For future reference, the P3 does have MAD gear, that's the "stinger" sticking out past the tail feathers. See how low you can get the P3 to fly, that's the altitude you want to be at when using the MAD boom. Then, in this scenario, one P3 can be make the final localization with the MAD boom, and the P3 in trail can drop the torp.
The way we were taught to make a MAD attack was that once you had the sub's course and speed, you made a head on pass over the sub. On MAS contact you made a tight turn to cross back over the sub. On that MAD contact you made another identical turn to line up on the sub's heading. On the third MAD contact you released the torpedo. This meant the torpedo would land ahead of the sub. By the time the torpedo got down to its search depth it would be very close to the target sub. This applies to helos as well as P-3Cs. The SH-3s had an active/passive dipping sonar and could drop from a hover. At that point you had to get the dipper out of the water before the sound of a hit would damage it and the AW's hearing.
26:32 He indeed is snorkeling. If you didn't make him do it in the mission editor, it means that conventional subs have to do it periodically. This is amazing, as usually they are much quieter than nukes, and this is their biggest weakness in regard of stealth. This game is going to be fucking amazing. It's an instant buy for me. You are correct on the noise, the generators running would be noisy in that scenario. On the other hand - Sea Power already has an amazing sound propagation system, it's possible that the location of your sonobuoys and him being close to the surface actually make it hard to hear him.
Note that at 29:06 the Kilo retracted its snorkel - probably because it heard the torpedoes being launched at it. This also coincides with losing contact with it. Could be that the Kilo is indeed noisier when it is snorkeling. This game is super cool, can't wait.
Hm. I thought that he was mistaking. That every time he thought he "triangulated" a signal from two distant buoys, he was actually dealing with two different contacts from very close to the respective buoys. So every buoy that reported contact should have been getting an extra dropped really close to it.
I personally very much like the cat and mouse type hunting, it really gives an idea of how immersive the gameplay is and also adds a lot of suspicion and nerve to the scenario, after all that is what simulation games are, feel the real life hunt on a virtual screen.
@@Stealth17Gaming I like it 👍🏻, basically any scenario which accurately follows what takes place in real life makes me happy as a viewer and from a defence family background. Also love the commentary and narration, especially the intro story telling. Keep up the good work 👏🏻.
Fun fact, the P-3C Orion is the same plane that the NOAA uses to get barometric data from Hurricanes, by flying directly into them! There are two Orions they have, Kermit & Miss Piggy.
Kermit, then just known as NOAA-42, actually had a narrow escape in 1989, had an engine catch fire and was almost lost to the winds and gales of Category 5 Hurricane Hugo. Only the assistance of a USAF C-130 which came to her aid and guided her to a weak point in the storm, along with the remarkable piloting skills of her crew, got the plane and the team aboard her to safety. There’s a really good episode of Mayday: Air Crash Investigations about the incident. th-cam.com/video/P_E00cmcMWY/w-d-xo.html
Good Video. Thanks! Triassic really needs to get some ASW people, LIKE ME, to test out this game. Former S-3 Viking NFO. This game is right in my wheelhouse of experience and knowledge. Really looking forward to playing. Comments: - P-3 has got to have more sonobuoys than 48. That may be how many tubes there are but they carried buoys internally that could be loaded into a "manual" tube. - They've certainly modeled the MK46 accurately as it was a crap torpedo. I - 'm not sure what parameters they have for an "attack" but I would have NEVER launched a MK46 a mile away from my target. You fly over the attack point or MAD confirmation and drop. Torpedo goes in the water and makes a right turn to start its search. If you drop it ahead of the sub you might get a good one turn hit. - For an attack run you set up a four buoy barrier for the sub to run through and drop on top of the sub when they break the barrier. MAD contact is a nice confirmation. But if you only have 48 buoys you'll have to manage your assets well. - The long range contact may be a "convergence zone" if they've modeled that. This will be a challenge for a lot of people to understand for tactics. I like how another TH-camr said ASW means Awfully Slow Warfare. It is. Long and boring until the excitement starts. - Yes, that was a snorkel - Will they equip P-3s with Harpoon for the game? - BTW, P-3 pilots hate flying near other planes. Makes them itchy.
@@xxxm981 Dropped a lot in the simulator. Two torps to kill/disable most Soviet subs because of their double hull construction and the dynamics of where the hits occur according to simulations. I got to drop live torps on a simulated sub target twice on an instrumented range in Canadian waters north of Vancouver. Really tough range to prosecute in because of the limited size. Always turning in the aircraft. And just when you're inbound on your drop the simulator changes course. Very challenging. Second range was off Kauai with a simulated target. Dropping buoys and tracking until an attack. Bigger range so flying was easier and not as many sneaky turns by the target. The cool thing about the Kauai range is you would land at Barking Sands NAF, get out of the aircraft, turn it over to a waiting crew to go back to Oahu, and then go into the control room and watch the replay of your mission. Very instructive for the crew to see where the target was and your tactics in use. You would watch the next mission fly in and run against the target and then take their aircraft back to Oahu. If you the last mission of the day you spent the night on Kauai and saw the first aircraft of the next day run their mission and take their aircraft back. I miss flying. I miss the S-3 so much. Retired way too early. Still had a lot of hours left on the airframe. They could be tankers now instead of Fighters tanking Fighters. It's unnatural.
I nearly squeeled when I saw the thumnail for the P-3! It was my dad's plane when he was in the Navy, he was a Flight Engineer and served 20 years in the Navy with a majority as an FE. Very proud of him.
11:04 The P3 is supposed to have a MAD, that's what this funky looking tail cone is all about. EDIT: I see you figured it out. The in-game encyclopedia is such an amazing feature.
Funny story. The IL-38 May has a similar looking 'stinger' on it. For a long time the stinger did nothing. The Russians noticed the stinger on the P-3 and figured it had something to do with improved aerodynamics. So they put a similar looking bit on it. It wasn't until the later on that they figured out it was a MAD. They actually came out with a similar system that was better than the US MAD system, but was only out on a few of their birds... allegedly anyways.
@@michaelcw6645 That is sooooooo Soviet. I remember reading that when the Soviets copied a downed B-29 they produced such an exact copy it even had the dent the original aircraft had in its body. The dent was from an accident years before it crash-landed in Soviet Russia after a mission.😂😂😂😂 The author "Victor Suvorov" (aka Vladimir Bogdanovich Rezun) in his books told several stories of how the Soviets did such things.
