Gotta say, I love your channel. I have been binging your videos. I have a thousand hours on Rimworld and I have a very specific playstyle, I have also downloaded a ton of mods without reading their description in detail. Watching your videos have really introduced me to newer playstyles that I would have never discovered on my own as Rimworld and its mods really tends to underexplain some mechanics, most of which you have to discover for yourself. I appreciate the balance between informative and funny presentations too!
When Vanilla Expanded: Insectoids is remade I want to see a version of this mod that incorporates that stuff. Spliced locusts and magapedes would be fun. And imagine a Hive Queen with Lycanthrope inspired gene injecting system, where the rest of the insects are infertile but the queen can birth/lay/inject all the other geneotypes.
This is a crazy coincidence but I have just done almost exactly that. I was wanting to use the lycanthrope ability morph upon adulthood but I was unable to get it to work the way I wanted to but as of right now I have a work around that allows me to have a queen that is the only one that gives birth and she can give birth to any caste. As of right now I just have 2 additional ones made but I am working on balancing them for the play style I want (rn Im about to start the first test on Winston waves blood and dust). Now you may consider them to be a bit complicated bc I think they all have a complexity of around 60-100. But if you want I could show you the gene selections.
I did the birth all genotypes thing by giving the queen recessive genes. All other castes get dominant genes. The queen also gets asexual fission (an ability that lets her give birth to copy of herself once a month). This was the only way I was able to get it to work reliably with what I was going for bc I have shortened their life span by like 90% and made them grow and reproduce fast like bugs lol.
Honestly they should give the bugs a diffrent beauty gene from the very unnatractive gene because it won’t make sense that the insectoid people hate other insectoid people
Definitely gonna get this one aswell as the VE insect race mod and perhaps the Big and Small Hive Race mod which has insect castes. Then it is time to combine them into the ultimate bug people hive.
Not gonna lie, I ignored this one due to the thumbnail. Skyrim trained me to ignore any mod with a "sexy" thumbnail. Actually, the mod thumbnail made me pass on the entire series. Thanks for covering it. It has some... interesting choices that make me want to try it. I have a few colony ideas in my head.
The art style around biotech expansion always has a few questionable choices, but mechanically what the mods add are always sound. Maybe leaning a little on the overpowered side, but they're included in hostile factions too so you need to deal with them as enemies. It's a nice challenge.
13:46 - This is easily solved by just restricting Splice Scarabs to a raw food only diet in their diet plan whenever you specifically want them to regurgitate jelly; and set them to a insect jelly only diet whenever you don't want to manage it. Then just don't use raw food as acceptable for all your other Splice pawns; set them to a Jelly only diet; and then only swap them to raw food in emergencies. Considerably less micro-intensive then manually ordering it since the pawns will some of the steps automatically.
You're still having to repeatedly click the regurgitate jelly button, have them repath to eat raw food, rinse, repeat. Whilst that method will automate what they eat, it won't ensure that they keep eating after barfing out jelly, they might do it once or twice then go off to work somewhere else if their food bar isn't low enough to make them eat. It's more reliable to babysit them whilst doing it. The micro intensive part isn't telling them what they can and can't eat. It's making them eat and barf jelly dozens of times over to make enough jelly for the entire colony.
@@MysteriousFawx You send them into a room with only raw food is stored, you forbid the door, set them to recreation only, and then have them regurgitate. It will force them to constantly eat.
Yes, but you'll still have to keep clicking the button to make them do it, which means you need to stay fixed on that pawn for the duration. It's why it needs an autocast. It isn't a hard process to do, it's just boring and massively time consuming, especially as colonies get bigger.
"Only the spider got fun bits" - MysteriousFawx, 2024 EDIT: Obvious shout-outs for colonies would also be including VE:I's gene-spliced Insectoid variants as another major focus to your bug colony. Embrace the Termanid menace and fight off the managed democracy of the surface!
It's been enhanced now as you no longer need to draft/move right next to the target. Pawns actually path over to use the transmute. I still rarely use the conversion, but turning entire corpses into jelly is now much easier.
Designator shapes. You'll want to make sure you tick the Smart Choice option (or something like that) in the mod options. Otherwise you need to constantly select how you want to place things. It has quite a few perks.
I always used to use them alongside each other. You get minor overlap but nothing awful. The only thing you may notice is that BE and Alpha genes tend to powercreep more than base game and the majority of VE.
