Why is Half-Life 2's Beta Remaster So Good?
ฝัง
- เผยแพร่เมื่อ 13 มิ.ย. 2024
- Patreon ► / noclicksforme
Raising The Bar Redux: www.moddb.com/mods/half-life-...
Raising The Bar Redux Salvation: www.moddb.com/mods/half-life-...
Subscribe th-cam.com/users/noclick?sub_confir... for more!
Our Discord Server: noclick.tv/discord
Follow me on Twitter: / noclicksforme
Music by @RadiationHazardYT
#HalfLife #HalfLife2 #Valve - เกม
sorry for not posting for a whole month, procrastination got to me
Ey noclick, it is completely ok as most people say. Like cmon this video is great and every newer (aka the ones with voice) videos is also great, due to effort.
*sorry for bad english because i'm vietnamese*
OK
Gg bro
Would you talk about Coterminus?
i feel ya
Why is "Why is Half-Life 2's Beta Remaster So Good?" So Good?
Why is "Why is "Why is Half-Life 2's Beta Remaster So Good?" So Good?" So good?
Aw sh!t, here go again.
Why is "Why is "Why is "Why is Half-Life 2's Beta Remaster So Good?" So Good" So Good" So Good?
Why is "Why is "Why is "Why is "Why is Half-Life 2's Beta Remaster So Good?" So Good" So Good "So Good? So Good?
Why is "Why is "Why is "Why is "Why is Half-Life 2's Beta Remaster So Good?" So Good" So Good" So Good?" So Good?
I didn't know that Mark Laidlaw was 12 years old when he wrote G-man speech.
precocious writer
I didn't know Marc Laidlaw was 6 years old when he wrote Half-Life 1
@@sanitylost4271i didnt know marc laidlaw was -18 years olf when he first started writing
@@sanitylost4271 real.
I didn’t know that mark laidlaws parents weren’t even born before he began to understand what writing even was as a concept
Noclick: “What’s the point of having two melee weapons?”
Literally the Half - Life 2 Beta: *Has over 47 weapons like overcharged*
it was a beta for a reason lol.
The difference is that in HL2:Beta you would lose all of your weapons a coulpe of time during the game.
@@dankovskimark4540 This was additionally done in the final version, only they were individually the commencement for each episodes.
Opposing Force as well
The reason Alyx sounds like that is because that’s how her voice in the original beta leaked voice lines sounds
I wonder if they used voice cloning or just found an actress who'd do the lines for the mod?
The reason the walking section in the beginning is so long is because that’s how it was supposed to be during the dark and gritty era of development.
dark and griddy
@@southernbrain691dank and griddy
@@southernbrain691 Brother
Luckily they changed it in Half-Life 2 Vanilla, honestly it was going to be boring otherwise
@@MGVoriginalWhy not? It would be expanded worldbuilding and if you don't want to play through it you could always skip it.
The reason the citizens are running from Gordon in that one part is because there’s a consul cast during the helicopter sequence saying that Gordon is a dangerous murderer or something.
I find it interesting how this illuminated City 17 matches the one we saw from the top of the Citadell during the end of Half Life 2 more than the vanilla version.
I think it makes sense that the citizens run away from Gordon. Everywhere he goes, combine soldiers are soon to follow and destroy everything. The citizens just want to save themselves. There are also these broadcasts from the consul where he says Gordon is dangerous and they should hide and report him. The guys at the canals help you because they are rebels. Maybe the mod devs could give them different clothes to make this more obvious
The rebels wear bullet-proof vests like those from Retail HL2, so they're already visually distinct from the orderly citizens
31:50 It's the thing that kills Squidward!
16:00 You struggled on this puzzle because the HUD Would've hinted about grenades. There was a grenade-giver(?) nearby.
didn't see one? maybe i'm just blind?
I'm fine with the stun stick. If you remove it, players are going to complain that they can't pick it up and use it, if you add it in, players are going to complain why we need two melee weapons.
It's just a world building weapon.
15:50 I don't mind, it's a taste of what's to come.
16:37 HL1 weapons made sense, IDK why HL2 weapons are all over the place. You get an AKM in an American setting (NYC most likely), but it's removed in retail where it made sense, but the MP7 is still there.... in an Eastern Europe setting.
28:32 Woah, I really like this, mods should do this more often. It's taking the OP4/BS idea of different perspectives in the same events but in just one game rather than 3.
about the weapons i think it's kinda accepted that the combine took a bunch of human weapons, modified them and turned them into standard issue for the whole overwatch military and civil protection.
that's why you can find mp7's, usp match's and spas 12's all over city 17.
i have a proposition to the second timestamp, the combine in retail love to take something a species already has and then modify it in ways that the combine sees as more efficient, that's why instead of using easier more alien vehicles to transport things they use human trains and trains of they're own design, they don't have to do much extra work setting up infrastructure for these new vehicles and they look familiar to the citizens of earth which provides some comfort. so i believe the combine took inspiration from these human weapons and made they're own standard issue guns for the garrison of earth.