@@jefferydraper4019 Suvorov was more of a comedic writer than an actual historian *but* all his stories are grounded in history. Paper Skies has a nice video on this B-29 > Tu-4 copying scheme
@@MBkufel His "The Liberators" had me rolling. The chapter on battle-lossing equipment that was destroyed in a drunken accident had me laughing my butt off, especially after each higher unit added equipment into the official report.
Thanks for showing off aerial ASW in Seapower. This SSN hunting scenario would have been even more plausible if it was in the GIUK gap rather than the North Sea which is shallow and more suited for smaller diesel electric subs.
Yeah?when i heard "Soviet Submarines in the North Sea" and "Sonobuoys" i instantly thought "wait,in the North Sea?the GIUK gap would be far more realistic and way easier to spot a sub passing there"
Love that Sea Power lets us do this kind of mission. I enjoy Cold Waters once I got the hang of it, I'm abit too impatient most of the time, but it sucked it was abit limited. The fact you can control Orions or other aerial ASW units individually looks amazing, I look forward to getting my hands on Sea Power now and getting better with it. Even more amazing with how others are saying the sound propagation is very realistic, and how other elements are modeled well, like the snorkeling you caught the Kilo in.
The tactic of hiding your sound with a merchant is a very early one. Even if two broadband tracks are on the same bearing narrowband can determine and classify both contacts. The only reason to do it is to prevent someone firing on you but even then IRL you can set a min depth so the torpedo would ignore surfuce ships.
30:00 If a 46 can attack surface targets as a secondary function (it can), then it can hit a target just under the surface. Kilos are diesel, and while old, can be exceptionally quiet when running silently. Nukes are quiet too, but have a much larger acoustic/magnetic profile overall; think of the difference in size between WWII propeller planes and 4th gen fighters.
you use plenty of smart words, too bad it's your ass that's talking. all kilos are younger than any of the victors or alfas here. origin of power is irrevelant, it's quietening technology and operating noise you make.
I played a ton of Jane’s Fleet Command when I was younger and this game looks like it will be a worthy successor. Thank you for your videos Stealth. This one will be an instant buy for me!
Unless it’s an actual thing with Mk-46s, I think the game developers will have to solve the bug of subs being immune by being too shallow. There’s also a bug where a submarine starts bobbing up and down and is between life and death. You can’t hit it again but it doesn’t register as dead.
It's a actual mechanic for the US LWTs. As they are ASW weapons not AShW they are programmed to not target anything above a set feet for safety reasons as they would been launched from ships. Wouldn't want your own ASW torp to target your own surface ships lol.
Mk46 and Mk50 actually have minimum operational depths, which makes them harmless towards surface ships...and subs which are surfaced or operating at PD.
Not sure if it's modeled in game, but depending on the era, P3's didn't just carry torpedoes. During the cold war, they also carried a pair of nuclear depth bombs. Those were basically a tactical nuclear bomb converted to act as a depth charge. Those bombs were primarily intended to deal with the large Oscar, or Typhoon class of submarines, which could (in theory) shrug off multiple air dropped torpedo hits. However, those same depth bombs were also expected to be used to force a submarine to the surface, as the concussion from the underwater nuclear detonation, even if a submarine were outside of the detonation range, would still damage any submarine within five to ten miles (depending on water conditions and depth of detonation).
No nuclear weapons in the game, I've read in a few comments about the game designers intentions. I would have regular depth charged the snorkelling Kilo though.
I remember a rather lively discussion in Naval Institute "Proceedings" in the late 80s as to whether the US should develop a sub-kiloton nuclear torpedo and whether it's use would constitute a 'first use' of nuclear weapons. The target yield would have been roughly equal to the full bomb load of an A-6 Intruder.
Cool mission. It’s very interesting to see what was one of the UK’s more important defensive systems (if not exact same aircraft, hoping for the addition of the Nimrod!) of the Cold War in operation. Edit: And I adore that the Kilo was as slippery a customer as is expected. Actually sad for that sub skipper, he did well with what he had!
You did hit the sub in the stern, it appeared as though the torpedoes proximity fuse detonated it above the sub, which may have knocked out his propulsion without actually visibly damaging the hull.
Totally cool! I was in VP40 from 97 to 01 as a 2nd class avionics guy. We would alternate duty stations between Japan and Diego Garcia. Cool to see them in game. Laging Handa!
The middle of the ellipse of a sonobuoy contact is not an estimate of range. It’s a bearing-only contact without range information. The fact that sonobuoys closer to where you are marking possible positions are not getting the contact is a pretty strong hint that the actual position is much closer to the detecting sonobuoy. A better way to mark an estimated position would be the position along the ellipse that is less than half the distance from the next nearest non-detecting sonobuoy and then concentrate your search around that point and closer to the detecting sonobuoy.
Unless you're picking it up on a sonabouy because of the convergence zone which would mean it's further away than the bouy that's not detecting it as that's not within a CZ. From what I have watched on ASW the game is modelling them at 30 and 60 miles so if your bouys are 15 miles apart the contact could be 15 miles on the other side of the one not detecting the contact
My dad flew P3s back during this time, though for VP-49 rather than VP-40. When I saw this come up on my TH-cam feed, I knew I had to send it to him, as I don't think there have been any other games where you could actively control a P3. The game is looking more and more interesting and varied in its capabilities. It's come a long way since Cold Waters.
@@ronaldwade9819 He was in VP-49, not 40. Woodpeckers out of Jacksonville, FL. Don't hold me to it (as he started before I was born), but I believe 79-83. After that, transferred to Pensacola to be an instructor in the T-34s until 85.
There is another game that lets you use a P3, dangerous waters, it's an absolute bastard to get working, but it has all the control stations, it's pretty damn fun
@@Jonnyg325 My parents got me dangerous waters for christmas as a kid (I'd asked for Silent Hunter, but they did their best) I was absolutely not ready for that level of detail but my god what an experience.
I have 6,000 hours in the P-3 Orion. Once on station laying a grid and monitoring the buoys they start shutting down engines to remain on station longer.. P-3's have around 110' wingspan so flying at 50 feet is not advised. They fly at 200' for buoy deployment and MAD searches. When oin station with another aircraft they maintain 1,000 feet altitude separation and stay in constant contact.
The development of the Harpoon missile started as a weapon to target surfaced subs. I believe there is a blind spot where subs can be stoo shallow to be targeted.
