in a final game. HL2 is not significantly more light hearted than Beta. No need to confuse style and story.
    Physgun allowed much more versatility than GravGun, but it can't be used as a weapon in the same manner. You could reel in objects and could weld them together (which was fairly broken at the time of the leak).
    I don't think suitcase was supposed be wielded by Gordon - most likely it is designed that way, due to how citizens handle objects in their hands (i.e. it should be classified as a weapon). For example food packets in the beginning of the game are also classified as a weapon, if I am not mistaking.
    Good video, but some stuff doesn't really make much sense and there are some weird conjectures.

  • @F1stBr34k3r
    @F1stBr34k3r 3 ปีที่แล้ว

    Another theory was that the game had so many weapons because you were supposed to lose them or replace them in different sections of the game.
    I.E., you'd start with the icepick, throw it away, pick up a baton, and then replace it with the crowbar as it would make the most sense to break wooden barriers with it once needed.
    The OICW would be the weapon given to Gordon in the uprising, or maybe in a special op where he's all alone.
    And the SMG count was probably for flavor.
    The guard gun was removed due to how the game was balanced. If you actually had the cut combine super soldiers (if we go by the strider's design, they would be bulletproof due to their similar armor) and guards were still in the game you'd probably be expected to use that during fights against them, OR, the RPG was the better alternative and it was a lot more fun to use.

  • @msgn1132
    @msgn1132 หลายเดือนก่อน

    I think AK would be nice to have during coastal and city 17 levels. And it would make perfect sence since it fits for resistance to use and have ammo on resistance's waypoints on the coast, and later be used during uprising, brought to the city from stashes beyond it's borders.
    And AR-2 could be made more powerful to better represent it's off-worldness

  • @SiLva_SuRfa
    @SiLva_SuRfa 2 ปีที่แล้ว

    I can imagine that the reason that gordon freeman would have a suitcase could be that they were planning on have a flash back sequence to black mesa.

  • @Awfulfeature
    @Awfulfeature ปีที่แล้ว

    They also probably cut out the AKM because it’s quite out of place considering the other weapons.
    Both the rebellion and the combine use ‘modern’ stuff like
    MP7s, H&K handguns, SPAS-12s, _alien pulse rifles._

  • @themilkman6969
    @themilkman6969 ปีที่แล้ว

    fun fact ! the pipe used by the npc in route canal to fight off manhacks is called ‘mattpipe’, because the npc’s name is ‘matt’

  • @notascientist709
    @notascientist709 3 ปีที่แล้ว +1

    I think the ak47 was cut because it was just simply too normal. all the weapons you use in the retail version of the game are either combine or theyre made by rebels, so a normal pre war gun wouldnt really fit into that

    • @teopazdrijan1008
      @teopazdrijan1008 2 ปีที่แล้ว

      But it would have been cool if you saw at least one rebel carrying it, or like see him fighting on the rooftops in City 17 with the gun, it would be more interesting, not everyone having regular weapons

  • @blehh_mae
    @blehh_mae 3 ปีที่แล้ว +1

    9:22 probably any weapon would be better, basically all it has going for it is that it has alot of ammo, but whats the point when another weapon can kill an enemy quicker than this does, reloading doesnt matter too much unless it takes long

  • @cuanta9441
    @cuanta9441 3 ปีที่แล้ว +1

    i remember that a guy say that the AK whas cut because of the time that its half life 2 and it doesn't have much sense putting there because of all the futuristisc things (sorry for my bad inglish im from Argentina)

  • @AleyKsi
    @AleyKsi 3 ปีที่แล้ว +1

    I don't think the AK47 was supposed to be in HL2. I think it was modeled for CS:S wich was supposed to be the multiplayer part of HL2 at release.