26:36 "UH, NOPE!" actually made me laugh lol 😂
26:31
Berney from "Blaaack Messsssa"
It's not a airboat or a mudskipper, it's a propellerboat (TM)
Virgin mudskipper/airboat vs chad propellerboat
"boat"
yes
Gigachad boat enjoyee
Actually It Is A prop_vehicle_airboat
ravenholm is a mining town thats why there's a mine bud
makes sense
They did a very good at replicating Eli's and Alyx's placeholder voices
Gordon Freeman: throws every gas canister he sees with his gravity gun
noclick: "Ravenholm is now on fire... aand I don't think Gordon did all of this."
Do NOT let this man cook ever again
I really love HL2 Beta's aesthetics, and I really wish we got a proper, full game with it. I'll check this mod out at least.
One thing I can think of for the stun stick, it could make for an interesting electricity puzzle.
13:48
love hearing rad's manhack arcade song at the same moment you mention it
Why "Why is Half Life 2's Beta Remaster so good?" so bad?
Victory mine exists due to the fact both in retail hl2 and RTBR Ravenholm is a quarry town.
7:53
As someone who's the fish i really hope your stepson doesn't eat me
If the mod developers ever watch the video and read this comment, I think a good idea would make the map smaller but cram more details into it. The whole atmosphere and the map of everything, is so beautiful. I love the idea of underground subways being used, the first part is actually very well made.. I feel like a lot of parody underground Subway shops/ stores being shut down or open, but completely abandoned.. One of the sections where he was talking about more walking they should have added the "Get your Free TVs" meme. At the spot where you see the cremators burning down the apartment, I would love to see the textures of the apartment change to a darker color and burn, and I think it would be a neat detail if what the civilian inside, just like dolphin dives out the window in ragdolls mid-air. I think it would be a cool idea if they let you kill a couple City scanners, manhacks and City protection until a manhack disarms you and breaks the crowbar.. that would give you time to get a gun, to kill a couple of Metro cops and then to get a stun stick. Friendly fire in physics would be an obvious given and need, and I think the turrets would be greatly used in scenarios where it's overrun... So like at the corner of City 17 where you are at 13:15, The whole house being run down and molded and zombies and head crabs, that's where the turrets would work best. Improved ragdolls, like the ones in entropy, zero and entropy zero 2, would be really neat and add to the gritty dark feeling of the beta mod, because normal Half-Life in their rig dolls is just goofy and the game isn't as dark as it was going to be, so The half-life ragdolls don't really match with the betas atmosphere. 14:46, One thing that made half-life so unique is that one of the missions is you had he go back a couple hours to turn on the gas and power, and then you return to your point and you were able to turn on the flames that burned the monster in the middle of The silo. This would be a great puzzle, having to retrace your steps and find the valve in like trash. When fighting against Metro cop on the turret, I feel like going through the vents it would look easier, but you'd have to come across headcrabs. They should lower the amount of headcrabs zombies, and actually introduce civil protection zombies. We we got the zombines in episode 2 of Half-Life 2, but I think it would be cool seeing Metro cops with no mask on, with a headcrab on it's head. 15:45, true, I agree with you here.. Raven home is so far deep into Half-Life, I think it's kind of absurd introducing horror straight into like the first chapter. The dark and grittiness is fine, it adds a little terror but not straight horror like Ravenholm. 17:14, this area of the game where it just poses in enemies, is very all over the place and could be stretched out. The first couple enemies you kill is fine, but the second is kind of all over the place. I think would be cool if it was just one or two zombies, or civil protection zombies.. and then when you kill one and when you kill them both, you have a half an minute or something to search for another piece of that puzzle, and then the combine kicks out a door and rushes in to kill you. I know cremator is like a special combine, and they want to use it but I feel like they're going to overuse it so much where it's not going to be unique and it's going to be very common and annoying.. I don't think a combine inside will do good, maybe like behind a wall or behind glass. Kind of like a background thing, torching bodies and then dumping it down a trash chute? 18:02, The water has a copy is kind of bland, I feel like having more debris would add more movement, which would I add more puzzle and difficulty. Opening Gates constantly would be a hassle, but I think it would be cool if there's a little so you can throw a grenade in which would blow up and completely dismantle the gate. I feel like they could have done something to show how well known and popular Gordon Freeman is. And half-52, he's just like this known scientist who survived the black Mesa incident, people in City 17 kind of knew who he was, and and definitely knew who he was after Dr. Kleiner talked about him to everybody... 