Der Jansan: Right! Back in the day it would have been far more impressive! Imagine 1982 when the C64 was introduced, with Jupiter Landing and such games... and THIS demo would run on the CES show.... wow!
If you like to be cheated, then yes. But please take a note that this demo is just a bunch of precalulated PC animations. It would blow my head if it was realtime but it’s not. (Even, wireframe and gouraud / env. mapping too, so where is the achievement?) Sadly on PC you can prcalculate whatever you want really… But implementing such effects to be calculated in realtime is really, really hard, and some things are simply impossible or to slow to do…
@@mongrelloyawne3201 My intention here was pointing out how e2ira is done and not to advertise my work (also using C64Debugger anyone can see and proof what is happening at CPU level in their demo). But because you asked please check this demo (which actually took 1st place on MD22 competition, and e2ira took 2nd place): th-cam.com/video/9RVLPgfkXb4/w-d-xo.html our demo consists of 50000 lines of hand written assembly code, no plain converted PC animations were used and almost all effects are realtime, and again you can see using C64Debugger how much code is running in our demo, everything is optimised down to single CPU instructions, single byte and single bits. This is how it suppose to be, and believe me that designing/creating realtime effects on C64 is 10x more difficult and time consuming than doing the same on PC and then just convert the frames to C64 and play them there. It’s simply not fair that they didn’t mentioned anywhere in the demo the technique they used as audience might not be aware of the difference.
Al Charpentier and Charles Winterble (developers of the VIC-II chip) and Bob Yannes (developer of the SID chip) would be proud to see what their inventions have made possible even 40 years after their original release!
Sadly Yannes hasn't cared about the C64/SID scene after the release. He just considers the chip as rushed with bugs and then went on to other challenges, founding Ensoniq.
And actually not even close to 64K and that makes it even more impressive! I pushed myself to learn assembly a few months ago... I was burning bytes like a rich guy at the beginning. I am still far away from being good, but can already now see that I wasted approximately 60/% of the code. Well, all part of the learning path...
@@pigknickers2975 683 blocks or 170KB. The 1541 disk drive also has a 6502 that is known to have aided in small calculations. The bus speed is only like 300baud, there's interruptions in the flow due to the C64's processor handling other interrupts. These demos make use of a great deal of compression and in many cases streaming which goes beyond the stock kernel's capabilities.
very true. it even references nexus7 in the music track. but not just copied, but inspired. (This demo wouldn't be /that/ good without Jammers astounding music)
What makes this and many other top class demos apart from the rest (in addition to the technical prowess) is the visual design that goes through the whole demo. Awesome stuff, thank you.
Seriously, I'm starting to think that demoscene is like opera for techies. Music, narrative, design, logistics... everything has to line up to put on that perfect show.
Staggeringly good. Best I've ever seen I think. Like a genuine artform, with real taste and style. The SID work is beyond remarkable. A masterpiece when seen as all the pieces together.
I liked it terribly! I had to look at who came first if it was the second in the cometition, but I have to say: it was a very good production of samar too, but this demo would deserve the first place! Very nicely put together, very creative and enjoyable! Congratulations!
Holy! One of the best demos i've seen for avile. Transitions and sync is really good, and the coding, gfx and music is top notch. Absolutely love it! Only minor complaint (and i do mean that!) is the slightly low FPS on a few effects, even with me drinking a bottle of whine and youtube smoothing it over, i can still spot it. :) Thx for this awesome demo, it's going straight into my "best of" library!
Hey Anders, for my curiosity ;) which effects do you consider low on FPS? As most of them are refreshed at every 3rd frame the most, this is kind of interesting question for me :)
Every 3rd frame, means that’s 16.6 FPS. Which is obviously lower than minimum 24 FPS for human eye to perceive it as a smooth animation. That’s why it looks laggy. I bet if the author had written their own compressor instead of relying on someone else’s compressor + their workarounds, anim would be smoother. But unfortunatelly wacek is a poor coder, and he is unable to do it (in 2022 he still only knows PC Basic xD)
@@mojzesh2786 Heh, poor coder? I can imagine the insane amount of time spent to make this demo. Sync and transitions like this takes a long time to perfect. Wacek and the rest of the team are heroes in my book. Thx to all of Arise! for this one! I wish there was more ppl like Wacek & co still active making demos today.
