Next video will be showcasing some replays from Stage 1 of the Duelist Cup 2024 MAR. EDIT: about putting Luin away from Gorm. I worded that poorly because I was imagining a set Imperm in the same column as Gorm, as I was saying that. In reality, ofc, you want to place Luin away from their Set S/T, not away from Gorm, to avoid any potential Imperms. Oops! ^^"
@@craftymindgaming The hand effect would be stronger, yes. But having to "aim" it in the right column means a Set Imperm can be dodged by monsters just like how we don't Set/Activate into the Imperm column.
If you also have REDMD in your starting hand, you can summon Tempest off of Atum and banish Tempest to summon REDMD, giving you a search for Guisarme without having to discard 1 for Ravine.
I added to my extra crystal clear wing synchro dragon because it's a nice crimson dragon target just in case it gets destroyed it searches a wind monster for follow up.
@craftymindgaming yeah, that's fair. I used to play it as a 60 card pile, which opened up more of these wacky tech slots. I also used to run brotaur and 1 for 1 etc.
Check out my Duelist Cup 2024 MAR video for the deck lists: th-cam.com/video/7GmCSDC67XQ/w-d-xo.html Also, you join the discord for everything you need: discord.gg/7fBWj5Pg66
Great guide, endboard looking super strong with additional acces to another lvl 10 through accel + optional handtraps But why did you cut down on Tempest? Iirc your last decklist had 3 of them, probably because of the decksize, right? And what do you think about Scarred RDA? Any use for them as lvl 8 synchros? Could perhaps be an alternative engine with resonators since they easily go into a lvl 6 early and the extra RDA summon could maybe make some things easier
I'm sure you can make a Dragunity list with the Resonator stuff in it, and somehow make it work, but I'm not really looking to do that, simply for the fact that the synergy between the Dragunity engine and the Resonator engine is not really there, and some of that engine locks into DARK Synchro monsters only and the engine would require you to play both the original RDA and Scarred RDA, at least, to make it work, but I'm already comfortable with my Extra Deck, atm. I would need to replace ASSD and SD, to add the 2 RDAs, but I like using the quick Synchro setup too much to do that. Not to mention that the RDA package thrives more when playing Crimson Gaia and Red Zone, which I'm not interested in using, anyway, since they're better used in pure Resonator builds which uses the Lv.10 and 12 RDA Synchro monsters, notably King Calamity. So, I think adding any more 1-ofs and extra engines to the deck would make it junky af and not really that consistent, even in a 60 card list. At least, the Kashtira package serves as a combo starter for the Dragunity combos, whereas the Resonator stuff doen't, so it would be an isolated engine, I think.
Oh, and about Tempest to 1, yeah, it was just to keep the list at 43 cards. I have it at 3 in the 60 card Kashtira variant. I would like to bump it to 2 copies, in the smaller deck list, but every time I do that, the opening hands suck. So, I kept the list as it is since it seemed to give the better opening hands.
Not any time soon. Unfortunately, where I live, I don't have access to the physical YGO cards. There are no card shops and no relevant local scenes or tournaments, here. Besides, the " roundabout " ways to acquire cards, here, are obscenely expensive, too, so my interest in the TCG is almost non-existent.
Does this deck still work without access to dragon ravine? because a lot of big combos don't work without remus search. What would the end board look like?
Good thinking.But I think Bystial isn't really good in Dragunity.The reason is that when you have plural Bystial in your hand,it's hard to transfer to Dragunity system,which is completely different in Dragon Link.When you are the second one to play,the Bystial can't be hindrance to the opponent at most time.What about purifying the deck?Personally,I think that's better.
I don't follow your reasoning for equipping away from the monster you're equipping to to avoid Imperm. You know Imperm doesn't negate the monster column right? Or is there something else I'm missing? To clarify, Imperm does negate monsters, but for example, 1 imperm will never negate 2 monsters at once because the column effect only applies to spell/traps. So the only thing you have to do to play around imperm is avoid putting spell/traps in the same column as a face down.