Here are some ideas for scenarios. 1980's convoy attack/defense. 1 Charles F. Adams, 2 Oliver Hazard Perry's and a small assortment of ASW focused ships defending a convoy of merchies against a random number of Russian heavy bombers (maybe 3 - 10) and submarines (maybe 0 -3). Classic TV/movie scenario. A carrier has been tasked to destroy an enemy air base/bridge/other. The target is defended by multiple SAM and gun emplacements hidden in the hilly terrain. Just for fun. US carrier vs 2 Kiev (Project 1143 Krechyet) class carriers. All three supported by appropriate task forces.
Really cool scenario! Another cool one might be in the Baltic Sea theatre of operation. Due to it being relatively tight and shallow, it might be very challenging, especially for submarines.
There aren't alot of them in the game, right now. I've heard that they are planning more, game is only just about to enter early access. I do hope to see many more NATO units from allied countries get added.
@@phluphie Given that there are already british units in the game, I'm not a huge fan of releasing more as DLC, same with DLC for other nations that are already represented, such as France and Germany. I would be much happier if they add more units for free (obviously) and then make DLC for new nations, like Japan, China, North, and South Korea. That said, if DLC for european navies is released and is of high quality and fairly priced, I'd probably still be pretty happy!
@ 11:00 Stealth17 "It's a shame we don't have a MAD... Me: WHAT???? That THING at the end of the aircraft IS a MAD!!! I had P-3's in the air above me all the time before they were retired. Now I have P-8's. I've seen a US Customs P-3 with an AWACS type radome mounted on it. That was confusing, let me tell you. Also, the P-3 and the C-130 use the same engines. The Orions have them inverted so they don't suck up sea water.
awesome a lockheed p3c update iii from the initial picture...and i can tell from that buno number...that bird was the trap bird 162317....i know...i flew on it as an aw back in the day...85 88.
Love the AI in this game, still. The Kilo hears torps being dropped left, right and centre of him, it can also hear the buoys and see the P-3C's with its periscope, but he's just like "naah, I'm not movin'!" :) As for weird distance sonobuoy detections, sonar can detect targets way beyond its "advertised" range, it's all about sound propagation under water and what's known as "convergence zones". It's intermittent, so something might be detectable 50 miles away but the same target wouldn't be detected at 30 miles because sound bounces back off the layer and/or surface.
Hiya - just as info we used to always fly 200'/200 knots during ASW. 266 is way too fast. 1,000' can be ok for passive tracking as you try and stay well away from where you think the sub is so it can't hear you, but yea 200/200 was the standard. Generally you would passively track using the passive listening AN/SSQ-53 DIFAR buoys for several hours to stealithy track sub and try and identify, then you would always drop several active AN/SSQ-62 DICASS buoys right on top of it to get a final attack criteria adequate enough to drop a weapon - exact criteria used by air forces is classified. Yea we could carry well over 100 buoys onboard - a mix of several types - usually more passives for tracking then a few for active attack, plus some AN/SSQ-36's for Bathy profile. Also it was the USA thing to just drop buoys all over the shop lol - we were a bit more targeted with our passives (drop then ahead of predicted sub path) - saves on buoys! Yup MAD right at the end of the tailboom - and again ideally you need to be at 200' for a MAD run. That torp that flew right over the sub should have detonated by magnetic fuse. Subs absolutely come up to periscope depth to check out where you are - and try and avoid you lol - but bottom lilne in my experience...if a sub doesn't want to be found, you will have a REAL hard time finding it!
I think the game models speed of sound for detection, the transient travelling past your buoys at around 1500m/s (0.8nm/s ?). dunno if bouncing in the layer is also considered, that would decrease the speed (but sustain the signal better iirc). so you should be able to follow the transient outwards and triangulate the target position with the bearings the buoys give you.
Really liked the Kilo hunt at the end. It showcased how slippery the diesel electric subs can be and their weakness - their need to periodically snorkel. But the Mk46 spam was too much for him in the end. I think you would have been helped by getting one of the P3s low to keep track of him with the MAD, while the other laid sunobuoys and attacked. Though he might have gotten too deep for MAD by then end.
Great video! It would be very interesting if you add a missile boat (Nanutchka) to the soviets and a destroyer to your side. So the missile boat could protect the subs from your P3 with SAMs and also atack your Destroyer. So you would need to kill the missile boat with your destroyer before engaging the subs with yours P3s, but the subs could kill your destroyer before that.
Loving the content so far! I do have a question though, I downloaded this scenario and was setting up my sonobuoys in a 10nm x 10nm grid, but was genuinely getting nothing. Is this because I'm not using them correctly? My buoys were powering off before I had a chance to find anything (I know they have a lifetime of 1 hour), any hints on using them?
The Orion is beautiful Just a tip if you are going to make more missions in the North Sea - it’s quite famous for having huge number of oil rigs, you might want to add some for aesthetics
I couldn't see the exact type of sonobuoys you were using but they were probably LOFAR (non-directional passive) buoys. Your planes can also carry CASS (active, range) and DICASS (active, bearing & range) buoys. The latter are used for final localization prior to attack. They might also prompt a sub lying doggo to make a run for it. As a sub, when you hear a DICASS, you know there will be a torpedo on the way soon. The initial locations you were getting were probably the games way of doing the Orion's Aviation ASW operator's mental mathematics to generate a probable location. BTW - The dead first sub you called a November was a Victor, the replacement class for the Novembers. Novembers look like a hot dog with a sail and only two propellers.
If we got a mod or a dlc that incorporates a gui and functionality for sensor, command, weapons stations etc we would have a modern Dangerous Waters which would be fantastic.
No, none of those subs have AA. I’m not aware of any subs that have built in AA, as opposed to having independent platforms, like Stingers, that happen to be on board.
Anti-air capability on subs would defeat the purpose of staying masked below the surface and having that chance to evade any interception measures because of it. Even if it did carry and fire AA missiles vertically towards the overflying plane, it would have to surface to at least periscope depth and just for the slight chance it would hit the plane above. The direct location would be known and other planes and surface ships would follow suit. AEW's are in constant communication with their operations base. ---- However older submarines had gun AA platforms they could use when surfaced, but a sub really doesn't want to be surfaced against threats with long range radar guided missiles and sonar guided torpedoes in the modern age. Even in WW2, for a submarine to use its AA guns it means it had failed its task to stay undetected and this was its last fighting chance.
