I would have been supremely wowed seeing this on my C64 back in the early '80s. I'm still amazed, but hey, just think of what kind of reception this would have had back then!
well, I have doubts that this demo like many others would have been feasable in the 80s since you didn't have a computer a million times faster to prerender most of the scenes.
@@RetroGameSpacko Hold onto your pragmatic prose Spacko, all I am saying is how amazing a sight this would have been to see back in the early 1980s... Just relax and think about how astonishing it would have been 40 years ago on a C64.
@@RetroGameSpacko Yea, I started out on a PET 4016, was thrilled to then get to use an 8032, and finally at home saved up my lawn mowing money till I had enough to purchase my very own computer at home, the VIC-20. A couple years later we had a C64 at home. But I have to say I am still mostly nostalgic for all the teen hours I put in on that VIC-20.
I just am sitting here stunned. Such artistry, such feeling. You play the C64 like a Stratocaster. The luminous colors, the thudding music. I’ve simply never seen a C64 produce something quite like this before- but seeing it on this genre makes it more meaningful and impressive than the latest mega hardware would be. I don’t realize it at the time, but maybe the ‘80s were only the beginning of the C64. I thank you and salute you!
Always look forward to Arise productions for their strong thematics and style. This new release does NOT disappoint. Love the new order record cover, the Rubik’s cube, the shaded vectors, the full screen rotations, crawling demons, etc… All great stuff here!
And I always thought "man, my C64 sounds awful" then I realized, it was the speakers on my old TV/Monitor... This Demo was a piece of art!! Loved it! I whish I could take a peek at the "stiff human" source ... just a tiny bit 🙂
Nawet ze współczesnymi narzędziami do wspierania kodowania, debugowania, testowania i symulowania, dalej ciężko uwierzyć że efekt chodzi na C64 z 1MHz :D to jest abstrakcja wyższego kalibru :D
@@Asphodellife They would immediately ask to peer inside your breadbin and/or immediately run it on two other machines to prove there's no witchcraft involved. Then the conversation unfolds around undocumented VIC-II bugs, 1541 fastloading, SID sample playback... and just like that, the fact you arrived by *time machine* is the least interesting part of the conversation.
Stara dobra komoda. Dziś grafika w grach jest już na tyle realistyczna że trudno wyczuć czy to jeszcze modelowanie 3d czy już rzeczywiste obiekty z natury wzięte i mimo że jest to technologiczny i cywilizacyjny mały cud , to powszechna jego dostępność sprawia , że nie robi to już takiego wrażenia jak kiedyś. Może już jestem stary ale te magiczne 8 bitów zamknięte w poczciwych commodorkach , atarynkach i innych "amstradach" jednak daje mocniejsze wrażenie rozwoju technologicznego. To trochę jak pierwsze kroki dziecka. Rodzice pamiętają je przez dlugie lata i zawsze kojarzone są z jego rozwojem.
Game developers are usually just barley getting wholly familiar to a certain system before the new one comes out. Most hardware is capable of much more than is realized.
That's what the demoscene is all about. Not just creating an audiovisual masterpiece, but also squeezing this into limited resources - especially if you find a clever way to do things that are normally not possible on that machine.
Well, that's basically the same resolution most 16-bit machines used (NTSC) 😄. Also the C64 has several exotic graphics modes. Have a look here for some of them: studiostyle.sk/dmagic/gallery/gfxmodes.htm
Can stuff like this be done on the rival Sinclair Spectrum? Or was the C64 that much more ahead of its time? I heard the Speccie was very limited colour and cell space wise.
Well , one big thing the C64 has over the Speccy is hardware sprites (lo-res multi color, hi-res and hi-res overlay). Also the capability of using several graphics modes like Multi-color , Hi-res and ECM. (Not to mention the legendary SID sound chip!) Speccy always has to deal with 'Color-clash' .
Do you mean why this demo gets so much attention compared to other C64 demos or that you're curious what this is. Regarding the latter : It's a Commodore 64 Scene-demo. The C64 is an 8-bit computer from 1982, and it's amazing what some people are still able to squeeze out of this machine.
I would have been supremely wowed seeing this on my C64 back in the early '80s. I'm still amazed, but hey, just think of what kind of reception this would have had back then!