Dragunity Tuners in the S/T zone, that are equipped to monsters (by their own effect and other effects), are considered Equip Spells. So, if the opponent activate an Imperm, from the field, in a column a Dragunity Tuner is in, that Tuner, being an Equip Spell in the S/T zone, will be negated. For example, if I have Phalanx in the S/T and that column is imperm'd, I can't summon Phalanx from the S/T to the MZ, because it activates as an Equip Spell and gets its effect negated by Imperm's lingering effect. Same for Luin, it loses its effects in the S/T, since it's considered an Equip Spell.
@craftymindgaming3243 yes, but that has nothing to do with putting those equipped monsters in a separate column from the monster they're equipped to. Hence, why I said it should be played around by avoiding columns with already set face-downs.
@@carstan62 I see what you mean and I think we're talking about the same thing, but I just worded it poorly in the video, I guess. I think when I was talking about that, I was imagining a set Imperm in the same column as Gorm, that's why I worded it that way. Oops!
Next video will be showcasing some replays from Stage 1 of the Duelist Cup 2024 MAR.
EDIT: about putting Luin away from Gorm. I worded that poorly because I was imagining a set Imperm in the same column as Gorm, as I was saying that. In reality, ofc, you want to place Luin away from their Set S/T, not away from Gorm, to avoid any potential Imperms. Oops! ^^"
Kinda makes me wish Imperm worked differently. A non-targeting effect that affects all monsters currently in the same column.
@@MansMan42069 non-targeting Imperm would be too broken, though.
@@craftymindgaming The hand effect would be stronger, yes. But having to "aim" it in the right column means a Set Imperm can be dodged by monsters just like how we don't Set/Activate into the Imperm column.
Gorm + Luin is like a less toxic version of Apex Avian + Thunderbird
Is Gorm + Luin even toxic, though? :p
@@craftymindgaming My bad, Gorm + Luin is an UNtoxic version of Apex Avien + Thunderbird 🤣
If you also have REDMD in your starting hand, you can summon Tempest off of Atum and banish Tempest to summon REDMD, giving you a search for Guisarme without having to discard 1 for Ravine.
That's a sick combo
I started using Dragunity as i am trying to learn to use all dragon decks, and... man oh man, this one is looking good already
Imma use this in the limited 1 event. Liked and subscribed. thanks man
Thanks for teaching me how to play dragunity dropping ascalon turn 2 and clearing a board is so entertaining.
I added to my extra crystal clear wing synchro dragon because it's a nice crimson dragon target just in case it gets destroyed it searches a wind monster for follow up.
That's an option, as well. As long as you're playing cards with a purpose in mind, and it fits how you want to play the deck, it's good. :)
honestly i think this is a really cool developement in the deck
Genius, I was trying to figure out how to make a board without being locked into dragunity 😅
I knew it had potential but this is insane
Yeah, when Dragunity gets going, you can expect the endboard to be insane!
You never stop surprising me
Dragon Link can also use the samsara tribute seals. I used to do it before chaos ruler got banned, was great extension.
They can use it, yes, but it's not a standard card to include in DLink.
@craftymindgaming yeah, that's fair. I used to play it as a 60 card pile, which opened up more of these wacky tech slots. I also used to run brotaur and 1 for 1 etc.
hey bro, can i get your deck list
Check out my latest video, it has my lists.
Remember when everyone thought that Gorm was garbage ? How the tides have turned...
Well, it's still the weakest card in the ED, but it's cool that we can find a use for it, like this, I guess. :p
Yea synchro rumble is good
Interesting combo. Do you have a decklist?
Check out my Duelist Cup 2024 MAR video for the deck lists: th-cam.com/video/7GmCSDC67XQ/w-d-xo.html
Also, you join the discord for everything you need: discord.gg/7fBWj5Pg66
Great guide, endboard looking super strong with additional acces to another lvl 10 through accel + optional handtraps
But why did you cut down on Tempest? Iirc your last decklist had 3 of them, probably because of the decksize, right?