@@GrumpBurger I know that a sub wants to stay submerged but fact is that subs have to come up from time to time, to get fresh air for example or like in this video to charge their batteries. I just think it's better to have something and not need it than need it and not have it.
I think some of the Soviet ones had Strela MANPADS, but realistically, if you havent sent the comrade up in a wetsuit to fire one off, its probably too late
@@Stealth17Gaming True, I hadn’t finished watching it when I made that comment. The comment was made in jest more than judgement but if you took it to heart, not much I can do about that. I was under the impression, seeing as you made the scenario, that you’d have what I would consider basic knowledge and understanding of the P-3s systems. I was mildly amused to hear you utter the statement proving me wrong (at the time).
This looks very unlikely for starters. A Soviet Submarine would have had a very hard time to make it out of the gulf of bothnia, nearly impossible to get out undetected in the straits between Denmark and Sweden or to undetected navigate deeper into Danish waters between Sjaelland and Fyn. If Soviet subs were to try get out this way, they'd be sunk in those straits. This scenario is much more likely if the subs seemed to Originate from Murmansk heading for the GIUK Gap. But disregarding that, very entertaining. Keep them coming :)
As to the torp going too deep to detect the Kilo that was snorkeling - wouldn't dropping it from like 300 or even 50 ft be better? Genuinely curious, because to me it would seem that it entered the water at too steep of an angle, leveled out too late and was too deep to detect the Kilo, ergo having to drop more torps.
You probably wouldnt be the first Norwegian P3 to prosecute a US sub. US Navy used to sail in Vestfjorden (south of Lofoten) which they consider open ocean, and Norway claims as our territorial waters.
Is the game modeling sosus? Because back then we had sosus combined with P3 and other means to track submarine movements. We had full access to all those onboard ship during those years.
@@catdaddy57 Yeppers. I just started testing the game actually, have forwarded that and some other problems I have found in terms of things those like us Navy and players who get into the details of a sim like this will pick up on. Been streaming it live the last couple days. You can find it under twitch under my name here and there is a link there for youtube as well.
Awesome Scenario! Love your content!! Keep up the great work!! I cannot wait for this to be released....its been years since Janes Fleet Command. THIS IS A NO BRAINER>>>>TAKE MY F()CKING MONEY!!!!!!!!!!!!!!!!!!!!!!!!
Nice video Stealth! By the way, can you create a scenario where you need to protect NATO supply convoys from submarine threats and also add some air threats to the mix?, in my opinion it would make an interesting scenario i would like the NATO SAG to consist of 1 x OHP Class 1 x Spruance Class 1 x Kidd Class / Ticonderoga class and some cargo ships A Soviet task force consisting of 3 x Alfa class submarines 14 x MIG-23s or basically any fighter-bomber
I love the fact that the player is able to control airbases and their aircraft. This gives a ton of potential variety in scenarios like this.
For future reference, the P3 does have MAD gear, that's the "stinger" sticking out past the tail feathers. See how low you can get the P3 to fly, that's the altitude you want to be at when using the MAD boom. Then, in this scenario, one P3 can be make the final localization with the MAD boom, and the P3 in trail can drop the torp.
It’d be really nice if the devs added in a flare drop animation / graphic for Madman detections.
The way we were taught to make a MAD attack was that once you had the sub's course and speed, you made a head on pass over the sub. On MAS contact you made a tight turn to cross back over the sub. On that MAD contact you made another identical turn to line up on the sub's heading. On the third MAD contact you released the torpedo.
This meant the torpedo would land ahead of the sub. By the time the torpedo got down to its search depth it would be very close to the target sub.
This applies to helos as well as P-3Cs.
The SH-3s had an active/passive dipping sonar and could drop from a hover. At that point you had to get the dipper out of the water before the sound of a hit would damage it and the AW's hearing.
26:32 He indeed is snorkeling. If you didn't make him do it in the mission editor, it means that conventional subs have to do it periodically. This is amazing, as usually they are much quieter than nukes, and this is their biggest weakness in regard of stealth.
This game is going to be fucking amazing. It's an instant buy for me.
You are correct on the noise, the generators running would be noisy in that scenario. On the other hand - Sea Power already has an amazing sound propagation system, it's possible that the location of your sonobuoys and him being close to the surface actually make it hard to hear him.
in Sea Power diesel subs do have battery life modelled so those will snorkel on occasion when needed
@@MekStark1980 Haha! incredible! I absolutely cannot wait for this game! been playing cold waters for a while.
I didn't make him snorkel so AI manages that themselves
@@Stealth17Gaming That's even cooler! god, this game is going to be so expansive!
Note that at 29:06 the Kilo retracted its snorkel - probably because it heard the torpedoes being launched at it. This also coincides with losing contact with it. Could be that the Kilo is indeed noisier when it is snorkeling. This game is super cool, can't wait.
The reason the contact is getting detected by distant buoys is because of convergence zones. Sound propagates counter intuitively underwater.
Yeah! Enigma made a video explaining it, and confirmed that it is modeled in the game!
Hm. I thought that he was mistaking. That every time he thought he "triangulated" a signal from two distant buoys, he was actually dealing with two different contacts from very close to the respective buoys. So every buoy that reported contact should have been getting an extra dropped really close to it.
I personally very much like the cat and mouse type hunting, it really gives an idea of how immersive the gameplay is and also adds a lot of suspicion and nerve to the scenario, after all that is what simulation games are, feel the real life hunt on a virtual screen.
I can't make out whether that makes you interested in this mission or the opposite?
@@Stealth17Gaming I like it 👍🏻, basically any scenario which accurately follows what takes place in real life makes me happy as a viewer and from a defence family background. Also love the commentary and narration, especially the intro story telling. Keep up the good work 👏🏻.
@@Arks1103 Ok glad to hear it :)
Fun fact, the P-3C Orion is the same plane that the NOAA uses to get barometric data from Hurricanes, by flying directly into them! There are two Orions they have, Kermit & Miss Piggy.
And a Gulfstream IV named Gonzo!
Kermit, then just known as NOAA-42, actually had a narrow escape in 1989, had an engine catch fire and was almost lost to the winds and gales of Category 5 Hurricane Hugo. Only the assistance of a USAF C-130 which came to her aid and guided her to a weak point in the storm, along with the remarkable piloting skills of her crew, got the plane and the team aboard her to safety. There’s a really good episode of Mayday: Air Crash Investigations about the incident.
th-cam.com/video/P_E00cmcMWY/w-d-xo.html
Good Video. Thanks!