  • @sordidspectacle7393
    @sordidspectacle7393 2 ปีที่แล้ว

    I believe the Brickbat existed to let the player use environmental objects offensively before the physics engine was fully implemented into the (at the time very new) Source Engine. Once the player was able to just pick up and throw objects with "e", the Brickbat became entirely obsolete.
    The Combine Guard Gun was cut because the Combine Guard was cut, simple as that. Probably nothing to do with the weapon's functionality directly.
    The SMG2 was almost certainly a prototype version of the retail MP7, and that's why it was not "cut" per se, but rather more developed into its retail successor organically. There were several SPAS-12 models throughout the beta with different animations and sounds, but you wouldn't say that they were "cut" and replaced with the retail shotgun, would you?
    The OICW was present throughout most of Half-Life 2's development in one form or another, being the game's main assault rifle as late as E3 2003. I believe the reason it was cut was because of its two secondary abilities, scope and grenade, competing for the same keybind. Mods that implement it today either have two separate keys (i.e. middle click and right click) for these features, a la Missing Information, or a button that let's you alternate which function is bound to right click, a la Coterminus. Both of these are solutions to the problem, but not terribly elegant ones. Either way you end up with a separate keybind only used for one weapon, and not one like the "g" function for the gravity gun, which acts as both a utility and a weapon simultaneously. Being that somewhere down the line of development you lost the ability to shoot while suit zoomed, their eventual solution was to give the grenade launcher to the SMG1 (MP7), leave the scope for the crossbow, and replace the OICW with a different weapon to fit into the assault rifle category. Given that this was rather late in development and Valve was pressed for time, it makes sense that they would reuse the model and animations of a scrapped weapon (the I-rifle) that already fit the combine aesthetic.

  • @MetaKiteZX
    @MetaKiteZX 2 ปีที่แล้ว

    the only weapon I would've liked to see kept in the game would be the OICW. perhaps it could've had automatic fire as its primary, and bolts as its zoomed-in fire, effectively replacing the crossbow.

  • @helghast_9539
    @helghast_9539 3 ปีที่แล้ว +4

    Gotta say, I disagree with you saying that Valve's decision to remove AK was "stupid".
    There are many practical reasons it was removed (from game design perspective):
    - it's visual design didn't fit the game style
    - it didn't have any interessting fire modes despite being a large weapon
    - it took a slot in weapon menu which made weapon changing clunkier and slower
    - it broke balance and made both mp7 and AR2 nearly useless
    - it didn't make much sense story wise, resistance got their guns by killing combine
    - 3 automatic weapons are just too much
    - AK in Half Life just feels wrong

    • @imnolongerasking5933
      @imnolongerasking5933 2 ปีที่แล้ว

      B-but but bu- muh klashnikov

    • @MAGNUSWAKERS
      @MAGNUSWAKERS 2 ปีที่แล้ว

      Here's my counter to this:
      - The visual design may not fit entirely due to the possibility of the Combine confiscating major weapon depots - it is however consistent with the Rebels way of life, AK's are quite simply easy in manufacture and maintenance and have a huge surplus. It adds a juxtaposition between human tech and combine tech, of primitive and of the advanced.
      - The gun functions to be a storming weapon, the possibility that it could be modified to have a grenade launcher or extensions may have been considered. But the way they function in the beta, suggests it would've been a skilled-based weapon and an attribution to CS.
      - hud_fastswitch or scripting negates this entirely - if you play the game long enough you will spot ways to make your gameplay better. Personally I use eventnames and the +use keybinded for fast weapon switching.
      - Balance wise, I found myself using the mp7 for breeching and the AR2 for tight energy ball devastation. Frankly both of the guns projectiles feel wimpy due to the recoil system being nerfed comparatively to HL1. HL2:BETA tries it's way with a CS-like system that actually works quite well.
      - Here's something that bothers me with the story -the Combine technology has no biometric encryption in the guns design itself makes no sense either, how did the Rebels know this alien weapon functions? How do they maintain it's operation? Is their ammunition able to be manufactured?
      - Hmm, maybe but HL2: Beta was to have a tiered ammo system, preventing the player from running into ammunition problems too early or too late.
      - Really? I feel it fits considering the AK's origin is Russia which is an Eastern European place, of which HL2 is mostly inspired from. Look at Raising the Crowbar and you'll find a lot of imagery of Bulgarian tenements (Victor Antonov the artist for the game took many pictures of the buildings) it wouldn't of looked out of place in places such as Ravenholm or Rebels HQ.

    • @teopazdrijan1008
      @teopazdrijan1008 2 ปีที่แล้ว

      @@MAGNUSWAKERS Would have been cool if others used it, but not Gordon, so we still have something, right?

