Well played game overall. Biggest thing to think about is late game units. Terran armies aren't as reliant on high tech units because basic Terran units are really strong but it does help a lot. In this case, it would be a good idea to make some thors. Thors are pretty bad in the other matchups but they're very good in TVZ as support/anchor units. In the late game, your bio units will still do most of the damage. In this case, you saw corruptors which means the Zerg has a spire. Zerg tech is very particular and they have to telegraph their builds because of how a lot of units require their own tech buildings. If they pull out air units, you know they have the potential to go for brood lords, especially because you see corruptors already. As for ground fights, thors are a great tank. They have huge hitboxes so it's hard for banelings to avoid them. The Zerg has to manually move command the banes past the thors into your marines. In a fight, you can ctrl+click on your marines and run them behind the thors. Thors have the highest single target DPS in the game for any unit. This makes them great at killing queens and ultralisks. Usually you want them to target fire ultras because they actually lose in a straight fight but if you have a lot of marine marauder it should be fine.
you are floating hundreds of minerals after 3 and a half minutes. That should not happen in Plat1, especially with this build because you can pump hellions. if you somehow mess up your build go 2 more rax right away + earlier 3rd CC. Good decision to go mass marauders at start though because he went mass baneling corruptor 😂
Yeah totally. I actually went back and watched this one a day or so ago, and I didn’t even realise thebanelings wasted on the marauders. And I instinctively put the marauders up front too
Well played game overall. Biggest thing to think about is late game units. Terran armies aren't as reliant on high tech units because basic Terran units are really strong but it does help a lot. In this case, it would be a good idea to make some thors.
Thors are pretty bad in the other matchups but they're very good in TVZ as support/anchor units. In the late game, your bio units will still do most of the damage. In this case, you saw corruptors which means the Zerg has a spire. Zerg tech is very particular and they have to telegraph their builds because of how a lot of units require their own tech buildings. If they pull out air units, you know they have the potential to go for brood lords, especially because you see corruptors already.
As for ground fights, thors are a great tank. They have huge hitboxes so it's hard for banelings to avoid them. The Zerg has to manually move command the banes past the thors into your marines. In a fight, you can ctrl+click on your marines and run them behind the thors.
Thors have the highest single target DPS in the game for any unit. This makes them great at killing queens and ultralisks. Usually you want them to target fire ultras because they actually lose in a straight fight but if you have a lot of marine marauder it should be fine.
I need to get better at reading these signals
When you are besieging an enemy ramp with your tanks you should use flying units in order to have vision rather than wasting a scan !
Yeah I did know this, but I felt like I had scans to spend 😅
you are floating hundreds of minerals after 3 and a half minutes. That should not happen in Plat1, especially with this build because you can pump hellions. if you somehow mess up your build go 2 more rax right away + earlier 3rd CC. Good decision to go mass marauders at start though because he went mass baneling corruptor 😂
Yeah totally. I actually went back and watched this one a day or so ago, and I didn’t even realise thebanelings wasted on the marauders.
And I instinctively put the marauders up front too