19:45, That's an APC, A more modern version of the APC you would see in Half-Life 2 and Half-Life: Alyx. 20:33, that line of "where on Earth did you find him?" Is useless, since you just make your way over to Black Mesa East with no knowledge of where you're going. In Half-Life 2, Alyx, Eli, Mossman, and Kleiner, all help you make your way to Black Mesa East. At this point, there was no introduction or no directions, you just made your way over there, like you know the way. 21:15, The scripted sequences are cool, you get a little lore of Half-Life, a little little in between of Half-Life and Half-Life. 2, some characters that we don't see, like Breen. I know we see breen, but we only interact with him around the end of Half-Life 2. I hope the devs make the particle storm farm a foreshadow instead of a complete spoiler. Something like "But we don't get those around here" would be a foreshadow, and also comedic. 22:12, Now this, this is like the scene when you enter the citadel in Half-Life 2. All your weapons are gone but the gravity gun gets supercharged. Now, supercharging the gravity gun is a bit stupid this early in the game, but I would like to see a flash where all the guns gets turned into dust from the particle storm. 23:16, A good thing here will be a scripted sequence where Alyx tells you that you have no time to pick up weapons, so you are forced to not grab, dropped weapons and grenades and just head straight into ravenholm with your gravity gun and crowbar. 24:30, this version of Father Grigori sounds more psychopathic than remorseful like the one we have in Half-Life 2. 33:10, yeah sorry but adding hunters kind of doesn't really make it fun... I get the idea, and I like it, but I don't think that it's necessary. 33:33, this is kind of a confusing maze, and I do agree with you that the maze area is a bad section, but it's only because there's little to no hints to show you where you need to go. 35:11, this whole sequence of just killing combines. Remind me of the waves of combines you will get in Nova Prospekt. Also, is all this in the citadel, or? We don't have a clear distinction of where we are in this area, so we don't know what's happening... 35:20, A testicle.
Thanks for reading, and NoClick, great video (:
This could be a sequel to the Half-Life 1 Remake Black Mesa 😂🧡.
I love how you say metrocop. It’s not that you say it weird, it just sounds cooler when you say it.
The reason why Half-Life 2's Beta Remaster is so good is because it does something new and not just tries to recreate the entirety of the beta but combines elements from the beta and the final build of the game.
Wishing it best of luck to see it reach the final release one day.
7:52 are those system of a down lyrics?
31:44 NO WAY THEY ADDED THE MACHINE THAT KILLS SQUIDWARD
very dark and griddy
dank and griddy
Nitpick of this mod, the Vortigaunts give me serious trypophobia
There is an error in the title, its supposed to be "remake" not "remaster"
it's pretty much both at the same time, so i went with "remaster" because youtube likes that word more
1:03 i hate Gman after hearing his Unused lines (Actor ¯\_(ツ)_/¯)
i like the new subtitles, they're less thin.
The reason why the citizens in this mod run away is because youre literally a dangerous criminal for them,
Would you not be scared if a man in metal armor, armed with guns, running through town shooting at the local police force
Would he not be a threat? and afterwards in the canal sequence you meet the vortigaunt and the other 2 rebels, theyre rebels, they know you are one of them and arent scared of you
That dropship coming right us💯🔥
I really like it when at the start of the game,you encounter an enemy which is way to strong for you to beat him,and then at the rather end,he appears again and you completely obliterate him like in the scene were the cremator appears and you easily kill him at 34:42,becasue it feels like you are actively progressing.
“I’m not calling it a mudskipper”
*”you has trigger richter overtime fan⚠️”*
2:47 me who always uses button-3: sure it's not gonna work u need to use button-3
You losing all your weapons during particle storm makes sense to clear you out of certain weapons, that fin the theme of previous chapters and replace them with identical weapons that fit the theme of future chapters.
In this exact example both AKM and OICW fill the same role of AR2esque weapon, a powerful high damage rifle. During particle storm you lose AKM to get it replaced by OICW later.
16:01 There is a big shiny yellow light, and in the bio container or whatever there's a vortigaunt inside, the puzzle is to throw a grenade inside the tube at the top, there is also a hint that says "WARNING
Moving parts can crush and cut, keep hands and objects clear while operating."