And what do you think about Scarred RDA? Any use for them as lvl 8 synchros? Could perhaps be an alternative engine with resonators since they easily go into a lvl 6 early and the extra RDA summon could maybe make some things easier
I'm sure you can make a Dragunity list with the Resonator stuff in it, and somehow make it work, but I'm not really looking to do that, simply for the fact that the synergy between the Dragunity engine and the Resonator engine is not really there, and some of that engine locks into DARK Synchro monsters only and the engine would require you to play both the original RDA and Scarred RDA, at least, to make it work, but I'm already comfortable with my Extra Deck, atm. I would need to replace ASSD and SD, to add the 2 RDAs, but I like using the quick Synchro setup too much to do that.
Not to mention that the RDA package thrives more when playing Crimson Gaia and Red Zone, which I'm not interested in using, anyway, since they're better used in pure Resonator builds which uses the Lv.10 and 12 RDA Synchro monsters, notably King Calamity. So, I think adding any more 1-ofs and extra engines to the deck would make it junky af and not really that consistent, even in a 60 card list. At least, the Kashtira package serves as a combo starter for the Dragunity combos, whereas the Resonator stuff doen't, so it would be an isolated engine, I think.
Oh, and about Tempest to 1, yeah, it was just to keep the list at 43 cards. I have it at 3 in the 60 card Kashtira variant. I would like to bump it to 2 copies, in the smaller deck list, but every time I do that, the opening hands suck. So, I kept the list as it is since it seemed to give the better opening hands.
@@craftymindgaming I see, thank you for your response!
would you ever make videos about the tcg?
Not any time soon. Unfortunately, where I live, I don't have access to the physical YGO cards. There are no card shops and no relevant local scenes or tournaments, here. Besides, the " roundabout " ways to acquire cards, here, are obscenely expensive, too, so my interest in the TCG is almost non-existent.
@@craftymindgaming that’s really unfortunate but very understandable
Does this deck still work without access to dragon ravine? because a lot of big combos don't work without remus search. What would the end board look like?
I have a video about that: th-cam.com/video/gKOz0VZ2fxU/w-d-xo.html
How often do you get the chance of summoning raidraptor?
When playing the Kashtira variant, quite often.
I applaud that when u u Synchro while dragunity aklys is equppied u can’t pop a card! Basically legion and aklys u pop 2
Fuck man i might actually need to ditch the shooting star majestic dragon for a bit gorm lookin NICE
yeah unfortunately there aint any other good level 11 synchro boss monsters to cheat out with crimson
There is " Trishula, Zero Dragon of the Ice Barrier ", but I think it needs to be chain link 1 to activate.
Good thinking.But I think Bystial isn't really good in Dragunity.The reason is that when you have plural Bystial in your hand,it's hard to transfer to Dragunity system,which is completely different in Dragon Link.When you are the second one to play,the Bystial can't be hindrance to the opponent at most time.What about purifying the deck?Personally,I think that's better.
Hello evernyan
I don't follow your reasoning for equipping away from the monster you're equipping to to avoid Imperm. You know Imperm doesn't negate the monster column right? Or is there something else I'm missing?
To clarify, Imperm does negate monsters, but for example, 1 imperm will never negate 2 monsters at once because the column effect only applies to spell/traps. So the only thing you have to do to play around imperm is avoid putting spell/traps in the same column as a face down.
Dragunity Tuners in the S/T zone, that are equipped to monsters (by their own effect and other effects), are considered Equip Spells. So, if the opponent activate an Imperm, from the field, in a column a Dragunity Tuner is in, that Tuner, being an Equip Spell in the S/T zone, will be negated.
For example, if I have Phalanx in the S/T and that column is imperm'd, I can't summon Phalanx from the S/T to the MZ, because it activates as an Equip Spell and gets its effect negated by Imperm's lingering effect. Same for Luin, it loses its effects in the S/T, since it's considered an Equip Spell.
@craftymindgaming3243 yes, but that has nothing to do with putting those equipped monsters in a separate column from the monster they're equipped to. Hence, why I said it should be played around by avoiding columns with already set face-downs.
@@carstan62 I see what you mean and I think we're talking about the same thing, but I just worded it poorly in the video, I guess. I think when I was talking about that, I was imagining a set Imperm in the same column as Gorm, that's why I worded it that way. Oops!
@@carstan62 I put a note in the pinned comment. Thanks for catching that.
@@craftymindgaming cool, glad we're on the same page