I wonder how they get such great movement and animation in some scenes and somehow keep it in Hi Res mode with out causing artifacts from colors overlapping. These people just know the layout of the screen so well to know where to put every pixel in the right spot.
@@HJE1974 Yes! Really shows off the machine and links the various productions to the people in a visually modern, relevant way. It's a high bar set with love and authority.
Could you imagine how many companies would be throwing out insane offers to develop games seeing something like this back then? Like 1982 CES we're talking about games like Choplifter and Zork... then you have the Arise booth with 5 C64's playing this demo. It wouldn't even matter if the effects weren't practical for the game itself, just showing this off would be insane. I'd like to see a reaction video from one of the original C64 hardware designers watching this demo.. that would be so awesome
@@celestialode yes, read my other comment. This demo in 90% is a bunch of precalulated animations (even wireframe vectors, gouraud and env. mapping vectors too). Check it out using C64 debugger and you will see it. Authors didn’t even write the lossy compression tool for all of the frames, but they used someone else’s compressor (CSAM) and “forgot” to credit it (and, after being pushed on csdb, wacek now recalled that he used it, magic…) . This is just cheating. I’ll repeat, it’s definitely not a masterpiece.
I am watching, collecting and playing demos on real C64 for some years. This demo is amazing, very good job!! will join my top level selection. I like if the demo is including also cover for floppy disk like Xmark the spot which has very nice design.
Gdzie tu osiagniecie? Przeciez tu nic nie jest realtime, to sa po prostu przeliczone na PC i skompresowane klatki (wszystkie wektory w demie to zwykla animka). Na dodatek skompresowana nie swoim programem, do czego wacek sie ostatnio przyznal na csdb.
@@mojzesh2786 To smutna wiadomość.Naprawdę smutna.Ale rodzi się pytanie.Czy zatem może zrobić coś od podstaw inaczej i zobaczyć jak wyjdzie.Skoro masz wiedze to i zapewne umiejętności.Pozdrawiam Serdecznie.
@@mojzesh2786 Ale my to wiemy. To jest po prostu swietnie złożone. Pomysły super, wizualnie świeże i ciekawe. Mnie się dobrze ogląda sprytnie użyte prekalki. Gdzie tu osiągnięcie? Na tą chwilę to wideo ma 41 tys. wyswietleń. Jak na tą niszę to chyba niezły wynik.
R U FxxKing kiddin me? no way it's a plain C64! ohh jeez what the hell is this? astounding visuals in absolute music sync. music itself is incredibly well realized, in every single part, it seems more than standard channels. fx and concept is the most original since many years. so, be honest what emulation config is based on??
When we played on the C64 in the 80s, every single sequence of this demo would have blown our minds.
What do you mean? It blows my mind now what people are accomplishing on this 8-bit masterpiece of a system!
here we are in 2022 getting mind blown
@@jasoneverett True dat!
If only we could timetravel, just to visit a C64 gathering in the 80's with this demo ! :-)
Der Jansan: Right! Back in the day it would have been far more impressive! Imagine 1982 when the C64 was introduced, with Jupiter Landing and such games... and THIS demo would run on the CES show.... wow!
2021: We have definitely seen everything the C64 can do now.
2022: My beer. Hold it.
If you like to be cheated, then yes. But please take a note that this demo is just a bunch of precalulated PC animations. It would blow my head if it was realtime but it’s not. (Even, wireframe and gouraud / env. mapping too, so where is the achievement?) Sadly on PC you can prcalculate whatever you want really… But implementing such effects to be calculated in realtime is really, really hard, and some things are simply impossible or to slow to do…
@@mojzesh2786 so yours must be good then ... ?