Reasons why some citizens hate you, ignore you, etc. Is because some (in lore and fan comics like A Place in the West) blame Freeman and the scientists, never heard of the freeman or sometimes never heard of the Black Mesa incident, depression, anti-social due to obvious reasons, combine loyalists etc. Alyx's pet creature thing is another concept art character named Skitch.
i seriously want to play HL2 beta and i didnt do it before because i was afraid to accidentaly get a russian virus soo thanks noclick thanks
for showing this!
edit: The FBI wants to arrest me and make me pay for everything I've done
Sucks that Noclick missed the secret Flaregun in Ravenholm, cause god that thing works so much differently in this mod then the in original beta XD
its incredible how noclick mixes humor with dark and grittying
the stun baton looks different than the original. still like the RTB style
The whole scene when you step out of the train is such a 'vibe' the sunset and the looming tower with the lighting...it's oddly cozy and nostalgic for me, like when I was a kid and there's a afternoon sunset.
Also, I think the citizens that don't respond could easily be improved if only their heads look wistfully up at you and then back down again, as if they are soo down-trodden they ain't got motivation to speak.
Someone needs to replay Hunt down the Freeman. Comparing these two projects is crazy
You make some good points, but using *_noclip_* to show how difficult it is to navigate the Depot... is honestly a skill issue. You're not meant to be up there lol
My understanding of why citizens run away from you is because you're Gordon. They know you're going to cause trouble, and that the combine are after you. Which means trouble for them that they want to avoid. Therefor, avoid Gordon.
And even if they didn't, I'd probably run away from some dude with a gun and some clunky orange suit too.
The Rebels don't care because Barney told them you were coming, and they already signed up for trouble by being Rebels in the first place.
As for why they don't talk sometimes, I assume that's just a result if this being developed by such a small crew and it being considered an "Unnecessary detail we can give attention to later."
Personally, I found Ravenholm in this mod scarier than the original, the original just never really got scared by the original one. But with Redux, I found myself thinking "I REALLY don't want to be here anymore" because the area was getting to me. Really wish I could mercy kill the gonarch.
I had a great time with Redux and I'm excited to see this updated more.
I love that they added citizens running away from the player. The retail version of hl2 really lacks on the collaboration aspects
"What's the point of having 2 melee weapons?"
Meanwhile opposing force:
25:50 I call him gnome :D
anyone else think the combine soldiers look sorta like the enclave from fallout 3?
FYI the Ravenholm vehicle is called the "Squidward Crusher". Hope this helps!
7:59 is The Deep from The Boys
The best "Hello guys!" so far xD
Also the zombine aren't soldiers in this mod, they are metrocops I'm pretty sure going by a radio conversation between the metropolice
here is a story:
Gordon Freeman woke up to the sound of rustling leaves and the faint hum of an engine. He sat up, rubbing the sleep from his eyes, and looked around, trying to remember where he was. The last thing he remembered was going to bed in his apartment, but now he was lying on a cold, damp ground, surrounded by dense fog.
As he stood up, a figure emerged from the mist. It was one of his old friends from Black Mesa, Dr. Isaac Kleiner.
"Isaac? What are you doing here?" Gordon asked, still trying to clear the sleep from his mind.
"Gordon, we have a problem," Isaac said, his voice urgent. "The aliens have taken over the world. We need your help to fight back."
Gordon's mind raced as he tried to process this information. Aliens? Taken over the world? How was that even possible?
But Isaac didn't have time to explain. He grabbed Gordon's arm and pulled him towards a nearby cave.
"We have a resistance base set up inside," Isaac said. "We've been working on a way to defeat the aliens, but we need your help."
Gordon followed Isaac into the cave, his heart racing with anticipation. What was he getting himself into?
As they made their way deeper into the cave, Gordon saw several other familiar faces from Black Mesa. There was Dr. Eli Vance, the former head of the research facility, and Alyx Vance, Eli's daughter and a skilled fighter.
"Gordon, it's good to see you," Eli said, shaking his hand. "We've been preparing for a final assault on the alien's stronghold. We could use your expertise."
Gordon felt a surge of determination. He was ready to do whatever it took to help defeat the aliens and save the world.
"Let's get to work," he said, shouldering his weapon.
Together, the group set out on their mission, determined to restore peace to the world. But the road ahead would be long and difficult, and Gordon knew that they would have to fight harder than ever before.
this story is made with ai
what is with people deciding to randomly post ai generated stories in comment sections
No one cares, even more so that it's lazily made with AI.
mudskipper mudskipper mudskipper mudskipper mudskipper mudskipper mudskipper mudskipper mudskipper
adam in the comments explaining everything in multiple comments made me chuckle for some reason
damn noclick nice intro love it
Fully modeled noclick
Richter overtime fans will get upset for not calling it a Mudskipper
Now that Father Grigory voice was FUCKING SOLID. Deviates enough from the original to have it's own flair of craziness.
i like this new intro, it looks great
Played this mod and I mostly liked the part where we we're in city 17, the whole place reminds me of the Mombassa streets from Halo 3 ODST, it's oddly satsfying.