It probably would have raised the bar on everything. Scene-demo and games alike.
well, I have doubts that this demo like many others would have been feasable in the 80s since you didn't have a computer a million times faster to prerender most of the scenes.
@@RetroGameSpacko Hold onto your pragmatic prose Spacko, all I am saying is how amazing a sight this would have been to see back in the early 1980s... Just relax and think about how astonishing it would have been 40 years ago on a C64.
@@aytviewer2421 of course, it would have been mind blowing
@@RetroGameSpacko Yea, I started out on a PET 4016, was thrilled to then get to use an 8032, and finally at home saved up my lawn mowing money till I had enough to purchase my very own computer at home, the VIC-20. A couple years later we had a C64 at home. But I have to say I am still mostly nostalgic for all the teen hours I put in on that VIC-20.
I just am sitting here stunned. Such artistry, such feeling. You play the C64 like a Stratocaster. The luminous colors, the thudding music. I’ve simply never seen a C64 produce something quite like this before- but seeing it on this genre makes it more meaningful and impressive than the latest mega hardware would be.
I don’t realize it at the time, but maybe the ‘80s were only the beginning of the C64.
I thank you and salute you!
8:00 in is my favorite- where we see what looks like a moving woman illuminated by vertical bands of light. We need way more of that.
I does look stunning; wonder how it was done.
I think "pushing the limits" has a new meaning now. !!
Thought I was watching an A500 demo.....superb work.
i remember playing elite and revs at 1fps back then, but this is super smooth. super impressive!
I remember having a Zzap mag with a tape on the front. Had a demo of a simple 3d poly ship, and I was fk amazed !
love the art direction and the skill to make it all work together.
Always look forward to Arise productions for their strong thematics and style. This new release does NOT disappoint. Love the new order record cover, the Rubik’s cube, the shaded vectors, the full screen rotations, crawling demons, etc… All great stuff here!
Thank you! :)
So many good moments and superb music. Love the resonant filter sweeps.
That warping gouraud shaded cube with over the moving background was mindblowing, as was the inertia vector.
Yeah, that's a stunning visual.
What a killer demo ❤
And I always thought "man, my C64 sounds awful" then I realized, it was the speakers on my old TV/Monitor...
This Demo was a piece of art!! Loved it!
I whish I could take a peek at the "stiff human" source ... just a tiny bit 🙂
It really was (is) worth it to connect the C64 to a good Stereo amp and speakers via an 'Y-cable'. SID chip is legendary.
Nawet ze współczesnymi narzędziami do wspierania kodowania, debugowania, testowania i symulowania, dalej ciężko uwierzyć że efekt chodzi na C64 z 1MHz :D to jest abstrakcja wyższego kalibru :D
tak, umiejętności programistyczne tutaj są niesamowite!
Wow.. C-64 still something incredible.. it's capacities are, at today, just awesome. Compliments to these programmers. (an old C-64 user)
Masterful execution. The art and sound are superb; so much creative virtue at all levels!
If only AAA game devs put as much effort into optimizing new titles we could possibly run them on much lower specced systems.
Very true
Amazing how creative the programming got on the C64 with the limitations of the hardware.
Im old, i had sid chip music since it began. However nothing will beat budbrain demo on amiga...
Just found it on TH-cam. Yeh
..still the best
'Budbrain' actually convinced me to buy an Amiga back then 😄
Balaies pour un c64 ……………….Bravo merci pour cette vidéo
This is absolutely beautiful. Amazing! Scarcely believable that the C64 can do these things. Good work!
Yeah, what would the '82 folks think about this?
@@Asphodellife They would immediately ask to peer inside your breadbin and/or immediately run it on two other machines to prove there's no witchcraft involved. Then the conversation unfolds around undocumented VIC-II bugs, 1541 fastloading, SID sample playback... and just like that, the fact you arrived by *time machine* is the least interesting part of the conversation.
@@pragmax Truth 😄
This is awesome as f**k!
Thank you for sharing this❗️♥️❗️💘❗️
very very amazing ! thank you... ❤🔥❤🔥❤🔥
Awesomeness 💪🏼☀️
Pure class!! 🫡
Piece of art. Thanks!