@@mongrelloyawne3201 My intention here was pointing out how e2ira is done and not to advertise my work (also using C64Debugger anyone can see and proof what is happening at CPU level in their demo). But because you asked please check this demo (which actually took 1st place on MD22 competition, and e2ira took 2nd place): th-cam.com/video/9RVLPgfkXb4/w-d-xo.html our demo consists of 50000 lines of hand written assembly code, no plain converted PC animations were used and almost all effects are realtime, and again you can see using C64Debugger how much code is running in our demo, everything is optimised down to single CPU instructions, single byte and single bits. This is how it suppose to be, and believe me that designing/creating realtime effects on C64 is 10x more difficult and time consuming than doing the same on PC and then just convert the frames to C64 and play them there. It’s simply not fair that they didn’t mentioned anywhere in the demo the technique they used as audience might not be aware of the difference.
@@mojzesh2786 Regardless all sceners on the c64 are awesome cool... All of you never cease to amaze me.... Faking it or not...
Yessss
The music, the transitions, the effects, the pacing, the style ... it's so up there. Don't mind the jaw on the floor, I'll pick it.
Al Charpentier and Charles Winterble (developers of the VIC-II chip) and Bob Yannes (developer of the SID chip) would be proud to see what their inventions have made possible even 40 years after their original release!
Sadly Yannes hasn't cared about the C64/SID scene after the release. He just considers the chip as rushed with bugs and then went on to other challenges, founding Ensoniq.
I've got to keep reminding myself that this all ran inside 64KB of RAM. Mind blown
Agreed, but not a 64 kb file though!
And actually not even close to 64K and that makes it even more impressive!
I pushed myself to learn assembly a few months ago...
I was burning bytes like a rich guy at the beginning.
I am still far away from being good, but can already now see that I wasted approximately 60/% of the code.
Well, all part of the learning path...
Absolutely mind blowing. This has to be the best demos I've ever seen on the C64. It pushes everything to the limit even the SID music is amazing.
Stunning, how big is the floppy disk size? Can anyone tell me?
@@pigknickers2975 683 blocks or 170KB. The 1541 disk drive also has a 6502 that is known to have aided in small calculations. The bus speed is only like 300baud, there's interruptions in the flow due to the C64's processor handling other interrupts. These demos make use of a great deal of compression and in many cases streaming which goes beyond the stock kernel's capabilities.
@@Tony240zt thanks. I can tell the compression is amazing. What an achievement!
Loved the octopus-bump-mapping :)
Cthulhu bump mapping fatang
That sound sample "Let The Bass Kick" was totally smooth af. I've never heard speech audio samples sound so clear on the C64 SID chip, mind blown!
Check Mahoney's Run/Stop as well. It has 44.1kHz samples! th-cam.com/video/bDuwh2HOkKA/w-d-xo.html
What a blast! Proud to see so fuckin' amazing Polish production...
:)))) idd
Amazing 12/10
I'm not yet sure I can believe what I just watched. Words are missing. Mind is blown.
Wonderful Nexus 7 citation! Incredible use of SID!!!
1:20 nice port of "Nexus 7" to the C64 :))
very true. it even references nexus7 in the music track. but not just copied, but inspired. (This demo wouldn't be /that/ good without Jammers astounding music)
@@frontenbrecher yes, I asked Jammer to do that and being the insane pro that he is, he delivered! As always, I must say.
What makes this and many other top class demos apart from the rest (in addition to the technical prowess) is the visual design that goes through the whole demo. Awesome stuff, thank you.
Seriously, I'm starting to think that demoscene is like opera for techies. Music, narrative, design, logistics... everything has to line up to put on that perfect show.
After 2 years it is still pleasure to watch. Great job guys! 💪
Nice animation/precalcs and some very cool efects. Very nice production!
Yeah, the timing and precalcs are next level
Full anim precalcs are for lamers 😉
wow! this was much more cool than expected. great stuff!
Staggeringly good. Best I've ever seen I think. Like a genuine artform, with real taste and style. The SID work is beyond remarkable. A masterpiece when seen as all the pieces together.
This demo is just a set of animations. What is do wonderful about it? Almost nothing done in realitme…
OMG ❤ and that Nexus7 homage was just chef's kiss!