I haven't used it yet myself, and naturally it's less useful for these raw mod rundowns, but there's another mod kicking around called Too Many Mods - Compats and Rebalance that seems pretty focused on trying to match compatibility on modded genes especially. Naturally it covers VE and Alpha mods, but it also includes BE items, Det's Xenotypes and ReSplice as the stuff it's got too.
@@gratuitouslurking8610 issue is it's almost more of a framework than anything, needs a lot of manual work with Cherry Picker to actually do anything. Honestly just removed the BE stuff as they don't feel great balance wise, either being a "why bother?" or kinda OP for minimum effort of controlling diet (Hind Hoppers with Vanilla Skills Expanded are completely busted and the Barkkin make INSANELY powerful Ghouls.)
AI engagement range. You bait out a target, pull them away from the group, the others reset, rinse/repeat until you've killed enough to trigger the enemy attacking phase. The enemies on the other side of the wall are technically still waiting to attack.
Gotta say, I love your channel. I have been binging your videos. I have a thousand hours on Rimworld and I have a very specific playstyle, I have also downloaded a ton of mods without reading their description in detail. Watching your videos have really introduced me to newer playstyles that I would have never discovered on my own as Rimworld and its mods really tends to underexplain some mechanics, most of which you have to discover for yourself. I appreciate the balance between informative and funny presentations too!
That Image is definitely someone's Fursona.
Why does the insect have G-cups? Pain.
its 00:18 and i was about to sleep. but that can wait
When Vanilla Expanded: Insectoids is remade I want to see a version of this mod that incorporates that stuff. Spliced locusts and magapedes would be fun.
And imagine a Hive Queen with Lycanthrope inspired gene injecting system, where the rest of the insects are infertile but the queen can birth/lay/inject all the other geneotypes.
This is a crazy coincidence but I have just done almost exactly that. I was wanting to use the lycanthrope ability morph upon adulthood but I was unable to get it to work the way I wanted to but as of right now I have a work around that allows me to have a queen that is the only one that gives birth and she can give birth to any caste. As of right now I just have 2 additional ones made but I am working on balancing them for the play style I want (rn Im about to start the first test on Winston waves blood and dust). Now you may consider them to be a bit complicated bc I think they all have a complexity of around 60-100. But if you want I could show you the gene selections.
I did the birth all genotypes thing by giving the queen recessive genes. All other castes get dominant genes. The queen also gets asexual fission (an ability that lets her give birth to copy of herself once a month). This was the only way I was able to get it to work reliably with what I was going for bc I have shortened their life span by like 90% and made them grow and reproduce fast like bugs lol.
Honestly they should give the bugs a diffrent beauty gene from the very unnatractive gene because it won’t make sense that the insectoid people hate other insectoid people
4:58 damn some people gonna be disappointed about that
Finally, I can make my Cyborg-Insect hybrid pawn without having to wait for VFE Insectoids 2 to come out!
Cant wait for the obligatory shella backgrounds rundown now 🙏
i'm in a server with the maker of this mod... i'll show them this video... i think they'll like it...
your underground colony is cute omg
I had to actively stop myself making every colony I play live inside a mountain, it's so much easier to manage and build!
The mist was just a movie about london
The "Empires of the undergrowth" soundtrack really fits this race lol
I wouldn't recommend this mod it's pretty buggy.
I physically cannot clap slowly enough for this comment, haha
It’s not a feature it’s a bug
Definitely gonna get this one aswell as the VE insect race mod and perhaps the Big and Small Hive Race mod which has insect castes. Then it is time to combine them into the ultimate bug people hive.
Not gonna lie, I ignored this one due to the thumbnail. Skyrim trained me to ignore any mod with a "sexy" thumbnail. Actually, the mod thumbnail made me pass on the entire series.
Thanks for covering it. It has some... interesting choices that make me want to try it. I have a few colony ideas in my head.
The art style around biotech expansion always has a few questionable choices, but mechanically what the mods add are always sound. Maybe leaning a little on the overpowered side, but they're included in hostile factions too so you need to deal with them as enemies. It's a nice challenge.
I avoided it because it doesnt work with medieval
If I'm not mistaken, this soundtrack is from that ant colony sim game right?
Yep, Empires of the Undergrowth. Good ear!
@@MysteriousFawx haha it's a great choice!
Great mod, i love insectoids
A Brütal Legend reference in 2024? You absolute madlad.
