Multiple Planet Rooms

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 8

  • @TheOfficialRedcoat
    @TheOfficialRedcoat ปีที่แล้ว +11

    You know you're already at maximum productivity when you start stretching great halls across planets.

  • @kutairaisu4603
    @kutairaisu4603 ปีที่แล้ว +5

    NGL, the "that's what the Radbolt Regen is for" game me a huuuuuge smile 😁😁😁

    • @kutairaisu4603
      @kutairaisu4603 ปีที่แล้ว +1

      Great tests! And I didn't know you could slap pneumatic doors on top of mess tables and have them still be functional. Good for space designs, maybe

    • @lumaraw
      @lumaraw  ปีที่แล้ว +1

      That is how i know of this. i used that to reduce the room size in a spacefarermodule.

  • @taco3161
    @taco3161 ปีที่แล้ว

    That's really useful but I'm pretty sure they will fix it soon

    • @lumaraw
      @lumaraw  ปีที่แล้ว +4

      Hey taco. We already took a guess that the devs don't have a reason to do so. There is basically no way this happens as an accident. And the devs normally leave in stuff that only increases the single player experience.

  • @serega_lifer
    @serega_lifer ปีที่แล้ว

    Is this a mod? How do you have two planetoids on one screen?

    • @lumaraw
      @lumaraw  ปีที่แล้ว +3

      Hey, hey, no mod. Check out my previous videos regarding the neutronium border.
      All "planets" in oxygen not included spaced out are on the same map next to each other. you can see them by pressing alt+f or control+f not sure which one. If you have those planets discovered and cleared the fog you can then see them. Then you drill through the neutronium with the radbolt regen (in survival; see my main channel) or in dev mode (see end of this video)