Thank you for making the tutorial so detailed and long. You mentioned that it'll be edited down to 10 minutes so I am glad it ended up longer. This is one of the best tutorials on rigging that I have watched and it meant a lot to me.
No much talking. Just in-depth teaching by showing, explanation where it's supposed to be, calm environment, no distractions. One of the best tutorials for rigging out there.
I'm brand new to Spine (and animation) and this is so useful! Thank you so much and please keep doing streams like this. Not only do I get to see how things are done, but also get a sense of what's possible without feeling so overwhelmed at the task of learning how to animate characters.
Full streams are great for we can see issues you have and how you deal with them, so this was really helpfull to me. Also one can just speed up the video. I would just maybe suggest for you to add some annotations in the description so people can navigate easier and rewatch specific parts
i cant see what keys you're pressing :C at 0:55, you press something that allows you to create a bone, but you dont say or show what key you're pressing. what key is it?
giving shortcuts on the screen would be good, there are many app does this. it was really difficult for me to figure it out the right shortcuts :( but thanks a lot
@@williamsolawale select a mesh. Click the G button on the keyboard, then click on the bind button in the opened weights View. select the bones you want to bind and click the bind button again
when suddenly everything clicks and u start anticipating his next moves u realize that u got the grasp of it! and u feel happy and proud! 😏 thank u for taking the time and explaining slowly, that made it much MUCH easier to understand and follow! (oh and i hear u talking about discord is there any way i can join your server to learn more from u guys?)
Your works are amazing. I wish I could watch your full videos to follow your footsteps. Will there be an option like a playlist for full timelapse? It would be greaate though. As a one day spine learner I am so blessed with what I did my project:)
Hi, can I ask a question that when I creat bind the finger bones into finger, later that I rotate that bone, just like you did in 15:47, but only the bone rotate separately, the finger doesn't go with that bone, I checked Pose key, the finger bend well with the bone but when I go to rotate mode, only the bone move, the finger don't, do u know why I have such situation like that? I'm just newbie so hope this doesn't bother u, thank you!
These Streams are perfect! I'm not ready to go and work 24/7, so being able to go back and follow step by step, as well as pause the video when I need to really helps! I'm 100% new and over the last week your tutorials have been killer! Also, once rigged the legs bend the wrong way when I move the hip, like an ostrich. How would I fix this?
Man, this is the best video I have seen so far. Maybe you sound a little bit strange. Sorry. But the material You are telling is amazing. I haven't seen anything like this in these details. Usually, it's abstract, fast-forward, or smaller not important polishing details. But here I can see the whole workflow and priorities (I can see of course you are squeezing yourself in this time frame). Of course, this tutorial is not about painting. But I'm very interested, how do you decide on cuttings on the painted model (I don't know what it's called). While it's hard sometimes to decide which part should be on top or down and which place at the part is the best for spiting (but this is the step before importing to spine of course). But hell this is informative. I will watch all your videos. If it makes sense for you from an economical or any other aspect please bring as much information as possible :D Thank you for providing this material. Great work. I'm just a beginner in animation, but this helps to understand better the process. Let's see if I'm able to put this into the action later.
im sorry, is there a place where you have all the shortcuts and keystrokes? im watching just the first 10 minutes and struggling to google and find out what you're doing
I'm new to Spine, but how in the lordy heck do you move bones around if I've accidentally missed a art piece or connected it to the wrong art. Right now, I have no idea, I've tried dragging the bone hierarchy on top of the existing art piece and nothing. I've read that I can reset the parent, but I don't know how to do that. Right now, the only way I know how to fix it is start from scratch. Which sucks when you've spent an hour creating a rig and find out something is wrong.
@@armanimationn Oh, it's not anything you did in your tutorial. I've created a character and set up all the bones. But at the end, I noticed that my root bone is not connected to the hips. How do I add that bone and all of it's children to an existing art piece ( that I had missed)
@@armanimationn THANK YOU!! You have no idea how long I've been trying to figure this out with no success. There is hardly anything online. Written or videos when it comes to "mistakes". Alot of good videos showing how to do something, but nothing if that "something" goes wrong. One last thing, I don't know if I missed it or its my inexperience with Spine. AT the 55 min mark, you grab your root bone and your character bends its knees while the feet remained planted. But when I try and do it, the whole character just moves downward. What am I doing wrong? Thanks again
Select the bone(or multiple) before weighting, hit ctrl c. That will copy transform. Weight the mesh move bone to test it. Then select the bone and hit ctrl v
good vodieo but your not showing us what short cuts your using and that's throwing me off right now, now I have to go watch another tutorial on what you just did.