"go look at that fence. Yeaaah" make me laugh a actually
one thing that i keep thinking about is that both the beta for half life 2 as well as the finished version of half life 2 both work as sequels to the original game
Noclick and Lucia teamup when
You know about the intro, I really liked RadHaz's interpretation of GMan's original intro scene since it shows how it might've looked in action and I agree that it is kinda.. dull in some aspects
I also really love a lot of the points you made, some of the un-interactable citizens were a pretty huge bummer and at the very least should've looked at you if you did try interacting with them like in retail.
You're not wrong about Water Hazard's chapter considering is did drag and some sections were while fun very objective based and you did have to stop in many chapters.
[Also there's some funny irony with your dislike of the beta voice since the vorts you meet in Division 3 have unique voices, one resembling the HL2 Beta's version and the other especially more in-line with HL2's retail pre-episode 2 voice. Just thought that was a little funny]
I think the mod is at it's best is during Ravenholm, the areas were extensive but understandable and fun. You're correct with saying it's probably even better than the original, although one nitpick I had is that to me Grigori's head is not that great looking although it's not terrible to look at. I know it's trying to look like the original leak head where Grigori looked like some famous painter or king but to me his voice doesn't match his face I guess. But it's subjective and anyone else doesn't have to think the same way.
I also had a few fun facts about the VA's, Barney's voice actor is the same as Colbert's from Thunder's Leaves and the male Metrocop's voice actor seems to be Bec's voice actor from EZ:2 and EZ:Uprising.
Overall I wish this team some great luck on this. I know that it might take years for RTB:R to get fully done but I'm certain it'll get better from here. Division 3 looks good and although I know the Hunter's are a hassle I don't mind them, challenging enemies to me can be fun. Great video again noclick!
Bro, why did you gave the synth things eyes? I thought they only have sockets
Wait.. this is the first time I’ve ever heard noclicks voice! 😮
Dark and griddy
tbh in the beginning part I'm enjoying that some of the npc's ignore you. It gives them more realistic attitudes. not everyone in world like this is gonna want to talk to you.
16:10 you was supposed to throw a grenade to vortiguant cell
i think i actually did that and nothing happened - also there is no infinite supply of grenades nearby so i don't think that's what i was supposed to do
@@noclick There actually *_is_* an infinite grenade dispenser, though it looks like a random Combine prop blending into the setpiece. I didn't notice it until my third playthrough.
Bit of an odd choice to include both high tech dispensers *_as well as_* wooden supply boxes for the same "ammo" type.
oh well that explains everything
The average internet experience when you have a opinion: HOW DARE YOU HAVE A OPINION:edit: 7:11 Benrey
13:02 This is just speculation but I think it might have something to do with you being visibly armed and being chased by many combine units. I know I wouldn't want to be around some guy bringing that kind of trouble.
16:14 You give up and just NOCLICKped?
This is most dark and gritty mod in human history
At about the 16 minute mark where you had to noclip, the puzzle requires you to throw a grenade in with the vortiguant.
when are we getting the so good edition of this so good video
I actually like this better than the retail version.
5:35 there's a way to make npcs able to climb obstacles
Gmod add-ons are incredible
yesclick gonna upload once a year , i feel it
The throwing Puzzle would need the grenade to thrown into the vent.
this mod gave me anxiety while playing, true half life experience.
This mod raises my bar because its dark and gritty.
Man, I hope the guy who leaked the version back in 2003 is rotting in jail, we lost THIS.
it is nice seeing you switch content, from comparisons to a semi-review content, keep up the good work !
It still feels so bizarre to hear your voice in a video. Makes me think how would your old videos look like
8:27 - You see a big green glowing button in video games and don’t think to press them? I think it’s more your fault for being oblivious to a big green light that sticks out… but other than that, loved the video! :3
Edit: Went back and saw that you did… my mistake! Guess you just don’t have a thing for checking pits you’ve opened…?
can you blame richter overtime? he kept calling our airboat a mudskipper!
I love how they have the same kick and gonome anims as EZ2, two of the best mods ever
Speaking of the Resistance suddenly helping Gordon, in the release version, it's just as bizarre, so, meh?
the resistance arent normal citizens
why am i looking at vending machines were parodies of our actual soft drinks?
12:08 i like this poster very much, such a nice looking man
7:53 was that a system of a down reference??
noclick should make a video about the beta minimalistic one