Triassic really needs to get some ASW people, LIKE ME, to test out this game. Former S-3 Viking NFO. This game is right in my wheelhouse of experience and knowledge. Really looking forward to playing.
Comments:
- P-3 has got to have more sonobuoys than 48. That may be how many tubes there are but they carried buoys internally that could be loaded into a "manual" tube.
- They've certainly modeled the MK46 accurately as it was a crap torpedo. I
- 'm not sure what parameters they have for an "attack" but I would have NEVER launched a MK46 a mile away from my target. You fly over the attack point or MAD confirmation and drop. Torpedo goes in the water and makes a right turn to start its search. If you drop it ahead of the sub you might get a good one turn hit.
- For an attack run you set up a four buoy barrier for the sub to run through and drop on top of the sub when they break the barrier. MAD contact is a nice confirmation. But if you only have 48 buoys you'll have to manage your assets well.
- The long range contact may be a "convergence zone" if they've modeled that. This will be a challenge for a lot of people to understand for tactics. I like how another TH-camr said ASW means Awfully Slow Warfare. It is. Long and boring until the excitement starts.
- Yes, that was a snorkel
- Will they equip P-3s with Harpoon for the game?
- BTW, P-3 pilots hate flying near other planes. Makes them itchy.
Try to contact the team, i think they have an e-mail on their homepage.
Also how often did you get to drop live torpedos?
please contact us!
@@xxxm981 Dropped a lot in the simulator. Two torps to kill/disable most Soviet subs because of their double hull construction and the dynamics of where the hits occur according to simulations.
I got to drop live torps on a simulated sub target twice on an instrumented range in Canadian waters north of Vancouver. Really tough range to prosecute in because of the limited size. Always turning in the aircraft. And just when you're inbound on your drop the simulator changes course. Very challenging.
Second range was off Kauai with a simulated target. Dropping buoys and tracking until an attack. Bigger range so flying was easier and not as many sneaky turns by the target. The cool thing about the Kauai range is you would land at Barking Sands NAF, get out of the aircraft, turn it over to a waiting crew to go back to Oahu, and then go into the control room and watch the replay of your mission. Very instructive for the crew to see where the target was and your tactics in use. You would watch the next mission fly in and run against the target and then take their aircraft back to Oahu. If you the last mission of the day you spent the night on Kauai and saw the first aircraft of the next day run their mission and take their aircraft back.
I miss flying. I miss the S-3 so much. Retired way too early. Still had a lot of hours left on the airframe. They could be tankers now instead of Fighters tanking Fighters. It's unnatural.
@@MekStark1980 On X? Facebook?
@@MekStark1980 X? Facebook?
Quicker the British are on board the quicker Nimrod makes an appearance 😊
Avro Shackleton
I like a challenge.
Nimrod was a great sub hunter
I nearly squeeled when I saw the thumnail for the P-3! It was my dad's plane when he was in the Navy, he was a Flight Engineer and served 20 years in the Navy with a majority as an FE. Very proud of him.
11:04 The P3 is supposed to have a MAD, that's what this funky looking tail cone is all about.
EDIT: I see you figured it out. The in-game encyclopedia is such an amazing feature.
Funny story. The IL-38 May has a similar looking 'stinger' on it. For a long time the stinger did nothing. The Russians noticed the stinger on the P-3 and figured it had something to do with improved aerodynamics. So they put a similar looking bit on it. It wasn't until the later on that they figured out it was a MAD. They actually came out with a similar system that was better than the US MAD system, but was only out on a few of their birds... allegedly anyways.
@@michaelcw6645 That is sooooooo Soviet. I remember reading that when the Soviets copied a downed B-29 they produced such an exact copy it even had the dent the original aircraft had in its body. The dent was from an accident years before it crash-landed in Soviet Russia after a mission.😂😂😂😂
The author "Victor Suvorov" (aka Vladimir Bogdanovich Rezun) in his books told several stories of how the Soviets did such things.
@jefferydraper4019 they also copy the Boeing that was on the rudder pedals
@@jefferydraper4019 Suvorov was more of a comedic writer than an actual historian *but* all his stories are grounded in history. Paper Skies has a nice video on this B-29 > Tu-4 copying scheme
@@MBkufel His "The Liberators" had me rolling. The chapter on battle-lossing equipment that was destroyed in a drunken accident had me laughing my butt off, especially after each higher unit added equipment into the official report.
Thanks for showing off aerial ASW in Seapower. This SSN hunting scenario would have been even more plausible if it was in the GIUK gap rather than the North Sea which is shallow and more suited for smaller diesel electric subs.
Yeah?when i heard "Soviet Submarines in the North Sea" and "Sonobuoys" i instantly thought "wait,in the North Sea?the GIUK gap would be far more realistic and way easier to spot a sub passing there"
@@imnomoremaverickespecially given that they would likely be coming from the baltic if they were traversing, and Denmark does exist, afaik.
The game simulates how the sound can bounce from the layer, so that’s why a more distant bou can hear the sub.
Love that Sea Power lets us do this kind of mission. I enjoy Cold Waters once I got the hang of it, I'm abit too impatient most of the time, but it sucked it was abit limited. The fact you can control Orions or other aerial ASW units individually looks amazing, I look forward to getting my hands on Sea Power now and getting better with it. Even more amazing with how others are saying the sound propagation is very realistic, and how other elements are modeled well, like the snorkeling you caught the Kilo in.
The game isn’t even out and I love it already
21:20
'The torpedo knows where it is at all times. This is because it knows where it isn't.'
The tactic of hiding your sound with a merchant is a very early one. Even if two broadband tracks are on the same bearing narrowband can determine and classify both contacts. The only reason to do it is to prevent someone firing on you but even then IRL you can set a min depth so the torpedo would ignore surfuce ships.
2:11 that was a weird cut
Editing error. Sorry
@@Stealth17Gaming It's OK. I am enjoying how this game is kicking all of the content creators asses. Keep it up.
Tbh, these are some of the scenarios that I've been most interested in seeing! Looks like theres so many things that you can do in this game
thanks so much for doing this Stealth!
Hope you liked it :)
30:00 If a 46 can attack surface targets as a secondary function (it can), then it can hit a target just under the surface. Kilos are diesel, and while old, can be exceptionally quiet when running silently. Nukes are quiet too, but have a much larger acoustic/magnetic profile overall; think of the difference in size between WWII propeller planes and 4th gen fighters.
you use plenty of smart words, too bad it's your ass that's talking. all kilos are younger than any of the victors or alfas here. origin of power is irrevelant, it's quietening technology and operating noise you make.