Stara dobra komoda. Dziś grafika w grach jest już na tyle realistyczna że trudno wyczuć czy to jeszcze modelowanie 3d czy już rzeczywiste obiekty z natury wzięte i mimo że jest to technologiczny i cywilizacyjny mały cud , to powszechna jego dostępność sprawia , że nie robi to już takiego wrażenia jak kiedyś. Może już jestem stary ale te magiczne 8 bitów zamknięte w poczciwych commodorkach , atarynkach i innych "amstradach" jednak daje mocniejsze wrażenie rozwoju technologicznego. To trochę jak pierwsze kroki dziecka. Rodzice pamiętają je przez dlugie lata i zawsze kojarzone są z jego rozwojem.
Tak, zgadzam się.
Big thing. Nice Demo from Poland.
I didn't know a computer that old could make that cool animations. Awesome.
Game developers are usually just barley getting wholly familiar to a certain system before the new one comes out. Most hardware is capable of much more than is realized.
The part at 5:40 is a direct reference to the PC demo Nooon - Stars: Wonders of the World (1:48).
Amazing how they pulled all of this off.
Good catch.
Awesome, best none-c64 look!
i love these demos :D
Génial. 💥❤
en effet
Bravo Arise
Crazy!
Sweet!
Amazing demo. A masterpiece. Is this on a stock C64? Cant imagine its possible but if it is, wow.
Yes, stock C64.
WOW!!!
Now i have a black hole in my brain.
😄
A lot of wtf 🤯 going on there
A W E S O M E
Wow - it looks like some PC demo
is it realtime calculated or prerendered? It is amazing but I doubt, even with hardcore math tricks, that it runs that smoothly on an original C64.
Actually, apart from the climbing robot, there are a lot of things real-time here as far as I know. But I'm not sure. Maybe ask: @wacekofarise
Oohh some nice coding there 😮 😊
Is this playing off of a flopping disk or cartridge? If cartridge, does the cartridge contain only hardware that existed back in the 80s?
DD floppy (3 sides).
@@Asphodellife that’s really cool
I don't remember my C64 having this horse power.. Is this an emulation running on modern hardware or something like that?
Nope, just a base C64.
Emulation is still faithful to the original hardware btw.
That's what the demoscene is all about. Not just creating an audiovisual masterpiece, but also squeezing this into limited resources - especially if you find a clever way to do things that are normally not possible on that machine.
Back in the day each frame was recoded on a video tape... What you are seeing here wouldn't be played threw the computer in real time...
@@internetpointsbank I don't know what back of the day you're referring to. Demoscene is and always has been in realtime.
Si sente una batteria diversa dal solito
Sì, è abbastanza insolita.
@@Asphodellife di solito è cupa e secca...in questa sembra una batteria vera...forse è campionata?
@@carlpencil5126 Potrebbe essere, il chip SID è in grado di riprodurre campioni
Daaaaayum....
Yup
c64 resolution is 320 x 200 pixels. How is this c64?
Well, that's basically the same resolution most 16-bit machines used (NTSC) 😄. Also the C64 has several exotic graphics modes. Have a look here for some of them: studiostyle.sk/dmagic/gallery/gfxmodes.htm
Can stuff like this be done on the rival Sinclair Spectrum? Or was the C64 that much more ahead of its time? I heard the Speccie was very limited colour and cell space wise.
Well , one big thing the C64 has over the Speccy is hardware sprites (lo-res multi color, hi-res and hi-res overlay). Also the capability of using several graphics modes like Multi-color , Hi-res and ECM. (Not to mention the legendary SID sound chip!) Speccy always has to deal with 'Color-clash' .
th-cam.com/video/a7vRufNr414/w-d-xo.html mostly the same people
@@peuka-s9i Amazing what kind of music they can still crank out of that limited Speccy sound chip! Awesome Demo.
WtF?!
Indeed
What is this? Why is everyone so hyped?
Do you mean why this demo gets so much attention compared to other C64 demos or that you're curious what this is. Regarding the latter : It's a Commodore 64 Scene-demo. The C64 is an 8-bit computer from 1982, and it's amazing what some people are still able to squeeze out of this machine.
@@Asphodellife thank you. After my comment I figured that C stands for Commodore. :)