Copying from my reply from another video: WT2 Helltide -> Capstone at lvl35-40 depending on how you feel -> WT3 Helltide -> Capstone at lvl 55 -> Enter WT4, temper or/and enchanting to get close to max resist and armor cap -> Helltide to get ancestral gear, and continue to level up there. Can switch back and forth to NMD if you feel like leveling up your glyphs.
@@ThaMattcel The game mechanisms are exactly the same, but you play it differently. In SC you push as fast as you can, and aim for highest damage. In HC you manage risks, and try to build tolerance for errors. To me, SC is more for the "A" part of the ARPG, and HC is more for the "RPG" part, that you invest more into your character and reap the rewards from taking calculated risks.
It will still be viable next season. Because of the nerf to Blighted, it would make more sense to just use the pure minion version (so we use Kalan's edict and don't need as much attack speed from gear). We can replace blighted with the great feast. To make up the loss of damage, we can use the new thorns aspect, and replace decrepify with decompose to trigger the thorns. And of course we need to use the curse aura aspect. There is another interesting thing in the PTR, that we can now temper spiked armor passive ranks on defensive pieces, which means we can have another 10k+ thorns from this passive, and don't need any amor affixes on gears to get over the armor cap.
Let's go! Grats again
Great job !
You can do it!!!!
Rly nice! Im just swapping from SC to HC, but what is the best way to level a new necromancer in HC?
Copying from my reply from another video: WT2 Helltide -> Capstone at lvl35-40 depending on how you feel -> WT3 Helltide -> Capstone at lvl 55 -> Enter WT4, temper or/and enchanting to get close to max resist and armor cap -> Helltide to get ancestral gear, and continue to level up there. Can switch back and forth to NMD if you feel like leveling up your glyphs.
@@sinitarpku Thx allot. Any good guide to follow or is HC and SC leveling almost the same?
@@ThaMattcel The game mechanisms are exactly the same, but you play it differently. In SC you push as fast as you can, and aim for highest damage. In HC you manage risks, and try to build tolerance for errors. To me, SC is more for the "A" part of the ARPG, and HC is more for the "RPG" part, that you invest more into your character and reap the rewards from taking calculated risks.
@@sinitarpku what setup do you run for the normal open world/helltide? Also this or something difference?
@@ThaMattcel the same with bone prison replacing corpse tendril. In open world there's not much to do except taking loots.
awesome, nice job! any thoughts on this build going into s5? with shadow getting nerfed and the new thorns aspect?
It will still be viable next season. Because of the nerf to Blighted, it would make more sense to just use the pure minion version (so we use Kalan's edict and don't need as much attack speed from gear). We can replace blighted with the great feast. To make up the loss of damage, we can use the new thorns aspect, and replace decrepify with decompose to trigger the thorns. And of course we need to use the curse aura aspect. There is another interesting thing in the PTR, that we can now temper spiked armor passive ranks on defensive pieces, which means we can have another 10k+ thorns from this passive, and don't need any amor affixes on gears to get over the armor cap.
@@sinitarpkuinteresting