I played a ton of Jane’s Fleet Command when I was younger and this game looks like it will be a worthy successor. Thank you for your videos Stealth. This one will be an instant buy for me!
Nice video. My dad flew CP-107 and CP-140s doing this job, wish he was around so he could see this!
It'd be cool if they had smoke floats that'd drop when you got a MAD contact
Love the model aircraft in the game! That’s a VP-40 bird. I served as a SS3 (non-acoustic) in that squadron.
I was at AIMD Kadena in Okinawa. Was nice seeing y'all come through. They sundowned all the P3s about a year after I got there.
Thank you for making this video. AW2 VP-45 here. Whoot!
Unless it’s an actual thing with Mk-46s, I think the game developers will have to solve the bug of subs being immune by being too shallow. There’s also a bug where a submarine starts bobbing up and down and is between life and death. You can’t hit it again but it doesn’t register as dead.
It's a actual mechanic for the US LWTs. As they are ASW weapons not AShW they are programmed to not target anything above a set feet for safety reasons as they would been launched from ships. Wouldn't want your own ASW torp to target your own surface ships lol.
Mk46 and Mk50 actually have minimum operational depths, which makes them harmless towards surface ships...and subs which are surfaced or operating at PD.
@captainfoxythepiratefox8874 and @Trades46 I didn’t know that - thanks! I guess it’s not a bug after all.
Not sure if it's modeled in game, but depending on the era, P3's didn't just carry torpedoes. During the cold war, they also carried a pair of nuclear depth bombs. Those were basically a tactical nuclear bomb converted to act as a depth charge. Those bombs were primarily intended to deal with the large Oscar, or Typhoon class of submarines, which could (in theory) shrug off multiple air dropped torpedo hits. However, those same depth bombs were also expected to be used to force a submarine to the surface, as the concussion from the underwater nuclear detonation, even if a submarine were outside of the detonation range, would still damage any submarine within five to ten miles (depending on water conditions and depth of detonation).
No nuclear weapons in the game, I've read in a few comments about the game designers intentions. I would have regular depth charged the snorkelling Kilo though.
Hope they bring nukes into the game eventually, make it more fun
I remember a rather lively discussion in Naval Institute "Proceedings" in the late 80s as to whether the US should develop a sub-kiloton nuclear torpedo and whether it's use would constitute a 'first use' of nuclear weapons. The target yield would have been roughly equal to the full bomb load of an A-6 Intruder.
Cool mission. It’s very interesting to see what was one of the UK’s more important defensive systems (if not exact same aircraft, hoping for the addition of the Nimrod!) of the Cold War in operation.
Edit: And I adore that the Kilo was as slippery a customer as is expected. Actually sad for that sub skipper, he did well with what he had!
For real, this game needs to come out already. I can't wait for it.
Wolfpack and you do the best on these video introductions really.
It was a pleasant surprise to see the kiki's delivery service easter egg returning from cold waters on some of the shipping containers.
You did hit the sub in the stern, it appeared as though the torpedoes proximity fuse detonated it above the sub, which may have knocked out his propulsion without actually visibly damaging the hull.
Totally cool! I was in VP40 from 97 to 01 as a 2nd class avionics guy. We would alternate duty stations between Japan and Diego Garcia. Cool to see them in game. Laging Handa!
FYI, at 26:21, the sub isn't scoping but it's actually snorkeling because it's an SSK, aka a deisel electric.
The middle of the ellipse of a sonobuoy contact is not an estimate of range. It’s a bearing-only contact without range information. The fact that sonobuoys closer to where you are marking possible positions are not getting the contact is a pretty strong hint that the actual position is much closer to the detecting sonobuoy. A better way to mark an estimated position would be the position along the ellipse that is less than half the distance from the next nearest non-detecting sonobuoy and then concentrate your search around that point and closer to the detecting sonobuoy.
Unless you're picking it up on a sonabouy because of the convergence zone which would mean it's further away than the bouy that's not detecting it as that's not within a CZ. From what I have watched on ASW the game is modelling them at 30 and 60 miles so if your bouys are 15 miles apart the contact could be 15 miles on the other side of the one not detecting the contact
Thanks for the content. This is a very realistic scenario that I’m looking for.
SOSUS was (and it's successor still does) used to monitor the GIUK gap and provide rough locations to the P3's.
My dad flew P3s back during this time, though for VP-49 rather than VP-40.
When I saw this come up on my TH-cam feed, I knew I had to send it to him, as I don't think there have been any other games where you could actively control a P3. The game is looking more and more interesting and varied in its capabilities. It's come a long way since Cold Waters.
What years were your Dad in VP-40?
I spent 7 years in VP-17
@@ronaldwade9819 He was in VP-49, not 40. Woodpeckers out of Jacksonville, FL.
Don't hold me to it (as he started before I was born), but I believe 79-83. After that, transferred to Pensacola to be an instructor in the T-34s until 85.
There is another game that lets you use a P3, dangerous waters, it's an absolute bastard to get working, but it has all the control stations, it's pretty damn fun
@@Jonnyg325 My parents got me dangerous waters for christmas as a kid (I'd asked for Silent Hunter, but they did their best) I was absolutely not ready for that level of detail but my god what an experience.
@@Jonnyg325 I will let him know about them. I know he misses being a pilot, so I'd love to get him into anything flight-simy
I have 6,000 hours in the P-3 Orion. Once on station laying a grid and monitoring the buoys they start shutting down engines to remain on station longer.. P-3's have around 110' wingspan so flying at 50 feet is not advised. They fly at 200' for buoy deployment and MAD searches. When oin station with another aircraft they maintain 1,000 feet altitude separation and stay in constant contact.
The development of the Harpoon missile started as a weapon to target surfaced subs. I believe there is a blind spot where subs can be stoo shallow to be targeted.
I love it when a biologic has active sonar… and countermeasures 🤣
Here are some ideas for scenarios.
1980's convoy attack/defense. 1 Charles F. Adams, 2 Oliver Hazard Perry's and a small assortment of ASW focused ships defending a convoy of merchies against a random number of Russian heavy bombers (maybe 3 - 10) and submarines (maybe 0 -3).