    • @MAGNUSWAKERS
      @MAGNUSWAKERS 2 ปีที่แล้ว

      @@teopazdrijan1008 Yes but HL:ALYX makes it even more difficult to fashion a consistent weapon design, we are practically swimming in combine tech in that one. In fact, I think I have never seen a citizen of C17 use a gun in that one _at all_ or at least I can't remember. Apart from Russel who appears to be the only damn guy armed in this dystopian hellhole.

  • @the_huntar2785
    @the_huntar2785 3 ปีที่แล้ว +1

    9:00 Fun fact: U can actualy hold down right mouse button to fire a stronger beam

  • @spade9164
    @spade9164 2 ปีที่แล้ว

    The suitcase thing is accurate to why it doesn't made any sense for Gordon to have it from the beginning. Back on the first HL, right as the end of the game, you were given a choice to either not go to the teleporter of the unknown that the G-man has provided, or stay and fight through the Zen dimension to find your way out. Most choose to go through the teleported, so the story then took place into the future after that, as the sudden teleportation is also a dimension where Gordon's haz suit was taken by G-man and gave the respective VIP characters that G-man will later then use for other puppets to control.
    So as HL2 started, the passengers doesn't seem to be aware that Gordon was there in the first place, yet unrecgonizable at first glance, till later, G-man probably then push a button(which he doesn't but by telling his other used of puppets) to make known over Gordon's random appearance.

  • @sanskari8733
    @sanskari8733 3 ปีที่แล้ว +9

    im think this physgun was used for garry's mod

  • @jakedeschain2977
    @jakedeschain2977 3 ปีที่แล้ว

    I love how the tau cannon litterally looks like it was tacked onto the buggy too

  • @springcop3763
    @springcop3763 3 ปีที่แล้ว +1

    it would be very interesting if hl2 had the mechanics of human error and snowdrop escape, of being able to change weapons.

  • @asinski324
    @asinski324 3 ปีที่แล้ว

    Flareguns can be seen used by civil protection in route canal chapter, when announcing the presence of a player.

  • @duncanzkid7674
    @duncanzkid7674 5 หลายเดือนก่อน

    even tho this was 2 years ago im gonna make a correction real quick, the physics gun (physgun) was an entirely seperate weapon and was not the original gravity gun, the gravity gun did actually exist in the half-life 2 beta and the model was different, the physics gun did resemble the retail gravity gun, but just because the physgun model is similar to the retail gravity gun model does not mean it was the original gravity gun

  • @Garikun1654
    @Garikun1654 2 ปีที่แล้ว

    I think the abundance of weapons does not mean that you would get all of them at the same time. I think i've read somewhere that devs originally played with the idea of taking weapons from the player in some areas in order to progress further and then giving them another set of weapons back that would fit similar roles. I think that means for example that in the begining you would get MP5k and then after dithing it you would get MP7 in another part of the game. Same thing for AKM and Ice Axe. Personally I think that AKM or AK-47 would be a perfect fit for the Rebels not only because it makes sense since those guns would in abundance in Eastern Europe but also thematecally as this weapon is the literal symbol of insurection and rugged simplicity. It's a given how rebel ingenuity and resourcefulness in making traps and complex devices juxtaposed against Combine technological superiority which is stunning and dispassionate yet unadaptive and detached to the point of being impractical.

  • @Reezy512
    @Reezy512 3 ปีที่แล้ว +1

    you can charge up the tau cannon on the buggy with right click, also the pulse rifle was a better idea than the akm

  • @docchoc2407
    @docchoc2407 2 ปีที่แล้ว +1

    eh i dunno the beta ak does look kinda out of place in gordons hands and in the combine hands maybe in the hands of rebles it would make alot of sense, though the game had a different tone and design so perhaps it wouldn't of been out of place in the beta and concepts for the game, i guess if it wasn't wooden furniture and had some sorta combine sifi twist i could see the combine using it, as there would be plenty of them in eastern Europe so the combine modified them for thier needs that would be cool in the final release

  • @PanzerSchokoladeEnjoyer
    @PanzerSchokoladeEnjoyer ปีที่แล้ว

    I hate that they cut the AK. Makes so much sense having it as a resistance weapon, since its known in the real world as...a weapon of resistance. AND Russel in HL:A said that the combine hard codes their weapons so no one can just pick them up and use them. That's where the AK would come in for the resistance, same as molotovs. Hoping to see cut weapons make a return in the next game (hopefully HL3.)

