The jump is definitely a speed check. If you have been playing a while it might not be a problem for you, but it takes a level of skill to be able to make it.
Oh no, you didn't wait for the AFK animation. The grave closes. (Under the grave, you see a tube where a ball falls triggering the apparition of a lid, nails and a tombstone). I mostly built the map around the lightning effect. I think I should have used a different wood texture in the wood pipe turn. From time to time, I try to put lights on a map but I usually get unsatisfying results. It is ether blinding for the player or it looks terrible from afar.
Track looked amazing! Good job sf is a bbt
Lightning effect was a very nice touch.
0:00 intro
0:22 track announcement
0:44 race begins / first completion
2:55 afk
8:16 fastest time
9:26 photo mode
9:40 race ends
9:56 voting begins
12:48 result
12:59 outro
13:10 airhorn
The jump is definitely a speed check. If you have been playing a while it might not be a problem for you, but it takes a level of skill to be able to make it.
Oh no, you didn't wait for the AFK animation. The grave closes. (Under the grave, you see a tube where a ball falls triggering the apparition of a lid, nails and a tombstone).
I mostly built the map around the lightning effect.
I think I should have used a different wood texture in the wood pipe turn.
From time to time, I try to put lights on a map but I usually get unsatisfying results. It is ether blinding for the player or it looks terrible from afar.
I'll have to watch the AFK the next time this comes up on a playlist.
10
Looks like a nice track…but it’s way too dark, in some areas, especially for the speed