Classic TV/movie scenario. A carrier has been tasked to destroy an enemy air base/bridge/other. The target is defended by multiple SAM and gun emplacements hidden in the hilly terrain.
Just for fun. US carrier vs 2 Kiev (Project 1143 Krechyet) class carriers. All three supported by appropriate task forces.
Excellent game, excellent video.
Love this scenario, there is a lot to learn from this!
Really cool scenario!
Another cool one might be in the Baltic Sea theatre of operation. Due to it being relatively tight and shallow, it might be very challenging, especially for submarines.
That is a fantastic mission! Great idea that could be built upon.
Where is the UK Assets in this game? The Royal Navy would play a major role in the war
There aren't alot of them in the game, right now. I've heard that they are planning more, game is only just about to enter early access. I do hope to see many more NATO units from allied countries get added.
DLC next summer, is my guess. If the game sells well.
@@phluphie Given that there are already british units in the game, I'm not a huge fan of releasing more as DLC, same with DLC for other nations that are already represented, such as France and Germany.
I would be much happier if they add more units for free (obviously) and then make DLC for new nations, like Japan, China, North, and South Korea.
That said, if DLC for european navies is released and is of high quality and fairly priced, I'd probably still be pretty happy!
@ 11:00 Stealth17 "It's a shame we don't have a MAD...
Me: WHAT???? That THING at the end of the aircraft IS a MAD!!! I had P-3's in the air above me all the time before they were retired. Now I have P-8's. I've seen a US Customs P-3 with an AWACS type radome mounted on it. That was confusing, let me tell you.
Also, the P-3 and the C-130 use the same engines. The Orions have them inverted so they don't suck up sea water.
Sho, hes doing it on purpose to drive engagement.
@@xxxm981 Not everyone knows shit man
My dad flew P-3s outta Hawaii and off Vietnam. Gonna have to throw this game at him, see if he remembers anything.
Bullshit. I realized it lster. I don't make mistakes on purpose for engagement and never will
@@Stealth17Gaming it seems quite easy to miss as there is nothing mentioned on the UI until you open the encyclopedia thing and look at the plane
Amazing mission more of these out of the box scenarios please!
Great Video, thank you.
Can't wait to play it myself.
awesome a lockheed p3c update iii from the initial picture...and i can tell from that buno number...that bird was the trap bird 162317....i know...i flew on it as an aw back in the day...85 88.
Love the AI in this game, still. The Kilo hears torps being dropped left, right and centre of him, it can also hear the buoys and see the P-3C's with its periscope, but he's just like "naah, I'm not movin'!" :)
As for weird distance sonobuoy detections, sonar can detect targets way beyond its "advertised" range, it's all about sound propagation under water and what's known as "convergence zones". It's intermittent, so something might be detectable 50 miles away but the same target wouldn't be detected at 30 miles because sound bounces back off the layer and/or surface.
Jeez! that P3 Orion is a submariner's NIGHTMARE ! They have ordinance ready to go ! They don't have to call any other craft in ,amazing !
Never thought of the scenario of determine friendly subs from the enemy . There is a reason why it's called "The Silent Service ."
Hiya - just as info we used to always fly 200'/200 knots during ASW. 266 is way too fast. 1,000' can be ok for passive tracking as you try and stay well away from where you think the sub is so it can't hear you, but yea 200/200 was the standard.
Generally you would passively track using the passive listening AN/SSQ-53 DIFAR buoys for several hours to stealithy track sub and try and identify, then you would always drop several active AN/SSQ-62 DICASS buoys right on top of it to get a final attack criteria adequate enough to drop a weapon - exact criteria used by air forces is classified. Yea we could carry well over 100 buoys onboard - a mix of several types - usually more passives for tracking then a few for active attack, plus some AN/SSQ-36's for Bathy profile.
Also it was the USA thing to just drop buoys all over the shop lol - we were a bit more targeted with our passives (drop then ahead of predicted sub path) - saves on buoys!
Yup MAD right at the end of the tailboom - and again ideally you need to be at 200' for a MAD run. That torp that flew right over the sub should have detonated by magnetic fuse.
Subs absolutely come up to periscope depth to check out where you are - and try and avoid you lol - but bottom lilne in my experience...if a sub doesn't want to be found, you will have a REAL hard time finding it!
Really looking forward to this
Enjoyed this one more than I expected
Having played Cold Waters a fair amount I love the idea of being the ASW plane that terrorized me in the game.
I think the game models speed of sound for detection, the transient travelling past your buoys at around 1500m/s (0.8nm/s ?). dunno if bouncing in the layer is also considered, that would decrease the speed (but sustain the signal better iirc).
so you should be able to follow the transient outwards and triangulate the target position with the bearings the buoys give you.
Thrilling scenario. Like it.
10:05 I guess you could say it's been "all quiet on the western front"
Can’t imagine the mods that will come with this game with modern/updated equipment, especially the VLS on American warships.
Those orions are beautiful birds
Really liked the Kilo hunt at the end. It showcased how slippery the diesel electric subs can be and their weakness - their need to periodically snorkel. But the Mk46 spam was too much for him in the end.
I think you would have been helped by getting one of the P3s low to keep track of him with the MAD, while the other laid sunobuoys and attacked. Though he might have gotten too deep for MAD by then end.
Hm.. how many people are hoping to duel some friends and for a multiplayer mode?
11:00 It's literally the "manhood" of that aircraft ;)
Great video! It would be very interesting if you add a missile boat (Nanutchka) to the soviets and a destroyer to your side. So the missile boat could protect the subs from your P3 with SAMs and also atack your Destroyer. So you would need to kill the missile boat with your destroyer before engaging the subs with yours P3s, but the subs could kill your destroyer before that.
Loving the content so far! I do have a question though, I downloaded this scenario and was setting up my sonobuoys in a 10nm x 10nm grid, but was genuinely getting nothing. Is this because I'm not using them correctly? My buoys were powering off before I had a chance to find anything (I know they have a lifetime of 1 hour), any hints on using them?
The Orion is beautiful
Just a tip if you are going to make more missions in the North Sea - it’s quite famous for having huge number of oil rigs, you might want to add some for aesthetics
Couldn't find any in the editor
and the noise
I like the addition of the P3 .
If there is an allied submarine in the area, will it detect and attack the enemy subs in the scenario as well?
It might. I won't spoil it
cant wait for it!
Oooh, yes, i can't wait to get this game.