  • @pedroh666
    @pedroh666 ปีที่แล้ว +1

    Of all weapons that were cut out, I think Valve should have kept at least the Immolator and the Guard Gun. They have the coolest designs and belong to two different enemies that shouldn’t have been removed too.

  • @grzyruth9205
    @grzyruth9205 3 ปีที่แล้ว +1

    im glad the AK was removed, it served the same purpose of the AR2 and didn't really fit in with the art style for HL2, also with the limited amount of ammo the game forces you to use the gravity gun, which is way cooler than just being given a ton of AR ammo, otherwise HL2 would have been just another hallway shooter

  • @B_LLshlt
    @B_LLshlt 3 ปีที่แล้ว

    I think the AK would have been good for the resistance NPCs as it would make sense for them to be using older weapons, same with the mp5k and then they could have given the metropolice the smg2 and maybe OICW along with the pistol, and then the soldiers would just get the the ar2, SMG and also OICW

  • @tonivoul1971
    @tonivoul1971 ปีที่แล้ว

    We almost got to experience Barney giving us the beer he promised from the 1 half life
    god fucking damn it

  • @socialghost4400
    @socialghost4400 2 ปีที่แล้ว

    I vaguely remember seeing something about laser trip mines being planned as well, similar to the ones from HL1, but from what I remember they were cut at a very early stage of HL2s development.
    However these can still be found around HL2, first in nova prospect and later in episode 1, where they are used by the combine. For some reason the (kind of ugly) very low res. world model is what made it into the final game.

  • @BlackMesaS2
    @BlackMesaS2 ปีที่แล้ว

    Looking at some models and textures, you can see what was kept in the game from the beta

  • @narrowgauge0727
    @narrowgauge0727 3 ปีที่แล้ว

    the AR1/AKM would be a great weapon for rebels, and they couldve had the mp7 grenade launcher on the AK insted, cause it could have a gp-25 grenade launcher, molotovs and a flaregun would be pretty cool in general though too. wish they kept the sniper rifle over the crossbow though. also the cremator may be cool, but we both know manwich and the conscripts aswell as the merkava tank are just as awesome

    • @Madmaxerus
      @Madmaxerus 3 ปีที่แล้ว

      The Combine have literal laser guns, think Gauge, think!

    • @narrowgauge0727
      @narrowgauge0727 3 ปีที่แล้ว

      @@Madmaxerus im not a fan of actual laser guns, i prefer normal firearms
      laser guns are only interesting when grounded in reality and feel real, like the tau cannon and pulse rifle

  • @Mabra51
    @Mabra51 2 ปีที่แล้ว

    SLAMs basically combine the satchel charge and tripmines into one weapon.
    it's a shame they were cut.

  • @ultraelite143
    @ultraelite143 3 ปีที่แล้ว +1

    I like Half Life 2 Beta its look much darker, depressed and hopeless.

    • @Mach-2-Fishbed
      @Mach-2-Fishbed 3 ปีที่แล้ว +1

      I really would have liked to see the pre-beta vision as a game. That feeling that we REALLY lost, most of the planet stripped of any useable resources, and anything outside the habitable cities (only thanks to massive air refineries) being a toxic land of death just hits different.

  • @mutilator97
    @mutilator97 3 ปีที่แล้ว

    I'd honestly imagine that the reason Gordon could equip the suitcase would be one of two things: either in the original story they planned, valve wanted Gordon to have at least one scene where he is all but a stand in for G-Man, or because that's the only way that they could get it to link to a character's hand, and Gordon wasn't ever intended to get one.