I liked it terribly! I had to look at who came first if it was the second in the cometition, but I have to say: it was a very good production of samar too, but this demo would deserve the first place! Very nicely put together, very creative and enjoyable! Congratulations!
Holy! One of the best demos i've seen for avile. Transitions and sync is really good, and the coding, gfx and music is top notch. Absolutely love it! Only minor complaint (and i do mean that!) is the slightly low FPS on a few effects, even with me drinking a bottle of whine and youtube smoothing it over, i can still spot it. :) Thx for this awesome demo, it's going straight into my "best of" library!
Hey Anders, for my curiosity ;) which effects do you consider low on FPS? As most of them are refreshed at every 3rd frame the most, this is kind of interesting question for me :)
Every 3rd frame, means that’s 16.6 FPS. Which is obviously lower than minimum 24 FPS for human eye to perceive it as a smooth animation. That’s why it looks laggy. I bet if the author had written their own compressor instead of relying on someone else’s compressor + their workarounds, anim would be smoother. But unfortunatelly wacek is a poor coder, and he is unable to do it (in 2022 he still only knows PC Basic xD)
@@mojzesh2786 Heh, poor coder? I can imagine the insane amount of time spent to make this demo. Sync and transitions like this takes a long time to perfect. Wacek and the rest of the team are heroes in my book. Thx to all of Arise! for this one! I wish there was more ppl like Wacek & co still active making demos today.
@@olssonan thanks, your words are really appreciated :)
Anyone dissing this obviously doesn't understand the limitations of the machine. Awesome work!
It is beautiful! I haven't seen such a good demo for a long time. Congratulations!
This is fantastic! My new favorite demo!
One of the best demos on this incredible machine. Cool effects, design and the musical magic of the Jammer.
Jammer rules!!!!!!!!!!!
Mind == Blown 🤯🤯🤯😲 ... Damn Arise! This is incredible!
I wonder how they get such great movement and animation in some scenes and somehow keep it in Hi Res mode with out causing artifacts from colors overlapping. These people just know the layout of the screen so well to know where to put every pixel in the right spot.
End credit presentation is over the top! Loved this. Thank you for producing it.
True, the whole demo was absolutely great, and the end-scroller was the best i've ever seen 🙂
@@HJE1974 Yes! Really shows off the machine and links the various productions to the people in a visually modern, relevant way. It's a high bar set with love and authority.
Bloody awesome!
these guys don´t need an amiga
Bloody hell that's brilliant
Best I've seen
Imagine showing this demo on CES 40 years ago when Commodore 64 was introduced. Cheers! S
Could you imagine how many companies would be throwing out insane offers to develop games seeing something like this back then? Like 1982 CES we're talking about games like Choplifter and Zork... then you have the Arise booth with 5 C64's playing this demo. It wouldn't even matter if the effects weren't practical for the game itself, just showing this off would be insane. I'd like to see a reaction video from one of the original C64 hardware designers watching this demo.. that would be so awesome
Mind Blowing... One of the best I have ever seen
Man, that opening alone! Cheers!
Brilliant demo, the effects stick me to the ground, gratulacje 👍💪😎.
Stunning. 🔥
The 8bit Nexus7-remix was just awsome! Goosebumps.
Here we reached deep into our bag of tricks! Brilliant demo! How much more can you get out of C64?
crazy!
Just one word: WOW!
Masterpiece
I doubt it…
@@mojzesh2786 really? would love to see something more complex
@@celestialode yes, read my other comment. This demo in 90% is a bunch of precalulated animations (even wireframe vectors, gouraud and env. mapping vectors too). Check it out using C64 debugger and you will see it. Authors didn’t even write the lossy compression tool for all of the frames, but they used someone else’s compressor (CSAM) and “forgot” to credit it (and, after being pushed on csdb, wacek now recalled that he used it, magic…) . This is just cheating. I’ll repeat, it’s definitely not a masterpiece.
checked your demo, damn dude it was amazing you should have more videos or a maybe program a game? That would raise some serious eyebrows
I am watching, collecting and playing demos on real C64 for some years. This demo is amazing, very good job!! will join my top level selection. I like if the demo is including also cover for floppy disk like Xmark the spot which has very nice design.