I couldn't see the exact type of sonobuoys you were using but they were probably LOFAR (non-directional passive) buoys. Your planes can also carry CASS (active, range) and DICASS (active, bearing & range) buoys. The latter are used for final localization prior to attack. They might also prompt a sub lying doggo to make a run for it. As a sub, when you hear a DICASS, you know there will be a torpedo on the way soon.
The initial locations you were getting were probably the games way of doing the Orion's Aviation ASW operator's mental mathematics to generate a probable location.
BTW - The dead first sub you called a November was a Victor, the replacement class for the Novembers. Novembers look like a hot dog with a sail and only two propellers.
The planes in Sea Power only carry 1 type of sonobuoy sadly
@@Stealth17Gaming Queue Jerry Seinfeld's "That's a shame."
If we got a mod or a dlc that incorporates a gui and functionality for sensor, command, weapons stations etc we would have a modern Dangerous Waters which would be fantastic.
MAD on the P3 works best if you set it to fly at 50ft altitude, just like the helis need to fly at 20ft
What I'm wondering is, do those subs not have anti air? Even if just some AA missles if not a AA gun
No, none of those subs have AA. I’m not aware of any subs that have built in AA, as opposed to having independent platforms, like Stingers, that happen to be on board.
Anti-air capability on subs would defeat the purpose of staying masked below the surface and having that chance to evade any interception measures because of it. Even if it did carry and fire AA missiles vertically towards the overflying plane, it would have to surface to at least periscope depth and just for the slight chance it would hit the plane above. The direct location would be known and other planes and surface ships would follow suit. AEW's are in constant communication with their operations base. ---- However older submarines had gun AA platforms they could use when surfaced, but a sub really doesn't want to be surfaced against threats with long range radar guided missiles and sonar guided torpedoes in the modern age. Even in WW2, for a submarine to use its AA guns it means it had failed its task to stay undetected and this was its last fighting chance.
@@GrumpBurger I know that a sub wants to stay submerged but fact is that subs have to come up from time to time, to get fresh air for example or like in this video to charge their batteries. I just think it's better to have something and not need it than need it and not have it.
There is a defense system in development by germany right now. The IDAS. en.wikipedia.org/wiki/IDAS_(missile)
I think some of the Soviet ones had Strela MANPADS, but realistically, if you havent sent the comrade up in a wetsuit to fire one off, its probably too late
I hope this game will support multiple monitors. It will be great to spread things out
Would love to see in the future some falklands scenarios made with this game
"It's a shame we don't have a MAD" - Stealth17 says, while I'm looking at a P-3...which has a MAD boom sticking out of the rear of the plane...
Makes a comment before watching the whole video where he can see I realize it later...
@@Stealth17Gaming True, I hadn’t finished watching it when I made that comment. The comment was made in jest more than judgement but if you took it to heart, not much I can do about that.
I was under the impression, seeing as you made the scenario, that you’d have what I would consider basic knowledge and understanding of the P-3s systems. I was mildly amused to hear you utter the statement proving me wrong (at the time).
Sorry stealth been trying to catch up with your videos just been busy lately keep up the great work though amazing content as always xD
This is so amazing how you can RNG set up things.
Sonobuoys have a life span of 1 hr, 4 hr and 8 hr. U set the life before u take off for the outside sonobuoys.
This looks very unlikely for starters. A Soviet Submarine would have had a very hard time to make it out of the gulf of bothnia, nearly impossible to get out undetected in the straits between Denmark and Sweden or to undetected navigate deeper into Danish waters between Sjaelland and Fyn. If Soviet subs were to try get out this way, they'd be sunk in those straits.
This scenario is much more likely if the subs seemed to Originate from Murmansk heading for the GIUK Gap. But disregarding that, very entertaining. Keep them coming :)
As to the torp going too deep to detect the Kilo that was snorkeling - wouldn't dropping it from like 300 or even 50 ft be better? Genuinely curious, because to me it would seem that it entered the water at too steep of an angle, leveled out too late and was too deep to detect the Kilo, ergo having to drop more torps.
I think it's like fourth episode of Stealth firing Mk46 and RUR-5s at subs at periscope depth and still wonders why they miss
You probably wouldnt be the first Norwegian P3 to prosecute a US sub. US Navy used to sail in Vestfjorden (south of Lofoten) which they consider open ocean, and Norway claims as our territorial waters.
I wounder if the torps are looking for subs but the sub so close to the surface is spoofing as a surface contact.
Can you deploy sonobuoy below the layer?
edit and drop a smoke marker on where to fire a torpedo?
No and no
Hey Stealth, I Love Your ASW Videos. Would be super interesting to see a pure submarine vs. submarine scenario!
Sure!
Good Mission!
Is the game modeling sosus? Because back then we had sosus combined with P3 and other means to track submarine movements. We had full access to all those onboard ship during those years.
Retired OTCM here..... yeah reading LOFAR grams would be an interesting addition....
@@catdaddy57 Yeppers. I just started testing the game actually, have forwarded that and some other problems I have found in terms of things those like us Navy and players who get into the details of a sim like this will pick up on. Been streaming it live the last couple days. You can find it under twitch under my name here and there is a link there for youtube as well.
What are the chances of a Falklands mod? What do you think?
I love the sound of an Allison T-56 in the morning....
11:09 you should have a MAD on the Orion - it's it not that boom on the back of the plane?
Yes, I figure that out later in the video.
0:26 I guess you could say these open waters are also pretty...cold?
When dropping sonobuoys can you chose between active or passive? Also can you choose the depth, i.e. above or below the thermal layer?
No you just drop them. No active or passive or depth
Awesome Scenario! Love your content!! Keep up the great work!! I cannot wait for this to be released....its been years since Janes Fleet Command. THIS IS A NO BRAINER>>>>TAKE MY F()CKING MONEY!!!!!!!!!!!!!!!!!!!!!!!!
Nice video Stealth!
By the way, can you create a scenario where you need to protect NATO supply convoys from submarine threats and also add some air threats to the mix?, in my opinion it would make an interesting scenario
i would like the NATO SAG to consist of
1 x OHP Class
1 x Spruance Class
1 x Kidd Class / Ticonderoga class
and some cargo ships
A Soviet task force consisting of
3 x Alfa class submarines
14 x MIG-23s or basically any fighter-bomber
Yeah I can work with that
@@Stealth17Gaming awesome, thank you!
MPA - With enough of them, no boat gets thru.
But to be honest, I still prefer Hostile Waters for P-3 action.