    • @JosephWall117
      @JosephWall117 3 ปีที่แล้ว +1

      I think a more plausible explanation is that G-man gives Gordon a suitcase so he fits in with the other citizens on the train in the intro section (doesn't matter if the suitcase actually contains anything personally owned by Gordon, seeing as it'll be confiscated at the train station anyway). Probably got cut because it's clear by the other citizens' interactions that luggage is being confiscated so it's redundant to have the player stand in a line to submit their own suitcase. My reasoning for this is that G-man gives Gordon a C17 Civilian uniform. He's not naked on the train. Why wouldn't he also give him the matching suitcase to complete the "relocated citizen" look?

  • @PartnerBot2007
    @PartnerBot2007 ปีที่แล้ว

    The tau cannon is still in the game it’s on the buggy though it does explain why the model looks like it was re used from half-life on or something

  • @aditgodil1717
    @aditgodil1717 ปีที่แล้ว

    the pulse shield is actually used by combine soilder in hl2 mod called coterminus

  • @SiamondCryesnow
    @SiamondCryesnow 3 ปีที่แล้ว

    Noclick in 25. suitcase: you said ''it was most likely cut out because Valve realised it made no sense for gordon to have a suit case'' does that mean Valve confused about why gordon freeman bring a suitcase. he didn't even bring a suitcase because the combine took it from a Train station or somewhere location. In HL2: Beginning when you enter to the cafeteria and then you talk to a citizen were siting a chair to a table it might be a man siting on a right middle and if you go talk to it he said: ''i see they took your suitcase too, they can't get away much longer'' in a cafeteria then you should find it by yourself.

  • @a10cgaming67
    @a10cgaming67 3 ปีที่แล้ว

    no mention of how originally the tau cannon was intended to be removed from the buggy to be wielded by gordon

  • @dan_loeb
    @dan_loeb 3 ปีที่แล้ว +1

    That npc in canal is using a pipe, not a socket wrench

    • @noclick
      @noclick  3 ปีที่แล้ว +2

      my bad i guess

  • @theconsulfromthehl2betagam446
    @theconsulfromthehl2betagam446 3 ปีที่แล้ว +1

    My respect for you went high up when you said that the Akm is better than the Oicw

  • @Anonymous-73
    @Anonymous-73 3 ปีที่แล้ว +1

    It would be cool if you could remove the tau cannon off the buggy but it would slow you down and have limited ammunition

  • @badideagenerator2315
    @badideagenerator2315 ปีที่แล้ว

    the mp7 was probably picked oved the mp5 to justify it having shorter range than the AR2 so that valve could feature 2 automatic weapons without their roles overlapping.

  • @doctorlunarous5747
    @doctorlunarous5747 3 ปีที่แล้ว

    I can see that a lot of these were probably trying to emulate the critics between HL1s DLCs, OpFor and Blue Shift. Everyone loved OpFors armory of weapons and how they were all used, while the simplification of them in Blue Shift was negatively criticized. They just probably couldn't figure out how to mimic the effects of HL:OpFor in the far more diverse arenas of HL2, going from CQB, to medium distance urban, and then larger outside areas.

  • @kietvo2633
    @kietvo2633 3 ปีที่แล้ว +1

    i wish they keep akm in the game make sense for retail take place in eastern europe , very fit for rebel is they have fewer ar2 and got what they have .

  • @dogwilliam3768
    @dogwilliam3768 3 ปีที่แล้ว

    Gauss gun, OICW, S.L.A.M and the flare gun are the weapons that i think they shold be in the game

  • @blehh_mae
    @blehh_mae 3 ปีที่แล้ว

    1:01 and also another reason; theyd have to actually place all that stuff, and while its definetely possible and easy, i dont think anyone wants to be the guy whos supposed to place like 100 rocks per level for only a few people to ever pick up those rocks like once

  • @geometrywarrior4882
    @geometrywarrior4882 3 ปีที่แล้ว

    the only weapon out of all cut weapons on this list that i wished that got added onto the final game was *”S.L.A.M”* that shit looked fun as hell to play with. especially its alternative mode
    like the weapon itself it seems to fit the half life theme and i can see it being extremely useful to use, like in chapter entanglement during the turret defense section you could set up one of them so that if the combines manages to get in if they arent careful they will die to the slam, hell i wish someone made a mod where it adds slam into the game

    • @randomtexanguy9563
      @randomtexanguy9563 2 ปีที่แล้ว

      play HL2:DM or gmod with some buddies if you want to play with it