Sadly I dont have enough time to make very detailed and polished videos, I am making a full spine course where I will talk about every feature in Spine www.armanimation.com/spine-2d-animation-course
Download project
www.armanimation.com/product-page/tracer-full-spine-2d-project
Thank you for making the tutorial so detailed and long. You mentioned that it'll be edited down to 10 minutes so I am glad it ended up longer.
This is one of the best tutorials on rigging that I have watched and it meant a lot to me.
No much talking. Just in-depth teaching by showing, explanation where it's supposed to be, calm environment, no distractions. One of the best tutorials for rigging out there.
i really thank u for this full rigging tutorials ..... as a new spine user thats a great help :)
I'm brand new to Spine (and animation) and this is so useful! Thank you so much and please keep doing streams like this. Not only do I get to see how things are done, but also get a sense of what's possible without feeling so overwhelmed at the task of learning how to animate characters.
Thanks your opinion really matters 😊
I'm a new Spine user and this video helped me a lot! Thanks :)
After watching this session (not a tutorial IMO). I feel I re-learnt Spine in an absolutely different way. Thank you for sharing and making this!
Full streams are great for we can see issues you have and how you deal with them, so this was really helpfull to me. Also one can just speed up the video.
I would just maybe suggest for you to add some annotations in the description so people can navigate easier and rewatch specific parts
Thank you for suggestions will also consider those for streams
i cant see what keys you're pressing :C
at 0:55, you press something that allows you to create a bone, but you dont say or show what key you're pressing. what key is it?
Sorry for that, press N to enter bone create mode
@@armanimationn Sorry, and how about recreate a bone? It's when you split one into piecies and then recreate
@@חנה-ז1ת to redraw the bone hold alt key
@@armanimationn Thank you!
Awesome tutorial. Thanks a lot, every minute of this worth. Really great, thanks a lot!
excellent, Arman!
giving shortcuts on the screen would be good, there are many app does this. it was really difficult for me to figure it out the right shortcuts :( but thanks a lot
Wonderful Tutorial.....Please how did you manage to use a single bone for two different images and the previous bone change when selected in [2:47]
I used Weight
@@armanimationn Thanks for your reply and how do i do that please?
@@williamsolawale select a mesh. Click the G button on the keyboard, then click on the bind button in the opened weights View. select the bones you want to bind and click the bind button again
@@armanimationn wow...Thanks a lot it worked like magic☺
when suddenly everything clicks and u start anticipating his next moves u realize that u got the grasp of it! and u feel happy and proud! 😏 thank u for taking the time and explaining slowly, that made it much MUCH easier to understand and follow!
(oh and i hear u talking about discord is there any way i can join your server to learn more from u guys?)
So happy 😊
"Sorry for keyboard, I will take care of it later" that keyboard was never seen again.
Real talk tho, just jumped onto these- looking good so far.
I got better mic, that filters keyboard sounds. The keyboard is the same, my old friend
this was super helpful, thank you
Your works are amazing. I wish I could watch your full videos to follow your footsteps. Will there be an option like a playlist for full timelapse? It would be greaate though. As a one day spine learner I am so blessed with what I did my project:)
I will think of creating one. Thanks!
Thanks! Everything looks great!
Hi, can I ask a question that when I creat bind the finger bones into finger, later that I rotate that bone, just like you did in 15:47, but only the bone rotate separately, the finger doesn't go with that bone, I checked Pose key, the finger bend well with the bone but when I go to rotate mode, only the bone move, the finger don't, do u know why I have such situation like that? I'm just newbie so hope this doesn't bother u, thank you!
Check Bone Compensation settings they must be disabled en.esotericsoftware.com/spine-tools#Compensation
@@armanimationn i did it, thank you so muchhhh
These Streams are perfect! I'm not ready to go and work 24/7, so being able to go back and follow step by step, as well as pause the video when I need to really helps! I'm 100% new and over the last week your tutorials have been killer!
Also, once rigged the legs bend the wrong way when I move the hip, like an ostrich. How would I fix this?