Absolutely mindblowing.
…precalculated set of animations.
Love the homage to the Amiga on side one.
Byłem, widziałem, pełen respect! Ukłony !
Szkoda,że nie miałem tej możliwości ale zgadzam się z tym co napisałeś.Wielki powiew świeżości do naszych 40 letnich mydelniczek.Serdeczności.
Gdzie tu osiagniecie? Przeciez tu nic nie jest realtime, to sa po prostu przeliczone na PC i skompresowane klatki (wszystkie wektory w demie to zwykla animka). Na dodatek skompresowana nie swoim programem, do czego wacek sie ostatnio przyznal na csdb.
@@mojzesh2786 To smutna wiadomość.Naprawdę smutna.Ale rodzi się pytanie.Czy zatem może zrobić coś od podstaw inaczej i zobaczyć jak wyjdzie.Skoro masz wiedze to i zapewne umiejętności.Pozdrawiam Serdecznie.
@@mojzesh2786 Ale my to wiemy. To jest po prostu swietnie złożone. Pomysły super, wizualnie świeże i ciekawe. Mnie się dobrze ogląda sprytnie użyte prekalki. Gdzie tu osiągnięcie? Na tą chwilę to wideo ma 41 tys. wyswietleń. Jak na tą niszę to chyba niezły wynik.
So much good stuff here! And truly awesome music.
Great job. Simply wonderful!!! Good video to start the day.
I LOVE C64 👍🥂🎩
Top tier design and soundtrack (still unbelievable what this old chip can do), kudos for making the whole ten minutes good.
fenomenal I'm speechless
Very impressive.
incredible !!!!
jawdropping, excellet, awesome!
Honestly guys, you blew my mind. No words.
These demos are impossible, I will not, cannot believe this can be done 🥹😃 Brilliant 🍻
Arise magic. (:
Amazing....
This is fantastic
Great! It goes to 5,25":)
R U FxxKing kiddin me? no way it's a plain C64! ohh jeez what the hell is this? astounding visuals in absolute music sync. music itself is incredibly well realized, in every single part, it seems more than standard channels. fx and concept is the most original since many years. so, be honest what emulation config is based on??
Plain C64, with disk drive or disk drive emu. Nothing else needed.
OK.. that was in fact fantastic.
Very impressive FX on this demo.
great demo and a great capture!
Very sleek and innovative!
Cytując klasyka "o skurwesyn". Brawo Arise!
Który to klasyk ?
skunwensyn :)))
Wow this is superior now!
Sooo good! Love it, much respect!
Awesome!
Solid FX while music is so jammer style.
złoto!
Zajebiastyczne demo!
Nice one
So great !!!!!
That's amazing! POLSKA GUROM
FUUUUUUUCK!
Amazing stuff...
Something of this as the title screen of any game would have made it a bestseller back in the 80s. Ppl would have just bought it for the intro :D
ARISE WOW RULEZ
oh mom, this is awesome!
SID chip being push again - superb stuff!
Really good one :D
the cube demo is fantastic
Tremendo, qué increible lo que puede hacer la C64!!
Just. So. Good.
Insane. :)
Im gonna crazy!!!!!!!!!!!!!!!!!!!!!!!! Best EVER!!!
beautiful...
Great Great Great. Pozdrowienia dla was!
Arise arisen!
Awesome job.
This code actually channeled Cthulhu in my bathroom..
WOW!!
*AMAZING!!!!*
It’s cheating, that is for sure…
Legend.
Legend of animators
Amazing
Genial, !!!! great
Amazing. 😎👍
Yeah, for sure, mate..
WoW
Wow 👍🏼
bravo
No to pozamiatane.
Pozamiatane to by bylo jakby te efekty przynajmniej czesciowo byly liczone w czasie rzeczywistym. Zwykly zbior animek policzony na PC.