Ed Sheeran catching strays! 😂
A channel doing mod overviews that isnt just vanilla expanded nice
13:46 - This is easily solved by just restricting Splice Scarabs to a raw food only diet in their diet plan whenever you specifically want them to regurgitate jelly; and set them to a insect jelly only diet whenever you don't want to manage it. Then just don't use raw food as acceptable for all your other Splice pawns; set them to a Jelly only diet; and then only swap them to raw food in emergencies. Considerably less micro-intensive then manually ordering it since the pawns will some of the steps automatically.
You're still having to repeatedly click the regurgitate jelly button, have them repath to eat raw food, rinse, repeat. Whilst that method will automate what they eat, it won't ensure that they keep eating after barfing out jelly, they might do it once or twice then go off to work somewhere else if their food bar isn't low enough to make them eat. It's more reliable to babysit them whilst doing it.
The micro intensive part isn't telling them what they can and can't eat. It's making them eat and barf jelly dozens of times over to make enough jelly for the entire colony.
@@MysteriousFawx You send them into a room with only raw food is stored, you forbid the door, set them to recreation only, and then have them regurgitate. It will force them to constantly eat.
Yes, but you'll still have to keep clicking the button to make them do it, which means you need to stay fixed on that pawn for the duration. It's why it needs an autocast.
It isn't a hard process to do, it's just boring and massively time consuming, especially as colonies get bigger.
Cool, enjoying your vids, I’m gonna suggest Pawnmorpher despite its non-biotech conversion going on. A fun, messed up older mod.
Can we get much Hornier?
"Only the spider got fun bits" - MysteriousFawx, 2024
EDIT: Obvious shout-outs for colonies would also be including VE:I's gene-spliced Insectoid variants as another major focus to your bug colony. Embrace the Termanid menace and fight off the managed democracy of the surface!
The Federation faction from Rimsinel would be perfect as an antagonist.
Kinda reminds me of a sideways Rim-Hivers
Can that jelly function be like button-key thing?
It's been enhanced now as you no longer need to draft/move right next to the target. Pawns actually path over to use the transmute. I still rarely use the conversion, but turning entire corpses into jelly is now much easier.
whats the reference at 4:40? it sounds like either a hilarious game or a hilarious review of a game
Brutal legend, a game that had a lot of potential but picked the wrong genre to be
Damn I need to find the artist for the thumbnail, maybe they can draw my dnd characters
The artist is the mod maker themselves, Lennoxicon.
What mod is that you're using to make walls as a sort of hollow shape and drag instead of tile by tile?
Designator shapes. You'll want to make sure you tick the Smart Choice option (or something like that) in the mod options. Otherwise you need to constantly select how you want to place things. It has quite a few perks.
@@MysteriousFawx Bless, thank you. Loving the content btw, keep up the great work.
i love bear hands
I hate bugs. This sounds like a playthrough.
Be interesting to see how spicy this gets when VFE Insectiods 2 rolls around
Does anyone know how nicely the BE mods play with VE and Alpha Genes?
I always used to use them alongside each other. You get minor overlap but nothing awful. The only thing you may notice is that BE and Alpha genes tend to powercreep more than base game and the majority of VE.
I haven't used it yet myself, and naturally it's less useful for these raw mod rundowns, but there's another mod kicking around called Too Many Mods - Compats and Rebalance that seems pretty focused on trying to match compatibility on modded genes especially. Naturally it covers VE and Alpha mods, but it also includes BE items, Det's Xenotypes and ReSplice as the stuff it's got too.
@@gratuitouslurking8610 issue is it's almost more of a framework than anything, needs a lot of manual work with Cherry Picker to actually do anything.
Honestly just removed the BE stuff as they don't feel great balance wise, either being a "why bother?" or kinda OP for minimum effort of controlling diet (Hind Hoppers with Vanilla Skills Expanded are completely busted and the Barkkin make INSANELY powerful Ghouls.)
Why enemy's not attacking at 2:15 you are useing mod changes enemy sight or pathfinding
AI engagement range. You bait out a target, pull them away from the group, the others reset, rinse/repeat until you've killed enough to trigger the enemy attacking phase.
The enemies on the other side of the wall are technically still waiting to attack.
Jokes on you there is no rest of my evening i am in bed
Lo probé,las texturas se bugearon y se cerro el juego
Lets gooo
Would
Biotech?
No this is Biotech Expansion - Insectoid. It's in the title :)
buggo gang