Happy to see community growing
Man, this is the best video I have seen so far. Maybe you sound a little bit strange. Sorry. But the material You are telling is amazing. I haven't seen anything like this in these details. Usually, it's abstract, fast-forward, or smaller not important polishing details. But here I can see the whole workflow and priorities (I can see of course you are squeezing yourself in this time frame).
Of course, this tutorial is not about painting. But I'm very interested, how do you decide on cuttings on the painted model (I don't know what it's called). While it's hard sometimes to decide which part should be on top or down and which place at the part is the best for spiting (but this is the step before importing to spine of course).
But hell this is informative. I will watch all your videos. If it makes sense for you from an economical or any other aspect please bring as much information as possible :D
Thank you for providing this material. Great work.
I'm just a beginner in animation, but this helps to understand better the process. Let's see if I'm able to put this into the action later.
The longest, informative and honest feedback on my channel. Thanks 🙏
Thanks a lot, this is incredible!
Thank you
thank you so much!
There is a checker in spine, where it shows all key shortcuts you press , can you please enable it, so it'll be easier to follow ) Thanks in advance
This is very helpfull, thank you and I just subbed
Thank you
18:58 GOT 'EM
How you return previous position of bones?
th-cam.com/users/shortsW-ST709eZKc?feature=share
thx u for this video!
Hola! no puedo mover con el pincel los puntos de la malla, sabrías decirme por que? Solo me deja mover uno a uno
Tal vez el tamaño del pincel está muy pequena?
U r amazing
im sorry, is there a place where you have all the shortcuts and keystrokes? im watching just the first 10 minutes and struggling to google and find out what you're doing
Sorry for that, I dont have such file available.
I'm new to Spine, but how in the lordy heck do you move bones around if I've accidentally missed a art piece or connected it to the wrong art.
Right now, I have no idea, I've tried dragging the bone hierarchy on top of the existing art piece and nothing. I've read that I can reset the parent, but I don't know how to do that. Right now, the only way I know how to fix it is start from scratch. Which sucks when you've spent an hour creating a rig and find out something is wrong.
Please tell me at what second i do that so i can better understand what you mean
@@armanimationn Oh, it's not anything you did in your tutorial. I've created a character and set up all the bones. But at the end, I noticed that my root bone is not connected to the hips. How do I add that bone and all of it's children to an existing art piece ( that I had missed)
@@darrylblake9680 select hip click P that will enter parenting mode now select a bone to place all that tree into the newly selected bone
@@armanimationn THANK YOU!! You have no idea how long I've been trying to figure this out with no success. There is hardly anything online. Written or videos when it comes to "mistakes". Alot of good videos showing how to do something, but nothing if that "something" goes wrong.
One last thing, I don't know if I missed it or its my inexperience with Spine. AT the 55 min mark, you grab your root bone and your character bends its knees while the feet remained planted. But when I try and do it, the whole character just moves downward.
What am I doing wrong?
Thanks again
@@darrylblake9680 for that you need an IK setup
can you point me to a video that explains how to mesh an image to a bone completely?
maybe this one th-cam.com/video/EINSFrcznYs/w-d-xo.html
I dont have one
somebody knows how he set the bone to the initial angle after modifying the weight with a hotkey?whats the hotkey plz tell me !!thx!!
Select the bone(or multiple) before weighting, hit ctrl c. That will copy transform. Weight the mesh move bone to test it. Then select the bone and hit ctrl v
@@armanimationn thank u so much!
[43:33] IK Constraints on foot
Plz tell me does he have a personal channel?
Sorry, Who?
@@armanimationn You sound too professional for youtube ;D
i have no mesh tool, where is it???
Find it in the view menu top right
when u r using short cut then u should also tell that to ur viewers because its new for them
That's a great suggestion i am improving the quality of the videos everyday. Just sometimes I don't have time to plan or perfect the video
Hey! cool lesson! can you share images for animation?
Check this drive.google.com/open?id=1I52HTmkjxh-SSavqSMwEil4MED4hPGGY
good vodieo but your not showing us what short cuts your using and that's throwing me off right now, now I have to go watch another tutorial on what you just did.
Sadly I dont have enough time to make very detailed and polished videos, I am making a full spine course where I will talk about every feature in Spine www.armanimation.com/spine-2d-animation-course